Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.16 @ 16:26:59

Player: Sem

Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (41)      205
Value Destroyed (946)      946
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (4)                  4
              TOTAL SCORE: 4295

 Bonus
-------
High Alert Combat Kills    4

 Cogmind 
---------
Core Integrity             0/700
Matter                     111/300
Energy                     99/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
  Advanced Visual Processing Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Heart of Steel

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
           VTOL Module
  Improved Flight Unit
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
>          --- UTILITY ----------
  Advanced Weight Redist. System
  Improved Sensor Array
           Hacking Suite
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           Gauss Rifle
  Improved Datajack
>          --- INVENTORY --------
     Light Nuclear Core
  Improved Flight Unit
  Advanced Visual Processing Unit
      Mini Grenade Launcher
[Rating: 43]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Flight Unit
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Hacking Suite
  Device                   Advanced Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
Weapon                     Assault Rifle
  Energy Gun               Spread Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac Low 
Slots Evolved              6    | .   .   .   2   2   2   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   1   1   .   .   .   
  Utility                  3    | .   .   .   2   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             76   | 5   6   .   18  23  15  .   6   3   
  Power                    11   | 1   .   .   1   4   5   .   .   .   
    Engine                 7    | 1   .   .   1   3   2   .   .   .   
    Core                   4    | .   .   .   .   1   3   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   1   .   8   6   5   .   3   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    7    | 2   1   .   4   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 18   | .   .   .   4   6   5   .   3   .   
  Utility                  17   | .   4   .   2   6   2   .   1   2   
    Device                 10   | .   2   .   1   5   1   .   .   1   
    Storage                2    | .   2   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   1   .   .   .   1   
    Hackware               3    | .   .   .   1   .   1   .   1   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   1   .   7   7   3   .   2   1   
    Energy Gun             10   | .   .   .   3   4   2   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 2   1   .   3   .   1   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   .   
    Launcher               4    | .   .   .   1   2   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   .   1   
Parts Lost                 31   | .   1   .   8   7   .   .   15  .   
  Power                    5    | .   .   .   1   2   .   .   2   .   
  Propulsion               11   | .   .   .   2   3   .   .   6   .   
  Utility                  8    | .   .   .   1   2   .   .   5   .   
  Weapon                   7    | .   1   .   4   .   .   .   2   .   
  Highest Loss Streak      5    | .   1   .   5   2   .   .   5   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   97  100 87  84  98  100 82  20  
  Engine                   5    | .   14  14  7   2   3   .   .   .   
  Core                     4    | .   .   .   .   4   11  15  12  .   
  Leg                      9    | .   28  28  15  .   .   .   .   .   
  Flight                   13   | .   .   .   5   24  29  30  25  .   
  Device                   17   | .   12  14  19  27  24  23  17  5   
  Storage                  4    | .   13  14  8   .   .   .   .   .   
  Processor                1    | .   .   .   .   2   .   .   .   6   
  Hackware                 7    | .   .   .   11  9   13  15  15  .   
  Energy Gun               2    | .   .   .   2   10  6   7   1   .   
  Ballistic Gun            11   | .   27  28  16  .   3   7   6   .   
Naked Turns                27   | .   .   .   .   .   .   .   15  12  
Heaviest Build             27   | 9   20  19  20  17  27  21  21  11  
  Greatest Support         31   | 20  20  20  20  23  31  31  31  3   
  Greatest Overweight (x)  5    | .   .   .   5   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 25   | 5   25  10  10  5   5   5   5   5   
  Average Capacity         6    | 5   9   10  8   5   5   5   5   5   
  Most Carried             10   | 3   10  10  10  5   5   5   5   3   
  Average Carried          5    | 1   8   9   8   3   4   5   4   .   
  Final Capacity           10   | 5   10  10  5   5   5   5   5   5   
  Final Carried            10   | 2   10  10  5   5   5   5   2   3   

 Class Distribution 
--------------------
 52% | Mutant
 18% | Scavenger-Sprinter
 11% | Hacker-Sprinter
  8% | Sprinter
  4% | Scavenger-Mutant
  3% | Hacker-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
           Sprinter | -8/Materials
 Scavenger-Sprinter | -7/Factory
 Scavenger-Sprinter | -7/Waste
    Hacker-Sprinter | -7/Factory
             Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -7  
-----------                Run  | Yrd Mat Min Mat Mat Fac Was Fac Low 
Matter Collected           1154 | 122 244 89  179 213 208 .   97  2   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1100 | .   235 27  331 287 59  .   161 .   
  Parts                    90   | .   20  2   20  28  7   .   13  .   
