Cogmind - Beta 12 *** ADVENTURER MODE // 2023.07.17 @ 16:07:54 Player: mikpa13 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (58) 290 Value Destroyed (997) 997 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2227 Bonus ------- None Cogmind --------- Core Integrity 272/400 Matter 290/300 Energy 400/400 System Corruption 0% Temperature Cool (0) Movement Flying (917) Ox11 Location -9/Materials Parts ------- > --- POWER (2) -------- Ion Engine Ion Engine > --- PROPULSION (3) --- Flight Unit Flight Unit > --- UTILITY (2) ------ Improved Heat Sink Huge Storage Unit > --- WEAPON (2) ------- EM Shotgun Small Laser > --- INVENTORY (25) --- Ion Engine Improved Ion Engine Improved Ion Engine Faulty Heavy Ion Engine Heavy Ion Engine Faulty Heavy Ion Engine Heat Sink Heat Sink Large Storage Unit Core Shielding Field Recycling Unit (0) EM Shotgun Small Laser Beam Rifle Beam Rifle Beam Cannon Advanced Beam Cannon Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit > --- WEAPON ----------- EM Pulse Gun Medium Laser > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Aluminum Leg Heat Sink Heat Sink Core Shielding Field Recycling Unit EM Shotgun EM Shotgun EM Shotgun Small Laser Small Laser Beam Rifle Beam Rifle Beam Cannon Advanced Beam Cannon Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle [Rating: 17] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Weapon Medium Laser Energy Gun Medium Laser Build | -11 -10 -9 ------- Run | Jun Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion 1 | . . 1 Utility . | . . . Weapon . | . . . Parts Attached 25 | 6 6 13 Power 8 | 1 2 5 Engine 7 | 1 1 5 Core 1 | . 1 . Reactor . | . . . Propulsion 7 | 2 . 5 Treads . | . . . Leg 5 | 2 . 3 Wheel . | . . . Hover . | . . . Flight 2 | . . 2 Utility 5 | 1 4 . Device 2 | . 2 . Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 5 | 2 . 3 Energy Gun 5 | 2 . 3 Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 8 | . . 8 Power 1 | . . 1 Propulsion 4 | . . 4 Utility . | . . . Weapon 3 | . . 3 Highest Loss Streak 5 | . . 5 To Critical Strikes . | . . . Average Slot Usage (%) 96 | . 97 96 Engine 14 | . 5 18 Core 4 | . 8 3 Leg 28 | . 28 28 Device 10 | . 9 11 Storage 12 | . 16 11 Energy Gun 23 | . 28 21 Naked Turns . | . . . Heaviest Build 99 | 12 90 99 Greatest Support 30 | 20 20 30 Greatest Overweight (x) 31 | 2 4 31 Average Overweight (x) 1 | . . 3 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 20 | 7 13 25 Most Carried 25 | 6 9 25 Average Carried 11 | 3 7 14 Final Capacity 25 | 8 25 25 Final Carried 21 | 6 8 21 Class Distribution -------------------- 60% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Jun Mat Mat Matter Collected 562 | 260 190 112 Remotely . | . . . Salvage Created 1865 | 106 344 1415 Parts 112 | 6 26 80 Haulers Intercepted 1 | . . 1 Recyclers Shooed 3 | . 1 2 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Jun Mat Mat Combat Hostiles Destroyed 29 | . 6 23 Guns 25 | . 3 22 AOE 4 | . 3 1 Classes Destroyed 9 | 2 4 3 Worker 12 | . 7 5 Builder 3 | . 1 2 Tunneler 4 | 2 2 . Hauler 1 | . . 1 Recycler 7 | 1 1 5 Watcher 2 | . . 2 Swarmer 12 | . 3 9 Grunt 12 | . 3 9 Sentry 5 | . . 5 Best Kill Streak 9 | 3 9 7 Combat Bots Only 6 | . 5 6 Max Kills in Single Turn 7 | 1 7 2 Gunslinging . | . . . Exploded 3 | . 3 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Jun Mat Mat Damage Taken 1031 | 22 43 966 Core 167 | 22 17 128 Absorbed by Shields . | . . . Regen/Repaired (Parts) 27 | . 27 . Core Remaining (%) 87 | 91 84 . Volleys Fired 113 | 4 20 89 Largest 2 | 2 2 2 Hottest 95 | 90 90 95 Shots Fired 204 | 8 39 157 Gun 204 | 8 39 157 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal 112 | 4 19 89 Explosive . | . . . Electromagnetic 92 | 4 20 68 Robot Hit Streak 26 | 4 9 26 Robot Miss Streak 7 | 1 1 7 Penetration Max . | . . . Secondary Targets 4 | . . 