Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.16 @ 05:15:26 Player: 4R-ZE3 Result: Destroyed by Alpha 7 with Enhanced Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (251) 1255 Value Destroyed (12762) 12762 Prototype IDs (28) 560 Alien Tech Used (1) 200 Bonus (4247) 4247 TOTAL SCORE: 28124 Bonus ------- High Alert Combat Kills 1930 Follower Combat Kills 1991 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Destroyed MAIN.C Guards 500 Friendly Fire -1574 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 59% Temperature Cool (2) Movement Flying (40) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Improved Q-thruster > --- UTILITY (14) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Particle Reactor Gamma Bomb Array Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Centrium Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Improved Armor Integrity Analyzer Advanced Particle Charger Quantum Capacitor Layered Heavy Armor Plating Graphene Brace Advanced Point Defense System Advanced Point Defense System > --- WEAPON ----------- HERF Cannon Enhanced Nova Cannon > --- INVENTORY -------- Light Quantum Reactor Advanced Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Particle Charger Advanced ECM Suite Advanced Focal Shield Subatomic Replicator Quantum Rifle Quantum Rifle HERF Cannon Heavy Linear Accelerator Enhanced Hardcell Cannon Enhanced Hardcell Cannon [Rating: 197] Favorites ----------- Power Light Quantum Reactor Engine Light Angular Momentum Engine Power Core Fission Core Reactor Light Quantum Reactor Propulsion VSS Leg Treads Light Treads Leg VSS Leg Wheel Compact Wheel Flight Unit Improved Q-thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Nova Cannon Energy Gun Quantum Rifle Energy Cannon Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Long-range Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Qua Res Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 2 . 2 . 2 2 . Power 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . Propulsion 4 | . . . . . 2 1 . . . . 1 . . . . . . . . . . . . Utility 12 | . . . 2 . . 1 . . . . . . . . . 2 2 . 1 . 2 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 242 | 7 7 9 4 11 15 25 2 1 . 9 26 . 2 . 1 5 2 18 9 6 4 8 71 Power 30 | 1 1 2 . 1 1 1 . 1 . . 4 . 1 . . . . 2 1 1 . 2 11 Engine 11 | 1 1 2 . 1 1 1 . 1 . . 3 . . . . . . . . . . . . Core 3 | . . . . . . . . . . . 1 . 1 . . . . . 1 . . . . Reactor 16 | . . . . . . . . . . . . . . . . . . 2 . 1 . 2 11 Propulsion 74 | 3 1 5 . 2 8 15 . . . 4 6 . . . . 2 . 11 . 1 1 3 12 Treads 40 | 2 1 4 . 2 8 2 . . . 2 . . . . . . . 3 . 1 1 3 11 Leg 31 | . . . . . . 13 . . . 2 6 . . . . 2 . 8 . . . . . Wheel 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 90 | 1 3 . . 4 4 8 2 . . 3 8 . . . 1 2 2 5 6 1 2 3 35 Device 50 | . 1 . . 2 1 4 1 . . 2 7 . . . . 1 1 3 3 1 1 2 20 Storage 6 | 1 1 . . 1 . . . . . . . . . . . . . . . . . 1 2 Processor 10 | . . . . . . 1 . . . . . . . . . 1 1 . 2 . . . 5 Hackware 4 | . . . . . . 2 . . . . . . . . . . . . . . . . 2 Protection 20 | . 1 . . 1 3 1 1 . . 1 1 . . . 1 . . 2 1 . 1 . 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 48 | 2 2 2 4 4 2 1 . . . 2 8 . 1 . . 1 . . 2 3 1 . 13 Energy Gun 11 | . 2 . 3 1 . . . . . . . . . . . . . . . 2 . . 3 Energy Cannon 25 | . . . . 3 2 1 . . . 2 7 . . . . 1 . . 2 1 1 . 5 Ballistic Gun 5 | 2 . 2 1 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Launcher 4 | . . . . . . . . . . . 1 . 1 . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 1 3 . . . . . . 2 . . . . . . 1 . . 1 . 8 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 System Corruption 16 | . . . . . . . . . . . . . . . . . . . . . . . 16 Parts Lost 76 | . 1 6 . . 3 1 1 2 . 9 2 . . . . . . 5 4 . . 1 41 Power 11 | . 1 1 . . . . . 1 . . 1 . . . . . . 1 1 . . . 5 Propulsion 21 | . . 4 . . 1 1 . . . 4 1 . . . . . . 2 . . . 1 7 Utility 35 | . . . . . 2 . 1 . . 3 . . . . . . . 2 3 . . . 24 Weapon 9 | . . 1 . . . . . 1 . 2 . . . . . . . . . . . . 5 Highest Loss Streak 13 | . 1 4 . . 1 1 1 2 . 4 1 . . . . . . 4 2 . . 1 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 16 | 2 9 13 14 18 19 19 17 16 18 17 18 19 19 19 19 18 17 17 16 15 16 15 13 Power 1 | . . . . 1 3 2 2 1 2 2 1 1 1 1 1 1 1 1 . . 1 2 1 Propulsion 3 | 1 2 3 3 4 5 5 4 4 5 5 2 3 3 3 2 2 2 2 3 3 4 4 2 Utility 6 | . 3 6 7 4 3 8 7 7 8 7 8 9 8 8 9 9 8 7 5 4 6 5 5 Weapon 4 | . 2 3 3 6 6 4 4 3 3 1 6 6 6 6 6 6 6 5 7 6 3 3 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 54 | . . . 1 4 6 7 . . . . 9 . . 1 . 1 . 3 3 3 2 1 13 Power 10 | . . . . . . 3 . . . . . . . 1 . . . . . . . . 6 Propulsion 7 | . . . 1 . 2 1 . . . . . . . . . . . 1 1 . . 1 . Utility 12 | . . . . . 1 1 . . . . 1 . . . . 1 . 2 . 1 1 . 4 Weapon 25 | . . . . 4 3 2 . . . . 8 . . . . . . . 2 2 1 . 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 96 98 76 97 99 98 100 99 100 99 99 100 100 100 100 99 99 94 80 80 77 79 68 Engine 4 | . 