Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.04.21 @ 13:35:40

Player: Farfid

Result: Destroyed self with Rocket Array

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (17)       3400
Robots Destroyed (141)     705
Value Destroyed (4595)     4595
Prototype IDs (50)         1000
Alien Tech Used (0)        0
Bonus (1479)               1479
              TOTAL SCORE: 14179

 Bonus
-------
High Alert Combat Kills    13
Follower Combat Kills      767
Aligned with FarCom        300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -201

 Cogmind 
---------
Core Integrity             0/1150
Matter                     250/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -4/Extension

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (5) ---
            Wheel
    Armored Wheel
>           --- UTILITY (8) ------
   Enhanced Optical Array
>           --- WEAPON (4) -------
            Rocket Array
>           --- INVENTORY (4) ----
  Makeshift Cloaking Device
            Coil Gun

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
          Micro Fission Core
>               --- PROPULSION -------
        Armored Treads
                Wheel
        Armored Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Targeting Computer
                Microactuators
                Dynamic Insulation System
>               --- WEAPON -----------
                Gamma Rifle
                Plasma Rifle
                Master Tearclaws
>               --- INVENTORY --------
          Light Antimatter Reactor
          Light Antimatter Reactor
        Armored Medium Treads
                Flexi-carbon Leg
                Wheel
                Wheel
                Power Amplifier
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
                Matter Compressor
     Long-range Terrain Scanner
                Energy Filter
                Weapon Cycler
       Advanced Transmission Jammer
      Makeshift Cloaking Device
       Improved Focal Shield
       Advanced Thermal Shield
                Drone Bay
                Z-Drone Bay
         Cooled Plasma Cannon
         Cooled Plasma Cannon
                KE Penetrator
                Rocket Array
[Rating: 87]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Wheel
  Treads                   Armored Treads
  Wheel                    Armored Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Plasma Rifle
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Array
  Special Weapon           Flamer
  Impact Weapon            Heavy Mace
  Slashing Weapon          Master Tearclaws
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Ext 
Slots Evolved              12   | .   .   .   .   .   4   .   2   .   .   .   .   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   
  Utility                  6    | .   .   .   .   .   2   .   2   .   .   .   .   .   .   1   .   1   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             189  | 6   9   5   2   4   4   30  21  5   3   8   6   6   3   19  8   4   46  
  Power                    17   | 1   2   .   1   .   .   1   3   1   .   .   .   .   2   1   1   1   3   
    Engine                 9    | 1   1   .   .   .   .   1   2   .   .   .   .   .   2   1   1   .   .   
    Core                   5    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   1   
    Reactor                3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
  Propulsion               34   | 2   1   1   .   .   1   6   4   2   .   .   3   .   .   4   1   2   7   
    Treads                 6    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   3   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  26   | 2   1   1   .   .   1   3   4   2   .   .   2   .   .   4   1   1   4   
    Hover                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  40   | 1   2   .   1   .   1   1   3   .   .   2   .   3   .   7   2   1   16  
    Device                 19   | .   .   .   .   .   .   .   .   .   .   1   .   2   .   1   2   1   12  
    Storage                9    | 1   2   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   4   
    Processor              5    | .   .   .   .   .   1   .   3   .   .   .   .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   5   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   98   | 2   4   4   .   4   2   22  11  2   3   6   3   3   1   7   4   .   20  
    Energy Gun             12   | 2   .   .   .   .   .   5   .   1   .   .   .   .   .   1   1   .   2   
    Energy Cannon          11   | .   1   .   .   .   1   1   .   .   .   .   .   .   .   1   1   .   6   
    Ballistic Gun          41   | .   1   1   .   1   .   10  7   1   3   3   1   2   1   5   2   .   3   
    Ballistic Cannon       8    | .   2   2   .   1   1   1   .   .   .   .   .   1   .   .   .   .   .   
    Launcher               14   | .   .   1   .   2   .   1   2   .   .   1   1   .   .   .   .   .   6   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   .   .   .   4   1   .   .   2   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   .   .   .   10  2   .   .   .   .   1   .   2   1   .   .   
Parts Lost                 51   | .   .   .   .   .   .   3   3   1   1   1   .   .   1   .   7   .   34  
  Power                    5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   
  Propulsion               12   | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   1   .   8   
  Utility                  15   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   12  
  Weapon                   19   | .   .   .   .   .   .   1   2   .   1   .   .   .   1   .   4   .   10  
  Highest Loss Streak      31   | .   .   .   .   .   .   1   2   1   1   1   .   .   1   .   4   .   31  
Average Slot Usage (%)     92   | .   89  100 100 100 79  99  95  82  92  91  89  84  87  92  88  93  85  
  Engine                   3    | .   8   .   .   .   .   8   5   3   .   .   .   .   3   6   5   5   1   
  Core                     3    | .   5   14  14  14  9   .   1   .   .   .   .   .   .   .   .   5   4   
  Reactor                  1    | .   .   .   .   .   .   .   .   3   7   7   4   .   .   .   .   .   3   
  Treads                   1    | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   4   4   
  Wheel                    18   | .   28  28  28  28  27  18  18  14  15  15  14  15  15  13  22  15  12  
  Device                   2    | .   .   .   .   .   .   .   .   .   .   .   7   3   .   .   2   15  13  
  Storage                  22   | .   17  28  28  28  18  26  23  23  23  23  23  23  23  20  17  15  14  
  Processor                11   | .   .   .   .   .   6   9   23  23  23  20  15  15  15  13  11  10  9   
  Protection               1    | .   .   .   .   .   .   .   .   .   .   1   .   3   7   13  5   .   .   
