Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.01 @ 22:56:56 Player: Bity Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (96) 480 Value Destroyed (2524) 2524 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (876) 876 TOTAL SCORE: 7740 Bonus ------- Follower Combat Kills 76 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 262/300 Energy 17/100 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (4) ------ Advanced Melee Analysis Suite Microactuators Core Shielding > --- WEAPON (2) ------- Dirty Datajack Companion Sword > --- INVENTORY (5) ---- Light Ion Engine Scrap Suit Transmission Jammer Dirty Datajack (20) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Armored Treads Improved Medium Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Wheel Improved Hover Unit > --- UTILITY ---------- High-capacity Storage Unit Advanced Melee Analysis Suite Phase Shifter Hacking Suite > --- WEAPON ----------- Dirty Datajack Companion Sword > --- INVENTORY -------- Ion Engine Light Ion Engine Wheel Scrap Suit High-capacity Matter Pod Visual Processing Unit Advanced Sensor Array Transmission Jammer Cloaking Device Core Shielding Improved Medium Laser Improved Medium Laser Heavy Laser Missile Launcher Dirty Datajack Dirty Datajack Dirty Datajack Improved Datajack Power Maul [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Improved Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Core Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Impact Weapon Power Maul Slashing Weapon Companion Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Slots Evolved 8 | . . . 2 . . . 6 . Power 1 | . . . . . . . 1 . Propulsion 5 | . . . 2 . . . 3 . Utility 2 | . . . . . . . 2 . Weapon . | . . . . . . . . . Parts Attached 91 | 1 11 . 21 23 2 5 18 10 Power 10 | . 2 . 2 1 . . 4 1 Engine 7 | . 2 . 2 . . . 2 1 Core 3 | . . . . 1 . . 2 . Reactor . | . . . . . . . . . Propulsion 32 | . 5 . 6 11 . 2 6 2 Treads 7 | . . . 5 . . . 2 . Leg 8 | . 3 . 1 . . . 3 1 Wheel 6 | . 2 . . 2 . . 1 1 Hover 10 | . . . . 8 . 2 . . Flight 1 | . . . . 1 . . . . Utility 25 | 1 1 . 6 6 . 2 5 4 Device 12 | 1 . . 1 3 . 1 3 3 Storage 5 | . 1 . 3 . . . . 1 Processor 2 | . . . . . . 1 1 . Hackware 1 | . . . . . . . 1 . Protection 5 | . . . 2 3 . . . . Artifact . | . . . . . . . . . Weapon 24 | . 3 . 7 5 2 1 3 3 Energy Gun 8 | . 2 . 2 3 . . 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | . 1 . 5 . . . 1 . Ballistic Cannon 2 | . . . . 2 . . . . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . 1 1 . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 3 | . . . . . 1 . . 2 Unidentified Prototypes 5 | . . . 2 2 . . 1 . Parts Lost 37 | . 2 . 4 5 . . 11 15 Power 5 | . . . . . . . 2 3 Propulsion 22 | . 2 . . 5 . . 6 9 Utility 7 | . . . 2 . . . 3 2 Weapon 3 | . . . 2 . . . . 1 Highest Loss Streak 12 | . 1 . 2 3 . . 9 12 To Critical Strikes . | . . . . . . . . . Average Backups 16 | 6 7 8 14 19 20 19 15 18 Power 1 | 1 1 1 1 2 2 2 1 1 Propulsion 2 | 4 3 2 2 1 2 2 . . Utility 6 | . . . 2 7 9 9 8 7 Weapon 5 | 1 3 5 5 7 6 6 4 4 Tool/Special . | . . . . . . . . . Unused Backups 32 | . 6 . 2 7 . 7 . 10 Power 2 | . 