Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.24 @ 23:14:44 Player: DeepestRoots Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (71) 355 Value Destroyed (2223) 2223 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (203) 203 TOTAL SCORE: 6321 Bonus ------- High Alert Combat Kills 52 Follower Combat Kills 40 Met Imprinter 300 Friendly Fire -189 Cogmind --------- Core Integrity 0/850 Matter 116/300 Energy 39/100 System Corruption 47% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Large Matter Pod (0) Insulated Plating Makeshift Hacking Suite Makeshift Hacking Suite Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Fusion Compressor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Insulated Plating > --- WEAPON ----------- Heavy Machine Gun Heavy Missile Launcher > --- INVENTORY -------- Aluminum Leg Flexi-carbon Leg Flexi-carbon Leg High-capacity Battery Large Matter Pod Improved Reaction Control System Insulated Plating Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite High-powered Tractor Beam Hacking Drone Bay Precision Shock Rifle Mini Grenade Launcher Rocket Array [Rating: 68] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Protection Improved Medium Armor Plating Weapon Particle Cannon Energy Gun Lightning Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 3 | . . . 1 . . . 2 Utility 4 | . . . 1 . . . 3 Weapon . | . . . . . . . . Parts Attached 88 | 7 12 5 13 1 16 3 31 Power 10 | 1 2 . 2 . 1 1 3 Engine 6 | 1 2 . 1 . 1 1 . Core 4 | . . . 1 . . . 3 Reactor . | . . . . . . . . Propulsion 32 | 2 4 3 4 . 3 2 14 Treads . | . . . . . . . . Leg 31 | 2 4 3 4 . 3 2 13 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 26 | 2 2 2 3 1 6 . 10 Device 13 | 2 1 1 1 . 4 . 4 Storage 1 | . 1 . . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 12 | . . 1 2 1 2 . 6 Artifact . | . . . . . . . . Weapon 20 | 2 4 . 4 . 6 . 4 Energy Gun 2 | . . . . . . . 2 Energy Cannon 6 | . 2 . 2 . 2 . . Ballistic Gun 5 | 2 2 . . . . . 1 Ballistic Cannon 1 | . . . . . 1 . . Launcher 6 | . . . 2 . 3 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . . 4 . 1 Corrupted Parts 5 | . . . . . . 1 4 System Corruption 44 | . . . . . . 7 37 Parts Lost 26 | . 3 . . . . 2 21 Power 3 | . . . . . . 1 2 Propulsion 9 | . 1 . . . . . 8 Utility 9 | . 1 . . . . . 8 Weapon 5 | . 1 . . . . 1 3 Highest Loss Streak 10 | . 3 . . . . 1 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 99 100 99 100 99 95 79 Engine 9 | . 14 14 3 . 8 10 4 Core 2 | . . . 7 11 2 . 2 Leg 31 | . 27 28 33 33 33 33 29 Device 12 | . 16 10 10 11 10 11 8 Storage 10 | . 11 14 11 11 11 11 5 Protection 7 | . . 3 11 11 10 11 16 Energy Cannon 15 | . 14 28 21 22 16 7 . Ballistic Gun 3 | . 12 . . . . . 2 Ballistic Cannon 2 | . . . . . 5 11 . Naked Turns 7 | . . . . . . . 7 Heaviest Build 72 | 7 34 36 42 40 63 42 72 Greatest Support 100 | 20 20 20 30 30 38 43 100 Greatest Overweight (x) 1 | . 1 1 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 Average Capacity 14 | 5 12 15 15 15 15 15 14 Most Carried 15 | 1 15 15 15 15 15 15 15 Average Carried 13 | . 11 14 14 15 14 14 13 Final Capacity 15 | 5 15 15 15 15 15 15 5 Final Carried 15 | 1 15 15 15 15 15 15 5 Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1769 | 296 415 50 133 10 170 278 417 Remotely . | . . . . . . . . Salvage Created 2252 | 90 540 254 660 15 . 230 463 Parts 138 | 6 53 6 33 1 . 4 35 Haulers Intercepted 2 | . 2 . . . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 11 | . . . . . 3 8 . Prevented 2 | . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 52 | 1 12 4 15 1 . 6 13 Guns 11 | 1 9 . . . . . 1 Cannons 24 | . 2 4 11 1 . 6 . AOE 16 | . 1 . 4 . . . 11 Classes Destroyed 13 | 2 4 1 1 . . . 5 Worker 1 | . . . . . . . 1 Builder 2 | . . . . . . . 2 Tunneler 4 | 2 1 . . . . . 1 Hauler 2 | . 2 . . . . . . Recycler 2 | . . 1 1 . . . . Operator 3 | . 2 . 1 . . . . Watcher 4 | . 3 . 1 . . . . Swarmer 17 | . 6 . 5 1 . 1 4 Grunt 22 | 1 6 4 4 . . 4 3 Sentry 8 | . . . 6 . . 1 1 Specialist 1 | . . . . . . . 1 Hunter 3 | . . . . . . . 3 Programmer 1 | . . . . . . . 1 Thug 1 | . . . 1 . . . . Best Kill Streak 7 | 1 7 2 5 1 . 2 7 Combat Bots Only 7 | 1 7 2 5 1 . 2 6 Max Kills in Single Turn 4 | 1 1 1 2 1 . 