Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.17 @ 12:30:28 Player: MrProgressor Result: Destroyed by H4-TFF(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (486) 486 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-19) -19 TOTAL SCORE: 1287 Bonus ------- Friendly Fire -19 Cogmind --------- Core Integrity 0/250 Matter 273/300 Energy 48/100 System Corruption 1% Temperature Warm (196) Movement Treading (240) Ox1 Location -8/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ Large Storage Unit Seismic Detector > --- WEAPON (2) ------- Ion Cannon Battle Rifle > --- INVENTORY (15) --- Subdweller Power Source Subdweller Monowheel Large Storage Unit Huge Storage Unit Subdweller Optics Advanced Targeting Computer Subdweller Laser Subdweller Beam Cannon Heavy Particle Cannon Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Small Storage Unit Seismic Detector > --- WEAPON ----------- Ion Cannon Battle Rifle > --- INVENTORY -------- Subdweller Power Source Compact Wheel Subdweller Monowheel Huge Storage Unit Subdweller Optics Advanced Targeting Computer Subdweller Laser Subdweller Beam Cannon [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Weapon Assault Rifle Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 17 | 4 1 6 6 Power 2 | . 1 1 . Engine 2 | . 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 . 2 2 Treads 4 | 2 . . 2 Leg . | . . . . Wheel 2 | . . 2 . Hover . | . . . . Flight . | . . . . Utility 3 | 1 . 1 1 Device 2 | 1 . 1 . Storage 1 | . . . 1 Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | 1 . 2 3 Energy Gun . | . . . . Energy Cannon 3 | . . 1 2 Ballistic Gun 3 | 1 . 1 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . . 5 2 Power 2 | . . 1 1 Propulsion 3 | . . 2 1 Utility 1 | . . 1 . Weapon 1 | . . 1 . Highest Loss Streak 3 | . . 3 2 To Critical Strikes . | . . . . Average Backups 7 | 5 7 7 8 Power 1 | 1 1 . 1 Propulsion 2 | 3 3 2 1 Utility 2 | . 1 2 3 Weapon 1 | 1 1 1 2 Tool/Special . | . . . . Unused Backups 17 | . 3 4 10 Power 4 | . 3 . 1 Propulsion 2 | . . . 2 Utility 6 | . . 2 4 Weapon 4 | . . 2 2 Tool/Special 1 | . . . 1 Average Slot Usage (%) 98 | . 100 98 97 Engine 13 | . 14 13 13 Treads 21 | . 28 18 25 Wheel 6 | . . 9 2 Device 13 | . 14 13 12 Storage 14 | . 14 14 14 Energy Cannon 6 | . . 4 14 Ballistic Gun 21 | . 28 23 14 Peak Build Rating 13 | 9 9 11 13 Average Rating 9 | 6 8 9 12 On Entrance 8 | 6 9 9 10 Avg Prop Armor Cover (%) 11 | . . . 11 Naked Turns . | . . . . Heaviest Build 34 | 13 15 23 34 Greatest Support 42 | 40 40 40 42 Greatest Overweight (x) 2 | . . 1 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 8 15 Average Capacity 8 | 8 8 8 9 Most Carried 10 | 7 8 8 10 Average Carried 7 | 4 7 7 8 Final Capacity 15 | 8 8 8 15 Final Carried 10 | 7 8 8 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Rec Matter Collected 763 | 228 128 323 84 Remotely . | . . . . Salvage Created 652 | 28 128 303 193 Parts 42 | 5 8 17 12 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 17 | . . 17 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 15 | . 3 10 2 Guns 13 | . 3 9 1 Cannons 2 | . . 1 1 Classes Destroyed 8 | 1 2 4 1 Tunneler 1 | 1 . . . Recycler 1 | . . . 1 Turret 2 | . . 2 . Watcher 1 | . 1 . . Swarmer 7 | . . 7 . Grunt 3 | . 3 . . Sentry 3 | . . 1 2 Subdweller 2 | . . 2 . Best Kill Streak 4 | 1 2 4 3 Combat Bots Only 4 | . 2 4 2 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 168 | . 18 119 31 Missed 48 | . 7 36 5 Hits 120 | . 11 83 26 Projectile 120 | . 11 83 26 Critical Strikes 1 | . . . 1 Damage Taken 1327 | . 122 720 485 Core 271 | . 23 91 157 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 86 | 2 14 53 17 Largest 2 | 2 2 2 2 Hottest 110 | 40 40 110 110 Shots Fired 158 | 4 28 93 33 Gun 123 | 4 28 74 17 Cannon 35 | . . 19 16 Launcher . | . . . . Special . | . . . . Kinetic 123 | 4 28 74 17 Thermal 35 | . . 19 16 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 9 | 3 6 5 9 Robot Miss Streak 5 | . 