2 . . . . . . . Propulsion 2 | . 2 . . . . . . . Utility 10 | . 2 . . . . 2 . 6 Weapon 15 | . . . 2 7 . 5 . 1 Tool/Special 3 | . . . . . . . . 3 Average Slot Usage (%) 96 | . 98 100 98 99 100 100 76 92 Engine 4 | . 14 14 11 3 . . 5 . Core 6 | . . . . 7 11 11 5 11 Treads 12 | . . . 39 12 . . 6 11 Leg 5 | . 21 . . . . . 3 19 Wheel 2 | . 4 28 2 2 . . 3 5 Hover 19 | . . . . 28 44 44 19 5 Device 5 | . 14 14 1 7 . 5 6 6 Storage 10 | . 14 14 10 11 11 11 6 5 Processor 1 | . . . . . . . 3 6 Hackware 1 | . . . . . . . 5 5 Protection 4 | . . . 9 3 11 5 . . Energy Gun 5 | . 16 28 1 14 17 . . . Ballistic Gun 5 | . 11 . 20 1 . . . . Ballistic Cannon 1 | . . . . 6 . . . . Impact Weapon 2 | . . . . . 2 11 . . Slashing Weapon 1 | . . . . . . . 5 6 Special Melee Weapon 3 | . . . . . 2 11 . 3 Peak Build Rating 66 | 7 10 10 19 26 23 27 59 66 Average Rating 26 | 6 7 10 15 21 22 23 40 60 On Entrance 19 | 6 7 10 10 18 23 20 25 59 Avg Prop Armor Cover (%) 19 | . . . 7 16 . . 22 21 Naked Turns . | . . . . . . . . . Heaviest Build 94 | 11 17 17 94 63 52 50 62 58 Greatest Support 92 | 20 26 26 86 92 28 37 65 75 Greatest Overweight (x) 15 | . 4 . 1 3 1 1 5 15 Average Overweight (x) . | . . . . 1 1 1 1 . Largest Inventory Capacity 25 | 8 8 8 25 25 20 20 20 20 Average Capacity 17 | 8 8 8 17 20 20 20 20 19 Most Carried 20 | 7 8 8 20 20 20 20 20 20 Average Carried 17 | 6 7 8 14 19 20 19 16 19 Final Capacity 20 | 8 8 8 20 20 20 20 20 5 Final Carried 20 | 7 8 8 20 20 20 20 20 5 Class Distribution -------------------- 38% | Scavenger-Mutant 30% | Mutant 30% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Matter Collected 2197 | 217 184 . 645 840 . 30 185 96 Remotely . | . . . . . . . . . Salvage Created 3565 | 124 715 . 1307 918 58 . 235 208 Parts 219 | 11 39 . 81 59 1 . 22 6 Haulers Intercepted 6 | . 1 . 2 3 . . . . Recyclers Shooed 2 | 1 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 8 Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Combat Hostiles Destroyed 68 | . 14 . 23 22 1 . 3 5 Melee 6 | . . . . . . . 3 3 Guns 49 | . 14 . 22 12 1 . . . Cannons 10 | . . . . 10 . . . . AOE 3 | . . . 1 . . . . 2 Classes Destroyed 13 | 2 3 . 4 1 1 . 2 . Worker 1 | . . . . 1 . . . . Builder 4 | . . . . . . . 4 . Tunneler 5 | 3 1 . 1 . . . . . Hauler 6 | . 1 . 2 3 . . . . Recycler 5 | 1 1 . 3 . . . . . Operator 2 | . . . 1 1 . . . . Watcher 5 | . . . 3 2 . . . . Swarmer 16 | . 2 . 7 5 . . . 2 Grunt 36 | . 12 . 9 12 . . . 3 Brawler 1 | . . . . . 1 . . . Duelist 1 | . . . 1 . . . . . Sentry 11 | . . . 6 5 . . . . Hunter 3 | . . . . . . . 3 . Best Kill Streak 5 | 2 4 . 5 5 1 . 2 2 Combat Bots Only 5 | . 3 . 5 5 1 . 2 2 Max Kills in Single Turn 2 | 1 2 . 2 1 1 . 1 2 Gunslinging 1 | . 1 . 1 . . . . . Exploded 2 | . . . 1 . . . . 2 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Hostile Shots Fired 519 | . 82 . 96 141 . . 66 134 Missed 137 | . 25 . 24 43 . . 16 29 Hits 382 | . 57 . 72 98 . . 50 105 Projectile 382 | . 57 . 72 98 . . 50 105 AOE 12 | . . . . . . . 12 . Critical Strikes 3 | . . . 2 . . . 1 . Damage Taken 5582 | . 678 . 877 1003 . . 1218 1806 Core 1240 | . 127 . 71 182 . . 307 553 Absorbed by Shields 8 | . . . . . . . 