  Energy Gun               1    | .   1   .   .   .   .   .   .   7   .   .   .   .   .   .   .   5   7   
  Energy Cannon            1    | .   7   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   3   
  Ballistic Gun            18   | .   11  14  14  13  9   21  22  5   23  22  21  23  22  25  20  15  5   
  Ballistic Cannon         2    | .   6   12  14  13  9   2   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             111  | 11  43  45  63  63  67  85  85  91  91  98  92  82  91  96  100 104 111 
  Greatest Support         66   | 26  26  22  22  22  34  34  40  40  40  40  40  40  40  44  66  56  50  
  Greatest Overweight (x)  8    | .   1   2   2   2   1   8   3   2   2   2   6   2   2   2   1   2   5   
  Average Overweight (x)   1    | .   .   1   2   2   1   2   1   2   2   2   1   1   1   2   1   1   1   
Largest Inventory Capacity 30   | 6   16  16  18  18  18  24  24  24  24  24  24  24  24  24  24  24  30  
  Average Capacity         22   | 5   8   16  16  18  18  23  24  24  24  24  24  24  24  24  24  24  23  
  Most Carried             24   | 3   13  16  17  18  18  24  24  24  24  24  24  24  24  24  24  24  24  
  Average Carried          21   | 1   7   15  16  17  17  22  23  23  23  23  23  23  23  23  22  22  21  
  Final Capacity           24   | 6   16  16  18  18  18  24  24  24  24  24  24  24  24  24  24  24  4   
  Final Carried            24   | 1   13  16  17  18  18  24  24  23  24  23  24  24  23  23  23  24  2   

 Class Distribution 
--------------------
 29% | Hauler-Gunner
 21% | Mutant
 17% | Hauler-Mutant
 12% | Hauler-Skirmisher
  8% | Scavenger-Gunner
  6% | Scavenger-Tank
  3% | Scavenger-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
            Mutant | -9/Mines
            Mutant | -8/Materials
 Hauler-Skirmisher | -8/Storage
     Hauler-Gunner | -7/Factory
     Hauler-Gunner | -7/Waste
     Hauler-Gunner | -7/Factory
     Hauler-Gunner | -7/Lower Caves
     Hauler-Gunner | -7/Lower Caves
     Hauler-Mutant | -7/Zion
     Hauler-Gunner | -6/Proximity Caves
    Scavenger-Tank | -6/Factory
  Scavenger-Gunner | -5/Factory
  Scavenger-Mutant | -4/Factory
  Scavenger-Gunner | -4/Extension

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -4   -4   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Ext  
Matter Collected           5658 | 167  169  297  10   259  74   1051 470  .    408  308  222  116  373  740  571  50   373  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7318 | .    119  92   .    184  80   1341 724  1315 309  138  17   .    222  820  479  50   1428 
  Parts                    325  | .    7    15   .    21   3    65   51   16   23   10   4    .    9    29   20   4    48   
Haulers Intercepted        8    | .    .    .    .    .    .    6    .    .    .    .    .    .    .    1    1    .    .    
Recyclers Shooed           5    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      22   | .    .    .    .    .    .    .    .    .    .    10   .    .    12   .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Ext 
Combat Hostiles Destroyed  93   | .   3   2   .   6   2   24  14  4   6   3   1   .   4   7   6   .   11  
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     70   | .   2   1   .   1   2   19  12  4   6   3   1   .   4   7   5   .   3   
  Cannons                  13   | .   1   .   .   3   .   4   .   .   .   .   .   .   .   .   1   .   4   
  AOE                      9    | .   .   1   .   2   .   .   2   .   .   .   .   .   .   .   .   .   4   
Classes Destroyed          19   | .   1   3   .   1   .   5   3   1   1   .   1   .   1   .   .   .   2   
  Worker                   6    | .   .   1   .   1   .   .   2   .   .   .   .   .   .   .   .   1   1   
  Builder                  9    | .   .   1   .   2   .   1   .   .   .   .   .   .   .   .   1   .   4   
  Tunneler                 7    | .   .   1   .   3   .   .   1   .   .   .   .   .   .   1   .   1   .   
  Hauler                   8    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   1   1   .   .   
