Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.18 @ 16:40:50 Player: CONM Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (66) 330 Value Destroyed (2171) 2171 Prototype IDs (32) 640 Alien Tech Used (2) 400 Bonus (1866) 1866 TOTAL SCORE: 12307 Bonus ------- Follower Combat Kills 797 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -131 Cogmind --------- Core Integrity 0/1300 Matter 153/300 Energy 99/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array Improved Signal Interpreter Advanced Melee Analysis Suite Improved Target Analyzer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Antigrav Array Large Storage Unit EM Disruption Field Point Defense Array Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Combat Gravmag System Improved Antigrav System Improved Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Advanced Trap Scanner Enhanced Optical Array Improved Signal Interpreter Advanced Melee Analysis Suite Improved Target Analyzer Transmission Jammer Advanced Force Field Point Defense Array Hacking Suite > --- WEAPON ----------- Gravity Flail Lance Lance > --- INVENTORY -------- Antigrav Array Large Storage Unit Compact Battery Improved Signal Interpreter Makeshift ECM Suite Experimental Power Shielding EM Disruption Field Point Defense Array System Shield [Rating: 104] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Hover Unit Combat Airjet Flight Unit Cooled Cesium-ion Thruster Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Mace Slashing Weapon Greatsword Piercing Weapon Lance Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Slots Evolved 14 | . . 2 . . . 6 . . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . 1 . . . . . . Propulsion 3 | . . 1 . . . 1 . . . . 1 . . . . . . Utility 9 | . . 1 . . . 4 . . . . . . . . . 2 2 Weapon 1 | . . . . . . 1 . . . . . . . . . . . Parts Attached 134 | 7 10 14 . . 2 34 2 1 . 1 22 7 2 5 3 13 11 Power 10 | 1 1 1 . . . 1 . . . . 3 1 . 1 . 1 . Engine 4 | 1 1 . . . . . . . . . 2 . . . . . . Core 5 | . . 1 . . . 1 . . . . 1 1 . . . 1 . Reactor 1 | . . . . . . . . . . . . . . 1 . . . Propulsion 42 | 2 1 6 . . . 16 . . . . 7 1 . . . 3 6 Treads 3 | . . 3 . . . . . . . . . . . . . . . Leg 10 | 2 1 3 . . . 4 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 16 | . . . . . . 1 . . . . 5 1 . . . 3 6 Flight 13 | . . . . . . 11 . . . . 2 . . . . . . Utility 46 | 2 2 1 . . 1 11 . 1 . 1 7 3 2 4 2 6 3 Device 27 | 1 . . . . . 7 . 1 . 1 5 2 2 1 1 4 2 Storage 3 | 1 1 . . . . . . . . . . . . 1 . . . Processor 7 | . . . . . . 4 . . . . 1 1 . . . 1 . Hackware 1 | . . . . . . . . . . . . . . . . . 1 Protection 8 | . 1 1 . . 1 . . . . . 1 . . 2 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 36 | 2 6 6 . . 1 6 2 . . . 5 2 . . 1 3 2 Energy Gun 3 | 1 . 1 . . . . . . . . . . . . 1 . . Energy Cannon 3 | . 1 . . . . 1 . . . . . . . . . 1 . Ballistic Gun 10 | 1 3 4 . . . 1 . . . . 1 . . . . . . Ballistic Cannon 3 | . . . . . . 1 . . . . . 1 . . . 1 . Launcher 7 | . 2 1 . . 1 . 2 . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 1 . . . . . 1 . . . 1 . Slashing Weapon 5 | . . . . . . 2 . . . . 3 . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . . . 2 . . . . . . . 5 . 2 . Parts Lost 45 | . 3 . . . 1 1 1 . . . 13 3 . . . 9 14 Power 4 | . . . . . . . . . . . 1 1 . . . 2 . Propulsion 11 | . 2 . . . . . . . . . 3 . . . . . 6 Utility 18 | . 1 . . . 1 . 1 . . . 5 1 . . . 4 5 Weapon 12 | . . . . . . 1 . . . . 4 1 . . . 3 3 Highest Loss Streak 11 | . 1 . . . 1 1 1 . . . 7 4 . . . 5 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 88 91 100 100 99 85 75 79 80 82 80 79 86 89 94 86 68 Engine 2 | . 14 . . . . . . . . . 2 . . . . . . Core 5 | . . 11 11 11 11 6 6 6 6 6 3 4 5 5 5 2 . Treads 1 | . . 20 . . . . . . . . . . . . . . . Leg 17 | . 25 7 33 33 33 13 . . . . . . . . . . . Hover 6 | . . . . . . . . . . . 16 29 29 29 29 26 19 Flight 2 | . . . . . . 9 26 26 26 26 11 . . . . . . Device 4 | . . . . . . 