Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.18 @ 18:10:21 Player: oshi0ne1 Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (933) 933 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (591) 591 TOTAL SCORE: 3174 Bonus ------- Follower Combat Kills 490 Met Imprinter 300 Was Imprinted 300 Friendly Fire -499 Cogmind --------- Core Integrity 0/400 Matter 257/300 Energy 46/100 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Spiked Medium Treads Spiked Medium Treads > --- UTILITY (4) ------ Large Storage Unit Seismic Detector > --- WEAPON (2) ------- Ripper > --- INVENTORY (15) --- Armored Treads Medium Treads Bomb Factory No. 2 Assault Rifle Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Slug Cannon Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Seismic Detector Bomb Factory No. 2 > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Light Treads Assault Rifle Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Rocket Launcher Rocket Launcher [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Weapon Heavy Assault Rifle Energy Gun Heavy Beamcaster Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Slashing Weapon Ripper Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 35 | 6 2 15 . 2 10 Power 5 | 1 1 2 . . 1 Engine 4 | 1 . 2 . . 1 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 11 | 2 . 6 . . 3 Treads 11 | 2 . 6 . . 3 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 1 2 . 2 . Device 3 | . 1 . . 2 . Storage 3 | 1 . 2 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | 2 . 5 . . 6 Energy Gun 1 | . . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 8 | 2 . 5 . . 1 Ballistic Cannon 1 | . . . . . 1 Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 10 | . . 4 . . 6 Power 4 | . . 2 . . 2 Propulsion 3 | . . 1 . . 2 Utility 1 | . . . . . 1 Weapon 2 | . . 1 . . 1 Highest Loss Streak 3 | . . 2 . . 3 To Critical Strikes . | . . . . . . Average Backups 10 | 1 4 8 10 12 13 Power 1 | . 1 1 1 1 . Propulsion 2 | . 2 3 3 3 3 Utility . | . . . . . 1 Weapon 5 | . 1 4 6 7 8 Tool/Special . | . . . . . . Unused Backups 8 | . . 2 . 3 3 Power . | . . . . . . Propulsion 5 | . . 2 . 1 2 Utility . | . . . . . . Weapon 3 | . . . . 2 1 Tool/Special . | . . . . . . Average Slot Usage (%) 79 | . 86 76 77 81 77 Engine 8 | . 10 5 11 11 7 Core 2 | . 3 5 . . . Treads 22 | . 28 21 22 22 21 Device 12 | . 1 11 11 15 15 Storage 11 | . 14 11 11 11 11 Ballistic Gun 21 | . 28 21 22 22 15 Peak Build Rating 22 | 6 9 11 10 22 19 Average Rating 11 | 4 6 9 10 12 14 On Entrance 8 | . 6 9 10 10 16 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 36 | 13 14 30 30 31 36 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 1 | . . 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 12 | 6 8 9 15 15 15 Most Carried 15 | 3 6 11 11 15 15 Average Carried 11 | 1 5 8 10 13 14 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 3 6 10 11 15 12 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1163 | 260 98 321 . 217 267 Remotely 166 | . . . . 148 18 Salvage Created 1103 | . 213 584 . . 306 Parts 59 | . 13 40 . . 6 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 16 | . . . . . 16 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 21 | . 5 10 . . 6 Guns 16 | . 5 10 . . 1 AOE 5 | . . . . . 5 Classes Destroyed 6 | . 1 4 . . 1 Hauler 1 | . . 1 . . . Watcher 2 | . . 2 . . . Grunt 13 | . 5 3 . . 5 Brawler 2 | . . 1 . . 1 Sentry 6 | . . 6 . . . Enhanced Grunt 1 | . . . . . 1 Mutant 1 | . . . . . 1 Best Kill Streak 3 | . 2 2 . . 3 Combat Bots Only 3 | . 2 2 . . 3 Max Kills in Single Turn 3 | . 1 1 . . 3 Gunslinging . | . . . . . . Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 164 | . 26 95 . . 43 Missed 50 | . 9 35 . . 6 Hits 114 | . 17 60 . . 37 Melee 10 | . . 1 . . 9 Projectile 104 | . 17 59 . . 28 Critical Strikes 7 | . . 3 . . 4 Damage Taken 2167 | . 197 1012 . . 958 Core 451 | . 38 117 . . 296 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 58 | . . 58 . . . Core Remaining (%) 92 | 100 84 . . . . Volleys Fired 107 | . 22 63 . . 