Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.14 @ 20:28:52

Player: Lava

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (54)      270
Value Destroyed (1446)     1446
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3976

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     251/300
Energy                     160/160
System Corruption          12%
Temperature                Cool (9)
Movement                   Walking (270) Ox2
Location                   -8/Storage

 Parts 
-------
>           --- POWER (1) --------
      Light Nuclear Core
>           --- PROPULSION (2) ---
   Improved Titanium Leg
   Improved Titanium Leg
>           --- UTILITY (6) ------
            Huge Storage Unit
   Improved Terrain Scanner
   Improved Terrain Scan Processor
   Advanced Targeting Computer
            Core Shielding
   Improved Light Armor Plating
>           --- WEAPON (2) -------
      Heavy Assault Rifle
  Makeshift Spear
>           --- INVENTORY (25) ---
            Nuclear Core
      Light Treads
      Light Treads
            Aluminum Leg
            Aluminum Leg
   Improved Titanium Leg
   Improved Heat Sink
    Compact Matter Pod (91)
   Improved Signal Interpreter
            Recoil Stabilizer
      Light Armor Plating
            Shield Generator
  Makeshift System Restoration Module
            Beam Rifle
            Pulse Rifle
      Heavy Particle Cannon
            Ion Cannon
      Light Assault Rifle
   Advanced EMP Blaster
            Grenade Launcher
            Mining Laser
            Blade Trap

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
   Improved Titanium Leg
   Improved Titanium Leg
>           --- UTILITY ----------
            Huge Storage Unit
   Improved Terrain Scanner
   Improved Terrain Scan Processor
   Advanced Targeting Computer
   Improved Light Armor Plating
            Hacking Suite
>           --- WEAPON -----------
            Ion Cannon
      Heavy Assault Rifle
>           --- INVENTORY --------
            Nuclear Core
      Light Treads
      Light Treads
            Aluminum Leg
            Aluminum Leg
   Improved Titanium Leg
   Improved Titanium Leg
    Compact Matter Pod
   Improved Signal Interpreter
            Recoil Stabilizer
            Core Shielding
   Improved Light Armor Plating
            Shield Generator
  Makeshift System Restoration Module
            Beam Rifle
            Pulse Rifle
      Heavy Particle Cannon
      Light Assault Rifle
            Grenade Launcher
            Mining Laser
            Hammer
  Makeshift Spear
            Blade Trap
[Rating: 37]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             52   | 7   7   2   2   .   29  5   
  Power                    6    | 1   1   .   .   .   4   .   
    Engine                 4    | 1   1   .   .   .   2   .   
    Core                   2    | .   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               10   | 3   1   .   .   .   6   .   
    Treads                 3    | 2   1   .   .   .   .   .   
    Leg                    7    | 1   .   .   .   .   6   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  18   | 1   2   2   .   .   11  2   
    Device                 4    | .   1   1   .   .   2   .   
    Storage                6    | 1   1   1   .   .   3   .   
    Processor              4    | .   .   .   .   .   4   .   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             3    | .   .   .   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   18   | 2   3   .   2   .   8   3   
    Energy Gun             1    | 1   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   
    Ballistic Gun          6    | 1   1   .   .   .   3   1   
    Ballistic Cannon       4    | .   2   .   1   .   1   .   
    Launcher               2    | .   .   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   
Parts Lost                 19   | .   2   1   .   .   16  .   
  Power                    3    | .   .   .   .   .   3   .   
  Propulsion               4    | .   1   .   .   .   3   .   
  Utility                  6    | .   .   1   .   .   5   .   
  Weapon                   6    | .   1   .   .   .   5   .   
  Highest Loss Streak      4    | .   1   1   .   .   4   .   
  To Critical Strikes      1    | .   1   .   .   .   .   .   
Average Slot Usage (%)     93   | .   97  98  100 100 84  90  
  Engine                   10   | .   14  14  14  14  4   .   
  Core                     1    | .   .   .   .   .   3   9   
  Treads                   17   | .   26  28  28  28  1   .   
  Leg                      6    | .   .   .   .   .   15  18  
  Device                   12   | .   13  12  14  14  10  9   
  Storage                  13   | .   14  14  14  14  12  9   
  Processor                4    | .   .   .   .   .   12  18  
  Protection               1    | .   .   .   .   .   2   9   
  Energy Cannon            1    | .   .   .   .   .   4   4   
  Ballistic Gun            5    | .   16  .   .   .   2   12  
  Ballistic Cannon         14   | .   8   28  27  28  7   .   
Peak Build Rating          37   | 6   8   8   10  10  37  35  
  Average Rating           14   | 3   7   7   9   10  24  32  
  On Entrance              10   | .   6   8   8   10  10  31  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             102  | 14  22  50  50  50  102 95  
  Greatest Support         40   | 40  40  40  40  40  40  40  
  Greatest Overweight (x)  4    | .   .   1   1   1   4   2   
  Average Overweight (x)   .    | .   .   .   1   1   1   2   
Largest Inventory Capacity 25   | 8   10  20  20  20  25  25  
  Average Capacity         17   | 7   9   16  20  20  21  25  
  Most Carried             25   | 8   10  11  15  15  25  24  
  Average Carried          14   | 5   9   10  13  15  19  22  
  Final Capacity           25   | 8   10  20  20  20  25  25  
  Final Carried            24   | 6   10  10  15  15  24  22  

