Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.27 @ 20:57:51

Player: Domo

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (44)      220
Value Destroyed (1098)     1098
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-299)               -299
              TOTAL SCORE: 2859

 Bonus
-------
Follower Combat Kills      25
Friendly Fire              -324

 Cogmind 
---------
Core Integrity             0/550
Matter                     279/300
Energy                     89/250
System Corruption          19%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
  Improved Heat Sink
  Improved Signal Interpreter
>          --- WEAPON (3) -------
           Gauss Rifle
>          --- INVENTORY (5) ----
           Particle Gun
     Light Assault Rifle
     Light Assault Rifle
     Heavy Assault Rifle

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Signal Interpreter
           ECM Suite
  Hardened Medium Armor Plating
>          --- WEAPON -----------
     Heavy Assault Rifle
           Rocket Launcher
     Heavy Hammer
>          --- INVENTORY --------
  Improved Ion Engine
           Aluminum Leg
  Improved Heat Sink
           Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
     Heavy Assault Rifle
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Enhanced Flamer
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             34   | 6   5   5   7   11  
  Power                    4    | 1   .   1   .   2   
    Engine                 4    | 1   .   1   .   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   .   1   2   3   
    Treads                 1    | .   .   .   .   1   
    Leg                    7    | 2   .   1   2   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 1   2   .   1   4   
    Device                 4    | .   1   .   1   2   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | 2   3   3   4   2   
    Energy Gun             2    | 1   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | 1   1   2   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   2   .   1   .   
    Special Weapon         1    | .   .   1   .   .   
    Impact Weapon          2    | .   .   .   1   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
  Corrupted Parts          4    | .   .   .   .   4   
    System Corruption      19   | .   .   .   .   19  
Parts Lost                 15   | .   1   3   1   10  
  Power                    2    | .   .   1   .   1   
  Propulsion               5    | .   .   1   .   4   
  Utility                  2    | .   .   .   .   2   
  Weapon                   6    | .   1   1   1   3   
  Highest Loss Streak      8    | .   1   3   1   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     87   | .   96  99  94  57  
  Engine                   11   | .   14  14  11  5   
  Leg                      24   | .   28  27  31  10  
  Device                   11   | .   12  14  10  8   
  Storage                  10   | .   14  14  11  3   
  Processor                1    | .   .   .   .   8   
  Ballistic Gun            9    | .   15  8   10  4   
  Launcher                 8    | .   10  14  8   2   
  Special Weapon           1    | .   .   5   .   .   
  Impact Weapon            4    | .   .   .   8   8   
Peak Build Rating          21   | 6   8   9   15  21  
  Average Rating           9    | 5   6   7   12  12  
  On Entrance              7    | .   6   7   7   15  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             35   | 11  20  22  27  35  
  Greatest Support         35   | 20  20  20  35  35  
  Greatest Overweight (x)  3    | .   .   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         8    | 6   8   10  10  6   
  Most Carried             8    | 2   8   6   8   8   
  Average Carried          4    | 1   3   4   3   5   
  Final Capacity           10   | 8   10  10  10  5   
  Final Carried            8    | 2   5   4   8   4   

