Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.21 @ 19:01:50 Player: Charango24 Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (74) 370 Value Destroyed (2202) 2202 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (378) 378 TOTAL SCORE: 7070 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 90 Met Data Miner 300 Friendly Fire -23 Cogmind --------- Core Integrity 0/850 Matter 9/300 Energy 99/100 System Corruption 0% Temperature Warm (154) Movement Hovering (76) Location -6/Waste Parts ------- > --- POWER (2) -------- Backup Power III > --- PROPULSION (5) --- Backup Propulsion III Backup Propulsion III > --- UTILITY (6) ------ Backup Plating III Backup Plating III Hardened Light Armor Plating > --- WEAPON (2) ------- Heavy Battle Rifle > --- INVENTORY (5) ---- Backup Laser III Backup Laser III Backup Laser III Cooled Plasma Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer Recoil Stabilizer ECM Suite Hacking Suite > --- WEAPON ----------- Mini Assault Cannon Chainsword > --- INVENTORY -------- Xenon Bombardment Thruster Shock Rifle Enhanced Autogun Rocket Launcher [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion III Flight Unit Improved VTOL Module Utility Improved Targeting Computer Device Recoil Stabilizer Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Slots Evolved 8 | . . 2 2 2 . . . 2 . Power 1 | . . 1 . . . . . . . Propulsion 3 | . . . . 1 . . . 2 . Utility 4 | . . 1 2 1 . . . . . Weapon . | . . . . . . . . . . Parts Attached 98 | 6 3 23 31 17 1 . 4 6 7 Power 17 | 1 . 4 8 2 . . 1 1 . Engine 10 | 1 . 3 4 2 . . . . . Core 7 | . . 1 4 . . . 1 1 . Reactor . | . . . . . . . . . . Propulsion 22 | 2 1 5 6 5 . . . 2 1 Treads . | . . . . . . . . . . Leg 10 | 2 1 3 4 . . . . . . Wheel 2 | . . 2 . . . . . . . Hover 1 | . . . . . . . . . 1 Flight 9 | . . . 2 5 . . . 2 . Utility 26 | 1 1 5 6 5 1 . 2 1 4 Device 8 | . . . 2 3 1 . 1 1 . Storage 2 | 1 . . 1 . . . . . . Processor 6 | . 1 1 2 1 . . 1 . . Hackware 1 | . . . . 1 . . . . . Protection 9 | . . 4 1 . . . . . 4 Artifact . | . . . . . . . . . . Weapon 33 | 2 1 9 11 5 . . 1 2 2 Energy Gun 7 | 1 . 3 1 2 . . . . . Energy Cannon 3 | . . 1 2 . . . . . . Ballistic Gun 10 | 1 1 4 . 2 . . . . 2 Ballistic Cannon 10 | . . 1 7 1 . . . 1 . Launcher 1 | . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 3 1 2 . . . . . Parts Lost 45 | . . 11 11 4 . . 13 . 6 Power 11 | . . 2 4 1 . . 2 . 2 Propulsion 12 | . . 4 2 2 . . 3 . 1 Utility 12 | . . 1 2 1 . . 5 . 3 Weapon 10 | . . 4 3 . . . 3 . . Highest Loss Streak 6 | . . 5 2 3 . . 6 . 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 78 | . 85 89 79 85 92 92 65 38 46 Engine 6 | . 14 12 3 6 7 7 1 . 5 Core 2 | . . 4 5 . . . 4 1 2 Leg 8 | . 28 15 6 . . . . . . Flight 9 | . . . 10 19 23 23 17 4 4 Device 4 | . . . 4 11 12 15 5 2 2 Storage 7 | . 14 11 9 2 . . . . . Processor 18 | . 6 11 22 23 24 23 26 20 6 Hackware 1 | . . . . 4 7 7 1 . . Protection 2 | . . 10 1 . . . . . 10 Energy Gun 2 | . 5 4 1 3 . . . . 1 Energy Cannon 1 | . . 2 1 . . . . . . Ballistic Gun 5 | . 16 7 3 1 7 7 2 . 3 Ballistic Cannon 5 | . . 4 10 2 . . . 6 2 Slashing Weapon 2 | . . . 1 7 7 7 1 3 2 Peak Build Rating 41 | 6 7 14 33 41 41 41 41 35 35 Average Rating 21 | 4 6 11 21 35 40 41 25 21 23 On Entrance 22 | . 6 7 11 32 41 41 41 8 35 Naked Turns 57 | . . . . . . . . . 57 Heaviest Build 36 | 13 13 25 24 24 17 17 17 18 36 Greatest Support 30 | 20 20 20 30 18 16 16 16 11 16 Greatest Overweight (x) 8 | 2 1 8 2 2 1 1 1 5 2 Average Overweight (x) . | . . . . . . 1 . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 Average Capacity 7 | 6 8 8 8 6 5 5 5 5 5 Most Carried 8 | 3 8 8 8 8 4 3 4 3 5 Average Carried 5 | 1 6 7 6 5 3 3 1 1 1 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 Final Carried 7 | 2 7 7 7 4 3 3 1 1 4 Class Distribution -------------------- 76% | Mutant 18% | Scavenger-Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Matter Collected 1861 | 90 73 554 881 210 8 . 