8 . Redirected to Shielding 49 | . . . . . . . . 49 Regen/Repaired (Parts) 416 | . . . 416 . . . . . Core Remaining (%) 61 | 100 . 49 . . . 36 . . Volleys Fired 204 | 7 58 . 72 62 . . 4 1 Largest 2 | 2 2 . 2 2 . . 2 1 Hottest 112 | 60 90 . 90 112 . . 97 36 Shots Fired 399 | 14 116 . 140 119 1 . 8 1 Gun 336 | 14 116 . 140 57 1 . 8 . Cannon 62 | . . . . 62 . . . . Launcher 1 | . . . . . . . . 1 Special . | . . . . . . . . . Kinetic 266 | 7 64 . 123 68 . . 4 . Thermal 91 | 7 28 . . 51 1 . 4 . Explosive 1 | . . . . . . . . 1 Electromagnetic 41 | . 24 . 17 . . . . . Robot Hit Streak 16 | 4 11 . 16 16 2 . 5 1 Robot Miss Streak 9 | 1 4 . 3 9 . . 1 . Penetration Max . | . . . . . . . . . Secondary Targets 10 | . 3 . 4 2 . . 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 . Shots Hit Robots 294 | 8 72 . 103 72 1 . 21 17 Core Hits 138 | 6 32 . 48 34 1 . 5 12 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 15 | . . . 2 12 . . 1 . Burn 7 | . . . . 6 . . 1 . Destroy 2 | . . . 1 1 . . . . Blast 5 | . . . . 5 . . . . Corrupt 1 | . . . 1 . . . . . Melee Attacks 40 | . . . . . . . 17 23 Impact . | . . . . . . . . . Slashing 38 | . . . . . . . 17 21 Piercing 2 | . . . . . . . . 2 Sneak Attacks 4 | . . . . . . . 4 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 Damage Inflicted 5771 | 79 782 . 1611 1399 16 . 940 944 Guns 3242 | 79 739 . 1550 731 16 . 127 . Cannons 668 | . . . . 668 . . . . Explosions 424 | . 43 . 61 . . . . 320 Melee 1437 | . . . . . . . 813 624 Ramming . | . . . . . . . . . Kinetic 2518 | 23 344 . 1361 700 . . 90 . Thermal 1138 | 56 269 . 61 699 16 . 37 . Explosive 320 | . . . . . . . . 320 Electromagnetic 358 | . 169 . 189 . . . . . Impact . | . . . . . . . . . Slashing 1434 | . . . . . . . 813 621 Piercing 3 | . . . . . . . . 3 Highest Corruption 2 | . . . 2 2 2 . . . Average Corruption 2 | . . . 2 2 2 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 38 | . . . 14 18 6 . . . Message Errors 12 | . . . 5 6 1 . . . Matter Fused 11 | . . . 4 7 . . . . Heat Flow Errors 4 | . . . 2 1 1 . . . Energy Discharges 5 | . . . 1 2 2 . . . Data Loss (minor) 3 | . . . 1 1 1 . . . Data Loss (major) 1 | . . . . 1 . . . . Misfires 2 | . . . 1 . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 234 | . 13 . . 11 . . 138 72 Projectiles 11 | . . . . 11 . . . . Explosions 32 | . 13 . . . . . . 19 Melee 191 | . . . . . . . 138 53 Knockbacks 11 | . . . . 11 . . . . Impact . | . . . . . . . . . Kinetic 9 | . . . . 9 . . . . Secondary 2 | . . . . 2 . . . . Self-Inflicted Damage 46 | . . . 18 . . . . 28 Shots 2 | . . . 1 . . . . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 378 | 20 188 . 187 378 256 . 4 2 Average Temperature 65 | 14 62 . 19 101 116 . 2 2 Received Heat Transfer 1278 | . 351 . 315 297 . . . 315 Effects 4 | . . . . 4 . . . . Shutdowns 1 | . . . . 1 . . . . Energy Bleed 2 | . . . . 2 . . . . Interference 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . 1 . 1 6 . . . . Heat Transferred 2946 | 125 575 . 100 1961 37 . 148 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . 100 . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 175 | 5 175 61 137 163 53 . 