Cogmind - Beta 12 --- EXPLORER MODE // 2023.11.30 @ 16:34:56 Player: Departed Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (269) 1345 Value Destroyed (14553) 14553 Prototype IDs (42) 840 Alien Tech Used (3) 600 Bonus (14963) 14963 TOTAL SCORE: 41001 Bonus ------- High Alert Combat Kills 675 Follower Combat Kills 270 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 288 Met Warlord at Research 2000 Scanned by Researcher 500 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -70 Cogmind --------- Core Integrity 1505/1600 Matter 300/300 Energy 378/390 System Corruption 1% Temperature Cool (8) Movement Walking (182) Ox1 Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Particle Reactor Micro Antimatter Reactor > --- PROPULSION (4) --- Biometal Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY (12) ----- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Armor Integrity Analyzer Experimental Actuator Array Heavy Armor Plating Layered Light Armor Plating Advanced Focal Shield > --- WEAPON (8) ------- Dispersion Rifle Quantum Rifle Compact HERF Cannon Nova Cannon Railgun Linear Accelerator Enhanced Force Lance Enhanced Force Lance > --- INVENTORY (15) --- Light Particle Reactor Biometal Leg Centrium Leg Advanced Heat Sink Advanced Heat Sink Gamma Rifle Phase Gun Enhanced Quantum Rifle Enhanced Nova Cannon KE Penetrator KE Penetrator Fusion Bomb Launcher Enhanced Force Lance Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer Armor Integrity Analyzer Particle Accelerator Nanoactuators Experimental Actuator Array Centrium Medium Armor Plating > --- WEAPON ----------- KE Penetrator Railgun Helical Railgun Hardcell Cannon Molecular Scythe Sigix Broadsword Vortex Lance > --- INVENTORY -------- Light Particle Reactor Biometal Leg Biometal Leg Precision Energy Filter Phase Gun Dispersion Rifle Enhanced Quantum Rifle Compact HERF Cannon Nova Cannon Heavy Gauss Cannon Heavy Gauss Cannon Fusion Bomb Launcher Force Lance Sigix Containment Pod [Rating: 185] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Railgun Energy Gun Heavy EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Railgun Ballistic Cannon Heavy Gauss Cannon Launcher Tiamat Missile Launcher Impact Weapon Impact Mace Slashing Weapon Katana Piercing Weapon Vortex Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Slots Evolved 19 | . 1 . 2 2 2 2 . . . . 2 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . Utility 10 | . . . 1 1 1 1 . . . . 1 1 . . . . 2 . 1 . 1 Weapon 6 | . 1 . 1 1 1 . . . . . . 1 . . . . . . 1 . . Parts Attached 244 | 7 6 . 17 7 11 2 . 2 . 16 24 4 5 4 3 4 18 14 11 71 18 Power 25 | 1 1 . 3 . . . . . . 3 3 . . . . 1 1 . 1 6 5 Engine 6 | 1 . . 3 . . . . . . 2 . . . . . . . . . . . Core 5 | . 1 . . . . . . . . 1 3 . . . . . . . . . . Reactor 14 | . . . . . . . . . . . . . . . . 1 1 . 1 6 5 Propulsion 57 | 2 2 . 2 2 . 1 . 2 . 2 5 . 2 3 . 1 5 5 2 20 1 Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . Leg 54 | . 2 . 2 2 . 1 . 2 . 2 5 . 2 3 . 1 5 5 2 19 1 Wheel 1 | . . . . . . . . . . . . . . . . . . . . 1 . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 66 | 2 . . 2 2 3 1 . . . 6 6 3 1 1 2 1 6 2 3 18 7 Device 39 | . . . 1 . 2 1 . . . 4 4 1 1 1 2 1 2 1 1 11 6 Storage 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . Processor 12 | 1 . . . 2 1 . . . . . 1 1 . . . . . 1 1 4 . Hackware 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . Protection 11 | . . . . . . . . . . 2 1 1 . . . . 3 . 1 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 96 | 2 3 . 10 3 8 . . . . 5 10 1 2 . 1 1 6 7 5 27 5 Energy Gun 18 | 1 1 . 4 1 2 . . . . 1 . . 1 . . 1 2 . . 3 1 Energy Cannon 4 | . . . 1 . . . . . . 1 . . . . . . . . . 2 . Ballistic Gun 45 | 1 1 . 4 1 5 . . . . 2 6 . 1 . 1 . 2 7 2 10 2 Ballistic Cannon 10 | . 1 . 1 . . . . . . . . . . . . . . . 3 4 1 Launcher 1 | . . . . . . . . . . . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 1 . . . . . . . . . . . . . . 1 . Slashing Weapon 9 | . . . . . . . . . . 1 3 1 . . . . . . . 4 . Piercing Weapon 5 | . . . . . . . . . . . . . . . . . 2 . . 2 1 Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 24 | . . . 3 1 1 . . . . . 3 . . . 1 1 4 . 2 8 . Corrupted Parts 3 | . . . . . . . . 2 . . 1 . . . . . . . . . . System Corruption 12 | . . . . . . . . 11 . . 1 . . . . . . . . . . Parts Lost 50 | . . . 1 . 1 . . . . 6 . . . . . 1 7 1 . 25 8 Power 3 | . . . . . . . . . . . . . . . . . . . . 2 1 Propulsion 5 | . . . . . . . . . . 2 . . . . . . 1 . . 2 . Utility 19 | . . . . . 1 . . . . 2 . . . . . 1 2 1 . 9 3 Weapon 23 | . . . 1 . . . . . . 2 . . . . . . 4 . . 12 4 Highest Loss Streak 12 | . . . 1 . 1 . . . . 6 . . . . . 1 3 1 . 12 5 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 97 | . 100 100 99 97 99 100 100 100 100 97 99 98 100 100 100 100 96 97 99 88 96 Engine 2 | . 6 . 5 8 7 6 6 6 6 5 . . . . . . . . . . . Core 2 | . 6 12 3 . . . . . . . 