Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.21 @ 22:43:57 Player: Libitaboo Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (50) 250 Value Destroyed (1619) 1619 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (84) 84 TOTAL SCORE: 5373 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 115 Friendly Fire -33 Cogmind --------- Core Integrity 0/850 Matter 105/300 Energy 61/100 System Corruption 1% Temperature Cool (0) Movement Core (1400) Ox27 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Scrap Engine Huge Storage Unit > --- WEAPON (4) ------- Pulse Rifle > --- INVENTORY (25) --- Light Ion Engine Carbon-fiber Leg Improved Gravmag System Large Storage Unit Improved Trap Scanner Visual Processing Unit Signal Interpreter Improved Propulsion Shielding Hacking Suite Hacking Suite Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Nuclear Core Fusion Compressor > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Scrap Engine Huge Storage Unit ECM Suite Improved Utility Shielding Hardened Medium Armor Plating Focal Shield > --- WEAPON ----------- Heavy Laser Plasma Rifle Cooled Particle Cannon Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Fission Core Armored Treads Carbon-fiber Leg Armored Leg Improved Gravmag System Advanced Heat Sink Large Storage Unit Improved Trap Scanner Visual Processing Unit Signal Interpreter Improved Propulsion Shielding Light Armor Plating Hacking Suite Hacking Suite Improved Field Recycling Unit Coil Gun Datajack [Rating: 59] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fusion Compressor Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Utility ECM Suite Device ECM Suite Storage Large Storage Unit Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Plasma Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Slashing Weapon Segregator Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Slots Evolved 8 | . . 2 . 2 . . 4 Power 1 | . . . . . . . 1 Propulsion . | . . . . . . . . Utility 5 | . . 1 . 2 . . 2 Weapon 2 | . . 1 . . . . 1 Parts Attached 58 | 4 3 5 5 2 11 2 26 Power 9 | 1 . 1 1 . 2 . 4 Engine 6 | 1 . 1 1 . 2 . 1 Core 3 | . . . . . . . 3 Reactor . | . . . . . . . . Propulsion 16 | 1 . 2 2 . 4 2 5 Treads 11 | 1 . . . . 4 2 4 Leg 5 | . . 2 2 . . . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | . 3 1 . 2 2 . 8 Device 6 | . 1 . . 1 . . 4 Storage 3 | . 2 . . . . . 1 Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 7 | . . 1 . 1 2 . 3 Artifact . | . . . . . . . . Weapon 17 | 2 . 1 2 . 3 . 9 Energy Gun 4 | 1 . . . . . . 3 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 10 | 1 . 1 2 . 3 . 3 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 23 | . . 1 . . 1 . 21 Power 4 | . . 1 . . . . 3 Propulsion 3 | . . . . . . . 3 Utility 8 | . . . . . . . 8 Weapon 8 | . . . . . 1 . 7 Highest Loss Streak 18 | . . 1 . . 1 . 18 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 91 | . 81 78 99 100 94 100 89 Engine 7 | . 14 10 11 9 9 9 4 Core 2 | . . . . . . . 7 Treads 10 | . 14 9 . . 13 18 12 Leg 5 | . . 3 21 18 3 . . Device 12 | . 11 11 11 18 15 9 12 Storage 8 | . 12 11 11 9 9 9 6 Protection 17 | . . 11 11 18 20 27 20 Energy Gun 5 | . 14 7 . . . . 9 Energy Cannon 1 | . . . . . . . 4 Ballistic Gun 18 | . 14 14 33 27 22 27 8 Naked Turns . | . . . . . . . . Heaviest Build 121 | 5 27 30 32 34 38 38 121 Greatest Support 40 | 20 20 26 26 20 40 40 40 Greatest Overweight (x) 27 | . 1 1 3 1 1 . 27 Average Overweight (x) . | . . 1 1 1 . . 1 Largest Inventory Capacity 25 | 5 15 15 15 15 15 15 25 Average Capacity 17 | 5 11 15 15 15 15 15 22 Most Carried 20 | 5 8 9 11 9 15 15 20 Average Carried 12 | 1 5 7 8 8 10 14 15 Final Capacity 25 | 5 15 15 15 15 15 15 25 Final Carried 14 | 3 8 7 10 8 14 14 11 Class Distribution -------------------- 57% | Scavenger-Tank 23% | Mutant 19% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -8/Recycling Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Matter Collected 1554 | 201 68 66 252 . 304 50 613 Remotely . | . . . . . . . . Salvage Created 1807 | . 68 193 237 . 688 102 519 Parts 133 | . 11 16 12 . 49 11 34 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Combat Hostiles Destroyed 44 | . 3 4 8 . 20 2 7 Guns 42 | . 3 4 8 . 20 2 5 Classes Destroyed 10 | . 2 2 1 . 1 . 4 Worker 1 | . . . . . 1 . . Builder 1 | . . . . . . . 1 Operator 1 | . . . . . . . 1 Watcher 4 | . 2 . . . . . 2 Swarmer 12 | . 3 . . . 9 . . Grunt 14 | . . 1 7 . 2 . 4 Sentry 15 | . . 3 . . 9 2 1 Specialist 1 | . . . . . . . 