Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.23 @ 20:54:46 Player: Froliks Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (121) 605 Value Destroyed (3266) 3266 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 8149 Bonus ------- High Alert Combat Kills 38 Cogmind --------- Core Integrity 744/1000 Matter 300/300 Energy 365/365 System Corruption 25% Temperature Hot (260) Movement Treading (240) Ox2 Location -5/Factory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Neutrino Core > --- PROPULSION (4) --- Improved Treads > --- UTILITY (8) ------ Advanced Heat Sink Large Storage Unit Enhanced Optical Array Targeting Computer Improved Weapon Cycler System Shield > --- WEAPON (2) ------- Field Laser > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Improved Treads Advanced Beam Rifle Advanced Beam Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Enhanced Optical Array Targeting Computer Improved Weapon Cycler Improved Medium Armor Plating System Shield > --- WEAPON ----------- Field Laser Advanced Beam Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Heavy EM Shotgun Field Laser Advanced Beam Rifle Advanced Beam Rifle [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Phase Cannon Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 2 | . . . . . 1 . . 1 Propulsion 2 | . . 2 . . . . . . Utility 6 | . . . 2 2 1 . . 1 Weapon . | . . . . . . . . . Parts Attached 97 | 7 6 34 13 5 2 5 1 24 Power 19 | 1 . 6 1 1 1 2 . 7 Engine 11 | 1 . 5 . . . 2 . 3 Core 8 | . . 1 1 1 1 . . 4 Reactor . | . . . . . . . . . Propulsion 31 | 2 1 13 5 2 . . . 8 Treads 15 | . . 5 5 2 . . . 3 Leg 16 | 2 1 8 . . . . . 5 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 27 | 2 3 7 2 2 1 2 1 7 Device 19 | 1 1 6 2 1 1 1 1 5 Storage 4 | 1 2 1 . . . . . . Processor 2 | . . . . 1 . . . 1 Hackware 1 | . . . . . . . . 1 Protection 1 | . . . . . . 1 . . Artifact . | . . . . . . . . . Weapon 20 | 2 2 8 5 . . 1 . 2 Energy Gun 15 | 2 2 4 5 . . . . 2 Energy Cannon 5 | . . 4 . . . 1 . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 3 2 . . . . 2 Corrupted Parts 4 | . . . . . . . . 4 System Corruption 22 | . . . . . . . . 22 Parts Lost 51 | . . 12 5 2 . 2 2 28 Power 9 | . . 2 . . . . . 7 Propulsion 21 | . . 6 3 2 . 1 . 9 Utility 13 | . . 2 1 . . 1 2 7 Weapon 8 | . . 2 1 . . . . 5 Highest Loss Streak 9 | . . 4 3 2 . 2 2 9 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 11 | 2 9 9 11 13 13 12 13 12 Power 2 | . 1 1 2 3 2 2 4 4 Propulsion 1 | . 2 . 2 1 2 . . . Utility 3 | 1 4 4 3 2 3 3 3 3 Weapon 3 | . 1 2 3 6 6 6 6 5 Tool/Special . | . . . . . . . . . Unused Backups 14 | . 4 3 2 . . . . 5 Power 4 | . . 1 . . . . . 3 Propulsion 3 | . 2 1 . . . . . . Utility . | . . . . . . . . . Weapon 7 | . 2 1 2 . . . . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 95 | . 99 96 95 98 96 97 90 87 Engine 6 | . 14 9 . . . 3 13 9 Core 4 | . . 1 9 7 9 9 . 5 Treads 20 | . . 21 33 28 26 24 20 12 Leg 10 | . 28 19 . . . . . 4 Device 20 | . 14 10 25 30 33 32 30 23 Storage 9 | . 14 11 9 7 6 6 6 5 Processor 2 | . . . . 6 6 6 6 5 Energy Gun 14 | . 27 13 14 15 13 8 6 6 Energy Cannon 4 | . . 8 2 . . 3 6 3 Peak Build Rating 66 | 7 8 23 26 33 39 48 45 66 Average Rating 25 | 6 7 13 21 30 38 42 43 54 On Entrance 24 | . 7 8 17 26 33 39 45 45 Avg Prop Armor Cover (%) 7 | . . 6 . . . . . 9 Naked Turns . | . . . . . . . . . Heaviest Build 78 | 14 29 32 34 33 41 75 67 78 Greatest Support 83 | 20 20 83 83 82 82 82 62 62 Greatest Overweight (x) 4 | . 1 2 . . . 1 1 4 Average Overweight (x) . | . . . . . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 12 | 7 9 10 15 15 15 15 15 15 Most Carried 15 | 7 10 10 14 15 14 14 14 15 Average Carried 11 | 3 9 9 11 13 13 12 12 12 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 Final Carried 15 | 7 10 10 14 15 13 14 12 6 Class Distribution -------------------- 73% | Scavenger-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Matter Collected 1446 | 270 60 534 135 76 . 90 20 261 Remotely . | . . . . . . . . . Salvage Created 4773 | 92 440 1428 564 220 . 75 100 1854 Parts 264 | 15 21 90 36 5 . 5 6 86 Haulers Intercepted 11 | . 2 6 2 . . . . 1 Recyclers Shooed 4 | . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 3 6 . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 84 | . 8 36 15 1 . 1 4 19 Guns 53 | . 7 21 14 . . . 2 9 Cannons 21 | . . 14 . . . . 1 6 AOE 1 | . . . 1 . . . . . Classes Destroyed 13 | 1 5 2 1 1 . 1 . 2 Worker 5 | . 1 1 . . . . . 3 Builder 3 | . . . 1 . . . . 2 Tunneler 5 | 4 . . . . . . . 1 Hauler 11 | . 2 6 2 . . . . 1 Recycler 5 | . . . . 2 . . . 3 Operator 2 | . . 1 . . . . . 1 Watcher 6 | . 1 2 1 1 . . . 1 Swarmer 34 | . 3 19 8 . . . 4 . Grunt 24 | . 5 9 5 . . . . 5 Sentry 14 | . . 8 2 1 . . . 3 Hunter 7 | . . . . . . . . 7 Programmer 4 | . . . . . . . . 4 Behemoth 1 | . . . . . . 1 . . Best Kill Streak 9 | 2 4 4 4 2 . 1 4 9 Combat Bots Only 4 | . 2 4 4 1 . 1 4 4 Max Kills in Single Turn 2 | 1 1 2 1 1 . 1 1 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . 1 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 620 | . 32 199 71 54 . 27 18 219 Missed 166 | . 11 47 18 21 . 8 4 57 Hits 454 | . 21 152 53 33 . 19 14 162 Melee 3 | . . . . . . 3 . . Projectile 451 | . 21 152 53 33 . 16 14 162 AOE 2 | . . . . . . . . 2 Critical Strikes 13 | . . 3 3 . . 1 . 6 Damage Taken 6712 | . 321 1615 712 367 . 345 201 3151 Core 839 | . 59 324 113 34 . 53 . 256 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 65 | . . 65 . . . . . . Core Remaining (%) 77 | 100 76 19 79 95 . . 93 . Volleys Fired 329 | 9 39 107 53 9 . 7 6 99 Largest 2 | 1 2 2 2 2 . 2 2 2 Hottest 170 | 40 100 131 126 122 . 151 151 170 Shots Fired 612 | 9 78 209 97 18 . 14 12 175 Gun 466 | 9 78 124 85 18 . 10 6 136 Cannon 146 | . . 85 12 . . 4 6 39 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal 595 | 9 70 209 97 18 . 14 12 166 Explosive . | . . . . . . . . . Electromagnetic 17 | . 8 . . . . . . 9 Robot Hit Streak 21 | 5 11 18 21 13 . 12 3 20 Robot Miss Streak 5 | 2 2 5 4 1 . 1 2 5 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 407 | 6 54 130 65 15 . 13 6 118 Core Hits 177 | 4 21 57 25 5 . 2 3 60 Critical Kills 3 | . . . . . . . 1 2 Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 27 | . 4 5 8 . . 2 2 6 Burn 23 | . 4 5 8 . . 2 1 3 Meltdown 1 | . . . . . . . 1 . Destroy 3 | . . . . . . . . 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8845 | 78 701 2508 1256 329 . 339 170 3464 Guns 6149 | 78 665 1544 1109 300 . 188 100 2165 Cannons 2239 | . . 958 126 . . 151 70 934 Explosions 393 | . 36 . . . . . . 357 Melee . | . . . . . . . . . Ramming 64 | . . 6 21 29 . . . 8 Kinetic . | . . . . . . . . . Thermal 8198 | 78 622 2502 1235 300 . 339 170 2952 Explosive 287 | . . . . . . . . 287 Electromagnetic 296 | . 79 . . . . . . 217 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 25 | . . 3 . . . . . 25 Average Corruption 3 | . . 2 . . . . . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 36 | . . 18 . . . . . 18 Message Errors 11 | . . 4 . . . . . 7 Matter Fused 9 | . . 3 . . . . . 6 Heat Flow Errors 5 | . . 3 . . . . . 2 Energy Discharges 7 | . . 5 . . . . . 2 Parts Rejected 1 | . . 1 . . . . . . Data Loss (major) 2 | . . 2 . . . . . . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 86 | . . 7 . . . . . 79 Projectiles 18 | . . 7 . . . . . 11 Explosions 68 | . . . . . . . . 68 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 67 | . 