4 5 5 5 5 2 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 2 4 4 4 3 7 Leg 17 | . 18 25 19 16 14 18 18 18 18 17 21 20 20 20 20 20 17 18 16 13 15 Device 15 | . . . 10 8 13 18 18 18 18 17 18 20 20 20 20 20 20 16 16 12 16 Storage 5 | . 12 12 10 8 7 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 3 Processor 12 | . 12 12 10 16 14 12 12 12 12 11 8 10 10 10 10 10 9 10 12 17 18 Protection 3 | . . . . . . . . . . . 4 3 5 5 5 5 8 6 7 3 3 Energy Gun 6 | . 12 12 15 6 10 12 12 12 12 11 2 . 4 5 5 5 7 5 . 1 3 Energy Cannon 2 | . . . 1 8 7 6 6 6 6 5 4 . . . . . . . . 1 7 Ballistic Gun 15 | . 19 12 15 15 15 12 12 12 12 11 18 25 20 20 20 20 15 16 16 9 5 Ballistic Cannon 3 | . 4 12 7 8 3 . . . . . . . . . . . . . 7 7 6 Impact Weapon 1 | . . . . . 5 6 6 6 6 6 1 . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . 3 10 10 10 10 10 7 . . 2 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 9 8 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 140 | 17 23 23 44 49 54 58 58 58 58 66 79 74 74 72 72 75 97 92 119 119 140 Greatest Support 116 | 40 40 20 20 20 20 30 30 40 40 59 87 75 80 88 88 88 99 104 111 116 114 Greatest Overweight (x) 7 | 1 1 1 2 2 2 1 1 1 1 2 1 . . . . . 1 . 1 7 1 Average Overweight (x) . | . . 1 1 2 2 1 1 1 1 . . . . . . . . . . . . Largest Inventory Capacity 15 | 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 9 10 10 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 9 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 4 6 9 10 14 14 13 15 15 15 14 14 11 14 14 14 14 14 14 14 13 14 Final Capacity 15 | 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 9 10 15 15 15 15 15 15 15 13 14 11 15 15 15 15 14 15 15 14 15 Class Distribution -------------------- 70% | Scavenger-Executioner 11% | Hacker-Gunner 5% | Hacker-Executioner 3% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -10/Mines Hacker-Gunner | -9/Materials Hacker-Skirmisher | -8/Materials Scavenger-Executioner | -7/Factory Scavenger-Executioner | -6/Factory Scavenger-Executioner | -6/Lower Caves Scavenger-Executioner | -6/Lower Caves Scavenger-Executioner | -6/Data Miner Scavenger-Executioner | -5/Proximity Caves Scavenger-Executioner | -5/Factory Scavenger-Executioner | -4/Factory Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -4/Warlord Scavenger-Executioner | -3/Proximity Caves Scavenger-Executioner | -3/Research Scavenger-Executioner | -3/Testing Scavenger-Executioner | -2/Research Scavenger-Executioner | -2/Quarantine Scavenger-Executioner | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Matter Collected 8694 | 203 19 203 220 291 395 30 . 52 . 342 708 108 413 193 81 341 692 750 526 2267 860 Remotely 875 | . . . . . . . . . . . . . . . . 341 534 . . . . Salvage Created 14973 | . 127 108 722 307 357 75 . 163 . 541 1685 255 567 387 123 646 1981 1159 363 3224 2183 Parts 621 | . 8 4 52 21 18 2 . 4 . 18 76 10 19 14 2 15 81 48 15 116 98 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Combat Hostiles Destroyed 206 | . 4 3 15 5 5 1 . 4 . 10 20 3 8 5 2 12 29 14 5 41 20 Melee 23 | . . . . . . . . . . . 3 . . . . . 1 3 . 14 2 Guns 130 | . 4 1 12 2 2 . . 4 . 8 15 3 8 5 2 12 24 11 1 11 5 Cannons 42 | . . 2 3 3 2 1 . . . . 1 . . . . . . . 4 14 12 AOE 4 | . . . . . . . . . . . 1 . . . . . 3 . . . . Classes Destroyed 20 | . 2 1 5 1 2 . . . . 2 1 . 1 . . . 1 1 2 1 . Worker 17 | . . . 1 . . . . . . . 2 1 . . . . 3 . . 2 8 Builder 20 | . . . . 2 3 . . . . . 3 . . . . . 4 . . 4 4 Tunneler 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 Recycler 8 | . . . . . . . . . . . 3 . . . . . . 1 . 1 3 Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . . . . . Operator 2 | . . . 1 1 . . . . . . . . . . . . . . . . . Watcher 9 | . . . 1 . 1 . . . . . 2 1 . . . . 1 . . 2 1 Swarmer 16 | . 2 . 2 . . . . 2 . 2 3 . 1 . . 4 . . . . . Grunt 88 | . 2 2 5 2 . . . 1 . 1 8 1 3 5 1 5 16 7 1 18 10 Brawler 7 | . . . . . . . . . . 3 1 . 2 . . . . . . 1 . Duelist 8 | . . . 1 . . . . . . 3 . . . . . 2 1 . . 1 . Researcher 5 | . . . . . . . . . . . . . . . . . . 2 . 3 . Sentry 28 | . . . 7 3 3 1 . 1 . . 1 . 2 . . 1 6 . . 2 1 Demolisher 1 | . . . . . . . . . . . . . . . . . . . 1 . . Hunter 24 | . . . . . 1 . . . . . 1 2 . . 1 . 2 7 1 7 2 Programmer 19 | . . . . . 1 . . . . . 6 . . . . . 3 . . 3 6 Q-Series 6 | . . . . . . . . . . . . . . . . . . . . 6 . Behemoth 3 | . . . . . . . . . . 1 . . . . . . 1 . . . 1 Lightning 3 | . . . . . . . . . . . . . . . . . . . . 3 . Executioner 2 | . . . . . . . . . . . . . . . . . . . 2 . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | . 2 2 3 6 4 1 . 3 . 4 7 3 5 3 2 5 7 5 2 12 7 Combat Bots Only 10 | . 2 2 3 4 2 1 . 3 . 4 6 2 5 3 2 5 7 4 2 10 6 Max Kills in Single Turn 3 | . 1 1 1 3 2 1 . 1 . 2 2 1 2 2 1 2 3 1 1 3 3 Gunslinging 1 | . . . . . . . . . . . . . . 1 . 1 1 . . . . Exploded 1 | . . . . . . . . . . . 1 . . . . . 1 . . . . Melee 1 | . . . . . . . . . . . 1 . . . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Damage Taken 13338 | . 