Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.17 @ 22:18:33 Player: Jezoensis Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (309) 1545 Value Destroyed (12591) 12591 Prototype IDs (36) 720 Alien Tech Used (2) 400 Bonus (11603) 11603 TOTAL SCORE: 36559 Bonus ------- High Alert Combat Kills 275 Follower Combat Kills 297 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Met Zhirov 300 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -269 Cogmind --------- Core Integrity 1506/1600 Matter 242/300 Energy 1562/1580 System Corruption 1% Temperature Cool (13) Movement Treading (150) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Particle Reactor Particle Reactor > --- PROPULSION (5) --- Biometal Medium Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (14) ----- Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Energy Well Experimental Optical Array Advanced Sensor Array Experimental Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Advanced Salvage Targeting Computer Weapon Cycler Advanced Transmission Jammer Advanced Force Field > --- WEAPON (4) ------- Railgun Railgun Railgun Railgun > --- INVENTORY (28) --- Quantum Reactor Biometal Medium Treads Centrium Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads Improved Matter Compressor (300) Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Transmission Jammer Improved Focal Shield Improved Thermal Shield EM Disruption Field Advanced Force Field Dynamic Insulation System System Restoration Module Long-range Tractor Beam Terrabomb Enhanced Nova Cannon KE Penetrator KE Penetrator KE Penetrator Railgun Sigix Containment Pod Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Energy Well Improved Matter Compressor Experimental Optical Array Advanced Sensor Array Experimental Signal Interpreter Experimental Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Transmission Jammer Improved Focal Shield Advanced Force Field > --- WEAPON ----------- KE Penetrator KE Penetrator Railgun Railgun > --- INVENTORY -------- Quantum Reactor Biometal Medium Treads Biometal Medium Treads Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Long-range Terrain Scanner Weapon Cycler Advanced Transmission Jammer Advanced Transmission Jammer Improved Thermal Shield EM Disruption Field Advanced Force Field Dynamic Insulation System System Restoration Module Long-range Tractor Beam Terrabomb Enhanced Nova Cannon Railgun Railgun Railgun Railgun Sigix Containment Pod [Rating: 180] Favorites ----------- Power Particle Reactor Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon KE Penetrator Energy Gun EM Pulse Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun KE Penetrator Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Slots Evolved 18 | . . . . . 4 . . 2 . . . 2 . . . . 2 . . . . 2 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 3 | . . . . . 1 . . 1 . . . . . . . . . . . . . 1 . . . . Utility 12 | . . . . . 2 . . 1 . . . 2 . . . . 1 . . . . 1 2 . 1 2 Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 502 | 7 9 3 . 4 40 4 15 36 3 3 34 47 3 12 . 2 16 9 6 4 22 36 21 40 26 100 Power 20 | 1 1 . . . 1 . 2 . . 2 . 2 . . . . 1 . . . . 2 2 2 1 3 Engine 7 | 1 1 . . . 1 . 1 . . 1 . 1 . . . . 1 . . . . . . . . . Core 5 | . . . . . . . 1 . . 1 . 1 . . . . . . . . . 2 . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . . . . . . 2 2 1 3 Propulsion 55 | 2 2 . . . 6 . 3 5 . . 4 11 . 1 . . 2 . . . . 7 1 2 1 8 Treads 55 | 2 2 . . . 6 . 3 5 . . 4 11 . 1 . . 2 . . . . 7 1 2 1 8 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 285 | 2 5 3 . 2 15 1 5 20 2 1 19 19 . 7 . . 9 7 4 4 16 18 15 27 20 64 Device 216 | 1 . 2 . 1 5 . 2 11 1 . 13 12 . 6 . . 6 6 3 1 16 17 12 25 18 58 Storage 24 | 1 5 . . . 4 . 1 . . 1 . . . . . . 1 . . 2 . . 1 1 2 5 Processor 11 | . . . . . 2 . . 2 . . . 3 . . . . 1 . . . . 1 2 . . . Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Protection 33 | . . 1 . 1 4 1 2 7 1 . 6 4 . 1 . . 1 1 1 1 . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 142 | 2 1 . . 2 18 3 5 11 1 . 11 15 3 4 . 2 4 2 2 . 6 9 3 9 4 25 Energy Gun 14 | 1 1 . . 1 . . . 2 . . 1 1 . 1 . 1 1 . . . 3 1 . . . . Energy Cannon 27 | . . . . . 1 . . . . . . 5 . 2 . 1 2 . . . . 4 1 3 2 6 Ballistic Gun 72 | 1 . . . 1 10 2 3 4 1 . 6 7 3 . . . . 1 . . . 4 2 6 2 19 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 19 | . . . . . 3 1 1 2 . . 4 2 . 1 . . 1 . 1 . 3 . . . . . Special Weapon 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Slashing Weapon 4 | . . . . . . . 1 3 . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . . . . . 1 . . . 2 . . . . 3 . . 4 . 3 1 1 1 2 Parts Lost 13 | . . . . . 1 . . . . . 5 3 . . . . . . . . 1 3 . . . . Power 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Propulsion 4 | . . . . . . . . . . . 2 2 . . . . . . . . . . . . . . Utility 3 | . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . . Weapon 4 | . . . . . . . . . . . 3 . . . . . . . . . . 1 . . . . Highest Loss Streak 3 | . . . . . 1 . . . . . 3 2 . . . . . . . . 1 1 . . . . Average Slot Usage (%) 95 | . 100 100 100 100 97 100 100 100 100 100 99 99 100 100 100 100 90 88 88 86 88 87 89 90 91 91 Engine 4 | . 14 14 14 14 9 9 6 . . . . 1 6 6 6 6 8 11 11 11 11 3 . . . . Core 1 | . . . . . . . 2 7 7 7 7 4 . . . . . . . . . 6 6 . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 9 8 8 Treads 20 | . 28 28 28 28 27 27 27 30 30 30 29 25 26 26 26 26 16 11 11 11 11 14 14 14 13 12 Device 13 | . 14 13 14 13 7 2 5 5 6 7 5 12 13 12 13 13 13 10 10 9 11 14 18 18 21 23 Storage 14 | . 14 14 14 14 17 18 18 15 15 15 15 13 13 13 13 13 14 17 17 17 17 15 14 14 13 16 Processor 14 | . . . . . 7 9 9 15 15 15 15 20 20 20 20 20 17 17 17 17 17 15 18 19 17 16 Energy Gun 2 | . 14 14 14 14 2 . . 2 . . 2 . . 1 . 2 . . . . 2 1 . . . . Energy Cannon 1 | . . . . . . . . . . . . 2 6 4 6 3 4 . . . . 1 1 . 1 1 Ballistic Gun 15 | . 14 14 14 14 22 24 26 18 17 23 20 16 13 13 13 13 11 15 11 11 11 12 11 12 15 14 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 186 | 14 42 44 42 44 63 58 71 73 64 80 89 95 93 98 93 93 114 115 119 111 113 117 142 144 180 186 Greatest Support 190 | 40 40 40 40 40 69 60 60 80 80 80 80 96 96 106 106 106 140 140 140 140 140 178 173 180 185 190 Greatest Overweight (x) 1 | . 1 1 1 1 1 . 1 . . . 1 1 . . . . . . . . . . . . . 1 Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 28 | 6 12 12 12 12 18 16 18 18 18 20 20 20 20 20 20 20 26 26 26 26 26 26 26 26 28 28 Average Capacity 21 | 5 8 12 12 12 16 16 16 18 18 18 20 20 20 20 20 20 23 26 26 26 26 26 26 26 27 28 Most Carried 28 | 4 12 12 12 12 16 16 18 18 18 20 20 20 20 20 20 20 26 26 26 26 26 26 26 26 28 28 Average Carried 20 | 2 6 11 12 12 15 16 16 17 18 18 19 19 19 20 20 20 23 26 26 25 25 25 25 25 27 27 Final Capacity 28 | 6 12 12 12 12 16 16 18 18 18 20 20 20 20 20 20 20 26 26 26 26 26 26 26 26 28 28 Final Carried 28 | 4 12 12 12 12 16 16 18 18 18 20 20 20 20 20 20 20 26 26 26 26 25 26 26 26 28 28 Class Distribution -------------------- 28% | Hauler-Skirmisher 17% | Scavenger-Skirmisher 13% | Mutant 11% | Hauler-Mutant 10% | Scavenger-Mutant 4% | Skirmisher 3% | Hauler-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Tank | -8/Garrison Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Assassin | -7/Lower Caves Skirmisher | -7/Zion Hauler-Skirmisher | -6/Proximity Caves Hauler-Skirmisher | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Hauler-Mutant | -5/Factory Hauler-Skirmisher | -5/Upper Caves Hauler-Assassin | -5/Upper Caves Hauler-Assassin | -5/Zhirov Hauler-Skirmisher | -4/Proximity Caves Hauler-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Hauler-Skirmisher | -3/Quarantine Hauler-Skirmisher | -2/Research Hauler-Skirmisher | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Matter Collected 13335 | 293 256 70 . 80 638 156 377 1122 37 . 1040 975 148 229 . 44 107 340 121 . 993 805 560 907 818 3219 Remotely 5916 | . . . . . . . . 526 . . 601 244 . 96 . . 68 171 110 . 806 149 . 757 554 1834 Salvage Created 16361 | 147 597 303 . 162 832 161 441 1220 37 . 1311 1217 . 196 . 57 179 253 132 . 1042 1249 878 1203 936 3808 Parts 924 | 7 32 18 . 13 60 6 26 69 1 . 65 66 . 14 . 1 10 8 2 . 32 39 42 95 66 252 Haulers Intercepted 14 | . 2 . . . 3 . 1 1 . . . 2 . . . . . . . . . 4 1 . . . Recyclers Shooed 5 | . 1 . . . . . . 1 . . 1 . . . . . . . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 88 | . . . . . . . . . 1 . 46 . 3 13 . . . 7 2 . 16 . . . . . Prevented 14 | . . . . . . . . . . . 9 . . 1 . 3 . . . . 1 . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Combat Hostiles Destroyed 208 | . 6 3 . 4 15 6 7 18 1 . 20 17 . 4 . 1 6 3 3 . 16 10 4 16 10 38 Guns 159 | . 6 3 . 4 8 3 5 14 1 . 13 12 . 1 . 1 . 3 2 . 5 10 4 16 10 38 Cannons 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . AOE 47 | . . . . . 7 2 2 4 . . 7 5 . 3 . . 5 . 1 . 11 . . . . . Classes Destroyed 17 | 2 4 . . 3 3 . . 1 . . 2 1 . . . . . 1 . . . . . . . . Worker 16 | . 2 1 . . 1 . . 1 . . . 2 . . . . . . . . . 2 1 . 1 5 Builder 17 | . . . . 1 1 . 1 1 . . 1 . . . . . . . . . . 3 2 . 3 4 Tunneler 9 | 3 . 1 . 1 2 . . . . . . 1 . . . . . . . . . . . . . 1 Hauler 14 | . 2 . . . 3 . 1 1 . . . 2 . . . . . . . . . 4 1 . . . Recycler 15 | 1 1 1 . . . . . 3 . . 2 1 . . . . . . . . . . 2 . 1 3 Operator 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Watcher 29 | . 3 . . . 2 . 1 6 . . 2 3 . . . . 1 . . . . 1 1 3 1 5 Swarmer 57 | . . . . . 4 2 . 7 . . 3 5 . 1 . . 5 . . . 9 . . 4 5 12 Grunt 63 | . 6 4 . 2 6 4 4 6 . . 7 5 . 1 . 1 . . 3 . 6 2 1 2 . 3 Brawler 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Duelist 4 | . . . . 1 . . . 1 . . 1 . . . . . . . . . 1 . . . . . Sentry 31 | . . . . . 4 . 3 2 . . 4 3 . 1 . . 1 . . . . 