Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.24 @ 23:14:44

Player: DeepestRoots

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (71)      355
Value Destroyed (2223)     2223
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (203)                203
              TOTAL SCORE: 6321

 Bonus
-------
High Alert Combat Kills    52
Follower Combat Kills      40
Met Imprinter              300
Friendly Fire              -189

 Cogmind 
---------
Core Integrity             0/850
Matter                     116/300
Energy                     39/100
System Corruption          47%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (5) ---
                (None)
>           --- UTILITY (6) ------
                (None)
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
      Large Matter Pod (0)
            Insulated Plating
  Makeshift Hacking Suite
  Makeshift Hacking Suite
       Mini Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
                Fusion Compressor
>               --- PROPULSION -------
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
        Armored Leg
>               --- UTILITY ----------
       Improved Heat Sink
          Large Storage Unit
        Layered Medium Armor Plating
        Layered Medium Armor Plating
        Layered Medium Armor Plating
                Insulated Plating
>               --- WEAPON -----------
          Heavy Machine Gun
          Heavy Missile Launcher
>               --- INVENTORY --------
                Aluminum Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
  High-capacity Battery
          Large Matter Pod
       Improved Reaction Control System
                Insulated Plating
                Hacking Suite
      Makeshift Hacking Suite
      Makeshift Hacking Suite
   High-powered Tractor Beam
                Hacking Drone Bay
      Precision Shock Rifle
           Mini Grenade Launcher
                Rocket Array
[Rating: 68]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Nuclear Pulse Thruster
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Protection               Improved Medium Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Lightning Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   6   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   1   .   .   .   2   
  Utility                  4    | .   .   .   1   .   .   .   3   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             88   | 7   12  5   13  1   16  3   31  
  Power                    10   | 1   2   .   2   .   1   1   3   
    Engine                 6    | 1   2   .   1   .   1   1   .   
    Core                   4    | .   .   .   1   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               32   | 2   4   3   4   .   3   2   14  
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    31   | 2   4   3   4   .   3   2   13  
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   1   
  Utility                  26   | 2   2   2   3   1   6   .   10  
    Device                 13   | 2   1   1   1   .   4   .   4   
    Storage                1    | .   1   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             12   | .   .   1   2   1   2   .   6   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   4   .   4   .   6   .   4   
    Energy Gun             2    | .   .   .   .   .   .   .   2   
    Energy Cannon          6    | .   2   .   2   .   2   .   .   
    Ballistic Gun          5    | 2   2   .   .   .   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   
    Launcher               6    | .   .   .   2   .   3   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   4   .   1   
  Corrupted Parts          5    | .   .   .   .   .   .   1   4   
    System Corruption      44   | .   .   .   .   .   .   7   37  
Parts Lost                 26   | .   3   .   .   .   .   2   21  
  Power                    3    | .   .   .   .   .   .   1   2   
  Propulsion               9    | .   1   .   .   .   .   .   8   
  Utility                  9    | .   1   .   .   .   .   .   8   
  Weapon                   5    | .   1   .   .   .   .   1   3   
  Highest Loss Streak      10   | .   3   .   .   .   .   1   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  100 99  100 99  95  79  
  Engine                   9    | .   14  14  3   .   8   10  4   
  Core                     2    | .   .   .   7   11  2   .   2   
  Leg                      31   | .   27  28  33  33  33  33  29  
  Device                   12   | .   16  10  10  11  10  11  8   
  Storage                  10   | .   11  14  11  11  11  11  5   
  Protection               7    | .   .   3   11  11  10  11  16  
  Energy Cannon            15   | .   14  28  21  22  16  7   .   
  Ballistic Gun            3    | .   12  .   .   .   .   .   2   
  Ballistic Cannon         2    | .   .   .   .   .   5   11  .   
Naked Turns                7    | .   .   .   .   .   .   .   7   
Heaviest Build             72   | 7   34  36  42  40  63  42  72  
  Greatest Support         100  | 20  20  20  30  30  38  43  100 
  Greatest Overweight (x)  1    | .   1   1   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   
Largest Inventory Capacity 15   | 5   15  15  15  15  15  15  15  
  Average Capacity         14   | 5   12  15  15  15  15  15  14  
  Most Carried             15   | 1   15  15  15  15  15  15  15  
  Average Carried          13   | .   11  14  14  15  14  14  13  
  Final Capacity           15   | 5   15  15  15  15  15  15  5   
  Final Carried            15   | 1   15  15  15  15  15  15  5   

 Class Distribution 
--------------------
 69% | Mutant
 30% | Scavenger-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Matter Collected           1769 | 296 415 50  133 10  170 278 417 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2252 | 90  540 254 660 15  .   230 463 
  Parts                    138  | 6   53  6   33  1   .   4   35  
Haulers Intercepted        2    | .   2   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      11   | .   .   .   .   .   3   8   .   