30 41 378 158 539 . . . . 847 528 94 209 203 250 257 1304 754 249 5975 1522 Core 1496 | . . 8 54 . 68 . . . . 163 11 13 . 41 14 13 102 256 32 626 95 Absorbed by Shields 1324 | . . . . . . . . . . 172 . . . . . . 434 214 95 409 . Regen/Repaired (Parts) 322 | . . . 38 . . . . . . . 31 113 . . 31 . . . . 109 . Core Remaining (%) 87 | 100 . 96 86 100 90 . . . . 80 98 . . . . 92 . 72 . 54 94 Volleys Fired 382 | . 7 7 39 14 12 1 . 4 . 20 34 6 11 9 3 18 51 27 14 76 29 Largest 7 | . 3 3 4 5 5 5 . 5 . 5 5 5 5 5 5 5 6 5 6 7 7 Hottest 488 | . 120 120 183 206 256 256 . 256 . 281 241 158 191 191 191 191 297 239 291 483 488 Shots Fired 1721 | . 20 21 111 51 50 5 . 20 . 77 158 30 55 45 15 90 239 131 82 330 191 Gun 1283 | . 16 14 91 23 37 4 . 16 . 65 132 30 55 45 15 90 239 131 52 148 80 Cannon 438 | . 4 7 20 28 13 1 . 4 . 12 26 . . . . . . . 30 182 111 Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 1227 | . 14 14 56 30 25 2 . 8 . 32 120 30 50 36 12 72 154 105 82 278 107 Thermal 321 | . 6 7 38 14 21 2 . 8 . 37 38 . 5 9 3 10 22 19 . 27 55 Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 124 | . . . 17 7 4 1 . 4 . 8 . . . . . . 22 7 . 25 29 Entropic 49 | . . . . . . . . . . . . . . . . 8 41 . . . . Robot Hit Streak 71 | . 7 7 26 13 35 15 . 19 . 28 26 18 13 18 24 66 19 18 24 71 34 Robot Miss Streak 5 | . 3 2 1 3 3 . . 2 . 3 5 2 1 1 . 4 5 2 2 2 1 Penetration Max 2 | . . . . . . . . . . . 1 2 1 . 1 1 1 1 . 2 1 Secondary Targets 26 | . 1 . . . . . . . . . . . 2 2 2 7 8 3 . 1 . Max Gunslinging Chain 2 | . 1 . . . . . . . . . . . 1 2 1 2 2 1 . 1 . Shots Hit Robots 1431 | . 12 13 75 32 48 5 . 13 . 72 122 28 37 37 15 72 191 120 69 321 149 Core Hits 619 | . 7 6 30 12 31 5 . 9 . 34 52 13 19 13 6 31 94 48 17 130 62 Critical Kills 12 | . . 1 . . . . . . . . 1 . . . . . 1 . . 4 5 Critical Parts Destroyed 37 | . . . . . 1 1 . . . 1 2 1 . 1 1 2 7 1 2 10 7 Critical Strikes 104 | . . 1 3 . 1 1 . . . 2 4 1 . 1 1 3 12 5 7 43 19 Burn 6 | . . . 3 . . . . . . 1 . . . . . 1 . 1 . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . 1 Destroy 36 | . . 1 . . . 1 . . . . 2 1 . 1 1 1 3 1 2 11 11 Blast 24 | . . . . . . . . . . . . . . . . . . . 5 15 4 Corrupt 1 | . . . . . . . . . . . . . . . . . 1 . . . . Smash 6 | . . . . . 1 . . . . 1 1 . . . . . . . . 3 . Sever 9 | . . . . . . . . . . . 1 . . . . . 3 . . 5 . Impale 4 | . . . . . . . . . . . . . . . . . . . . 1 3 Detonate 6 | . . . . . . . . . . . . . . . . 1 5 . . . . Sunder 11 | . . . . . . . . . . . . . . . . . . 3 . 8 . Melee Attacks 168 | . . . . . 7 . . . . 9 17 . 2 . . . 13 13 3 87 17 Impact 25 | . . . . . 7 . . . . 9 2 . . . . . . . . 7 . Slashing 66 | . . . . . . . . . . . 15 . 2 . . . 12 . . 37 . Piercing 26 | . . . . . . . . . . . . . . . . . . . . 9 17 Entropic 51 | . . . . . . . . . . . . . . . . . 1 13 3 34 . Sneak Attacks 15 | . . . . . 1 . . . . . 4 . . . . . . 1 1 3 5 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 19 | . . . . . . . . . . . . . . . . . . 1 . 17 1 Damage Inflicted 43801 | . 173 184 1143 566 1104 125 . 153 . 1604 3652 897 952 943 403 2225 6471 2941 1885 12654 5726 Guns 24807 | . 157 117 909 261 724 100 . 153 . 1154 2493 897 952 943 403 2078 5159 2232 1063 3237 1775 Cannons 9804 | . 16 67 203 302 279 25 . . . 154 585 . . . . . . . 667 4470 3036 Explosions 1248 | . . . . . . . . . . . 82 . . . . 147 970 . . 49 . Melee 7808 | . . . . . 101 . . . . 296 492 . . . . . 321 709 155 4819 915 Ramming 134 | . . . 31 3 . . . . . . . . . . . . 21 . . 79 . Kinetic 23432 | . 114 140 468 323 434 46 . 35 . 443 2292 897 884 829 351 1528 2321 1759 1730 6197 2641 Thermal 7319 | . 59 44 391 175 505 57 . 53 . 772 868 . 68 114 52 299 1364 311 . 653 1534 Explosive 49 | . . . . . . . . . . . . . . . . . . . . 49 . Electromagnetic 2624 | . . . 253 65 64 22 . 65 . 93 . . . . . . 407 162 . 857 636 Impact 999 | . . . . . 101 . . . . 296 67 . . . . . . . . 535 . Slashing 2054 | . . . . . . . . . . . 425 . . . . . 321 . . 1308 . Piercing 1194 | . . . . . . . . . . . . . . . . . . . . 279 915 Entropic 5996 | . . . . . . . . . . . . . . . . 398 2037 709 155 2697 . Highest Corruption 19 | . . . . . 2 . . 11 11 15 7 . . . . . 2 2 . 19 1 Average Corruption 7 | . . . . . 1 . . 10 11 11 5 . . . . . 1 2 . 10 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 30 | . . . . . . . . . . . . . . . . . . . 10 20 . Effects 179 | . . . . . 2 . . 4 7 54 38 . . . . . 10 4 . 59 1 Message Errors 42 | . . . . . 1 . . . 2 13 10 . . . . . 3 3 . 10 . Matter Fused 41 | . . . . . . . . . 4 10 11 . . . . . 1 . . 15 . Heat Flow Errors 23 | . . . . . . . . 1 1 7 3 . . . . . 1 . . 9 1 Energy Discharges 26 | . . . . . . . . . . 11 5 . . . . . 3 . . 7 . Parts Fused 3 | . . . . . . . . 1 . . 1 . . . . . . 1 . . . Data Loss (minor) 14 | . . . . . . . . 2 . 6 3 . . . . . 1 . . 2 . Data Loss (major) 4 | . . . . . . . . . . 2 2 . . . . . . . . . . Misfires 5 | . . . . . . . . . . 