 Class Distribution 
--------------------
 93% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           801  | 210 186 33  236 136 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1219 | .   298 187 390 344 
  Parts                    68   | .   16  15  26  11  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  38   | .   9   7   14  8   
  Melee                    6    | .   .   .   3   3   
  Guns                     11   | .   7   .   3   1   
  Cannons                  1    | .   .   1   .   .   
  AOE                      13   | .   2   6   5   .   
Classes Destroyed          8    | .   2   1   3   2   
  Builder                  1    | .   .   .   .   1   
  Recycler                 1    | .   .   .   1   .   
  Mechanic                 1    | .   .   1   .   .   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  18   | .   3   3   11  1   
  Grunt                    14   | .   6   5   .   3   
  Sentry                   6    | .   .   .   3   3   
  Hunter                   1    | .   .   .   .   1   
  Thug                     1    | .   .   .   1   .   
Best Kill Streak           5    | .   3   4   5   4   
  Combat Bots Only         4    | .   3   3   4   4   
Max Kills in Single Turn   3    | .   2   3   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   2   3   2   .   
  Melee                    1    | .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        271  | .    53   17   64   137  
  Missed                   82   | .    16   6    29   31   
Damage Taken               2778 | .    442  322  379  1635 
  Core                     816  | .    145  62   55   554  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   18   | .    .    .    18   .    
Core Remaining (%)         67   | 100  .    17   86   .    
Volleys Fired              89   | .    43   9    28   9    
  Largest                  2    | .    2    2    2    2    
  Hottest                  85   | .    50   80   85   56   
Shots Fired                104  | .    50   10   33   11   
  Gun                      84   | .    49   1    25   9    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 17   | .    1    6    8    2    
  Special                  3    | .    .    3    .    .    
  Kinetic                  79   | .    49   1    20   9    
  Thermal                  8    | .    .    3    5    .    
  Explosive                17   | .    1    6    8    2    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         7    | .    7    5    7    7    
  Robot Miss Streak        5    | .    3    1    5    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           86   | .    28   5    21   32   
  Core Hits                63   | .    16   19   20   8    
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 8    | .    .    .    5    3    
  Critical Strikes         9    | .    .    .    5    4    
    Smash                  9    | .    .    .    5    4    
Melee Attacks              40   | .    .    .    11   29   
  Impact                   40   | .    .    .    11   29   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3084 | .    451  717  814  1102 
  Guns                     654  | .    368  .    180  106  
  Cannons                  .    | .    .    .    .    .    
  Explosions               1193 | .    80   684  355  74   
  Melee                    1199 | .    .    .    279  920  
  Ramming                  5    | .    3    .    .    2    
  Kinetic                  588  | .    368  .    114  106  
  Thermal                  99   | .    .    33   66   .    
  Explosive                1193 | .    80   684  355  74   
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   1199 | .    .    .    279  920  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         19   | .    .    .    .    19   
  Average Corruption       7    | .    .    .    .    7    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  5    | .    .    .    .    5    
    Matter Fused           1    | .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            470  | .    .    31   188  251  
  Projectiles              .    | .    .    .    .    .    
  Explosions               47   | .    .    31   16   .    
  Melee                    423  | .    .    .    172  251  
Knockbacks                 3    | .    1    .    1    1    
  Impact                   3    | .    1    .    1    1    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      263  | .    .    167  60   36   
  Shots                    9    | .    .    6    2    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             5    | .    2    .    .    3    
  Kicked                   5    | .    2    .    .    3    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        95   | .    27   95   93   27   
  Average Temperature      30   | .    10   42   44   14   
  Received Heat Transfer   1050 | .    243  78   18   711  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           8    | .    .    .    4    4    
  Combat Hostiles          7    | .    .    .    3    4    
  Parts Fried              5    | .    .    .    2    3    
  Impact Corruptions       18   | .    .    .    7    11   
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    
  Heat Transferred         388  | .    .    240  148  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             393  | .   268 254 393 363 
  Initial                  113  | .   .   43  20  113 
  Average                  152  | .   110 161 198 167 
Maximum Alert Level        1    | .   1   1   1   1   
  Low Security (%)         68   | 100 81  66  45  76  
  Level 1                  31   | .   18  33  54  23  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   1   1   .   5   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  1    | .   .   1   .   .   
  Garrison                 5    | .   .   .   .   5   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           3    | .   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              74   | .   23  9   22  20  
  Peak Tracking Total      5    | .   4   4   5   5   
  Tactical Retreats        8    | .   3   .   2   3   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          3    | .   .   .   3   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          6    | .   3   .   2   1   
  Terminals                3    | .   2   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                20   | .   11  .   8   1   
  Successful               13   | .   7   .   5   1   
  Failed                   7    | .   4   .   3   .   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   3    | .   1   .   2   .   
  Terminals                9    | .   4   .   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   
  Recycling Units          7    | .   7   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Terminal Hacks             5    | .   2   .   3   .   
  Record                   1    | .   1   .   .   .   
  Part Schematic           1    | .   .   .   1   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Surveillance Status      1    | .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       5    | .   5   .   .   .   
  Recycle Component        2    | .   2   .   .   .   
  Process                  2    | .   2   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   
  Unlock Access            1    | .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   .   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     26   | .   .   .   26  .   
Parts Recycled             2    | .   2   .   .   .   
  Recycled Matter          63   | .   63  .   .   .   
  Retrieved Matter         63   | .   63  .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             1    | .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               4    | .   .   4   .   .   
  Largest Group            3    | .   .   3   3   .   
  Highest-Rated Group      73   | .   .   73  73  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               13   | .   .   6   7   .   
  Total Damage             235  | .   .   129 106 .   
  Kills                    2    | .   .   1   1   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               2029 | 91  498 468 530 442 
Spaces Moved               1085 | 71  284 266 277 187 
  Core                     45   | 7   .   .   .   38  
  Treads                   12   | .   .   .   .   12  
  Legs                     1028 | 64  284 266 277 137 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 100 
  Average Speed            132  | 113 120 148 126 144 
  Slowest Speed            330  | 120 120 190 190 330 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       26   | 4   42  46  28  12  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 10   | .   .   10  .   .   
Terrain Destroyed          98   | .   5   46  35  12  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      98   | .   5   46  35  12  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1492 | 78  392 325 405 292 
  Wait                     203  | .   48  41  69  45  
  Move                     1081 | 70  283 265 276 187 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  25   | 2   8   3   9   3   
  Fast Attach              15   | 6   1   .   3   5   
  Attach                   12   | .   2   3   2   5   
  Detach                   3    | .   1   .   1   1   
  Swap                     7    | .   2   2   2   1   
  Drop                     11   | .   2   1   4   4   
  Fire                     89   | .   43  9   28  9   
  Melee                    40   | .   .   .   11  29  
  Ram                      .    | .   .   .   .   .   
  Kick                     5    | .   2   .   .   3   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   1    | .   .   1   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials (discovered 1 exit: Gar)