 Class Distribution 
--------------------
 99% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11 -10 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat Sto 
Matter Collected           1731 | 181 307 99  89  16  979 60  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1356 | .   411 7   108 6   807 17  
  Parts                    98   | .   36  3   2   .   55  2   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  46   | .   11  3   2   1   28  1   
  Melee                    3    | .   .   .   .   .   3   .   
  Guns                     22   | .   11  .   .   .   10  1   
  Cannons                  18   | .   .   3   2   1   12  .   
  AOE                      3    | .   .   .   .   .   3   .   
Classes Destroyed          6    | .   4   .   .   .   2   .   
  Operator                 2    | .   1   .   .   .   1   .   
  Watcher                  6    | .   3   .   .   .   3   .   
  Swarmer                  22   | .   6   3   .   1   11  1   
  Grunt                    18   | .   5   .   2   .   11  .   
  Sentry                   5    | .   .   .   .   .   5   .   
  Hunter                   1    | .   .   .   .   .   1   .   
Best Kill Streak           6    | .   4   3   1   1   6   1   
  Combat Bots Only         6    | .   3   3   1   1   6   1   
Max Kills in Single Turn   2    | .   1   1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   
  Melee                    1    | .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  
Hostile Shots Fired        324  | .    85   22   .    7    205  5    
  Missed                   77   | .    15   7    .    3    52   .    
Damage Taken               3314 | .    668  131  .    34   2413 68   
  Core                     731  | .    142  36   .    .    541  12   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  2    | .    .    .    .    .    .    2    
  Regen/Repaired (Parts)   53   | .    .    .    .    .    53   .    
Core Remaining (%)         64   | 100  .    .    .    28   .    .    
Volleys Fired              184  | .    63   6    17   3    92   3    
  Largest                  2    | .    2    2    2    2    2    1    
  Hottest                  90   | .    70   70   70   70   90   23   
Shots Fired                337  | .    114  12   34   6    167  4    
  Gun                      158  | .    114  .    .    .    40   4    
  Cannon                   175  | .    .    12   34   6    123  .    
  Launcher                 4    | .    .    .    .    .    4    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  293  | .    98   12   34   6    139  4    
  Thermal                  40   | .    16   .    .    .    24   .    
  Explosive                4    | .    .    .    .    .    4    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         17   | .    7    4    7    4    17   2    
  Robot Miss Streak        6    | .    5    1    4    2    6    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    2    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    
Shots Hit Robots           201  | .    64   9    16   3    107  2    
  Core Hits                94   | .    29   3    6    2    53   1    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         5    | .    1    1    1    .    2    .    
    Burn                   1    | .    1    .    .    .    .    .    
    Blast                  3    | .    .    1    1    .    1    .    
    Impale                 1    | .    .    .    .    .    1    .    
Melee Attacks              20   | .    .    .    4    .    14   2    
  Impact                   8    | .    .    .    4    .    4    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 12   | .    .    .    .    .    10   2    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3628 | .    745  178  395  59   2219 32   
  Guns                     1209 | .    725  .    .    .    452  32   
  Cannons                  1977 | .    .    163  395  54   1365 .    
  Explosions               227  | .    .    .    .    .    227  .    
  Melee                    175  | .    .    .    .    .    175  .    
  Ramming                  40   | .    20   15   .    5    .    .    
  Kinetic                  2795 | .    651  163  395  54   1500 32   
  Thermal                  391  | .    74   .    .    .    317  .    
  Explosive                227  | .    .    .    .    .    227  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 175  | .    .    .    .    .    175  .    
Highest Corruption         12   | .    .    .    .    .    12   12   
  Average Corruption       12   | .    .    .    .    .    12   12   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  35   | .    .    .    .    .    23   12   
    Message Errors         8    | .    .    .    .    .    6    2    
    Matter Fused           6    | .    .    .    .    .    1    5    
    Heat Flow Errors       2    | .    .    .    .    .    1    1    
    Energy Discharges      2    | .    .    .    .    .    1    1    
    Parts Rejected         1    | .    .    .    .    .    1    .    
    Data Loss (minor)      11   | .    .    .    .    .    9    2    
    Misfires               4    | .    .    .    .    .    3    1    
    Misdirections          1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            95   | .    .    23   16   .    56   .    
  Projectiles              62   | .    .    23   16   .    23   .    
  Explosions               33   | .    .    .    .    .    33   .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 18   | .    1    .    3    1    13   .    
  Impact                   2    | .    1    .    .    1    .    .    
  Kinetic                  15   | .    .    .    3    .    12   .    
  Secondary                1    | .    .    .    .    .    1    .    
Self-Inflicted Damage      1    | .    .    .    .    .    1    .    
  Shots                    1    | .    .    .    .    .    1    .    
  Rammed                   7    | .    4    2    .    1    .    .    