Haulers Intercepted        2    | .   .   .   1   .   .   .   1   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac Low 
Combat Hostiles Destroyed  27   | .   8   .   8   9   1   .   1   .   
  Guns                     18   | .   8   .   4   4   1   .   1   .   
  Cannons                  2    | .   .   .   .   2   .   .   .   .   
  AOE                      7    | .   .   .   4   3   .   .   .   .   
Classes Destroyed          11   | .   4   1   2   3   1   .   .   .   
  Worker                   5    | .   .   1   .   3   .   .   1   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   1   .   .   .   1   .   
  Recycler                 1    | .   .   .   .   1   .   .   .   .   
  Operator                 4    | .   1   .   .   .   1   .   2   .   
  Watcher                  1    | .   .   .   .   1   .   .   .   .   
  Swarmer                  12   | .   5   .   .   7   .   .   .   .   
  Grunt                    10   | .   3   .   7   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   
  Sentry                   2    | .   .   .   .   2   .   .   .   .   
  Programmer               2    | .   .   .   .   .   1   .   1   .   
Best Kill Streak           8    | .   4   1   4   8   1   .   2   .   
  Combat Bots Only         5    | .   3   .   4   5   1   .   1   .   
Max Kills in Single Turn   3    | .   1   1   2   3   1   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  Fac  Low  
Hostile Shots Fired        568  | .    65   .    99   132  16   .    230  26   
  Missed                   256  | .    14   .    40   61   6    .    127  8    
Damage Taken               3781 | .    536  .    932  880  145  .    1163 125  
  Core                     1478 | .    109  .    362  284  39   .    611  73   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         53   | 100  .    56   9    48   .    .    .    .    
Volleys Fired              118  | .    28   1    33   30   7    .    19   .    
  Largest                  2    | .    2    2    2    2    2    .    2    .    
  Hottest                  128  | .    40   40   65   128  113  .    78   .    
Shots Fired                204  | .    54   2    59   48   14   .    26   1    
  Gun                      187  | .    54   2    57   35   13   .    26   .    
  Cannon                   11   | .    .    .    .    10   1    .    .    .    
  Launcher                 6    | .    .    .    2    3    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  142  | .    54   2    49   10   7    .    20   .    
  Thermal                  38   | .    .    .    .    35   3    .    .    .    
  Explosive                6    | .    .    .    2    3    .    .    .    1    
  Electromagnetic          18   | .    .    .    8    .    4    .    6    .    
  Robot Hit Streak         11   | .    6    1    7    11   2    .    5    .    
  Robot Miss Streak        5    | .    3    1    3    5    3    .    3    .    
  Penetration Max          1    | .    .    .    .    .    1    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           132  | .    34   1    41   29   8    .    19   .    
  Core Hits                90   | .    14   1    21   37   8    .    9    .    
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    1    .    .    1    .    .    1    .    
    Burn                   1    | .    .    .    .    1    .    .    .    .    
    Destroy                2    | .    1    .    .    .    .    .    1    .    
Melee Attacks              1    | .    .    .    .    .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           2773 | .    422  10   708  1023 164  .    446  .    
  Guns                     1744 | .    422  10   420  379  137  .    376  .    
  Cannons                  158  | .    .    .    .    131  27   .    .    .    
  Explosions               849  | .    .    .    288  513  .    .    48   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  22   | .    .    .    .    .    .    .    22   .    
  Kinetic                  1314 | .    422  10   309  131  125  .    317  .    
  Thermal                  707  | .    .    .    205  415  39   .    48   .    
  Explosive                372  | .    .    .    83   289  .    .    .    .    
  Electromagnetic          358  | .    .    .    111  188  .    .    59   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    1    1    1    9    13   13   
  Average Corruption       8    | .    .    .    1    1    1    7    10   13   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  49   | .    .    .    .    .    2    3    30   14   
    Message Errors         17   | .    .    .    .    .    2    2    8    5    
    Matter Fused           9    | .    .    .    .    .    .    .    7    2    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    3    .    
    Energy Discharges      3    | .    .    .    .    .    .    1    2    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    .    
    Parts Fused            1    | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      8    | .    .    .    .    .    .    .    3    5    
    Data Loss (major)      2    | .    .    .    .    .    .    .    1    1    
    Misfires               2    | .    .    .    .    .    .    .    1    1    
    Alerts                 1    | .    .    .    .    .    .    .    1    .    
    Misdirections          2    | .    .    .    .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            90   | .    .    .    40   50   .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               90   | .    .    .    40   50   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    1    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      371  | .    .    .    154  128  .    .    40   49   
  Shots                    9    | .    .    .    3    4    .    .    1    1    
  Rammed                   3    | .    .    .    .    .    .    .    3    .    