2 5 2 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 92 | 3 20 47 22 Core Hits 30 | 2 7 14 7 Critical Kills 1 | 1 . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | 1 . . . Destroy 1 | 1 . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1493 | 36 273 739 445 Guns 1133 | 36 273 658 166 Cannons 360 | . . 81 279 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1133 | 36 273 658 166 Thermal 360 | . . 81 279 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . . . 3 Heat Flow Errors 2 | . . . 2 Misfires 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 15 | . . 15 . Projectiles 15 | . . 15 . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 246 | . . 28 246 Average Temperature 70 | . . 14 83 Received Heat Transfer 622 | . 66 291 265 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 446 | . . 111 335 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 106 | 5 80 . 106 Initial 58 | . . . 58 Average 22 | 1 15 . 27 Influence Increases 666 | 5 127 375 159 Destroy 0b10 Robot/C 300 | . 60 200 40 Destroy 0b10 Robot/NC 15 | 5 5 . 5 Destroy Leader 22 | . 12 10 . Successful Hack 39 | . 5 . 34 Select Force Hacks 90 | . 30 . 60 Disable Machine 15 | . . . 15 Destroy Structure 5 | . . . 5 Partial Spotted 15 | . 15 . . Lose Combat Pursuer 165 | . . 165 . Influence Decreases 666 | 5 75 304 282 Entered New Map 91 | . . 26 65 Time Decay 535 | 5 75 238 217 Lost Part 40 | . . 40 . Squads Dispatched 1 | . 1 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Rec Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 26 | . 5 17 4 Peak Tracking Total 6 | . 3 6 4 Tactical Retreats 5 | . . 5 . Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Rec Machines Disabled 3 | . . 2 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Rec Machines Accessed 16 | . 4 1 11 Terminals 8 | . 3 . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 6 | . 1 . 5 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 63 | . 14 3 46 Successful 37 | . 6 3 28 Failed 26 | . 8 . 18 Catastrophic 4 | . . . 4 Database Lockouts . | . . . . Manual 25 | . 5 . 20 Terminals 37 | . 13 . 24 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 18 | . 1 . 17 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 21 | . 4 3 14 Record 8 | . . 3 5 Part Schematic 4 | . . . 4 Robot Analysis 5 | . 3 . 2 Prototype ID Bank 3 | . 1 . 2 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 7 | . . . 7 Report Inventory 5 | . . . 5 Retrieve Components 2 | . . . 2 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 9 | . 2 . 7 Terminals 6 | . 1 . 5 Botnet 6 | . 1 . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 1 . 2 Tunnel 3 | . 1 . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 3 . 9 Full Trace Events 10 | . 2 . 8 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 4 | . . . 4 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 4 | . . . 4 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Active Infowar (turns) 2723 | 9 406 1706 602 Terrain 1117 | 9 406 702 . Seismic 1606 | . . 1004 602 Robot Analysis Total 5 | . 3 . 2 Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Rec Turns Passed 2891 | 32 406 1794 659 Spaces Moved 1620 | 11 180 1036 393 Core . | . . . . Treads 1086 | 11 180 536 359 Legs . | . . . . Wheels 534 | . . 500 34 Hover . | . . . . Flight . | . . . . Fastest Speed 80 | 160 160 80 95 Average Speed 136 | 160 160 128 147 Slowest Speed 160 | 160 160 160 152 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 41 | 2 26 59 78 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 3 | . 1 . 2 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 2 | . . 2 . Terrain Destroyed 7 | . . 3 4 Melee . | . . . . Projectile 7 | . . 3 4 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Rec Total 2133 | 21 271 1400 441 Wait 364 | . 72 281 11 Move 1617 | 10 179 1035 393 Hop . | . . . . Pick Up 20 | 3 2 9 6 Fast Attach 4 | 1 1 1 1 Attach 6 | . . 5 1 Detach 1 | . . . 