Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.11.17 @ 03:56:33

Player: H3-RMN

Result: Destroyed by Explosive Trap

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (33)      165
Value Destroyed (939)      939
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2904

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     263/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (155) Ox5
Location                   -8/Storage

 Parts 
-------
>            --- POWER (1) --------
    Improved Ion Engine
>            --- PROPULSION (4) ---
       Light Treads
    Improved Treads
             Wheel
             Wheel
>            --- UTILITY (4) ------
    Improved Heat Sink
             Huge Storage Unit
    Improved Targeting Computer
             Reactive Plating
>            --- WEAPON (2) -------
    Improved EM Pulse Cannon
    Improved EM Pulse Cannon
>            --- INVENTORY (25) ---
             Ion Engine
       Light Treads
             Structural Scanner
             Beam Rifle
  Subdweller Beam Cannon
       Heavy Assault Rifle
             Mining Claw
             SUBCON Basin (Full)

 Peak State 
------------
>            --- POWER ------------
    Improved Ion Engine
>            --- PROPULSION -------
       Light Treads
    Improved Treads
             Wheel
             Wheel
>            --- UTILITY ----------
    Improved Heat Sink
             Huge Storage Unit
    Improved Targeting Computer
             Reactive Plating
>            --- WEAPON -----------
    Improved EM Pulse Cannon
    Improved EM Pulse Cannon
>            --- INVENTORY --------
             Ion Engine
       Light Treads
             Structural Scanner
             Beam Rifle
  Subdweller Beam Cannon
       Heavy Assault Rifle
             Mining Claw
             SUBCON Basin
[Rating: 43]

 Favorites 
-----------
Power                      Subdweller Power Source
  Engine                   Subdweller Power Source
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Makeshift Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Sub Mat Sto 
Slots Evolved              4    | .   .   .   4   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             41   | 5   2   13  21  .   
  Power                    7    | 1   .   3   3   .   
    Engine                 7    | 1   .   3   3   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               13   | 2   .   5   6   .   
    Treads                 6    | .   .   3   3   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  6    | 2   .   2   2   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   
  Utility                  10   | .   2   2   6   .   
    Device                 3    | .   1   .   2   .   
    Storage                2    | .   1   1   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   .   1   3   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   .   3   6   .   
    Energy Gun             4    | 1   .   2   1   .   
    Energy Cannon          3    | .   .   1   2   .   
    Ballistic Gun          3    | 1   .   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
  Corrupted Parts          1    | .   .   1   .   .   
    System Corruption      3    | .   .   3   .   .   
Parts Lost                 23   | .   .   8   15  .   
  Power                    5    | .   .   3   2   .   
  Propulsion               8    | .   .   3   5   .   
  Utility                  4    | .   .   .   4   .   
  Weapon                   6    | .   .   2   4   .   
  Highest Loss Streak      7    | .   .   5   7   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Backups            6    | 2   6   8   5   7   
  Power                    .    | .   1   1   .   1   
  Propulsion               1    | 1   2   2   .   1   
  Utility                  1    | .   .   2   1   1   
  Weapon                   2    | .   1   2   2   4   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             1    | .   .   .   .   1   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   
  Tool/Special             .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   98  98  80  100 
  Engine                   10   | .   14  12  7   9   
  Treads                   8    | .   .   10  10  18  
  Wheel                    17   | .   28  17  12  18  
  Device                   5    | .   12  1   6   9   
  Storage                  11   | .   13  14  9   9   
  Processor                3    | .   .   .   8   9   
  Protection               8    | .   .   12  8   9   
  Energy Gun               9    | .   14  14  3   .   
  Energy Cannon            5    | .   .   2   10  18  
  Ballistic Gun            7    | .   14  10  .   .   
Peak Build Rating          43   | 5   7   32  43  43  
  Average Rating           21   | 4   6   12  36  43  
  On Entrance              17   | .   5   7   32  43  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             115  | 6   12  99  115 112 
  Greatest Support         26   | 26  26  26  20  20  
  Greatest Overweight (x)  33   | .   .   9   33  5   
  Average Overweight (x)   3    | .   .   3   5   5   
Largest Inventory Capacity 25   | 5   8   25  25  25  
  Average Capacity         20   | 5   7   23  25  25  
  Most Carried             24   | 5   7   24  24  22  
  Average Carried          13   | 2   6   9   20  22  
  Final Capacity           25   | 5   8   25  25  25  
  Final Carried            24   | 5   7   24  22  22  

 Class Distribution 
--------------------
 69% | Mutant
 30% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage

 Resources                      | -11 -10 -10 -8  -8  
-----------                Run  | Yrd Mat Sub Mat Sto 
Matter Collected           659  | 250 .   193 216 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1309 | .   36  315 958 .   
  Parts                    76   | .   3   18  55  .   
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           2    | .   .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      5    | .   .   5   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Sub Mat Sto 
Combat Hostiles Destroyed  25   | .   1   7   17  .   
  Melee                    1    | .   .   .   1   .   
  Guns                     15   | .   1   7   7   .   
  Cannons                  8    | .   .   .   8   .   
Classes Destroyed          10   | .   1   1   8   .   
  Worker                   2    | .   .   .   2   .   
  Builder                  2    | .   .   .   2   .   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 2    | .   .   .   2   .   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  6    | .   .   .   6   .   
  Grunt                    8    | .   1   .   7   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   3    | .   .   .   3   .   
  Subdweller               7    | .   .   7   .   .   
Best Kill Streak           5    | .   1   4   5   .   
  Combat Bots Only         4    | .   1   4   4   .   
Max Kills in Single Turn   1    | .   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -8   
--------                   Run  | Yrd  Mat  Sub  Mat  Sto  
Hostile Shots Fired        256  | .    1    65   190  .    
  Missed                   71   | .    .    21   50   .    
Damage Taken               3293 | .    11   1152 2120 10   
  Core                     772  | .    .    213  549  10   
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   4    | .    .    .    4    .    
Core Remaining (%)         57   | 100  .    14   .    .    
Volleys Fired              116  | .    2    37   77   .    
  Largest                  2    | .    2    2    2    .    
  Hottest                  140  | .    60   110  140  .    
Shots Fired                172  | .    4    71   97   .    
  Gun                      118  | .    4    71   43   .    
  Cannon                   54   | .    .    .    54   .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  52   | .    2    31   19   .    
  Thermal                  82   | .    .    27   55   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          38   | .    2    13   23   .    
  Robot Hit Streak         22   | .    3    20   22   .    
  Robot Miss Streak        4    | .    .    3    4    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           133  | .    3    54   76   .    
  Core Hits                50   | .    2    16   32   .    
  Critical Kills           2    | .    .    1    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         10   | .    .    6    4    .    
    Burn                   2    | .    .    2    .    .    
    Meltdown               1    | .    .    .    1    .    
    Destroy                3    | .    .    3    .    .    
    Corrupt                4    | .    .    1    3    .    
Melee Attacks              8    | .    .    .    8    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 8    | .    .    .    8    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    4    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2597 | .    36   638  1923 .    
  Guns                     1096 | .    36   638  422  .    
  Cannons                  1191 | .    .    .    1191 .    
  Explosions               76   | .    .    .    76   .    
  Melee                    234  | .    .    .    234  .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  346  | .    8    192  146  .    
  Thermal                  1319 | .    .    336  983  .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          698  | .    28   110  560  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 234  | .    .    .    234  .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    .    3    .    .    
  Average Corruption       3    | .    .    3    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  1    | .    .    1    .    .    
    Message Errors         1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            64   | .    .    .    64   .    
  Projectiles              43   | .    .    .    43   .    
  Explosions               .    | .    .    .    .    .    
  Melee                    21   | .    .    .    21   .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        329  | .    26   239  329  .    
  Average Temperature      123  | .    15   47   143  .    
  Received Heat Transfer   1482 | .    6    558  918  .    
Siege Activations          .    | .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              9    | .    .    .    9    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Melted             5    | .    .    4    1    .    
  Heat Transferred         2167 | .    .    805  1362 .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    .    

 Alert                          | -11 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Sub Mat Sto 
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             132  | .   20  .   132 24  
  Initial                  24   | .   .   .   .   24  
  Average                  55   | .   1   .   84  24  
Influence Increases        577  | .   20  .   557 .   
  Destroy 0b10 Robot/C     360  | .   20  .   340 .   
  Destroy 0b10 Robot/NC    40   | .   .   .   40  .   
  Destroy Leader           84   | .   .   .   84  .   
  Destroy Structure        18   | .   .   .   18  .   
  Lose Combat Pursuer      75   | .   .   .   75  .   
Influence Decreases        518  | .   20  .   498 .   
  Time Decay               368  | .   20  .   348 .   
  Lost Part                150  | .   .   .   150 .   
Squads Dispatched          1    | .   .   .   1   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -8  
---------                  Run  | Yrd Mat Sub Mat Sto 
Distress Signals           4    | .   .   .   4   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              39   | .   2   9   28  .   
  Peak Tracking Total      5    | .   1   2   5   .   
  Tactical Retreats        4    | .   .   1   3   .   