75 . Initial 61 | . . 61 11 3 53 . . . Average 42 | . 63 48 47 42 13 . 28 . Influence Increases 2371 | 20 497 . 665 660 35 . 289 205 Destroy 0b10 Robot/C 1400 | . 280 . 460 440 20 . 100 100 Destroy 0b10 Robot/NC 145 | 20 15 . 50 35 . . 25 . Destroy Leader 332 | . 62 . 110 120 . . 40 . Allied During Kill 33 | . . . . . 15 . 18 . Successful Hack 97 | . 14 . 23 14 . . 46 . Disable Machine 30 | . . . 15 15 . . . . Destroy Structure 49 | . 6 . 7 6 . . 30 . Partial Spotted 45 | . . . . 15 . . 30 . Lose Combat Pursuer 240 | . 120 . . 15 . . . 105 Influence Decreases 2327 | 20 338 128 687 531 173 . 268 182 Entered New Map 218 | . . 98 20 6 85 . . 9 Time Decay 1491 | 20 259 30 490 390 88 . 166 48 Lost Part 256 | . 10 . 40 50 . . 31 125 Lost Ally 89 | . . . . 18 . . 71 . Purge Threat 273 | . 69 . 137 67 . . . . Squads Dispatched 13 | . 3 . 2 3 . . 5 . Investigation 6 | . 2 . 2 1 . . 1 . Extermination 1 | . . . . . . . 1 . Reinforcement 5 | . 1 . . 1 . . 3 . Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Distress Signals 6 | . . . 3 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 113 | . 23 . 31 30 . . 13 16 Peak Tracking Total 11 | . 4 . 5 7 . . 7 11 Tactical Retreats 8 | . 4 . . 1 . . . 3 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Traps Triggered 4 | . 1 . 1 1 . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 3 | . . . . 3 . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Machines Disabled 2 | . . . 1 1 . . . . Max in Single Turn 1 | . . . 1 1 . . . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Machines Accessed 35 | . 4 . 10 10 1 6 3 1 Terminals 21 | . 3 . 6 9 1 . 2 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers 3 | . . . 2 . . . 1 . Garrison Access 1 | . . . . 1 . . . . Total Hacks 103 | . 15 . 30 25 2 22 8 1 Successful 65 | . 7 . 19 12 . 22 4 1 Failed 37 | . 8 . 10 13 2 . 4 . Catastrophic 9 | . 2 . 3 2 . . 2 . Database Lockouts 1 | . . . 1 . . . . . Manual 49 | . 9 . 16 21 . . 3 . Terminals 58 | . 11 . 17 23 2 . 5 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . Recycling Units 5 | . 4 . 1 . . . . . Scanalyzers 13 | . . . 10 . . . 3 . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 38 | . 2 . 5 7 . 22 1 1 Record 20 | . . . . . . 20 . . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 5 | . . . . 3 . 1 . 1 Terminal Index 3 | . 1 . 1 1 . . . . Scanalyzer Index 1 | . . . 1 . . . . . Unreport Threat 4 | . 1 . 2 1 . . . . Disarm Traps 1 | . . . . 1 . . . . Recall Investigation 1 | . . . . . . . 1 . Zone Layout 1 | . . . . 1 . . . . Proto ID Catalog 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 3 | . 2 . 1 . . . . . Report Inventory 2 | . 1 . 1 . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 10 | . . . 8 . . . 2 . Retrieve Study 10 | . . . 8 . . . 2 . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 11 | . 3 . 3 4 . . 1 . Terminals 11 | . 3 . 3 4 . . 1 . Assimilate 1 | . . . . 1 . . . . Botnet 10 | . 3 . 3 3 . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used 1 | . . . 1 . . . . . Hacking Detections 23 | . 4 . 7 8 1 . 3 . Full Trace Events 9 | . 3 . 3 2 . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 10 | . . . 