Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.15 @ 23:25:22 Player: Smie Result: Destroyed by RY-K7B(z) with Makeshift Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (87) 435 Value Destroyed (2597) 2597 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (912) 912 TOTAL SCORE: 7944 Bonus ------- High Alert Combat Kills 67 Follower Combat Kills 245 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 47/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (450) Ox8 Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Large Storage Unit Advanced Targeting Computer Melee Analysis Suite > --- WEAPON (3) ------- Heavy Mace Powered Hammer > --- INVENTORY (15) --- Improved Deuterium Engine Titanium Leg Titanium Leg Improved Carbon-fiber Leg Potential Leg Improved Cooling System Actuator Array Autogun Gauss Rifle Flak Gun Flamer Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Large Storage Unit Machine Analyzer Advanced Targeting Computer Melee Analysis Suite Actuator Array Hardened Heavy Armor Plating > --- WEAPON ----------- Gauss Rifle Flak Gun Powered Hammer > --- INVENTORY -------- Light Nuclear Core Titanium Leg Titanium Leg VSS Leg Improved Cooling System Large Storage Unit Medium Matter Pod Advanced Targeting Computer Energy Filter Transmission Jammer Utility Shielding Particle Gun Autogun Mini Grenade Launcher Spear [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Potential Leg Treads Light Treads Leg Potential Leg Wheel Armored Wheel Utility Large Storage Unit Device Reaction Control System Storage Large Storage Unit Processor Machine Analyzer Protection Utility Shielding Weapon Powered Hammer Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Flamer Impact Weapon Powered Hammer Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Slots Evolved 6 | . . . . . 4 . 2 . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 5 | . . . . . 3 . 2 . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 96 | 6 . 1 3 . 14 13 46 4 3 6 Power 11 | 1 . . . . 2 1 6 1 . . Engine 3 | 1 . . . . 2 . . . . . Core 8 | . . . . . . 1 6 1 . . Reactor . | . . . . . . . . . . . Propulsion 16 | 2 . . 3 . 3 4 3 1 . . Treads 2 | 2 . . . . . . . . . . Leg 12 | . . . 3 . 2 3 3 1 . . Wheel 2 | . . . . . 1 1 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 26 | 1 . 1 . . 5 2 14 2 . 1 Device 5 | . . . . . 1 . 3 1 . . Storage 4 | 1 . 1 . . 1 . 1 . . . Processor 8 | . . . . . 2 1 4 . . 1 Hackware . | . . . . . . . . . . . Protection 9 | . . . . . 1 1 6 1 . . Artifact . | . . . . . . . . . . . Weapon 43 | 2 . . . . 4 6 23 . 3 5 Energy Gun 6 | . . . . . 2 3 1 . . . Energy Cannon 3 | . . . . . . . 3 . . . Ballistic Gun 15 | 2 . . . . 2 3 8 . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 8 | . . . . . . . 5 . 2 1 Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon 7 | . . . . . . . 4 . 1 2 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . 2 . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 . . . Parts Lost 29 | . . . . . 4 6 7 1 . 11 Power 6 | . . . . . 1 1 3 . . 1 Propulsion 6 | . . . . . 1 2 1 . . 2 Utility 8 | . . . . . . 1 1 1 . 5 Weapon 9 | . . . . . 2 2 2 . . 3 Highest Loss Streak 9 | . . . . . 2 4 3 1 . 9 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 85 85 85 85 85 94 93 99 100 95 Engine 3 | . 14 14 14 14 8 4 . . . . Core 4 | . . . . . . 