4 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 150 | 5 27 118 Core Hits 79 | 4 19 56 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 9 | 2 1 6 Burn 7 | 2 . 5 Corrupt 2 | . 1 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 3006 | 143 1051 1812 Guns 1964 | 77 370 1517 Cannons . | . . . Explosions 1042 | 66 681 295 Melee . | . . . Ramming . | . . . Kinetic . | . . . Thermal 1936 | 116 841 979 Explosive 93 | . . 93 Electromagnetic 977 | 27 210 740 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 131 | 3 127 1 Projectiles . | . . . Explosions 131 | 3 127 1 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 30 | 22 . 8 Shots 2 | 1 . 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 150 | 60 150 36 Average Temperature 36 | 26 65 14 Received Heat Transfer 348 | . 30 318 Siege Activations . | . . . Robots Corrupted 1 | . . 1 Combat Hostiles . | . . . Parts Fried 5 | . 1 4 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 7 | . . 7 Heat Transferred 4221 | 346 931 2944 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 5 | 1 . 4 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Jun Mat Mat Peak Influence 348 | 15 348 248 Initial 8 | . 8 . Average 86 | 4 151 57 Maximum Alert Level 1 | . 1 1 Low Security (%) 85 | 100 72 90 Level 1 14 | . 27 9 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 1 2 Investigation 2 | . 1 1 Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Jun Mat Mat Distress Signals 3 | . . 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 33 | . 4 29 Peak Tracking Total 8 | . 2 8 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -9 ------- Run | Jun Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Jun Mat Mat Machines Disabled 10 | . 9 1 Max in Single Turn 9 | . 9 1 Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Jun Mat Mat Machines Accessed 13 | . 8 5 Terminals 10 | . 5 5 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 33 | . 18 15 Successful 26 | . 17 9 Failed 7 | . 1 6 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual . | . . . Terminals 27 | . 12 15 Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units 4 | . 4 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 20 | . 11 9 Record 10 | . 6 4 Prototype ID Bank 1 | . . 1 Alert Level 1 | . 1 . Locate Traps 1 | . . 1 Dispatch Records 1 | . 1 . Maintenance Status 2 | . 2 . Recall Reinforcements 1 | . . 1 Hauler Manifests 1 | . . 1 Registered Prototypes 1 | . . 1 Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks 4 | . 4 . Recycle Component 1 | . 1 . Process 1 | . 1 . Report Inventory 2 | . 2 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 8 | . 5 3 Full Trace Events 2 | . 1 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled 1 | . 1 . Recycled Matter 14 | . 14 . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Jun Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Jun Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Jun Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Jun Mat Mat Turns Passed 3145 | 80 1013 2052 Spaces Moved 1124 | 44 595 485 Core 10 | 4 . 6 Treads . | . . . Legs 1106 | 40 595 471 Wheels . | . . . Hover . | . . . Flight 8 | . . 8 Fastest Speed 50 | 50 120 330 Average Speed 245 | 122 157 365 Slowest Speed 1880 | 190 400 1880 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 47 | 4 91 46 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 69 | . 25 44 Melee . | . . . Projectile . | . . . AOE 69 | . 25 44 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Jun Mat Mat Total 1306 | 59 641 606 Wait . | . . . Move 1122 | 43 594 485 Hop . | . . . Pick Up 34 | 6 10 18 Fast Attach 11 | 6 2 3 Attach 7 | . . 7 Detach . | . . . Swap 7 | . 4 3 Drop 12 | . 