Cogmind - Beta 10 --- EXPLORER MODE // 2020.09.17 @ 11:51:23 Player: GamerShanksi Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (118) 590 Value Destroyed (3653) 3653 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (-124) -124 TOTAL SCORE: 8119 Bonus ------- Friendly Fire -124 Cogmind --------- Core Integrity 0/850 Matter 270/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Improved Heat Sink Enhanced Optical Array Advanced Targeting Computer Kinecellerator Force Booster Improved Medium Armor Plating Force Field Component Analysis Suite Drone Bay > --- WEAPON ----------- Ion Burst Cannon Ion Burst Cannon > --- INVENTORY -------- Improved Particle Charger Shock Rifle [Rating: 69] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Advanced Targeting Computer Device Improved Heat Sink Processor Advanced Targeting Computer Hackware System Shield Protection Core Shielding Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Ion Burst Cannon Ballistic Gun Enhanced Autogun Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Slots Evolved 9 | . 1 . 2 2 2 . . 2 . Power 2 | . . . 1 . 1 . . . . Propulsion . | . . . . . . . . . . Utility 7 | . 1 . 1 2 1 . . 2 . Weapon . | . . . . . . . . . . Parts Attached 129 | 8 13 11 8 26 9 3 35 14 2 Power 26 | 2 2 3 2 5 2 . 6 2 2 Engine 19 | 2 . 3 2 3 2 . 5 . 2 Core 7 | . 2 . . 2 . . 1 2 . Reactor . | . . . . . . . . . . Propulsion 22 | 2 3 2 . 6 2 . 5 2 . Treads 5 | . . . . 2 . . 3 . . Leg 7 | 2 3 . . . 2 . . . . Wheel 2 | . . 1 . . . . 1 . . Hover 5 | . . 1 . 3 . . 1 . . Flight 3 | . . . . 1 . . . 2 . Utility 36 | 2 1 2 3 8 3 . 13 4 . Device 19 | . . 2 1 3 2 . 7 4 . Storage . | . . . . . . . . . . Processor 8 | 2 . . 1 2 1 . 2 . . Hackware 2 | . . . . 1 . . 1 . . Protection 7 | . 1 . 1 2 . . 3 . . Artifact . | . . . . . . . . . . Weapon 45 | 2 7 4 3 7 2 3 11 6 . Energy Gun 21 | 1 7 2 2 . 1 . 6 2 . Energy Cannon 8 | . . . . 2 1 . 1 4 . Ballistic Gun 8 | 1 . . 1 2 . 1 3 . . Ballistic Cannon . | . . . . . . . . . . Launcher 8 | . . 2 . 3 . 2 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 1 2 3 . . . . . Parts Lost 56 | . 1 7 3 7 1 7 14 14 2 Power 12 | . . 1 1 2 1 1 1 4 1 Propulsion 10 | . . 1 . 2 . 2 3 2 . Utility 17 | . . 1 1 2 . 3 3 6 1 Weapon 17 | . 1 4 1 1 . 1 7 2 . Highest Loss Streak 9 | . 1 4 3 2 1 7 2 9 2 Average Slot Usage (%) 83 | . 94 83 82 93 91 59 72 83 20 Engine 8 | . 2 8 18 8 16 12 6 11 7 Core 4 | . 9 . . 6 . . 4 4 . Treads 2 | . . . . 2 1 . 7 . . Leg 4 | . 24 10 . . 11 7 . . . Hover 3 | . . 6 10 9 . . . 1 . Device 18 | . . 13 8 20 20 16 17 33 . Processor 12 | . 25 6 10 8 13 10 12 12 12 Hackware 1 | . . . . 2 5 . 3 . . Protection 8 | . 8 12 16 15 7 4 4 5 . Energy Gun 7 | . 22 16 7 . 6 3 8 . . Energy Cannon 3 | . . . . 6 6 3 . 8 . Ballistic Gun 3 | . 1 . 6 8 . . 2 1 . Launcher 1 | . . 7 6 1 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 69 | 9 12 12 19 36 44 44 60 69 22 Greatest Support 40 | 20 26 26 22 40 40 30 40 12 3 Greatest Overweight (x) 20 | 1 . . . 11 6 7 5 20 7 Average Overweight (x) 1 | . . . . 1 . . . 6 3 Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 1 4 4 3 4 4 4 4 4 1 Average Carried 2 | . 1 1 . 2 3 2 1 1 . Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 2 2 3 2 4 1 2 . . Class Distribution -------------------- 73% | Hacker-Mutant 15% | Scavenger-Mutant 11% | Generator-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Generator-Mutant | -6/Factory Hacker-Mutant | -6/Waste Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Matter Collected 2238 | 247 158 217 103 550 152 33 665 113 . Remotely . | . . . . . . . . . . Salvage Created 3749 | . 273 119 186 1178 208 . 1383 402 . Parts 225 | . 21 10 14 80 15 . 62 23 . Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 7 | . 1 . . 6 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Combat Hostiles Destroyed 105 | . 