13 13 11 11 9 7 7 6 7 7 7 6 . . . . . 1 4 2 . . . Core 2 | . . . . . . . . . . . 4 6 12 13 13 11 10 5 3 4 4 4 . Reactor 3 | . . . . . . . . . . . . . . . . . . 2 3 5 8 8 9 Treads 10 | . 28 20 22 22 35 13 . . . 1 . . . . . . . 3 14 14 13 11 10 Leg 16 | . . . . . . 24 38 38 38 36 39 40 40 40 40 35 31 23 . . . . . Device 18 | . 7 14 11 20 18 15 13 15 15 14 19 13 13 13 13 16 20 21 19 23 21 27 23 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 4 4 4 4 3 Processor 6 | . . . . . . 1 7 7 7 7 6 6 6 6 6 10 15 15 15 14 13 12 10 Hackware 1 | . . . . . . 10 6 . . . . . . . . . . . . . . . . Protection 3 | . 3 . . 9 8 2 2 7 7 7 . 6 6 6 6 5 5 4 2 . 3 4 2 Energy Gun 1 | . 14 22 10 . . . . . . . . . . . . . . . . 3 1 . 1 Energy Cannon 9 | . . . . 19 18 14 15 14 15 15 12 13 12 13 9 9 10 8 9 4 6 8 5 Ballistic Gun 1 | . 13 5 11 1 . . . . . . . . . . . . . . . . . . . Peak Build Rating 197 | 6 9 11 12 21 31 52 51 51 50 53 72 72 73 73 73 86 93 123 145 152 162 177 197 Average Rating 86 | 4 7 9 10 17 25 42 51 49 49 48 65 71 71 72 72 84 92 105 138 147 160 173 153 On Entrance 67 | . 6 9 11 9 21 31 47 51 49 50 46 70 70 71 73 73 86 93 122 139 152 162 174 Avg Prop Armor Cover (%) 11 | . . 12 . . . 8 . 12 . 11 . . . . . . . 2 . . . . . Naked Turns 146 | . . . . . . . . . . . . . . . . . . . . . . . 146 Heaviest Build 166 | 10 31 34 34 61 66 82 92 79 98 98 98 93 91 89 89 90 93 104 133 120 138 143 166 Greatest Support 240 | 40 40 40 40 40 82 102 88 88 88 88 95 95 95 95 95 98 98 210 210 210 210 215 240 Greatest Overweight (x) 9 | . . 3 . 1 . 2 1 4 1 1 1 . . . . . . 1 . . . . 9 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 13 15 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 4 15 15 15 20 20 20 19 18 18 20 20 20 20 20 20 20 19 20 20 20 20 20 20 Average Carried 17 | 2 9 13 14 18 19 19 17 16 18 17 19 20 19 19 19 19 18 19 19 19 19 18 16 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 15 15 15 20 20 20 17 18 18 13 20 20 20 20 20 20 18 20 19 20 20 20 2 Class Distribution -------------------- 45% | Mutant 45% | Scavenger-Mutant 4% | Scavenger-Skirmisher 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Scavenger-Mutant | -4/DSF Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Skirmisher | -2/Research Scavenger-Skirmisher | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Qua Res Acc Com Matter Collected 4917 | 219 206 85 80 110 165 311 89 30 . 204 363 122 175 10 174 101 . 250 160 113 70 95 1785 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13834 | . 841 218 143 632 1190 862 177 . . 778 392 . 185 . 133 356 . 201 693 273 713 620 5427 Parts 595 | . 49 8 12 31 50 42 12 . . 19 20 . 3 . 4 12 . 8 37 13 30 18 227 Haulers Intercepted 10 | . 2 . 1 3 4 . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . 13 10 . 17 . . 3 3 5 . . . . . . . . Prevented 4 | . . . . . . . 1 . . . . 3 . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Qua Res Acc Com Combat Hostiles Destroyed 215 | . 20 6 4 7 20 18 7 . . 14 7 . 3 . 5 7 . 4 9 3 8 7 66 Guns 29 | . 20 5 4 . . . . . . . . . . . . . . . . . . . . Cannons 137 | . . . . 7 17 18 7 . . 13 7 . 2 . . 5 . 1 7 . 4 4 45 AOE 12 | . . . . . . . . . . . . . 1 . 5 . . 3 . . 2 1 . Classes Destroyed 21 | . 5 . . 3 2 3 . . . 1 . . 1 . 1 . . . 1 1 1 . 2 Worker 8 | . 1 . 1 . 1 . . . . . 1 . . . . . . . 1 . . . 3 Builder 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Tunneler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler 10 | . 2 . 1 3 4 . . . . . . . . . . . . . . . . . . Recycler 4 | . . . . 2 . . . . . . . . . . . . . . . . . . 2 Operator 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . . 1 Drone 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Watcher 4 | . . . . 2 1 . . . . . . . . . . . . . . . . 1 . Swarmer 31 | . 3 2 3 . 4 1 7 . . . . . 3 . . 2 . . . . . . 6 Grunt 93 | . 17 4 1 5 9 6 . . . 10 . . . . 4 3 . 3 . . 4 2 25 Brawler 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . Duelist 3 | . . . . . . . . . . . . . . . 1 1 . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 18 | . . . . 2 5 . . . . 1 2 . . . . . . . 1 . 1 . 6 Specialist 5 | . . . . . . 1 . . . . 2 . . . . . . . . 2 . . . Hunter 18 | . . . . . 2 3 . . . . . . . . . . . 1 4 . . 3 5 Programmer 37 | . . . . . . 6 . . . 1 3 . . . . 1 . . 3 1 2 1 19 Heavy 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Thug 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 9 | . 4 3 4 7 9 6 4 . . 3 2 . 3 . 3 2 . 4 4 2 4 4 6 Combat Bots Only 8 | . 4 3 4 4 8 6 4 . . 3 2 . 3 . 3 2 . 4 4 2 4 4 6 Max Kills in Single Turn 3 | . 2 1 2 2 2 1 1 . . 1 1 . 3 . 2 1 . 3 2 1 1 1 2 Gunslinging 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . 1 . 2 . . 3 . . 1 1 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Qua Res Acc Com Hostile Shots Fired 1700 | . 89 38 11 22 119 85 40 29 . 142 55 . 9 . 7 43 . 