1 4 Gunslinging . | . . . . . . . . Exploded 4 | . 1 . 2 . . . 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 508 | 7 42 31 48 4 . 72 304 Missed 151 | 1 9 8 15 1 . 17 100 Damage Taken 6050 | 65 422 322 394 46 . 756 4045 Core 1201 | 22 85 122 31 . . 77 864 Absorbed by Shields 129 | . . . . . . 119 10 Ignored by Resistances 77 | . . . . . . . 77 Regen/Repaired (Parts) 239 | . . . . . . . 239 Core Remaining (%) 57 | 91 . 8 . . . 73 . Volleys Fired 185 | 13 51 21 34 1 2 30 33 Largest 2 | 2 2 2 2 2 1 2 2 Hottest 136 | 40 136 136 136 136 44 112 99 Shots Fired 313 | 26 102 36 57 2 2 49 39 Gun 131 | 26 80 . . . . . 25 Cannon 172 | . 22 36 55 2 2 49 6 Launcher 10 | . . . 2 . . . 8 Special . | . . . . . . . . Kinetic 149 | 26 80 . . . 2 30 11 Thermal 134 | . 22 36 55 2 . 19 . Explosive 10 | . . . 2 . . . 8 Electromagnetic 20 | . . . . . . . 20 Robot Hit Streak 18 | 7 4 13 18 5 . 10 5 Robot Miss Streak 5 | 3 3 4 3 . . 5 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 176 | 18 49 26 36 1 . 26 20 Core Hits 106 | 7 30 7 22 1 . 11 28 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . . . . 1 . Blast 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5622 | 140 628 528 1141 20 . 647 2518 Guns 888 | 140 405 . . . . . 343 Cannons 2232 | . 223 528 783 20 . 647 31 Explosions 2488 | . . . 344 . . . 2144 Melee . | . . . . . . . . Ramming 14 | . . . 14 . . . . Kinetic 1121 | 140 405 . . . . 483 93 Thermal 2770 | . 223 528 783 20 . 164 1052 Explosive 1436 | . . . 344 . . . 1092 Electromagnetic 281 | . . . . . . . 281 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 47 | . . . . . . 7 47 Average Corruption 31 | . . . . . . 7 39 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 37 | . . . . . . 8 29 Message Errors 11 | . . . . . . 1 10 Matter Fused 9 | . . . . . . 3 6 Heat Flow Errors 5 | . . . . . . 1 4 Energy Discharges 2 | . . . . . . . 2 Data Loss (minor) 2 | . . . . . . 1 1 Data Loss (major) 2 | . . . . . . 1 1 Misfires 1 | . . . . . . 1 . Alerts 1 | . . . . . . . 1 Misdirections 3 | . . . . . . . 3 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 194 | . . . 21 . . 7 166 Projectiles 18 | . . . 11 . . 7 . Explosions 176 | . . . 10 . . . 166 Melee . | . . . . . . . . Knockbacks 6 | . . . . . . 6 . Impact . | . . . . . . . . Kinetic 6 | . . . . . . 6 . Secondary . | . . . . . . . . Self-Inflicted Damage 209 | . . . . . . . 209 Shots 4 | . . . . . . . 4 Rammed . | . . . . . . . . Targets Rammed 4 | . . . 4 . . . . Kicked 4 | . . . 4 . . . . Crushed . | . . . . . . . . Highest Temperature 562 | 12 135 327 306 15 330 455 562 Average Temperature 162 | 6 44 137 68 10 167 150 260 Received Heat Transfer 1230 | 36 114 225 114 18 . 345 378 Effects 33 | . . 2 . . . 8 23 Shutdowns 6 | . . . . . . 1 5 Energy Bleed 3 | . . . . . . 1 2 Interference 9 | . . 2 . . . 2 5 Matter Decay 4 | . . . . . . 2 2 Short Circuit 4 | . . . . . . 1 3 Damage (minor) 5 | . . . . . . 1 4 Damage (major) 1 | . . . . . . . 1 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 2 | . . . . . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . . 2 4 1 . . 1 Heat Transferred 3858 | . 407 962 1406 37 . 296 750 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 573 | 30 227 120 213 62 . . 573 Initial 315 | . 19 . . 17 . . 315 Average 95 | 17 39 50 80 39 . . 363 Maximum Alert Level 2 | . 1 . 1 . . . 2 Low Security (%) 82 | 100 90 100 99 100 . . 11 Level 1 10 | . 9 . . . . . 40 Level 2 6 | . . . . . . . 48 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 3 1 1 . . . 8 Investigation 4 | . 2 1 . . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 8 | . 1 . 1 . . . 6 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 6 | . . . 3 . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 107 | 1 22 5 29 2 . 15 33 Peak Tracking Total 17 | 1 4 2 6 1 . 4 17 Tactical Retreats 10 | . 1 1 . . . 3 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 3 | . 2 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 15 | . 2 . 1 . . . 12 Max in Single Turn 3 | . 1 . 1 . . . 3 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 12 | . 6 1 3 . 1 . 1 Terminals 9 | . 6 . 3 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 25 | . 