8 15 8 33 5 . 26 10 . Guns 51 | . 8 3 6 10 1 . 18 5 . Cannons 30 | . . . . 17 4 . 4 5 . AOE 21 | . . 12 2 6 . . 1 . . Classes Destroyed 12 | . 3 2 . 4 . . 3 . . Worker 4 | . . . . 2 . . 1 1 . Builder 2 | . . . . 1 . . . 1 . Hauler 1 | . . . . 1 . . . . . Recycler 1 | . . . . . . . 1 . . Watcher 5 | . 1 . . 2 1 . 1 . . Swarmer 37 | . 2 4 3 18 4 . 2 4 . Grunt 25 | . 6 1 4 6 . . 6 2 . Duelist 2 | . . . . 2 . . . . . Sentry 21 | . . 1 1 7 1 . 10 1 . Hunter 1 | . . . . . . . 1 . . Programmer 10 | . . . . . . . 7 3 . Assembled 9 | . . 9 . . . . . . . Best Kill Streak 5 | . 4 5 3 4 3 . 5 3 . Combat Bots Only 5 | . 4 5 3 4 2 . 5 3 . Max Kills in Single Turn 2 | . 1 2 2 2 1 . 2 2 . Gunslinging 1 | . . . . . . . . 1 . Exploded 2 | . . 2 1 2 . . 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Damage Taken 6503 | . 240 414 413 1020 218 217 2013 1911 57 Core 1517 | . 35 68 112 131 51 57 199 807 57 Absorbed by Shields 252 | . . . . . . . . 252 . Core Remaining (%) 72 | 100 . 58 72 76 . . 56 . . Volleys Fired 237 | . 23 21 17 60 8 5 76 27 . Largest 2 | . 2 2 2 2 2 2 2 2 . Hottest 200 | . 112 112 98 94 120 120 160 200 . Shots Fired 432 | . 41 28 31 114 16 9 140 53 . Gun 287 | . 41 15 26 60 8 4 110 23 . Cannon 104 | . . . . 40 8 2 24 30 . Launcher 41 | . . 13 5 14 . 3 6 . . Special . | . . . . . . . . . . Kinetic 103 | . . . 17 60 . 2 24 . . Thermal 208 | . 41 15 3 . 8 2 86 53 . Explosive 41 | . . 13 5 14 . 3 6 . . Electromagnetic 80 | . . . 6 40 8 2 24 . . Robot Hit Streak 63 | . 17 19 16 30 8 17 63 13 . Robot Miss Streak 7 | . 2 1 3 2 1 . 3 7 . Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . 2 1 1 . . . 1 1 . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 1 . Shots Hit Robots 343 | . 32 24 26 82 12 9 119 39 . Core Hits 235 | . 14 29 12 55 10 4 87 24 . Critical Hits 1 | . . . . 1 . . . . . Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9541 | . 414 977 480 2641 338 494 2890 1307 . Guns 4356 | . 403 203 222 732 119 39 2300 338 . Cannons 2564 | . . . . 1027 134 53 388 962 . Explosions 2598 | . . 774 258 879 85 402 200 . . Melee . | . . . . . . . . . . Ramming 23 | . 11 . . 3 . . 2 7 . Kinetic 1267 | . . . 135 732 . 37 363 . . Thermal 4409 | . 403 203 63 231 219 53 1937 1300 . Explosive 2238 | . . 774 258 604 . 402 200 . . Electromagnetic 1604 | . . . 24 1071 119 2 388 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . . . 11 12 2 7 Average Corruption 8 | . . . . . . 6 9 1 6 Corruption Purged 4 | . . . . . . . 4 . . Effects 146 | . . . . . . 4 132 7 3 Message Errors 31 | . . . . . . . 28 2 1 Matter Fused 22 | . . . . . . 2 19 . 1 Heat Flow Errors 8 | . . . . . . . 8 . . Energy Discharges 12 | . . . . . . 1 8 2 1 Parts Rejected 4 | . . . . . . 1 3 . . Data Loss (minor) 18 | . . . . . . . 15 3 . Data Loss (major) 6 | . . . . . . . 6 . . Misfires 8 | . . . . . . . 8 . . Alerts 2 | . . . . . . . 2 . . Misdirections 15 | . . . . . . . 15 . . Targeting Errors 20 | . . . . . . . 20 . . Overload Shots . | . . . . . . . . . . Overflow Damage 141 | . . 46 5 49 . 33 8 . . Projectiles 23 | . . . . 23 . . . . . Explosions 118 | . . 46 5 26 . 33 8 . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 614 | . 5 120 52 159 13 93 170 2 . Shots 24 | . . 7 2 6 1 3 5 . . Rammed 8 | . 1 . . 1 . . 2 4 . Targets Rammed 8 | . 1 . . 1 . . 2 4 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 575 | . 470 132 145 255 109 96 199 575 . Average Temperature 101 | . 182 54 39 62 45 41 87 132 . Received Heat Transfer 1917 | . 177 93 189 306 18 . 693 441 . Effects 16 | . 5 . . . . . . 11 . Shutdowns 5 | . 1 . . . . . . 4 . Energy Bleed 1 | . . . . . . . . 1 . Interference 6 | . 2 . . . . . . 4 . Matter Decay 1 | . 1 . . . . . . . . Short Circuit 1 | . . . . . . . . 1 . Damage (minor) 2 | . 1 . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . . . . 5 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . . . . 3 . . Combat Hostiles 3 | . . . . . . . 3 . . Parts Melted 20 | . 1 . . . . . 17 2 . Heat Transferred 8107 | . 1036 481 111 150 335 74 4266 1654 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 2 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Peak Influence 256 | . 115 120 208 256 156 8 180 115 7 Initial 62 | . . 4 . 62 37 . . . 7 Average 64 | . 47 34 84 121 58 . 62 30 6 Maximum Alert Level 1 | . . . 1 1 . . . . . Low Security (%) 97 | 100 100 100 90 91 100 100 100 100 100 Level 1 2 | . . . 9 8 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 1 . 1 1 1 . 13 1 . Investigation 1 | . 1 . . . . . . . . Extermination 8 | . . . . . 1 . 6 1 . Reinforcement 3 | . . . 1 1 . . 1 . . Assault . | . . . . . . . . . . Garrison 6 | . . . . . . . 6 . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Distress Signals 6 | . 1 . . 2 1 . 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 185 | . 12 29 9 58 7 6 37 25 2 Peak Tracking Total 10 | . 3 10 5 6 3 6 6 9 2 Tactical Retreats 11 | . . 3 . 6 . . 1 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Traps Triggered 12 | . 1 . 1 2 1 . 4 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Machines Disabled 9 | . . 1 2 3 . . 3 . . Max in Single Turn 2 | . . 1 1 1 . . 2 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Machines Accessed 17 | . 7 . 2 5 1 . 2 . . Terminals 12 | . 5 . 2 2 1 . 2 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 1 . . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 37 | . 19 . 2 13 1 . 2 . . Successful 33 | . 15 . 2 13 1 . 2 . . Failed 4 | . 4 . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 18 | . 9 . 2 4 1 . 2 . . Fabricators . | . . . . . . . . . . Repair Stations 12 | . 8 . . 4 . . . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers 5 | . . . . 5 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 16 | . 7 . 2 4 1 . 2 . . Record 11 | . 6 . 1 1 1 . 2 . . Prototype ID Bank 1 | . 1 . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . Alert Level 1 | . . . . 1 . . . . . Dispatch Records 1 | . . . . 1 . . . . . Maintenance Status 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 12 | . 8 . . 4 . . . . . Scan Component 6 | . 4 . . 2 . . . . . Repair 6 | . 4 . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 5 | . . . . 5 . . . . . Insert Component 3 | . . . . 3 . . . . . Analyze 2 | . . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 5 . 2 3 1 . 1 . . Full Trace Events 3 | . 2 . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 6 | . 4 . . 2 . . . . . Time 186 | . 134 . . 52 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Damaged 1 | . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Total Allies 2 | . . . . . . . 2 . . Largest Group 2 | . . . . . . . 2 . . Highest-Rated Group 62 | . . . . . . . 62 . . Highest-Rated Ally 31 | . . . . . . . 31 . . Total Orders . | . . . . . . . . . . Ally Attacks 6 | . . . . . . . 6 . . Total Damage 101 | . . . . . . . 101 . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches 6 | . . . . . . . . 6 . Drone Recoveries 4 | . . . . . . . . 4 . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Turns Passed 9823 | 72 892 953 271 2113 892 128 2836 1587 79 Spaces Moved 5549 | 52 636 828 229 1118 582 141 1580 351 32 Core 442 | 12 . . . 53 2 105 61 177 32 Treads 1049 | . . . . 140 74 . 835 . . Legs 1509 | 40 636 291 . . 506 36 . . . Wheels 561 | . . . . . . . 561 . . Hover 1909 | . . 537 229 925 . . 123 95 . Flight 79 | . . . . . . . . 79 . Fastest Speed 40 | 50 120 80 80 80 120 50 50 40 50 Average Speed 151 | 108 120 94 80 153 145 78 155 407 231 Slowest Speed 1050 | 120 120 120 80 600 350 400 300 1050 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 48 | 3 95 99 20 86 20 80 44 13 22 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 . . 