14 8 12 13 16 7 3 9 8 7 17 14 Storage 9 | . 14 11 11 11 11 6 6 6 6 6 5 5 5 5 5 5 3 Processor 8 | . . . . . . 13 20 20 20 20 18 23 23 23 23 20 19 Protection 10 | . 6 18 22 22 21 6 . . . . 1 2 . 2 2 2 . Energy Gun 1 | . 7 . . . . . . . . . . . . . . 4 . Energy Cannon 1 | . 7 . . . . . . . . . . . . . . . . Ballistic Gun 9 | . 8 16 22 22 15 3 . . . . . . . . . . . Launcher 2 | . 4 4 . . 6 1 . . . . . . . . . . . Impact Weapon 1 | . . . . . . 3 . . . . . 1 5 5 5 1 3 Peak Build Rating 104 | 7 8 19 18 18 19 64 60 61 61 66 79 69 69 77 81 99 104 Average Rating 35 | 6 7 13 17 18 18 42 57 59 61 63 68 63 64 68 76 88 80 On Entrance 45 | . 7 7 17 18 18 19 59 56 61 61 66 63 62 65 77 81 73 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 51 | 15 23 29 28 28 30 38 24 21 21 22 46 30 32 37 45 51 43 Greatest Support 80 | 20 20 60 39 39 39 80 33 21 21 27 59 59 59 59 59 59 57 Greatest Overweight (x) 12 | 1 2 2 . . . 2 . . . . 4 . . . . 12 7 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 3 10 10 10 10 10 10 10 10 10 10 10 9 8 10 10 10 10 Average Carried 9 | 2 8 9 9 9 9 9 9 9 10 10 9 7 8 9 10 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 3 10 9 10 10 9 10 10 10 10 10 10 8 8 10 10 8 5 Class Distribution -------------------- 73% | Mutant 6% | Gladiator 5% | Scout 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Sprinter | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Gladiator | -5/Factory Mutant | -5/Upper Caves Infiltrator-Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Gladiator | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Matter Collected 2007 | 236 226 322 55 . 125 308 122 58 . 10 160 119 20 . . 181 65 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 2392 | 22 582 454 125 . 89 395 64 . . 61 205 84 . . . 246 65 Parts 138 | 5 36 24 14 . 4 17 7 . . 4 12 3 . . . 5 7 Haulers Intercepted 2 | . . . . . . 1 . . . . . . . . . 1 . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . 17 . 4 . . 3 . 8 . . . . . Prevented 8 | . . . . . 6 . . . . . . 2 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Combat Hostiles Destroyed 51 | . 16 11 5 . 2 4 4 . . 1 2 4 . . . 1 1 Melee 6 | . . . . . . 1 . . . 1 2 1 . . . . 1 Guns 19 | . 5 7 5 . 1 . . . . . . . . . . 1 . Cannons 13 | . 8 . . . . 2 . . . . . 3 . . . . . AOE 12 | . 3 4 . . 1 . 4 . . . . . . . . . . Classes Destroyed 14 | 1 3 3 . . 1 4 . . . 1 . . . . . 1 . Worker 2 | . 1 . . . . . . . . . . . . . . 1 . Builder 1 | . . . . . . . . . . . . . . . . 1 . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . Hauler 2 | . . . . . . 1 . . . . . . . . . 1 . Recycler 1 | . . 1 . . . . . . . . . . . . . . . Operator 3 | . . . . . . 1 . . . . 2 . . . . . . Watcher 5 | . . . . . . 2 . . . . 1 . . . . 2 . Swarmer 17 | . 3 4 4 . . . 3 . . . . 3 . . . . . Grunt 18 | . 13 4 . . 1 . . . . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . . . . Protector 1 | . . . . . 1 . . . . . . . . . . . . Sentry 6 | . . 2 1 . . 3 . . . . . . . . . . . Hunter 3 | . . . . . . . . . . 1 2 . . . . . . Programmer 5 | . . . . . . 1 1 . . . . 1 . . . 1 1 Best Kill Streak 4 | 1 4 4 4 . 1 2 3 . . 1 1 3 . . . 1 1 Combat Bots Only 4 | . 3 4 4 . 1 1 3 . . 1 1 3 . . . 1 1 Max Kills in Single Turn 3 | 1 3 2 2 . 1 1 2 . . 1 1 1 . . . 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . Exploded 3 | . 3 2 . . 1 . 2 . . . . . . . . . . Melee 1 | . . . . . . 1 . . . 1 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Hostile Shots Fired 686 | . 54 45 8 . 16 90 8 6 . 16 110 64 13 . 6 66 184 Missed 280 | . 12 11 2 . 6 46 4 2 . 11 45 22 6 . 1 31 81 Damage Taken 7067 | . 556 456 57 . 268 383 116 22 . 95 1029 718 102 . 105 707 2453 Core 1965 | . 109 35 7 . . 34 1 . . . 132 149 53 . 38 97 1310 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Ignored by Resistances 32 | . . . . . . 32 . . . . . . . . . . . Regen/Repaired (Parts) 86 | . . 86 . . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 56 . . . 