30 . . . . . . 37 Shots 2 | . 1 . . . . . . 1 Rammed 3 | . . 1 1 1 . . . . Targets Rammed 9 | . . 2 2 3 . . . 2 Kicked 3 | . . 1 . . . . . 2 Crushed 3 | . . . 1 2 . . . . Highest Temperature 502 | . 183 502 189 61 . 170 306 338 Average Temperature 87 | . 64 106 31 41 . 70 166 99 Received Heat Transfer 1257 | . 117 339 288 78 . 24 . 411 Effects 13 | . . 9 . . . . 3 1 Energy Bleed 2 | . . 2 . . . . . . Interference 7 | . . 3 . . . . 3 1 Short Circuit 1 | . . 1 . . . . . . Damage (major) 3 | . . 3 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 2 | . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted 9 | . 2 1 . 1 . 1 1 3 Combat Hostiles 8 | . 1 1 . 1 . 1 1 3 Parts Melted 53 | . 4 17 2 3 . 3 1 23 Heat Transferred 16734 | 175 1870 5365 2997 555 . 629 333 4810 Parts Sabotaged . | . . . . . . . . . Parts Stolen 2 | . . . . . . 2 . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . 1 Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Maximum Alert Level 2 | . . 2 . . . . . 1 Low Security (%) 79 | 100 100 49 100 100 100 . . 83 Level 1 15 | . . 37 . . . . . 16 Level 2 4 | . . 13 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 461 | 10 84 461 113 44 2 . . 244 Initial 89 | . . . 89 44 2 . . 25 Average 85 | 1 13 178 33 5 2 . . 71 Influence Increases 2620 | 20 287 1055 400 47 . 45 90 676 Destroy 0b10 Robot/C 1680 | . 160 720 300 20 . 20 80 380 Destroy 0b10 Robot/NC 185 | 20 20 50 20 15 . . . 60 Destroy Leader 424 | . 46 186 46 12 . 10 10 114 Successful Hack 52 | . 23 21 . . . . . 8 Disable Machine 75 | . 15 . . . . . . 60 Destroy Structure 69 | . 8 3 4 . . . . 54 Lose Combat Pursuer 135 | . 15 75 30 . . 15 . . Influence Decreases 2445 | 20 287 844 514 139 3 47 50 541 Entered New Map 195 | . . . 122 53 3 2 . 15 Time Decay 1491 | 20 287 427 342 86 . 45 30 254 Lost Part 459 | . . 117 50 . . . 20 272 Purge Threat 300 | . . 300 . . . . . . Squads Dispatched 14 | . 2 3 1 . . . . 8 Investigation 6 | . 1 3 1 . . . . 1 Extermination 2 | . . . . . . . . 2 Reinforcement 3 | . 1 . . . . . . 2 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Distress Signals 6 | . 1 1 1 . . . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 133 | . 20 54 23 2 . 4 3 27 Peak Tracking Total 7 | . 3 7 6 1 . 2 3 4 Tactical Retreats 7 | . 1 4 1 . . 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 5 | . 2 2 . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 5 | . 1 . . . . . . 4 Max in Single Turn 2 | . 1 . . . . . . 2 Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 28 | . 7 13 5 . . 1 . 2 Terminals 22 | . 7 10 4 . . . . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access 2 | . . . 1 . . . . 1 Total Hacks 95 | . 19 56 14 . . 1 . 5 Successful 38 | . 8 23 5 . . 1 . 1 Failed 57 | . 11 33 9 . . . . 4 Catastrophic 8 | . 1 6 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 47 | . 14 30 3 . . . . . Terminals 72 | . 19 41 10 . . . . 2 Fabricators . | . . . . . . . . . Repair Stations 5 | . . 5 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 10 | . . 10 . . . . . . Garrison Access 7 | . . . 4 . . . . 3 Terminal Hacks 25 | . 7 12 4 . . 1 . 1 Record 2 | . . 1 . . . . . 1 Robot Analysis 8 | . 4 4 . . . . . . Open Door 1 | . . . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . . 1 . . . . . . Alert Level 3 | . 1 1 1 . . . . . Unreport Threat 2 | . . 2 . . . . . . Locate Traps 2 | . . 1 1 . . . . . Dispatch Records 2 | . . 1 1 . . . . . Maintenance Status 1 | . . . 1 . . . . . Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . 3 . . . . . . Scan Component 2 | . . 2 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 8 | . . 8 . . . . . . Retrieve Study 8 | . . 8 . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . Terminals 1 | . 1 . . . . . . . Assimilate 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . 1 Used . | . . . . . . . . . Hacking Detections 23 | . 6 12 3 . . . . 2 Full Trace Events 9 | . 3 3 2 . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 6 | . . 6 . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 38 | . . 38 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Active Infowar (turns) 10432 | 110 1632 2458 2221 596 14 1903 73 1425 Optics 240 | . . . . . . . . 240 Sensors 5976 | . . . 2220 596 14 1903 58 1185 Terrain 2526 | . . . . 596 14 1903 13 . Seismic 10141 | 110 1632 2458 2221 596 14 1862 73 1175 Robot Analysis Total 8 | . 4 4 . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Turns Passed 11602 | 161 1632 3422 2221 596 14 1903 73 1580 Spaces Moved 5298 | 106 910 1631 742 329 8 1077 24 471 Core 2 | 2 . . . . . . . . Treads 3469 | . . 933 742 329 8 1077 24 356 Legs 1827 | 104 910 698 . . . . . 115 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 90 160 158 158 158 224 120 Average Speed 155 | 118 120 143 160 161 158 172 224 216 Slowest Speed 410 | 120 190 245 162 163 158 224 224 410 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 3 98 96 40 8 . 80 4 10 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 3 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 34 | . 7 . . . . . 5 22 Melee . | . . . . . . . . . Projectile 15 | . . . . . . . 5 10 AOE 19 | . 7 . . . . . . 12 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total 8092 | 128 1374 2499 1674 375 9 1109 32 892 Wait 2246 | . 400 677 852 19 . 17 1 280 Move 5290 | 105 909 1630 741 328 7 1076 23 471 Hop . | . . . . . . . . . Pick Up 51 | 7 8 15 8 6 . 1 . 6 Fast Attach 33 | 7 2 9 1 . . . . 14 Attach 37 | . . 9 6 4 2 3 2 11 Detach 2 | . . 2 . . . . . . Swap 60 | . 6 33 8 3 . 5 . 5 Drop 35 | . 10 15 3 3 . . . 4 Fire 329 | 9 39 107 53 9 . 7 6 99 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 3 | . . 1 . . . . . 2 Crush 6 | . . 1 2 3 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 162 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 694 | -10/Materials | Discovered new exit (range 13) 795 | -10/Materials | Discovered new exit (range 10) 941 | -10/Materials | Discovered new exit (range 14) 969 | -10/Materials | Discovered new exit (range 15) 1607 | -10/Materials | Discovered new exit (range 13) 1794 | -10/Materials | Entered another Materials area 1794 | -9/Materials | Evolved 2 slots: Propulsion x2 2084 | -9/Materials | Build established: Scavenger-Mutant 2930 | -9/Materials | Discovered new exit (range 10) 3380 | -9/Materials | Core integrity fell below 50% 3427 | -9/Materials | Lost 4 parts (3n1w) 4033 | -9/Materials | Discovered new exit (range 16) 5122 | -9/Materials | Repaired Field Laser 5187 | -9/Materials | Discovered new exit (range 16) 5198 | -9/Materials | Core integrity fell below 20% 5216 | -9/Materials | Entered another Materials area 5216 | -8/Materials | Evolved 2 slots: Utility x2 6105 | -8/Materials | Lost 3 parts (2n1u) 7429 | -8/Materials | Discovered new exit (range 6) 7437 | -8/Materials | Entered Factory 7437 | -7/Factory | Evolved 2 slots: Utility x2 7997 | -7/Factory | Discovered new exit (range 15) 8033 | -7/Factory | Entered another Factory area 8033 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8035 | -6/Factory | Discovered new exit (range 8) 8035 | -6/Factory | Discovered new exit (range 7) 8047 | -6/Factory | Entered Lower Caves 8363 | -6/Lower Caves | Spotted B-75 Beast 8537 | -6/Lower Caves | Learned Factory security intel 8835 | -6/Lower Caves | Build established: Mutant 9412 | -6/Lower Caves | Destroyed B-75 Beast 9710 | -6/Lower