Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.26 @ 22:40:10 Player: GiggleBox Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (119) 595 Value Destroyed (3764) 3764 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (123) 123 TOTAL SCORE: 7822 Bonus ------- High Alert Combat Kills 73 Follower Combat Kills 50 Cogmind --------- Core Integrity 687/850 Matter 233/300 Energy 91/290 System Corruption 3% Temperature Cool (0) Movement Walking (193) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Carbon-fiber Leg Improved Titanium Leg Armored Leg > --- UTILITY (6) ------ High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- Cooled Particle Cannon > --- INVENTORY (20) --- Improved Deuterium Engine Improved Heat Sink Compact Battery (200) Improved Sensor Array Advanced Terrain Scanner Improved Terrain Scan Processor Armor Integrity Analyzer Energy Filter Hardened Medium Armor Plating Focal Shield Improved EM Pulse Cannon Proton Cannon Heavy Missile Launcher Improved Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Transmission Jammer > --- WEAPON ----------- High-powered Shock Rifle Pulse Rifle > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Carbon-fiber Leg Improved Heat Sink Compact Battery Advanced Terrain Scanner Improved Terrain Scan Processor Armor Integrity Analyzer Energy Filter Hardened Medium Armor Plating Focal Shield Force Field Lightning Gun Improved EM Pulse Cannon Improved EM Pulse Cannon Proton Cannon Cooled Particle Cannon Heavy Missile Launcher Improved Datajack Powered Hammer [Rating: 60] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Impact Weapon Powered Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . . 1 Propulsion 3 | . . 2 . . 1 . Utility 4 | . . . . 2 1 1 Weapon . | . . . . . . . Parts Attached 135 | 1 21 36 1 33 22 21 Power 11 | . 2 3 . 1 3 2 Engine 10 | . 2 3 . 1 2 2 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 42 | . 6 15 1 9 6 5 Treads 3 | . 2 1 . . . . Leg 39 | . 4 14 1 9 6 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 33 | 1 2 6 . 10 8 6 Device 23 | 1 1 5 . 7 4 5 Storage 3 | . 1 . . 1 1 . Processor 2 | . . . . . 1 1 Hackware . | . . . . . . . Protection 5 | . . 1 . 2 2 . Artifact . | . . . . . . . Weapon 49 | . 11 12 . 13 5 8 Energy Gun 26 | . 4 9 . 6 4 3 Energy Cannon 13 | . 2 2 . 5 . 4 Ballistic Gun 4 | . 4 . . . . . Ballistic Cannon . | . . . . . . . Launcher 3 | . . 1 . 2 . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . 1 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 3 | . . 1 . 1 . 1 Corrupted Parts 1 | . 1 . . . . . System Corruption 1 | . 1 . . . . . Parts Lost 40 | . 10 6 . 10 2 12 Power 6 | . 2 1 . 1 . 2 Propulsion 14 | . 5 4 . 1 1 3 Utility 5 | . . . . 2 . 3 Weapon 15 | . 3 1 . 6 1 4 Highest Loss Streak 12 | . 3 2 . 7 1 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 99 99 100 99 100 99 Engine 10 | . 13 10 11 9 7 12 Treads 1 | . 7 . . . . . Leg 34 | . 20 43 44 35 38 33 Device 12 | . 14 9 . 15 12 20 Storage 11 | . 14 11 11 15 9 6 Processor 1 | . . . . . 7 10 Protection 3 | . . 1 11 5 6 1 Energy Gun 13 | . 10 18 22 10 9 10 Energy Cannon 5 | . 9 2 . 7 4 2 Ballistic Gun 1 | . 7 . . . . . Peak Build Rating 60 | 7 11 18 14 35 48 60 Average Rating 23 | 6 9 14 14 28 43 56 On Entrance 18 | 6 7 11 14 14 33 47 Naked Turns . | . . . . . . . Heaviest Build 78 | 14 51 59 55 67 68 78 Greatest Support 91 | 20 40 40 40 66 82 91 Greatest Overweight (x) 5 | . 