  Prevented                2    | .   .   .   .   .   .   2   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  52   | 1   12  4   15  1   .   6   13  
  Guns                     11   | 1   9   .   .   .   .   .   1   
  Cannons                  24   | .   2   4   11  1   .   6   .   
  AOE                      16   | .   1   .   4   .   .   .   11  
Classes Destroyed          13   | 2   4   1   1   .   .   .   5   
  Worker                   1    | .   .   .   .   .   .   .   1   
  Builder                  2    | .   .   .   .   .   .   .   2   
  Tunneler                 4    | 2   1   .   .   .   .   .   1   
  Hauler                   2    | .   2   .   .   .   .   .   .   
  Recycler                 2    | .   .   1   1   .   .   .   .   
  Operator                 3    | .   2   .   1   .   .   .   .   
  Watcher                  4    | .   3   .   1   .   .   .   .   
  Swarmer                  17   | .   6   .   5   1   .   1   4   
  Grunt                    22   | 1   6   4   4   .   .   4   3   
  Sentry                   8    | .   .   .   6   .   .   1   1   
  Specialist               1    | .   .   .   .   .   .   .   1   
  Hunter                   3    | .   .   .   .   .   .   .   3   
  Programmer               1    | .   .   .   .   .   .   .   1   
  Thug                     1    | .   .   .   1   .   .   .   .   
Best Kill Streak           7    | 1   7   2   5   1   .   2   7   
  Combat Bots Only         7    | 1   7   2   5   1   .   2   6   
Max Kills in Single Turn   4    | 1   1   1   2   1   .   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   .   2   .   .   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  
Hostile Shots Fired        508  | 7    42   31   48   4    .    72   304  
  Missed                   151  | 1    9    8    15   1    .    17   100  
Damage Taken               6050 | 65   422  322  394  46   .    756  4045 
  Core                     1201 | 22   85   122  31   .    .    77   864  
  Absorbed by Shields      129  | .    .    .    .    .    .    119  10   
  Ignored by Resistances   77   | .    .    .    .    .    .    .    77   
  Regen/Repaired (Parts)   239  | .    .    .    .    .    .    .    239  
Core Remaining (%)         57   | 91   .    8    .    .    .    73   .    
Volleys Fired              185  | 13   51   21   34   1    2    30   33   
  Largest                  2    | 2    2    2    2    2    1    2    2    
  Hottest                  136  | 40   136  136  136  136  44   112  99   
Shots Fired                313  | 26   102  36   57   2    2    49   39   
  Gun                      131  | 26   80   .    .    .    .    .    25   
  Cannon                   172  | .    22   36   55   2    2    49   6    
  Launcher                 10   | .    .    .    2    .    .    .    8    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  149  | 26   80   .    .    .    2    30   11   
  Thermal                  134  | .    22   36   55   2    .    19   .    
  Explosive                10   | .    .    .    2    .    .    .    8    
  Electromagnetic          20   | .    .    .    .    .    .    .    20   
  Robot Hit Streak         18   | 7    4    13   18   5    .    10   5    
  Robot Miss Streak        5    | 3    3    4    3    .    .    5    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           176  | 18   49   26   36   1    .    26   20   
  Core Hits                106  | 7    30   7    22   1    .    11   28   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    1    .    
    Blast                  1    | .    .    .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5622 | 140  628  528  1141 20   .    647  2518 
  Guns                     888  | 140  405  .    .    .    .    .    343  
  Cannons                  2232 | .    223  528  783  20   .    647  31   
  Explosions               2488 | .    .    .    344  .    .    .    2144 
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  14   | .    .    .    14   .    .    .    .    