8 . . . 2 . Parts Repaired 1 | . . . 1 . . . . . Time 26 | . . . 26 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 10 | . . . . . 10 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Total Allies 21 | . . . . 10 10 . . 1 Largest Group 20 | . . . . 10 20 17 17 . Highest-Rated Group 250 | . . . . 88 250 206 206 . Highest-Rated Ally 34 | . . . . 16 34 34 34 . Total Orders 1 | . . . . 1 . . . . EXPLORE 1 | . . . . 1 . . . . Ally Attacks 51 | . . . . . . . 50 1 Total Damage 1292 | . . . . . . . 1276 16 Kills 10 | . . . . . . . 10 . Allies Corrupted 1 | . . . . . . . 1 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Active Infowar (turns) 2028 | 58 705 66 228 . . 2 112 857 Optics 2 | . . . . . . 2 . . Sensors 739 | . . . . . . . . 739 Structural 112 | . . . . . . . 112 . Seismic 1057 | 58 705 66 228 . . . . . Cloaking 118 | . . . . . . . . 118 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 Drone Launches 16 | . . . . 16 . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Turns Passed 6923 | 82 705 66 1478 1205 414 1505 420 1048 Spaces Moved 4479 | 41 344 74 739 625 247 1336 306 767 Core 10 | . 3 . . . . . . 7 Treads 780 | . . . 653 123 . . 4 . Legs 1117 | 41 255 . 3 . . . 63 755 Wheels 454 | . 86 74 83 121 . . 85 5 Hover 2118 | . . . . 381 247 1336 154 . Flight . | . . . . . . . . . Fastest Speed 36 | 120 90 90 90 108 108 108 36 120 Average Speed 119 | 120 116 90 154 121 108 108 97 121 Slowest Speed 800 | 120 250 90 220 245 108 108 260 800 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 49 | 3 49 24 52 90 54 87 9 75 Regions Visited 8 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . . . . . 8 . 4 Spaces Dug . | . . . . . . . . . Terrain Destroyed 31 | . 6 . 6 6 . . . 13 Melee . | . . . . . . . . . Projectile 6 | . . . . 6 . . . . AOE 25 | . 6 . 6 . . . . 13 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Total 5647 | 60 548 73 957 950 393 1406 395 865 Wait 581 | 11 122 . 71 195 58 40 35 49 Move 4471 | 40 343 73 738 624 246 1335 305 767 Hop . | . . . . . . . . . Pick Up 79 | 1 5 . 36 14 . 11 6 6 Fast Attach 25 | 1 3 . 3 6 . . 10 2 Attach 25 | . 2 . 4 3 . . 10 6 Detach 5 | . . . . 1 . . 4 . Swap 62 | . 8 . 20 20 2 6 3 3 Drop 61 | . 7 . 13 17 . 14 1 9 Fire 204 | 7 58 . 72 62 . . 4 1 Melee 39 | . . . . . . . 17 22 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 88 | . . . . 1 87 . . . Trap . | . . . . . . . . . Miscellaneous 7 | . . . . 7 . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 83 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 16) 753 | -10/Materials | Core integrity fell below 50% 788 | -10/Materials | Entered Mines 848 | -10/Mines | Discovered new exit (range 5) 854 | -10/Mines | Entered Materials 854 | -9/Materials | Evolved 2 slots: Propulsion x2 1265 | -9/Materials | Discovered new exit (range 4) 1340 | -9/Materials | Build established: Scavenger-Mutant 1520 | -9/Materials | Discovered new exit (range 6) 1871 | -9/Materials | Central database locked down 2103 | -9/Materials | Repaired Hcp. Storage Unit 2332 | -9/Materials | Entered Storage 2699 | -9/Storage | Lost 3 parts (3n) 2836 | -9/Storage | Core integrity