4 2 . 1 6 Hunter 21 | . . . . . 1 . . . 1 . 2 2 . . . . . . . . . 3 . 2 . 10 Programmer 26 | . . . . . . . . 2 . . 1 1 . . . . . 2 . . . 1 1 8 3 7 Behemoth 4 | . . . . . . . . . . . 1 . . 1 . . . 1 . . . . . . 1 . Decomposer 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | 2 8 2 . 2 6 2 4 8 1 . 5 5 . 3 . 1 5 3 3 . 5 13 4 4 6 8 Combat Bots Only 6 | . 6 2 . 2 4 2 3 4 1 . 3 5 . 3 . 1 5 3 3 . 5 4 1 4 5 6 Max Kills in Single Turn 5 | 1 2 2 . 1 2 2 2 2 1 . 2 2 . 2 . 1 5 1 1 . 5 2 2 2 2 2 Gunslinging 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 1 Exploded 5 | . . . . . 2 2 2 2 . . 2 1 . 2 . . 5 . 1 . 5 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Damage Taken 9888 | . 252 118 . 145 528 383 154 773 32 . 1323 1119 . 246 . 32 77 831 154 . 279 1066 217 377 243 1539 Core 816 | . 82 18 . 19 32 52 11 49 . . 116 99 . 8 . . 12 37 50 . 30 45 30 23 9 94 Absorbed by Shields 1631 | . . . . . . . . . . . . . . . . . . . . . . 227 82 108 54 1160 Reduced by Siege Mode 345 | . . . . . . . . . . . . . . . . . . 82 . . 26 32 . 27 18 160 Core Remaining (%) 86 | 100 . . . 52 . . 82 . . . 76 . . . . 87 . . . . 87 96 . 95 99 94 Volleys Fired 715 | 12 26 10 . 15 41 13 21 48 3 . 61 69 . 12 . 5 18 18 3 . 27 52 30 45 45 141 Largest 4 | 2 2 2 . 2 3 3 3 3 3 . 3 3 . 3 . 3 3 3 3 . 3 3 3 3 4 4 Hottest 181 | 60 60 60 . 65 100 86 86 105 75 . 108 143 . 111 . 116 146 84 99 . 116 121 156 123 181 138 Shots Fired 2019 | 24 52 20 . 29 112 38 63 141 9 . 167 159 . 28 . 11 28 52 8 . 79 144 79 124 163 489 Gun 1878 | 24 52 20 . 29 105 35 62 138 9 . 159 131 . 21 . 9 10 52 6 . 71 138 69 118 156 464 Cannon 100 | . . . . . . . . . . . . 23 . 4 . 2 17 . . . . 6 10 6 7 25 Launcher 39 | . . . . . 5 3 1 3 . . 8 5 . 3 . . 1 . 2 . 8 . . . . . Special 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Kinetic 1729 | 12 26 10 . 15 91 35 62 127 9 . 132 129 . 16 . 6 10 52 6 . 52 132 69 118 156 464 Thermal 102 | . . . . . 2 . . . . . . 23 . 4 . 2 17 . . . . 6 10 6 7 25 Explosive 39 | . . . . . 5 3 1 3 . . 8 5 . 3 . . 1 . 2 . 8 . . . . . Electromagnetic 149 | 12 26 10 . 14 14 . . 11 . . 27 2 . 5 . 3 . . . . 19 6 . . . . Robot Hit Streak 57 | 19 39 12 . 12 33 11 38 27 17 . 50 25 . 11 . 18 20 28 9 . 28 43 57 36 25 32 Robot Miss Streak 4 | 2 4 2 . 2 3 1 2 3 . . 3 2 . 1 . . 1 4 1 . 3 2 1 1 4 2 Penetration Max 2 | . . . . . . . . . . . . 1 . . . . . 1 1 . 1 1 1 1 1 2 Secondary Targets 32 | . . . . . . . 1 6 . . 2 3 . . . . . 1 . . 1 2 . 3 3 10 Max Gunslinging Chain 2 | . . . . . . . 1 1 . . 1 1 . . . . . 1 . . 1 1 . 1 1 2 Shots Hit Robots 1501 | 19 41 18 . 23 84 29 51 107 7 . 138 104 . 17 . 7 9 49 6 . 50 120 54 91 121 356 Core Hits 739 | 6 24 11 . 14 46 10 17 52 3 . 76 79 . 11 . 2 9 21 9 . 59 52 23 45 35 135 Critical Hits 59 | . . . . 1 . . . 2 . . 3 2 . . . . . 3 . . 1 14 4 9 5 15 Critical Kills 16 | . . . . . . . . 1 . . . . . . . . . 1 . . . 2 1 4 1 6 Critical Parts Destroyed 40 | . . . . 1 . . . 1 . . 3 1 . . . . . 2 . . 1 12 3 5 2 9 Melee Attacks 12 | . . . . . . . 1 8 . . . . . . . . . 3 . . . . . . . . Impact 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Slashing 9 | . . . . . . . 1 8 . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 37726 | 302 671 333 . 318 1780 605 951 2533 94 . 3322 3126 . 494 . 178 556 1342 482 . 2554 3044 1457 2118 3179 8287 Guns 30816 | 252 582 242 . 317 1107 395 837 1877 94 . 2273 2046 . 261 . 178 20 1222 136 . 1095 3044 1337 2113 3179 8209 Cannons 432 | . . . . . . . . . . . . 135 . . . . 137 . . . . . 120 . . 40 Explosions 6139 | 50 89 88 . . 673 199 114 504 . . 1049 941 . 233 . . 394 . 346 . 1459 . . . . . Melee 272 | . . . . . . . . 152 . . . . . . . . . 120 . . . . . . . . Ramming 67 | . . 3 . 1 . 11 . . . . . 4 . . . . 5 . . . . . . 5 . 38 Kinetic 28415 | 113 244 115 . 154 892 395 837 1648 94 . 1797 2002 . 199 . 91 20 1222 136 . 681 2937 1337 2113 3179 8209 Thermal 931 | 50 89 88 . . 38 . . 107 . . . 262 . . . . 137 . . . . . 120 . . 40 Explosive 5640 | . . . . . 635 199 114 397 . . 1049 814 . 233 . . 394 . 346 . 1459 . . . . . Electromagnetic 2401 | 139 338 127 . 163 215 . . 229 . . 476 44 . 62 . 87 . . . . 414 107 . . . . Impact 120 | . . . . . . . . . . . . . . . . . . 120 . . . . . . . . Slashing 152 | . . . . . . . . 152 . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . 1 1 1 1 . . . . . . 1 3 . . . . . 2 2 2 1 2 2 1 . 1 Average Corruption 1 | . 1 1 1 1 . . . . . . 1 1 . . . . . 1 2 1 1 1 1 1 . 1 Corruption Purged 8 | . . . . . . . . . . . . 3 . . . . . . . 1 . 2 2 . . . Effects 34 | . 1 3 1 4 . . . . . . 7 6 . . . . . 2 4 1 3 . . . . 2 Message Errors 15 | . 1 2 . 3 . . . . . . 2 2 . . . . . 1 1 . 2 . . . . 1 Matter Fused 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Heat Flow Errors 4 | . . . . . . . . . . . . 1 . . . . . . 2 1 . . . . . . Energy Discharges 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . Data Loss (minor) 5 | . . 