Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.14 @ 19:23:07 Player: M4NZ Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (2060) 2060 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (535) 535 TOTAL SCORE: 6175 Bonus ------- High Alert Combat Kills 35 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 23/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Core (350) Ox6 Location -6/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Improved VSS Leg Coolant Injector Small Battery (100) Advanced Terrain Scan Processor Microactuators ECM Suite Improved Reaction Control System Improved Utility Shielding Component Analysis Suite System Restoration Module Particle Gun Particle Gun Gauss Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg VSS Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Sensor Array Signal Interpreter Improved Weapon Cycler Microactuators Improved Reaction Control System > --- WEAPON ----------- Heavy Ion Cannon Gauss Cannon Great Axe > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core VSS Leg VSS Leg Improved VSS Leg Coolant Injector Small Battery Advanced Terrain Scan Processor ECM Suite Improved Utility Shielding Component Analysis Suite System Restoration Module Particle Gun Particle Gun Gauss Cannon [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Improved Utility Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon Plasma Cutter Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac DSF Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 5 | . . . 2 2 1 . Weapon 1 | . . . . . 1 . Parts Attached 103 | 6 13 34 18 24 . 8 Power 16 | 1 2 7 2 3 . 1 Engine 13 | 1 2 7 2 1 . . Core 3 | . . . . 2 . 1 Reactor . | . . . . . . . Propulsion 47 | 2 5 19 9 9 . 3 Treads . | . . . . . . . Leg 47 | 2 5 19 9 9 . 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 1 5 1 4 8 . 3 Device 13 | . 1 . 4 5 . 3 Storage 5 | 1 3 . . 1 . . Processor 3 | . 1 1 . 1 . . Hackware . | . . . . . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 18 | 2 1 7 3 4 . 1 Energy Gun 8 | 2 . 3 1 2 . . Energy Cannon 2 | . 1 . . 1 . . Ballistic Gun 1 | . . . 1 . . . Ballistic Cannon 4 | . . 2 1 1 . . Launcher . | . . . . . . . Special Weapon 2 | . . 2 . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 39 | . . 11 11 6 . 11 Power 7 | . . 1 2 2 . 2 Propulsion 17 | . . 4 5 2 . 6 Utility 3 | . . . 1 1 . 1 Weapon 12 | . . 6 3 1 . 2 Highest Loss Streak 11 | . . 2 9 6 . 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 97 98 92 99 86 88 Engine 9 | . 14 10 8 4 . . Leg 33 | . 28 43 34 30 26 23 Device 6 | . 3 . 12 13 13 17 Storage 13 | . 16 11 9 15 13 11 Processor 10 | . 6 11 9 15 13 13 Energy Gun 10 | . 16 11 7 5 . . Energy Cannon 5 | . 11 3 . 1 6 5 Ballistic Gun 1 | . . . 1 6 . . Ballistic Cannon 2 | . . 4 8 . 6 5 Naked Turns . | . . . . . . . Heaviest Build 49 | 13 40 35 36 43 43 49 Greatest Support 54 | 10 20 43 45 54 50 52 Greatest Overweight (x) 6 | 1 2 1 1 . . 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 Most Carried 15 | 2 15 15 13 15 15 15 Average Carried 12 | 1 10 14 10 13 15 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 2 15 14 11 15 15 15 Class Distribution -------------------- 40% | Scavenger-Mutant 32% | Mutant 22% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Assassin | -6/DSF Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac DSF Matter Collected 1371 | 232 194 592 209 99 . 45 Remotely . | . . . . . . . Salvage Created 2310 | . 531 1134 407 198 . 40 Parts 138 | . 31 71 28 6 . 2 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac DSF Combat Hostiles Destroyed 59 | . 14 28 12 4 . 1 Guns 23 | . 3 10 6 4 . . Cannons 34 | . 10 17 6 . . 1 Classes Destroyed 13 | . 5 6 1 . . 1 Worker 5 | . 1 3 1 . . . Builder 2 | . . 1 1 . . . Tunneler 3 | . 2 . 1 . . . Hauler 1 | . 1 . . . . . Recycler 1 | . . 1 . . . . Watcher 1 | . . 1 . . . . Swarmer 13 | . 6 3 4 . . . Grunt 34 | . 8 17 5 4 . . Brawler 2 | . . 2 . . . . Duelist 1 | . . 1 . . . . Sentry 6 | . . 5 1 . . . Specialist 1 | . . . . . . 1 Hunter 2 | . . . 2 . . . Best Kill Streak 5 | . 5 5 4 2 . 1 Combat Bots Only 5 | . 3 5 3 2 . 1 Max Kills in Single Turn 2 | . 1 1 2 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac DSF Damage Taken 5834 | . 331 1747 1198 560 . 1998 Core 1502 | . 74 200 300 72 . 856 Absorbed by Shields 63 | . . . . . . 63 Core Remaining (%) 70 | 100 70 50 45 89 . . Volleys Fired 228 | . 36 116 43 25 . 8 Largest 2 | . 2 2 2 2 . 2 Hottest 113 | . 110 110 100 100 . 