Targets Rammed             8    | .    4    2    .    1    1    .    
  Kicked                   1    | .    .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        294  | .    54   27   72   27   294  207  
  Average Temperature      41   | .    14   11   23   14   64   111  
  Received Heat Transfer   1077 | .    186  .    .    .    873  18   
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             3    | .    1    .    .    .    2    .    
  Heat Transferred         814  | .    296  .    .    .    518  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Peak Influence             217  | .   178 20  .   65  217 138 
  Initial                  91   | .   .   .   .   .   25  91  
  Average                  72   | .   41  8   .   25  121 95  
Maximum Alert Level        1    | .   .   .   .   .   1   .   
  Low Security (%)         93   | 100 100 100 .   100 84  100 
  Level 1                  6    | .   .   .   .   .   15  .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   2   .   .   .   4   .   
  Investigation            1    | .   .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   2   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Distress Signals           2    | .   1   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              84   | .   22  3   .   4   48  7   
  Peak Tracking Total      6    | .   3   3   .   4   6   6   
  Tactical Retreats        6    | .   1   .   .   1   4   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Traps Triggered            1    | .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             5    | .   5   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   1   1   1   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto 
Machines Disabled          3    | .   1   1   1   .   .   .   
  Max in Single Turn       1    | .   1   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Machines Accessed          16   | .   7   1   4   .   4   .   
  Terminals                11   | .   7   1   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                86   | .   21  4   49  .   12  .   
  Successful               75   | .   13  3   49  .   10  .   
  Failed                   11   | .   8   1   .   .   2   .   
    Catastrophic           4    | .   2   1   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   4    | .   4   .   .   .   .   .   
  Terminals                35   | .   21  4   .   .   10  .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             73   | .   13  3   49  .   8   .   
  Record                   51   | .   .   2   49  .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Alert Level              2    | .   1   .   .   .   1   .   
  Locate Traps             2    | .   2   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   
  Dispatch Records         3    | .   3   .   .   .   .   .   
  Maintenance Status       2    | .   2   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   1   .   
  Assault Status           1    | .   .   .   .   .   1   .   
  Recall Reinforcements    2    | .   1   .   .   .   1   .   
  Hauler Manifests         2    | .   1   .   .   .   1   .   
  Registered Components    2    | .   1   .   .   .   1   .   
  Zone Layout              3    | .   .   1   .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   4   1   .   .   1   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   
  Time                     26   | .   .   .   .   .   26  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto 
Total Allies               2    | .   .   2   .   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   .   
  Highest-Rated Group      41   | .   .   41  41  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  
Turns Passed               7812 | 79   2004 1015 1611 122  2632 349  
Spaces Moved               3396 | 53   1121 450  643  47   970  112  
  Core                     13   | 13   .    .    .    .    .    .    
  Treads                   2366 | 21   1121 450  643  47   84   .    
  Legs                     1017 | 19   .    .    .    .    886  112  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  240  240  200  270  
  Average Speed            203  | 118  160  205  240  240  222  270  
  Slowest Speed            410  | 160  160  240  240  240  410  270  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    .    
Exploration Rate (%)       53   | 5    98   89   92   11   58   20   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    
Spaces Dug                 7    | .    .    .    3    .    2    2    
Terrain Destroyed          28   | .    .    .    3    .    23   2    
  Melee                    7    | .    .    .    3    .    2    2    
  Projectile               2    | .    .    .    .    .    2    .    
  AOE                      19   | .    .    .    .    .    19   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  
Total                      3958 | 67   1226 530  670  50   1262 153  
  Wait                     228  | .    16   63   .    .    120  29   
  Move                     3390 | 52   1120 449  642  46   969  112  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  57   | 8    10   4    5    .    29   1    
  Fast Attach              9    | 4    1    .    .    .    4    .    
  Attach                   24   | 2    3    1    .    .    16   2    
  Detach                   1    | .    .    .    .    .    1    .    
  Swap                     19   | 1    3    1    2    .    9    3    
  Drop                     18   | .    6    4    .    .    7    1    
  Fire                     184  | .    63   6    17   3    92   3    
  Melee                    20   | .    .    .    4    .    14   2    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    1    .    
  Crush                    7    | .    4    2    .    1    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: [*Fac] / *Sto x2)
-8/Storage