1 1 . . . . . . . 2 . . . . . . 1 . . . . . . . . Targeting Errors 5 | . . . . . . . . . . . 2 1 . . . . . . . . 1 . . . . 1 Weapon Failures 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 373 | 22 11 . . . 20 3 . 94 . . . 81 . . . . 4 112 . . 16 . . . . 10 Projectiles 11 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 10 Explosions 201 | 22 11 . . . 20 . . 48 . . . 81 . . . . 3 . . . 16 . . . . . Melee 161 | . . . . . . 3 . 46 . . . . . . . . . 112 . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 260 | . 14 30 . . 30 . . . . . . 123 . 13 . . . . 50 . . . . . . . Shots 8 | . 1 1 . . 1 . . . . . . 2 . 1 . . . . 2 . . . . . . . Rammed 9 | . . 1 . 1 . 2 . . . . . 1 . . . . 1 . . . . . . 1 . 2 Targets Rammed 10 | . . 1 . 1 . 2 . . . . . 1 . . . . 1 . . . . . . 1 . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Temperature 414 | 20 72 18 . 39 82 135 168 322 48 . 414 209 . 184 . 60 114 392 151 228 210 189 286 45 385 110 Average Temperature 66 | 15 33 9 . 9 21 47 65 56 30 . 114 34 . 66 . 21 36 212 65 125 88 56 53 20 135 10 Received Heat Transfer 2035 | . 123 42 . 38 162 279 81 147 . . 383 189 . 81 . 18 . 108 54 . 51 144 26 15 10 84 Effects 7 | . . . . . . . . . . . 3 . . . . . . 1 . . . . . . 3 . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Interference 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage (minor) 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Siege Activations 24 | . . . . . . . . . . . . . . . . . . 1 . . 2 1 . 4 3 13 Total Turns 365 | . . . . . . . . . . . . . . . . . . 32 . . 24 17 . 59 50 183 Longest Duration 49 | . . . . . . . . . . . . . . . . . . 32 . . 13 17 . 21 20 49 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 8 | . 2 . . . 1 2 . 1 . . 2 . . . . . . . . . . . . . . . Impact Corruptions 6 | . . . . . . 1 . . . . . . . . . . . 5 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Heat Transferred 1187 | 100 100 100 . . 50 . . 150 . . . 300 . . . . 200 . . . . . 150 . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | 1 2 2 . . 1 . . 1 . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Peak Influence 801 | 20 173 141 . 74 433 326 382 311 . . . 432 . . . . 199 . . . . 504 231 274 375 801 Initial 156 | . 11 2 . . 18 156 136 17 . . . 69 . . . . . . . . . 88 141 67 99 150 Average 181 | 7 60 31 . 42 279 246 199 192 . . . 195 . . . . 48 . . . . 273 136 132 200 290 Maximum Alert Level 3 | . . . . . 2 1 1 1 . . . 2 . . . . . . . . . 2 1 1 1 3 Low Security (%) 57 | 100 100 100 . 100 23 26 52 46 . . . 50 . . . . 100 . . . . 34 82 81 55 23 Level 1 35 | . . . . . 62 73 47 53 . . . 42 . . . . . . . . . 46 17 18 44 53 Level 2 6 | . . . . . 14 . . . . . . 7 . . . . . . . . . 19 . . . 20 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . . 1 . . . . 1 4 . . . 5 . . . . 1 . . . . 1 1 5 2 10 Investigation 8 | . . . . . . . 1 1 . . . 2 . . . . . . . . . . . . . 4 Extermination 10 | . . . . . . . . 1 . . . 1 . . . . . . . . . . 1 3 1 3 Reinforcement 12 | . . . . . . . . 2 . . . 2 . . . . 1 . . . . 1 . 2 1 3 Assault 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Distress Signals 6 | . . . . . 1 . . . . . 1 1 . . . . 1 . . . . . . . 1 1 Communications Jammed 40 | . . . . . . . . . . . . . . . . . . . . . . 12 . 7 1 20 Distress Signals 38 | . . . . . . . . . . . . . . . . . . . . . . 12 . 7 1 18 Times Spotted 309 | . 10 8 . 11 23 8 11 33 1 . 27 34 . 4 . 1 8 3 4 . 13 13 5 20 12 60 Peak Tracking Total 9 | . 2 4 . 5 6 4 3 4 1 . 5 7 . 3 . 1 5 3 4 . 5 3 1 3 5 9 Tactical Retreats 17 | . . . . . . 2 1 . . . 3 3 . . . . . . 1 . . . . . 2 5 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Traps Triggered 6 | . 2 1 . . . . . 1 . . . 1 . . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . . . . . . 2 . 2 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Machines Disabled 25 | . . . . 2 6 . . 1 . . 2 8 . . . . . 1 . . . . . 3 . 2 Max in Single Turn 5 | . . . . . 2 . . 1 . . 1 5 . . . . . 1 . . . . . 1 . 1 Garrison Access 11 | . . . . . . . 1 2 . . . 1 . . . . 1 . . . . . . . 1 5 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Machines Accessed 78 | . 6 1 . . 8 . 4 9 . . 1 8 2 . 2 . 5 1 . 4 . . 2 6 5 14 Terminals 51 | . 6 . . . 7 . 3 6 . . 1 6 . . . . 3 . . . . . 1 6 3 9 Fabricators 5 | . . . . . . . . 1 . . . 1 . . . . 1 . . . . . 1 . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . 1 . 1 2 . . . 1 . . . . 1 . . . . . . . 1 5 Total Hacks 208 | . 33 1 . . 21 . 18 23 . . 1 20 2 . 12 . 10 1 . 16 . . 7 9 8 26 Successful 131 | . 22 1 . . 15 . 13 10 . . 1 12 2 . 12 . 5 1 . 16 . . 3 3 7 8 Failed 75 | . 10 . . . 6 . 4 13 . . . 8 . . . . 5 . . . . . 4 6 1 18 Catastrophic 11 | . . . . . 1 . . 1 . . . 2 . . . . 2 . . . . . 1 . . 4 Database Lockouts 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Manual 114 | . 21 . . . 17 . 16 13 . . . 14 . . . . 8 . . . . . 