Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.29 @ 02:58:09 Player: ForestDarkPsy Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (55) 275 Value Destroyed (1296) 1296 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (51) 51 TOTAL SCORE: 3502 Bonus ------- High Alert Combat Kills 51 Cogmind --------- Core Integrity 534/550 Matter 180/300 Energy 36/125 System Corruption 0% Temperature Warm (189) Movement Hovering (48) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Improved Hover Unit Improved Hover Unit Improved Hover Unit Airjet > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- Shock Rifle Beam Rifle > --- INVENTORY (15) --- Ion Engine Improved Ion Engine Improved Hover Unit Scrap Suit Cooling System Medium Storage Unit High-capacity Matter Pod (200) Seismic Detector Trap Extractor (0/4) Shock Rifle Autogun Autogun Grenade Launcher Mace Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Airjet > --- UTILITY ---------- Cooling System Large Storage Unit Seismic Detector > --- WEAPON ----------- Shock Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Improved Hover Unit Scrap Suit Medium Storage Unit High-capacity Matter Pod Trap Extractor Shock Rifle Autogun Autogun Improved Light Cannon Improved Light Cannon Grenade Launcher Mace [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Weapon Improved Light Cannon Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 47 | 7 3 26 7 4 Power 6 | 1 . 4 1 . Engine 6 | 1 . 4 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 20 | 2 . 13 4 1 Treads 13 | . . 13 . . Leg 2 | 2 . . . . Wheel . | . . . . . Hover 5 | . . . 4 1 Flight . | . . . . . Utility 9 | 2 1 4 1 1 Device 6 | 1 . 3 1 1 Storage 3 | 1 1 1 . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 12 | 2 2 5 1 2 Energy Gun 4 | 1 . . 1 2 Energy Cannon . | . . . . . Ballistic Gun 3 | 1 1 1 . . Ballistic Cannon 2 | . . 2 . . Launcher 1 | . . 1 . . Special Weapon 1 | . 1 . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 1 | . . 1 . . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon . | . . . . . Highest Loss Streak 1 | . . 1 . . To Critical Strikes . | . . . . . Average Backups 12 | 1 6 13 14 13 Power 1 | . 1 1 1 2 Propulsion 3 | . . 4 3 . Utility 3 | . 2 4 4 4 Weapon 3 | . 3 3 6 6 Tool/Special . | . . . . . Unused Backups 12 | . 3 5 . 4 Power 1 | . . 1 . . Propulsion 1 | . 1 . . . Utility 4 | . 1 1 . 2 Weapon 6 | . 1 3 . 2 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 100 98 98 78 Engine 11 | . 14 11 11 9 Treads 32 | . . 41 37 . Leg 6 | . 28 1 . . Hover 1 | . . . 6 36 Device 11 | . 14 10 11 11 Storage 11 | . 14 11 11 9 Ballistic Gun 6 | . 21 3 . . Ballistic Cannon 13 | . . 17 19 . Impact Weapon 1 | . . 1 1 4 Peak Build Rating 20 | 7 8 17 18 20 Average Rating 12 | 5 7 13 16 19 On Entrance 9 | . 7 8 16 16 Naked Turns . | . . . . . Heaviest Build 37 | 13 18 37 37 29 Greatest Support 86 | 20 20 86 86 29 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 Average Capacity 13 | 7 8 14 15 15 Most Carried 15 | 2 10 15 15 15 Average Carried 12 | 1 6 13 14 14 Final Capacity 15 | 8 10 15 15 15 Final Carried 15 | 2 10 15 15 15 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1568 | 287 212 978 91 . Remotely . | . . . . . Salvage Created 1503 | 164 71 1177 91 . Parts 95 | 9 6 77 3 . Haulers Intercepted 3 | . . 3 . . Recyclers Shooed 2 | 1 . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 38 | . 3 35 . . Guns 8 | . 3 5 . . Cannons 27 | . . 27 . . AOE 3 | . . 3 . . Classes Destroyed 9 | 2 2 5 . . Worker 3 | . . 3 . . Tunneler 4 | 4 . . . . Hauler 3 | . . 3 . . Recycler 2 | 1 . . 1 . Watcher 5 | . 2 3 . . Swarmer 13 | . 3 10 . . Grunt 13 | . . 13 . . Brawler 2 | . . 2 . . Sentry 10 | . . 10 . . Best Kill Streak 8 | 3 3 8 1 . Combat Bots Only 7 | . 3 7 . . Max Kills in Single Turn 2 | 1 1 2 1 . Gunslinging . | . . . . . Exploded 2 | . . 