Cogmind - Beta 14 --- EXPLORER MODE // 2024.10.01 @ 11:43:56 Player: K-Slacker Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (129) 645 Value Destroyed (4622) 4622 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (91) 91 TOTAL SCORE: 9458 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 80 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 30/100 System Corruption 3% Temperature Cool (0) Movement Treading (160) Location -5/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Improved Medium Treads (fused) > --- UTILITY (6) ------ Large Storage Unit Recalibrator > --- WEAPON (3) ------- Advanced Plasma Cannon > --- INVENTORY (15) --- Improved Medium Treads Improved Medium Treads Medium Matter Pod (13) Makeshift ECM Suite Reflective Plating EM Disruption Field Gatling Laser Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Cooled Deuterium Engine Fission Core > --- PROPULSION ------- Light Treads Light Treads Gravmag System Gravmag System > --- UTILITY ---------- High-capacity Storage Unit Matter Compressor Advanced Targeting Computer Armor Integrity Analyzer Kinecellerator Hacking Suite > --- WEAPON ----------- Improved EM Shotgun Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Cooled Deuterium Engine Advanced Heat Sink Compact Matter Pod Improved Sensor Array Improved Terrain Scan Processor Microactuators Transmission Jammer Advanced ECM Suite High-powered Shock Rifle Beam Rifle Field Laser Cooled Pulse Rifle Enhanced Autogun Heavy Missile Launcher Improved Datajack Plasma Cutter [Rating: 62] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Propulsion Shielding Weapon Improved Light Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Slots Evolved 9 | . 1 2 . 2 . 2 2 . . . Power 2 | . . 1 . . . . 1 . . . Propulsion 2 | . . . . 1 . . 1 . . . Utility 4 | . 1 1 . 1 . 1 . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 113 | 7 5 14 1 14 22 26 18 4 . 2 Power 27 | 1 2 6 . 3 6 4 5 . . . Engine 17 | 1 1 4 . 2 2 4 3 . . . Core 10 | . 1 2 . 1 4 . 2 . . . Reactor . | . . . . . . . . . . . Propulsion 29 | 2 . 3 . 3 7 7 7 . . . Treads 21 | . . 3 . 1 7 5 5 . . . Leg 2 | 2 . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 6 | . . . . 2 . 2 2 . . . Flight . | . . . . . . . . . . . Utility 30 | 2 3 2 . 5 3 5 5 4 . 1 Device 15 | . . 2 . 2 2 2 3 4 . . Storage 6 | 1 1 . . . . 1 2 . . 1 Processor 5 | . 2 . . 1 1 1 . . . . Hackware 1 | . . . . . . 1 . . . . Protection 3 | 1 . . . 2 . . . . . . Artifact . | . . . . . . . . . . . Weapon 27 | 2 . 3 1 3 6 10 1 . . 1 Energy Gun 9 | 1 . . . 1 3 3 1 . . . Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 5 | 1 . . . . 1 3 . . . . Ballistic Cannon 10 | . . 3 . 2 1 4 . . . . Launcher 2 | . . . 1 . 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . 2 2 . . . . Parts Lost 22 | . . . . 3 2 2 15 . . . Power 7 | . . . . 1 2 . 4 . . . Propulsion 5 | . . . . . . 1 4 . . . Utility 5 | . . . . 2 . . 3 . . . Weapon 5 | . . . . . . 1 4 . . . Highest Loss Streak 6 | . . . . 2 1 1 6 . . . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 81 | . 100 99 100 96 98 95 73 26 12 13 Engine 7 | . 3 13 10 13 3 11 9 . . . Core 5 | . 8 6 10 2 12 2 4 . . . Treads 17 | . . 19 20 21 24 17 13 18 6 6 Leg 1 | . 25 . . . . . . . . . Device 6 | . . 9 10 8 7 2 4 7 6 6 Storage 8 | . 