2 7 4 12 Terminals 153 | . 33 . . . 20 . 17 18 . . 1 18 . . . . 8 . . . . . 3 9 5 21 Fabricators 11 | . . . . . . . . 3 . . . 1 . . . . 1 . . . . . 4 . 2 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . 1 . 1 2 . . . 1 . . . . 1 . . . . . . . 1 5 Terminal Hacks 81 | . 16 1 . . 9 . 7 4 . . 1 5 2 . 12 . 2 1 . 16 . . . 2 1 2 Record 5 | . . . . . . . . . . . . . . . . . . . . 4 . . . 1 . . Part Schematic 11 | . 1 . . . 1 . . . . . . . . . 4 . 1 . . 4 . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Robot Analysis 12 | . 3 . . . 1 . 2 . . . . 2 . . . . . . . 4 . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . 3 . . . . 4 . . . . . . Open Door 7 | . . 1 . . . . . . . . 1 . 2 . . . . 1 . . . . . 1 . 1 Level Access Points 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Branch Access Points 4 | . 1 . . . . . . 1 . . . 1 . . . . 1 . . . . . . . . . Terminal Index 6 | . 1 . . . 1 . 1 1 . . . 1 . . . . . . . . . . . . 1 . Garrison Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . Locate Traps 8 | . 3 . . . 3 . . 1 . . . 1 . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 6 | . 3 . . . 2 . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Build 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 12 | . . . . . 1 . 1 2 . . . 1 . . . . 1 . . . . . . . 1 5 Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Seal Access 11 | . . . . . . . 1 2 . . . 1 . . . . 1 . . . . . . . 1 5 Unauthorized Hacks 34 | . 6 . . . 5 . 5 4 . . . 6 . . . . 2 . . . . . 1 1 3 1 Terminals 32 | . 6 . . . 5 . 5 3 . . . 5 . . . . 2 . . . . . 1 1 3 1 Track 10 | . 4 . . . 1 . 1 1 . . . 2 . . . . . . . . . . . . 1 . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 16 | . 2 . . . 2 . 2 2 . . . 2 . . . . 1 . . . . . 1 1 2 1 Disrupt 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Operators 4 | . . . . . 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . Fabricators 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Haulers 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 6 . . . 7 . 3 7 . . . 6 . . . . 4 . . . . . 2 4 4 9 Full Trace Events 7 | . 1 . . . . . . 1 . . . 1 . . . . . . . . . . . . . 4 Feedback Events 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Corruption 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . 1 . . . 1 . . . . . . . . . 4 . 1 . . 4 . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Matter 420 | . . . . . . . . . . . . . . . . . . . . . . . 318 . 102 . Time 186 | . . . . . . . . . . . . . . . . . . . . . . . 169 . 17 . Total Part Build Rating 7 | . . . . . . . . . . . . . . . . . . . . . . . 6 . 1 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Total Allies 12 | . . 4 . . 1 . . . . . 6 . . . . 1 . . . . . . . . . . Largest Group 6 | . . 4 2 2 1 1 1 . . . 6 6 . . . 1 1 1 . . . . . . . . Highest-Rated Group 204 | . . 71 47 47 10 10 10 . . . 204 204 . . . 94 94 94 . . . . . . . . Highest-Rated Ally 94 | . . 31 31 31 10 10 10 . . . 38 38 . . . 94 94 94 . . . . . . . . Total Orders 6 | . . 1 . . . 4 . . . . . 1 . . . . . . . . . . . . . . STAY 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . FOLLOW 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . GUARD 2 | . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Ally Attacks 75 | . . 26 . 24 . . . . . . 1 12 . . . . 7 5 . . . . . . . . Total Damage 1309 | . . 381 . 380 . . . . . . 18 249 . . . . 90 191 . . . . . . . . Kills 20 | . . 5 . 8 . . . . . . 1 6 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Robot Analysis Total 12 | . 3 . . . 1 . 2 . . . . 2 . . . . . . . 4 . . . . . . Derelict Logs Recovered 12 | . . 3 . 2 . . . . . . . . 1 2 . 3 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Turns Passed 17460 | 97 612 732 225 616 941 264 438 1247 123 150 996 1584 505 484 119 412 865 522 343 210 659 533 652 1074 639 2418 Spaces Moved 8827 | 36 309 385 126 312 453 136 209 648 70 88 416 773 311 272 75 248 490 274 201 124 340 185 323 541 299 1183 Core 10 | 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 8817 | 26 309 385 126 312 453 136 209 648 70 88 416 773 311 272 75 248 490 274 201 124 340 185 323 541 299 1183 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 160 163 163 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 150 150 150 Average Speed 161 | 129 162 180 180 180 163 163 167 160 160 160 168 166 160 160 160 160 160 160 160 160 160 160 160 157 150 150 Slowest Speed 183 | 160 180 180 180 180 183 163 183 160 160 160 180 180 160 160 160 160 160 160 160 160 160 160 160 160 150 173 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 5 66 54 51 82 65 33 32 30 15 10 48 36 59 63 72 48 19 39 45 56 67 5 10 72 12 38 Regions Visited 26 Branch Regions 15 Pre-discovered Areas 8 | . . 2 . 2 . . . . . . . . . . . 1 . . . 3 . . . . . . Known Exits Taken 18 | . 1 . . . 1 . 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 . 1 1 1 . . . . 