 Traps                          | -11 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Sub Mat Sto 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  
----------                 Run  | Yrd Mat Sub Mat Sto 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  
---------                  Run  | Yrd Mat Sub Mat Sto 
Machines Accessed          5    | .   .   2   3   .   
  Terminals                3    | .   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                7    | .   .   3   4   .   
  Successful               4    | .   .   3   1   .   
  Failed                   3    | .   .   .   3   .   
    Catastrophic           2    | .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   
  Terminals                4    | .   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   .   3   1   .   
  Record                   1    | .   .   1   .   .   
  Open Door                1    | .   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   
  Release Object           1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   .   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  
------------               Run  | Yrd Mat Sub Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  
--------                   Run  | Yrd Mat Sub Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Sub Mat Sto 
Active Infowar (turns)     425  | .   370 55  .   .   
  Structural               425  | .   370 55  .   .   
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -8   
-------------              Run  | Yrd  Mat  Sub  Mat  Sto  
Turns Passed               2093 | 55   392  786  846  14   
Spaces Moved               937  | 49   134  433  311  10   
  Core                     7    | 1    .    .    6    .    
  Treads                   3    | .    .    .    3    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   927  | 48   134  433  302  10   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   140  155  
  Average Speed            147  | 88   90   144  186  155  
  Slowest Speed            1700 | 90   90   215  1700 155  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       20   | 3    25   42   26   5    
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          19   | .    .    .    19   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               7    | .    .    .    7    .    
  AOE                      12   | .    .    .    12   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -8  -8  
---------                  Run  | Yrd Mat Sub Mat Sto 
Total                      1454 | 58  401 525 460 10  
  Wait                     326  | .   261 31  34  .   
  Move                     933  | 48  133 432 310 10  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  16   | 5   3   6   2   .   
  Fast Attach              24   | 5   1   4   14  .   
  Attach                   17   | .   1   7   9   .   
  Detach                   5    | .   .   1   4   .   
  Swap                     8    | .   .   6   2   .   
  Drop                     1    | .   .   1   .   .   
  Fire                     116  | .   2   37  77  .   
  Melee                    8    | .   .   .   8   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves (discovered 3 exits: *Mat x2 / [*Scr])
-8/Materials (discovered 3 exits: [*Fac] / *Sto x2)
-8/Storage

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   56 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  330 | -10/Materials | Discovered new exit (range 7)
  448 | -10/Materials | Entered Subcaves
  449 | -10/Subcaves  | Approached by a straggling Scientist
  450 | -10/Subcaves  | Learned location of Zion (-7)
  450 | -10/Subcaves  | Met a Zionite searching for "candidates"
  500 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Light Armor Plating
  501 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Light Armor Plating
  517 | -10/Subcaves  | Discovered new exit (range 10)
  747 | -10/Subcaves  | Lost 3 parts (1p1n1w)
  893 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1028 | -10/Subcaves  | Core integrity fell below 50%
 1042 | -10/Subcaves  | Core integrity fell below 20%
 1072 | -10/Subcaves  | Lost 5 parts (2p2n1w)
 1133 | -10/Subcaves  | Scientist uncovered a shortcut to Scraptown
 1186 | -10/Subcaves  | Discovered new exit (range 6)
 1209 | -10/Subcaves  | Found SUBCON Basin
 1234 | -10/Subcaves  | Entered Materials
 1234 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1295 | -8/Materials  | Discovered new exit (range 15)
 1410 | -8/Materials  | Lost 6 parts (3n2u1w)
 1551 | -8/Materials  | Core integrity fell below 50%
 1594 | -8/Materials  | Core integrity fell below 20%
 1627 | -8/Materials  | Lost 7 parts (2p1n2u2w)
 1843 | -8/Materials  | Discovered new exit (range 16)
 1923 | -8/Materials  | Build established: Scavenger-Mutant
 1949 | -8/Materials  | Identified exit to Storage
 2080 | -8/Materials  | Entered Storage
 2094 | -8/Storage    | Destroyed by Explosive Trap

 Last Messages 
---------------
01846_ U-05 Engineer lays Concrete. <x3>
01847_ U-05 Engineer builds a Wall.
01848_ U-05 Engineer lays Concrete.
01850_ U-05 Engineer builds a Wall. <x2>
01949_ Connecting with Terminal...
>>Access(Branch)
Found 2 branch access points:
    (9,32) Storage
    (46,87) Storage
  Map updated.
01981_ W-25 Informer sends out distress signal.
02006_ Acquired 10 matter.
02061_ Chain reaction triggered in Imp. Ion Engine.
02061_ Heat Sink fried. <x2>
02061_ Y-45 Defender destroyed.
02063_ K-01 Serf collects debris.
LOCATION=STORAGE
GOAL=ESCAPE
02094_ Triggered Explosive Trap.
02094_ An explosion rips through the floor.

 Map 
-----
+----------------------------------------------------+
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|       ??????????????#   #????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             800
Resistance: KI             20
Evasion (%)                42
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlightSmartbombExpander
  Manual?         1
Play Time         00:14:44
  Cumulative      563.7 hours
  Start           2024.11.17 @ 03:41:51
  End             2024.11.17 @ 03:56:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          217
  Rogue           212
  Adventurer      4
  Explorer        1
Win Type          -
  Total           9
  Types           6/1/0/1/0/1/0/0/0
Lore%             90
Gallery%          92
Achievement%      87
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/CogNarrow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8b695749-a24a-4611-a58f-a35efd494eb7