Caves | Build established: Scavenger-Mutant 9928 | -6/Lower Caves | Discovered new exit (range 10) 9950 | -6/Lower Caves | Entered another Lower Caves area 9998 | -6/Lower Caves | Discovered new exit (range 11) 10023 | -6/Lower Caves | Entered Factory 10023 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11076 | -5/Factory | Garrison activated, responded to threat 11276 | -5/Factory | Lost 9 parts (2p2n3u2w) 11529 | -5/Factory | System corruption reached 10% 11531 | -5/Factory | Lost 8 parts (3p1n2u2w) 11603 | -5/Factory | Self-destructed Last Messages --------------- 11595_ U-05 Engineer lays Concrete. 11595_ K-01 Serf cleans the Neutrino Reactor. 11595_ U-05 Engineer builds a Wall. 11596_ K-01 Serf collects debris. 11598_ Slug penetrates Wall. 11598_ Penetrated by Slug. 11598_ K-01 Serf collects debris. 11598_ R-10 Processor collects Welding Torch. 11599_ U-05 Engineer lays Concrete. 11599_ K-01 Serf collects debris. 11600_ U-05 Engineer builds a Wall. 11600_ Critical hit (Burn: +37). 11600_ U-05 Engineer builds a Wall. 11600_ R-10 Processor destroyed. 11601_ K-01 Serf collects debris. 11601_ Adv. Heat Sink destroyed. 11601_ Flexi-carbon Leg destroyed. 11602_ System corrupted: Heat flow error (+232). 11602_ U-05 Engineer lays Concrete. 11603_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????# """ """ | | ??????????????????????????????????????# | | ??????????????????????????????????????#######+#### | | ??????????????????????????????????????????# ## | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# + | | ???????????????????????????????????????#### # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# ^^^^^ ^# | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# #% | | ???????????????????????????????????????# %%+% | | ????????????????????????????????########+## % # | | ????????????????????????????????# # # | | ????????????????????????????????# # ## | | ????????????????????#######?????# """ # ## | | ??????????????????### ###???# """ # # | | ??????????????????# ##??# """ " " # % # | | ?????????????????## ;;;;;;;;;#??# "" "G" # + | | ?????????????????# ; #??# "" """ # # | | ?????????????????# #??# # # | | ?????????????????## #??########### ## | | ?????????????????# #?????# | | ?????????????????# @ ####### %% | | ?????????????????## + " " | | ??????????????????# ; ####### % | | ??????????????????# ; #?????# = * | | ??????????????????# ; k%= ####??# %[ ## | | ???????####+#############R!;##T #### #] | | ???????# uuh # | | ???????# g % %+ | | ??? %| k # | | ??? ^ k % % # | | ?????""" """" "" k% %% # | | ??????????""" "" #####+######+################ | | ??????????""" T" ??? ???# % #??????????# | | ???????????"" "" ?? """ ???# #??????????# | | ???????????"" "" ?# """ ??#= #??????????# | | ????????????" ??# """ ??# #??????????# | | ???????????? ? ??# ??# #??????????# | | ???????????? ? ???# ! = "?# #??????????# | | ?????????????#?? ???# "?# #??????????# | | ????????????????????# ?# #??????????# | | ????????????????????###/####### #??????????# | | ??????????????????????# ??????# #??????????# | | ??????????????????????# ??????# " "" #??????????## | | ??????????????????????#???????# "R"" #???????????? | | ??????????????????????????????# """ #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 65 Energy Generation 42 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Field Laser | 18% | -9/Materials Studied --------- Beam Cannon | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActiveFactoryMicroactuators Manual? 0 Play Time 01:25:27 Cumulative 25.1 hours Start 2026.09.23 @ 19:26:40 End 2026.09.23 @ 20:54:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 968a353f-da99-48e1-bd51-e736e4e2b8c2