11 1 Fire 113 | 4 20 89 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) History --------- Turn | Location | Event 23 | -11/Junkyard | Discovered new exit (range 14) 81 | -11/Junkyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 16) 327 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 16) 487 | -10/Materials | Discovered new exit (range 9) 828 | -10/Materials | Repaired Lgt. Assault Rifle? 1094 | -10/Materials | Entered another Materials area 1094 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1401 | -9/Materials | Build established: Scavenger-Mutant 1517 | -9/Materials | Discovered new exit (range 8) 2435 | -9/Materials | Discovered new exit (range 16) 2961 | -9/Materials | Lost 5 parts (1p2n2w) 3146 | -9/Materials | Self-destructed Last Messages --------------- EM Shotgun destroyed. Heat Sink melted. Y-45 Defender destroyed. S-10 Pest destroyed. R-06 Scavenger collects Flight Unit. R-06 Scavenger collects Lgt. Ion Engine. R-06 Scavenger collects Flight Unit. Acquired Flight Unit. Flying robots can pass through spaces occupied by others, even hostile robots. Acquired 17 matter. Acquired 13 matter. R-06 Scavenger collects Imp. Ion Engine. R-06 Scavenger collects Lgt. Armor Plating. R-06 Scavenger collects Flight Unit. Acquired Flight Unit. R-06 Scavenger collects Lgt. Ion Engine. R-06 Scavenger collects Lgt. Assault Rifle. R-06 Scavenger shuts down. R-06 Scavenger destroyed. Acquired Lrg. Storage Unit. Map ----- +----------------------------------------------------+ | ##### ##### ??????????????????????????? | | ####???## ##???????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# ############?????????????????????????? | | ????????# ## #?????????????????????????? | | ???????## ## """ #?????????????????????????? | | ???????# # "T" #?????????????????????????? | | ???????# % #^ #?????????????????????????? | | ???????# % + """ """ #?????????????????????????? | | ???????# # """ """ #?????????????????????????? | | ???????#% %! # """ """ #?????????????????????????? | | ???????## #### #?????????????????????????? | | ????????#%#??###########?????????????????????????? | | ??#######+##?????????????????????????????????????? | | ??# T % =#?????????????????????????????????????? | | ?## #??###????????????????????????????????? | | ?## ########??????????????????????????????? | | ### ! # ##########+###??????????????????? | | # # % # %*= ?????????????????? | | # # = *+ %[!% ?????????????????? | | # # = % # %=%%!= ?????????????????? | | ### ]=# = =########????????????????????????? | | # # ## ##???????????????????????????????? | | ## ### ## #????????????????????????????????? | | ?# # #### #??????######????????????????????? | | ?############ #?????##!@!!##????#??????????????? | | ????????????# #?????#! !#??? #??????????????? | | ??????????### #?????# [!#? ##?????????????? | | ??????????# ####### [=%*# #?????????????? | | ??????????# %[%%! #?????????????? | | ??????????# % % +?????????????? | | ??????????# % % #?????????????? | | ??????????# ##########+### #?????????????? | | ?????????####+#####???????????# ##?????????????? | | ?????????# #???????????? #??????????????? | | ?????????# """ #????????????? #??????????????? | | ?????????# """ #?????????????? #??????????????? | | ?????????# """ #?????????????? #??????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# [ #??????????????????????????????? | | ?????????# =! #??????????????????????????????? | | ?????????# ! #??????????????????????????????? | | ?????????##########??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 21 Energy Capacity 430 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedSniperScanner Manual? 0 Play Time 00:42:20 Cumulative 241.7 hours Start 2023.07.17 @ 15:24:03 End 2023.07.17 @ 16:07:54 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 63 Rogue 58 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/CogTall Map View 113x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 22da38bc-ef42-416d-afab-8a057d18219d