89 . . . . 95 . . . . 62 84 . Volleys Fired 117 | 1 35 27 6 . 16 7 5 . . . . 9 . . . 11 . Largest 2 | 2 2 2 2 . 2 2 1 . . . . 1 . . . 2 . Hottest 136 | 70 110 43 43 . 43 71 33 . . . . 48 . . . 136 . Shots Fired 205 | 2 70 50 12 . 26 14 5 . . . . 9 . . . 17 . Gun 144 | 2 44 46 12 . 22 7 . . . . . . . . . 11 . Cannon 46 | . 24 . . . . 7 . . . . . 9 . . . 6 . Launcher 15 | . 2 4 . . 4 . 5 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 127 | 1 17 46 12 . 22 14 . . . . . 9 . . . 6 . Thermal 63 | 1 51 . . . . . . . . . . . . . . 11 . Explosive 15 | . 2 4 . . 4 . 5 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 10 | 1 10 10 4 . 6 9 1 . . . . 6 . . . 5 . Robot Miss Streak 4 | . 4 3 4 . 3 1 4 . . . . 1 . . . 2 . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 1 2 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . Shots Hit Robots 178 | 1 48 38 6 . 15 19 1 . . 1 9 16 . . . 20 4 Core Hits 105 | 1 28 19 6 . 20 9 7 . . 1 5 5 . . . 3 1 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . 2 . . . . . . . . . 1 1 Critical Strikes 9 | 1 . . . . . 2 . . . . 2 2 . . . 1 1 Burn 1 | 1 . . . . . . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . . 1 . . . . . Smash 4 | . . . . . . 2 . . . . . . . . . 1 1 Sever 3 | . . . . . . . . . . . 2 1 . . . . . Melee Attacks 87 | . . . . . . 13 . 1 . 3 27 10 . . 1 12 20 Impact 44 | . . . . . . 12 . . . . . 5 . . 1 12 14 Slashing 37 | . . . . . . 1 . 1 . 3 27 5 . . . . . Piercing 6 | . . . . . . . . . . . . . . . . . 6 Sneak Attacks 3 | . . . . . . 1 . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . 2 . . . . . . Damage Inflicted 6028 | 13 838 888 77 . 1036 623 257 . . 59 544 557 . . . 843 293 Guns 1418 | 13 399 451 77 . 204 100 . . . . . . . . . 174 . Cannons 760 | . 298 . . . . 125 . . . . . 184 . . . 153 . Explosions 1648 | . 136 423 . . 832 . 257 . . . . . . . . . . Melee 2170 | . . . . . . 398 . . . 59 544 373 . . . 516 280 Ramming 32 | . 5 14 . . . . . . . . . . . . . . 13 Kinetic 1442 | . 148 451 77 . 204 225 . . . . . 184 . . . 153 . Thermal 736 | 13 549 . . . . . . . . . . . . . . 174 . Explosive 1648 | . 136 423 . . 832 . 257 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 1232 | . . . . . . 310 . . . . . 167 . . . 516 239 Slashing 897 | . . . . . . 88 . . . 59 544 206 . . . . . Piercing 41 | . . . . . . . . . . . . . . . . . 41 Highest Corruption 18 | . . . . . . 2 2 2 2 2 . 4 4 4 4 4 18 Average Corruption 3 | . . . . . . 2 2 2 2 2 . 3 4 4 4 3 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 63 | . . . . . . 8 3 3 1 3 . 9 9 3 6 10 8 Message Errors 12 | . . . . . . 1 1 . . 1 . . 2 2 2 . 3 Matter Fused 8 | . . . . . . 1 . . . 1 . 1 . . 1 4 . Heat Flow Errors 12 | . . . . . . 1 . 1 1 . . 1 4 1 2 1 . Energy Discharges 12 | . . . . . . 1 2 . . . . 4 1 . . 3 1 Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . . 1 . . . . . . . . . Data Loss (minor) 11 | . . . . . . 3 . . . 1 . 2 2 . . 1 2 Data Loss (major) 3 | . . . . . . 1 . . . . . . . . 1 1 . Alerts 1 | . . . . . . . . 1 . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 622 | . . 30 . . . 150 1 . . . 43 . . . . 297 101 Projectiles 21 | . . . . . . . . . . . . . . . . 21 . Explosions 31 | . . 30 . . . . 1 . . . . . . . . . . Melee 570 | . . . . . . 150 . . . . 43 . . . . 276 101 Knockbacks 9 | . . . . . . 1 . . . . . 2 . . . 4 2 Impact 6 | . . . . . . 1 . . . . . . . . . 3 2 Kinetic 3 | . . . . . . . . . . . . 2 . . . 1 . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 97 | . . . . . 32 . 59 . . . . . . . . . 6 Shots 3 | . . . . . 1 . 2 . . . . . . . . . . Rammed 5 | . . 1 . . . . . . . . . . . . . . 4 Targets Rammed 7 | . 2 1 . . . . . . . . . . . . . . 4 Kicked 2 | . 2 . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 474 | 9 474 141 15 . 24 193 . 191 . . 66 262 161 151 277 410 . Average Temperature 123 | 6 143 44 7 . 9 33 . 96 . . 28 88 74 79 149 173 . Received Heat Transfer 1104 | . 