59 145 74 30 61 642 Missed 450 | . 23 4 3 6 38 24 9 13 . 54 19 . 2 . 5 17 . 26 28 41 4 24 110 Intercepted 30 | . . . . . . . . . . . . . . . . . . . . . . . 30 Hits 1250 | . 66 34 8 16 81 61 31 16 . 88 36 . 7 . 2 26 . 33 117 33 26 37 532 Melee 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 Projectile 1244 | . 66 34 8 16 81 61 31 16 . 88 36 . 7 . 2 26 . 33 117 33 26 37 526 AOE 22 | . . . . . . . . . . . . . . . . . . . . . . . 22 Critical Strikes 71 | . 1 . . . 7 . . . . 1 2 . . . . 2 . 1 8 . . 2 47 Actively Blocked 56 | . . . . . . . . . . . . . . . . . . . 8 . . 2 46 Part Disruptions 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . Damage Taken 26683 | . 733 426 68 231 1136 1023 325 256 . 1322 461 . 158 . 100 507 . 660 2575 262 889 904 14647 Core 2573 | . 121 78 . 33 141 95 32 17 . 82 98 . . . 9 . . 99 151 . . 71 1546 Absorbed by Shields 829 | . . . . . . . . . . . . . . . . . . . . . . . 829 Reduced by Siege Mode 2631 | . . . . . . . . . . . . . . . . . . . 281 48 35 5 2262 Redirected to Shielding 44 | . . . . . . . . . . . . . . . . . . . . . . . 44 Ignored by Resistances 380 | . . . . . . . 146 . . 77 31 . . . . . . . . . . . 126 Core Remaining (%) 81 | 100 . 20 . 91 74 . . . . 67 . . . . 87 100 . 91 . 88 100 . . Volleys Fired 945 | . 69 21 10 31 65 56 13 . . 55 55 . 9 . 18 28 . 15 34 34 35 52 345 Largest 2 | . 2 2 2 2 2 2 2 . . 2 2 . 1 . 2 2 . 2 2 1 1 1 2 Hottest 226 | . 115 115 88 136 136 155 155 . . 140 180 . 90 . 180 180 . 180 226 113 113 113 226 Shots Fired 1389 | . 138 38 20 62 130 91 26 . . 107 74 . 9 . 22 55 . 21 64 35 35 52 410 Gun 228 | . 138 38 20 . . . . . . . . . . . . . . . . 15 . . 17 Cannon 1124 | . . . . 62 130 91 26 . . 107 74 . 4 . 13 55 . 19 64 20 35 52 372 Launcher 37 | . . . . . . . . . . . . . 5 . 9 . . 2 . . . . 21 Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 120 | . 90 . 10 . . . . . . . . . . . . . . . . . . . 20 Thermal 1056 | . 48 38 10 62 130 91 26 . . 107 74 . 4 . 13 55 . 19 64 20 19 12 264 Explosive 33 | . . . . . . . . . . . . . 5 . 9 . . 2 . . . . 17 Electromagnetic 180 | . . . . . . . . . . . . . . . . . . . . 15 16 40 109 Robot Hit Streak 39 | . 16 10 6 10 13 10 3 . . 8 8 . 3 . 2 6 . 4 31 10 16 9 39 Robot Miss Streak 8 | . 3 3 3 3 3 1 2 . . 5 1 . 1 . 5 4 . 3 2 1 2 8 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Capacitor 231 | . . . . . . . . . . . . . . . . . . . . 35 35 52 109 Shots Hit Robots 855 | . 95 27 12 33 92 60 12 . . 69 29 . 6 . 5 19 . 12 48 16 22 23 275 Core Hits 394 | . 48 8 8 14 36 27 7 . . 28 9 . 13 . 21 13 . 11 19 5 9 15 103 Critical Kills 10 | . . . . . 3 . . . . 1 . . . . . 2 . . 2 1 . . 1 Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 20 | . 2 5 1 . 3 . . . . 1 . . . . . 2 . . 2 1 . . 3 Burn 7 | . 1 5 1 . . . . . . . . . . . . . . . . . . . . Meltdown 10 | . . . . . 3 . . . . 1 . . . . . 2 . . 2 1 . . 1 Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Corrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 32889 | . 1034 421 206 755 1946 1757 301 . . 1591 1189 . 883 . 1301 869 . 1108 2073 393 1352 1242 14468 Guns 2389 | . 1034 421 206 . . . . . . . . . . . . . . . . 300 . . 428 Cannons 26556 | . . . . 755 1946 1757 301 . . 1591 966 . 97 . 161 869 . 402 2073 93 874 919 13752 Explosions 3940 | . . . . . . . . . . . 223 . 786 . 1140 . . 706 . . 478 323 284 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Ramming 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Kinetic 1421 | . 559 . 112 . . . . . . . . . . . . . . . . . . . 750 Thermal 23010 | . 475 421 94 755 1946 1757 301 . . 1591 966 . 97 . 161 869 . 402 2073 93 939 275 9795 Explosive 3210 | . . . . . . . . . . . 223 . 786 . 1140 . . 706 . . . 181 174 Electromagnetic 5244 | . . . . . . . . . . . . . . . . . . . . 300 413 786 3745 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 59 | . . . . . . . . . . 3 3 . . . . . . . 4 1 1 . 59 Average Corruption 19 | . . . . . . . . . . 2 2 . . . . . . . 2 1 1 . 25 Corruption Purged 8 | . . . . . . . . . . . 4 . . . . . . . 4 . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . . . . . . . . . . 15 Effects 246 | . . . . . . . . . . 8 8 . . . . . . . 1 4 1 . 224 Message Errors 62 | . . . . . . . . . . 2 1 . . . . . . . . 1 1 . 57 Matter Fused 59 | . . . . . . . . . . 3 . . . . . . . . . 2 . . 54 Heat Flow Errors 19 | . . . . . . . . . . 1 1 . . . . . . . 1 . . . 16 Energy Discharges 28 | . . . . . . . . . . . 1 . . . . . . . . . . . 27 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Fused 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Data Loss (minor) 31 | . . . . . . . . . . 2 1 . . . . . . . . . . . 28 Data Loss (major) 6 | . . . . . . . . . . . 3 . . . . . . . . . . . 3 Misfires 10 | . . . . . . . . . . . 1 . . . . . . . . 1 . . 8 Alerts 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Weapon Failures 17 | . . . . . . . . . . . . . . . . . . . . . . . 