5 1 1 1 1 . Average Overweight (x) . | . . 1 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 8 16 20 20 20 20 20 Most Carried 20 | 7 18 20 20 20 20 20 Average Carried 17 | 6 10 19 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 7 18 20 20 20 20 15 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 1694 | 216 487 402 28 277 191 93 Remotely . | . . . . . . . Salvage Created 4596 | 67 961 1395 60 1301 316 496 Parts 256 | 7 64 74 4 63 17 27 Haulers Intercepted 4 | . 2 2 . . . . Recyclers Shooed 10 | 1 . 5 1 2 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 89 | . 19 28 1 28 6 7 Guns 46 | . 11 16 1 10 4 4 Cannons 23 | . 6 3 . 12 . 2 AOE 14 | . . 8 . 5 . 1 Classes Destroyed 14 | 2 6 2 . 3 . 1 Worker 4 | . 1 . . 1 1 1 Builder 2 | . . 1 . . 1 . Tunneler 1 | 1 . . . . . . Hauler 4 | . 2 2 . . . . Recycler 3 | 1 1 1 . . . . Operator 6 | . 2 . . 2 . 2 Watcher 10 | . 3 2 . 5 . . Swarmer 16 | . 6 . . 8 2 . Grunt 46 | . 13 21 1 8 1 2 Brawler 2 | . . . . 2 . . Duelist 1 | . . . . 1 . . Sentry 18 | . . 7 . 8 1 2 Hunter 3 | . . . . 1 2 . Programmer 3 | . . . . . . 3 Best Kill Streak 7 | 2 4 7 1 5 3 2 Combat Bots Only 6 | . 3 6 1 4 3 1 Max Kills in Single Turn 2 | 1 1 2 1 2 1 2 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . 2 . 1 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 760 | . 141 131 5 224 101 158 Missed 233 | . 40 34 2 75 36 46 Damage Taken 6894 | . 1158 1264 44 1714 658 2056 Core 760 | . 205 176 . 192 24 163 Absorbed by Shields 382 | . . 79 . 265 . 38 Regen/Repaired (Parts) 238 | . 17 116 . 105 . . Core Remaining (%) 67 | 100 18 . 56 65 96 . Volleys Fired 350 | 6 107 64 3 114 26 30 Largest 2 | 2 2 2 2 2 2 2 Hottest 126 | 70 110 116 80 126 118 123 Shots Fired 656 | 12 206 119 7 202 50 60 Gun 456 | 12 143 98 7 99 42 55 Cannon 192 | . 63 15 . 101 8 5 Launcher 8 | . . 6 . 2 . . Special . | . . . . . . . Kinetic 85 | 6 79 . . . . . Thermal 352 | 6 95 57 . 150 21 23 Explosive 8 | . . 6 . 2 . . Electromagnetic 211 | . 32 56 7 50 29 37 Robot Hit Streak 19 | 4 13 19 3 11 16 18 Robot Miss Streak 7 | 2 7 2 1 5 3 2 Penetration Max . | . . . . . . . Secondary Targets 8 | . 2 5 . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . 1 Shots Hit Robots 432 | 7 114 84 4 132 41 50 Core Hits 201 | 4 41 58 5 60 11 22 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 17 | . 2 8 . 3 2 2 Burn 11 | . 2 7 . 2 . . Corrupt 6 | . . 1 . 1 2 2 Melee Attacks 4 | . . . . . 2 2 Impact 4 | . . . . . 2 2 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8978 | 73 1824 2331 66 2917 891 876 Guns 4471 | 73 1003 1046 49 1100 532 668 Cannons 2552 | . 801 247 . 1241 164 99 Explosions 1625 | . . 1004 . 447 83 91 Melee 95 | . . . . . 95 . Ramming 235 | . 20 34 17 129 17 18 Kinetic 523 | 22 501 . . . . . Thermal 4722 | 51 1016 760 . 2027 386 482 Explosive 934 | . . 792 . 142 . . Electromagnetic 2469 | . 287 745 49 619 393 376 Impact 95 | . . . . . 95 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 1 2 2 . . 3 Average Corruption 1 | . 1 2 2 . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 33 | . 12 3 15 . . 3 Message Errors 8 | . 3 . 4 . . 1 Matter Fused 2 | . . . 2 . . . Heat Flow Errors 4 | . 3 . 1 . . . Energy Discharges 4 | . 2 2 . . . . Parts Fused 1 | . . . 1 . . . Data Loss (minor) 8 | . 2 . 4 . . 2 Data Loss (major) 1 | . 1 . . . . . Misfires 3 | . 1 1 1 . . . Alerts 2 | . . . 2 . . . Overload Shots . | . . . . . . . Overflow Damage 118 | . . 