12 10 10 8 8 14 8 . . . Processor 11 | . 12 10 10 16 19 18 8 . . . Hackware 1 | . . . . . . 6 4 . . . Protection 4 | . 12 10 10 7 4 . . . . . Energy Gun 4 | . 12 . . 2 9 8 1 . . . Ballistic Gun 4 | . 12 . . . 4 9 4 . . . Ballistic Cannon 5 | . . 18 10 11 2 2 6 . . . Peak Build Rating 62 | 7 12 20 20 28 33 49 62 29 11 18 Average Rating 27 | 5 10 18 19 23 29 42 44 21 11 11 On Entrance 19 | . 7 12 19 20 28 32 47 25 11 11 Naked Turns 68 | . . . . . . . 68 . . . Heaviest Build 96 | 18 50 66 63 69 69 81 96 2 1 30 Greatest Support 120 | 20 20 40 40 60 62 62 120 30 30 30 Greatest Overweight (x) 11 | . 2 1 1 1 1 2 11 . . . Average Overweight (x) . | . 1 1 1 1 . . . . . . Largest Inventory Capacity 20 | 10 20 20 20 20 20 20 20 5 5 15 Average Capacity 16 | 8 19 20 20 20 20 20 15 5 5 6 Most Carried 20 | 8 11 20 20 20 20 20 18 5 5 8 Average Carried 13 | 4 9 13 18 17 19 18 12 1 5 5 Final Capacity 20 | 10 20 20 20 20 20 20 5 5 5 15 Final Carried 20 | 7 11 16 20 19 19 18 . 5 5 7 Class Distribution -------------------- 60% | Hacker-Mutant 25% | Hacker-Gunner 12% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Matter Collected 3301 | 225 131 404 22 349 786 552 707 82 . 43 Remotely . | . . . . . . . . . . . Salvage Created 4498 | . 105 479 25 427 1236 1141 1016 . . 69 Parts 241 | . 5 31 3 29 57 59 53 . . 4 Haulers Intercepted 2 | . . . . . 1 . 1 . . . Recyclers Shooed 6 | . . . . . . 3 3 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Combat Hostiles Destroyed 94 | . 2 15 2 15 26 15 17 1 . 1 Melee 1 | . . . . . . . . 1 . . Guns 39 | . 2 . . . 19 13 5 . . . Cannons 47 | . . 15 2 12 4 2 11 . . 1 AOE 6 | . . . . 3 2 . 1 . . . Classes Destroyed 13 | . 2 2 . 2 5 2 . . . . Worker 5 | . . . . . . 2 3 . . . Builder 6 | . . . . . 2 1 3 . . . Hauler 2 | . . . . . 1 . 1 . . . Recycler 6 | . . . . . 2 4 . . . . Mechanic 2 | . . . . 1 1 . . . . . Operator 2 | . . . . . 1 . 1 . . . Watcher 12 | . 1 2 . 1 2 2 4 . . . Swarmer 13 | . . 1 2 . 4 2 4 . . . Grunt 45 | . 2 8 . 10 12 5 8 . . . Duelist 3 | . . . . 1 1 1 . . . . Sentry 23 | . . 6 . 4 8 4 1 . . . Hunter 5 | . . . . . 1 1 2 . . 1 Programmer 5 | . . . . . . 2 2 1 . . Best Kill Streak 8 | . 3 4 2 6 6 6 8 1 . 1 Combat Bots Only 6 | . 2 3 2 6 5 4 5 1 . 1 Max Kills in Single Turn 3 | . 1 1 1 1 3 2 3 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . 1 1 . 1 . . . Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Hostile Shots Fired 974 | . 19 60 3 91 192 125 437 24 . 23 Missed 324 | . 2 22 1 22 56 44 160 8 . 9 Damage Taken 5716 | . 136 290 9 734 1254 686 2319 152 . 136 Core 1317 | . 31 46 . 64 248 77 776 20 . 55 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 51 | . 11 20 1 19 . . . . . . Ignored by Resistances 3538 | . 85 187 6 446 781 428 1431 93 . 81 Regen/Repaired (Parts) 190 | . . 38 . . 152 . . . . . Core Remaining (%) 81 | 100 87 . 88 . 43 89 . . . . Volleys Fired 293 | . 12 33 3 48 103 44 44 . . 6 Largest 3 | . 2 2 1 2 2 3 3 . . 1 Hottest 129 | . 70 78 39 102 102 129 121 . . 98 Shots Fired 615 | . 24 66 3 85 197 121 113 . . 6 Gun 374 | . 24 . . 12 164 111 63 . . . Cannon 229 | . . 66 3 64 30 10 50 . . 6 Launcher 12 | . . . . 9 3 . . . . . Special . | . . . . . . . . . . . Kinetic 412 | . 12 66 3 64 91 82 94 . . . Thermal 166 | . 12 . . 12 103 33 . . . 6 Explosive 12 | . . . . 9 3 . . . . . Electromagnetic 25 | . . . . . . 