12 1 7 . 2 . 3 Successful 15 | . 8 1 2 . 2 . 2 Failed 10 | . 4 . 5 . . . 1 Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 19 | . 12 . 7 . . . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . . . 3 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 8 1 2 . 2 . . Part Schematic 2 | . . . . . 2 . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . 1 . . . . . Unreport Threat 3 | . 2 . 1 . . . . Locate Traps 2 | . 1 . 1 . . . . Investigation Status 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 2 | . 2 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 3 . 2 . . . 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 17 | . . . . . 17 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 44 | . . . . . . . 44 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Programmers 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 4 | . . . . . 4 . . Largest Group 4 | . . . . . 4 4 . Highest-Rated Group 90 | . . . . . 90 90 . Highest-Rated Ally 31 | . . . . . 31 31 . Total Orders 1 | . . . . . . . 1 RETURN 1 | . . . . . . . 1 Ally Attacks 32 | . . . . . . 32 . Total Damage 523 | . . . . . . 523 . Kills 4 | . . . . . . 4 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 2 . . Drone Launches 1 | . . . . . . . 1 Drone Recoveries 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 8252 | 334 2085 510 1045 99 2919 570 690 Spaces Moved 4288 | 250 1073 232 472 50 1519 276 416 Core 30 | 15 . . . . . . 15 Treads . | . . . . . . . . Legs 4258 | 235 1073 232 472 50 1519 276 401 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 120 120 50 Average Speed 172 | 115 171 190 190 190 189 171 118 Slowest Speed 190 | 120 190 190 190 190 190 190 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 8 99 47 66 12 88 38 18 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . . 4 . . Spaces Dug 27 | . . . . . . . 27 Terrain Destroyed 147 | . . . 20 . . 1 126 Melee . | . . . . . . . . Projectile 2 | . . . . . . 1 1 AOE 145 | . . . 20 . . . 125 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 4828 | 270 1225 269 563 52 1563 324 562 Wait 182 | . 63 1 26 . 5 13 74 Move 4281 | 249 1072 231 471 49 1518 275 416 Hop . | . . . . . . . . Pick Up 32 | 1 16 4 5 . 4 1 1 Fast Attach 45 | 7 6 . 2 1 11 1 17 Attach 9 | . . 1 2 . 1 1 4 Detach . | . . . . . . . . Swap 34 | . 6 4 9 . 4 1 10 Drop 56 | . 11 7 10 1 18 2 7 Fire 185 | 13 51 21 34 1 2 30 33 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 4 | . . . 4 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x4 / [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 78 | -11/Scrapyard | Discovered new exit (range 8) 335 | -11/Scrapyard | Entered Materials 336 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 11) 565 | -10/Materials | Destroyed 7 combat bots 575 | -10/Materials | Lost 3 parts (1n1u1w) 764 | -10/Materials | Discovered new exit (range 16) 833 | -10/Materials | Build established: Scavenger-Mutant 1575 | -10/Materials | Discovered new exit (range 15) 1896 | -10/Materials | Discovered new exit (range 16) 2221 | -10/Materials | Build established: Mutant 2420 | -10/Materials | Entered Mines 2470 | -10/Mines | Discovered new exit (range 13) 2516 | -10/Mines | Core integrity fell below 50% 2543 | -10/Mines | Learned 4 Materials zone layouts 2561 | -10/Mines | Met a Derelict shopkeep closing up shop 2669 | -10/Mines | Core integrity fell below 20% 2930 | -10/Mines | Entered Materials 2930 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2931 | -9/Materials | Identified exit to Materials 3261 | -9/Materials | Discovered exit to Materials (range 14) 3616 | -9/Materials | Discovered exit to Materials (range 16) 3745 | -9/Materials | Discovered new exit (range 12) 3975 | -9/Materials | Entered Mines 3983 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4026 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4074 | -9/Mines | Entered Zion 4282 | -7/Zion | Build established: Scavenger-Mutant 4580 | -7/Zion | Given the Hacking Drone Bay 4677 | -7/Zion | Learned Factory emergency access door positions 4697 | -7/Zion | Build established: Mutant 5340 | -7/Zion | Learned Factory trap positions 5397 | -7/Zion | Learned location of Data