Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.30 @ 16:20:36 Player: harambe Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (1629) 1629 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5139 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 97/300 Energy 89/100 System Corruption 2% Temperature Cool (27) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Humpback Humpback Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Nuclear Core > --- PROPULSION ------- Gravmag System Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Improved Light Armor Plating Force Field > --- WEAPON ----------- Shock Rifle Beam Rifle Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads VTOL Module Coolant Injector Advanced Terrain Scan Processor Advanced ECM Suite Power Shielding Force Field Beam Rifle Spread Laser Thermic Laser Light Assault Rifle Shock Bomb Launcher Datajack Remote Datajack [Rating: 59] Favorites ----------- Power Nuclear Core Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Improved Airjet Treads Light Treads Wheel Compact Wheel Hover Unit Improved Airjet Flight Unit VTOL Module Utility Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Special Weapon Remote Datajack Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . . . 2 . . Utility 4 | . . 2 1 . 1 . Weapon 1 | . . . 1 . . . Parts Attached 106 | 5 7 8 31 8 34 13 Power 9 | . 1 1 5 . 2 . Engine 7 | . 1 1 4 . 1 . Core 2 | . . . 1 . 1 . Reactor . | . . . . . . . Propulsion 24 | 2 . 3 6 5 4 4 Treads 8 | . . 2 4 1 1 . Leg . | . . . . . . . Wheel 3 | 2 . 1 . . . . Hover 12 | . . . 2 4 2 4 Flight 1 | . . . . . 1 . Utility 33 | 1 4 3 8 1 15 1 Device 17 | . 1 1 4 1 10 . Storage 7 | 1 2 1 2 . . 1 Processor 4 | . 1 . 1 . 2 . Hackware . | . . . . . . . Protection 5 | . . 1 1 . 3 . Artifact . | . . . . . . . Weapon 40 | 2 2 1 12 2 13 8 Energy Gun 23 | 2 1 . 6 . 7 7 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 11 | . 1 1 5 2 2 . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . 2 . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 1 | . . . 1 . . . Corrupted Parts 3 | . . . 3 . . . System Corruption 7 | . . . 7 . . . Parts Lost 40 | . . 2 7 . 23 8 Power 5 | . . . 2 . 3 . Propulsion 10 | . . 1 . . 5 4 Utility 10 | . . . 2 . 7 1 Weapon 15 | . . 1 3 . 8 3 Highest Loss Streak 15 | . . 1 3 . 15 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 80 | . 90 99 99 100 94 29 Engine 5 | . 10 11 7 . 5 . Core 2 | . . . 1 7 5 . Treads 5 | . . 7 17 . . . Wheel 3 | . 28 14 . . . . Hover 11 | . . . . 30 23 17 Device 10 | . 5 11 15 15 15 . Storage 8 | . 15 11 9 7 5 5 Processor 8 | . 1 11 10 15 12 . Protection 4 | . . 11 9 . 2 . Energy Gun 8 | . 17 11 12 7 6 . Ballistic Gun 8 | . 10 11 10 14 10 . Naked Turns 17 | . . . . . 17 . Heaviest Build 212 | 8 26 30 40 34 56 212 Greatest Support 44 | 32 32 40 40 35 35 44 Greatest Overweight (x) 70 | 1 . . 3 . 15 70 Average Overweight (x) . | . . . . . . 5 Largest Inventory Capacity 35 | 8 10 15 15 15 15 35 Average Capacity 18 | 7 9 10 15 15 14 34 Most Carried 17 | 8 10 10 15 15 15 17 Average Carried 12 | 4 8 9 13 14 13 13 Final Capacity 15 | 8 10 15 15 15 5 5 Final Carried 15 | 7 10 10 15 15 4 5 Class Distribution -------------------- 24% | Mutant 22% | Hauler-Mutant 17% | Scavenger-Skirmisher 13% | Scavenger-Gunner 12% | Scavenger-Tank 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Hauler-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Matter Collected 1151 | 224 85 120 380 . 285 57 Remotely . | . . . . . . . Salvage Created 2113 | . 161 489 982 . 481 . Parts 137 | . 11 28 66 . 32 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . 1 2 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 47 | . 5 10 19 . 13 . Guns 39 | . 5 10 13 . 11 . Cannons 4 | . . . 4 . . . AOE 3 | . . . 1 . 2 . Classes Destroyed 9 | . 2 3 2 . 2 . Worker 3 | . . . 2 . 1 . Recycler 3 | . . 1 2 . . . Watcher 5 | . . 1 4 . . . Swarmer 23 | . 3 3 10 . 7 . Grunt 12 | . 2 4 4 . 2 . Duelist 1 | . . . . . 1 . Sentry 9 | . . 3 4 . 2 . Hunter 1 | . . . 1 . . . Programmer 1 | . . . . . 1 . Best Kill Streak 5 | . 3 4 5 . 4 . Combat Bots Only 5 | . 3 4 5 . 4 . Max Kills in Single Turn 3 | . 1 1 2 . 3 . Gunslinging 1 | . . . 1 . . . Exploded 2 | . . . 1 . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Hostile Shots Fired 475 | . 13 46 98 . 202 116 Missed 127 | . 3 14 22 . 49 39 Damage Taken 5187 | . 108 444 854 . 2673 1108 Core 1038 | . . 95 88 . 591 264 Absorbed by Shields 343 | . . . . . 343 . Redirected to Shielding 78 | . . 30 13 . 35 . Core Remaining (%) 92 | 100 100 76 84 100 . . Volleys Fired 153 | . 16 34 65 . 37 1 Largest 3 | . 2 2 3 . 3 2 Hottest 150 | . 90 70 139 . 