1 Swap 19 | 3 1 10 5 Drop 16 | 2 2 6 6 Fire 86 | 2 14 53 17 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -8/Recycling History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 3) 33 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 11) 251 | -10/Materials | Discovered new exit (range 9) 305 | -10/Materials | Build established: Mutant 439 | -10/Materials | Entered Subcaves 945 | -10/Subcaves | Discovered new exit (range 14) 1366 | -10/Subcaves | Visited Clippyterm 1371 | -10/Subcaves | Learned Factory trap positions 1558 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 1575 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1604 | -10/Subcaves | Discovered new exit (range 11) 1671 | -10/Subcaves | Lost 3 parts (2n1u) 1751 | -10/Subcaves | Learned Materials trap positions 1818 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1820 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1918 | -10/Subcaves | Ambushed by Subdweller buried in earth 2043 | -10/Subcaves | Learned 8 Materials zone layouts 2233 | -10/Subcaves | Entered Recycling 2272 | -8/Recycling | Core integrity fell below 50% 2839 | -8/Recycling | Scanned before Scraplab entrance 2866 | -8/Recycling | Angered Scraplab inhabitants 2871 | -8/Recycling | Core integrity fell below 20% 2892 | -8/Recycling | Destroyed by H4-TFF(j) with Overtuned Pulse Rifle Last Messages --------------- >>Record "SEP-X" The current SE iteration seems stable enough to serve as a potential candidate for mass production, though additional study is required to determine how to best ensure reliably beneficial outputs. The latest prototype is currently still unable to survive for long as a standalone component, requiring a connection to a complete system to keep the subatomizers in check. Do not extract SEP-X from this machine for transport or external testing unless prepared to protect it from degradation. >>Record "SEP-R" SEP-R was a crucial breakthrough, with it we were finally able to sometimes create new components that are better than the sum of their inputs! 02865_ System corrupted: FCS attempts to trigger Battle Rifle. 02865_ System corrupted: Battle Rifle misfires. 02866_ Ion Engine destroyed. 02870_ CQ-IQ8(j): "Defend the Scraplab!" 02871_ W9-1AQ(c) suffers critical hit (Burn). 02888_ Adv. Treads destroyed. 02891_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????############?????????????????????? | | ????????????????#"""""""#@ #?????????????????????? | | ????????????????# " X " ##j#?????????????????????? | | ??????????####### #?????????????????????? | | ?????????## + #?????????????????????? | | ?????????# ##### "#?????????????????????? | | ?????????## #???# ""#?????????????????????? | | ??????????# #???#"& "& X ""#?????????????????????? | | ??????????# #???#"""""""" #?????????????????????? | | ???????#####################?????????????????????? | | ???????# #?????????????????????????????????? | | ???????# #?????????????????????????????????? | | ???????# #?????????????????????????????????? | | ???????# #?????????????????????????????????? | | ???????####+####?????????????????????????????????? | | ????####### #????#####???????????????????????????? | | ##### # #????# ???????????????????????????? | | T #????# ???????????????????????????? | | ##### #####????# ???????????????????????????? | | #???#####????????# ???????????????????????????? | | #??#############?# ???????????????????????????? | | #??# #?# ???????????????????????????? | | #### "T" #?# ???????????????????????????? | | + #?# ???????????????????????????? | | #### """ """ #?# ???????????????????????????? | | ???# """ """ #?# ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- Imp. Weapon Shielding | -8/Recycling | Hacked Cooling System | -8/Recycling | Hacked Adv. Treads | -8/Recycling | Hacked Arm. Wheel | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed JammingMeleeGreatsword Manual? 0 Play Time 00:45:19 Cumulative 304.5 hours Start 2026.01.17 @ 00:12:19 End 2026.01.17 @ 12:30:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 64 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49fa40c8-9e91-442a-8057-62aa01f035fe