Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.31 @ 13:38:07 Player: Godsword Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (15) 75 Value Destroyed (380) 380 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (840) 840 TOTAL SCORE: 5355 Bonus ------- Follower Combat Kills 40 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 806/850 Matter 89/300 Energy 101/140 System Corruption 1% Temperature Danger (427) Movement Hovering (102) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (6) --- Hover Unit Hover Unit Improved Hover Unit Improved Hover Unit Improved Gravmag System > --- UTILITY (5) ------ Power Amplifier Enhanced Optical Array Energy Filter Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (3) ------- Coil Gun Heavy Machine Gun Antimatter Cannon > --- INVENTORY (5) ---- Light Nuclear Core Hover Unit Hover Unit Improved Antigrav System Combat Antigrav System Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Gravmag System Improved Antigrav System Combat Antigrav System > --- UTILITY ---------- Power Amplifier Power Amplifier Energy Filter Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Hypervelocity Gauss Rifle Junk Cannon > --- INVENTORY -------- Light Nuclear Core Hover Unit Hover Unit Hover Unit Hover Unit [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Hover Unit Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Medium Armor Plating Device Power Amplifier Storage Medium Storage Unit Processor Improved Target Analyzer Protection Medium Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Antimatter Cannon Special Weapon Junk Cannon Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Slots Evolved 8 | . . . 2 . . . 6 . . Power . | . . . . . . . . . . Propulsion 4 | . . . 1 . . . 3 . . Utility 3 | . . . . . . . 3 . . Weapon 1 | . . . 1 . . . . . . Parts Attached 37 | 2 1 . 7 1 2 4 13 . 7 Power 4 | . . . 1 . 1 1 1 . . Engine 3 | . . . 1 . 1 . 1 . . Core 1 | . . . . . . 1 . . . Reactor . | . . . . . . . . . . Propulsion 12 | . . . 4 . . . 6 . 2 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover 11 | . . . 3 . . . 6 . 2 Flight 1 | . . . 1 . . . . . . Utility 12 | . 1 . 1 1 1 1 5 . 2 Device 4 | . 1 . . . . . 2 . 1 Storage 2 | . . . . 1 . 1 . . . Processor 2 | . . . . . . . 1 . 1 Hackware . | . . . . . . . . . . Protection 4 | . . . 1 . 1 . 2 . . Artifact . | . . . . . . . . . . Weapon 9 | 2 . . 1 . . 2 1 . 3 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 7 | 2 . . 1 . . 1 1 . 2 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . 1 2 . 1 Parts Lost 2 | . . . . . . . 1 . 1 Power 1 | . . . . . . . 1 . . Propulsion 1 | . . . . . . . . . 1 Utility . | . . . . . . . . . . Weapon . | . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . 1 . 1 To Critical Strikes . | . . . . . . . . . . Average Backups 5 | . 3 5 4 5 5 6 4 5 4 Power . | . 1 1 . . . . . 1 1 Propulsion 3 | . . . . 1 3 4 2 3 3 Utility 1 | . . 2 2 1 1 1 . . . Weapon . | . 1 2 1 1 . . 1 . . Tool/Special . | . . . . . . . . . . Unused Backups 15 | . . 1 2 3 . 4 3 1 1 Power . | . . . . . . . . . . Propulsion 6 | . . . . . . 4 1 . 1 Utility 2 | . . . 1 1 . . . . . Weapon 6 | . . 1 1 2 . . 1 1 . Tool/Special 1 | . . . . . . . 1 . . Average Slot Usage (%) 87 | . 42 42 69 96 100 91 86 93 93 Engine 2 | . . . 6 11 11 . 2 6 6 Core 5 | . . . . . . 10 3 . . Hover 32 | . . . 22 33 33 33 39 40 39 Device 3 | . 14 14 . . . . 7 13 14 Storage 6 | . . . . 7 11 10 . . . Processor 1 | . . . . . . . 5 6 4 Protection 10 | . . . 6 11 11 11 12 13 13 Ballistic Gun 17 | . 28 28 33 33 33 16 6 6 12 Special Weapon 5 | . . . . . . 