17 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1391 | . . . . 16 28 20 . . . 31 143 . 48 . 7 7 . 7 42 . 93 39 910 Projectiles 1169 | . . . . 16 28 20 . . . 31 72 . 7 . 4 7 . 7 42 . . 37 898 Explosions 222 | . . . . . . . . . . . 71 . 41 . 3 . . . . . 93 2 12 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 386 | . . . . . . . . . . . . . 41 . 13 . . . . . 59 . 273 Shots 26 | . . . . . . . . . . . . . 1 . 1 . . . . . 2 . 22 Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 378 | . 210 246 . 159 91 171 147 . . 301 360 . 16 . 114 282 . 310 152 9 350 140 378 Average Temperature 79 | . 43 95 . 39 32 46 48 . . 89 66 . 9 . 32 86 . 125 62 9 105 35 110 Received Heat Transfer 3467 | . 366 207 12 102 504 234 . 18 . 507 102 . . . 30 270 . 75 9 . 63 . 968 Effects 11 | . . 3 . . . . . . . 3 . . . . . . . . . . . . 5 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 5 | . . . . . . . . . . 2 . . . . . . . . . . . . 3 Interference 4 | . . 3 . . . . . . . 1 . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 36 | . . . . . . . . . . . . . . . . . . . 3 2 2 4 25 Total Turns 670 | . . . . . . . . . . . . . . . . . . . 95 35 8 16 516 Longest Duration 68 | . . . . . . . . . . . . . . . . . . . 62 23 7 7 68 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 26 | . . . . . . . . . . . . . . . . . . . . 2 2 2 20 Combat Hostiles 26 | . . . . . . . . . . . . . . . . . . . . 2 2 2 20 Parts Fried 56 | . . . . . . . . . . . . . . . . . . . . 2 4 3 47 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 11 | . . 1 . . 3 . . . . 1 . . . . . 2 . . 2 1 . . 1 Combat Hostiles 11 | . . 1 . . 3 . . . . 1 . . . . . 2 . . 2 1 . . 1 Parts Melted 55 | . 4 4 1 . 7 6 3 . . 4 2 . . . . 5 . . 5 6 . . 8 Heat Transferred 25378 | . 1258 1443 333 1295 3441 2437 496 . . 2761 1257 . 150 . 250 1272 . 459 1813 74 620 211 5808 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . . . . . . . . . . . . . 2 1 3 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Qua Res Acc Com Maximum Alert Level 4 | . 1 . . 1 2 1 . . . . 1 . . . . 4 2 2 1 . . 1 4 Low Security (%) 50 | 100 78 100 100 79 51 66 . . . . 84 . . . . . . . 14 100 100 53 12 Level 1 20 | . 21 . . 20 42 33 . . . . 15 . . . . . . . 85 . . 46 13 Level 2 5 | . . . . . 6 . . . . . . . . . . 21 100 100 . . . . 8 Level 3 15 | . . . . . . . . . . . . . . . . 40 . . . . . . 45 Level 4 7 | . . . . . . . . . . . . . . . . 38 . . . . . . 20 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Peak Influence 1300 | . 264 86 195 369 487 398 . . . . 302 . . . . 1271 618 624 351 144 183 395 1300 Initial 618 | . . 47 2 73 148 58 . . . . 302 . . . . 601 618 422 351 144 4 97 205 Average 370 | . 117 35 59 144 205 129 . . . . 129 . . . . 939 609 564 262 37 44 212 788 Influence Increases 10407 | . 686 196 360 662 792 610 205 75 . 305 620 . 70 . 280 1688 5 292 315 159 291 521 2275 Destroy 0b10 Robot/C 5320 | . 400 140 200 320 440 360 140 . . 240 140 . 60 . 180 520 . 180 180 60 160 260 1340 Destroy 0b10 Robot/NC 205 | . 20 . 15 35 50 . . . . 10 5 . . . 10 5 . . 5 5 . 10 35 Destroy Leader 1164 | . 94 30 44 80 142 80 20 . . 40 60 . 10 . 10 90 . 20 50 10 40 64 280 Allied During Kill 825 | . . 11 69 113 34 . . . . . . . . . 80 375 . 25 . . 7 100 11 Successful Hack 206 | . 50 . 16 38 26 15 . . . . 32 . . . . . 5 . 24 . . . . Select Force Hacks 90 | . 30 . . 30 30 . . . . . . . . . . . . . . . . . . Disable Machine 360 | . 15 . . 45 30 15 . . . . 30 . . . . 60 . 15 30 30 . 30 60 Destroy Structure 632 | . 2 . 1 1 10 20 . . . . 53 . . . . 38 . 52 26 24 69 57 279 Advance Influence 900 | . . . . . . . . . . . 300 . . . . 600 . . . . . . . Lose Combat Pursuer 705 | . 75 15 15 . 30 120 45 75 . 15 . . . . . . . . . 30 15 . 270 Influence Decreases 9107 | . 563 311 193 484 1017 374 456 188 . 301 560 64 70 . 277 428 665 271 683 406 137 362 1297 Entered New Map 2046 | . . 76 6 102 205 70 136 23 . . 2 25 . . . 2 645 181 273 112 5 66 117 Time Decay 5463 | . 403 188 132 342 422 294 310 165 . 251 538 39 70 . 277 246 20 . 350 294 106 246 770 Lost Part 687 | . 10 47 . . 30 10 10 . . 50 20 . . . . . . 50 40 . . 10 410 Lost Ally 406 | . . . . 40 60 . . . . . . . . . . 180 . 40 20 . 26 40 . Purge Threat 505 | . 150 . 55 . 300 . . . . . . . . . . . . . . . . . . Squads Dispatched 63 | . 6 . 2 4 3 5 . . . . 4 . . . . 5 . 2 2 2 2 3 23 Investigation 13 | . 4 . 1 2 2 . . . . . 1 . . . . 1 . . . 1 . . 1 Extermination 24 | . . . . . . 4 . . . . 2 . . . . 1 . . 1 1 1 1 13 Reinforcement 16 | . 2 . 1 2 1 1 . . . . 1 . . . . 1 . 2 1 . 1 2 1 Assault 9 | . . . . . . . . . . . . . . . . 1 . . . . . . 8 Garrison 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . . . . . . . . 2 . . . 1 . . 5 Construction Impeded 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Qua Res Acc Com Distress Signals 19 | . 2 . 2 2 4 . . . . . . . . . . . . . . . 2 2 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 387 | . 