1 . . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 2 | . . 2 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 427 | . . 136 43 153 8 11 76 . . Melee . | . . . . . . . . . . Projectile 2 | . . . . . 1 . 1 . . AOE 425 | . . 136 43 153 7 11 75 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Total 6541 | 68 725 974 287 1427 612 150 1817 444 37 Wait 455 | . 35 99 23 181 8 . 83 25 1 Move 5540 | 51 635 827 228 1117 582 140 1579 349 32 Hop 1 | . . . . . . . . 1 . Pick Up 116 | 8 13 11 8 24 . . 37 13 2 Fast Attach 12 | . . . . 3 9 . . . . Attach 114 | 8 11 10 8 23 . 3 35 14 2 Detach 11 | . . 1 2 3 2 . 1 2 . Swap 3 | . 2 1 . . . . . . . Drop 44 | 1 5 4 1 15 3 2 4 9 . Fire 237 | . 23 21 17 60 8 5 76 27 . Melee . | . . . . . . . . . . Ram 5 | . . . . 1 . . . 4 . Kick 1 | . 1 . . . . . . . . Crush 2 | . . . . . . . 2 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 18 | -11/Scrapyard | Identified exit to Materials 18 | -11/Scrapyard | Discovered exit to Materials (range 14) 73 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Evolved 1 slot: Utility x1 260 | -10/Materials | Repaired Beam Rifle 260 | -10/Materials | Repaired Beam Rifle 260 | -10/Materials | Repaired Imp. Aluminum Leg 298 | -10/Materials | Repaired Lgt. Nuclear Core 300 | -10/Materials | Build established: Hacker-Mutant 327 | -10/Materials | Identified exit to Materials 327 | -10/Materials | Discovered exit to Materials (range 14) 579 | -10/Materials | Discovered exit to Materials (range 15) 758 | -10/Materials | Discovered exit to Materials (range 16) 911 | -10/Materials | Identified exit to Mines 911 | -10/Materials | Discovered exit to Mines (range 14) 965 | -10/Materials | Entered Mines 1045 | -10/Mines | Discovered exit to Materials (range 15) 1251 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1264 | -10/Mines | Learned location of Mines (-8) 1270 | -10/Mines | Assembled infested the area 1273 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1277 | -10/Mines | Found Prototype Device 1279 | -10/Mines | Identified Exp. Sensor Array 1352 | -10/Mines | Lost 4 parts (1p1n2w) 1522 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1610 | -10/Mines | Discovered exit to Materials (range 5) 1782 | -10/Mines | Learned location of Storage (-8) 1918 | -10/Mines | Entered Materials 1918 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2115 | -9/Materials | Lost 3 parts (1p1u1w) 2135 | -9/Materials | Identified exit to Materials 2135 | -9/Materials | Discovered exit to Materials (range 15) 2189 | -9/Materials | Entered another Materials area 2189 | -8/Materials | Evolved 2 slots: Utility x2 2192 | -8/Materials | Identified exit to Storage 2192 | -8/Materials | Discovered exit to Storage (range 10) 2635 | -8/Materials | Repaired Ion Engine 2665 | -8/Materials | Repaired Core Shielding 3202 | -8/Materials | Identified exit to Factory 3202 | -8/Materials | Discovered exit to Factory (range 4) 4191 | -8/Materials | Discovered exit to Factory (range 7) 4302 | -8/Materials | Entered Factory 4302 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5194 | -7/Factory | Sucked down chute 5194 | -7/Factory | Entered Waste 5209 | -7/Waste | EMP discharged 5209 | -7/Waste | Spotted C-40 Crusher 5212 | -7/Waste | Spotted C-40 Crusher 5221 | -7/Waste | Spotted C-40 Crusher 5230 | -7/Waste | Spotted C-40 Crusher 5245 | -7/Waste | Spotted C-40 Crusher 5261 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5264 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5267 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5270 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5292 | -7/Waste | Spotted C-40 Crusher 5301 | -7/Waste | Lost 7 parts (1p2n3u1w) 5309 | -7/Waste | EMP discharged 5309 | -7/Waste | System corruption reached 10% 5315 | -7/Waste | Identified exit to Factory 5315 | -7/Waste | Discovered exit to Factory (range 12) 5322 | -7/Waste | Entered Factory 5657 | -7/Factory | Garrison activated, responded to threat 6830 | -7/Factory | Garrison activated, responded to threat 7003 | -7/Factory | Identified exit to Factory 7003 | -7/Factory | Discovered exit to Factory (range 16) 7252 | -7/Factory | Build established: Scavenger-Mutant 7653 | -7/Factory | Build established: Hacker-Mutant 8028 | -7/Factory | Build established: Scavenger-Mutant 8158 | -7/Factory | Entered another Factory area 8158 | -6/Factory | Evolved 2 slots: Utility x2 8676 | -6/Factory | Build established: Generator-Mutant 9673 | -6/Factory | Lost 9 parts (2p2n3u2w) 9706 | -6/Factory | Core integrity fell below 50% 9738 | -6/Factory | Core integrity fell below 20% 9742 | -6/Factory | Identified exit to Lower Caves 9742 | -6/Factory | Discovered exit to Lower Caves (range 11) 9745 | -6/Factory | Sucked down chute 9745 | -6/Factory | Entered Waste 9760 | -6/Waste | EMP discharged 9769 | -6/Waste | Lost 4 parts (1p3u) 9771 | -6/Waste | Build established: Hacker-Mutant 9793 | -6/Waste | Spotted C-40 Crusher 9817 | -6/Waste | Spotted C-40 Crusher 9819 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9821 | -6/Waste | Spotted C-40 Crusher 9824 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9824 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 09737_ EM Shield destroyed. 09738_ Force Booster destroyed. 09738_ Slug penetrates Wall. 09742_ EXIT=FOUND: LOWER CAVES 09745_ Triggered Chute Trap. 09745_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 09750_ ALERT: Foreign system detected. Charging EMP. 09750_ Acquired Angular Momentum Engine. 09760_ System corrupted (+5). 09760_ Angular Momentum Engine fried beyond repair. 09771_ System corrupted: Energy discharge (-60). 09771_ Acquired Lgt. Angular Momentum Engine. 09787_ A3UGATRQS4IVUJKRNB71WQB2QGI 09812_ System corrupted: Matter fused (-10). 09819_ Angular Momentum Engine crushed. 09819_ Lgt. Angular Momentum Engine crushed. 09824_ Enh. Optical Array crushed. 09824_ Adv. Targeting Computer crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##########?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ????????????????????????# #???????????????????? | | ??????????############??#@CC #???????????????????? | | ??????????# #??# CC #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# % #### #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #### #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# CC #???????????????????? | | ??????????############??# CC #???????????????????? | | ????????????????????????# #???????????????????? | | ???????????????????????? CC???????????????????? | | ???????????????????????? CC ??????????????????? | | ???????????????????????? ?????????????????? | | ???????????????????????? ????????????????? | | ????????????????????????# #####???????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 44 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 60 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 8 Launcher Accuracy 20 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 30 Kinecelleration 30 Force Boost 3 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Missile Launcher | -8/Materials | Scanalyzed Beamcaster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Challenges ------------ None Game ------ Seed DynamicHypervelocityKatana Manual? 0 Play Time 01:39:06 Cumulative 21.9 hours Start 2020.09.17 @ 09:55:29 End 2020.09.17 @ 11:51:23 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 30 Rogue 22 Adventurer 0 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 26 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd4b2316-dbd1-48aa-9e82-f42020de2c98