26 . 15 65 12 Projectiles 13 | . . . . 13 . . Explosions 48 | . . 26 . . 10 12 Melee 57 | . . . . 2 55 . Knockbacks 1 | . . . . . 1 . Impact 1 | . . . . . 1 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 70 | . . 35 . 35 . . Shots 3 | . . 1 . 2 . . Rammed 2 | . 2 . . . . . Targets Rammed 44 | . 3 7 4 26 3 1 Kicked 42 | . 1 7 4 26 3 1 Crushed . | . . . . . . . Highest Temperature 348 | 70 165 241 257 348 32 113 Average Temperature 82 | 26 29 71 87 122 11 40 Received Heat Transfer 1863 | . 519 499 27 566 90 162 Effects 8 | . . 2 . 6 . . Energy Bleed 3 | . . 1 . 2 . . Interference 5 | . . 1 . 4 . . Siege Activations . | . . . . . . . Robots Corrupted 5 | . . . . 2 3 . Combat Hostiles 3 | . . . . 1 2 . Parts Fried 8 | . 2 2 . . 1 3 Impact Corruptions 3 | . . . . 1 2 . Robots Melted 3 | . 2 1 . . . . Combat Hostiles 3 | . 2 1 . . . . Parts Melted 28 | . 5 6 . 12 4 1 Heat Transferred 10444 | 148 2479 2211 . 4074 729 803 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 13 | . . 4 . 6 1 2 Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 551 | 10 284 428 216 551 312 163 Initial 250 | . 6 33 112 . 250 73 Average 146 | 5 109 171 65 242 156 81 Maximum Alert Level 2 | . 1 2 1 2 1 . Low Security (%) 70 | 100 90 63 76 36 64 100 Level 1 25 | . 9 32 23 43 35 . Level 2 4 | . . 3 . 19 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 3 3 . 3 1 3 Investigation 1 | . 1 . . . . . Extermination 1 | . . . . . . 1 Reinforcement 10 | . 2 3 . 2 1 2 Assault 1 | . . . . 1 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 9 | . 4 2 . 3 . . Communications Jammed 64 | . . . . . . 64 Distress Signals 63 | . . . . . . 63 Times Spotted 170 | . 37 39 5 56 10 23 Peak Tracking Total 10 | . 5 7 3 6 3 10 Tactical Retreats 8 | . 1 1 1 5 . . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 3 | . 1 1 . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts 35 | . 35 . . . . . Triggered . | . . . . . . . Disarmed 3 | . 3 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 8 | . . 1 . 3 2 2 Max in Single Turn 1 | . . 1 . 1 1 1 Garrison Access 2 | . . . . . 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 44 | . 7 9 . 10 12 6 Terminals 33 | . 6 6 . 9 8 4 Fabricators 2 | . . . . . 1 1 Repair Stations 4 | . 1 2 . 1 . . Recycling Units 1 | . . 1 . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 3 | . . . . . 2 1 Total Hacks 110 | . 27 27 . 28 18 10 Successful 62 | . 12 21 . 17 8 4 Failed 48 | . 15 6 . 11 10 6 Catastrophic 11 | . 3 1 . . 5 2 Database Lockouts . | . . . . . . . Manual 68 | . 22 16 . 21 6 3 Terminals 92 | . 24 21 . 26 13 8 Fabricators 2 | . . . . . 1 1 Repair Stations 10 | . 3 5 . 2 . . Recycling Units 1 | . . 1 . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 4 | . . . . . 3 1 Terminal Hacks 20 | . 2 7 . 3 5 3 Record 3 | . . . . . 1 2 Prototype ID Bank 2 | . . 2 . . . . Open DSF 2 | . . . . . 2 . Branch Access Points 1 | . . . . 1 . . Terminal Index 3 | . 1 1 . 1 . . Alert Level 4 | . 1 1 . 1 1 . Unreport Threat 3 | . . 1 . . 1 1 Recall Reinforcements 1 | . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 8 | . 2 4 . 2 . . Scan Component 4 | . 1 2 . 1 . . Repair 4 | . 1 2 . 1 . . Recycling Unit Hacks 1 | . . 1 . . . . Report Inventory 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . Seal Access 2 | . . . . . 2 . Unauthorized Hacks 30 | . 8 9 . 12 1 . Terminals 30 | . 8 9 . 12 1 . Assimilate 2 | . 