2 1 . . . . . . . . 2 . Alerts 4 | . . . . . 1 . . . . 1 1 . . . . . . . . 1 . Misdirections 3 | . . . . . . . . . . 1 . . . . . . . . . 2 . Weapon Failures 14 | . . . . . . . . . . 1 1 . . . . . 1 . . 11 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1588 | . . . 1 . 104 . . . . 63 87 . . . . . 68 123 125 758 259 Projectiles 309 | . . . 1 . 3 . . . . . 20 . . . . . . . . 152 133 Explosions 68 | . . . . . . . . . . . . . . . . . 68 . . . . Melee 1211 | . . . . . 101 . . . . 63 67 . . . . . . 123 125 606 126 Knockbacks 54 | . . 2 . 1 1 . . . . 2 1 . . . . . . . 4 35 8 Impact 11 | . . . . . 1 . . . . 2 1 . . . . . . . . 7 . Kinetic 37 | . . 2 . 1 . . . . . . . . . . . . . . 3 25 6 Secondary 6 | . . . . . . . . . . . . . . . . . . . 1 3 2 Self-Inflicted Damage 62 | . . . . . . . . . . . . . . . . . 55 . . 7 . Shots 1 | . . . . . . . . . . . . . . . . . 1 . . . . Rammed 4 | . . . . . . . . . . . . . . . . . . . . 4 . Targets Rammed 24 | . . . 6 1 . . . . . . . . . . . . 2 . . 15 . Kicked 20 | . . . 6 1 . . . . . . . . . . . . 2 . . 11 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 686 | . 198 249 342 314 276 120 . 146 225 409 408 124 203 347 127 246 544 686 488 529 513 Average Temperature 135 | . 83 109 103 116 116 70 . 71 115 141 107 54 72 149 53 99 155 219 219 111 147 Received Heat Transfer 2473 | . 15 39 150 162 90 . . . . 212 108 9 72 57 96 90 330 125 6 606 306 Effects 46 | . . . 2 4 . . . . . . 5 . . . . . 8 12 3 7 5 Shutdowns 13 | . . . . . . . . . . . . . . . . . 3 4 1 1 4 Energy Bleed 3 | . . . . 1 . . . . . . . . . . . . 1 . . 1 . Interference 16 | . . . 2 3 . . . . . . 5 . . . . . 3 . . 3 . Matter Decay 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 Short Circuit 3 | . . . . . . . . . . . . . . . . . . 1 1 1 . Damage (minor) 4 | . . . . . . . . . . . . . . . . . 1 1 1 1 . Damage (major) 4 | . . . . . . . . . . . . . . . . . . 4 . . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . Parts Fried 13 | . . . 1 . 1 . . . . 2 2 . . . . . . . 1 5 1 Impact Corruptions 14 | . . . . . 4 . . . . 2 3 . . . . . . . . 5 . Robots Melted 4 | . . . . . 1 . . . . 1 . . . . . . 1 . . . 1 Combat Hostiles 4 | . . . . . 1 . . . . 1 . . . . . . 1 . . . 1 Parts Melted 16 | . . . 2 . 1 . . . . 2 2 . . . 1 2 1 . . 2 3 Heat Transferred 11058 | . 148 111 1258 259 870 112 . 125 . 1578 1160 . 148 259 111 557 1427 703 . 740 1492 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Peak Influence 689 | . 131 90 261 225 164 45 . . . . 259 194 . . . . 572 689 293 596 468 Initial 290 | . . 36 . 19 7 . . . . . . 79 . . . . . 241 290 40 36 Average 140 | . 50 46 74 75 54 35 . . . . 87 137 . . . . 181 460 129 226 209 Maximum Alert Level 2 | . . . 1 1 . . . . . . 1 . . . . . 2 2 1 2 2 Low Security (%) 67 | 100 100 100 83 89 100 100 . . . . 87 100 . . . . 61 . 61 36 39 Level 1 25 | . . . 16 10 . . . . . . 12 . . . . . 22 35 38 50 54 Level 2 6 | . . . . . . . . . . . . . . . . . 16 64 . 13 5 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 45 | . . . 1 1 2 . . . . 1 4 2 . . . . 11 4 . 16 3 Investigation 7 | . . . . . . . . . . . 2 1 . . . . 1 2 . . 1 Extermination 12 | . . . . . 1 . . . . . 2 . . . . . 2 . . 5 2 Reinforcement 15 | . . . 1 1 1 . . . . . . 1 . . . . 2 2 . 7 . Assault 3 | . . . . . . . . . . 1 . . . . . . 1 . . 1 . Garrison 8 | . . . . . . . . . . . . . . . . . 5 . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . 1 . . . . 2 . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Distress Signals 16 | . 1 . . . 1 . . . . . . . . . . . 2 1 5 2 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 278 | . 6 3 22 7 6 1 . 4 . 22 23 6 11 4 9 12 34 19 12 52 25 Peak Tracking Total 10 | . 3 2 4 3 4 1 . 3 . 10 4 3 5 3 7 4 6 5 3 6 7 Tactical Retreats 10 | . . . 1 . . . . . . . . . 1 . 2 . 1 3 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Traps Triggered 8 | . . . . . 1 . . . . . 3 . . . . . . . . 3 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . 1 . . . . 2 . 10 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Machines Disabled 21 | . . 1 . 1 . . . . . . 4 . . . . . 6 3 . 6 . Max in Single Turn 2 | . . 1 . 1 . . . . . . 2 . . . . . 1 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Machines Accessed 39 | . 3 . 3 2 2 . . . 4 . 5 1 1 . 2 . 3 5 . 5 3 Terminals 21 | . 3 . . 2 . . . . . . 3 . . . . . 2 5 . 4 2 Fabricators 3 | . . . . . 1 . . . . . 1 . . . . . . . . . 1 Repair Stations 3 | . . . 1 . . . . . . . 1 1 . . . . . . . . . Recycling Units 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . Scanalyzers 3 | . . . 1 . 1 . . . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Total Hacks 98 | . 9 . 6 4 4 . . . 26 . 9 4 1 . 3 . 6 13 . 7 6 Successful 68 | . 5 . 6 3 4 . . . 26 . 5 2 1 . 3 . 2 5 . 4 2 Failed 30 | . 4 . . 1 . . . . . . 4 2 . . . . 4 8 . 3 4 Catastrophic 6 | . . . . 1 . . . . . . 2 . . . . . 1 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 21 | . 8 . . 