fell below 50% 2895 | -9/Storage | Garrison activated, responded to threat 2965 | -9/Storage | Build established: Mutant 3208 | -9/Storage | Discovered new exit (range 14) 3496 | -9/Storage | Used back door to open Recycling access 3496 | -9/Storage | Discovered new exit (range 5) 3503 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3537 | -9/Storage | Entered Recycling 3537 | -9/Recycling | Accompanied by 10 allies 3735 | -9/Recycling | Scanned before Scraplab entrance 3803 | -9/Recycling | Build established: Commander-Mutant 3897 | -9/Recycling | Entered Scraplab 3906 | -9/Recycling | Discovered new exit (range 2) 3951 | -9/Recycling | Entered Scraptown 3951 | -9/Scraptown | Accompanied by 17 allies 3951 | -9/Scraptown | System corruption cleaned by C-Scrubber 4190 | -9/Scraptown | Discovered new exit (range 13) 4257 | -9/Scraptown | Visited IN-MT5's Study 4270 | -9/Scraptown | Visited Awakened 4281 | -9/Scraptown | Visited Fellowship of the Rings 4309 | -9/Scraptown | Visited UFD Registry 4309 | -9/Scraptown | Registered with UFD as "Gammabot" 4333 | -9/Scraptown | Visited TADAMA 4354 | -9/Scraptown | Visited Bundlers 4629 | -9/Scraptown | Visited Chapter 10 4664 | -9/Scraptown | Visited Science Guys 4701 | -9/Scraptown | Visited Sword Containment 4718 | -9/Scraptown | Visited DA-N13 Charitable Foundation 4730 | -9/Scraptown | Found DCF Scrap (30 items) 4771 | -9/Scraptown | Visited Junk Repository 4809 | -9/Scraptown | Visited Supply Room 4830 | -9/Scraptown | Visited Junk Repository 4860 | -9/Scraptown | Visited Abandonware Association 4870 | -9/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 4874 | -9/Scraptown | Learned abandonware demo "REVENGE.EXE" 4874 | -9/Scraptown | Learned abandonware demo "KABOOM.EXE" 4903 | -9/Scraptown | Visited Botcube Research 4923 | -9/Scraptown | Visited Junk Cannon Lab 5003 | -9/Scraptown | Found Prototype Slashing Weapon 5062 | -9/Scraptown | Found Scrap Suit 5276 | -9/Scraptown | Met Optimus 5276 | -9/Scraptown | Accepted into 0bPrime 5410 | -9/Scraptown | Discovered new exit (range 3) 5456 | -9/Scraptown | Entered Factory 5456 | -6/Factory | Accompanied by 17 allies 5456 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 5464 | -6/Factory | Identified Companion Sword 5636 | -6/Factory | Lost 11 allies 5638 | -6/Factory | Lost 9 parts (1p6n2u) 5773 | -6/Factory | Discovered new exit (range 7) 5876 | -6/Factory | Entered Lower Caves 6044 | -6/Lower Caves | Learned Factory emergency access door positions 6075 | -6/Lower Caves | Build established: Scavenger-Mutant 6138 | -6/Lower Caves | Learned Factory emergency access door positions 6828 | -6/Lower Caves | Lost 3 parts (1p2n) 6875 | -6/Lower Caves | Attracted the attention of an 0b10 base 6891 | -6/Lower Caves | Core integrity fell below 50% 6913 | -6/Lower Caves | Core integrity fell below 20% 6924 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06882_ Arm. Treads destroyed. 06883_ Autogun+ fries itself beyond repair. 06884_ Carbon-fiber Leg destroyed. 06886_ Penetrated by Slug. 06888_ Flexi-carbon Leg destroyed. 06889_ Slug penetrates S-27 Virus. 06890_ Flexi-carbon Leg destroyed. 