  Recycler                 10   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   3   .   .   5   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  19   | .   .   .   .   1   .   7   3   .   .   1   .   .   2   1   .   .   4   
  Grunt                    43   | .   3   2   .   5   2   12  6   .   3   1   .   .   2   1   4   .   2   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   14   | .   .   .   .   .   .   4   2   .   1   1   .   .   .   4   1   .   1   
  Hunter                   5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   
  Programmer               5    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   1   .   .   
  Compactor                4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Master Thief             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           8    | .   2   1   .   6   2   8   6   2   4   3   1   .   2   2   5   2   5   
  Combat Bots Only         7    | .   2   1   .   3   2   7   6   2   4   3   1   .   2   2   4   .   3   
Max Kills in Single Turn   5    | .   1   1   .   5   1   2   1   1   1   1   1   .   1   1   2   1   4   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   3   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -4   -4   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Ext  
Damage Taken               9963  | .    149  87   .    267  74   971  1162 51   339  121  57   .    314  352  842  .    5177 
  Core                     1912  | .    18   18   .    105  .    213  151  51   47   6    18   .    19   48   62   .    1156 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         74    | 100  .    .    .    43   .    61   .    .    .    .    .    .    58   94   93   .    .    
Volleys Fired              327   | .    6    13   .    20   4    79   36   5    16   9    13   .    15   31   30   2    48   
  Largest                  4     | .    2    2    .    2    2    3    3    1    3    3    3    .    3    4    4    3    4    
  Hottest                  288   | .    88   68   .    68   68   136  78   25   81   81   81   .    81   99   179  126  288  
Shots Fired                927   | .    12   17   .    33   8    221  102  75   47   26   32   .    45   114  109  4    82   
  Gun                      792   | .    5    8    .    13   4    184  99   75   47   25   31   .    45   114  90   4    48   
  Cannon                   115   | .    7    5    .    14   4    37   .    .    .    .    .    .    .    .    19   .    29   
  Launcher                 20    | .    .    4    .    6    .    .    3    .    .    1    1    .    .    .    .    .    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  747   | .    9    13   .    27   8    211  99   5    47   25   31   .    45   114  90   2    21   
  Thermal                  156   | .    3    .    .    .    .    10   .    70   .    .    .    .    .    .    19   .    54   
  Explosive                20    | .    .    4    .    6    .    .    3    .    .    1    1    .    .    .    .    .    5    
  Electromagnetic          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    
  Robot Hit Streak         30    | .    4    7    .    4    6    12   20   30   13   8    7    .    12   14   27   10   18   
  Robot Miss Streak        13    | .    4    3    .    10   4    4    5    2    5    13   8    .    10   10   2    .    5    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Secondary Targets        13    | .    .    .    .    .    .    3    4    .    1    .    1    .    2    1    1    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    1    .    1    .    1    .    1    1    1    .    .    
  Autonomous               71    | .    .    .    .    .    .    .    .    71   .    .    .    .    .    .    .    .    .    
Shots Hit Robots           715   | .    6    11   .    22   7    156  78   71   39   21   27   .    37   77   83   2    78   
  Core Hits                372   | .    5    12   .    27   10   72   52   16   22   12   10   .    23   38   24   2    47   
  Critical Hits            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
Melee Attacks              51    | .    .    .    .    .    .    18   11   .    .    .    .    .    .    .    .    .    22   
  Impact                   29    | .    .    .    .    .    .    18   11   .    .    .    .    .    .    .    .    .    .    
  Slashing                 22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15636 | .    102  348  .    691  153  2387 1958 1957 643  285  426  .    596  1223 2038 59   2770 
  Guns                     10911 | .    37   91   .    139  71   1845 1354 1957 643  285  345  .    596  1223 1414 59   852  
  Cannons                  2618  | .    65   68   .    196  82   433  .    .    .    .    .    .    .    .    624  .    1150 
  Explosions               1780  | .    .    189  .    356  .    .    418  .    .    .    81   .    .    .    .    .    736  
  Melee                    327   | .    .    .    .    .    .    109  186  .    .    .    .    .    .    .    .    .    32   
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9119  | .    82   159  .    335  153  2114 1354 65   643  285  345  .    596  1223 1414 .    351  
  Thermal                  4332  | .    20   .    .    42   .    164  .    1892 .    .    .    .    .    .    624  .    1590 
  Explosive                1738  | .    .    189  .    314  .    .    418  .    .    .    81   .    .    .    .    .    736  
  Electromagnetic          120   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    59   61   
  Impact                   295   | .    .    .    .    .    .    109  186  .    .    .    .    .    .    .    .    .    .    
  Slashing                 32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19    | .    .    .    .    .    .    1    1    19   19   19   19   19   .    2    1    .    1    
  Average Corruption       14    | .    .    .    .    .    .    1    1    12   19   19   19   19   .    2    1    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  132   | .    .    .    .    .    .    1    .    9    33   39   40   8    .    2    .    .    .    