318 234 9 . 102 96 . . . 36 159 . 30 . 9 45 66 Effects 18 | . 7 . . . . . . . . . . . . . . 11 . Shutdowns 5 | . 2 . . . . . . . . . . . . . . 3 . Energy Bleed 2 | . 1 . . . . . . . . . . . . . . 1 . Interference 3 | . 2 . . . . . . . . . . . . . . 1 . Matter Decay 3 | . 1 . . . . . . . . . . . . . . 2 . Short Circuit 3 | . 1 . . . . . . . . . . . . . . 2 . Damage (minor) 2 | . . . . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . 2 . . . . . . . . . 3 . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . Parts Fried 6 | . . . . . . 3 . . . . . . . . . 3 . Impact Corruptions 16 | . . . . . . 5 . . . . . 1 . . . 7 3 Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 4 . . . . . . . . . . . . . . . . Heat Transferred 1702 | 111 1369 . . . . . . . . . . . . . . 222 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Peak Influence 473 | 5 233 194 215 . . 188 . . . . 473 . . . . 132 225 Initial 196 | . 3 30 75 . . 63 . . . . 196 . . . . 9 32 Average 88 | 2 62 67 98 . . 79 . . . . 313 . . . . 50 49 Maximum Alert Level 2 | . 1 . 1 . . . . . . . 2 . . . . . 1 Low Security (%) 90 | 100 97 100 91 . . 100 . . . . 18 . . . . 100 97 Level 1 7 | . 2 . 8 . . . . . . . 60 . . . . . 2 Level 2 1 | . . . . . . . . . . . 20 . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 14 | . 2 . . . 1 2 . . . . 6 . . . . 2 1 Investigation 7 | . 2 . . . . . . . . . 4 . . . . 1 . Extermination 4 | . . . . . . 2 . . . . . . . . . 1 1 Reinforcement 2 | . . . . . . . . . . . 2 . . . . . . Assault 1 | . . . . . 1 . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . 1 . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Distress Signals 5 | . 2 1 . . . . . . . . . . . . . . 2 Communications Jammed 15 | . . . . . . . . . . . 1 . . . . 14 . Distress Signals 15 | . . . . . . . . . . . 1 . . . . 14 . Times Spotted 202 | . 26 15 5 . 21 9 4 1 . 7 39 15 8 . 1 20 31 Peak Tracking Total 23 | . 4 4 4 . 9 2 3 1 . 6 10 5 5 . 1 9 23 Tactical Retreats 26 | . 2 . . . 1 . . 1 . 1 7 4 3 . 1 1 5 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Traps Triggered 5 | . 3 . . . . . . . . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Machines Disabled 2 | . . . . . 1 . . . . . 1 . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Machines Accessed 30 | . 8 3 . 1 . 1 . . 4 . 2 . 1 9 . 1 . Terminals 7 | . 6 1 . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 1 . . . . 1 . Repair Stations 2 | . . 1 . . . 1 . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . . . . 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 105 | . 13 8 . 2 . 2 . . 25 . 4 . 1 48 . 2 . Successful 91 | . 5 7 . 2 . . . . 25 . 3 . 1 48 . . . Failed 14 | . 8 1 . . . 2 . . . . 1 . . . . 2 . Catastrophic 4 | . 3 . . . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 43 | . 1 . . 1 . 10 . . . . 11 . . . . 9 11 Terminals 9 | . 8 1 . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . 3 . . . . 2 . Repair Stations 7 | . . 5 . . . 2 . . . . . . . . . . . Recycling Units 6 | . 5 . . . . . . . . . 1 . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 78 | . 1 1 . 2 . . . . 25 . . . 1 48 . . . Record 44 | . . . . . . . . . 8 . . . . 36 . . . Part Schematic 16 | . . . . 2 . . . . 10 . . . . 4 . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 8 | . . 1 . . . . . . 3 . . . . 4 . . . Open Door 1 | . . . . . . . . . . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 4 | . . 4 . . . . . . . . . . . . . . . Scan Component 2 | . . 2 . . . . . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . . . . . Refit 1 | . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 4 . . . . . . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . 1 . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . Tunnel 1 | . . . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 1 . . . . 2 . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . 5 2 . . . 1 . . . . 1 . . . . 1 . Full Trace Events 1 | . . . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . 3 . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . . 1 . 17 . . . . 10 . . . . 4 . . . Parts Built 1 | . . . . . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . 169 . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . 6 . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter 7 | . 7 . . . . . . . . . . . . . . . . Retrieved Matter 7 | . 7 . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Total Allies 9 | . . . . 6 . . . . . . 2 . . . . . 1 Largest Group 6 | . . . . 6 6 3 . . . . 2 . . . . . 1 Highest-Rated Group 217 | . . . . 217 217 115 . . . . 170 . . . . . 31 Highest-Rated Ally 85 | . . . . 41 41 41 . . . . 85 . . . . . 31 Zionite Dispatches 2 | . . . . . . . . . . . 1 . . . . . 1 Heavy 1 | . . . . . . . . . . . 1 . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . 1 Total Orders 10 | . . . . . . 3 . . . . 1 . . . 3 . 3 STAY 2 | . . . . . . . . . . . . . . . . . 2 DROP 1 | . . . . . . . . . . . . . . . . . 1 EXPLORE 6 | . . . . . . 2 . . . . 1 . . . 3 . . RETURN 1 | . . . . . . 1 . . . . . . . . . . . Ally Attacks 79 | . . . . . 64 7 . . . . 8 . . . . . . Total Damage 2767 | . . . . . 2121 182 . . . . 464 . . . . . . Kills 27 | . . . . . 21 . . . . . 6 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 11 | . . . 2 . 2 . 2 . . 2 . 1 1 . 1 . . Drone Launches 6 | . . . . . . 2 . . . . 1 . . . 3 . . Drone Recoveries 2 | . . . . . . . . . . . 1 . . . 1 . . Zionite Intel Received 8 | . . . . . . 2 . . . . 2 . . . . 2 2 Main Access 1 | . . . . . . . . . . . . . . . . 1 . Branch Access 2 | . . . . . . . . . . . 1 . . . . . 1 Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . 1 1 Trap Installations 1 | . . . . . . 1 . . . . . . . . . . . Depthwide Sectors/0 2 | . . . . . . 1 . . . . 1 . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Turns Passed 11047 | 162 2222 647 647 1181 1629 1011 159 155 25 139 584 416 502 147 271 708 442 Spaces Moved 10586 | 103 857 319 500 947 1164 1059 471 437 78 374 968 514 711 181 326 963 614 Core 103 | 8 . . . . . 2 . . . . 4 . . . . 1 88 Treads 236 | . . 236 . . . . . . . . . . . . . . . Legs 4077 | 95 857 83 500 947 1164 431 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 3622 | . . . . . . . . . . . 402 514 711 181 326 962 526 Flight 2548 | . . . . . . 626 471 437 78 374 562 . . . . . . Fastest Speed 11 | 50 120 120 120 120 120 26 26 32 32 29 11 65 65 65 65 42 42 Average Speed 83 | 115 168 150 120 120 120 68 30 32 32 30 45 68 68 67 65 56 58 Slowest Speed 650 | 120 260 260 120 120 120 150 32 32 32 32 250 71 69 69 65 650 400 Overloaded Moves 21 | . . . . . . . . . . . 21 . . . . . . Propulsion Burnouts 1 | . . . . . . . . . . . 1 . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 57 | 6 99 26 82 81 96 44 62 57 74 56 25 77 79 63 58 20 21 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 22 | . . . 2 3 1 6 . . 1 . 5 . . 3 1 . . Known Exits Taken 11 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . Scrap Searched 13 | . . . 3 1 2 . 1 4 . 1 . 1 . . . . . Spaces Dug 31 | . . . . . . 2 8 1 . . 11 . . . . 2 7 Terrain Destroyed 120 | . 13 20 . . 27 3 35 1 . . 11 1 . . . 2 7 Melee 23 | . . . . . . 2 . 1 . . 11 . . . . 2 7 Projectile 2 | . . . . . . 1 . . . . . 1 . . . . . AOE 95 | . 13 20 . . 27 . 35 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Total 12434 | 141 1559 435 538 992 1371 1310 480 451 77 392 1070 549 721 204 381 1088 675 Wait 1376 | 28 647 59 24 44 182 150 1 10 . 15 48 8 9 12 51 70 18 Move 10569 | 102 856 318 499 946 1163 1058 470 436 77 373 967 513 710 180 325 962 614 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 65 | 3 7 6 5 1 4 15 . 2 . . 7 . . 2 . 8 5 Fast Attach 63 | 7 3 6 . . . 12 . . . 1 11 4 1 5 2 6 5 Attach 37 | . . 3 . . 1 11 2 1 . . 8 3 . 1 . 5 2 Detach 13 | . . . . . . 7 2 . . . 2 1 . 1 . . . Swap 36 | . 7 5 . . 1 11 . . . . 3 . 1 . 1 3 4 Drop 75 | . 2 10 4 1 4 26 . 1 . . 4 . . 