4 5 6 7 6 Treads 2 | . 28 28 14 . . . . . . . Leg 14 | . . . 14 28 15 12 15 15 15 14 Device 4 | . . . . . 1 7 6 6 7 5 Storage 8 | . 14 14 14 14 9 9 7 7 7 7 Processor 21 | . . . . . 15 18 23 30 30 29 Protection 7 | . . . . . 5 9 10 6 7 6 Energy Gun 2 | . . . . . 3 17 1 . . . Ballistic Gun 10 | . 28 28 28 28 23 8 9 . . . Launcher 1 | . . . . . . . . . 6 7 Impact Weapon 5 | . . . . . . . 6 15 7 5 Piercing Weapon 2 | . . . . . . . 1 7 7 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 61 | 13 13 28 28 28 41 41 61 48 35 36 Greatest Support 60 | 40 40 40 40 40 40 45 60 60 40 40 Greatest Overweight (x) 3 | . . . 1 . 3 3 1 . . . Average Overweight (x) . | . . . . . . 1 . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 14 15 15 15 15 15 15 15 15 Most Carried 15 | 6 8 14 15 15 15 15 15 15 13 15 Average Carried 13 | 3 6 10 14 15 14 14 14 12 12 14 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 8 14 15 15 15 13 15 12 13 12 Class Distribution -------------------- 66% | Mutant 25% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Matter Collected 1761 | 233 . 45 . . 482 137 643 59 98 64 Remotely . | . . . . . . . . . . . Salvage Created 2427 | . . 45 . . 553 254 1139 40 95 301 Parts 132 | . . 5 . . 35 8 48 . 8 28 Haulers Intercepted 1 | . . . . . . . 1 . . . Recyclers Shooed 3 | . . . . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 1 7 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Combat Hostiles Destroyed 60 | . . 3 . . 13 2 25 1 6 10 Melee 7 | . . . . . . . 6 1 . . Guns 21 | . . 3 . . 13 2 3 . . . Cannons 1 | . . . . . . . 1 . . . AOE 27 | . . . . . . . 12 . 5 10 Classes Destroyed 15 | . . 1 . . 3 1 5 . . 5 Worker 2 | . . . . . 1 . 1 . . . Builder 3 | . . . . . . . 3 . . . Hauler 1 | . . . . . . . 1 . . . Recycler 4 | . . . . . . 2 2 . . . Watcher 1 | . . . . . . . 1 . . . Swarmer 21 | . . 3 . . 4 . 8 . 6 . Grunt 20 | . . . . . 6 2 12 . . . Duelist 1 | . . . . . . . 1 . . . Sentry 5 | . . . . . 3 . 2 . . . Programmer 3 | . . . . . . . 2 1 . . Zionite 16 | . . . . . . . . . . 16 Tinkerer 2 | . . . . . . . . . . 2 Wasp 1 | . . . . . . . . . . 1 Savage 1 | . . . . . . . . . . 1 Butcher 2 | . . . . . . . . . . 2 Guerrilla 1 | . . . . . . . . . . 1 Mutant 4 | . . . . . . . . . . 4 Best Kill Streak 16 | . . 3 . . 4 2 6 1 3 16 Combat Bots Only 10 | . . 3 . . 3 2 6 1 3 10 Max Kills in Single Turn 5 | . . 1 . . 1 1 4 1 2 5 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . . . . 4 . 2 4 Melee 1 | . . . . . . . 1 1 . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Imprinter (-7/Zion) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Damage Taken 5944 | . 14 77 . . 937 923 2657 263 154 919 Core 994 | . . 18 . . 98 165 281 20 78 334 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 63 | . . . . . . . 16 5 . 42 Regen/Repaired (Parts) 412 | . . . . . . . 412 . . . Core Remaining (%) 81 | 100 . . . 92 . 52 . . . . Volleys Fired 124 | . 1 6 . . 52 11 27 . 3 24 Largest 3 | . 2 2 . . 3 3 3 . 1 2 Hottest 190 | . 40 40 . . 125 190 157 . 30 75 Shots Fired 289 | . 2 12 . . 156 27 63 . 3 26 Gun 241 | . 2 12 . . 156 27 44 . . . Cannon 11 | . . . . . . . 11 . . . Launcher 37 | . . . . . . . 8 . 3 26 Special . | . . . . . . . . . . . Kinetic 188 | . 2 12 . . 132 7 35 . . . Thermal 53 | . . . . . 24 20 9 . . . Explosive 37 | . . . . . . . 8 . 