    Message Errors         17    | .    .    .    .    .    .    1    .    1    3    7    3    2    .    .    .    .    .    
    Matter Fused           27    | .    .    .    .    .    .    .    .    3    7    7    8    2    .    .    .    .    .    
    Heat Flow Errors       11    | .    .    .    .    .    .    .    .    .    2    4    4    .    .    1    .    .    .    
    Energy Discharges      8     | .    .    .    .    .    .    .    .    3    .    3    2    .    .    .    .    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    .    1    2    3    2    .    .    .    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    
    Misfires               4     | .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Misdirections          32    | .    .    .    .    .    .    .    .    .    8    9    11   4    .    .    .    .    .    
    Targeting Errors       17    | .    .    .    .    .    .    .    .    .    9    2    5    .    .    1    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
Overload Shots             18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    13   
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overflow Damage            117   | .    .    8    .    .    .    .    52   .    .    .    .    .    .    .    .    .    57   
  Projectiles              57    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   
  Explosions               60    | .    .    8    .    .    .    .    52   .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 10    | .    .    1    .    2    3    4    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    .    1    .    2    3    3    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      138   | .    .    .    .    .    .    .    .    .    .    26   36   .    .    .    .    .    76   
  Shots                    6     | .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    3    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        345   | .    93   21   .    63   13   345  155  .    247  273  233  .    65   202  252  38   221  
  Average Temperature      65    | .    29   8    .    19   6    66   37   .    65   111  62   .    20   51   109  29   92   
  Received Heat Transfer   1719  | .    84   30   .    144  36   333  387  .    126  21   .    .    75   81   189  .    213  
  Effects                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Heat Transferred         6104  | .    37   .    .    50   .    296  .    2442 .    .    .    .    .    .    870  .    2409 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               7     | .    .    .    .    .    .    .    .    .    .    2    3    .    2    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Ext 
Peak Influence             426  | .   61  136 .   179 65  360 335 118 216 .   .   .   .   406 250 40  426 
  Initial                  129  | .   .   .   .   .   .   3   2   117 61  .   .   .   .   28  129 30  19  
  Average                  118  | .   9   36  .   93  19  143 113 103 123 .   .   .   .   243 164 37  129 
Maximum Alert Level        2    | .   .   .   .   .   .   1   1   .   1   .   .   .   .   2   1   .   2   
  Low Security (%)         76   | 100 100 100 .   100 100 63  76  100 91  .   .   .   .   11  69  100 79  
  Level 1                  22   | .   .   .   .   .   .   36  23  .   8   .   .   .   .   83  30  .   20  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   1   .   .   .   .   7   5   .   2   .   .   .   .   2   2   .   4   
  Investigation            5    | .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   1   .   1   
  Extermination            3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   
  Reinforcement            10   | .   1   .   .   .   .   2   2   .   .   .   .   .   .   1   1   .   3   
  Assault                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Haulers Reinforced         3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Ext 
Distress Signals           6    | .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              181  | .   7   6   .   10  3   44  24  6   7   4   4   .   9   14  10  .   33  
  Peak Tracking Total      6    | .   2   2   .   3   3   5   5   5   4   3   2   .   4   4   4   .   6   
  Tactical Retreats        16   | .   .   1   .   .   1   2   .   1   .   .   .   .   .   1   .   .   10  

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Ext 
Traps Triggered            8    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   1   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         13   | .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 11   | .   .   .   .   .   4   .   7   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   6   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Ext 
Machines Disabled          12   | .   .   2   .   1   .   2   3   .   .   .   .   .   .   .   .   .   4   
  Max in Single Turn       2    | .   .   1   .   1   .   1   2   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Ext 
Machines Accessed          36   | .   4   1   2   .   2   11  10  .   2   .   2   1   .   .   1   .   .   
  Terminals                25   | .   4   .   .   .   2   10  7   .   1   .   1   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   
Total Hacks                86   | .   13  1   2   .   10  24  23  .   4   .   2   6   .   .   1   .   .   
  Successful               50   | .   6   1   2   .   7   14  12  .   .   .   2   6   .   .   .   .   .   
  Failed                   36   | .   7   .   .   .   3   10  11  .   4   .   .   .   .   .   1   .   .   
    Catastrophic           8    | .   .   .   .   .   .   2   4   .   2   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   51   | .   2   .   1   .   5   5   2   .   .   .   .   1   .   13  2   5   15  
  Terminals                65   | .   13  .   .   .   10  22  17  .   2   .   1   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   2   2   .   2   .   .   .   .   .   .   .   .   
Terminal Hacks             42   | .   6   1   2   .   4   14  7   .   .   .   2   6   .   .   .   .   .   
  Record                   2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematic           7    | .   .   .   .   .   .   1   .   .   .   .   .   6   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                7    | .   .   1   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   2   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             6    | .   .   .   .   .   2   2   2   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   3   .   .   .   2   6   10  .   2   .   1   .   .   .   1   .   .   