6 19 . . . Robot Hit Streak 48 | . 13 25 8 35 48 33 32 . . 7 Robot Miss Streak 2 | . 1 1 1 1 2 1 2 . . . Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 5 | . . . . . 1 4 . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . Shots Hit Robots 504 | . 23 52 2 73 169 104 75 . . 6 Core Hits 225 | . 7 19 2 35 60 50 47 2 . 3 Critical Kills 1 | . . . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . . . 2 . . . Critical Strikes 17 | . . 3 . 1 5 1 7 . . . Burn 5 | . . . . . 4 1 . . . . Destroy 3 | . . . . . . . 3 . . . Blast 9 | . . 3 . 1 1 . 4 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11059 | . 295 1094 39 1812 3182 1788 2648 5 . 196 Guns 5200 | . 295 . . 173 2209 1553 970 . . . Cannons 4240 | . . 1094 39 1093 517 210 1091 . . 196 Explosions 1506 | . . . . 541 456 . 509 . . . Melee . | . . . . . . . . . . . Ramming 113 | . . . . 5 . 25 78 5 . . Kinetic 6629 | . 157 1094 39 1093 1181 1302 1763 . . . Thermal 2760 | . 138 . . 173 1545 418 290 . . 196 Explosive 1216 | . . . . 541 456 . 219 . . . Electromagnetic 341 | . . . . . . 43 298 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . . 1 . 3 3 3 Average Corruption 2 | . . . . . . 1 . 2 3 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 30 | . . . . . . 5 . 18 . 7 Message Errors 6 | . . . . . . 1 . 4 . 1 Matter Fused 9 | . . . . . . 1 . 6 . 2 Heat Flow Errors 2 | . . . . . . 1 . 1 . . Energy Discharges 5 | . . . . . . 1 . 2 . 2 Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 4 | . . . . . . . . 2 . 2 Data Loss (major) 2 | . . . . . . 1 . 1 . . Alerts 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 133 | . . 18 . 17 25 . 73 . . . Projectiles 76 | . . 18 . 17 1 . 40 . . . Explosions 53 | . . . . . 24 . 29 . . . Melee 4 | . . . . . . . 4 . . . Knockbacks 38 | . . 11 . 13 4 . 10 . . . Impact . | . . . . . . . . . . . Kinetic 36 | . . 11 . 12 4 . 9 . . . Secondary 2 | . . . . 1 . . 1 . . . Self-Inflicted Damage 79 | . . . . 59 . . 20 . . . Shots 4 | . . . . 3 . . 1 . . . Rammed 38 | . . . . . . 9 15 14 . . Targets Rammed 45 | . . . . 1 1 12 16 15 . . Kicked . | . . . . . . . . . . . Crushed 7 | . . . . 1 1 3 1 1 . . Highest Temperature 363 | . 222 197 24 269 189 363 306 262 . 96 Average Temperature 83 | . 105 59 13 66 36 125 110 136 . 46 Received Heat Transfer 3438 | . 162 180 . 567 891 255 1383 . . . Effects 5 | . 1 . . 1 . 2 1 . . . Shutdowns 1 | . . . . . . 1 . . . . Energy Bleed 3 | . . . . 1 . 1 1 . . . Interference 1 | . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . . 3 . . . Impact Corruptions 1 | . . . . . . . 1 . . . Robots Melted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Melted 7 | . . . . . 3 4 . . . . Heat Transferred 6100 | . 407 . . 370 3737 1036 250 . . 300 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 3 . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Peak Influence 402 | . 78 191 111 402 315 242 372 . . . Initial 69 | . . . 46 . 69 28 24 . . . Average 100 | . 36 43 68 195 165 72 131 . . . Maximum Alert Level 2 | . . . . 2 1 1 1 . . . Low Security (%) 80 | 100 100 100 100 53 58 87 68 . . . Level 1 19 | . . . . 38 41 12 31 . . . Level 2 . | . . . . 7 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 28 | . . 2 . 5 7 2 12 . . . Investigation 3 | . . 1 . . 2 . . . . . Extermination 4 | . . . . . . 