8 6 6 . Peak Build Rating 65 | 2 5 5 11 10 10 28 54 55 65 Average Rating 25 | 1 5 5 7 9 9 21 45 54 49 On Entrance 17 | . 2 5 5 9 9 10 28 54 55 Avg Prop Armor Cover (%) 1 | . . . 1 . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 45 | 2 3 3 9 11 15 42 42 42 45 Greatest Support 59 | 3 3 3 18 18 18 18 43 43 59 Greatest Overweight (x) 2 | . . . . . . 2 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 10 10 5 5 Average Capacity 6 | 5 5 5 5 5 5 8 5 5 5 Most Carried 10 | 2 5 5 5 5 5 10 9 5 5 Average Carried 5 | . 3 4 4 4 4 6 5 4 4 Final Capacity 10 | 5 5 5 5 5 5 10 5 5 5 Final Carried 10 | 2 5 5 5 5 5 10 5 5 5 Class Distribution -------------------- 74% | Tank 13% | Mutant 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Tank | -9/Recycling Tank | -9/Scraptown Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Matter Collected 808 | 238 110 4 82 77 20 30 197 42 8 Remotely . | . . . . . . . . . . Salvage Created 728 | 85 . 25 101 278 . . 140 . 99 Parts 42 | 3 . 3 7 23 . . 4 . 2 Haulers Intercepted 2 | . . . 1 1 . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Combat Hostiles Destroyed 7 | . . . 1 4 . . . . 2 Guns 6 | . . . 1 4 . . . . 1 Cannons 1 | . . . . . . . . . 1 Classes Destroyed 6 | 2 . . 2 2 . . . . . Tunneler 2 | 1 . 1 . . . . . . . Hauler 2 | . . . 1 1 . . . . . Recycler 2 | 1 . . . . . . 1 . . Watcher 2 | . . . . 1 . . 1 . . Grunt 5 | . . . . 3 . . . . 2 Sentry 2 | . . . 1 1 . . . . . Best Kill Streak 3 | 2 . 1 1 3 . . 1 . 2 Combat Bots Only 3 | . . . 1 3 . . . . 2 Max Kills in Single Turn 1 | 1 . 1 1 1 . . 1 . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Hostile Shots Fired 73 | . . . 8 11 . . 29 . 25 Missed 27 | . . . 3 1 . . 13 . 10 Hits 46 | . . . 5 10 . . 16 . 15 Projectile 46 | . . . 5 10 . . 16 . 15 Critical Strikes 1 | . . . . . . . . . 1 Damage Taken 542 | . . . 76 144 . . 137 . 185 Core 93 | . . . . 49 . . 6 . 38 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 247 | . . . . . . . . . 247 Core Remaining (%) 95 | 100 . 100 . . . 87 . . . Volleys Fired 52 | 9 . 2 4 19 . . 9 . 9 Largest 3 | 2 . 2 3 3 . . 2 . 3 Hottest 93 | 40 . 40 60 60 . . 33 . 93 Shots Fired 131 | 18 . 4 12 57 . . 16 . 24 Gun 115 | 18 . 4 12 57 . . 9 . 15 Cannon 9 | . . . . . . . . . 9 Launcher . | . . . . . . . . . . Special 7 | . . . . . . . 7 . . Kinetic 124 | 18 . 4 12 57 . . 9 . 24 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 7 | . . . . . . . 7 . . Robot Hit Streak 13 | 3 . 2 7 13 . . 4 . 4 Robot Miss Streak 3 | 3 . . 2 2 . . 2 . 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 1 | . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 74 | 8 . 1 9 34 . . 8 . 14 Core Hits 34 | 5 . 1 5 18 . . 1 . 4 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 3 | . . . . . . . 2 . 1 Critical Strikes 5 | . . . . . . . 3 . 2 Destroy 4 | . . . . . . . 3 . 1 Blast 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1169 | 60 . 10 69 289 . . 331 . 410 Guns 655 | 60 . 10 69 289 . . 32 . 195 Cannons 215 | . . . . . . . . . 215 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 6 | . . . . . . . 6 . . Kinetic 870 | 60 . 10 69 289 . . 32 . 410 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 293 | . . . . . . . 293 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 1 1 Average Corruption 1 | . . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 2 | . . . . . . . . 1 1 Matter Fused 1 | . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 127 | . . . . . . . 83 . 44 Projectiles 127 | . . . . . . . 83 . 44 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 6 | . . . . . . . 