Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.01 @ 03:58:20 Player: linyati Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (2282) 2282 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (232) 232 TOTAL SCORE: 5604 Bonus ------- High Alert Combat Kills 271 Friendly Fire -39 Cogmind --------- Core Integrity 366/700 Matter 255/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Signal Interpreter Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit High-capacity Storage Unit Armor Integrity Analyzer > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Rocket Launcher > --- INVENTORY -------- Light Treads Light Treads Aluminum Leg Large Storage Unit Large Storage Unit High-capacity Matter Pod Weight Redist. System Signal Interpreter Heavy EM Pulse Gun Particle Gun Rocket Launcher Rocket Launcher Improved Grenade Launcher [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Armor Integrity Analyzer Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 2 | . . . 1 . 1 . Weapon 2 | . . . . 1 1 . Parts Attached 61 | 6 2 . 8 34 3 8 Power 5 | 2 . . 1 2 . . Engine 5 | 2 . . 1 2 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 19 | 1 1 . 1 14 . 2 Treads 3 | . . . . 2 . 1 Leg 16 | 1 1 . 1 12 . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 1 . 2 . 1 3 Device 2 | . . . 1 . . 1 Storage 5 | 1 1 . . . 1 2 Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 29 | 2 . . 4 18 2 3 Energy Gun 13 | 1 . . . 9 1 2 Energy Cannon 3 | . . . 1 2 . . Ballistic Gun 4 | 1 . . 2 1 . . Ballistic Cannon . | . . . . . . . Launcher 9 | . . . 1 6 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 32 | . . . . 20 1 11 Power 1 | . . . . 1 . . Propulsion 15 | . . . . 11 . 4 Utility 3 | . . . . . . 3 Weapon 13 | . . . . 8 1 4 Highest Loss Streak 10 | . . . . 6 1 10 Average Slot Usage (%) 89 | . 96 100 100 87 90 36 Engine 6 | . 14 14 11 3 7 1 Treads 1 | . . . . 3 . 1 Leg 26 | . 28 28 33 26 23 7 Storage 20 | . 24 28 22 18 23 11 Processor 7 | . . . 11 9 7 2 Energy Gun 13 | . 14 14 11 15 14 4 Ballistic Gun 7 | . 14 14 8 5 7 2 Launcher 3 | . . . 2 4 6 3 Naked Turns 26 | . . . . . . 26 Heaviest Build 68 | 13 45 45 47 52 68 68 Greatest Support 40 | 10 20 20 30 40 30 30 Greatest Overweight (x) 4 | 1 2 2 1 4 2 2 Average Overweight (x) 1 | . 1 2 1 1 2 . Largest Inventory Capacity 20 | 6 14 14 14 14 20 20 Average Capacity 13 | 5 12 14 14 14 20 12 Most Carried 14 | 4 14 14 14 14 10 8 Average Carried 10 | 2 8 14 13 10 8 4 Final Capacity 20 | 6 14 14 14 14 20 4 Final Carried 14 | 4 14 14 13 10 8 2 Class Distribution -------------------- 55% | Mutant 17% | Gunner 13% | Scavenger-Mutant 5% | Hauler-Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Hauler-Gunner | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Matter Collected 1471 | 203 113 . 322 796 37 . Remotely . | . . . . . . . Salvage Created 2503 | . 152 . 322 1780 53 196 Parts 123 | . 8 . 21 90 3 1 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 44 | . 2 . 8 32 1 1 Guns 19 | . 2 . 5 11 . 1 Cannons 2 | . . . . 2 . . AOE 23 | . . . 3 19 1 . Classes Destroyed 13 | . 2 . 4 6 . 1 Worker 5 | . . . . 5 . . Builder 8 | . . . . 8 . . Tunneler 2 | . . . . 2 . . Hauler 1 | . . . . 1 . . Recycler 4 | . . . 1 3 . . Operator 2 | . . . . 2 . . Watcher 8 | . 2 . 1 5 . . Swarmer 4 | . . . 4 . . . Grunt 28 | . 2 . 2 24 . . Duelist 2 | . . . 1 1 . . Sentry 7 | . . . 1 6 . . Hunter 2 | . . . . 1 1 . Compactor 1 | . . . . . . 1 Best Kill Streak 14 | . 2 . 4 14 1 1 Combat Bots Only 7 | . 2 . 3 7 1 1 Max Kills in Single Turn 4 | . 1 . 4 4 1 1 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 2 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Damage Taken 2924 | . 97 . 255 1909 100 563 Core 650 | . . . 72 244 8 326 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 . 100 82 55 . . Volleys Fired 150 | . 12 . 21 103 5 9 Largest 4 | . 2 . 2 3 3 4 Hottest 173 | . 70 . 106 145 140 173 Shots Fired 275 | . 24 . 40 177 10 24 Gun 217 | . 24 . 37 129 10 17 Cannon 11 | . . . 2 9 . . Launcher 47 | . . . 1 39 . 7 Special . | . . . . . . . Kinetic 88 | . 12 . 