41 4 . Remotely . | . . . . . . . . . . Salvage Created 2661 | . 49 775 1188 356 . . 43 . 250 Parts 148 | . 4 58 63 19 . . 4 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 3 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Combat Hostiles Destroyed 58 | . 4 24 22 5 . . 2 . 1 Melee 8 | . . . 3 5 . . . . . Guns 17 | . 4 6 4 . . . 2 . 1 Cannons 31 | . . 16 15 . . . . . . AOE 1 | . . 1 . . . . . . . Classes Destroyed 12 | . 1 5 3 2 . . . . 1 Worker 2 | . . 1 1 . . . . . . Builder 3 | . . 2 . 1 . . . . . Recycler 3 | . . . 2 1 . . . . . Operator 1 | . . . . 1 . . . . . Watcher 7 | . . 3 3 1 . . . . . Swarmer 19 | . 4 11 . 2 . . 2 . . Grunt 23 | . . 9 12 2 . . . . . Brawler 2 | . . . 2 . . . . . . Sentry 10 | . . 4 6 . . . . . . Hunter 2 | . . . 2 . . . . . . Programmer 1 | . . . . 1 . . . . . Compactor 1 | . . . . . . . . . 1 Best Kill Streak 7 | . 4 7 4 2 . . 2 . 1 Combat Bots Only 6 | . 4 6 3 2 . . 2 . 1 Max Kills in Single Turn 2 | . 1 2 2 1 . . 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . Melee 1 | . . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Hostile Shots Fired 522 | . 40 149 173 44 . . 61 45 10 Missed 154 | . 11 31 52 17 . . 27 15 1 Damage Taken 5858 | . 240 1439 1911 414 . . 742 705 407 Core 2124 | . 49 269 501 131 . . 323 496 355 Absorbed by Shields 97 | . . . 97 . . . . . . Redirected to Shielding 48 | . . 48 . . . . . . . Regen/Repaired (Parts) 19 | . . . . 19 . . . . . Core Remaining (%) 51 | 100 80 32 8 . . . 35 . . Volleys Fired 290 | . 33 90 110 26 . . 5 5 21 Largest 2 | . 2 2 2 1 . . 1 1 2 Hottest 131 | . 70 95 131 50 . . 23 48 66 Shots Fired 460 | . 58 130 202 26 1 . 5 5 33 Gun 257 | . 58 74 72 23 1 . 5 . 24 Cannon 203 | . . 56 130 3 . . . 5 9 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 360 | . 41 83 180 12 1 . 5 5 33 Thermal 66 | . 17 28 21 . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 34 | . . 19 1 14 . . . . . Robot Hit Streak 18 | . 3 18 11 4 . . 3 2 6 Robot Miss Streak 8 | . 8 5 6 3 . . 1 2 3 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . 1 Shots Hit Robots 288 | . 21 86 126 26 . . 4 2 23 Core Hits 107 | . 6 33 48 13 . . 3 2 2 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . Critical Strikes 9 | . 1 2 5 1 . . . . . Burn 1 | . 1 . . . . . . . . Destroy 2 | . . 1 1 . . . . . . Blast 5 | . . 1 4 . . . . . . Sever 1 | . . . . 1 . . . . . Melee Attacks 27 | . . . 4 20 . . 1 1 1 Impact . | . . . . . . . . . . Slashing 27 | . . . 4 20 . . 1 1 1 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5675 | 4 210 1564 2260 914 . . 61 59 603 Guns 1867 | . 210 571 475 205 . . 61 . 345 Cannons 2879 | . . 893 1612 81 . . . 52 241 Explosions 190 | . . 67 . 123 . . . . . Melee 677 | . . . 155 505 . . . . 17 Ramming 62 | 4 . 33 18 . . . . 7 . Kinetic 3478 | . 122 786 1729 142 . . 61 52 586 Thermal 917 | . 88 368 338 123 . . . . . Explosive . | . . . . . . . . . . Electromagnetic 541 | . . 377 20 144 . . . . . Impact . | . . . . . . . . . . Slashing 677 | . . . 155 505 . . . . 17 Piercing . | . . . . . . . . . . Highest Corruption 4 | . 1 . 2 3 3 3 4 . . Average Corruption 2 | . 1 . 2 2 3 3 3 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 34 | . 2 . 12 7 5 1 7 . . Message Errors 5 | . . . 1 2 . . 2 . . Matter Fused 11 | . 1 . 2 2 4 1 1 . . Heat Flow Errors 6 | . . . 2 2 . . 2 . . Energy Discharges 3 | . . . 2 . . . 1 . . Parts Rejected 2 | . . . 1 1 . . . . . Parts Fused 2 | . . . 1 . . . 1 . . Data Loss (minor) 3 | . 1 . 2 . . . . . . Data Loss (major) 1 | . . . 1 . . . . . . Misfires 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 72 | . . 5 13 54 . . . . . Projectiles 16 | . . 3 13 . . . . . . Explosions 2 | . . 