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 165 | . 8 148 . 9 Missed 53 | . 4 48 . 1 Hits 112 | . 4 100 . 8 Projectile 112 | . 4 100 . 8 Critical Strikes 2 | . . 2 . . Damage Taken 1321 | . 30 1169 . 122 Core 275 | . 15 244 . 16 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 76 | . . 76 . . Core Remaining (%) 77 | 100 94 . 39 . Volleys Fired 147 | 17 20 104 2 4 Largest 2 | 2 2 2 1 2 Hottest 106 | 60 100 66 33 106 Shots Fired 273 | 34 32 197 2 8 Gun 112 | 34 24 46 . 8 Cannon 151 | . . 149 2 . Launcher 2 | . . 2 . . Special 8 | . 8 . . . Kinetic 230 | 17 16 195 2 . Thermal 36 | 17 16 . . 3 Explosive 2 | . . 2 . . Electromagnetic 5 | . . . . 5 Robot Hit Streak 16 | 13 6 16 4 3 Robot Miss Streak 5 | 2 1 5 1 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 172 | 26 14 126 1 5 Core Hits 74 | 9 8 56 1 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 9 | . . 9 . . Destroy 1 | . . 1 . . Blast 8 | . . 8 . . Melee Attacks 11 | . . 6 . 5 Impact 11 | . . 6 . 5 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2943 | 251 129 2446 18 99 Guns 859 | 251 129 380 . 99 Cannons 1904 | . . 1886 18 . Explosions 180 | . . 180 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2456 | 99 73 2266 18 . Thermal 223 | 152 56 . . 15 Explosive 180 | . . 180 . . Electromagnetic 84 | . . . . 84 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 14 | . . 14 . . Projectiles 9 | . . 9 . . Explosions 5 | . . 5 . . Melee . | . . . . . Knockbacks 14 | . . 14 . . Impact . | . . . . . Kinetic 13 | . . 13 . . Secondary 1 | . . 1 . . Self-Inflicted Damage 11 | . . 11 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 189 | 40 62 27 . 189 Average Temperature 20 | 21 24 10 . 64 Received Heat Transfer 384 | . . 312 . 72 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 512 | 350 125 . . 37 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 2 | . . 2 1 . Low Security (%) 61 | 100 100 46 84 100 Level 1 28 | . . 39 15 . Level 2 9 | . . 13 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 557 | 10 68 557 210 34 Initial 210 | . . . 210 33 Average 171 | 1 8 230 150 17 Influence Increases 1246 | 25 114 1097 5 5 Destroy 0b10 Robot/C 760 | . 60 700 . . Destroy 0b10 Robot/NC 85 | 25 10 45 5 . Destroy Leader 206 | . 14 192 . . Successful Hack 55 | . 24 31 . . Disable Machine 90 | . . 90 . . Destroy Structure 35 | . 6 24 . 5 Lose Combat Pursuer 15 | . . 15 . . Influence Decreases 1246 | 25 114 556 461 90 Entered New Map 383 | . . . 331 52 Time Decay 863 | 25 114 556 130 38 Squads Dispatched 3 | . . 2 . 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . . 2 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 70 | . 10 56 . 4 Peak Tracking Total 8 | . 3 8 . 3 Tactical Retreats 3 | . . 3 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 6 | . . 6 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 15 | . 7 8 . . Terminals 12 | . 7 5 . . Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 51 | . 25 26 . . Successful 28 | . 12 16 . . Failed 22 | . 12 10 . . Catastrophic 1 | . 1 . . . Database Lockouts 1 | . 1 . . . Manual 23 | . 12 11 . . Terminals 42 | . 25 17 . . Fabricators . | . . . . . Repair Stations 4 | . . 4 . . Recycling Units . | . . . . . Scanalyzers 5 | . . 5 . . Garrison Access . | . . . . . Terminal Hacks 14 | . 8 6 . . Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . . 1 . . Emergency Access Points 1 | . 1 . . . Terminal Index 1 | . . 1 . . Alert Level 1 | . 1 . . . Locate Traps 4 | . 2 2 . . Reinforcement Status 2 | . 1 1 . . Hauler Manifests 1 | . 1 . . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . 5 . . Insert Component 3 | . . 3 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . 4 3 . . Terminals 6 | . 4 2 . . Botnet 6 | . 