  Full Trace Events        3    | .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   32   | .   .   .   .   .   .   1   .   .   .   .   .   6   .   9   .   .   16  
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Matter                 124  | .   .   .   .   .   .   .   124 .   .   .   .   .   .   .   .   .   .   
    Time                   31   | .   .   .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -4  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -4   -4   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Ext  
Total Allies               23   | .    .    3    .    .    .    2    .    1    .    .    .    7    .    .    .    .    10   
  Largest Group            10   | .    .    3    3    3    .    2    1    1    .    .    .    7    7    5    1    .    10   
  Highest-Rated Group      392  | .    .    40   40   40   .    62   31   31   .    .    .    215  215  158  38   .    392  
  Highest-Rated Ally       50   | .    .    16   16   16   .    31   31   31   .    .    .    39   39   39   38   .    50   
Zionite Dispatches         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
  Recon                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Fire                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Demo                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Trap Resupply            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               4    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    
  STAY                     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  DROP                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Ally Attacks               182  | .    .    16   .    33   .    .    25   5    .    .    .    .    36   48   1    .    18   
  Total Damage             3942 | .    .    215  .    397  .    .    408  82   .    .    .    .    754  894  90   .    1102 
  Kills                    33   | .    .    3    .    7    .    .    3    .    .    .    .    .    6    7    1    .    6    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   2   .   1   .   .   .   .   .   2   2   1   2   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Zionite Intel Received     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   1   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -4   -4   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Ext  
Turns Passed               10969 | 55   411  612  325  820  122  1628 1092 184  438  678  517  1185 450  596  494  152  1210 
Spaces Moved               7762  | 49   390  524  283  494  101  836  784  140  286  554  407  1042 318  384  353  122  695  
  Core                     45    | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   
  Treads                   18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   7699  | 45   390  524  283  494  101  836  784  140  286  554  407  1042 318  384  353  122  636  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   85   95   105  105  96   96   105  115  115  115  105  105  105  110  102  106  50   
  Average Speed            109   | 86   87   104  105  105  96   114  111  115  115  115  112  110  114  114  102  107  109  
  Slowest Speed            270   | 90   95   105  105  105  96   160  120  120  115  115  150  115  115  120  106  110  270  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 4    70   70   65   71   8    93   27   92   8    74   70   91   59   10   8    4    50   
  Regions Visited          17
    Branch Regions         9
  Pre-discovered Areas     13    | .    .    .    1    1    .    .    .    .    .    1    1    2    1    6    .    .    .    
  Known Exits Taken        3     | .    .    .    .    .    1    .    .    .    .    .    .    .    1    1    .    .    .    
  Unknown Exits Taken      12    | 1    1    1    1    1    .    1    .    .    1    1    1    1    .    .    1    1    .    
Scrap Searched             16    | .    .    2    .    2    .    .    .    .    .    3    3    3    3    .    .    .    .    
Spaces Dug                 9     | .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          265   | .    1    16   .    51   .    9    66   1    .    23   20   .    .    .    12   .    66   
  Melee                    9     | .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               18    | .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    12   .    4    
  AOE                      238   | .    .    16   .    51   .    .    66   .    .    23   20   .    .    .    .    .    62   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -4   -4   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Ext  
Total                      9697 | 61   449  572  313  760  117  1361 944  160  371  577  444  1077 376  492  430  142  1051 
  Wait                     1073 | .    11   23   18   240  6    351  52   5    53   .    6    20   32   29   27   6    194  
  Move                     7746 | 48   389  523  282  493  100  835  784  139  285  553  406  1041 317  383  352  121  695  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  133  | 7    20   4    5    2    2    22   12   3    4    3    6    4    4    9    10   6    10   
  Fast Attach              60   | .    6    2    .    .    1    13   4    2    .    2    4    2    1    14   1    1    7    
  Attach                   81   | 6    1    .    1    .    3    8    9    3    3    3    1    1    1    2    7    3    29   
  Detach                   8    | .    .    .    .    .    1    .    1    .    .    1    .    .    .    1    .    .    4    