06892_ Ion Engine+ destroyed. 06892_ S-27 Virus destroyed. 06893_ Wheel+ destroyed. 06906_ Hacking Suite destroyed. 06912_ Destroyed Lgt. Nuclear Core. 06912_ G-50 Soldier destroyed. 06912_ S-27 Virus destroyed. 06913_ Missile Launcher destroyed. 06913_ Penetrated by Slug. 06915_ Dropped Hcp. Storage Unit. 06917_ Hvy. Laser fries itself beyond repair. 06922_ Splicing S-27 Virus... Rewriting IFF filter. Map ----- +----------------------------------------------------+ | ## ########### ##???????? | | ###?????????## #???????? | | #####????????????# ##??????? | | ## ## #????????????????## ##?????? | | ?## ######????????????????## #?????? | | ??## ##???????#####??####### #?????? | | ???## ##????### #### ### ####??? | | ????## ##???# #### #??? | | ?????## ####?# #?# #### | | ??????## ##?# #??# | | ???????## #?# #??# | | ???????## ## ### #??## | | ??????## ###### ##??### ## # | | ?????## ##??# % ###### ## # | | ###### ##?## ### [! | | ##?###?## % %[ | | #??????# ######++######## ## ## | | ##### ## ######## #???? ""????# ###### | | ??????## ######## #??? ????# #????## | | ???????# #?????# #?"" ???# #?????# | | ???????# #?????# ### # ?# #?????? | | ???????# #?????# ##?# !# # #?????? | | ???????# ####### #??# %# """"" + #?????? | | ???????# ####??## ! # " " + #?????? | | ???????# #??????## !/ # ##????? | | ???????##### #???????# @s # "# #????? | | ???????????# #?????### # g # "# ##???? | | ???????????# ####### s## ## #? "# #???? | | ???????????#[ [ # # #???# #???? | | ???????????# %! /#?? # #???# ##???? | | ???????????######### [!# # #???# ##????? | | ???????????#### /!!! ###"/###### #?????? | | ???????????# #### /[=% % #?????? | | ???????????# # # !% % #?????? | | ????????#### #### # ## #####?????? | | ????????# # ##??# # #### #? ##?????? | | ????????# #???# ##### ## #?????? | | ????????# #### #???## ##?# ####### | | ????????####?# #????###??## ## | | ????####?##### #???#####?## !! ## | | ????# ""##" # #???# ### =# ### # | | ????#" " " ##### ### ## # ## ### # | | ????#" ## ## # #?####?# # | | ????#"" "" ## ## ######?# ### | | ?????"""##" ### ###### ### ## #?# ### | | ????????# #?# #????#### ### # | | ???????## #####?# #????### # | | ???????# #????# #????# # | | ???????# #???# ## | | ???????# ???# ##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 28 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 225 Core Shielding 20 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 60 Melee Accuracy 8 Recoil Reduction 4 Force Boost 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hcp. Storage Unit | 16% | -9/Materials Studied --------- Wheel | -9/Materials | Hacked Autogun | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Imp. Hover Unit | -6/Factory | Hacked Lgt. Nuclear Core | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- We Are Legion Challenges ------------ None Game ------ Seed ScrapExperimentalCycler Manual? 0 Play Time 01:01:35 Cumulative 60.1 hours Start 2026.01.01 @ 21:55:29 End 2026.01.01 @ 22:56:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 47 Achievement% 36 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 961cbf51-7f86-4c82-8156-09ac7bf6cb5b