2 . 4 Impact 2 | . . . . . . . 2 . . Kinetic 3 | . . . . . . . . . 3 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 3 | . . . . . . . 3 . . Shots . | . . . . . . . . . . Rammed 1 | . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . 1 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 465 | . . . 29 180 . . 10 . 465 Average Temperature 75 | . . . 8 52 . . 5 . 94 Received Heat Transfer 213 | . . . 9 72 . . 36 . 96 Effects 9 | . . . . . . . . . 9 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Interference 3 | . . . . . . . . . 3 Damage (major) 4 | . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . Impact Corruptions 2 | . . . . . . . 2 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 70 | 5 3 5 30 70 27 . 39 . 42 Initial 27 | . 3 . . . 27 . . . . Average 4 | 2 . 1 6 16 6 . 4 . 1 Influence Increases 305 | 10 . 5 43 124 . . 74 . 49 Destroy 0b10 Robot/C 160 | . . . 20 80 . . 20 . 40 Destroy 0b10 Robot/NC 50 | 10 . 5 5 20 . . 10 . . Destroy Leader 48 | . . . 12 24 . . 12 . . Allied During Kill 2 | . . . . . . . 2 . . Successful Hack 23 | . . . 6 . . . 12 . 5 Destroy Structure 7 | . . . . . . . 3 . 4 Lose Combat Pursuer 15 | . . . . . . . 15 . . Influence Decreases 282 | 5 5 5 43 54 70 . 74 . 26 Entered New Map 45 | . 2 . . . 43 . . . . Time Decay 225 | 5 3 5 43 54 27 . 72 . 16 Lost Part 10 | . . . . . . . . . 10 Lost Ally 2 | . . . . . . . 2 . . Squads Dispatched 3 | . . . . 1 . . 1 . 1 Investigation 1 | . . . . . . . . . 1 Extermination 1 | . . . . . . . 1 . . Reinforcement 1 | . . . . 1 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Distress Signals 3 | . . . . . . . 2 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 23 | . . . 3 6 . . 4 6 4 Peak Tracking Total 6 | . . . 2 3 . . 2 6 6 Tactical Retreats 1 | . . . . . . . 1 . . Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Traps Triggered 1 | . . . . . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Machines Accessed 15 | . . . 2 . 1 9 2 . 1 Terminals 2 | . . . 1 . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units 1 | . . . . . . . 1 . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 78 | . . . 4 . 19 45 3 . 7 Successful 75 | . . . 3 . 19 45 2 . 6 Failed 3 | . . . 1 . . . 1 . 1 Catastrophic 1 | . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . . . 2 1 . . . . . Terminals 4 | . . . 2 . . . 2 . . Fabricators . | . . . . . . . . . . Repair Stations 7 | . . . . . . . . . 7 Recycling Units 1 | . . . . . . . 1 . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 65 | . . . . . 19 45 1 . . Record 59 | . . . . . 19 39 1 . . Robot Analysis 5 | . . . . . . 5 . . . Proto ID Catalog 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . . 6 Scan Component 4 | . . . . . . . . . 4 Repair 2 | . . . . . . . . . 2 Recycling Unit Hacks 1 | . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . 1 . . Scanalyzer 2 | . . . 2 . . . . . . Retrieve Study 2 | . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . Terminals 1 | . . . 1 . . . . . . Assimilate 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . . . 2 . . . 1 . 1 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . . Parts Repaired 2 | . . . . . . . . . 2 Time 130 | . . . . . . . . . 130 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . . . . . . 1 . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Total Allies 4 | . . . 1 . . . 2 1 . Largest Group 1 | . . . 1 . . . 1 1 . Highest-Rated Group 31 | . . . 10 . . . 12 31 . Highest-Rated Ally 31 | . . . 10 . . . 12 31 . Initial UFD Resources 23 | . . . . . . . 