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 20 | . . . . 2 . . . . . . 4 . 8 3 . 1 . 2 . . . . . . . . Spaces Dug 95 | . . . . . 2 . 1 5 . . 2 18 . 4 . 2 12 . . . . 6 6 5 9 23 Terrain Destroyed 660 | . 6 12 . . 58 18 11 40 . . 42 148 . 29 . 2 27 . 33 . 131 13 6 8 9 67 Melee 6 | . . . . . . . 1 5 . . . . . . . . . . . . . . . . . . Projectile 130 | . . . . . 2 . . . . . 2 19 . 4 . 2 15 . 2 . 4 13 6 8 9 44 AOE 524 | . 6 12 . . 56 18 10 35 . . 40 129 . 25 . . 12 . 31 . 127 . . . . 23 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Total 10612 | 60 369 404 125 336 568 153 260 753 75 98 597 945 321 296 74 254 552 318 213 136 388 309 399 665 404 1540 Wait 181 | . . 3 . 3 1 . 1 . . . 17 24 1 . . . 2 15 4 . . 6 12 19 12 61 Move 8799 | 35 308 384 125 311 452 134 208 647 69 87 415 772 310 271 74 247 489 273 200 123 339 184 322 540 298 1182 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 144 | 6 18 1 . . 14 . 5 6 . 4 11 13 3 . . . 10 . . 2 . 12 5 6 11 17 Fast Attach 66 | 5 . . . . 6 . 2 2 . 2 . 3 . . . . 7 . . 5 . 12 4 4 3 11 Attach 51 | 2 2 . . . 4 . . 4 . . 7 7 1 . . . 3 . . . 1 5 2 2 4 7 Detach 9 | . . . . . 1 . . 1 . . . 2 . . . . 3 . . . . 1 . . . 1 Swap 387 | . 7 3 . 4 30 4 13 30 3 1 27 37 2 12 . 2 6 9 6 . 21 19 15 35 19 82 Drop 187 | . 8 2 . 2 19 . 9 7 . 4 8 17 4 1 . . 13 . . 6 . 18 9 13 12 35 Fire 715 | 12 26 10 . 15 41 13 21 48 3 . 61 69 . 12 . 5 18 18 3 . 27 52 30 45 45 141 Melee 12 | . . . . . . . 1 8 . . . . . . . . . 3 . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 10 | . . 1 . 1 . 2 . . . . . 1 . . . . 1 . . . . . . 1 . 3 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 51 | . . . . . . . . . . . 51 . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access (discovered 2 exits: *Sur / [Com]) Tau Ceti IV Orbit History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 17) 490 | -10/Materials | Discovered new exit (range 15) 662 | -10/Materials | Identified exit to Mines 662 | -10/Materials | Discovered new exit (range 17) 662 | -10/Materials | Central database locked down 710 | -10/Materials | Entered Mines 717 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 922 | -10/Mines | Met a Derelict testing a Signal Generator 1029 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1184 | -10/Mines | Learned location of Storage (-9) 1266 | -10/Mines | Learned location of 1 exit from Materials 1431 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1433 | -10/Mines | Discovered new exit (range 5) 1442 | -10/Mines | Entered Exiles 1442 | -10/Exiles | Accompanied by 2 allies 1486 | -10/Exiles | Met 8R-AWN 1516 | -10/Exiles | Met EX-HEX 1583 | -10/Exiles | Met EX-DEC 1653 | -10/Exiles | Discovered new exit (range 10) 1667 | -10/Exiles | Entered Mines 1667 | -9/Mines | Accompanied by 2 allies 1683 | -9/Mines | Assembled infested the area 1688 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2264 | -9/Mines | Discovered new exit (range 10) 2283 | -9/Mines | Entered Materials 2283 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2284 | -8/Materials | Identified exit to Factory 3220 | -8/Materials | Identified exit to Garrison 3224 | -8/Materials | Entered Garrison 3224 | -8/Garrison | Accompanied by 1 ally 3334 | -8/Garrison | Triggered checkpoint 3348 | -8/Garrison | Triggered checkpoint 3458 | -8/Garrison | Discovered new exit (range 8) 3480 | -8/Garrison | Installed Relay Interface Framework 3488 | -8/Garrison | Entered Materials 3488 | -8/Materials | Accompanied by 1 ally 3868 | -8/Materials | Central database locked down 3926 | -8/Materials | Entered Factory 3926 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4398 | -7/Factory | Discovered new exit (range 7) 4498 | -7/Factory | Identified exit to Lower Caves 4729 | -7/Factory | Build established: Scavenger-Skirmisher 4819 | -7/Factory | Discovered new exit (range 17) 5173 | -7/Factory | Entered Lower Caves 5262 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5296 | -7/Lower Caves | Entered Zion 5389 | -7/Zion | Discovered new exit (range 18) 5446 | -7/Zion | Entered Proximity Caves 5715 | -6/Proximity Caves | Build established: Hauler-Skirmisher 5763 | -6/Proximity Caves | Spotted B-75 Beast 5839 | -6/Proximity Caves | Destroyed B-75 Beast 5909 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 6036 | -6/Proximity Caves | Lost 3 parts (2n1w) 6219 | -6/Proximity Caves | Discovered new exit (range 20) 6442 | -6/Proximity Caves | Entered Factory 6442 | -6/Factory | Accompanied by 6 allies 6442 | -6/Factory | Evolved 2 slots: Utility x2 6838 | -6/Factory | Found Prototype Processor 6839 | -6/Factory | Identified Exp. Signal Interpreter 7376 | -6/Factory | Discovered new exit (range 19) 7426 | -6/Factory | Identified exit to Extension 7479 | -6/Factory | Identified exit to Lower Caves 7621 | -6/Factory | Discovered new exit (range 6) 