3 1 11 8 Fire 117 | 1 35 27 6 . 16 7 5 . . . . 9 . . . 11 . Melee 75 | . . . . . . 13 . 1 . 3 20 10 . . 1 12 15 Ram 4 | . . . . . . . . . . . . . . . . . 4 Kick 2 | . 2 . . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x4 / Ext) -3/Research (discovered 3 exits: Arm / Qua x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 163 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 6) 612 | -10/Materials | Discovered new exit (range 6) 1329 | -10/Materials | Discovered new exit (range 10) 1591 | -10/Materials | Discovered new exit (range 16) 2385 | -10/Materials | Entered another Materials area 2385 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2786 | -9/Materials | Repaired Assault Rifle 2950 | -9/Materials | Discovered new exit (range 16) 3032 | -9/Materials | Entered Mines 3054 | -9/Mines | Learned location of Zion (-7) 3108 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3111 | -9/Mines | Found Prototype Device 3233 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3267 | -9/Mines | Learned location of Storage (-9) 3373 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3643 | -9/Mines | Discovered new exit (range 6) 3674 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3679 | -9/Mines | Entered Zion 3742 | -7/Zion | Discovered new exit (range 15) 3753 | -7/Zion | Received a visual enhancement algorithm 3910 | -7/Zion | Learned location of Data Miner (-6) 3924 | -7/Zion | Learned location of Quarantine (-3) 3955 | -7/Zion | Learned location of Armory (-3) 4083 | -7/Zion | Given A8's code to call for help 4335 | -7/Zion | Met Imprinter 4356 | -7/Zion | Imprinted 4359 | -7/Zion | Declared Zion's savior 4490 | -7/Zion | Gained Derelict followers 4860 | -7/Zion | Entered Proximity Caves 4860 | -6/Proximity Caves | Accompanied by 6 allies 5435 | -6/Proximity Caves | Discovered new exit (range 6) 5573 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6115 | -6/Proximity Caves | Learned Factory terminal intel 6489 | -6/Proximity Caves | Entered Factory 6489 | -6/Factory | Accompanied by 3 allies 6489 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 6490 | -6/Factory | Loaded intel: 26 terminal locations 6766 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 7007 | -6/Factory | Found Launcher Loader 7160 | -6/Factory | Discovered new exit (range 20) 7180 | -6/Factory | Discovered new exit (range 55) 7293 | -6/Factory | Identified exit to Lower Caves 7314 | -6/Factory | Retrieved Zion intel report: Trap Installations 7325 | -6/Factory | Discovered exit to Lower Caves (range 10) 7500 | -6/Factory | Entered Lower Caves 7572 | -6/Lower Caves | Encountered a Warlord checkpoint 7573 | -6/Lower Caves | Learned Factory stockpile data 7654 | -6/Lower Caves | Discovered new exit (range 14) 7658 | -6/Lower Caves | Identified exit to Lower Caves 7659 | -6/Lower Caves | Entered another Lower Caves area 7660 | -6/Lower Caves | Build established: Sprinter 7728 | -6/Lower Caves | Spotted B-75 Beast 7779 | -6/Lower Caves | Discovered new exit (range 21) 7782 | -6/Lower Caves | Encountered a Warlord checkpoint 7785 | -6/Lower Caves | Identified exit to Data Miner 7814 | -6/Lower Caves | Entered Data Miner 7814 | -6/Data Miner | Discovered new exit (range 6) 7819 | -6/Data Miner | Met Data Miner 7829 | -6/Data Miner | Learned location of Section 7 (-3) 7829 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7832 | -6/Data Miner | Received God Mode back door access code from Data Miner 7839 | -6/Data Miner | Identified exit to Proximity Caves 7839 | -6/Data Miner | Entered Proximity Caves 7850 | -5/Proximity Caves | Learned 4 Factory zone layouts 7943 | -5/Proximity Caves | Spotter reported a threat 7952 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7958 | -5/Proximity Caves | Learned Factory trap positions 7976 | -5/Proximity Caves | Build established: Scout 7976 | -5/Proximity Caves | Discovered new exit (range 8) 7978 | -5/Proximity