32 7 12 19 33 34 10 6 . 19 7 . 2 . 13 25 . 10 11 7 11 15 114 Peak Tracking Total 16 | . 5 3 2 5 10 10 4 4 . 4 2 . 3 . 6 5 . 6 4 3 7 5 16 Tactical Retreats 33 | . 2 1 1 . 2 4 3 3 . 2 . . . . . . . . . 3 1 . 11 ECM-based Alert Blocks 5 | . . . . . . . . . . 4 . . . . . . . . . 1 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Qua Res Acc Com Traps Triggered 11 | . 2 . . . 1 . . . . . 4 . . . . . . . 1 1 . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Qua Res Acc Com Machines Disabled 25 | . 1 . . 3 2 1 . . . . 2 . . . 1 4 . 1 2 2 . 2 4 Max in Single Turn 1 | . 1 . . 1 1 1 . . . . 1 . . . 1 1 . 1 1 1 . 1 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Qua Res Acc Com Machines Accessed 55 | . 7 . 4 6 6 8 . 3 4 . 11 . . . . . 1 . 1 1 2 . 1 Terminals 36 | . 6 . 3 5 5 5 . 1 . . 10 . . . . . 1 . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 1 . 1 1 1 1 . . . . 1 . . . . . . . . . 1 . 1 Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . 1 1 1 . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Total Hacks 146 | . 21 . 13 14 14 15 . 5 30 . 25 . . . . . 1 . 2 2 3 . 1 Successful 87 | . 14 . 5 7 9 7 . 5 30 . 7 . . . . . 1 . 1 1 . . . Failed 59 | . 7 . 8 7 5 8 . . . . 18 . . . . . . . 1 1 3 . 1 Catastrophic 15 | . 1 . 2 1 . 1 . . . . 7 . . . . . . . 1 . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 108 | . 14 . 9 11 11 9 . . . . 13 . . . . 6 . . . 9 3 3 20 Terminals 93 | . 20 . 11 13 13 11 . 1 . . 23 . . . . . 1 . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 1 . 2 1 1 1 . . . . 2 . . . . . . . . . 2 . 1 Scanalyzers 5 | . . . . . . . . . . . . . . . . . . . 2 2 1 . . Garrison Access 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Terminal Hacks 61 | . 10 . 2 3 5 1 . 5 30 . 4 . . . . . 1 . . . . . . Record 15 | . . . . . . . . 4 11 . . . . . . . . . . . . . . Part Schematic 12 | . . . . . . . . . 10 . 2 . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . Robot Analysis 8 | . 7 . . . 1 . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . 1 . . . . 3 . . . . . . . . . . . . . . Open Door 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . 1 . 1 . . 1 . . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . 1 . 1 . 2 . . . . . . . . . . . . . . . . . . Registered Prototypes 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . Retrieve Study 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 21 | . 4 . 3 4 4 3 . . . . 3 . . . . . . . . . . . . Terminals 18 | . 3 . 3 3 3 3 . . . . 3 . . . . . . . . . . . . Botnet 18 | . 3 . 3 3 3 3 . . . . 3 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . Tunnel 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 6 . 4 4 3 5 . 1 . . 11 . . . . . . . 1 1 2 . 1 Full Trace Events 4 | . 2 . 1 . . . . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 6 . . . . 1 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . . . 10 . 2 . . 12 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Qua Res Acc Com Total Allies 34 | . . 5 . . . . . . . . . . . 4 . 19 . . . . 3 3 . Largest Group 16 | . . 5 5 5 3 . . . . . . . . 4 4 16 3 3 1 . 3 3 1 Highest-Rated Group 482 | . . 82 82 82 40 . . . . . . . . 156 156 482 210 210 85 . 345 345 115 Highest-Rated Ally 115 | . . 31 31 31 16 . . . . . . . . 43 43 85 85 85 85 . 115 115 115 Zionite Dispatches 4 | . . . . . . . . . . . . . . . . 2 . . . . 1 1 . Heavy 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Light 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Fire 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 282 | . . 4 30 41 30 . . . . . . . . . 20 84 . 19 . . 12 37 5 Total Damage 7624 | . . 35 312 512 263 . . . . . . . . . 537 2232 . 996 . . 828 1631 278 Kills 62 | . . 1 7 9 4 . . . . . . . . . 6 21 . 5 . . . 7 2 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Qua Res Acc Com Active Infowar (turns) 14037 | . . . . . . 295 580 895 90 521 1430 472 541 748 813 525 52 265 780 857 540 530 4103 Optics 1354 | . . . . . . . . . . . . . . . . . . . . . . . 1354 Sensors 9950 | . . . . . . 295 580 895 90 521 1430 472 541 748 813 525 52 265 652 857 540 505 169 Terrain 924 | . . . . . . . . . . . . . . . . . . . . . 307 488 129 Decoding 6844 | . . . . . . . . . . . . . . . . 510 52 265 780 857 540 530 3310 Cloaking 2607 | . . . . . . . . . . . . . . . . . . . . . . 64 2543 Jamming 50 | . . . . . . . . . . . . . . . . . . . . . . . 50 ECM 190 | . . . . . . . . . . 23 . . . . . . . . 37 120 . . 10 Robot Analysis Total 8 | . 7 . . . 1 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . 1 2 . 1 . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 278 | . . . . . . . . . . . . . . . . 14 3 12 36 43 25 26 119 Traps 103 | . . . . . . . . . . . . . . . . 1 . 5 14 16 4 10 53 Emergency Access 22 | . . . . . . . . . . . . . . . . 1 1 . 2 7 4 3 4 Items 115 | . . . . . . . . . . . . . . . . 