2 . . . . . . . Melee 54 | . . . . 54 . . . . . Knockbacks 20 | . . 3 16 1 . . . . . Impact . | . . . . . . . . . . Kinetic 19 | . . 3 15 1 . . . . . Secondary 1 | . . . 1 . . . . . . Self-Inflicted Damage 54 | . . 50 1 . . . . 3 . Shots 1 | . . 1 . . . . . . . Rammed 5 | . . 3 1 . . . . 1 . Targets Rammed 14 | 1 1 7 4 . . . . 1 . Kicked 9 | 1 1 4 3 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 460 | . 190 460 359 248 4 . 202 . 204 Average Temperature 95 | . 79 110 95 52 4 . 103 . 86 Received Heat Transfer 1536 | . . 477 816 72 . . 90 81 . Effects 16 | . . 5 9 . . . . . 2 Energy Bleed 4 | . . . 4 . . . . . . Interference 11 | . . 4 5 . . . . . 2 Short Circuit 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Melted 5 | . 1 1 3 . . . . . . Heat Transferred 1878 | . 333 803 592 150 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . 1 . 1 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Peak Influence 423 | . 139 335 423 247 . . . 77 26 Initial 117 | . . 5 117 55 . . . 31 26 Average 139 | . 33 178 221 96 . . . 56 8 Maximum Alert Level 2 | . . 1 2 1 . . . . . Low Security (%) 69 | 100 100 52 42 94 . . . 100 100 Level 1 29 | . . 47 55 5 . . . . . Level 2 . | . . . 2 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . . 2 4 4 . . 1 . . Investigation 4 | . . 2 1 . . . 1 . . Extermination 1 | . . . . 1 . . . . . Reinforcement 6 | . . . 3 3 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Distress Signals 11 | . 2 2 2 1 . . 4 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 136 | . 14 31 43 19 . . 14 6 9 Peak Tracking Total 7 | . 6 6 4 5 . . 7 4 6 Tactical Retreats 19 | . . 2 6 6 . . 3 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Traps Triggered 6 | . 1 . 2 2 . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Machines Disabled 3 | . . . 2 1 . . . . . Max in Single Turn 1 | . . . 1 1 . . . . . Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Machines Accessed 26 | . 5 4 5 5 1 4 1 1 . Terminals 16 | . 5 4 4 2 . . 1 . . Fabricators 2 | . . . . 1 . . . 1 . Repair Stations 1 | . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . . Total Hacks 79 | . 12 9 12 9 1 32 2 2 . Successful 57 | . 7 2 8 5 1 32 2 . . Failed 22 | . 5 7 4 4 . . . 2 . Catastrophic 7 | . 1 3 1 2 . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . 1 . . 1 . . Terminals 36 | . 12 9 10 3 . . 2 . . Fabricators 3 | . . . . 1 . . . 2 . Repair Stations 3 | . . . . 3 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . 2 2 . . . . . Terminal Hacks 52 | . 7 2 8 . 1 32 2 . . Record 14 | . 1 . . . . 11 2 . . Part Schematic 12 | . . . . . . 12 . . . Robot Schematic 6 | . . . . . . 6 . . . Prototype ID Bank 4 | . 1 . . . . 3 . . . Open Door 1 | . . . . . 1 . . . . Alert Level 5 | . 1 . 4 . . . . . . Unreport Threat 2 | . . . 2 . . . . . . Locate Traps 4 | . 3 1 . . . . . . . Dispatch Records 2 | . 1 . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks 3 | . . . . 3 . . . . . Scan Component 2 | . . . . 2 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 5 4 3 3 . . 1 1 . Full Trace Events 3 | . . 2 . . . . 1 . . Feedback Events 1 | . . . . . . . 1 . . Corruption 1 | . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . 6 . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . 12 . . . Parts Built 2 | . . . . 2 . . . . . Authchips . | . . . . . . . . . . Time 47 | . . . . 47 . . . . . Total Part Build Rating 10 | . . . . 10 . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 38 | . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Total Allies 19 | . . . . . . . . . 19 Largest Group 19 | . . . . . . . . . 19 Highest-Rated Group 702 | . . . . . . . . . 702 Highest-Rated Ally 50 | . . . . . . . . . 50 Total Orders . | . . . . . . . . . . Ally Attacks 109 | . . . . . . . . . 109 Total Damage 5147 | . . . . . . . . . 