2 2 . . . Reinforcement 12 | . . 1 . 2 2 . 7 . . . Assault . | . . . . . . . . . . . Garrison 9 | . . . . 3 3 . 3 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . . 1 1 . 2 . . . Haulers Reinforced 3 | . . . . . . . 3 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Distress Signals 10 | . . 5 . . 4 . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 159 | . 5 22 2 24 35 25 43 1 . 2 Peak Tracking Total 6 | . 2 5 2 5 6 4 5 1 . 2 Tactical Retreats 6 | . . . . 1 . . 5 . . . Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Traps Triggered 4 | . . . . . 2 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Most Traps Carried 3 | . . . 3 3 . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Machines Disabled 9 | . . 1 . 1 1 1 5 . . . Max in Single Turn 4 | . . 1 . 1 1 1 4 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Machines Accessed 22 | . 1 5 . 3 7 2 3 1 . . Terminals 17 | . 1 4 . 2 5 2 2 1 . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations 3 | . . 1 . . 2 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 47 | . 2 12 . 7 15 4 6 1 . . Successful 35 | . 1 10 . 4 11 4 4 1 . . Failed 12 | . 1 2 . 3 4 . 2 . . . Catastrophic 1 | . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . Terminals 33 | . 2 8 . 5 8 4 5 1 . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations 11 | . . 4 . . 7 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 21 | . 1 6 . 2 4 4 3 1 . . Record 7 | . . 3 . . . 2 1 1 . . Robot Analysis 1 | . . 1 . . . . . . . . Open Door 1 | . . . . . 1 . . . . . Level Access Points 1 | . 1 . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . Emergency Access Points 2 | . . . . 1 . . 1 . . . Alert Level 2 | . . . . . . 1 1 . . . Investigation Status 1 | . . . . . 1 . . . . . Zone Layout 5 | . . 2 . . 2 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . Network Status 1 | . . . . . . . 1 . . . Repair Station Hacks 11 | . . 4 . . 7 . . . . . Scan Component 7 | . . 2 . . 5 . . . . . Repair 4 | . . 2 . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Analyze 1 | . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 1 2 . 1 4 1 2 . . . Full Trace Events 4 | . 1 1 . . 2 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . 2 . . 2 . . . . . Time 140 | . . 64 . . 76 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Total Allies 1 | . . . . . . 1 . . . . Largest Group 1 | . . . . . . 1 . . . . Highest-Rated Group 16 | . . . . . . 16 . . . . Highest-Rated Ally 16 | . . . . . . 16 . . . . Total Orders 1 | . . . . . . 1 . . . . FOLLOW 1 | . . . . . . 1 . . . . Ally Attacks 16 | . . . . . . 16 . . . . Total Damage 209 | . . . . . . 209 . . . . Kills 2 | . . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Turns Passed 8645 | 130 537 1103 581 617 1405 1748 1015 1019 18 472 Spaces Moved 3645 | 95 195 390 238 188 514 662 450 616 12 285 Core 153 | 2 . . . . . . 151 . . . Treads 3174 | . . 390 238 188 514 662 269 616 12 285 Legs 288 | 93 195 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 30 | . . . . . . . 30 . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 240 240 240 155 155 50 160 160 160 Average Speed 200 | 118 250 240 240 240 190 228 177 160 160 160 Slowest Speed 600 | 120 260 240 240 240 240 320 600 160 160 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 6 33 39 51 16 85 20 19 84 26 33 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 1 | . . . . . . . . 