1 . . 1 . . Botnet 9 | . 2 3 . 4 . . Operators 3 | . . 1 . 1 1 . Skim 16 | . 5 5 . 6 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . 1 . . 1 . 1 Used . | . . . . . . . Hacking Detections 37 | . 7 8 . 9 7 6 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . 1 2 . 1 . . Time 115 | . 13 64 . 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies 2 | . . . 1 1 . . Largest Group 1 | . . . 1 1 . . Highest-Rated Group 31 | . . . 31 10 . . Highest-Rated Ally 31 | . . . 31 10 . . Total Orders . | . . . . . . . Ally Attacks 6 | . . . 6 . . . Total Damage 65 | . . . 65 . . . Kills 2 | . . . 2 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 9785 | 53 2391 1755 1276 2164 1140 1006 Spaces Moved 4740 | 28 962 651 513 1127 800 659 Core . | . . . . . . . Treads 234 | . 234 . . . . . Legs 4506 | 28 728 651 513 1127 800 659 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 190 190 120 122 122 Average Speed 159 | 120 199 190 190 141 122 123 Slowest Speed 470 | 120 470 190 190 195 190 126 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 55 | 4 97 63 100 87 23 16 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 3 | . 1 2 . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug 3 | . . . . . 1 2 Terrain Destroyed 127 | . . 68 . 43 1 15 Melee 3 | . . . . . 1 2 Projectile 1 | . . . . 1 . . AOE 123 | . . 68 . 42 . 13 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 6293 | 36 1218 1044 806 1493 911 785 Wait 817 | 1 61 248 283 144 27 53 Move 4734 | 27 961 650 512 1126 799 659 Hop . | . . . . . . . Pick Up 97 | 1 24 22 1 26 15 8 Fast Attach 10 | 1 4 1 . 2 1 1 Attach 37 | . 7 8 . 11 4 7 Detach . | . . . . . . . Swap 88 | . 10 27 1 20 17 13 Drop 77 | . 6 17 2 24 17 11 Fire 350 | 6 107 64 3 114 26 30 Melee 4 | . . . . . 2 2 Ram . | . . . . . . . Kick 42 | . 1 7 4 26 3 1 Crush 2 | . 2 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 35 | . 35 . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 3) 54 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 815 | -10/Materials | Discovered new exit (range 8) 921 | -10/Materials | Learned Storage security intel 991 | -10/Materials | Loaded intel: 8 terminal locations 1098 | -10/Materials | Discovered new exit (range 11) 1102 | -10/Materials | Learned location of Storage (-8) 1109 | -10/Materials | Core integrity fell below 50% 1142 | -10/Materials | Loaded intel: 12 trap records 1144 | -10/Materials | Lost 3 parts (1p2n) 1174 | -10/Materials | Learned 4 Recycling zone layouts 1195 | -10/Materials | Learned Storage stockpile data 1225 | -10/Materials | Learned 4 Subcaves zone layouts 1263 | -10/Materials | Learned 2 Mines zone layouts 1313 | -10/Materials | Identified exit to Materials 1313 | -10/Materials | Identified exit to Mines 1375 | -10/Materials | Learned 4 Subcaves zone layouts 1435 | -10/Materials | Build established: Scavenger-Mutant 1611 | -10/Materials | Repaired Seismic Detector 1615 | -10/Materials | Core integrity fell below 20% 1804 | -10/Materials | Discovered exit to Materials (range 16) 2105 | -10/Materials | Build established: Mutant 2445 | -10/Materials | Entered another Materials area 2445 | -9/Materials | Evolved 2 slots: Propulsion x2 2446 | -9/Materials | Identified exit to Mines 2714 | -9/Materials | Build established: Scavenger-Mutant 2929 | -9/Materials | Discovered new exit (range 5) 3135 | -9/Materials | Repaired Imp. Heat Sink 3470 | -9/Materials | Repaired Aluminum Leg 3895 | -9/Materials | Learned Storage stockpile data 3939 | -9/Materials | Learned location of 1 exit from Storage 3972 | -9/Materials | Learned location of 1 exit from Storage 3994 | -9/Materials | Learned 2 Storage zone layouts 4008 | -9/Materials | Learned 2 Storage zone layouts 4010 | -9/Materials | Identified exit to Materials 4010 | -9/Materials | Learned location of 1 exit from Materials 4038 | -9/Materials | Learned location of Zion (-6) 4066 | -9/Materials | Learned location of 2 exits from Materials 4200 | -9/Materials | Entered Mines 4203 | -9/Mines | Received a Mining Laser from a helpful Derelict 4282 | -9/Mines | Discovered exit to Materials (range 13) 4687 | -9/Mines | Found a hidden stash of uninstalled traps 4915 | -9/Mines | Learned 4 Materials zone layouts 5476 | -9/Mines | Entered Materials 5476 | -8/Materials | Evolved 2 slots: Utility x2 5477 | -8/Materials | Identified exit to Storage 5477 | -8/Materials | Identified exit to Factory 5834 | -8/Materials | Lost 7 parts (1p1n1u4w) 6130 | -8/Materials | Build established: Mutant 6756 | -8/Materials | Discovered exit to Factory (range 16) 7374 | -8/Materials | Repaired Carbon-fiber Leg 7476 | -8/Materials | First assault squad dispatched 7570 | -8/Materials | Learned 4 Factory zone layouts 7640 | -8/Materials | Entered Factory 7640 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7641 | -7/Factory | Identified exit to Factory 7852 | -7/Factory | Identified exit to DSF 8380 | -7/Factory | Discovered exit to Factory (range 14) 8780 | -7/Factory | Entered another Factory area 8780 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9771 | -6/Factory | Cargo convoy interrupted 9786 | -6/Factory | Self-destructed Last Messages --------------- 09778_ I-36 Angel distress signal jammed. 09779_ Penetrated by Slug. 09779_ U-05 Engineer builds a Wall. 09779_ I-36 Angel distress signal jammed. 09780_ The unstable cave ceiling collapses. 09780_ K-01 Serf collects debris. 09780_ I-36 Angel distress signal jammed. 09780_ Penetrated by Slug. 09781_ Transmission Jammer destroyed. 09781_ ALERT: All DSF locations entering lockdown mode. 09781_ Imp. Titanium Leg destroyed. 09782_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 09782_ U-05 Engineer lays Concrete. 09783_ K-01 Serf collects debris. 09783_ Force Field destroyed. 09783_ Penetrated by Slug. 09783_ Imp. Heat Sink destroyed. 09783_ U-05 Engineer builds a Wall. 09783_ Penetrated by Slug. 09786_ Imp. Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | #######???# #??????????????????????????????????? | | #???# #??????????????????????????????????? | | ? 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""#??????????# # #??????????? | | """"# Y"#??????????# # #??????????? | | """"# """ ""#??????????# # #??????????? | | """"# """ ""#??###+###?# + !| #??????????? | | # """ ###??# #?# # || #??????????? | | ######### ###### #?# # |! #??????????? | | % #?# ########??????????? | | #####/##/############ #?# #?????????????????? | | #??# == #??????# #?# #?????????????????? | | #??# ""######### ####+######????????????? | | #??# ] """"# # # #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConstructTowerClaw Manual? 0 Play Time 01:38:00 Cumulative 41.0 hours Start 2025.03.26 @ 19:04:12 End 2025.03.26 @ 22:40:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5185a6ff-f949-4277-a206-1dab0281aac0