4 . . . . 1 . 2 . . . 5 . 1 . . . . Terminals 46 | . 9 . . 4 . . . . . . 4 . . . . . 5 13 . 6 5 Fabricators 6 | . . . . . 2 . . . . . 3 . . . . . . . . . 1 Repair Stations 8 | . . . 2 . . . . . . . 2 4 . . . . . . . . . Recycling Units 3 | . . . 2 . . . . . . . . . . . . . 1 . . . . Scanalyzers 5 | . . . 2 . 2 . . . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 48 | . 2 . . 2 . . . . 26 . 2 . 1 . 3 . 1 5 . 4 2 Record 12 | . . . . . . . . . 8 . . . . . 2 . . . . 2 . Part Schematic 11 | . . . . . . . . . 11 . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . . . . Open Door 5 | . . . . . . . . . . . . . 1 . 1 . . 1 . 1 1 Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . 1 . Unreport Threat 1 | . . . . . . . . . . . 1 . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . 1 Recall Investigation 1 | . . . . . . . . . . . . . . . . . . 1 . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 4 | . 1 . . . . . . . . . 1 . . . . . . 2 . . . Fabricator Hacks 3 | . . . . . 2 . . . . . 1 . . . . . . . . . . Load Schematic 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . 2 . . . . . . . 2 2 . . . . . . . . . Scan Component 3 | . . . 1 . . . . . . . 1 1 . . . . . . . . . Repair 3 | . . . 1 . . . . . . . 1 1 . . . . . . . . . Recycling Unit Hacks 3 | . . . 2 . . . . . . . . . . . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . Scanalyzer 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . Insert Component 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . Analyze 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 3 . . 1 . . . . . . . . . . . . . . . . . Terminals 4 | . 3 . . 1 . . . . . . . . . . . . . . . . . Botnet 4 | . 3 . . 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . . . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 3 . 2 1 2 . . . . . 4 1 . . . . 2 4 . 3 2 Full Trace Events 10 | . 2 . . 1 . . . . . . 2 1 . . . . 1 2 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 4 . . . . . . . . 1 . 2 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . 1 . 1 . . . 11 . . . . . . . . 4 . 7 . Parts Built 2 | . . . . . 2 . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 31 | . . . . . 31 . . . . . . . . . . . . . . . . Total Part Build Rating 4 | . . . . . 4 . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . . . . . . . 1 1 . . . . . . . . . Time 64 | . . . 26 . . . . . . . 19 19 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . 3 . . . . . . . . . . . . . 7 . . . . Parts Scanalyzed 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Jun Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . . . . . . . . . . . . Programmers 4 | . . . . . 4 . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Total Allies 1 | . . . . . . . . . . 1 . . . . . . . . . . . Largest Group 1 | . . . . . . . . . . 1 1 . . . . . . . . . . Highest-Rated Group 96 | . . . . . . . . . . 96 79 . . . . . . . . . . Highest-Rated Ally 96 | . . . . . . . . . . 96 79 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 43 | . . . . . . . . . . 41 2 . . . . . . . . . . Total Damage 1431 | . . . . . . . . . . 1274 157 . . . . . . . . . . Kills 9 | . . . . . . . . . . 8 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . 1 . . 1 . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Turns Passed 14301 | 170 219 495 989 505 805 147 443 197 143 1288 1461 93 1083 331 736 446 798 398 1043 1876 635 Spaces Moved 7570 | 100 114 249 395 171 273 74 233 95 76 619 673 40 921 258 597 320 520 235 543 818 246 Core 6 | 5 . . . . . . . . . . . . . . . . . . . 1 . Treads 131 | 95 36 . . . . . . . . . . . . . . . . . . . . Legs 7423 | . 78 249 395 171 273 74 233 95 76 619 673 40 921 258 597 320 520 235 543 807 246 Wheels 10 | . . . . . . . . . . . . . . . . . . . . 10 . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 120 260 260 190 190 190 190 120 112 112 112 112 120 120 110 110 110 106 112 Average Speed 159 | 155 161 190 196 260 260 190 190 190 190 189 180 112 112 113 120 120 111 110 178 158 179 Slowest Speed 400 | 160 190 190 260 260 260 190 190 190 190 260 190 112 112 120 120 120 190 110 182 400 182 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 7 24 54 41 18 10 3 44 22 68 75 20 2 81 49 78 61 19 25 21 58 8 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 3 | . . 2 . . . . . . 1 . . . . . . . . . . . . Known Exits Taken 21 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 8 | . . 1 . . . . 1 2 . 1 . . . 2 . 1 . . . . . Spaces Dug 19 | . . . . 1 6 . . . . . 5 . 1 . . . 2 . 2 2 . Terrain Destroyed 323 | . . . . 5 6 . . . . . 56 3 20 21 7 50 36 2 20 81 16 Melee 18 | . . . . . 6 . . . . . 5 . 1 . . . 2 . 2 2 . Projectile 220 | . . . . 5 . . . . . . 25 3 19 21 7 46 2 2 18 56 16 AOE 84 | . . . . . . . . . . . 26 . . . . 4 31 . . 23 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Total 8776 | 112 131 256 525 197 327 78 234 103 75 679 830 79 950 282 612 346 626 318 588 1109 319 Wait 163 | . 