1 . . Scrap Searched 3 | . . . . . . . . 2 . 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 154 | . . 3 . 73 30 . 48 . . . Melee . | . . . . . . . . . . . Projectile 15 | . . 3 . 1 . . 11 . . . AOE 139 | . . . . 72 30 . 37 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Total 4376 | 109 218 494 245 269 743 801 545 645 11 296 Wait 104 | . 1 19 . 3 75 4 2 . . . Move 3635 | 94 194 389 237 187 513 661 449 615 11 285 Hop . | . . . . . . . . . . . Pick Up 95 | 8 6 23 4 8 12 24 4 3 . 3 Fast Attach 25 | 6 . 1 . 1 5 3 7 1 . 1 Attach 47 | 1 1 3 . 7 8 13 10 3 . 1 Detach 28 | . . 1 . 3 4 8 6 6 . . Swap 41 | . 4 10 1 6 9 10 1 . . . Drop 60 | . . 15 . 5 13 19 6 2 . . Fire 293 | . 12 33 3 48 103 44 44 . . 6 Melee . | . . . . . . . . . . . Ram 8 | . . . . . . . 8 . . . Kick . | . . . . . . . . . . . Crush 37 | . . . . 1 1 12 8 15 . . Escape Stasis 2 | . . . . . . 2 . . . . Rewire 1 | . . . . . . 1 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 131 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Evolved 1 slot: Utility x1 160 | -10/Materials | Identified exit to Materials 305 | -10/Materials | Build established: Hacker-Mutant 668 | -10/Materials | Entered another Materials area 668 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1002 | -9/Materials | Repaired Sensor Array 1045 | -9/Materials | Repaired Lgt. Nuclear Core 1705 | -9/Materials | Identified exit to Mines 1705 | -9/Materials | Discovered exit to Mines (range 9) 1771 | -9/Materials | Entered Mines 1798 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1982 | -9/Mines | Found a hidden stash of uninstalled traps 2114 | -9/Mines | Learned location of 1 exit from Proximity Caves 2329 | -9/Mines | Assembled infested the area 2337 | -9/Mines | Identified exit to Materials 2337 | -9/Mines | Discovered exit to Materials (range 8) 2352 | -9/Mines | Entered Materials 2352 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2406 | -8/Materials | Identified exit to Storage 2969 | -8/Materials | Entered Storage 3197 | -8/Storage | Repaired Lgt. Treads 3339 | -8/Storage | Build established: Scavenger-Mutant 3395 | -8/Storage | Garrison activated, responded to threat 3728 | -8/Storage | Repaired Adv. Heat Sink 4257 | -8/Storage | Core integrity fell below 50% 4321 | -8/Storage | Identified exit to Factory 4321 | -8/Storage | Discovered exit to Factory (range 18) 4374 | -8/Storage | Entered Factory 4374 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4771 | -7/Factory | Build established: Hacker-Gunner 6069 | -7/Factory | Identified exit to Factory 6069 | -7/Factory | Discovered exit to Factory (range 15) 6122 | -7/Factory | Entered another Factory area 6122 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6396 | -6/Factory | Garrison activated, responded to threat 6993 | -6/Factory | Lost 4 parts (1p1n2w) 7001 | -6/Factory | Core integrity fell below 50% 7050 | -6/Factory | Lost 6 parts (3p3u) 7057 | -6/Factory | Core integrity fell below 20% 7099 | -6/Factory | Cargo convoy interrupted 7116 | -6/Factory | Identified exit to Lower Caves 7116 | -6/Factory | Discovered exit to Lower Caves (range 13) 7137 | -6/Factory | Entered Lower Caves 7162 | -6/Lower Caves | Build