18 48 3 7 Thermal 105 | . 12 . 19 66 2 6 Explosive 47 | . . . 1 39 . 7 Electromagnetic 35 | . . . 2 24 5 4 Robot Hit Streak 26 | . 11 . 21 26 7 25 Robot Miss Streak 3 | . 2 . 3 3 1 1 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 . 1 2 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . Shots Hit Robots 221 | . 18 . 32 141 8 22 Core Hits 153 | . 7 . 15 118 2 11 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6269 | . 226 . 516 4472 170 885 Guns 2229 | . 226 . 301 1316 112 274 Cannons 266 | . . . 38 228 . . Explosions 3774 | . . . 177 2928 58 611 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 744 | . 102 . 118 329 20 175 Thermal 1310 | . 124 . 183 850 58 95 Explosive 3604 | . . . 177 2816 . 611 Electromagnetic 611 | . . . 38 477 92 4 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . . 6 Average Corruption 6 | . . . . . . 6 Corruption Purged . | . . . . . . . Effects 5 | . . . . . . 5 Matter Fused 2 | . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 Targeting Errors 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 136 | . . . . 116 . 20 Projectiles 5 | . . . . 5 . . Explosions 131 | . . . . 111 . 20 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 463 | . . . 12 313 . 138 Shots 16 | . . . 1 10 . 5 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 374 | . 123 . 84 374 61 263 Average Temperature 96 | . 47 . 38 108 34 133 Received Heat Transfer 1164 | . 69 . 60 1035 . . Effects 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 1 . 1 2 . . Heat Transferred 2839 | . 370 . 555 1692 . 222 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . 2 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Peak Influence 763 | . 79 25 264 763 372 133 Average Influence 316 | . 20 25 105 516 345 75 Maximum Alert Level 3 | . . . 1 3 1 . Low Security (%) 44 | 100 100 100 87 10 . 100 Level 1 15 | . . . 12 12 100 . Level 2 33 | . . . . 65 . . Level 3 5 | . . . . 10 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . . 1 8 . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 5 | . . . 1 4 . . Assault . | . . . . . . . Garrison 4 | . . . . 4 . . Intercept . | . . . . . . . Construction Impeded 2 | . . . . 2 . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Distress Signals 5 | . . . 1 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 70 | . 4 . 11 49 1 5 Peak Tracking Total 7 | . 2 . 4 7 1 4 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Machines Disabled 11 | . . . . 4 7 . Max in Single Turn 7 | . . . . 2 7 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 3 | . . . . . . 3 Total Damage 41 | . . . . . . 41 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Turns Passed 2323 | 61 269 83 448 1195 157 110 Spaces Moved 1151 | 35 139 47 245 543 78 64 Core 40 | 5 . . . . . 35 Treads 132 | . . . . 114 . 18 Legs 979 | 30 139 47 245 429 78 11 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 180 150 150 180 50 Average Speed 155 | 129 158 180 150 159 180 103 Slowest Speed 240 | 150 180 180 150 240 180 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 3 28 13 23 37 3 38 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 289 | . . . 11 210 28 40 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 289 | . . . 11 210 28 40 Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Total 1439 | 51 164 46 287 715 87 89 Wait 8 | . . . 1 1 . 6 Move 1146 | 34 138 46 244 542 78 64 Hop . | . . . . . . . Pick Up 58 | 10 12 . 7 26 1 2 Fast Attach . | . . . . . . . Attach 45 | 5 2 . 4 23 3 8 Detach 2 | . . . 1 1 . . Swap 16 | 1 . . 4 11 . . Drop 14 | 1 . . 5 8 . . Fire 150 | . 12 . 