23 23 23 Total Orders . | . . . . . . . . . . Ally Attacks 15 | . . . . . . . 8 7 . Total Damage 193 | . . . . . . . 129 64 . Kills 1 | . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Active Infowar (turns) 385 | . 126 41 1 . . . . . 217 Optics 217 | . . . . . . . . . 217 Terrain 168 | . 126 41 1 . . . . . . Robot Analysis Total 5 | . . . . . . 5 . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Turns Passed 3210 | 49 126 41 152 151 162 1734 371 142 282 Spaces Moved 3511 | 42 242 69 177 121 300 1616 534 220 190 Core 412 | 42 242 69 59 . . . . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover 3099 | . . . 118 121 300 1616 534 220 190 Flight . | . . . . . . . . . . Fastest Speed 40 | 50 50 50 50 52 52 52 40 40 40 Average Speed 73 | 50 50 50 51 52 52 105 40 40 40 Slowest Speed 172 | 50 50 50 60 52 52 172 40 40 43 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 2 29 20 16 24 52 88 12 79 5 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 2 | . . . . . . 2 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 6 | . . . . . . . 3 . 3 Melee . | . . . . . . . . . . Projectile 6 | . . . . . . . 3 . 3 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Total 4049 | 54 246 72 229 178 306 1642 676 274 372 Wait 341 | . . . 33 30 2 . 71 51 154 Move 3503 | 41 241 68 176 120 299 1615 534 219 190 Hop . | . . . . . . . . . . Pick Up 34 | 2 4 1 4 4 1 10 4 2 2 Fast Attach 23 | 2 . . 5 . . 3 6 . 7 Attach 9 | . 1 . 2 1 . . 5 . . Detach . | . . . . . . . . . . Swap 15 | . . . 1 . 2 1 7 . 4 Drop 38 | . . 1 4 3 2 9 11 2 6 Fire 52 | 9 . 2 4 19 . . 9 . 9 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . 1 . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 33 | . . . . 1 . 4 28 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 11) 176 | -10/Materials | Entered Mines 209 | -10/Mines | Discovered new exit (range 7) 210 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 214 | -10/Mines | Met a Derelict bent on vengeance 217 | -10/Mines | Entered Materials 217 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 285 | -9/Materials | Discovered new exit (range 16) 369 | -9/Materials | Entered Storage 518 | -9/Storage | Used back door to open Recycling access 518 | -9/Storage | Discovered new exit (range 5) 520 | -9/Storage | Entered Recycling 566 | -9/Recycling | Build established: Tank 657 | -9/Recycling | Scanned before Scraplab entrance 677 | -9/Recycling | Entered Scraplab 681 | -9/Recycling | Discovered new exit (range 3) 682 | -9/Recycling | Entered Scraptown 692 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 827 | -9/Scraptown | Discovered new exit (range 7) 861 | -9/Scraptown | Visited Cyclists 875 | -9/Scraptown | Visited Scrapoid Research Area 885 | -9/Scraptown | Visited SPCMW 896 | -9/Scraptown | Visited Junk Repository 915 | -9/Scraptown | Visited UFD Registry 915 | -9/Scraptown | Registered with UFD as "Roughkit" 922 | -9/Scraptown | Visited Observation Area 941 | -9/Scraptown | Visited Cave Peace 971 | -9/Scraptown | Entered Cyclist Reading Room 1120 | -9/Scraptown | Visited Junk Cannon Lab 1123 | -9/Scraptown | Found Prototype Special Weapon 1123 | -9/Scraptown | Identified Junk Cannon 1163 | -9/Scraptown | Visited Science Guys 1469 | -9/Scraptown | Visited Abandonware Association 1499 | -9/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 1499 | -9/Scraptown | Learned abandonware demo "HACKBUD.EXE" 1538 | -9/Scraptown | Visited Derelict Rescue Squad 1549 | -9/Scraptown | Found DRS Beacon 1581 | -9/Scraptown | Visited Scrap Suit Storage 1637 | -9/Scraptown | Visited Curators Association 1699 | -9/Scraptown | Visited Supply Room 1819 | -9/Scraptown | Visited Analyses Database 2318 | -9/Scraptown | Met Optimus 2318 | -9/Scraptown | Accepted into 0bPrime 2408 | -9/Scraptown | Discovered new exit (range 5) 2416 | -9/Scraptown | Entered Factory 2416 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 2787 | -6/Factory | Sucked down chute 2787 | -6/Factory | Entered Waste 2788 | -6/Waste | Met a frightened Derelict 2807 | -6/Waste | Spotted C-40 Crusher 2809 | -6/Waste | Spotted C-40 Crusher 2815 | -6/Waste | Spotted C-40 Crusher 2899 | -6/Waste | Spotted C-40 Crusher 2903 | -6/Waste | Spotted C-40 Crusher 2919 | -6/Waste | Spotted C-40 Crusher 2925 | -6/Waste | Build established: Scavenger-Tank 2926 | -6/Waste | Discovered new exit (range 10) 2929 | -6/Waste | Entered Factory 3077 | -6/Factory | Repaired Imp. Antigrav System 3146 | -6/Factory | Repaired Cmb. Antigrav System 3211 | -6/Factory | Self-destructed Last Messages --------------- (Blast). 03196_ G-50 Soldier destroyed. 03199_ Slug penetrates Wall. 03202_ G-50 Soldier destroyed. 03204_ Power failure, Lgt. Deuterium Engine shutdown. 03205_ Overheating: Imp. Hover Unit damaged (-1). 03205_ Overheating: Enh. Optical Array damaged (-8). 03205_ Overheating: Power Amplifier damaged (-9). 03205_ Overheating: Hrd. Medium Armor Plating damaged (-80). 03207_ Overheating: System interference. 03207_ Energy Filter temporarily disabled. 03207_ Hvy. Machine Gun temporarily disabled. 03207_ Energy Filter temporarily disabled. 03209_ Imp. Hover Unit destroyed. 03210_ Overheating: Energy bleed (-28). Map ----- +----------------------------------------------------+ | ??????????????????????????????# !! # """" | | ??????????????????????????????# ! # """" | | ??????????????????????????????# # | | ??????????????????????????????# # | | ??????????????????????????????#######+############ | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# ####+##### | | ?????????????????????????????????# # ## | | ?????????????????????????????????# + # | | ????????????????????????###??????# ## # | | ???????????????????????? ??????# ## # | | ????????????????????????"" ??????# ## !# | | ????????????????????????"" ??????# ## # | | ????????????????????????"" ???######+############# | | ???????????????????????? ???# #?????? | | ????????????????????????#;#???# """" """" #?????? | | ????????????????????????# #???# """" """" #?????? | | ???????????????????????## #???# """" """" #?????? | | ???????????????????????? [#???# """" """" #?????? | | ???????????????????????##g;?### #?????? | | ???????????????????????#;%###;# """" """" #?????? | | ????????????????????????#@ Y% """" """" #?????? | | ????????????????????????####### """" """" #?????? | | ??????????????????????????????# """" """" #?????? | | ??????????????????????????????# [ #?????? | | ??????????????????????????????# ! #?????? | | ??????????????????????????????##############?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 17 Energy Capacity 160 Matter Stores 400 Matter Capacity 400 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 40 Armor Coverage 450 Evasion (%) 57 Target Analysis 6 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Antigrav System | 11% | -6/Factory Cmb. Antigrav System | 7% | -6/Factory Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilReactiveMesh Manual? 0 Play Time 00:37:48 Cumulative 42.4 hours Start 2026.08.31 @ 12:58:07 End 2026.08.31 @ 13:38:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 36 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: e1dfaccb-efbc-46e8-a510-8cb0733556af