  Kinetic                  1121 | 140  405  .    .    .    .    483  93   
  Thermal                  2770 | .    223  528  783  20   .    164  1052 
  Explosive                1436 | .    .    .    344  .    .    .    1092 
  Electromagnetic          281  | .    .    .    .    .    .    .    281  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         47   | .    .    .    .    .    .    7    47   
  Average Corruption       31   | .    .    .    .    .    .    7    39   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  37   | .    .    .    .    .    .    8    29   
    Message Errors         11   | .    .    .    .    .    .    1    10   
    Matter Fused           9    | .    .    .    .    .    .    3    6    
    Heat Flow Errors       5    | .    .    .    .    .    .    1    4    
    Energy Discharges      2    | .    .    .    .    .    .    .    2    
    Data Loss (minor)      2    | .    .    .    .    .    .    1    1    
    Data Loss (major)      2    | .    .    .    .    .    .    1    1    
    Misfires               1    | .    .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    .    .    1    
    Misdirections          3    | .    .    .    .    .    .    .    3    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            194  | .    .    .    21   .    .    7    166  
  Projectiles              18   | .    .    .    11   .    .    7    .    
  Explosions               176  | .    .    .    10   .    .    .    166  
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 6    | .    .    .    .    .    .    6    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    .    6    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      209  | .    .    .    .    .    .    .    209  
  Shots                    4    | .    .    .    .    .    .    .    4    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             4    | .    .    .    4    .    .    .    .    
  Kicked                   4    | .    .    .    4    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        562  | 12   135  327  306  15   330  455  562  
  Average Temperature      162  | 6    44   137  68   10   167  150  260  
  Received Heat Transfer   1230 | 36   114  225  114  18   .    345  378  
  Effects                  33   | .    .    2    .    .    .    8    23   
    Shutdowns              6    | .    .    .    .    .    .    1    5    
    Energy Bleed           3    | .    .    .    .    .    .    1    2    
    Interference           9    | .    .    2    .    .    .    2    5    
    Matter Decay           4    | .    .    .    .    .    .    2    2    
    Short Circuit          4    | .    .    .    .    .    .    1    3    
    Damage (minor)         5    | .    .    .    .    .    .    1    4    
    Damage (major)         1    | .    .    .    .    .    .    .    1    
    Damage (core)          1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Fried              2    | .    .    .    .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             8    | .    .    2    4    1    .    .    1    
  Heat Transferred         3858 | .    407  962  1406 37   .    296  750  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Peak Influence             573  | 30  227 120 213 62  .   .   573 
  Initial                  315  | .   19  .   .   17  .   .   315 
  Average                  95   | 17  39  50  80  39  .   .   363 
Maximum Alert Level        2    | .   1   .   1   .   .   .   2   
  Low Security (%)         82   | 100 90  100 99  100 .   .   11  
  Level 1                  10   | .   9   .   .   .   .   .   40  
  Level 2                  6    | .   .   .   .   .   .   .   48  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   3   1   1   .   .   .   8   
  Investigation            4    | .   2   1   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   1   
  Reinforcement            8    | .   1   .   1   .   .   .   6   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Distress Signals           6    | .   .   .   3   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              107  | 1   22  5   29  2   .   15  33  
  Peak Tracking Total      17   | 1   4   2   6   1   .   4   17  
  Tactical Retreats        10   | .   1   1   .   .   .   3   5   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Traps Triggered            3    | .   2   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Machines Disabled          15   | .   2   .   1   .   .   .   12  
  Max in Single Turn       3    | .   1   .   1   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Machines Accessed          12   | .   6   1   3   .   1   .   1   
  Terminals                9    | .   6   .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                25   | .   12  1   7   .   2   .   3   
  Successful               15   | .   8   1   2   .   2   .   2   
  Failed                   10   | .   4   .   5   .   .   .   1   
    Catastrophic           1    | .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   
  Terminals                19   | .   12  .   7   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   3   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             13   | .   8   1   2   .   2   .   .   
  Part Schematic           2    | .   .   .   .   .   2   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Unreport Threat          3    | .   2   .   1   .   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   3   .   2   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   .   .   17  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   
  Time                     44   | .   .   .   .   .   .   .   44  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Total Allies               4    | .   .   .   .   .   4   .   .   
  Largest Group            4    | .   .   .   .   .   4   4   .   
  Highest-Rated Group      90   | .   .   .   .   .   90  90  .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  31  .   
Total Orders               1    | .   .   .   .   .   .   .   1   
  RETURN                   1    | .   .   .   .   .   .   .   1   
Ally Attacks               32   | .   .   .   .   .   .   32  .   
  Total Damage             523  | .   .   .   .   .   .   523 .   
  Kills                    4    | .   .   .   .   .   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   2   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   1   
  Drone Recoveries         1    | .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  
Turns Passed               8252 | 334  2085 510  1045 99   2919 570  690  
Spaces Moved               4288 | 250  1073 232  472  50   1519 276  416  
  Core                     30   | 15   .    .    .    .    .    .    15   
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     4258 | 235  1073 232  472  50   1519 276  401  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  190  190  120  120  50   
  Average Speed            172  | 115  171  190  190  190  189  171  118  
  Slowest Speed            190  | 120  190  190  190  190  190  190  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 8    99   47   66   12   88   38   18   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             5    | .    .    1    .    .    4    .    .    