  Swap                     48   | .    2    3    1    4    .    9    8    .    .    3    1    3    1    3    .    .    10   
  Drop                     137  | .    14   4    6    1    .    26   14   3    2    3    7    6    3    20   3    3    22   
  Fire                     327  | .    6    13   .    20   4    79   36   5    16   9    13   .    15   31   30   2    48   
  Melee                    51   | .    .    .    .    .    .    18   11   .    .    .    .    .    .    .    .    .    22   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            12   | .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    4    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     21   | .    .    .    .    .    .    .    13   .    .    .    .    .    2    .    .    .    6    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage (discovered 2 exits: *Fac / [*Rec])
-7/Factory (discovered 4 exits: *Fac x4)
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory
-4/Factory
-4/Extension

 History 
---------
  Turn | Location           | Event
    19 | -11/Scrapyard      | Discovered new exit (range 15)
    56 | -11/Scrapyard      | Entered Materials
   175 | -10/Materials      | Discovered new exit (range 16)
   245 | -10/Materials      | Discovered new exit (range 8)
   319 | -10/Materials      | Build established: Mutant
   343 | -10/Materials      | Discovered new exit (range 9)
   467 | -10/Materials      | Entered Mines
   484 | -10/Mines          | Learned Materials garrison access intel
   493 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
   591 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   751 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   854 | -10/Mines          | Assembled infested the area
   979 | -10/Mines          | Discovered new exit (range 10)
  1065 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1065 | -10/Mines          | Discovered new exit (range 5)
  1079 | -10/Mines          | Entered Exiles
  1079 | -10/Exiles         | Accompanied by 3 allies
  1111 | -10/Exiles         | Met 8R-AWN
  1128 | -10/Exiles         | Met EX-HEX
  1157 | -10/Exiles         | Met EX-BIN
  1171 | -10/Exiles         | Aligned with FarCom system
  1172 | -10/Exiles         | Given EX-Vault access code
  1197 | -10/Exiles         | Opened EX-Vault
  1207 | -10/Exiles         | Found AWS/Thermal
  1215 | -10/Exiles         | Found Modified TNC
  1239 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1267 | -10/Exiles         | Met EX-DEC
  1298 | -10/Exiles         | Learned location of Zion (-7)
  1385 | -10/Exiles         | Discovered new exit (range 14)
  1404 | -10/Exiles         | Stole two prototypes: AWS/Thermal, Modified TNC
  1404 | -10/Exiles         | Entered Mines
  1404 | -9/Mines           | Accompanied by 3 allies
  1415 | -9/Mines           | Met a Derelict bent on vengeance
  1753 | -9/Mines           | Excavation squad dispatched
  1753 | -9/Mines           | A large section of the Mines collapsed
  2003 | -9/Mines           | Excavation squad dispatched
  2180 | -9/Mines           | Core integrity fell below 50%
  2201 | -9/Mines           | Discovered new exit (range 5)
  2224 | -9/Mines           | Entered Materials
  2224 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  2225 | -8/Materials       | Identified exit to Storage
  2226 | -8/Materials       | Loaded intel: 1 garrison access location
  2245 | -8/Materials       | Discovered exit to Storage (range 8)
  2346 | -8/Materials       | Entered Storage
  2797 | -8/Storage         | Build established: Hauler-Skirmisher
  3233 | -8/Storage         | Destroyed 7 combat bots
  3417 | -8/Storage         | Used back door to open Recycling access
  3417 | -8/Storage         | Discovered new exit (range 5)
  3587 | -8/Storage         | Garrison activated, responded to threat
  3771 | -8/Storage         | Garrison activated, responded to threat
  3941 | -8/Storage         | Discovered new exit (range 16)
  3963 | -8/Storage         | Met a pair of Derelict thieves
  3974 | -8/Storage         | Entered Factory
  3974 | -7/Factory         | Accompanied by 1 ally
  3974 | -7/Factory         | Evolved 2 slots: Utility x2
  3976 | -7/Factory         | FarCom data flow suspended
  4018 | -7/Factory         | Fabricated Arm. Wheel (x2)
  4321 | -7/Factory         | Identified exit to Factory
  4567 | -7/Factory         | Build established: Hauler-Gunner
  4798 | -7/Factory         | Found Prototype Launcher
  4798 | -7/Factory         | Identified Rocket Array
  5015 | -7/Factory         | Garrison activated, responded to threat
  5066 | -7/Factory         | Sucked down chute
  5066 | -7/Factory         | Entered Waste
  5067 | -7/Waste           | Met a frightened Derelict
  5074 | -7/Waste           | Spotted C-40 Crusher
  5081 | -7/Waste           | EMP discharged
  5102 | -7/Waste           | Spotted C-40 Crusher
  5103 | -7/Waste           | Spotted C-40 Crusher
  5105 | -7/Waste           | Spotted C-40 Crusher
  5110 | -7/Waste           | Destroyed C-40 Crusher
  5110 | -7/Waste           | Spotted C-40 Crusher
  5121 | -7/Waste           | Destroyed C-40 Crusher
  5137 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  5146 | -7/Waste           | Destroyed C-40 Crusher
  5149 | -7/Waste           | Destroyed C-40 Crusher
  5174 | -7/Waste           | Spotted C-40 Crusher
  5181 | -7/Waste           | EMP discharged
  5181 | -7/Waste           | System corruption reached 10%