Miner (-6) 5446 | -7/Zion | Found Prototype Launcher 5446 | -7/Zion | Identified Rocket Array 5449 | -7/Zion | Found Rocket Array 5542 | -7/Zion | Received a hallucinogenic algorithm 6165 | -7/Zion | Found Prototype Device 6165 | -7/Zion | Identified Bomb Factory No. 2 6201 | -7/Zion | Discovered new exit (range 10) 6225 | -7/Zion | Gained Derelict followers 6628 | -7/Zion | Found Prototype Device 6628 | -7/Zion | Identified Hacking Drone Bay 6993 | -7/Zion | Entered Proximity Caves 6993 | -6/Proximity Caves | Accompanied by 4 allies 7035 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7149 | -6/Proximity Caves | Spotter reported a threat 7157 | -6/Proximity Caves | Spotter reported a threat 7532 | -6/Proximity Caves | Discovered new exit (range 6) 7563 | -6/Proximity Caves | Entered Factory 7563 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 7564 | -6/Factory | Loaded intel: 128 trap records 7636 | -6/Factory | Repaired Imp. Medium Armor Plating 7709 | -6/Factory | Lost 4 parts (2n1u1w) 7711 | -6/Factory | System corruption reached 10% 7722 | -6/Factory | System corruption reached 30% 7910 | -6/Factory | Identified exit to Factory 8029 | -6/Factory | Build established: Scavenger-Mutant 8154 | -6/Factory | Lost 3 parts (1p2u) 8239 | -6/Factory | Core integrity fell below 50% 8246 | -6/Factory | Released all parts (2) 8246 | -6/Factory | Discovered new exit (range 15) 8250 | -6/Factory | Core integrity fell below 20% 8253 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08237_ R-10 Processor collects Fission Core. 08237_ Lyr. Medium Armor Plating destroyed. 08238_ Flexi-carbon Leg severed. 08240_ Nuclear Pulse Thruster destroyed. 08240_ Knocked back. 08241_ T-07 Excavator is excavating. 08242_ ZJUDEBO:LXVIJ/2>HFG4LYLZ3QXA 08242_ Broken Flexi-carbon Leg destroyed. 08242_ Flexi-carbon Leg destroyed. 08242_ Knocked back. 08243_ Critical hit (Burn: +37). 08244_ Triggered Heavy Explosive Trap. 08244_ An explosion rips through the floor. 08244_ Flexi-carbon Leg destroyed. 08245_ T-07 Excavator is excavating. 08246_ Released Lrg. Storage Unit. 08246_ Released Fusion Compressor. 08246_ EXIT=FOUND [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????^?????????????? | | ????????????????^????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????+?????????????????????? | | ?????????????????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ????# ####???????????+???????????????????????????? | | ???? ???????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????# #???????????###########?????????????????? | | ##### ############# #?????????????????? | | s s #########?????????? | | ^ ?????????? | | ^ A s ????????? | | Y ^^ ????????? | | * c @ s ^^ ????????? | | !=! ????????? | | = [!!! #######???????????? | | ######## !=] ######## #?????????????????? | | # ##??????###########?????????????????? | | #######???????????????????????????????????? | | """ #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ???"" #?????????????????????????????????????????? | | ?????? ??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 32 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: EM 15 Phase Shifting 5 Evasion (%) 60 Item Schematics ----------------- Flamer | -7/Zion | Free Ripper | -7/Zion | Free Hvy. Pick | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Energy Well | -7/Zion | Archive Force Booster | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Energy Filter | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive H-55 Commando | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Close Call Crack Shot Everything Is Under Control First Step to Greatness I'm Back, Baby! Loot Pinata Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Power Corrupts Risk Taker Robot Respite Serviceable Loadout Shopping List Storm Trooper System Compromised Tourist Uninvited Guest Challenges ------------ None Game ------ Seed ArchitectPoweredModule Manual? 0 Play Time 02:43:33 Cumulative 2.7 hours Start 2024.06.24 @ 16:59:20 End 2024.06.24 @ 23:14:44 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 4 Achievement% 7 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 32d3a5a5-b66f-47fc-87d3-c74c476e50fa