149 150 Shots Fired 375 | . 32 67 173 . 101 2 Gun 357 | . 32 67 157 . 99 2 Cannon 16 | . . . 16 . . . Launcher 1 | . . . . . 1 . Special 1 | . . . . . 1 . Kinetic 172 | . 11 34 76 . 51 . Thermal 148 | . 21 33 58 . 34 2 Explosive . | . . . . . . . Electromagnetic 54 | . . . 39 . 15 . Robot Hit Streak 13 | . 4 13 11 . 9 3 Robot Miss Streak 5 | . 5 4 4 . 4 . Penetration Max 1 | . . . . . 1 . Secondary Targets 4 | . 1 . 2 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . 1 . Shots Hit Robots 249 | . 13 48 111 . 65 12 Core Hits 113 | . 8 23 45 . 36 1 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 13 | . 2 4 5 . 2 . Burn 12 | . 2 3 5 . 2 . Destroy 1 | . . 1 . . . . Melee Attacks 12 | . . . . . . 12 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3793 | . 142 551 1570 . 1485 45 Guns 2678 | . 142 551 1084 . 856 45 Cannons 436 | . . . 436 . . . Explosions 679 | . . . 50 . 629 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1026 | . 34 205 369 . 418 . Thermal 1824 | . 108 346 515 . 810 45 Explosive . | . . . . . . . Electromagnetic 943 | . . . 686 . 257 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . 7 . 2 2 Average Corruption 2 | . . . 2 . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 24 | . . . 11 . 6 7 Message Errors 6 | . . . 3 . 2 1 Matter Fused 6 | . . . 2 . 1 3 Heat Flow Errors 5 | . . . 2 . 1 2 Energy Discharges 3 | . . . 2 . . 1 Data Loss (minor) 3 | . . . 2 . 1 . Data Loss (major) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 128 | . . . 12 . 116 . Projectiles 12 | . . . 12 . . . Explosions 116 | . . . . . 116 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 323 | . . . . . 323 . Shots 5 | . . . . . 5 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 370 | . 131 89 243 . 370 253 Average Temperature 95 | . 48 34 100 . 132 95 Received Heat Transfer 1422 | . 51 135 216 . 585 435 Effects 2 | . . . . . 2 . Energy Bleed 1 | . . . . . 1 . Short Circuit 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 2 | . . . 2 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 13 | . 2 3 6 . 2 . Heat Transferred 4753 | . 445 1258 1654 . 1296 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 1 . 1 . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Peak Influence 350 | . 135 341 350 133 306 . Initial 118 | . . 56 76 118 65 . Average 159 | . 94 184 214 123 116 . Maximum Alert Level 1 | . . 1 1 . 1 . Low Security (%) 64 | 100 100 77 46 100 61 . Level 1 35 | . . 22 53 . 38 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . 3 . . 4 . Investigation 1 | . . . . . 1 . Extermination 1 | . . . . . 1 . Reinforcement 5 | . . 3 . . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Distress Signals 4 | . 1 1 1 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 90 | . 8 19 24 1 33 5 Peak Tracking Total 10 | . 4 5 4 1 10 4 Tactical Retreats 8 | . . 2 1 . 4 1 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Traps Triggered 4 | . . 2 . . 2 . Indirectly 1 | . . . . . 1 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Disabled 5 | . . . 1 . 4 . Max in Single Turn 3 | . . . 1 . 3 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Accessed 6 | . 1 2 2 . . 1 Terminals 3 | . . 1 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . 2 2 2 . . 1 Successful 5 | . 1 2 1 . . 1 Failed 2 | . 1 . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 3 | . . 1 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . 1 1 . . 1 Open Door 1 | . . . . . . 1 Locate Traps 1 | . . 1 . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 1 1 . . . . Report Inventory 2 | . 1 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . 1 . Non-combat . | . . . . . . . Combat 1 | . . . . . 1 . Robot Hacks Applied 1 | . . . . . 1 . parse_system 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Turns Passed 4121 | 54 246 632 1061 103 1042 983 Spaces Moved 2302 | 39 177 322 482 216 825 241 Core 125 | 6 . . . . 76 43 Treads 591 | . . 118 473 . . . Legs . | . . . . . . . Wheels 414 | 33 177 204 . . . . Hover 1172 | . . . 9 216 749 198 Flight . | . . . . . . . Fastest Speed 40 | 50 100 100 106 40 50 50 Average Speed 139 | 97 100 121 160 40 99 386 Slowest Speed 3550 | 100 100 160 250 40 800 3550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 4 37 34 41 6 28 30 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched 1 | . . . . . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 61 | . . . 3 . 58 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 61 | . . . 3 . 58 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Total 2935 | 55 220 503 647 229 974 307 Wait 223 | . 3 126 30 . 48 16 Move 2296 | 38 176 321 481 215 824 241 Hop . | . . . . . . . Pick Up 94 | 12 11 8 24 4 18 17 Fast Attach 3 | . 