8026 | -6/Factory | Entered Lower Caves 8090 | -6/Lower Caves | Learned Factory terminal intel 8259 | -6/Lower Caves | Build established: Scavenger-Mutant 8454 | -6/Lower Caves | Discovered new exit (range 12) 8525 | -6/Lower Caves | Identified exit to Lower Caves 8531 | -6/Lower Caves | Entered another Lower Caves area 8532 | -6/Lower Caves | Encountered a Warlord checkpoint 8546 | -6/Lower Caves | Discovered new exit (range 22) 8627 | -6/Lower Caves | Spotted B-75 Beast 8648 | -6/Lower Caves | Destroyed B-75 Beast 8675 | -6/Lower Caves | Identified exit to Data Miner 8861 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 8904 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9015 | -6/Lower Caves | Entered Data Miner 9015 | -6/Data Miner | Discovered new exit (range 6) 9039 | -6/Data Miner | Met Data Miner 9097 | -6/Data Miner | Received God Mode back door access code from Data Miner 9132 | -6/Data Miner | Identified exit to Proximity Caves 9134 | -6/Data Miner | Entered Proximity Caves 9134 | -5/Proximity Caves | Learned location of Armory (-3) 9135 | -5/Proximity Caves | Identified exit to Factory 9167 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 9186 | -5/Proximity Caves | Spotted B-75 Beast 9188 | -5/Proximity Caves | Escorted by Enhanced Grunt 9309 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9325 | -5/Proximity Caves | Learned Factory trap positions 9336 | -5/Proximity Caves | Learned Factory garrison access intel 9546 | -5/Proximity Caves | Entered Factory 9546 | -5/Factory | Accompanied by 1 ally 9546 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9547 | -5/Factory | Loaded intel: 100 trap records 9548 | -5/Factory | Loaded intel: 20 terminal locations 9549 | -5/Factory | Loaded intel: 4 garrison access locations 9598 | -5/Factory | Found Prototype Processor 9598 | -5/Factory | Identified Exp. Terrain Scan Processor 9726 | -5/Factory | Build established: Scavenger-Mutant 9861 | -5/Factory | Identified exit to Upper Caves 10046 | -5/Factory | Discovered new exit (range 24) 10222 | -5/Factory | Build established: Hauler-Mutant 10411 | -5/Factory | Entered Upper Caves 10411 | -5/Upper Caves | Accompanied by 1 ally 10426 | -5/Upper Caves | Learned Factory garrison access intel 10488 | -5/Upper Caves | Spotted B-75 Beast 10542 | -5/Upper Caves | Destroyed B-75 Beast 10754 | -5/Upper Caves | Discovered new exit (range 22) 10930 | -5/Upper Caves | Identified exit to Upper Caves 10933 | -5/Upper Caves | Entered another Upper Caves area 11142 | -5/Upper Caves | Build established: Hauler-Assassin 11241 | -5/Upper Caves | Discovered new exit (range 23) 11275 | -5/Upper Caves | Identified exit to Zhirov 11276 | -5/Upper Caves | Entered Zhirov 11276 | -5/Zhirov | Discovered new exit (range 3) 11278 | -5/Zhirov | Identified exit to Proximity Caves 11305 | -5/Zhirov | Met Zhirov 11341 | -5/Zhirov | Found Alien Artifact 11341 | -5/Zhirov | Identified Integrated Reactor 11341 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11433 | -5/Zhirov | Learned location of Quarantine (-3) 11433 | -5/Zhirov | Learned location of Testing (-2) 11433 | -5/Zhirov | Learned location of Command (-1) 11443 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11486 | -5/Zhirov | Entered Proximity Caves 11812 | -4/Proximity Caves | Build established: Hauler-Skirmisher 11850 | -4/Proximity Caves | Spotted B-86 Titan 12114 | -4/Proximity Caves | Discovered new exit (range 22) 12142 | -4/Proximity Caves | Identified exit to Factory 12145 | -4/Proximity Caves | Entered Factory 12145 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12146 | -4/Factory | Loaded intel: 4 garrison access locations 12177 | -4/Factory | Discovered new exit (range 24) 12232 | -4/Factory | Identified exit to Research 12292 | -4/Factory | Discovered new exit (range 24) 12466 | -4/Factory | Found Prototype Device 12466 | -4/Factory | Identified EM Disruption Field 12471 | -4/Factory | Found EM Disruption Field 12678 | -4/Factory | Entered Research 12678 | -3/Research | Evolved 2 slots: Utility x2 12746 | -3/Research | Spotted B-86 Titan 12983 | -3/Research | Fabricated Exp. Optical Array? 