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   92 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  478 | -10/Materials | Core integrity fell below 50%
  526 | -10/Materials | Discovered new exit (range 15)
  590 | -10/Materials | Entered Mines
  640 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  676 | -10/Mines     | Learned Materials garrison access intel
  775 | -10/Mines     | Met a Derelict testing a Signal Generator
  841 | -10/Mines     | Core integrity fell below 20%
  869 | -10/Mines     | Lost 3 parts (1p1n1w)
 1029 | -10/Mines     | Discovered new exit (range 15)
 1058 | -10/Mines     | Entered Materials
 1058 | -9/Materials  | Accompanied by 3 allies
 1058 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1063 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1338 | -9/Materials  | Repaired ECM Suite
 1533 | -9/Materials  | Discovered new exit (range 16)
 1588 | -9/Materials  | Entered another Materials area
 1588 | -8/Materials  | Evolved 2 slots: Utility x2
 1589 | -8/Materials  | Loaded intel: 1 garrison access location
 1695 | -8/Materials  | Identified exit to Garrison
 1812 | -8/Materials  | Lost 8 parts (1p3n2u2w)
 1846 | -8/Materials  | Core integrity fell below 50%
 1867 | -8/Materials  | Garrison activated, responded to threat
 1962 | -8/Materials  | Core integrity fell below 20%
 1981 | -8/Materials  | System corruption reached 10%
 2030 | -8/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
Integrated Corrupted Gauss Rifle (+10).
Acquired 10 matter.
System corrupted: Component data lost.
Hvy. Hammer destroyed.
Slug penetrates Y-45 Defender.
K-01 Serf collects debris.
R-06 Scavenger collects Lgt. Treads.
Slug penetrates Y-45 Defender.
K-01 Serf collects debris.
Slug penetrates Y-45 Defender.
Y-45 Defender destroyed.
K-01 Serf collects debris.
R-06 Scavenger collects Beam Rifle.
R-06 Scavenger collects Hvy. Assault Rifle.
R-06 Scavenger collects Heat Sink.
W-25 Informer sends out distress signal.
A-02 Transporter destroyed.
System corrupted: Component data lost.
Carbon-fiber Leg destroyed.
Acquired Ion Engine.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????#####???????????          |
| ?????????????????????????#   ########????          |
| ?????????????????????????#   #      #????          |
| ########?????????????????#   #      #????          |
|         ?????????????????#   +      #????          |
|     ########??########???#   #   !! #????          |
|     #     ]#??#      #???#   #  !!! #????          |
|     +      #??#      #???#   #  !!! #????          |
| #####  ">" #??#!  !  #???#   ########????          |
| ### #  "G" #??#      #???#   #???????????          |
|       %""" #??#      #???#   #???????????          |
|       [    #??# %%%  #???#   #???????????          |
|     ####+########/####???#   #???????????          |
|                %%%#??????#   +???????????          |
|   ###### ######## #??????#   #???????????          |
|   ?????# #??#####+########   #???????????          |
|  ??????# #??#            #   #???????????          |
|  ??????# #??#   "   """  #   #???????????          |
| ???????# #??#   """ """  /   #???????????          |
| ???????# #??#   """ """  #   #???????????          |
| ???????# #??#            #   #???????????          |
| ???????# #??##############   ##??????????          |
| ???????? ???????????????# r   #???"""????          |
| ???????? ???????????????# w   #   """  #?          |
| ???????? ???????????????#l    g        #?          |
| ???????? ???????????????#@!   # " "  [ #?          |
| ???????? ???????????????#]%=  # "R"    ??          |
| ???????? ???????????????##!  ##?""" ?????          |
| ???????? ????????????????#   #??   ??????          |
| ?????????????????????????#   #???##??????          |
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| ?????????????????????????#   #???????????          |
| ?????????????????????????#   #???????????          |
| ?????????????????????????#   #???????????          |
| ?????????????????????????  Y  ???????????          |
| ?????????????????????????     ???????????          |
| ??????????????????????????     ??????????          |
| ??????????????????????????    #??????????          |
| ??????????????????????????    #??????????          |
| ?????????????????????????????#???????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
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| ?????????????????????????????????????????          |
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| ?????????????????????????????????????????          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    9
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
 Shotgun | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              DiametricCoolantArray
  Manual?         0
Play Time         00:29:03
  Cumulative      12.8 hours
  Start           2025.04.27 @ 20:26:57
  End             2025.04.27 @ 20:57:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           4
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          11
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 94251322-82db-4048-b447-32eaaf60b236