Spaces Dug                 27   | .    .    .    .    .    .    .    27   
Terrain Destroyed          147  | .    .    .    20   .    .    1    126  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    1    1    
  AOE                      145  | .    .    .    20   .    .    .    125  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  
Total                      4828 | 270  1225 269  563  52   1563 324  562  
  Wait                     182  | .    63   1    26   .    5    13   74   
  Move                     4281 | 249  1072 231  471  49   1518 275  416  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  32   | 1    16   4    5    .    4    1    1    
  Fast Attach              45   | 7    6    .    2    1    11   1    17   
  Attach                   9    | .    .    1    2    .    1    1    4    
  Detach                   .    | .    .    .    .    .    .    .    .    
  Swap                     34   | .    6    4    9    .    4    1    10   
  Drop                     56   | .    11   7    10   1    18   2    7    
  Fire                     185  | 13   51   21   34   1    2    30   33   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     4    | .    .    .    4    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 5 exits: Fac x4 / [*Low])

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   78 | -11/Scrapyard      | Discovered new exit (range 8)
  335 | -11/Scrapyard      | Entered Materials
  336 | -10/Materials      | Build established: Mutant
  455 | -10/Materials      | Discovered new exit (range 11)
  565 | -10/Materials      | Destroyed 7 combat bots
  575 | -10/Materials      | Lost 3 parts (1n1u1w)
  764 | -10/Materials      | Discovered new exit (range 16)
  833 | -10/Materials      | Build established: Scavenger-Mutant
 1575 | -10/Materials      | Discovered new exit (range 15)
 1896 | -10/Materials      | Discovered new exit (range 16)
 2221 | -10/Materials      | Build established: Mutant
 2420 | -10/Materials      | Entered Mines
 2470 | -10/Mines          | Discovered new exit (range 13)
 2516 | -10/Mines          | Core integrity fell below 50%
 2543 | -10/Mines          | Learned 4 Materials zone layouts
 2561 | -10/Mines          | Met a Derelict shopkeep closing up shop
 2669 | -10/Mines          | Core integrity fell below 20%
 2930 | -10/Mines          | Entered Materials
 2930 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 2931 | -9/Materials       | Identified exit to Materials
 3261 | -9/Materials       | Discovered exit to Materials (range 14)
 3616 | -9/Materials       | Discovered exit to Materials (range 16)
 3745 | -9/Materials       | Discovered new exit (range 12)
 3975 | -9/Materials       | Entered Mines
 3983 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
 4026 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 4074 | -9/Mines           | Entered Zion
 4282 | -7/Zion            | Build established: Scavenger-Mutant
 4580 | -7/Zion            | Given the Hacking Drone Bay
 4677 | -7/Zion            | Learned Factory emergency access door positions
 4697 | -7/Zion            | Build established: Mutant
 5340 | -7/Zion            | Learned Factory trap positions
 5397 | -7/Zion            | Learned location of Data Miner (-6)
 5446 | -7/Zion            | Found Prototype Launcher
 5446 | -7/Zion            | Identified Rocket Array
 5449 | -7/Zion            | Found Rocket Array
 5542 | -7/Zion            | Received a hallucinogenic algorithm
 6165 | -7/Zion            | Found Prototype Device
 6165 | -7/Zion            | Identified Bomb Factory No. 2
 6201 | -7/Zion            | Discovered new exit (range 10)
 6225 | -7/Zion            | Gained Derelict followers
 6628 | -7/Zion            | Found Prototype Device
 6628 | -7/Zion            | Identified Hacking Drone Bay
 6993 | -7/Zion            | Entered Proximity Caves
 6993 | -6/Proximity Caves | Accompanied by 4 allies
 7035 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 7149 | -6/Proximity Caves | Spotter reported a threat
 7157 | -6/Proximity Caves | Spotter reported a threat
 7532 | -6/Proximity Caves | Discovered new exit (range 6)
 7563 | -6/Proximity Caves | Entered Factory
 7563 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x3
 7564 | -6/Factory         | Loaded intel: 128 trap records
 7636 | -6/Factory         | Repaired Imp. Medium Armor Plating
 7709 | -6/Factory         | Lost 4 parts (2n1u1w)
 7711 | -6/Factory         | System corruption reached 10%
 7722 | -6/Factory         | System corruption reached 30%
 7910 | -6/Factory         | Identified exit to Factory
 8029 | -6/Factory         | Build established: Scavenger-Mutant
 8154 | -6/Factory         | Lost 3 parts (1p2u)
 8239 | -6/Factory         | Core integrity fell below 50%
 8246 | -6/Factory         | Released all parts (2)
 8246 | -6/Factory         | Discovered new exit (range 15)
 8250 | -6/Factory         | Core integrity fell below 20%
 8253 | -6/Factory         | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
08237_ R-10 Processor collects Fission Core.