13095 | -3/Research | Discovered new exit (range 22) 13158 | -3/Research | Identified exit to Quarantine 13330 | -3/Research | Entered Quarantine 13394 | -3/Quarantine | Found Alien Artifact 13394 | -3/Quarantine | Identified Terrabomb 13394 | -3/Quarantine | Used Terrabomb 13704 | -3/Quarantine | Met incapacitated Sigix Warrior 13704 | -3/Quarantine | Lockdown squad dispatched 13708 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 13711 | -3/Quarantine | Unlocked Sigix quarantine chamber 14020 | -3/Quarantine | Found Terrabomb 14132 | -3/Quarantine | Cryocooling Duct disabled 14147 | -3/Quarantine | Ambient heat levels rising (+20) 14147 | -3/Quarantine | Non-combat units ordered to evacuate 14316 | -3/Quarantine | Discovered new exit (range 21) 14402 | -3/Quarantine | Identified exit to Research 14404 | -3/Quarantine | Entered Research 14404 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 14527 | -2/Research | Discovered new exit (range 23) 14570 | -2/Research | Fabricated Hcp. Storage Unit (x1) 14640 | -2/Research | Identified exit to Testing 14667 | -2/Research | Spotted B-90 Cyclops 14703 | -2/Research | Discovered new exit (range 24) 14896 | -2/Research | Destroyed B-90 Cyclops 14998 | -2/Research | Found Prototype Device 14998 | -2/Research | Identified Exp. Actuator Array 15042 | -2/Research | Identified exit to Access 15043 | -2/Research | Entered Access 15043 | -1/Access | Evolved 2 slots: Utility x2 16262 | -1/Access | Incoming investigation squad redirected 16501 | -1/Access | Discovered new exit (range 23) 16577 | -1/Access | Build established: Hauler-Mutant 16587 | -1/Access | Spotted B-99 Colossus 16962 | -1/Access | Spotted B-99 Colossus 17035 | -1/Access | Build established: Scavenger-Skirmisher 17179 | -1/Access | Identified exit to Surface 17461 | *** | Destroyed 0B10! Last Messages --------------- 17327_ Acquired 93 matter. 17331_ Detecting nearby Garrison Access. 17358_ Connecting with Garrison Access... >>Seal Access door sealed. 17365_ W-44 Eye distress signal jammed. 17366_ Slug penetrates W-44 Eye. 17366_ W-44 Eye destroyed. 17366_ Wave Collapse Detector explodes. 17382_ Dropped Hcp. Storage Unit. 17415_ U-05 Engineer lays Concrete. 17422_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 17424_ Terminal disabled. 17428_ U-05 Engineer lays Concrete. 17430_ U-05 Engineer builds a Wall. 17446_ Connecting with Terminal... >>Open Sealed Barrier opened. 17450_ The Access Shell folds into the floor. [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ################? #??????????????????????????????? | | ############??#??????????????????????????????? | | # ? ? ?????????????????????????????? | | # ? #????#? ???????????????????? | | # ? ? #? ?? ???????????????? | | # # #? ? ?????????????????? | | # +? / ? ? ???????????? | | # """"T"""" # ? ? ??????????????? | | # """"""""""" # # ? ? ??????????? | | ################### ??######???#??#????????? | | #################### #??###?###?????????? | | ########## #?#####?##? ???????? | | ########## ???##?#?#?## ? ?????? | | ########## k##?###??###? ?????? | | ########## BB BB ####??#??#####?????? | | ########## BB BB ####?######? ???? | | ! * ########## ###?###??#??? ???? | | ##"#################""""""""""#####?######? ????? | | # #######""""""""""###?###?###??? ?"??? | | # #######""""""""""#########??# ""??? | | # #######""""""""""############ """ ?? | | # ####### ###########? 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"??? | | # ] """"""####### "@ ############ ?""??? | | # "" ####### ############ ?""" ?? | | # "" ####### ############ "? ?? | | # ####### ############ ? ??? | | # ####### ############ ? ?? | | #######+########### ########?#######??? | | #######"" ####### ?? | | #######"" ####### ??? | | #### #######"" ####### ###+####??? | | #### #######T ####### # ??? | | #### #######"" ####### # ? ???? | | #### #######"" ####### # ???? | | #### #######"" ####### # ????? | | u # ???? | | #### # ? ????? | | ##############+######################### ????? | | ##### * ####################### ? ???? | | ##### #####################?# ????? | | ##### #######################+#?#?????? | | #####"" ####################### ####????? | | #####"" ############## ? # ###?????? | | #####" ############## # ??##????? | | ##T " ############## # ##?#????? | | ##"" """" ############## #?????????? | | ##"" """"" ############## # ?#??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 51 Energy Capacity 2380 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 16 Additional Mass Support 16 EM Shielding 2 Armor Coverage 450 Resistance: KI 45 Resistance: TH 45 Resistance: EX 20 Resistance: EM 70 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 5 Salvage Targeting 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Utility Shielding | -8/Materials | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Exp. Sensor Array | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Exp. Optical Array | x1 | -3/Research Hcp. Storage Unit | x1 | -2/Research Alien Tech Used ----------------- Integrated Reactor Terrabomb Achievements -------------- Payload Armed Challenges ------------ None Game ------ Seed NeutrinoCannonFrame Manual? 0 Play Time 03:49:32 Cumulative 274.3 hours Start 2021.09.17 @ 18:08:54 End 2021.09.17 @ 22:18:33 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 113 Rogue 14 Adventurer 97 Explorer 2 Win Type 3 Total 16 Types 13/2/0/1/0/0/0/0/0 Lore% 47 Gallery% 77 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f911763-72b4-42ca-aedd-b1b04903776d