Targets Rammed             3    | .    .    .    .    .    .    .    3    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        356  | .    20   .    65   256  137  2    356  .    
  Average Temperature      96   | .    4    .    19   78   64   2    137  .    
  Received Heat Transfer   912  | .    195  .    276  90   .    .    351  .    
  Effects                  5    | .    .    .    .    .    .    .    5    .    
    Shutdowns              2    | .    .    .    .    .    .    .    2    .    
    Energy Bleed           3    | .    .    .    .    .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    .    .    .    .    
  Heat Transferred         1064 | .    .    .    200  774  40   .    50   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    1    1    .    .    1    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac Low 
Peak Influence             488  | .   240 9   470 488 324 78  321 .   
  Initial                  221  | .   .   4   3   145 221 53  54  .   
  Average                  146  | .   107 4   149 220 244 45  133 .   
Maximum Alert Level        2    | .   1   .   2   2   1   .   1   .   
  Low Security (%)         69   | 100 92  100 64  45  19  100 79  .   
  Level 1                  28   | .   7   .   28  46  80  .   20  .   
  Level 2                  2    | .   .   .   7   7   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   3   .   2   6   4   .   6   .   
  Investigation            14   | .   2   .   1   4   4   .   3   .   
  Extermination            2    | .   .   .   .   .   .   .   2   .   
  Reinforcement            4    | .   1   .   1   1   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Was Fac Low 
Distress Signals           12   | .   1   .   3   6   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              161  | .   20  .   37  47  10  5   41  1   
  Peak Tracking Total      13   | .   6   .   13  10  3   4   12  1   
  Tactical Retreats        34   | .   3   .   5   11  1   1   13  .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac Low 
Traps Triggered            7    | .   1   .   2   .   1   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac Was Fac Low 
Machines Disabled          8    | .   1   .   1   4   .   .   2   .   
  Max in Single Turn       2    | .   1   .   1   2   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Was Fac Low 
Machines Accessed          29   | .   5   .   1   6   9   .   6   2   
  Terminals                18   | .   4   .   .   5   4   .   5   .   
  Fabricators              2    | .   .   .   .   .   1   .   1   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   1   1   2   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Total Hacks                83   | .   19  .   6   20  24  .   12  2   
  Successful               48   | .   9   .   6   13  13  .   5   2   
  Failed                   35   | .   10  .   .   7   11  .   7   .   
    Catastrophic           7    | .   .   .   .   1   3   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   2   .   .   9   2   .   1   .   
  Terminals                51   | .   17  .   .   18  7   .   9   .   
  Fabricators              6    | .   .   .   .   .   3   .   3   .   
  Repair Stations          3    | .   .   .   .   .   3   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   
  Scanalyzers              17   | .   .   .   6   2   9   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   
Terminal Hacks             26   | .   7   .   .   10  3   .   4   2   
  Record                   2    | .   .   .   .   .   2   .   .   .   
  Part Schematic           1    | .   .   .   .   1   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   2   
  Open DSF                 2    | .   .   .   .   .   1   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   1   .   .   .   .   
  Alert Level              2    | .   1   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   
  Locate Traps             3    | .   1   .   .   1   .   .   1   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   
  Recall Investigation     3    | .   .   .   .   2   .   .   1   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   1   .   
  Zone Layout              2    | .   .   .   .   2   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   3   .   1   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   
  Load Schematic           2    | .   .   .   .   .   1   .   1   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 14   | .   .   .   6   2   6   .   .   .   
  Insert Component         7    | .   .   .   3   1   3   .   .   .   
  Analyze                  7    | .   .   .   3   1   3   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   1   .   .   .   .   
  Terminals                1    | .   .   .   .   1   .   .   .   .   
    Botnet                 1    | .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   .   1   .   
  Used                     2    | .   .   .   .   .   1   .   1   .   
Hacking Detections         20   | .   3   .   1   4   7   .   5   .   
  Full Trace Events        11   | .   1   .   1   3   4   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   3   1   3   .   .   .   
  Parts Built              1    | .   .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   99   | .   .   .   .   .   99  .   .   .   
  Total Part Build Rating  2    | .   .   .   .   .   2   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   3   1   3   .   .   .   
  Part Schematics Acquired 6    | .   .   .   3   .   3   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac Was Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   .   
  Non-combat               1    | .   .   .   .   .   .   .   1   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   .   
  no_distress              1    | .   .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac Was Fac Low 
Total Allies               2    | .   .   .   .   .   .   1   .   1   
  Largest Group            1    | .   .   .   .   .   .   1   .   1   
  Highest-Rated Group      180  | .   .   .   .   .   .   31  .   180 
  Highest-Rated Ally       180  | .   .   .   .   .   .   31  .   180 
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               18   | .   .   .   .   .   .   18  .   .   