08237_ Lyr. Medium Armor Plating destroyed.
08238_ Flexi-carbon Leg severed.
08240_ Nuclear Pulse Thruster destroyed.
08240_ Knocked back.
08241_ T-07 Excavator is excavating.
08242_ ZJUDEBO:LXVIJ/2>HFG4LYLZ3QXA
08242_ Broken Flexi-carbon Leg destroyed.
08242_ Flexi-carbon Leg destroyed.
08242_ Knocked back.
08243_ Critical hit (Burn: +37).
08244_ Triggered Heavy Explosive Trap.
08244_ An explosion rips through the floor.
08244_ Flexi-carbon Leg destroyed.
08245_ T-07 Excavator is excavating.
08246_ Released Lrg. Storage Unit.
08246_ Released Fusion Compressor.
08246_ EXIT=FOUND
[Achievement: First Step to Greatness]
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????^?????????????? |
| ????????????????^????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????+?????????????????????? |
| ?????????????????????????????????????????????????? |
| ????? ???????????????????????????????????????????? |
| ????# ####???????????+???????????????????????????? |
| ????      ???????????????????????????????????????? |
| ????#    #???????????????????????????????????????? |
| ????#    #???????????????????????????????????????? |
| ????#    #???????????????????????????????????????? |
| ????#    #???????????????????????????????????????? |
| ????#    #???????????###########?????????????????? |
| #####    #############         #?????????????????? |
|                          s s   #########?????????? |
|           ^                             ?????????? |
|           ^        A      s              ????????? |
|                           Y         ^^   ????????? |
|           *          c   @ s        ^^   ????????? |
|          !=!                             ????????? |
|      =   [!!!                  #######???????????? |
| ######## !=]  ########         #?????????????????? |
|        #     ##??????###########?????????????????? |
|        #######???????????????????????????????????? |
| """    #?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
| """    #?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
| """    #?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
|  ???"" #?????????????????????????????????????????? |
| ?????? ??????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          32
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             825
Resistance: EM             15
Phase Shifting             5
Evasion (%)                60

 Item Schematics 
-----------------
                        Flamer | -7/Zion | Free
                        Ripper | -7/Zion | Free
                     Hvy. Pick | -7/Zion | Archive
             Corruption Screen | -7/Zion | Archive
              Disruptor Cannon | -7/Zion | Archive
 Imp. Component Analysis Suite | -7/Zion | Archive
                    Mak. Laser | -7/Zion | Archive
                   Energy Well | -7/Zion | Archive
                 Force Booster | -7/Zion | Archive
              Flexi-carbon Leg | -7/Zion | Archive
                  Gauss Cannon | -7/Zion | Archive
           Imp. Core Shielding | -7/Zion | Archive
                 Energy Filter | -7/Zion | Archive
                Adv. ECM Suite | -7/Zion | Archive
              Hvy. Machine Gun | -7/Zion | Archive
                    Hvy. Laser | -7/Zion | Archive
        Imp. Thermal Generator | -7/Zion | Archive

 Robot Schematics 
------------------
    S-27 Virus | -7/Zion | Archive
 H-55 Commando | -7/Zion | Archive
   X-77 Beamer | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Backstab
Close Call
Crack Shot
Everything Is Under Control
First Step to Greatness
I'm Back, Baby!
Loot Pinata
Made in Tau Ceti IV
One Hack Too Far
Part-time Mechanic
Power Corrupts
Risk Taker
Robot Respite
Serviceable Loadout
Shopping List
Storm Trooper
System Compromised
Tourist
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              ArchitectPoweredModule
  Manual?         0
Play Time         02:43:33
  Cumulative      2.7 hours
  Start           2024.06.24 @ 16:59:20
  End             2024.06.24 @ 23:14:44
Sessions          19
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          4
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 32d3a5a5-b66f-47fc-87d3-c74c476e50fa