established: Hacker-Mutant 7178 | -6/Lower Caves | P-60 Hacker assimilated allied 9O-UAF(S) 7570 | -6/Lower Caves | Encountered a Warlord checkpoint 8146 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 8156 | -6/Lower Caves | Entered Data Miner 8156 | -6/Data Miner | Identified exit to Proximity Caves 8156 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 8174 | -6/Data Miner | Entered Proximity Caves 8175 | -5/Proximity Caves | Identified exit to Factory 8646 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08568_ Found Med. Matter Pod. 08568_ Found Reflective Plating. 08568_ Found Lrg. Storage Unit. 08568_ Found 43 Matter. 08569_ Acquired 20 matter. 08571_ Acquired Lrg. Storage Unit. 08574_ Acquired Adv. Plasma Cannon. 08577_ Acquired Reflective Plating. 08578_ Acquired 10 matter. 08581_ Acquired Med. Matter Pod. 08582_ Acquired 13 matter. 08589_ Slug penetrates Wall. 08619_ System corrupted: Component data lost. 08620_ Slug penetrates Wall. 08621_ Penetrated by Slug. 08622_ H-66 Slayer destroyed. 08628_ Penetrated by Slug. 08628_ Slug penetrates Wall. 08635_ Penetrated by Slug. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#######?????????????????????????????????????????? | | ?#"""""#?????????????????????????????????????????? | | ?#"" ""#????????????????????????????????##???????? | | ##"" ""#?????????##???????????????????? ####????? | | #" "#?????????## ###????????????????? #????? | | #" "##???###### ##??????????????? ????? | | "" ""###?# ## ##?????????????? ??????? | | #?# #?# ##???????????? #???????? | | ## ##?# #??# #???????????# #????????? | | ### ##??# #??# ##?????????# #????????? | | #### ##### #### ########## #????????? | | ## ## #???????????? | | # #### ##???????????? | | # ########## ##??## [ ##????????????? | | ## #####???# @####?##%[#?????????????? | | ## #??# # #??#=[#?????????????? | | # ### #??# # ##?# ##????????????? | | #?? ### #??# h# ### ##???????????? | | #??##??? #??# #???????????? | | ##????????#??# ###???????????? | | ##???????????# ##?????????????? | | ##???????????# ## #??????????????? | | ##?????????? ### ## ????????????? | | #????????? #?# ??????????? | | #????????# ##?# ?????????? | | ##???????# ## #??? ????????? | | ###???????? ??## ???? ## ????????? | | ##?????????# ????## ???? #### ???????? | | #?????????????????# ???? #???#### ???????? | | #?????????????????# ??? ???????# ???????? | | ####?????????????????## ??? ???????? ????????? | | ??????????????????????#???? ??????????????????? | | ??????????????????????????? ??????????????????? | | ???????????????????????????? #??????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 49 Energy Capacity 730 Matter Stores 550 Matter Capacity 550 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 13 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 30 Item Schematics ----------------- Lgt. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend First Step to Greatness Hey, That's Mine! Part-time Mechanic Tourist Troublemaker Challenges ------------ None Game ------ Seed SpikedRefineryAutobeam Manual? 0 Play Time 02:25:52 Cumulative 4.0 hours Start 2024.09.30 @ 19:56:31 End 2024.10.01 @ 11:43:56 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 1 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8156ae8-0af3-4abb-8e04-716eea7f6af0