11 1 6 14 13 10 7 53 Machines 11 | . . . . . . . . . . . . . . . . 1 1 . . 4 1 2 2 Garrisons 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . Patrols 13 | . . . . . . . . . . . . . . . . . . . 2 2 1 3 5 Guards 7 | . . . . . . . . . . . . . . . . . . . 2 . 3 1 1 Exits 5 | . . . . . . . . . . . . . . . . . . 1 2 . 1 . 1 Zionite Intel Received 6 | . . . . . . . . . . . . . . . . . . . . 2 . . 4 Main Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Qua Res Acc Com Turns Passed 20395 | 78 1002 414 397 772 1022 1876 688 963 92 701 1528 473 541 749 824 525 52 265 780 857 540 530 4726 Spaces Moved 12094 | 43 467 187 215 289 480 1131 517 729 77 351 1138 449 506 663 453 366 48 141 357 515 320 244 2408 Core 315 | 1 . . . . . . . . . . . . . . . . . . . . . . 314 Treads 5443 | 37 467 99 215 289 480 380 . . . 1 . . . . . . . 39 357 515 320 244 2000 Legs 6149 | . . . . . . 751 517 729 77 350 1138 449 506 663 453 366 48 102 . . . . . Wheels 93 | 5 . 88 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 94 | . . . . . . . . . . . . . . . . . . . . . . . 94 Fastest Speed 40 | 50 160 115 160 160 156 90 118 115 118 112 100 100 100 100 100 100 105 100 145 145 145 145 40 Average Speed 130 | 150 160 149 160 212 156 128 122 119 118 122 105 100 100 100 100 103 105 126 145 145 145 155 143 Slowest Speed 500 | 160 160 240 160 240 160 270 192 450 192 240 188 100 100 100 100 105 105 225 145 145 145 168 500 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 11 | . . . . . . . . . . . . . . . . . . . . . . . 11 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 44 | 4 83 42 29 51 58 32 69 58 68 47 30 59 71 86 62 12 1 70 12 66 9 7 49 Regions Visited 23 Branch Regions 12 Pre-discovered Areas 6 | . 1 . . 1 1 . 1 . 1 . . . . 1 . . . . . . . . . Known Exits Taken 19 | . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 13 | . . . . . . . 2 1 . . . 2 4 3 1 . . . . . . . . Spaces Dug 137 | . . . . . . 5 . . . . 34 . . . . 9 . . 6 16 9 6 52 Terrain Destroyed 573 | . . . . . 4 16 . . . . 51 . 44 . 97 16 . 29 10 16 24 8 258 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Projectile 209 | . . . . . 4 16 . . . . 39 . 1 . 8 16 . 7 10 16 9 8 75 AOE 364 | . . . . . . . . . . . 12 . 43 . 89 . . 22 . . 15 . 183 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Qua Res Acc Com Total 15625 | 54 600 286 250 387 631 1476 546 818 77 508 1387 472 528 749 798 461 49 209 557 628 396 393 3365 Wait 1813 | . 45 60 12 33 35 203 8 84 . 78 93 22 . 81 318 38 . 3 129 49 27 80 415 Move 12070 | 42 466 186 214 288 479 1130 516 728 76 350 1137 448 505 662 452 365 47 140 356 514 319 243 2407 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 176 | 4 12 4 4 12 16 19 . 3 . 4 23 . 1 2 1 5 . 7 9 9 4 3 34 Fast Attach 101 | 6 . 2 2 3 1 9 . . . . 10 . 3 . 2 . . 6 5 1 3 3 45 Attach 100 | 1 2 5 2 2 8 4 3 2 . 9 5 . . . . 2 2 3 8 2 1 4 35 Detach 17 | 1 . . . 1 . 1 . . . . 1 . . . . . . . 3 1 . . 9 Swap 163 | . 5 4 . 6 8 20 5 1 1 12 33 2 6 2 4 5 . 14 5 7 2 3 18 Drop 223 | . 1 4 6 11 19 34 1 . . . 30 . 4 2 3 7 . 21 8 11 5 5 51 Fire 945 | . 69 21 10 31 65 56 13 . . 55 55 . 9 . 18 28 . 15 34 34 35 52 345 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Rewire 13 | . . . . . . . . . . . . . . . . 11 . . . . . . 2 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -4/Factory (discovered 2 exits: Ext / DSF) -4/DSF -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine -2/Research -1/Access -1/Command (discovered 1 exit: Sur) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 9) 314 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 12) 619 | -10/Materials | Identified exit to Mines 936 | -10/Materials | Discovered new exit (range 16) 1081 | -10/Materials | Entered Mines 1140 | -10/Mines | Core integrity fell below 50% 1185 | -10/Mines | Learned Materials terminal intel 1186 | -10/Mines | Lost 4 parts (1p3n) 1232 | -10/Mines | Discovered new exit (range 10) 1285 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1372 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1438 | -10/Mines | Build established: Scavenger-Mutant 1463 | -10/Mines | Discovered new exit (range 9) 1495 | -10/Mines | Entered Materials 1495 | -9/Materials | Accompanied by 5 allies 1495 | -9/Materials | Evolved 2 slots: Utility x2 1496 | -9/Materials | Loaded intel: 12 terminal locations 1501 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1534 | -9/Materials | Identified exit to Mines 1534 | -9/Materials | Identified exit to Storage 1739 | -9/Materials | Discovered new exit (range 13) 1892 | -9/Materials | Entered Storage 1892 | -9/Storage | Accompanied by 5 allies 2582 | -9/Storage | Discovered new exit (range 5) 2664 | -9/Storage | Entered Materials 2664 | -8/Materials | Accompanied by 3 allies 2664 | -8/Materials | Evolved 2 slots: Propulsion x2 2761 | -8/Materials | Identified exit to Factory 3340 | -8/Materials | Destroyed 8 combat bots 3686 | -8/Materials | Entered Factory 3686 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3794 | -7/Factory | Identified exit to Lower Caves 4637 | -7/Factory | Build established: Hacker-Mutant 4826 | -7/Factory | Cargo convoy interrupted 5529 | -7/Factory | Build established: Scavenger-Mutant 5562 | -7/Factory | Entered Lower Caves 5860 | -7/Lower Caves | Build established: Mutant 6166 | -7/Lower Caves | Discovered new exit (range 13) 6248 | -7/Lower Caves | Identified exit to Lower Caves 6250 | -7/Lower Caves | Entered another Lower Caves area 6273 | -7/Lower Caves | Learned Factory terminal intel 6426 | -7/Lower Caves | Entered an active Warlord outpost 6436 | -7/Lower Caves | Learned Extension garrison access intel 6436 | -7/Lower Caves | Learned Research garrison access intel 6436 | -7/Lower Caves | Learned Armory security intel 6884 | -7/Lower Caves | Learned Factory stockpile data 7194 | -7/Lower Caves | Discovered new exit (range 16) 7212 | -7/Lower Caves | Identified exit to Data Miner 7213 | -7/Lower Caves | Entered Data Miner 7213 | -7/Data Miner | Discovered new exit (range 6) 7236 | -7/Data Miner | Met Data Miner 7258 | -7/Data Miner | Learned location of Section 7 (-2) 7258 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7276 | -7/Data Miner | Received God Mode back door access code from Data Miner 7302 | -7/Data Miner | Identified exit to Proximity Caves 7305 | -7/Data Miner | Entered Proximity Caves 7308 | -6/Proximity Caves | Spotter reported a threat 7640 | -6/Proximity Caves | Lost 4 parts (2n2w) 7700 | -6/Proximity Caves | Spotter reported a threat 7956 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7979 | -6/Proximity Caves | Discovered new exit (range 6) 7989 | -6/Proximity Caves | Lost 3 parts (2n1u) 8004 | -6/Proximity Caves | Identified exit to Factory 8006 | -6/Proximity Caves | Entered Factory 8006 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 8008 | -6/Factory | Loaded intel: 26 terminal locations 8059 | -6/Factory | Identified exit to Lower Caves 8467 | -6/Factory | Discovered new exit (range 13) 8545 | -6/Factory | Identified exit to Factory 9534 | -6/Factory | Entered Lower Caves 9979 | -6/Lower Caves | Discovered new exit (range 8) 10004 | -6/Lower Caves | Identified exit to Lower Caves 10007 | -6/Lower Caves | Entered another Lower Caves area 10030 | -6/Lower Caves | Discovered exit to Factory (range 9) 10189 | -6/Lower Caves | Murdered 4 allies 10540 | -6/Lower Caves | Discovered new exit (range 9) 10547 | -6/Lower Caves | Identified exit to Zion 10548 | -6/Lower Caves | Entered Zion 10616 | -6/Zion | Discovered new exit (range 12) 10848 | -6/Zion | Given the Hacking Drone Bay 10987 | -6/Zion | Met Imprinter 11003 | -6/Zion | Imprinted 11005 | -6/Zion | Declared Zion's savior 11054 | -6/Zion | Learned Factory repair station intel 11126 | -6/Zion | Learned location of 1 exit from Factory 11214 | -6/Zion | Identified exit to Proximity Caves 11297 | -6/Zion | Entered Proximity Caves 11297 | -5/Proximity Caves | Accompanied by 4 allies 11299 | -5/Proximity Caves | Spotter reported a threat 11352 | -5/Proximity Caves | Spotter reported a threat 11405 | -5/Proximity Caves | Spotter reported a threat 11683 | -5/Proximity Caves | Spotter reported a threat 11689 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11802 | -5/Proximity Caves | Discovered exit to Factory (range 15) 11968 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 12121 | -5/Proximity Caves | Entered Factory 12121 | -5/Factory | Accompanied by 4 allies 12121 | -5/Factory | Evolved 2 slots: Utility x2 12122 | -5/Factory | Identified exit to Factory 12123 | -5/Factory | Loaded intel: 6 repair station locations 12159 | -5/Factory | Zion Fire squad teleported in 12394 | -5/Factory | Lost 4 allies 12421 | -5/Factory | First assault squad dispatched 12437 | -5/Factory | Incoming assault squad redirected 12490 | -5/Factory | Zion Heavy squad teleported in 12559 | -5/Factory | Incoming investigation squad redirected 12580 | -5/Factory | Garrison activated, responded to threat 12601 | -5/Factory | Lost 3 allies 12646 | -5/Factory | Entered another Factory area 12646 | -4/Factory | Accompanied by 3 allies 12646 | -4/Factory | Evolved 2 slots: Utility x2 12647 | -4/Factory | Identified exit to Extension 12698 | -4/Factory | Identified exit to DSF 12698 | -4/Factory | Entered DSF 12698 | -4/DSF | Accompanied by 3 allies 12718 | -4/DSF | Additional patrols routed to DSF 12754 | -4/DSF | Identified exit to Research 12803 | -4/DSF | Found Prototype Protection 12803 | -4/DSF | Identified Zio. Weapon Casing 12815 | -4/DSF | Sterilization system engaged 12818 | -4/DSF | Lost 4 parts (1p1n2u) 12835 | -4/DSF | Ambient heat levels rising (+10) 12850 | -4/DSF | Ambient heat levels rising (+10) 12865 | -4/DSF | Ambient heat levels rising (+10) 12880 | -4/DSF | Ambient heat levels