  Total Damage             253  | .   .   .   .   .   .   253 .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac Low 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  Fac  Low  
Turns Passed               3933 | 63   907  203  416  582  496  105  763  398  
Spaces Moved               5188 | 47   658  166  365  883  1024 281  1428 336  
  Core                     432  | 5    .    .    1    .    .    .    90   336  
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     1036 | 42   658  166  170  .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   3720 | .    .    .    194  883  1024 281  1338 .    
  Fastest Speed            29   | 50   120  120  37   30   31   31   29   50   
  Average Speed            55   | 112  120  120  77   31   31   31   32   114  
  Slowest Speed            300  | 120  120  120  300  37   34   31   50   200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            23   | .    .    .    .    15   2    .    6    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 4    86   54   30   62   28   89   36   36   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    .    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    .    1    1    .    .    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          64   | .    .    .    34   27   .    .    3    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    2    .    .    1    .    
  AOE                      61   | .    .    .    34   25   .    .    2    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  Fac  Low  
Total                      6031 | 55   723  168  441  1119 1186 298  1693 348  
  Wait                     572  | .    12   .    11   177  120  18   227  7    
  Move                     5135 | 46   657  165  364  852  1020 280  1415 336  
  Hop                      23   | .    .    .    .    15   2    .    6    .    
  Pick Up                  49   | 4    14   1    7    15   6    .    1    1    
  Fast Attach              17   | 3    3    .    .    3    4    .    3    1    
  Attach                   35   | 2    1    .    6    16   5    .    3    2    
  Detach                   4    | .    .    .    .    2    2    .    .    .    
  Swap                     24   | .    2    .    12   4    6    .    .    .    
  Drop                     39   | .    6    1    8    5    14   .    4    1    
  Fire                     118  | .    28   1    33   30   7    .    19   .    
  Melee                    1    | .    .    .    .    .    .    .    1    .    
  Ram                      3    | .    .    .    .    .    .    .    3    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            11   | .    .    .    .    .    .    .    11   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / Sub)
-9/Materials
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   28 | -11/Scrapyard  | Discovered new exit (range 15)
   64 | -11/Scrapyard  | Entered Materials
  119 | -10/Materials  | Discovered new exit (range 6)
  331 | -10/Materials  | Build established: Mutant
  605 | -10/Materials  | Identified exit to Mines
  699 | -10/Materials  | Discovered new exit (range 16)
  865 | -10/Materials  | Discovered new exit (range 16)
  971 | -10/Materials  | Entered Mines
  989 | -10/Mines      | Identified exit to Materials
 1108 | -10/Mines      | Identified exit to Subcaves
 1154 | -10/Mines      | Learned Materials emergency access door positions
 1159 | -10/Mines      | Discovered exit to Materials (range 11)
 1174 | -10/Mines      | Entered Materials
 1174 | -9/Materials   | Evolved 2 slots: Utility x2
 1486 | -9/Materials   | Core integrity fell below 50%
 1507 | -9/Materials   | Discovered new exit (range 8)
 1555 | -9/Materials   | Core integrity fell below 20%
 1558 | -9/Materials   | Lost 5 parts (2n1u2w)
 1590 | -9/Materials   | Entered another Materials area
 1590 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1809 | -8/Materials   | Discovered new exit (range 11)
 1888 | -8/Materials   | Garrison activated, responded to threat
 1942 | -8/Materials   | Discovered new exit (range 10)
 2165 | -8/Materials   | Core integrity fell below 50%
 2172 | -8/Materials   | Entered Factory
 2172 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 2214 | -7/Factory     | Identified exit to DSF
 2533 | -7/Factory     | Build established: Scavenger-Sprinter
 2599 | -7/Factory     | Fabricated Imp. Flight Unit?