4 2 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Mechanics 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 7 6 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 32 | . . 32 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 3548 | 15 710 2529 233 61 Structural 368 | . . 368 . . Seismic 1811 | 15 710 792 233 61 ECM 1369 | . . 1369 . . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3922 | 138 710 2720 260 94 Spaces Moved 2155 | 67 507 1336 180 65 Core 3 | 3 . . . . Treads 1404 | . . 1278 126 . Legs 629 | 64 507 58 . . Wheels . | . . . . . Hover 119 | . . . 54 65 Flight . | . . . . . Fastest Speed 48 | 50 120 120 48 48 Average Speed 141 | 116 120 158 126 48 Slowest Speed 160 | 120 120 160 160 48 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 5 83 94 32 6 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 15 | . 6 4 . 5 Terrain Destroyed 31 | . 7 19 . 5 Melee 9 | . . 4 . 5 Projectile 12 | . 7 5 . . AOE 10 | . . 10 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2721 | 92 567 1743 209 110 Wait 282 | . 19 229 11 23 Move 2151 | 66 506 1335 179 65 Hop . | . . . . . Pick Up 34 | 2 13 15 2 2 Fast Attach 13 | 7 . 6 . . Attach 10 | . 1 3 4 2 Detach 3 | . . . 1 2 Swap 34 | . 2 21 6 5 Drop 36 | . 6 24 4 2 Fire 147 | 17 20 104 2 4 Melee 11 | . . 6 . 5 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Mines -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 139 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Central database locked down 258 | -10/Materials | Discovered new exit (range 14) 316 | -10/Materials | Build established: Mutant 489 | -10/Materials | Discovered new exit (range 15) 663 | -10/Materials | Discovered new exit (range 5) 839 | -10/Materials | Derelicts attacked the area 849 | -10/Materials | Entered another Materials area 849 | -9/Materials | Evolved 2 slots: Propulsion x2 1333 | -9/Materials | Build established: Scavenger-Mutant 1826 | -9/Materials | Repaired Imp. Light Cannon 1861 | -9/Materials | Discovered new exit (range 7) 2562 | -9/Materials | Discovered new exit (range 16) 2986 | -9/Materials | Build established: Mutant 3096 | -9/Materials | Core integrity fell below 50% 3163 | -9/Materials | Discovered new exit (range 8) 3247 | -9/Materials | Destroyed 7 combat bots 3446 | -9/Materials | Discovered new exit (range 12) 3569 | -9/Materials | Entered Mines 3616 | -9/Mines | Discovered new exit (range 5) 3693 | -9/Mines | Found a hidden stash of uninstalled traps 3783 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 3801 | -9/Mines | Found Scrap Suit 3829 | -9/Mines | Entered Materials 3829 | -8/Materials | Evolved 2 slots: Utility x2 3923 | -8/Materials | Self-destructed Last Messages --------------- and convince them to let us into the system." 03785_ Dropped Lgt. Treads. 03786_ Dropped Imp. Treads. 03790_ R-06 Scavenger collects Imp. Treads. 03790_ R-06 Scavenger destroyed. 03801_ Acquired Scrap Suit. 03802_ Acquired Lgt. Ion Engine. 03805_ Acquired 91 matter. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE 03837_ Acquired Airjet. 03888_ Dropped Imp. Light Cannon. 03902_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03902_ Destroyed Datajack. 03903_ O-16 Technician uses terminal to summon reinforcements. 03903_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M011. 03903_ O-16 Technician locks terminal. 03910_ Acquired Beam Rifle. 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Hover Unit | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Light Cannon | 43% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentHeartMesh Manual? 0 Play Time 01:18:04 Cumulative 194.2 hours Start 2025.09.29 @ 01:31:52 End 2025.09.29 @ 02:58:09 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 171 Rogue 171 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 40 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd1d78f4-f0dd-4682-93cc-21868e1710c3