1 Hunter 1 | . . . . . . . 1 Assembled 1 | . . . 1 . . . . Best Kill Streak 11 | . 3 1 2 . 11 1 3 Combat Bots Only 11 | . 3 1 2 . 11 1 2 Max Kills in Single Turn 2 | . 1 1 2 . 2 1 1 Gunslinging 1 | . . . 1 . 1 . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Hostile Shots Fired 545 | . 6 40 24 4 56 4 411 Missed 121 | . 2 13 7 1 16 2 80 Damage Taken 4474 | . 28 304 172 32 355 24 3559 Core 1003 | . . 90 8 . 43 . 862 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 237 | . . 3 . 9 32 7 186 Ignored by Resistances 1794 | . 8 85 53 9 109 7 1523 Core Remaining (%) 91 | 100 100 . 75 . . 92 . Volleys Fired 141 | . 7 23 25 . 31 3 52 Largest 4 | . 2 2 3 . 3 3 4 Hottest 164 | . 60 60 63 . 63 66 164 Shots Fired 302 | . 14 36 73 . 69 9 101 Gun 298 | . 14 36 73 . 69 9 97 Cannon 4 | . . . . . . . 4 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 229 | . 7 23 73 . 69 9 48 Thermal 73 | . 7 13 . . . . 53 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 33 | . 10 23 33 . 31 10 20 Robot Miss Streak 3 | . 1 1 1 . 2 2 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . . . 1 . 2 . 1 Max Gunslinging Chain 1 | . . . 1 . 1 . 1 Shots Hit Robots 225 | . 12 31 29 . 64 8 81 Core Hits 111 | . 7 11 15 . 38 5 35 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 4 | . . . . . . 1 3 Critical Strikes 11 | . . . . . 1 1 9 Burn 6 | . . . . . . . 6 Destroy 5 | . . . . . 1 1 3 Melee Attacks 4 | . . . . . . . 4 Thermal 2 | . . . . . . . 2 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3263 | . 122 296 395 . 830 114 1506 Guns 3154 | . 122 296 395 . 830 114 1397 Cannons 109 | . . . . . . . 109 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2109 | . 57 150 395 . 830 114 563 Thermal 1154 | . 65 146 . . . . 943 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 539 | . 20 55 10 . . . 539 Average Temperature 137 | . 13 19 4 . . . 176 Received Heat Transfer 900 | . . 192 90 18 99 . 501 Effects 17 | . . . . . . . 17 Shutdowns 7 | . . . . . . . 7 Matter Decay 2 | . . . . . . . 2 Short Circuit 2 | . . . . . . . 2 Damage (minor) 1 | . . . . . . . 1 Damage (major) 4 | . . . . . . . 4 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 6 | . . 1 . . . . 5 Heat Transferred 3017 | . 150 325 . . . . 2542 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Peak Influence 442 | . 129 186 79 28 442 165 132 Initial 145 | . . 46 4 13 9 145 7 Average 75 | . 95 106 21 20 230 128 28 Maximum Alert Level 2 | . . . . . 2 . . Low Security (%) 93 | 100 100 100 100 100 52 100 100 Level 1 2 | . . . . . 15 . . Level 2 4 | . . . . . 31 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . . 1 . 1 7 . 3 Investigation . | . . . . . . . . Extermination 2 | . . . . . . . 2 Reinforcement 4 | . . 1 . 1 1 . 1 Assault . | . . . . . . . . Garrison 6 | . . . . . 6 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Distress Signals 3 | . . 1 1 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 82 | . 6 8 8 2 24 1 33 Peak Tracking Total 9 | . 2 3 2 3 4 1 9 Tactical Retreats 10 | . . 1 . . 5 . 4 Traps | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Traps Triggered 4 | . . . . . 2 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Machines Accessed 5 | . . . . . . . 5 Terminals 3 | . . . . . . . 3 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 8 | . . . . . . . 8 Successful 4 | . . . . . . . 4 Failed 4 | . . . . . . . 4 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 5 | . . . . . . . 5 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . . . 2 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . . . . . . . 2 Record 1 | . . . . . . . 1 Scanalyzer Index 1 | . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 Retrieve Components 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 3 | . . . . . . . 3 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . . . . 10 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Total Allies 4 | . . . . . 1 . 3 Largest Group 3 | . . . . . 1 1 3 Highest-Rated Group 100 | . . . . . 100 100 93 Highest-Rated Ally 100 | . . . . . 100 100 31 Total Orders . | . . . . . . . . Ally Attacks 38 | . . . . . 6 . 32 Total Damage 736 | . . . . . 183 . 553 Kills 5 | . . . . . 2 . 3 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Turns Passed 5116 | 75 261 427 942 42 734 485 2150 Spaces Moved 1944 | 37 123 155 385 22 329 289 604 Core 5 | 4 . . . . . . 1 Treads 1447 | 33 123 128 . . 271 289 603 Legs 492 | . . 27 385 22 58 . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 190 190 190 160 160 240 Average Speed 224 | 148 184 231 194 190 175 160 313 Slowest Speed 1400 | 160 240 240 330 190 240 160 1400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 3 30 19 83 6 47 64 19 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Total 2460 | 57 146 194 530 23 426 307 777 Wait 228 | 10 5 6 105 . 32 8 62 Move 1937 | 36 122 154 384 21 328 288 604 Hop . | . . . . . . . . Pick Up 63 | 7 8 4 7 . 17 2 18 Fast Attach . | . . . . . . . . Attach 45 | 4 2 5 4 2 7 . 21 Detach 5 | . . . 1 . . . 4 Swap 13 | . 1 . 1 . 4 2 5 Drop 22 | . 1 2 3 . 7 4 5 Fire 141 | . 7 23 25 . 31 3 52 Melee 4 | . . . . . . . 4 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 2 | . . . . . . . 2 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 10) 337 | -10/Materials | Entered another Materials area 337 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 620 | -9/Materials | Discovered new exit (range 12) 764 | -9/Materials | Entered Mines 820 | -9/Mines | Met a Derelict bent on vengeance 939 | -9/Mines | Excavation squad dispatched 939 | -9/Mines | A large section of the Mines collapsed 1072 | -9/Mines | Build established: Tank 1189 | -9/Mines | Excavation squad dispatched 1206 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1528 | -9/Mines | Identified exit to Materials 1706 | -9/Mines | Entered Materials 1706 | -8/Materials | Evolved 2 slots: Utility x2 1720 | -8/Materials | Discovered new exit (range 15) 1748 | -8/Materials | Entered Storage 1827 | -8/Storage | Garrison activated, responded to threat 1868 | -8/Storage | Learned location of Armory (-3) 2138 | -8/Storage | Garrison activated, responded to threat 2222 | -8/Storage | Build established: Mutant 2270 | -8/Storage | Destroyed 11 combat bots 2308 | -8/Storage | Met 01-MTF 2446 | -8/Storage | Discovered new exit (range 9) 2482 | -8/Storage | Entered Recycling 2482 | -8/Recycling | Accompanied by 1 ally (01-MTF) 2487 | -8/Recycling | 01-MTF left 2497 | -8/Recycling | Found Scrap Engine 2556 | -8/Recycling | Build established: Scavenger-Tank 2943 | -8/Recycling | Discovered new exit (range 15) 2967 | -8/Recycling | Entered Factory 2967 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 4486 | -6/Factory | Allied Derelicts emerged from ambush trap array 4635 | -6/Factory | P-60 Hacker assimilated allied 7U-RX4(g) 4976 | -6/Factory | Cargo convoy interrupted 5029 | -6/Factory | Core integrity fell below 50% 5105 | -6/Factory | Core integrity fell below 20% 5117 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Penetrated by Slug. K-01 Serf collects debris. Penetrated by Slug. Slug penetrates Wall. R-10 Processor collects Terrain Scan Processor. Penetrated by Slug. Adv. Heat Sink destroyed. Slug penetrates Wall. Penetrated by Slug. R-10 Processor collects Wheel. Acquired Pulse Rifle. R-10 Processor collects Wheel. Penetrated by Slug. Destroyed Phase Shifter. Penetrated by Slug. R-10 Processor collects Flexi-carbon Leg. K-01 Serf collects debris. Penetrated by Slug. R-10 Processor collects Imp. Cooling System. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????# ^"" "" "" #? | | ?????????????????????????????? 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Rk#hR # == #?????????? | | ??????????????????# *%!#%ku#??????????????????? | | ??????????????????# = #! #??????????????????? | | ??????????????????######### #??????????????????? | | ??????????????????????? ?# #??????????????????? | | ?????????????????????? ?# #??????????????????? | | ?????????????????????? ?# #??????????????????? | | ????????????????????? ?# #??????????????????? | | ???????????????????? ?# #??????????????????? | | ????????????????????## #??# ??????????????????? | | ?????????????????????# ???# ??????????????????? | | ?????????????????????# ????% ?????????????????? | | ?????????????????????# ???? ?????????????????? | | ?????????????????????#????? ?????????????????? | | ??????????????????????????? """?????????????????? | | ??????????????????????????? "???????????????????? | | ??????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 34 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Tourist \\IAMDERELICT Challenges ------------ None Game ------ Seed SingularityAssembledPlatform Manual? 0 Play Time 00:50:55 Cumulative 4.3 hours Start 2024.06.15 @ 23:06:58 End 2024.06.21 @ 22:43:57 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 13 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5c3e0bd1-0311-4eb6-92f1-2847b9027289