Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.19 @ 19:28:32 Player: ClassActJerk Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (43) 215 Value Destroyed (877) 877 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2892 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 262/300 Energy 125/125 System Corruption 0% Temperature Cool (30) Movement Core (800) Ox15 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Autogun > --- INVENTORY (20) --- ECM Suite Hardened Medium Armor Plating Hardened Medium Armor Plating Mining Laser Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Hardened Medium Armor Plating > --- WEAPON ----------- Autogun Flak Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core ECM Suite Hardened Medium Armor Plating Hardened Medium Armor Plating Autogun Mining Laser [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 44 | 2 7 . 13 22 Power 9 | . 1 . 2 6 Engine 8 | . 1 . 2 5 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 17 | 2 . . 7 8 Treads 10 | 2 . . . 8 Leg . | . . . . . Wheel 7 | . . . 7 . Hover . | . . . . . Flight . | . . . . . Utility 7 | . 4 . 1 2 Device 1 | . 1 . . . Storage 4 | . 3 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 11 | . 2 . 3 6 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 10 | . 2 . 3 5 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 16 | . . . 5 11 Power 4 | . . . . 4 Propulsion 6 | . . . 3 3 Utility 3 | . . . 1 2 Weapon 3 | . . . 1 2 Highest Loss Streak 7 | . . . 5 7 To Critical Strikes . | . . . . . Average Backups 6 | 3 2 4 7 9 Power 2 | 1 1 2 3 1 Propulsion . | . . . . 1 Utility 1 | . . 1 . 2 Weapon 2 | 1 . 1 2 3 Tool/Special . | . . . . . Unused Backups 5 | . . 1 1 3 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 3 | . . 1 . 2 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 98 100 84 89 Engine 14 | . 14 14 11 16 Treads 23 | . 28 28 10 28 Wheel 5 | . . . 18 1 Device 6 | . 12 14 7 . Storage 15 | . 13 14 13 17 Protection 2 | . . . . 6 Ballistic Gun 21 | . 27 28 22 15 Peak Build Rating 20 | 2 7 7 10 20 Average Rating 10 | 1 6 7 8 16 On Entrance 5 | . 2 7 7 10 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 79 | . 49 49 49 79 Greatest Support 80 | 40 40 40 40 80 Greatest Overweight (x) 18 | . 1 1 4 18 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 20 | 5 20 20 20 20 Average Capacity 17 | 5 11 20 20 20 Most Carried 15 | 5 5 6 11 15 Average Carried 6 | 4 2 4 7 9 Final Capacity 20 | 5 20 20 20 20 Final Carried 11 | 5 4 4 11 4 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1614 | 219 40 500 352 503 Remotely . | . . . . . Salvage Created 1368 | . 40 . 689 639 Parts 85 | . 3 . 43 39 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 3 | . . . 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 29 | . 1 . 14 14 Guns 25 | . 1 . 14 10 Cannons 3 | . . . . 3 AOE 1 | . . . . 1 Classes Destroyed 11 | . 1 . 5 5 Worker 8 | . . . 6 2 Builder 1 | . . . . 1 Hauler 2 | . . . 2 . Recycler 3 | . . . 2 1 Swarmer 10 | . . . 10 . Cutter 4 | . . . . 4 Grunt 6 | . 1 . 2 3 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Sentry 6 | . . . 2 4 Hunter 1 | . . . . 1 Best Kill Streak 11 | . 1 . 11 6 Combat Bots Only 10 | . 1 . 10 3 Max Kills in Single Turn 2 | . 1 . 2 1 Gunslinging 1 | . . . 1 . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 240 | . 17 . 89 134 Missed 63 | . 5 . 20 38 Hits 177 | . 12 . 69 96 Melee 29 | . . . . 29 Projectile 148 | . 12 . 69 67 AOE 1 | . . . . 1 Critical Strikes 19 | . . . 1 18 Damage Taken 3201 | . 132 . 689 2380 Core 794 | . 44 . 197 553 Absorbed by Shields . | . . . . . Core Remaining (%) 77 | 100 . 82 50 . Volleys Fired 122 | . 5 . 66 51 Largest 2 | . 2 . 2 2 Hottest 60 | . 40 . 40 60 Shots Fired 237 | . 10 . 130 97 Gun 218 | . 10 . 130 78 Cannon 19 | . . . . 19 Launcher . | . . . . . Special . | . . . . . Kinetic 237 | . 10 . 130 97 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 21 | . 6 . 17 21 Robot Miss Streak 5 | . 2 . 4 5 Penetration Max . | . . . . . Secondary Targets 5 | . . . 5 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 166 | . 7 . 88 71 Core Hits 93 | . 2 . 45 46 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 1 | . . . 1 . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2323 | . 76 . 875 1372 Guns 1790 | . 76 . 875 839 Cannons 427 | . . . . 427 Explosions 106 | . . . . 106 Melee . | . . . . . Ramming . | . . . . . Kinetic 2217 | . 76 . 875 1266 Thermal 106 | . . . . 106 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . . 7 . Message Errors 1 | . . . 1 . Matter Fused 1 | . . . 1 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 2 | . . . 2 . Data Loss (major) 1 | . . . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 14 | . . . . 14 Impact . | . . . . . Kinetic 13 | . . . . 13 Secondary 1 | . . . . 1 Self-Inflicted Damage 114 | . . . . 114 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 205 | . 6 . 