21 103 5 9 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory -7/Waste History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 10) 316 | -10/Materials | Build established: Mutant 331 | -10/Materials | Entered Mines 375 | -10/Mines | Discovered new exit (range 8) 414 | -10/Mines | Entered Materials 414 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 846 | -9/Materials | Discovered new exit (range 5) 862 | -9/Materials | Entered another Materials area 862 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 997 | -8/Materials | Garrison activated, responded to threat 1081 | -8/Materials | Lost 6 parts (3n3w) 1247 | -8/Materials | Destroyed 7 combat bots 1247 | -8/Materials | Lost 6 parts (1p3n2w) 1273 | -8/Materials | Discovered new exit (range 14) 1507 | -8/Materials | Garrison activated, responded to threat 1574 | -8/Materials | Lost 5 parts (3n2w) 1791 | -8/Materials | Discovered new exit (range 16) 1870 | -8/Materials | Build established: Gunner 2057 | -8/Materials | Entered Factory 2057 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2214 | -7/Factory | Sucked down chute 2214 | -7/Factory | Entered Waste 2215 | -7/Waste | Met a frightened Derelict 2227 | -7/Waste | Spotted C-40 Crusher 2229 | -7/Waste | EMP discharged 2231 | -7/Waste | Spotted C-40 Crusher 2245 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2248 | -7/Waste | Destroyed C-40 Crusher 2254 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2257 | -7/Waste | Spotted C-40 Crusher 2257 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2260 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2263 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2266 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2269 | -7/Waste | Crushed by Compactor (1 part destroyed) 2300 | -7/Waste | Lost 10 parts (3n3u4w) 2311 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2319 | -7/Waste | Spotted C-40 Crusher 2322 | -7/Waste | Spotted C-40 Crusher 2324 | -7/Waste | Self-destructed Last Messages --------------- The unstable cave ceiling collapses. Hcp. Matter Pod crushed. Particle Gun crushed. Hvy. Particle Gun destroyed. Particle Gun crushed. Hcp. Storage Unit crushed. Weight Redist. System crushed. The unstable cave ceiling collapses. Acquired Aluminum Leg. Aluminum Leg crushed. Lrg. Storage Unit crushed. Weight Redist. System crushed. The unstable cave ceiling collapses. Lgt. Treads crushed. Lrg. Storage Unit crushed. System corrupted: Matter fused (-5). Acquired Lrg. Storage Unit. ALERT: Foreign system detected. Charging EMP. The unstable cave ceiling collapses. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????# #??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ???????????### #??????????????????????????????? | | ???????????# #??????????????????????????????? | | ???????????# #??????????????????????????????? | | ???????????# #??????????????????????????????? | | ???????????# #??????????????????????????????? | | ???????????### ##?????????????????????????????? | | ????????????# #?????????????????????????????? | | ????????????# #??????? ?????????????????????? | | ????????????# ##??????? ???????????????????? | | ???????????## #??????? #??????????????????? | | ???????????# ##??????? #??????????????????? | | ???????????# ##?????? #??????????????????? | | ???????????# #?????? CC#??????????????????? | | ?????????### ##?????? CC#??????????????????? | | ?????????# # ##?????? #??????????????????? | | ########### #?????? #??????????????????? | | # # #?????? #??????????????????? | | # ##????? #??????????????????? | | # ###### #??????????????????? | | * #??????????????????? | | CC #??????????????????? | | CC #??????????????????? | | @ #??????????????????? | | ####### #??????????????????? | | ### ##?????? #??????????????????? | | ##?# #???????? #??????????????????? | | ###########??# #???????? #??????????????????? | | ?????????????# #????????? #??????????????????? | | ?????????????######?????????###??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 12 Energy Capacity 265 Matter Stores 373 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Armor Integrity Analysis 33 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Made in Tau Ceti IV Remodeling Troublemaker Challenges ------------ None Game ------ Seed HackingMassProjector Manual? 0 Play Time 00:38:58 Cumulative 1.9 hours Start 2020.07.01 @ 03:21:44 End 2020.07.01 @ 03:58:20 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 3 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5c3f7624-7f7f-49a0-be0c-0454b1b9fa8e