22 Largest 2 | . 2 2 . . 2 Hottest 121 | . 40 46 . . 121 Shots Fired 210 | . 44 126 . . 40 Gun 197 | . 44 126 . . 27 Cannon 1 | . . . . . 1 Launcher 12 | . . . . . 12 Special . | . . . . . . Kinetic 195 | . 44 126 . . 25 Thermal 3 | . . . . . 3 Explosive 12 | . . . . . 12 Electromagnetic . | . . . . . . Robot Hit Streak 18 | . 10 18 . . 7 Robot Miss Streak 7 | . 7 4 . . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 144 | . 24 87 . . 33 Core Hits 68 | . 11 27 . . 30 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 6 | . . . . . 6 Impact . | . . . . . . Slashing 6 | . . . . . 6 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3030 | . 255 1128 . . 1647 Guns 1682 | . 255 1128 . . 299 Cannons 27 | . . . . . 27 Explosions 1243 | . . . . . 1243 Melee 78 | . . . . . 78 Ramming . | . . . . . . Kinetic 1687 | . 255 1128 . . 304 Thermal 22 | . . . . . 22 Explosive 1243 | . . . . . 1243 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 78 | . . . . . 78 Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . 2 . . . . Message Errors 1 | . 1 . . . . Energy Discharges 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 45 | . . . . . 45 Projectiles . | . . . . . . Explosions 45 | . . . . . 45 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 27 | . . . . . 27 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 68 | . 24 17 . . 68 Average Temperature 10 | . 9 4 . . 18 Received Heat Transfer 711 | . 111 369 . . 231 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 37 | . . . . . 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 80 | . 80 74 3 . . Initial 18 | . . 18 3 . . Average 19 | . 34 19 . . . Influence Increases 1029 | . 125 324 . . 580 Destroy 0b10 Robot/C 660 | . 100 200 . . 360 Destroy 0b10 Robot/NC 15 | . . 15 . . . Destroy Leader 126 | . 20 76 . . 30 Allied During Kill 190 | . . . . . 190 Successful Hack 22 | . 5 17 . . . Disable Machine 15 | . . 15 . . . Destroy Structure 1 | . . 1 . . . Influence Decreases 727 | . 80 360 9 . 278 Entered New Map 33 | . . 27 6 . . Time Decay 584 | . 80 303 3 . 198 Lost Part 90 | . . 30 . . 60 Lost Ally 20 | . . . . . 20 Squads Dispatched 3 | . 1 1 . . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . 3 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 7 19 . . 21 Peak Tracking Total 9 | . 4 3 . . 9 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . . 1 . . 2 Max in Single Turn 1 | . . 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 9 | . 2 7 . . . Terminals 7 | . 2 5 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 20 | . 6 14 . . . Successful 12 | . 3 9 . . . Failed 8 | . 3 5 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 17 | . 6 11 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 3 6 . . . Emergency Access Points 1 | . . 1 . . . Terminal Index 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Locate Traps 2 | . . 2 . . . Dispatch Records 1 | . 1 . . . . Zone Layout 3 | . 2 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . 1 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 3 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired 1 | . . 1 . . . Time 16 | . . 16 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 6 | . . . . 6 . Largest Group 6 | . . . . 6 3 Highest-Rated Group 347 | . . . . 347 232 Highest-Rated Ally 96 | . . . . 96 96 Total Orders . | . . . . . . Ally Attacks 62 | . . . . . 62 Total Damage 2118 | . . . . . 2118 Kills 12 | . . . . . 12 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 2787 | . 33 1016 87 1235 416 Seismic 2787 | . 33 1016 87 1235 416 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3046 | 71 221 1016 87 1235 416 Spaces Moved 1602 | 39 95 461 50 758 199 Core 2 | 2 . . . . . Treads 1600 | 37 95 461 50 758 199 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 160 | 154 160 160 160 160 160 Slowest Speed 240 | 160 160 240 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 5 31 43 13 86 25 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 1 1 Spaces Dug . | . . . . . . Terrain Destroyed 37 | . . . . . 