113 Shots Fired 428 | . 72 211 81 50 . 14 Gun 243 | . 36 119 38 50 . . Cannon 181 | . 36 88 43 . . 14 Launcher . | . . . . . . . Special 4 | . . 4 . . . . Kinetic 143 | . . 63 49 25 . 6 Thermal 267 | . 72 139 23 25 . 8 Explosive . | . . . . . . . Electromagnetic 18 | . . 9 9 . . . Robot Hit Streak 31 | . 31 16 12 18 . 7 Robot Miss Streak 6 | . 2 6 3 3 . 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 302 | . 54 142 57 38 . 11 Core Hits 119 | . 24 54 25 12 . 4 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 20 | . 3 12 4 1 . . Burn 13 | . 3 8 2 . . . Destroy 1 | . . . . 1 . . Blast 6 | . . 4 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4721 | . 835 2226 900 463 . 297 Guns 2250 | . 361 1042 384 463 . . Cannons 2371 | . 474 1084 516 . . 297 Explosions 70 | . . 70 . . . . Melee . | . . . . . . . Ramming 7 | . . 7 . . . . Kinetic 1634 | . . 802 546 153 . 133 Thermal 2909 | . 835 1342 258 310 . 164 Explosive . | . . . . . . . Electromagnetic 171 | . . 75 96 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . 4 . . . 7 Average Corruption 3 | . . 4 . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . 6 . . . 2 Message Errors 1 | . . 1 . . . . Matter Fused 2 | . . . . . . 2 Heat Flow Errors 2 | . . 2 . . . . Energy Discharges 2 | . . 2 . . . . Parts Rejected 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 22 | . . 22 . . . . Projectiles . | . . . . . . . Explosions 22 | . . 22 . . . . Melee . | . . . . . . . Knockbacks 25 | . . 15 9 . . 1 Impact . | . . . . . . . Kinetic 22 | . . 13 8 . . 1 Secondary 3 | . . 2 1 . . . Self-Inflicted Damage 39 | . . 39 . . . . Shots 1 | . . 1 . . . . Rammed . | . . . . . . . Targets Rammed 2 | . . 2 . . . . Kicked 2 | . . 2 . . . . Crushed . | . . . . . . . Highest Temperature 378 | . 378 372 94 150 . 39 Average Temperature 101 | . 121 117 27 64 . 25 Received Heat Transfer 1728 | . 129 783 252 216 . 348 Effects 7 | . 1 6 . . . . Shutdowns 2 | . . 2 . . . . Energy Bleed 1 | . . 1 . . . . Interference 2 | . . 2 . . . . Matter Decay 2 | . 1 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . 1 1 . . . . Combat Hostiles 2 | . 1 1 . . . . Parts Melted 14 | . 4 9 . 1 . . Heat Transferred 8290 | . 2294 4257 777 740 . 222 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac DSF Peak Influence 560 | . 201 385 560 258 12 43 Initial 163 | . . 37 157 163 7 8 Average 148 | . 73 217 310 113 7 23 Maximum Alert Level 2 | . 1 1 2 1 . . Low Security (%) 68 | 100 99 37 34 78 100 100 Level 1 27 | . . 62 32 21 . . Level 2 3 | . . . 33 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 2 5 1 3 . 3 Investigation 5 | . 1 3 . 1 . . Extermination . | . . . . . . . Reinforcement 9 | . 1 2 1 2 . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac DSF Distress Signals 9 | . . 5 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 115 | . 24 47 25 7 . 12 Peak Tracking Total 9 | . 4 9 7 2 . 9 Tactical Retreats 10 | . . 4 4 1 . 1 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac DSF Traps Triggered 4 | . 1 . 1 . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac DSF Machines Disabled 2 | . . 2 . . . . Max in Single Turn 1 | . . 1 . . . . Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac DSF Machines Accessed 16 | . 4 5 1 5 1 . Terminals 9 | . 3 4 . 1 1 . Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . . 1 . . Scanalyzers 2 | . . 1 1 . . . Garrison Access 2 | . . . . 2 . . Total Hacks 37 | . 8 13 7 8 1 . Successful 25 | . 6 7 6 5 1 . Failed 12 | . 2 6 1 3 . . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 2 | . . 2 . . . . Terminals 19 | . 6 10 . 2 1 . Fabricators 3 | . . . . 3 . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . . 1 . . Scanalyzers 10 | . . 3 7 . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 11 | . 4 5 . 1 1 . Open DSF 1 | . . . . . 1 . Branch Access Points 1 | . . 1 . . . . Locate Traps 1 | . . 1 . . . . Dispatch Records 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Zone Layout 6 | . 2 3 . 1 . . Fabricator Hacks 2 | . . . . 2 . . Load Schematic 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 2 . . 1 . . Report Inventory 3 | . 2 . . 1 . . Scanalyzer 8 | . . 2 6 . . . Insert Component 4 | . . 1 3 . . . Analyze 4 | . . 1 3 . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 3 4 1 4 . . Full Trace Events 5 | . . 4 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 1 3 . . . Parts Built 1 | . . . . 1 . . Authchips . | . . . . . . . Time 51 | . . . . 51 . . Total Part Build Rating 1 | . . . . 