3 26 Electromagnetic 11 | . . . . . . . 11 . . . Robot Hit Streak 20 | . . 3 . . 14 10 20 . 1 13 Robot Miss Streak 8 | . 2 5 . . 5 8 3 . 1 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . . . . 3 1 . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . Shots Hit Robots 230 | . . 5 . . 104 21 75 5 2 18 Core Hits 177 | . . 4 . . 36 5 50 1 5 76 Critical Kills 2 | . . . . . 1 . 1 . . . Critical Parts Destroyed 5 | . . . . . 1 . 1 2 1 . Critical Strikes 8 | . . . . . 2 . 3 2 1 . Burn 1 | . . . . . . . 1 . . . Destroy 2 | . . . . . 2 . . . . . Smash 5 | . . . . . . . 2 2 1 . Melee Attacks 59 | . . . . . . . 44 5 2 8 Impact 35 | . . . . . . . 22 5 1 7 Slashing . | . . . . . . . . . . . Piercing 24 | . . . . . . . 22 . 1 1 Sneak Attacks 2 | . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 10 | . . . . . . . 8 1 1 . Damage Inflicted 8261 | . . 51 . . 1047 398 3189 239 332 3005 Guns 2014 | . . 51 . . 1047 344 572 . . . Cannons 232 | . . . . . . . 232 . . . Explosions 4424 | . . . . . . . 1191 . 293 2940 Melee 1532 | . . . . . . . 1189 239 39 65 Ramming 59 | . . . . . . 54 5 . . . Kinetic 1424 | . . 51 . . 840 101 432 . . . Thermal 718 | . . . . . 207 243 268 . . . Explosive 4296 | . . . . . . . 1063 . 293 2940 Electromagnetic 232 | . . . . . . . 232 . . . Impact 1102 | . . . . . . . 798 239 39 26 Slashing . | . . . . . . . . . . . Piercing 430 | . . . . . . . 391 . . 39 Highest Corruption 5 | . . . . . . 3 3 5 5 5 Average Corruption 3 | . . . . . . 2 1 4 5 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 42 | . . . . . . . 11 15 16 . Message Errors 11 | . . . . . . . 1 3 7 . Matter Fused 8 | . . . . . . . 2 4 2 . Heat Flow Errors 4 | . . . . . . . 2 . 2 . Energy Discharges 5 | . . . . . . . 1 3 1 . Data Loss (minor) 7 | . . . . . . . 1 3 3 . Data Loss (major) 4 | . . . . . . . 2 1 1 . Alerts 3 | . . . . . . . 2 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 358 | . . . . . . . 196 103 39 20 Projectiles . | . . . . . . . . . . . Explosions 38 | . . . . . . . 18 . . 20 Melee 320 | . . . . . . . 178 103 39 . Knockbacks 5 | . . . . . . 1 4 . . . Impact 5 | . . . . . . 1 4 . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 336 | . . . . . . . 78 . 21 237 Shots 14 | . . . . . . . 3 . 1 10 Rammed . | . . . . . . . . . . . Targets Rammed 5 | . . . . . . 3 2 . . . Kicked 5 | . . . . . . 3 2 . . . Crushed . | . . . . . . . . . . . Highest Temperature 427 | . . . . . 159 302 427 . 261 8 Average Temperature 95 | . . . . . 58 114 119 . 121 8 Received Heat Transfer 1838 | . . . . . 369 542 789 48 . 90 Effects 3 | . . . . . . 2 1 . . . Energy Bleed 1 | . . . . . . . 1 . . . Interference 2 | . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Fried 5 | . . . . . . . 4 1 . . Impact Corruptions 16 | . . . . . . . 10 4 2 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . . 2 . 1 . . . Heat Transferred 1548 | . . . . . 473 518 557 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Peak Influence 610 | . 23 78 . . 240 344 610 . . . Initial 101 | . . 8 . . . 101 18 . . . Average 140 | . 14 45 . . 81 205 177 . . . Maximum Alert Level 2 | . . . . . 1 1 2 . . . Low Security (%) 73 | 100 100 100 . 100 87 49 67 . . . Level 1 22 | . . . . . 12 50 23 . . . Level 2 4 | . . . . . . . 9 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . . . . . 1 1 6 . . . Investigation 2 | . . . . . . . 2 . . . Extermination 2 | . . . . . . . 2 . . . Reinforcement 2 | . . . . . 1 1 . . . . Assault 1 | . . . . . . . 1 . . . Garrison 1 | . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Distress Signals 8 | . . . . . 1 3 4 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 130 | . 1 3 . 1 18 21 46 2 7 31 Peak Tracking Total 14 | . 1 3 . 3 7 9 9 1 3 14 Tactical Retreats 12 | . . . . . 1 4 5 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Traps Triggered 6 | . 1 . . . . 2 3 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Machines Disabled 2 | . . . . . . 1 1 . . . Max in Single Turn 1 | . . . . . . 1 1 . . . Garrison Access 1 | . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Machines Accessed 19 | . 1 . 2 . 1 3 12 . . . Terminals 14 | . 1 . . . 1 3 9 . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . Total Hacks 49 | . 1 . 5 . 5 10 28 . . . Successful 26 | . 1 . 5 . 1 8 11 . . . Failed 23 | . . . . . 4 2 17 . . . Catastrophic 6 | . . . . . . . 6 . . . Database Lockouts . | . . . . . . . . . . . Manual 35 | . 1 . 1 . 5 7 21 . . . Terminals 37 | . 1 . . . 5 10 21 . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . . . . . 5 . . . Terminal Hacks 14 | . 1 . 5 . . 6 2 . . . Record 4 | . . . 4 . . . . . . . Open Door 1 | . . . . . . 1 . . . . Level Access Points 1 | . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . 1 . . . Alert Level 2 | . . . . . . 2 . . . . Unreport Threat 1 | . . . . . . 1 . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 2 | . . . . . . 1 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . Scan Component 1 | . . . . . . . 1 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 9 | . . . . . 1 2 6 . . . Terminals 9 | . . . . . 1 2 6 . . . Assimilate 1 | . . . . . . . 1 . . . Botnet 8 | . . . . . 1 2 5 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 1 . . . 1 1 10 . . . Full Trace Events 2 | . . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . Time 22 | . . . . . . . 22 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Total Allies 15 | . . . . . . 10 . . . 5 Largest Group 10 | . . . . . . 10 . . . 5 Highest-Rated Group 173 | . . . . . . 173 . . . 123 Highest-Rated Ally 39 | . . . . . . 29 . . . 39 Total Orders . | . . . . . . . . . . . Ally Attacks 41 | . . . . . . 41 . . . . Total Damage 563 | . . . . . . 563 . . . . Kills 8 | . . . . . . 8 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 2 1 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Turns Passed 5650 | 71 201 107 384 38 702 466 1692 696 535 758 Spaces Moved 4193 | 39 118 53 218 35 341 293 1279 674 496 647 Core 5 | 5 . . . . . . . . . . Treads 325 | 34 118 53 120 . . . . . . . Legs 3664 | . . . 98 35 269 166 1279 674 496 647 Wheels 199 | . . . . . 72 127 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 105 105 105 90 90 90 105 90 Average Speed 112 | 145 160 160 173 105 111 118 105 100 105 104 Slowest Speed 260 | 160 160 160 190 105 190 260 180 105 105 105 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 3 15 11 60 15 21 58 37 70 69 77 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 4 | . . . 1 . . . . 1 . 2 Known Exits Taken 2 | . . . . . . 1 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . 1 1 . Scrap Searched 3 | . . . . . . . . 2 . 1 Spaces Dug 17 | . . . . . . . 7 . 