37 Melee . | . . . . . . Projectile . | . . . . . . AOE 37 | . . . . . 37 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1872 | 47 124 615 57 784 245 Wait 77 | . 4 54 7 10 2 Move 1597 | 38 94 460 49 757 199 Hop . | . . . . . . Pick Up 23 | 3 2 6 1 9 2 Fast Attach 13 | 6 1 6 . . . Attach 9 | . . 3 . 2 4 Detach 2 | . . 1 . 1 . Swap 20 | . 1 10 . . 9 Drop 18 | . . 12 . 5 1 Fire 107 | . 22 63 . . 22 Melee 6 | . . . . . 6 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 14) 293 | -10/Materials | Entered another Materials area 293 | -9/Materials | Evolved 2 slots: Utility x2 300 | -9/Materials | Build established: Mutant 1096 | -9/Materials | Discovered new exit (range 9) 1146 | -9/Materials | Build established: Scavenger-Mutant 1224 | -9/Materials | Discovered new exit (range 14) 1285 | -9/Materials | Repaired Hvy. Assault Rifle 1309 | -9/Materials | Entered Mines 1316 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1389 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1396 | -9/Mines | Entered Zion 1458 | -7/Zion | Build established: Mutant 1468 | -7/Zion | Found Prototype Device 1469 | -7/Zion | Identified Bomb Factory No. 2 1852 | -7/Zion | Met Imprinter 1876 | -7/Zion | Imprinted 1878 | -7/Zion | Declared Zion's savior 2011 | -7/Zion | Given A8's code to call for help 2033 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2043 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2322 | -7/Zion | Learned location of Recycling (-7) 2607 | -7/Zion | Discovered new exit (range 15) 2631 | -7/Zion | Entered Proximity Caves 2631 | -6/Proximity Caves | Accompanied by 3 allies 2776 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2782 | -6/Proximity Caves | Core integrity fell below 50% 2954 | -6/Proximity Caves | Lost 3 allies 2978 | -6/Proximity Caves | Learned Factory non-interactive machine intel 3037 | -6/Proximity Caves | Core integrity fell below 20% 3047 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- G-50 Soldier destroyed. The unstable cave ceiling collapses. Lgt. Ion Engine destroyed. G-50 Soldier destroyed. Adv. Heat Sink fries itself beyond repair. Acquired Arm. Treads. Acquired Med. Treads. Acquired 70 matter. Acquired 29 matter. Acquired 10 matter. The unstable cave ceiling collapses. Acquired derelict log, extracted data. Data stored: Factory non-interactive machine intel. The unstable cave ceiling collapses. Lgt. Treads severed. Hvy. Assault Rifle destroyed. Lgt. Treads destroyed. Critical hit (Burn: +37). Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????###????????????????? | | ?????????????????????????????## #???????### ???? | | ????????????????????????????## #??##### ??? | | ####????????????############# %### ??? | | ##???????????# g # !/ ??? | | ######???# ml@ #????????? | | #????# ####### # # ##????????? | | #?# ## #???????????????# !#### #?????????? | | ### ## #??####?????????## ! #### #?????????? | | ## #?## ##?????????## # # #?????????? | | " ## ### #??????????## % % ##????????? | | """" ## #????????#???# = # #??###???? | | " """ ###??????? #?# % #?## ##??? | | """ ### % "#?????#? ## % #?# ##?? | | " """ #?## % %#???? #?# ?# ### #?? | | """" #??## #"###### #?# ?# #?? | | " ##??## ###### ??# ?# # #?? | | #?#####???# ???# ?# # ##? | | #### #???## ????# ## ### # #? | | ### ##?## ###### ## #?### ##? | | # ### # ##??# #### ##?? | | ##### # ##?### ##??###??? | | ## ## ####?# "" # %% ##??###????????? | | ?# ## #????# "##????????????? | | ?# ## ###### #????????????? | | ?# ## ##""" % % #???????????? | | ?# % [ ?????? | | ## " " ????? | | ### # ???? | | #?# ## #### ### ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 49% | -9/Materials Studied --------- Rocket Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniInertialLoader Manual? 0 Play Time 00:20:25 Cumulative 21.2 hours Start 2025.11.18 @ 17:50:53 End 2025.11.18 @ 18:10:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 7 Adventurer 34 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ab67ff3b-c7dc-4f19-a254-e1f30e2379a5