2 . 44 1 16 . . 1 . 3 37 19 . 2 . . 8 17 . 12 1 Move 7548 | 99 113 248 394 170 272 73 232 94 75 618 672 39 920 257 596 319 519 234 542 817 245 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 100 | 6 3 1 11 1 4 2 1 . . 4 12 5 6 3 4 2 4 2 7 18 4 Fast Attach 85 | 7 . . 7 1 1 . . . . 6 8 2 . . 2 . 9 1 4 29 8 Attach 65 | . 1 . 4 1 3 2 . . . 8 5 2 . . . 2 3 3 2 23 6 Detach 24 | . . . 3 . . . . . . 3 4 1 . . . . 1 1 1 6 4 Swap 96 | . 5 . 6 5 7 . . 2 . 2 11 . 5 4 1 2 6 10 5 21 4 Drop 136 | . . . 11 3 5 . 1 2 . 6 20 5 6 7 6 3 10 11 10 26 4 Fire 382 | . 7 7 39 14 12 1 . 4 . 20 34 6 11 9 3 18 51 27 14 76 29 Melee 140 | . . . . . 7 . . . . 9 17 . 2 . . . 13 10 3 65 14 Ram 4 | . . . . . . . . . . . . . . . . . . . . 4 . Kick 20 | . . . 6 1 . . . . . . . . . . . . 2 . . 11 . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . 10 . . . . . . 2 . 1 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Testing -2/Research -2/Quarantine -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 6 | -11/Junkyard | Identified exit to Materials 6 | -11/Junkyard | Discovered exit to Materials (range 16) 171 | -11/Junkyard | Entered Materials 171 | -10/Materials | Evolved 1 slot: Weapon x1 213 | -10/Materials | Identified exit to Mines 390 | -10/Materials | Entered Mines 463 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 466 | -10/Mines | Found Prototype Device 479 | -10/Mines | Build established: Hacker-Gunner 524 | -10/Mines | Learned location of Storage (-7) 671 | -10/Mines | Assembled infested the area 808 | -10/Mines | Learned Materials trap positions 840 | -10/Mines | Identified exit to Materials 840 | -10/Mines | Discovered exit to Materials (range 7) 885 | -10/Mines | Entered Materials 885 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 885 | -9/Materials | Identified Exp. Sensor Array 886 | -9/Materials | Loaded intel: 15 trap records 1403 | -9/Materials | Repaired Aluminum Leg 1835 | -9/Materials | Identified exit to Materials 1835 | -9/Materials | Discovered exit to Materials (range 16) 1874 | -9/Materials | Entered another Materials area 1874 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1920 | -8/Materials | Identified exit to Factory 2167 | -8/Materials | Build established: Hacker-Skirmisher 2379 | -8/Materials | Entered Factory 2379 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2686 | -7/Factory | Build established: Hacker-Executioner 2993 | -7/Factory | Fabricated Hvy. Assault Rifle (x2) 3059 | -7/Factory | Build established: Scavenger-Executioner 3141 | -7/Factory | Identified exit to Factory 3141 | -7/Factory | Discovered exit to Factory (range 14) 3184 | -7/Factory | Entered another Factory area 3184 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3317 | -6/Factory | Identified exit to Lower Caves 3317 | -6/Factory | Discovered exit to Lower Caves (range 7) 3331 | -6/Factory | Entered Lower Caves 3753 | -6/Lower Caves | Identified exit to Lower Caves 3753 | -6/Lower Caves | Discovered exit to Lower Caves (range 8) 3768 | -6/Lower Caves | Learned 4 Factory zone layouts 3774 | -6/Lower Caves | Entered another Lower Caves area 3778 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3909 | -6/Lower Caves | System corruption reached 10% 3934 | -6/Lower Caves | Identified exit to Data Miner 3934 | -6/Lower Caves | Discovered exit to Data Miner (range 14) 3971 | -6/Lower Caves | Entered Data Miner 3971 | -6/Data Miner | Identified exit to Proximity Caves 3971 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 4008 | -6/Data Miner | Met Data Miner 4040 | -6/Data Miner | Learned location of Section 7 (-2) 4040 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4074 | -6/Data Miner | Received God Mode back door access code from Data Miner 4114 | -6/Data Miner | Entered Proximity Caves 4230 | -5/Proximity Caves | Escorted by Enhanced Grunt 4759 | -5/Proximity Caves | Spotted B-75 Beast 4770 | -5/Proximity Caves | Destroyed B-75 Beast 4801 | -5/Proximity Caves | Learned 8 Factory zone layouts 5180 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5269 | -5/Proximity Caves | Lost 6 parts (2n2u2w) 5379 | -5/Proximity Caves | Identified exit to Factory 5379 | -5/Proximity Caves | Discovered exit to Factory (range 13) 5402 | -5/Proximity Caves | Entered Factory 5402 | -5/Factory | Accompanied by 1 ally 5402 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5403 | -5/Factory | Identified exit to Factory 6727 | -5/Factory | Repaired Katana 6847 | -5/Factory | Discovered exit to Factory (range 11) 6863 | -5/Factory | Entered another Factory area 6863 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6891 | -4/Factory | Repaired Imp. Light Armor Plating 6947 | -4/Factory | Identified exit to Upper Caves 6947 | -4/Factory | Discovered exit to Upper Caves (range 8) 6956 | -4/Factory | Entered Upper Caves 6996 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 7179 