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   80 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  399 | -10/Materials | Discovered new exit (range 11)
  711 | -10/Materials | Discovered new exit (range 15)
 1225 | -10/Materials | Core integrity fell below 50%
 1336 | -10/Materials | Discovered new exit (range 8)
 1828 | -10/Materials | Discovered new exit (range 9)
 2084 | -10/Materials | Entered Mines
 2142 | -10/Mines     | Found a hidden stash of uninstalled traps
 2347 | -10/Mines     | Discovered new exit (range 9)
 2993 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2995 | -10/Mines     | Discovered new exit (range 5)
 3099 | -10/Mines     | Entered Exiles
 3099 | -10/Exiles    | Found Exiles lab destroyed
 3099 | -10/Exiles    | Accompanied by 2 allies
 3129 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 4215 | -10/Exiles    | Learned location of Zion (-7)
 4679 | -10/Exiles    | Discovered new exit (range 14)
 4710 | -10/Exiles    | Entered Mines
 4720 | -9/Mines      | Discovered new exit (range 8)
 4832 | -9/Mines      | Entered Materials
 4832 | -8/Materials  | Evolved 4 slots: Utility x4
 5836 | -8/Materials  | Discovered new exit (range 15)
 5894 | -8/Materials  | Lost 3 parts (1n2w)
 6011 | -8/Materials  | Identified exit to Storage
 6078 | -8/Materials  | Core integrity fell below 50%
 6282 | -8/Materials  | Core integrity fell below 20%
 6667 | -8/Materials  | Repaired Lgt. Treads
 6710 | -8/Materials  | Discovered new exit (range 5)
 6847 | -8/Materials  | Crushed by falling debris
 6847 | -8/Materials  | System corruption reached 10%
 6878 | -8/Materials  | Lost 4 parts (1p3u)
 7284 | -8/Materials  | Garrison activated, responded to threat
 7421 | -8/Materials  | Discovered exit to Storage (range 16)
 7464 | -8/Materials  | Entered Storage
 7609 | -8/Storage    | Met 01-MTF
 7813 | -8/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
R-06 Scavenger collects Hammer.
System corrupted: Heat flow error (+229).
System corrupted: Matter fused (-6).
4>IOPRFSOHIU=ARKYDYHAMQIF>TE<M
R-06 Scavenger collects Corrupted Lgt. Treads.
System corrupted: Component data lost.
R-06 Scavenger collects Corrupted Hvy. Assault
  Rifle.
Acquired 60 matter.
R-06 Scavenger collects Corrupted Beam Rifle.
K-01 Serf collects debris.
K-01 Serf cleans the Transfer Shaft. <x2>
K-01 Serf collects debris.
Component Storage disabled. <x2>
K-01 Serf collects debris.
S-10 Pest misfires.
System corrupted: FCS attempts to trigger Hvy.
  Assault Rifle.
System corrupted: Hvy. Assault Rifle misfires.
S-10 Pest destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            275
Matter Stores              379
Matter Capacity            450
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       110
ECM Strength               1
Armor Coverage             150
Core Shielding             20
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher

 Challenges 
------------
None

 Game 
------
Seed              VoltaicDeepMultirail
  Manual?         0
Play Time         00:42:16
  Cumulative      13.4 hours
  Start           2025.03.14 @ 19:48:34
  End             2025.03.14 @ 20:28:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          18
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 29432732-d990-4057-a813-d54bbf94c595