10 . Terrain Destroyed 130 | . . . . . . . 76 . 24 30 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 130 | . . . . . . . 76 . 24 30 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Total 4849 | 50 129 65 223 36 568 395 1512 683 503 685 Wait 274 | . 9 . . 2 135 53 73 2 . . Move 4183 | 38 117 52 217 34 340 292 1278 673 495 647 Hop . | . . . . . . . . . . . Pick Up 69 | 6 2 5 2 . 14 10 27 . 1 2 Fast Attach 29 | 6 . 1 . . 4 6 12 . . . Attach 30 | . . . . . 5 4 15 3 . 3 Detach 8 | . . 1 . . . 1 6 . . . Swap 37 | . . . 3 . 5 3 19 1 3 3 Drop 45 | . . . 1 . 13 12 19 . . . Fire 124 | . 1 6 . . 52 11 27 . 3 24 Melee 45 | . . . . . . . 34 4 1 6 Ram . | . . . . . . . . . . . Kick 5 | . . . . . . 3 2 . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 6) 273 | -10/Materials | Entered Mines 318 | -10/Mines | Build established: Mutant 374 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 374 | -10/Mines | Discovered new exit (range 5) 380 | -10/Mines | Entered Exiles 419 | -10/Exiles | Met 8R-AWN 446 | -10/Exiles | Met EX-HEX 492 | -10/Exiles | Met EX-BIN 510 | -10/Exiles | Aligned with FarCom system 512 | -10/Exiles | Given EX-Vault access code 560 | -10/Exiles | Opened EX-Vault 571 | -10/Exiles | Found Potential Leg 574 | -10/Exiles | Found Potential Leg 616 | -10/Exiles | Warned to stay clear of 0b10 Research branches 671 | -10/Exiles | Met EX-DEC 679 | -10/Exiles | Learned location of Zion (-7) 741 | -10/Exiles | Discovered new exit (range 14) 764 | -10/Exiles | Left Exiles lab with Potential Leg 764 | -10/Exiles | Entered Mines 797 | -9/Mines | Discovered new exit (range 7) 799 | -9/Mines | Met a Derelict bent on vengeance 802 | -9/Mines | Entered Materials 802 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1119 | -8/Materials | Build established: Skirmisher 1238 | -8/Materials | Discovered new exit (range 15) 1504 | -8/Materials | Entered Storage 1511 | -8/Storage | Identified exit to Factory 1515 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1862 | -8/Storage | Assembled infested ambush trap array 1970 | -8/Storage | Entered Factory 1970 | -7/Factory | Evolved 2 slots: Utility x2 1975 | -7/Factory | Lost 4 parts (1p2n1w) 2677 | -7/Factory | Garrison activated, responded to threat 2744 | -7/Factory | Lost 3 parts (1n1u1w) 3053 | -7/Factory | Build established: Mutant 3308 | -7/Factory | Repaired Hrd. Heavy Armor Plating 3360 | -7/Factory | Found Prototype Launcher 3361 | -7/Factory | Identified Rocket Array 3435 | -7/Factory | Discovered new exit (range 7) 3570 | -7/Factory | First assault squad dispatched 3610 | -7/Factory | Identified exit to Lower Caves 3662 | -7/Factory | Entered Lower Caves 3703 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3753 | -7/Lower Caves | Encountered a Warlord checkpoint 3978 | -7/Lower Caves | Discovered new exit (range 6) 4358 | -7/Lower Caves | Entered another Lower Caves area 4407 | -7/Lower Caves | Core integrity fell below 50% 4450 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4576 | -7/Lower Caves | Discovered new exit (range 13) 4893 | -7/Lower Caves | Entered Zion 4927 | -7/Zion | Gained Derelict followers 4942 | -7/Zion | System corruption cleaned by Quarantine Array 5156 | -7/Zion | Learned location of Warlord (-5) 5171 | -7/Zion | Given the Hacking Drone Bay 5315 | -7/Zion | Learned Factory stockpile data 5448 | -7/Zion | Rebuked by Imprinter 5463 | -7/Zion | Attempted to imprint without authorization 5463 | -7/Zion | Attacked by Zionites 5470 | -7/Zion | Destroyed Imprinter 5503 | -7/Zion | Destroyed 10 combat bots 5635 | -7/Zion | Core integrity fell below 20% 5651 | -7/Zion | Destroyed by RY-K7B(z) with Makeshift Laser Last Messages --------------- 05603_ Spear destroyed. 