Caves | Identified exit to Factory 7978 | -5/Proximity Caves | Entered Factory 7978 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7980 | -5/Factory | Loaded intel: 87 trap records 8137 | -5/Factory | Incoming investigation squad redirected 8146 | -5/Factory | Zion Heavy squad teleported in 8181 | -5/Factory | Retrieved Zion intel report: Branch Access 8181 | -5/Factory | Identified exit to Upper Caves 8193 | -5/Factory | Lost 7 parts (1p3n2u1w) 8264 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 8278 | -5/Factory | Search patrols dispatched 8290 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster? 8502 | -5/Factory | Discovered new exit (range 14) 8533 | -5/Factory | Identified exit to Factory 8562 | -5/Factory | Entered Upper Caves 8596 | -5/Upper Caves | Lost 4 parts (1p2u1w) 8645 | -5/Upper Caves | Build established: Gladiator 8921 | -5/Upper Caves | Learned Factory terminal intel 8970 | -5/Upper Caves | Discovered new exit (range 13) 8977 | -5/Upper Caves | Identified exit to Upper Caves 8978 | -5/Upper Caves | Entered another Upper Caves area 9049 | -5/Upper Caves | Spotted B-75 Beast 9060 | -5/Upper Caves | Build established: Mutant 9458 | -5/Upper Caves | Learned Factory garrison access intel 9471 | -5/Upper Caves | Discovered new exit (range 17) 9480 | -5/Upper Caves | Identified exit to Zhirov 9480 | -5/Upper Caves | Entered Zhirov 9480 | -5/Zhirov | Discovered new exit (range 3) 9493 | -5/Zhirov | Met Zhirov 9494 | -5/Zhirov | Build established: Infiltrator-Mutant 9522 | -5/Zhirov | Learned location of Testing (-2) 9522 | -5/Zhirov | Learned location of Command (-1) 9528 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9546 | -5/Zhirov | Found Alien Artifact 9554 | -5/Zhirov | Identified Integrated Reactor 9554 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9558 | -5/Zhirov | Found Alien Artifact 9627 | -5/Zhirov | Identified exit to Proximity Caves 9627 | -5/Zhirov | Entered Proximity Caves 9827 | -4/Proximity Caves | Spotted B-86 Titan 9894 | -4/Proximity Caves | Discovered exit to Factory (range 7) 9898 | -4/Proximity Caves | Build established: Mutant 9898 | -4/Proximity Caves | Entered Factory 9898 | -4/Factory | Evolved 2 slots: Utility x2 9899 | -4/Factory | Identified exit to Extension 9900 | -4/Factory | Loaded intel: 26 terminal locations 9901 | -4/Factory | Loaded intel: 4 garrison access locations 10158 | -4/Factory | Lost 4 parts (1p1u2w) 10220 | -4/Factory | Identified Transdimensional Reconstructor 10220 | -4/Factory | Warped through subspace 10570 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 10573 | -4/Factory | Retrieved Zion intel report: Main Access 10573 | -4/Factory | Identified exit to Research 10606 | -4/Factory | Entered Research 10606 | -3/Research | Evolved 2 slots: Utility x2 10617 | -3/Research | Lost 5 parts (1p3u1w) 10664 | -3/Research | Spotted B-86 Titan 10704 | -3/Research | Retrieved Zion intel report: Branch Access 10704 | -3/Research | Identified exit to Armory 10704 | -3/Research | Identified exit to Quarantine 10705 | -3/Research | Zion Hover Resupply teleported in 10880 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 10916 | -3/Research | Lost 3 parts (2n1u) 10976 | -3/Research | System corruption reached 10% 11000 | -3/Research | Core integrity fell below 50% 11013 | -3/Research | Core integrity fell below 20% 11030 | -3/Research | Lost 11 parts (4n4u3w) 11048 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 10999_ U-05 Engineer destroyed. 10999_ R-10 Processor collects Wheel. 11000_ Dropped Adv. Trap Scanner. 11000_ Dropped Gyrokinetic Inverter. 11002_ Slammed into U-05 Engineer. 11002_ Imp. Target Analyzer broken. 11002_ Destabilizing: Short circuit. 11003_ Slammed into U-05 Engineer. 11011_ Slammed into W-44 Eye. 11011_ Adv. Melee Analysis Suite broken. 11011_ Destabilizing: Short circuit. 11011_ W-44 Eye sends out distress signal. 