  5237 | -7/Waste           | Discovered new exit (range 13)
  5250 | -7/Waste           | Entered Factory
  5657 | -7/Factory         | Discovered new exit (range 7)
  5688 | -7/Factory         | Entered Lower Caves
  5774 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6102 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6145 | -7/Lower Caves     | Spotted EN-FV5(f)
  6146 | -7/Lower Caves     | Encountered a Master Thief
  6148 | -7/Lower Caves     | Broken AWS/Thermal stolen by Master Thief
  6199 | -7/Lower Caves     | Learned Factory non-interactive machine intel
  6355 | -7/Lower Caves     | Discovered new exit (range 8)
  6366 | -7/Lower Caves     | Entered another Lower Caves area
  6366 | -7/Lower Caves     | Discovered exit to Factory (range 9)
  6373 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6672 | -7/Lower Caves     | Learned Factory emergency access door positions
  6723 | -7/Lower Caves     | Spotted G5-PCT(f)
  6724 | -7/Lower Caves     | Encountered a Master Thief
  6725 | -7/Lower Caves     | Antimatter Reactor stolen by Master Thief
  6726 | -7/Lower Caves     | Spotted YZ-K57(f)
  6727 | -7/Lower Caves     | Encountered a Master Thief
  6732 | -7/Lower Caves     | Antimatter Reactor stolen by Master Thief
  6756 | -7/Lower Caves     | Discovered new exit (range 10)
  6758 | -7/Lower Caves     | Learned location of Extension (-4)
  6821 | -7/Lower Caves     | Spotted 4D-72L(f)
  6823 | -7/Lower Caves     | Encountered a Master Thief
  6824 | -7/Lower Caves     | Spotted 9G-JMC(f)
  6825 | -7/Lower Caves     | Encountered a Master Thief
  6837 | -7/Lower Caves     | Destroyed 9G-JMC(f)
  6840 | -7/Lower Caves     | Drone Bay stolen by Master Thief
  6883 | -7/Lower Caves     | Entered Zion
  6939 | -7/Zion            | Discovered new exit (range 15)
  6962 | -7/Zion            | System corruption cleaned by Quarantine Array
  6993 | -7/Zion            | Given the Hacking Drone Bay
  6994 | -7/Zion            | Found Prototype Device
  7001 | -7/Zion            | Identified Hacking Drone Bay
  7068 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  7118 | -7/Zion            | Build established: Hauler-Mutant
  7286 | -7/Zion            | Found CR-A16's Pointy Stick
  7298 | -7/Zion            | Loaded intel: 5 derelict terminal locations
  7403 | -7/Zion            | Visited the Megawrench Repair Shop
  7473 | -7/Zion            | Learned location of Quarantine (-3)
  7478 | -7/Zion            | Gained Derelict followers
  7623 | -7/Zion            | Imprinted
  7626 | -7/Zion            | Declared Zion's savior
  8068 | -7/Zion            | Entered Proximity Caves
  8068 | -6/Proximity Caves | Accompanied by 7 allies
  8373 | -6/Proximity Caves | Learned Factory garrison access intel
  8380 | -6/Proximity Caves | Spotted JO-U0N(f)
  8381 | -6/Proximity Caves | Encountered a Master Thief
  8385 | -6/Proximity Caves | Hacking Drone Bay stolen by Master Thief
  8470 | -6/Proximity Caves | Spotted PN-DUQ(f)
  8471 | -6/Proximity Caves | Encountered a Master Thief
  8472 | -6/Proximity Caves | Master Tearclaws stolen by Master Thief
  8473 | -6/Proximity Caves | Allies destroyed PN-DUQ(f)
  8487 | -6/Proximity Caves | Discovered exit to Factory (range 18)
  8518 | -6/Proximity Caves | Entered Factory
  8518 | -6/Factory         | Accompanied by 5 allies
  8518 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  8520 | -6/Factory         | Loaded intel: 266 non-interactive machine locations
  8521 | -6/Factory         | Loaded intel: 4 garrison access locations
  8874 | -6/Factory         | Discovered new exit (range 10)
  8901 | -6/Factory         | Identified exit to Factory
  8922 | -6/Factory         | Build established: Scavenger-Tank
  8938 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
  8973 | -6/Factory         | Retrieved Zion intel report: Prototype Stockpiles
  9078 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
  9114 | -6/Factory         | Entered another Factory area
  9114 | -5/Factory         | Accompanied by 1 ally
  9114 | -5/Factory         | Evolved 2 slots: Propulsion x2
  9329 | -5/Factory         | Discovered new exit (range 7)
  9380 | -5/Factory         | Lost 4 parts (2u2w)
  9608 | -5/Factory         | Entered another Factory area
  9608 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
  9631 | -4/Factory         | Build established: Scavenger-Gunner
  9736 | -4/Factory         | Discovered new exit (range 20)
  9750 | -4/Factory         | Retrieved Zion intel report: Guard Positions
  9751 | -4/Factory         | Zion Recon squad teleported in
  9760 | -4/Factory         | Entered Extension
 10070 | -4/Extension       | Zion Trap Resupply teleported in
 10164 | -4/Extension       | Rescued a captive Derelict
 10164 | -4/Extension       | Rescued a captive Derelict
 10179 | -4/Extension       | Rescued a captive Derelict
 10180 | -4/Extension       | Rescued a captive Derelict
 10308 | -4/Extension       | Zion Demo squad teleported in
 10385 | -4/Extension       | Disrupted transfer network
 10386 | -4/Extension       | Spotted B-86 Titan
 10387 | -4/Extension       | Retrieved Zion intel report: Component Schematics
 10388 | -4/Extension       | Zion Fire squad teleported in
 10693 | -4/Extension       | Spotted B-86 Titan
 10852 | -4/Extension       | Core integrity fell below 50%
 10922 | -4/Extension       | Core integrity fell below 20%
 10970 | -4/Extension       | Destroyed self with Rocket Array

 Last Messages 
---------------
10951_ Power Amplifier destroyed.