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7640 | -4/Upper Caves | Learned Research emergency access door positions 7684 | -4/Upper Caves | Encountered a Warlord checkpoint 8031 | -4/Upper Caves | Identified exit to Upper Caves 8031 | -4/Upper Caves | Discovered exit to Upper Caves (range 8) 8039 | -4/Upper Caves | Entered another Upper Caves area 8362 | -4/Upper Caves | Identified exit to Warlord 8362 | -4/Upper Caves | Discovered exit to Warlord (range 6) 8370 | -4/Upper Caves | Entered Warlord 8500 | -4/Warlord | Met Warlord 8524 | -4/Warlord | Opened Warlord's prototype stash 8525 | -4/Warlord | Warlord's base attacked by MAIN.C 8875 | -4/Warlord | Warlord forces counterattacked 8893 | -4/Warlord | Found Prototype Energy Gun 8899 | -4/Warlord | Found Prototype Piercing Weapon 8901 | -4/Warlord | Found Prototype Piercing Weapon 8984 | -4/Warlord | Found Prototype Device 8984 | -4/Warlord | Identified Minesniffer Drone Bay 9084 | -4/Warlord | Spotted Striker 9092 | -4/Warlord | Identified exit to Proximity Caves 9092 | -4/Warlord | Discovered exit to Proximity Caves (range 15) 9106 | -4/Warlord | Entered Proximity Caves 9122 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9239 | -3/Proximity Caves | Identified Vortex Shotgun 9548 | -3/Proximity Caves | Identified exit to Research 9548 | -3/Proximity Caves | Discovered exit to Research (range 3) 9552 | -3/Proximity Caves | Entered Research 9552 | -3/Research | Evolved 2 slots: Utility x2 9623 | -3/Research | Found Fusion Bomb Launcher 9773 | -3/Research | Spotted B-86 Titan 9780 | -3/Research | Destroyed B-86 Titan 9993 | -3/Research | Incoming investigation squad redirected 10001 | -3/Research | Spotted B-86 Titan 10062 | -3/Research | Garrison activated, responded to threat 10179 | -3/Research | Garrison activated, responded to threat 10207 | -3/Research | Destroyed 7 combat bots 10273 | -3/Research | Lost 3 parts (1n1u1w) 10283 | -3/Research | Identified exit to Testing 10283 | -3/Research | Discovered exit to Testing (range 9) 10337 | -3/Research | First assault squad dispatched 10342 | -3/Research | Identified Vortex Lance (x2) 10350 | -3/Research | Entered Testing 10479 | -3/Testing | Scanned by Researcher 10533 | -3/Testing | Spotted PD-UQ81TIYN90 10732 | -3/Testing | Identified exit to Research 10732 | -3/Testing | Discovered exit to Research (range 14) 10748 | -3/Testing | Entered Research 10748 | -2/Research | Warlord forces began assault on 0b10 10748 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 10749 | -2/Research | Identified exit to Quarantine 10858 | -2/Research | Research machine network offline 11023 | -2/Research | Met up with Warlord 11170 | -2/Research | Borebot progress halted 11278 | -2/Research | Borebot progress halted 11395 | -2/Research | Spotted Striker 11508 | -2/Research | Borebot progress halted 11534 | -2/Research | Build established: Hacker-Executioner 11568 | -2/Research | Spotted Striker 11568 | -2/Research | Spotted Striker 11718 | -2/Research | Spotted Executioner 11718 | -2/Research | Spotted Executioner 11720 | -2/Research | Destroyed Executioner 11723 | -2/Research | Destroyed Executioner 11740 | -2/Research | Found Exp. Targeting Computer 11791 | -2/Research | Entered Quarantine 11845 | -2/Quarantine | Garrison activated, responded to threat 11969 | -2/Quarantine | Build established: Scavenger-Executioner 12067 | -2/Quarantine | Destroyed 10 combat bots 12068 | -2/Quarantine | First assault squad dispatched 12178 | -2/Quarantine | Found Prototype Slashing Weapon 12178 | -2/Quarantine | Identified Molecular Scythe 12182 | -2/Quarantine | Lost 12 parts (1p6u5w) 12420 | -2/Quarantine | Found Alien Artifact 12426 | -2/Quarantine | Identified Terrabomb 12426 | -2/Quarantine | Used Terrabomb 12475 | -2/Quarantine | Found Alien Slashing Weapon 12586 | -2/Quarantine | Identified Sigix Broadsword 12625 | -2/Quarantine | Found Prototype Device 12625 | -2/Quarantine | Identified Exp. Actuator Array 12759 | -2/Quarantine | Met incapacitated Sigix Warrior 12759 | -2/Quarantine | Lockdown squad dispatched 12766 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 12823 | -2/Quarantine | Spotted Lightning 12823 | -2/Quarantine | Spotted Lightning 12823 | -2/Quarantine | Spotted Lightning 12844 | -2/Quarantine | System corruption reached 10% 12857 | -2/Quarantine | Destroyed Lightning 12910 | -2/Quarantine | Destroyed Lightning 12927 | -2/Quarantine | Destroyed Lightning 13071 | -2/Quarantine | Lost 4 parts (2u2w) 13458 | -2/Quarantine | Found Alien Artifact 13459 | -2/Quarantine | Identified Subatomic Replicator 13459 | -2/Quarantine | Used Subatomic Replicator to replicate Nanoactuators 13586 | -2/Quarantine | Found Enh. Force Lance 13589 | -2/Quarantine | Found Enh. Force Lance 13608 | -2/Quarantine | Found Enh. Force Lance 13637 | -2/Quarantine | Identified exit to Access 13637 | -2/Quarantine | Discovered exit to Access (range 15) 13667 | -2/Quarantine | Entered Access 13667 | -1/Access | Evolved 2 slots: Power x1, Utility x1 13897 | -1/Access | Incoming investigation squad redirected 13995 | -1/Access | Spotted B-99 Colossus 14022 | -1/Access | Destroyed B-99 Colossus 14232 | -1/Access | Lost 5 parts (2u3w) 14292 | -1/Access | Identified exit to Surface 14292 | -1/Access | Discovered exit to Surface (range 6) 14302 | *** | Destroyed 0b10! Last Messages --------------- 14219_ Acquired 56 matter. 