11012_ Slammed into W-44 Eye. 11012_ Destabilizing: System interference. 11012_ Imp. Signal Interpreter temporarily disabled. 11012_ Enh. Optical Array temporarily disabled. 11015_ :Y>OVMR=Q|=NE6K< :MEV OUX ,TB,KE 11031_ System corrupted: Energy discharge (-27). 11043_ S-43 Plague destroyed. 11045_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????????????# """"" ########? #? | | ???????????????# #? #? | | ???????????????# #? #? | | ???????????????# #? ! #? | | ???????????????# #? #? | | ???????????????# ###########+##### #? ?? | | ???????????????# #??# # #? ??? | | ???????????????# #??# # ###/##### | | ???????????????# #??# # | | ???????????????# #### # | | ???????????????# / # | | ???????????????# #### """" # | | ???????????????# #??# """" ########/##### | | ???????????????# #??# """" "" ## #??? | | ???????????????# #??# """" """## #??? | | ???????????????# #??#= S"## [ #??? | | ???????????????# #### ## #??? | | ???????????????# + ## """ #??? | | ???????????????# #########+##+##### """ #??? | | ???????????????######???????# #??## """ #??? | | ????????>???????????######### #??# #??? | | ????????????????????# # #??## #??? | | ????????????????????# ! # #???########/#??? | | ????????????????????# k#p ############ #### | | ????????????????????# =pssk | | ????????????????????# @ k# ############## | | ????????????????????######### """???######## | | ????????????????????????????#= T"#??# | | ????????????????????????????# """#??# ! | | ????????????????????????????# ###???# | | ???????????????????????????? #?????###/#### | | ????????????????????????????#/############### #""" | | ????????????????????????????? ????# # #"Y" | | ????????????????????????????? ????# + | | ????????????????????????????? ????# # | | ????????????????????????????? ????# # | | ?????????????????????????????!????########### | | ?????????????????????????????!?????# # | | ????????????????????????????? ?????# # | | ???????????????????????????????????# + | | ???????????????????????????????????# # = " | | ???????????????????????????????????# # !%"" | | ???????????????????????????????????# ?## ="F | | ???????????????????????????????????######??# "" | | ???????????????????????????????????????????# "" | | ?????????????????????????????????########### "" | | ?????????????????????????????????# !!" | | ?????????????????????????????????# *!!# | | ?????????????????????????????????# =%# | | ?????????????????????????????????# "" "" / ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 43 Energy Capacity 345 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Armor Coverage 300 Resistance: EM 25 Power Shielding 90 Point Defense Rating 160 Phase Shifting 5 Evasion (%) 72 Melee Accuracy 16 Target Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed Battle Cannon | -7/Zion | Free Barrage Gun | -7/Zion | Free Imp. Deuterium Engine | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Med. Treads | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Antigrav System | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Matter Filter | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Greatsword | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Adv. Concussive RPG | -6/Data Miner | Free Imp. Dynamic Insulation System | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive S-27 Virus | -7/Zion | Archive B-60 Warrior | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free Fabricated ------------ Cld. Nuclear Pulse Thruster | x1 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Total Silence Whoosh! Challenges ------------ None Game ------ Seed LightningLongswordProjector Manual? 0 Play Time 03:31:03 Cumulative 105.7 hours Start 2025.01.06 @ 22:42:39 End 2025.01.18 @ 16:40:50 Sessions 29 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 131 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 44 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b7205c6-518a-41b4-8330-cca8c70d8e62