1 . 1 . 1 . Attach 53 | 5 2 4 9 2 19 12 Detach 5 | . . . . . . 5 Swap 50 | . 4 4 21 6 14 1 Drop 46 | . 7 6 16 2 13 2 Fire 153 | . 16 34 65 . 37 1 Melee 12 | . . . . . . 12 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Entered another Materials area 301 | -9/Materials | Evolved 2 slots: Utility x2 323 | -9/Materials | Build established: Mutant 911 | -9/Materials | Discovered new exit (range 13) 933 | -9/Materials | Entered another Materials area 933 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1219 | -8/Materials | Lost 3 parts (1p2w) 1621 | -8/Materials | Build established: Scavenger-Gunner 1807 | -8/Materials | Lost 3 parts (1p1u1w) 1969 | -8/Materials | Discovered new exit (range 16) 1993 | -8/Materials | Identified exit to Factory 1994 | -8/Materials | Entered Factory 1994 | -7/Factory | Evolved 2 slots: Propulsion x2 2063 | -7/Factory | Build established: Scavenger-Skirmisher 2095 | -7/Factory | Discovered new exit (range 5) 2096 | -7/Factory | Identified exit to Factory 2097 | -7/Factory | Entered another Factory area 2097 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2830 | -6/Factory | Spotted B-75 Beast 3060 | -6/Factory | Lost 4 parts (2n1u1w) 3093 | -6/Factory | Core integrity fell below 50% 3098 | -6/Factory | Released all parts (6) 3124 | -6/Factory | Discovered new exit (range 4) 3127 | -6/Factory | Lost 15 parts (3p2n3u7w) 3139 | -6/Factory | Entered Lower Caves 3455 | -6/Lower Caves | Build established: Hauler-Mutant 3792 | -6/Lower Caves | Learned Factory security intel 3883 | -6/Lower Caves | Spotted B-75 Beast 4097 | -6/Lower Caves | Core integrity fell below 20% 4122 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Data stored: Factory security intel. 03834_ System corrupted: Matter fused (-10). 03918_ Airjet destroyed. 03992_ Acquired 5 matter. 03996_ Acquired 4 matter. 04001_ Acquired 3 matter. 04005_ Acquired 4 matter. 04021_ Acquired 5 matter. 04029_ Acquired 4 matter. 04038_ Acquired 2 matter. 04046_ Acquired 3 matter. 04054_ Acquired 4 matter. 04059_ System corrupted: Heat flow error (+284). 04067_ Acquired 2 matter. 04092_ Mak. Hover Unit destroyed. 04112_ Critical hit (Burn: +37). 04118_ Plasma Rifle destroyed. 04120_ Humpback destroyed. 04120_ Critical hit (Burn: +37). 04122_ Plasma Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ?????????????? | | ?????????????????????????????????? #?????????????? | | ????????????????????????????????? #?????????????? | | ????????????????????????###?????# ??????????????? | | ????????????????????????# ##???# ???????????????? | | ???????????????????????? #### ????????????????? | | ????????????????????????# % ?????????????????? | | ???????????????????????##% ??????????????????? | | ????????????#### #????# #???????????????????? | | ????????????# ### !% #????????????????????? | | ??????????????# /[[g#????????????????????? | | ???????????"" %%%g!/@g[##???????????????????? | | ???????????"" ! ##### g####????????????????? | | ???????????"" ##### ##???????????????? | | ??????????????# % % ##??????????????? | | ??????????????# % % #??????????????? | | ???????????????#% ########## #??????????????? | | ???????????????##????????????## #??????????????? | | ?????????????????????????????## #??????????????? | | ??????????????????????######## #??????????????? | | ??????????????????????# ##??????????????? | | ??????????????????????## ##???????????????? | | ???????????????????????## ##????????????????? | | ????????????????????????## #####?????????????????? | | ?????????????????????????# ###???????????????????? | | ?????????????????????????# #??????????????????## | | ?????????????????????????# #????????????????### | | ?????????????????????????### #???????######???# | | ???????????????????????????# #???????# #???# | | ???????????????????????????# #???????# #???## | | ???????????????????????????# ######??# #???## | | ???????????????????????????# #### ##??# | | ???????????????????????????###### ##?#### | | ???????????????????????????# ???# ###??# | | ???????????????????????????#"###"##"# ## #### | | ???????????????????????????# ## # ## ## ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Coolant Potential 65 Energy Generation 24 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Power Shielding 33 Evasion (%) 57 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Serviceable Loadout Tank Challenges ------------ None Game ------ Seed ExperimentalDynamicSpear Manual? 0 Play Time 01:50:32 Cumulative 11.5 hours Start 2024.06.30 @ 03:38:00 End 2024.06.30 @ 16:20:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d6f6287-c17e-4abc-880a-e6f0d6c30b10