14219_ K-01 Serf collects debris. 14222_ Acquired Railgun. 14225_ Acquired Quantum Rifle. 14227_ Acquired 20 matter. 14231_ Acquired Particle Reactor. 14235_ Acquired Hvy. Armor Plating. 14247_ Acquired 20 matter. 14251_ System corrupted: Heat flow error (+273). 14260_ Sneak attack on K-01 Serf. 14260_ K-01 Serf destroyed. 14261_ K-01 Serf collects debris. 14275_ Penetrated by Slug. 14278_ U-05 Engineer destroyed. 14287_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 14292_ The Access Shell folds into the floor. 14292_ EXIT=FOUND: SURFACE [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???? ???????????????????????????????????????????? | | ???? ???????????????????????????????????????????? | | ???? ???????????????????????????????????????????? | | ???? ???????????????????????????????????????????? | | ???? ???????????????????????????????????????????? | | ???? ???????????????????????????????????????????? | | ???? ???????????????????????????????????????????? | | #??? #??????????????????????????????????????????? | | #??? #????????????#""""""""""#??????????????????? | | #???# #????????????# #??????????????????? | | #???# #????????????# #??????????????????? | | #???# #????????????# #??????????????????? | | #???# #????????????# "" #??????????????????? | | #???#!######???????# "@ #??????????????????? | | #####%# =% #???????# #??????????????????? | | + !%*! =* #???????# #??????????????????? | | ####### !=%#???????# #??????????????????? | | #?????# %[ #??????## ##?????????????????? | | #?????##! ##??????# #?????????????????? | | #??????# ##??????##"" ##?????????????????? | | #??????# # #??????#"" #??????????????????? | | #??????# !## #?????#"" #??????????????????? | | ###????# %#?##?????#T #??????????????????? | | #????# #????????#"" #??????????????????? | | #???## ##???????#"" #??????????????????? | | #???# % #########"" #??????????????????? | | ""#???# = %! H% ???????????? | | ""#???# % % % ???????????? | | ""#???# # #########################???????????? | | T#???## ## #???????????????????????????????????? | | ""#????# ## #???????????????????????????????????? | | ""#????# ## #???????????????????????????????????? | | ""#????# ## #???????????????????????????????????? | | ?????# ## #???????????????????????????????????? | | ?????# ?# #???????????????????????????????????? | | #????# ?? ????????????????????????????????????? | | ????? ?? ????????????????????????????????????? | | ?????? ?? ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 100 Energy Generation 43 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 750 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 20 Melee Speed Boost 30 Evasion (%) 55 Targeting Accuracy 26 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Energy Filtering 50 Particle Charging 30 Kinecelleration 30 Offensive Hacking 32 Defensive Hacking 12 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Katana | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Variable Charge Gun | -6/Data Miner | Free Imp. System Guard | -6/Data Miner | Free Biometal Medium Treads | -6/Data Miner | Free Exp. Targeting Computer | -3/Testing | Archive Hvy. Antimatter Reactor | -3/Testing | Archive Exp. Hacking Suite | -3/Testing | Archive Cld. Impulse Thruster | -3/Testing | Archive Neutron Missile Launcher | -2/Quarantine | Archive Spectral Analyzer | -2/Quarantine | Archive Exp. Flexi-carbon Leg | -2/Quarantine | Archive Tri-rail Accelerator | -2/Quarantine | Archive Plasma Sword | -2/Quarantine | Archive Com. Linear Accelerator | -2/Quarantine | Archive Com. Particle Reactor | -2/Quarantine | Archive Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free S-43 Plague | -3/Testing | Archive G-73 Enforcer | -2/Quarantine | Archive T-07 Excavator | -2/Quarantine | Archive Fabricated ------------ Hvy. Assault Rifle | x2 | -7/Factory Alien Tech Used ----------------- Terrabomb Sigix Broadsword Subatomic Replicator Achievements -------------- All-out Warlord Payload Armed Challenges ------------ None Game ------ Seed ContainmentIonUnit Manual? 0 Play Time 02:54:38 Cumulative 121.3 hours Start 2023.11.13 @ 19:25:00 End 2023.11.30 @ 16:34:56 Sessions 18 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 110 Rogue 0 Adventurer 60 Explorer 50 Win Type 3 Total 7 Types 4/2/0/1/0/0/0/0/0 Lore% 48 Gallery% 63 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1eafdf06-cb7c-4078-ad43-1663b2c2fe2a