5147 Kills 11 | . . . . . . . . . 11 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Turns Passed 5792 | 54 720 1002 1878 911 218 104 235 374 296 Spaces Moved 4605 | 34 510 515 1264 891 306 90 483 269 243 Core 385 | 7 . 8 . . . . 42 196 132 Treads . | . . . . . . . . . . Legs 1314 | 27 510 390 387 . . . . . . Wheels 117 | . . 117 . . . . . . . Hover 36 | . . . . . . . . . 36 Flight 2753 | . . . 877 891 306 90 441 73 75 Fastest Speed 32 | 50 120 80 32 32 32 112 32 100 34 Average Speed 95 | 117 120 133 112 64 69 112 41 122 81 Slowest Speed 450 | 150 190 450 190 172 112 112 115 300 236 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 4 | . . . . . 2 . . . 2 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 4 60 39 69 24 46 72 60 13 65 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 3 | . . . . . 2 . 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 10 | . . 2 3 3 . . . 1 1 Melee . | . . . . . . . . . . Projectile 5 | . . . 3 . . . . 1 1 AOE 5 | . . 2 . 3 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Total 5581 | 48 569 717 1540 1176 311 93 512 309 306 Wait 342 | . . 26 55 194 . 4 16 21 26 Move 4591 | 34 509 514 1263 890 301 89 482 269 240 Hop 3 | . . . . . 2 . . . 1 Pick Up 126 | 8 14 31 41 15 3 . 2 6 6 Fast Attach . | . . . . . . . . . . Attach 98 | 6 3 23 31 17 1 . 4 6 7 Detach 25 | . 1 7 6 6 1 . . . 4 Swap . | . . . . . . . . . . Drop 64 | . 8 19 26 8 3 . . . . Fire 290 | . 33 90 110 26 . . 5 5 21 Melee 27 | . . . 4 20 . . 1 1 1 Ram 5 | . . 3 1 . . . . 1 . Kick 8 | . 1 4 3 . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . . 2 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 12) 757 | -10/Materials | Discovered new exit (range 10) 775 | -10/Materials | Entered another Materials area 775 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1139 | -9/Materials | Lost 3 parts (1p2n) 1343 | -9/Materials | Core integrity fell below 50% 1385 | -9/Materials | Lost 5 parts (1p1n1u2w) 1407 | -9/Materials | Discovered new exit (range 10) 1669 | -9/Materials | Build established: Scavenger-Mutant 1777 | -9/Materials | Entered another Materials area 1777 | -8/Materials | Evolved 2 slots: Utility x2 2582 | -8/Materials | Discovered new exit (range 5) 2585 | -8/Materials | Identified exit to Factory 2838 | -8/Materials | Build established: Mutant 3172 | -8/Materials | Core integrity fell below 50% 3510 | -8/Materials | Core integrity fell below 20% 3655 | -8/Materials | Entered Factory 3655 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4241 | -7/Factory | Repaired Recoil Stabilizer 4439 | -7/Factory | Lost 3 parts (2n1u) 4442 | -7/Factory | Discovered new exit (range 5) 4444 | -7/Factory | Identified exit to Factory 4485 | -7/Factory | Discovered new exit (range 6) 4487 | -7/Factory | Identified exit to Lower Caves 4548 | -7/Factory | Fabricated Phase Shifter (x2) 4566 | -7/Factory | Entered Lower Caves 4602 | -7/Lower Caves | Learned Factory stockpile data 4749 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4761 | -7/Lower Caves | Identified exit to Data Miner 4784 | -7/Lower Caves | Entered Data Miner 4784 | -7/Data Miner | Discovered new exit (range 6) 4792 | -7/Data Miner | Identified exit to Proximity Caves 4806 | -7/Data Miner | Met Data Miner 4834 | -7/Data Miner | Learned location of Section 7 (-2) 4834 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4859 | -7/Data Miner | Received God Mode back door access code from Data Miner 4888 | -7/Data Miner | Entered Proximity Caves 4928 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4994 | -6/Proximity Caves | Lost 6 parts (1p3u2w) 5105 | -6/Proximity Caves | Core integrity fell below 50% 5113 | -6/Proximity Caves | Discovered exit to Factory (range 18) 5123 | -6/Proximity Caves | Entered Factory 5123 | -6/Factory | Evolved 2 