rising (+10) 12895 | -4/DSF | Ambient heat levels rising (+10) 12910 | -4/DSF | Ambient heat levels rising (+10) 12925 | -4/DSF | Ambient heat levels rising (+10) 12940 | -4/DSF | Ambient heat levels rising (+10) 12955 | -4/DSF | Ambient heat levels rising (+10) 12963 | -4/DSF | Entered Research 12963 | -3/Research | Accompanied by 1 ally 12963 | -3/Research | Evolved 2 slots: Power x1, Utility x1 12964 | -3/Research | Loaded intel: 4 garrison access locations 13069 | -3/Research | Build established: Scavenger-Mutant 13396 | -3/Research | Identified exit to Research 13697 | -3/Research | Identified exit to Quarantine 13743 | -3/Research | Entered Quarantine 13848 | -3/Quarantine | Found Quantum Capacitor 13940 | -3/Quarantine | Discovered exit to Research (range 13) 14157 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 14215 | -3/Quarantine | Retrieved Zion intel report: Main Access 14218 | -3/Quarantine | Incoming investigation squad redirected 14361 | -3/Quarantine | Found Alien Artifact 14562 | -3/Quarantine | Spotted Alpha 7 14600 | -3/Quarantine | Entered Research 14600 | -2/Research | Evolved 2 slots: Utility x2 14660 | -2/Research | Identified exit to Access 14824 | -2/Research | Zion Light squad teleported in 14933 | -2/Research | Build established: Scavenger-Skirmisher 14936 | -2/Research | Spotted B-90 Cyclops 14948 | -2/Research | Destroyed B-90 Cyclops 14986 | -2/Research | Lost 3 allies 15140 | -2/Research | Entered Access 15140 | -1/Access | Evolved 2 slots: Utility x2 15323 | -1/Access | Zion Light squad teleported in 15655 | -1/Access | Discovered new exit (range 7) 15665 | -1/Access | Identified exit to Command 15670 | -1/Access | Entered Command 15670 | -1/Command | Accompanied by 1 ally 15753 | -1/Command | Retrieved Zion intel report: Guard Positions 15870 | -1/Command | Retrieved Zion intel report: Unaware Analyses 16046 | -1/Command | Retrieved Zion intel report: Emergency Access 16094 | -1/Command | Build established: Scavenger-Mutant 16347 | -1/Command | Identified exit to Surface 16563 | -1/Command | Retrieved Zion intel report: Component Stockpiles 16578 | -1/Command | System corruption reached 10% 16581 | -1/Command | Incoming investigation squad redirected 17086 | -1/Command | Terminal network hard line cut 17420 | -1/Command | First assault squad dispatched 17436 | -1/Command | Incoming assault squad redirected 17950 | -1/Command | Incoming assault squad redirected 18343 | -1/Command | Lost 4 parts (3u1w) 18428 | -1/Command | Lost 4 parts (3u1w) 18472 | -1/Command | Found Quantum Capacitor 18686 | -1/Command | Incoming assault squad redirected 19154 | -1/Command | Spotted M Guard 19157 | -1/Command | Spotted M Guard 19157 | -1/Command | Spotted Combat Programmer 19161 | -1/Command | Spotted Combat Programmer 19173 | -1/Command | System corruption reached 30% 19191 | -1/Command | Destroyed Combat Programmer 19232 | -1/Command | Destroyed Combat Programmer 19253 | -1/Command | Core integrity fell below 50% 19282 | -1/Command | Lost 13 parts (3p3n6u1w) 19298 | -1/Command | All MAIN.C guards destroyed 19324 | -1/Command | Lost 4 parts (2n1u1w) 19526 | -1/Command | Build established: Mutant 19825 | -1/Command | Found Prototype Device 19825 | -1/Command | Identified Exp. Transmission Jammer 20034 | -1/Command | Crushed by falling debris 20053 | -1/Command | Released all parts (14) 20121 | -1/Command | Found Fusion Bomb Launcher 20186 | -1/Command | Incoming assault squad redirected 20221 | -1/Command | Found Gamma Bomb Array 20312 | -1/Command | Identified Subatomic Replicator 20312 | -1/Command | Used Subatomic Replicator to replicate Quantum Reactor 20342 | -1/Command | Crushed by falling debris 20385 | -1/Command | Core integrity fell below 20% 20392 | -1/Command | Spotted Alpha 7 20392 | -1/Command | Spotted Alpha 7 20392 | -1/Command | Spotted Striker 20392 | -1/Command | Spotted Striker 20392 | -1/Command | Spotted Executioner 20392 | -1/Command | Spotted Executioner 20392 | -1/Command | Spotted Executioner 20392 | -1/Command | Spotted Executioner 20394 | -1/Command | Spotted B-99 Colossus 20394 | -1/Command | Spotted B-99 Colossus 20396 | -1/Command | Destroyed by Alpha 7 with Enhanced Gamma Rifle Last Messages --------------- 20394_ Knocked back. 20394_ Slug penetrates Executioner. 20394_ Slug penetrates Wall. 20394_ Penetrated by Slug. 20394_ Slug penetrates Earth. 20394_ Slug penetrates Wall. 20394_ Penetrated by Slug. 20394_ Slug penetrates Wall. 20394_ Triggered Stasis Trap. 20394_ A bubble of rippling energy engulfs the area. 20394_ Field strength at 91. 20395_ Penetrated by Slug. 20395_ Field strength at 64. 20395_ Penetrated by Slug. 20395_ Slug penetrates Wall. 20395_ Slug penetrates Striker. 20395_ Knocked back. 20396_ Penetrated by Slug. 20396_ Slug penetrates Wall. 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