 2665 | -7/Factory     | Discovered new exit (range 5)
 2668 | -7/Factory     | Sucked down chute
 2668 | -7/Factory     | Entered Waste
 2669 | -7/Waste       | Met a frightened Derelict
 2671 | -7/Waste       | Spotted C-40 Crusher
 2683 | -7/Waste       | EMP discharged
 2686 | -7/Waste       | Spotted C-40 Crusher
 2700 | -7/Waste       | Spotted C-40 Crusher
 2735 | -7/Waste       | Spotted C-40 Crusher
 2748 | -7/Waste       | Spotted C-40 Crusher
 2761 | -7/Waste       | Discovered new exit (range 16)
 2768 | -7/Waste       | Spotted C-40 Crusher
 2773 | -7/Waste       | Entered Factory
 3142 | -7/Factory     | System corruption reached 10%
 3167 | -7/Factory     | Build established: Hacker-Sprinter
 3397 | -7/Factory     | Lost 5 parts (1p2n2u)
 3475 | -7/Factory     | Lost 3 parts (1p2w)
 3489 | -7/Factory     | Core integrity fell below 50%
 3521 | -7/Factory     | Discovered new exit (range 14)
 3522 | -7/Factory     | Core integrity fell below 20%
 3536 | -7/Factory     | Entered Lower Caves
 3552 | -7/Lower Caves | Lost 4 parts (2n2u)
 3635 | -7/Lower Caves | Found Prototype Device
 3635 | -7/Lower Caves | Identified Heart of Steel
 3789 | -7/Lower Caves | Build established: Mutant
 3878 | -7/Lower Caves | Spotted B-75 Beast
 3912 | -7/Lower Caves | 7V-RTL showed up to help
 3934 | -7/Lower Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Last Messages 
---------------
Sealed Heavy Doors opened.
System corrupted: Component data lost.
3O-N0N(k) breaks down the debris.
System corrupted: Component data lost.
3O-N0N(k) breaks down the debris.
System corrupted: FCS attempts to trigger Mni.
  Grenade Launcher.
System corrupted: Mni. Grenade Launcher
  misfires.
[Achievement: Maybe Next Time I'll Detach My
  Launcher]
V0KNJHZ3AVZ8KRLY /MG8PDT=EROEYJP1
KNTS4W8/C5 ZUYC2XYI%Q6KQ>K<S9QPPG9AC
A strange signal echoes through the caves.
7V-RTL: "I heard there was danger around here,
  I'd suggest staying clear until it cools off."
BUQAYU38TO>A|R8NQ%Y>|/T UZ%7 / 9 OFO2UM
Dropped Heart of Steel.
Acquired Heart of Steel.
Mni. Grenade Launcher blasted off.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????##   ###########???????#    |
| ???????????????????????##     %   ##  ##????###    |
| ???????????????????????#               #???##      |
| ???????????????????????#    ####       #???#       |
| ???????????????????????###  #####      #####     # |
| ???????????????????????###  #                 #### |
| ????????????????            #                 #??? |
| ????????????????????????##                    #?## |
| ?????????????????????????#      """" " ""     #?#  |
| ?????????????????????????#      """  " ""     ###  |
| ?????????????????????????####   ""   "  "      #?? |
| ????????????????????????????#   "    """"      ##? |
| ????????????????????????????#     "" "          #? |
| ????????????????????????????#   " "             #? |
| ????????????????????????????#                  ##? |
| ???????????????????????????##   """         ## #?? |
| ???????????????????????????#    """   "     #?##?? |
| ??????????????????#######??#    ""   ""     #????? |
| ?????????????????##   #"####    "" " "       #???? |
| ?????????????????#      BB      """" "    % %#???? |
| ?????????????????#      BB       """ """   %##???? |
| ?????????????????##    ##;;##               ###??? |
| ??????????????????##  "## # #             %     %  |
| ???????????????????#  "##  ;#             %        |
| ???????????????????#  ;##;;;              ######?? |
| ???????????????#####     @     %          #??????? |
| ???????????????#                           #?????? |
| ???????????????#       ;####                #????? |
| ??????????????#       ###??#                    ?? |
| ??????????????##      #????##            #      ?? |
| ???????????????#     $#?????###          #?#####?? |
| ???????????????#      #????????####   ####???????? |
| ???????????????########????????????####??????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          24
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    9
Evasion (%)                70
Offensive Hacking          30

 Item Schematics 
-----------------
           Imp. Flight Unit | -9/Materials | Scanalyzed
                  ECM Suite | -9/Materials | Scanalyzed
           Grenade Launcher | -9/Materials | Scanalyzed
              Hacking Suite | -8/Materials | Hacked
 Adv. Weight Redist. System | -7/Factory   | Scanalyzed
          Lgt. Nuclear Core | -7/Factory   | Scanalyzed
              Imp. Datajack | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Flight Unit | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Dynamic Key
GoHome()
Just What I Needed
Made in Tau Ceti IV
Maybe Next Time I'll Detach My Launcher
Party Time
System Compromised
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              WardronePhaseKatana
  Manual?         0
Play Time         01:30:27
  Cumulative      6.5 hours
  Start           2024.07.16 @ 14:44:06
  End             2024.07.16 @ 16:26:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          9
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cd2cd929-8b2c-4bc8-94fd-69e2c9b047d7