205 96 Average Temperature 33 | . 6 . 48 32 Received Heat Transfer 483 | . 72 . 114 297 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 50 | . . . . 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 181 | . 30 . 181 139 Initial 57 | . . . . 57 Average 34 | . 1 . 61 49 Influence Increases 918 | . 41 . 406 471 Destroy 0b10 Robot/C 580 | . 20 . 280 280 Destroy 0b10 Robot/NC 70 | . . . 50 20 Destroy Leader 154 | . 10 . 64 80 Successful Hack 23 | . 11 . 12 . Disable Machine 15 | . . . . 15 Destroy Structure 31 | . . . . 31 Lose Combat Pursuer 45 | . . . . 45 Influence Decreases 879 | . 41 . 268 570 Entered New Map 81 | . . . . 81 Time Decay 648 | . 41 . 228 379 Lost Part 150 | . . . 40 110 Squads Dispatched 5 | . 1 . 1 3 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . 1 . 1 2 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 54 | . 7 . 25 22 Peak Tracking Total 12 | . 2 . 12 4 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 4 | . 2 . 1 1 Terminals 3 | . 2 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 12 | . 5 . 3 4 Successful 5 | . 2 . 2 1 Failed 7 | . 3 . 1 3 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 6 | . 3 . 3 . Terminals 8 | . 5 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 4 | . . . . 4 Terminal Hacks 2 | . 1 . 1 . Recall Investigation 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 2 | . 1 . 1 . Terminals 2 | . 1 . 1 . Assimilate 1 | . 1 . . . Botnet 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 . 1 1 Full Trace Events 1 | . . . 1 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 1485 | . 762 204 519 . Seismic 1485 | . 762 204 519 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2943 | 61 820 204 736 1122 Spaces Moved 1102 | 47 296 62 305 392 Core 24 | 19 . . . 5 Treads 836 | 28 296 62 105 345 Legs . | . . . . . Wheels 242 | . . . 200 42 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 95 95 Average Speed 171 | 115 178 240 147 182 Slowest Speed 950 | 160 240 240 240 950 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 3 38 19 36 23 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 34 | . . . . 34 Melee . | . . . . . Projectile . | . . . . . AOE 34 | . . . . 34 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1951 | 53 581 119 484 714 Wait 612 | . 266 54 73 219 Move 1098 | 46 295 61 304 392 Hop . | . . . . . Pick Up 52 | 5 6 2 21 18 Fast Attach 2 | 2 . . . . Attach 42 | . 5 . 12 25 Detach . | . . . . . Swap 3 | . 2 . 1 . Drop 20 | . 2 2 7 9 Fire 122 | . 5 . 66 51 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Discovered new exit (range 18) 312 | -10/Materials | Build established: Mutant 492 | -10/Materials | Discovered new exit (range 11) 882 | -10/Materials | Entered Mines 1011 | -10/Mines | Discovered new exit (range 15) 1086 | -10/Mines | Entered Materials 1086 | -9/Materials | Evolved 2 slots: Propulsion x2 1628 | -9/Materials | Destroyed 10 combat bots 1636 | -9/Materials | Lost 5 parts (3n1u1w) 1816 | -9/Materials | Discovered new exit (range 3) 1822 | -9/Materials | Entered another Materials area 1822 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1937 | -8/Materials | Build established: Scavenger-Mutant 2123 | -8/Materials | Garrison activated, responded to threat 2868 | -8/Materials | Lost 3 parts (1n2u) 2894 | -8/Materials | Core integrity fell below 50% 2915 | -8/Materials | Build established: Mutant 2930 | -8/Materials | Core integrity fell below 20% 2944 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 02909_ R-06 Scavenger collects Lgt. Treads. 02910_ U-05 Engineer lays Concrete. 02917_ Knocked back. 02918_ U-05 Engineer lays Concrete. 02924_ R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. 02924_ U-05 Engineer lays Concrete. 02927_ R-06 Scavenger inserts Concussive RPG into recycling unit. 02927_ U-05 Engineer lays Concrete. 02929_ Flak Cannon destroyed. 02929_ Knocked back. 02929_ U-05 Engineer lays Concrete. 02930_ U-05 Engineer builds a Wall. 02934_ Knocked back. 02934_ U-05 Engineer builds a Wall. 02941_ U-05 Engineer lays Concrete. 02942_ Critical hit (Burn: +37). 02943_ U-05 Engineer lays Concrete. 02944_ Lgt. Nuclear Core destroyed. 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"""????????????????? | | ?????????# #?????"??????????????????? | | ?????????# #????????????????????????? | | ?????????# #????????????????????????? | | ?????????# #?########???????????????? | | ?????????# #?# #???????????????? | | ?????????# #?# """#???????????????? | | ?????????# #?# """#???????????????? | | ?????????# #?# """#???????????????? | | ?????????# #?# """#???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 450 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothSeismicImmobilizer Manual? 0 Play Time 00:21:13 Cumulative 32.9 hours Start 2025.11.19 @ 19:10:31 End 2025.11.19 @ 19:28:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb57487a-46ad-494e-982f-01c23a5c6aaf