slots: Propulsion x2 5144 | -6/Factory | Lost 6 parts (1p2n2u1w) 5213 | -6/Factory | Spotted B-75 Beast 5346 | -6/Factory | Core integrity fell below 50% 5497 | -6/Factory | Sucked down chute 5497 | -6/Factory | Entered Waste 5506 | -6/Waste | Spotted C-40 Crusher 5524 | -6/Waste | Spotted C-40 Crusher 5529 | -6/Waste | Spotted C-40 Crusher 5531 | -6/Waste | Spotted C-40 Crusher 5545 | -6/Waste | Spotted C-40 Crusher 5551 | -6/Waste | Spotted C-40 Crusher 5592 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5595 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5595 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5604 | -6/Waste | Core integrity fell below 20% 5626 | -6/Waste | Lost 3 parts (1p1n1u) 5642 | -6/Waste | Warlord forces began an assault 5702 | -6/Waste | Allies destroyed C-40 Crusher 5717 | -6/Waste | Allies destroyed C-40 Crusher 5783 | -6/Waste | Destroyed C-40 Crusher 5789 | -6/Waste | Crushed by Compactor (2 parts destroyed, 1 dropped) 5793 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5793 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 05771_ 99-SEC(m) destroyed. 05773_ Acquired Hrd. Light Armor Plating. 05775_ Lgt. Angular Momentum Engine crushed. 05775_ Wheel crushed. 05777_ 60 Matter crushed. 05780_ Battle Cannon crushed. 05783_ C-40 Crusher destroyed. 05783_ Switching to secondary target: C-40 Crusher. 05786_ 250 Matter crushed. 05789_ Overheating: System interference. 05789_ Hvy. Battle Rifle temporarily disabled. 05789_ Hrd. Light Armor Plating crushed. 05789_ Hvy. Battle Rifle crushed. 05789_ Backup Power III crushed. 05789_ Backup Power III disintegrated. 05789_ Critical hit (Destroy). 05793_ Hvy. Battle Rifle crushed. 05793_ Hrd. Light Armor Plating crushed. Map ----- +----------------------------------------------------+ | ????????# #?? #???????????????????? | | ????????# #?? #???????????????????? | | ????????# #?# #???????????????????? | | ????????# #?## #???????????????????? | | ????????# #?? #???????????????????? | | ????????##########??% ###???????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????? #??????????????????????? | | ?????????????????????#! ##?????????????????????? | | ?????????????????????#[ #?????????????????????? | | ?????????????????????#[ #?????????????????????? | | ?????????????????????# [#?????????????????????? | | ?????????????????????# [#?????????????????????? | | ?????????????????????# [#?????????????????????? | | ?????????????????????# [#?????????????????????? | | ?????????????????????# ####?????????????????????? | | ?????????????????????# #????????????????????????? | | ???????????????????### ##???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# ####???????????????????????? | | ???????????????????# # ####?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????#] CC##????????????????????? | | ???????????????????##### CC<#????????????????????? | | ???????????????????????##@ <#????????????????????? | | ????????????????????????#####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 760 Power Shielding 33 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 68 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Thermal Shield | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Dispersion Rifle | -7/Data Miner | Free Robot Schematics ------------------ E-15 Imp | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Phase Shifter | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Close Call I'm Back, Baby! The Oracle Challenges ------------ None Game ------ Seed SuperquantumGunDisintegrator Manual? 0 Play Time 01:21:00 Cumulative 10.8 hours Start 2024.12.18 @ 20:19:40 End 2024.12.21 @ 19:01:50 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 2 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb53d5fd-f4a2-4bd8-87c8-0621b65e2c0c