05603_ Aluminum Leg destroyed. 05613_ ES-IRJ(z) pulls a Unknown Energy Gun out of the Twisted Machinery. 05616_ Adv. Targeting Computer destroyed. 05627_ BD-WV7(z) destroyed. 05627_ 2N-4LL(z) destroyed. 05627_ ES-IRJ(z) destroyed. 05627_ Destroyed Mak. Spear. 05628_ Critical hit (Burn: +37). RV-UM0(z) bursts out of the Twisted Machinery. 05634_ RV-UM0(z) destroyed. 05634_ GK-NCF(z) destroyed. 05634_ Mni. Grenade Launcher destroyed. 05634_ Destroyed Mni. Grenade Launcher. 05641_ Potential Leg destroyed. 05648_ Utility Shielding destroyed. 05648_ Target Analyzer destroyed. 05648_ Machine Analyzer destroyed. 05648_ System corrupted by crushing effect (+1). 05649_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????#####???? | | ??????????????????????????????????????#"""##??? | | ??????????????????????????????????????#" " ##?? | | ??????????????????????????????????????# ! ### | | ?????????????????????#???????????????##" "" | | ?????????????????????"#######????????#"" " | | ??????????????????????"#""#"##?????###" | | ??????????????????????#""""" #######"""" | | ??????????????????????" X d # "##"##""" | | ??????????????????????# ""#""" """" """ | | ?????????????????????## " """" """" | | ?????????????????????" zz % """"" | | ?????????????????????" !%z %= """#" | | ?????????????????????#@z "" / "#""" | | ?????????????????"""" ## """" | | ?????????????????##" #?##" " """""" | | ??????????????????# " #??#"" """""" | | ??????????????????#### ####??#"" "" | | ?????????????????????###?????#" | | ????????????????????????????#"" """ | | ???????????????????????????""" """" | | ???????????????????????????"" "" """ | | ???????????????????????????"" """ "" | | ???????????????????????????" """ "" | | ?????????????????????????? " "" | | ?????????????????????????? | | ????????????????????????? ?? """ " " = | | ????????????????????????? ?? """" | | ??????????????????????????? ?? """" | | ??????????????????????????????? ? "" "" | | ??????????????????????????????????? #"""" | | ????????????????????????????????????#"""" | | ????????????????????????????????????##"" | | ????????????????????????????????????##" | | ????????????????????????????????????#"" "" | | ????????????????????????????????????##" """ | | ??????????????????????????????#?????#""" "" | | ????????????????????????????###"#####""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 600 Utility Shielding 33 Evasion (%) 61 Targeting Accuracy 16 Melee Accuracy 5 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Monster Challenges ------------ None Game ------ Seed HeartPhysicsMatrix Manual? 0 Play Time 01:35:16 Cumulative 72.2 hours Start 2022.06.15 @ 21:43:28 End 2022.06.15 @ 23:25:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 33 Adventurer 16 Explorer 3 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 48 Achievement% 39 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 4f51e78d-1a9c-4e20-b0ff-469fefe38ce6