1 . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . 1 3 . . . Part Schematics Acquired 4 | . . 1 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac DSF Turns Passed 4174 | 72 1202 1319 429 922 12 218 Spaces Moved 2163 | 39 543 688 207 535 11 140 Core 7 | 6 . . . . . 1 Treads . | . . . . . . . Legs 2156 | 33 543 688 207 535 11 139 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 97 112 97 Average Speed 138 | 159 189 121 121 116 112 120 Slowest Speed 350 | 190 260 190 190 120 112 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 5 76 51 14 15 1 79 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 7 | . . 7 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 7 | . . 7 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac DSF Total 2922 | 46 643 955 303 788 10 177 Wait 336 | . 28 91 30 176 . 11 Move 2157 | 38 542 687 206 534 10 140 Hop . | . . . . . . . Pick Up 45 | 2 14 9 4 14 . 2 Fast Attach 17 | 6 1 4 1 4 . 1 Attach 39 | . 3 10 13 9 . 4 Detach 10 | . 2 . 2 3 . 3 Swap 47 | . 9 20 4 11 . 3 Drop 38 | . 8 16 . 12 . 2 Fire 228 | . 36 116 43 25 . 8 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . 2 . . . . Crush . | . . . . . . . Escape Stasis 3 | . . . . . . 3 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -6/Factory -6/DSF History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 547 | -10/Materials | Discovered new exit (range 16) 788 | -10/Materials | Identified exit to Mines 898 | -10/Materials | Discovered new exit (range 19) 1271 | -10/Materials | Identified exit to Materials 1275 | -10/Materials | Entered another Materials area 1275 | -9/Materials | Evolved 2 slots: Propulsion x2 1308 | -9/Materials | Identified exit to Mines 1607 | -9/Materials | Build established: Scavenger-Mutant 2572 | -9/Materials | Discovered new exit (range 15) 2594 | -9/Materials | Identified exit to Materials 2594 | -9/Materials | Entered another Materials area 2594 | -8/Materials | Evolved 2 slots: Utility x2 2812 | -8/Materials | Core integrity fell below 50% 2839 | -8/Materials | Lost 9 parts (2p4n1u2w) 3016 | -8/Materials | Discovered new exit (range 7) 3022 | -8/Materials | Identified exit to Factory 3023 | -8/Materials | Entered Factory 3023 | -7/Factory | Evolved 2 slots: Utility x2 3328 | -7/Factory | Build established: Scavenger-Skirmisher 3515 | -7/Factory | Fabricated Sensor Array? 3616 | -7/Factory | Lost 6 parts (2p2n1u1w) 3887 | -7/Factory | Discovered new exit (range 18) 3906 | -7/Factory | Identified exit to Factory 3945 | -7/Factory | Entered another Factory area 3945 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3956 | -6/Factory | Identified exit to DSF 3957 | -6/Factory | Entered DSF 4060 | -6/DSF | Additional patrols routed to DSF 4157 | -6/DSF | Core integrity fell below 50% 4170 | -6/DSF | Core integrity fell below 20% 4175 | -6/DSF | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04149_ Field strength at 59. 04151_ Field strength at 29. 04152_ A-15 Conveyor suffers critical hit (Burn). 04152_ Field strength at 11. 04154_ Dropped Imp. Weapon Cycler. 04154_ Aluminum Leg destroyed. 04154_ Stasis field depleted. 04154_ Triggered Stasis Trap. 04154_ A bubble of rippling energy engulfs the area. 04154_ Field strength at 85. 04156_ Knocked back. 04157_ Lgt. Nuclear Core destroyed. 04159_ H-61 Shepherd calls for reinforcements. 04159_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 04165_ C-30 ARC bursts open, deploying its payload. 04165_ S-27 Virus unfolds itself. 04171_ VSS Leg destroyed. 04174_ Field strength at 31. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ????????????????????### % ###!!!# ### ###??????? | | ????????????????????# [[########## ##???????? | | ????????????????????# % [[#??????#!! #???????? | | ????????????????????# % [[#??????#!! !#???????? | | ????????????????????### "##??????### ##???????? | | ????????????????????#!! %!!#??????#!! #???????? | | ????????????????????#!! !!#??????#!! #???????? | | ????????????????????#!! !!#?##???#!! #???????? | | ????????????#???###?### ^^####"####### ###??????? | | ????????????#!!?#!!!?## ^^"#"!! = ## ==#??????? | | ??????# ##!!!#!!!##A% ""!!!"% "" ==#??????? | | ??????# % % !!"#?????? | | ??????# !!##?????? | | ??????# x x !!#??????? | | ??????# ## #]]]##A g^ ##!!!# ## //#??????? | | ????????????# ??#]]]?##gHg###!!!# ## //#??????? | | ????????????????###?###% #################??????? | | ????????????????????#!! 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