10951_ Knocked back.
10951_ Dropped Adv. Transmission Jammer.
10952_ Acquired Wheel.
10953_ U-05 Engineer lays Concrete. <x2>
10955_ U-05 Engineer builds a Wall.
10956_ Knocked back.
10956_ Acquired Arm. Wheel.
10960_ U-05 Engineer lays Concrete.
10961_ U-05 Engineer builds a Wall.
10961_ Knocked back.
10961_ Penetrated by Slug.
10962_ Acquired 20 matter.
10966_ Knocked back.
10966_ Penetrated by Slug.
10966_ Slug penetrates Wall.
10967_ K-01 Serf destroyed.
10967_ ALERT: Construction progress impeded, dispatching reinforcements to local
  area.
10969_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????#     #???????????????# #   |
| ???????????????????????#######???????????????# # # |
| ?????????????????????????????????????????????# #?# |
| ?????????????????????????????????????????????# #?? |
| ?????????????????????????????????????????????# #?? |
| ????????????????????????????????????????????## ### |
| ????????????????????????????????????????????#   T# |
| ????????????????????????????????????????????##""## |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????###??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ???????????????????????## #??????????????????????? |
| ??????????????????????##  #?##???????????????????? |
| #?????????????????????#    # #???????????????????? |
| ####??????????????????#   # #?????????????????##?? |
|    #??????????????????#  !  #????###?####?????# #? |
|   ##################### !!# #################"#""# |
| =                      =!!                         |
|                        [%[             /%          |
|  ===                    =BB               %!       |
| *! %             !       BB                %  !%=  |
|  [ *    A    A   %Au*A  =@    u   tt A     t |%=   |
| #  ##################+        ;#############" *    |
| ####?????????????#  #u  !=[[ ; #???????????###  ## |
| ????????????????#  [#!= =[!  ;  #????????????##    |
| ???????????????#    #%###=   ;  #?????????????#  # |
| ??????????????# ###  #??##;;;;## #????????????#### |
| ??????????????#???###????### ##?##???????????????? |
| ???????????????????????????###???????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Energy Generation          34
Energy Capacity            370
Matter Stores              402
Matter Capacity            550
Sight Range                22
Terrain Scan Density       10
Power Amplification        20
EM Shielding               2
Armor Coverage             375
Resistance: KI             25
Resistance: TH             30
Propulsion Shielding       66
Weapon Cycling             15
Melee Speed Boost          20
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           1

 Item Schematics 
-----------------
                 Arm. Wheel | -8/Storage   | Hacked
                Arc Thrower | -7/Zion      | Free
                Barrage Gun | -7/Zion      | Free
              Battle Cannon | -7/Zion      | Free
                Slug Cannon | -7/Zion      | Free
                     Flamer | -7/Zion      | Free
                     Ripper | -7/Zion      | Free
               Rocket Array | -6/Factory   | Z-intel
            Adv. Beam Rifle | -6/Factory   | Z-intel
          Cld. Aerolev Unit | -6/Factory   | Z-intel
           Cld. VTOL Module | -6/Factory   | Z-intel
              F-cell Engine | -6/Factory   | Z-intel
            Com. Ion Cannon | -6/Factory   | Z-intel
           Imp. Heavy Laser | -6/Factory   | Z-intel
           Prc. Shock Rifle | -6/Factory   | Z-intel
           Ion Burst Cannon | -6/Factory   | Z-intel
                     Scythe | -4/Extension | Z-intel
                Force Field | -4/Extension | Z-intel
          Hcp. Storage Unit | -4/Extension | Z-intel
              Remote Shield | -4/Extension | Z-intel
 Imp. Maneuvering Thrusters | -4/Extension | Z-intel
           Hyp. Mass Driver | -4/Extension | Z-intel
                 Chainsword | -4/Extension | Z-intel
           Hpw. Shock Rifle | -4/Extension | Z-intel
        Imp. Kinecellerator | -4/Extension | Z-intel
         Imp. Plasma Cutter | -4/Extension | Z-intel
       Imp. Power Shielding | -4/Extension | Z-intel
    Adv. Targeting Computer | -4/Extension | Z-intel
             Linear Gravjet | -4/Extension | Z-intel
                 Com. Wheel | -4/Extension | Z-intel
    Adv. Signal Interpreter | -4/Extension | Z-intel
              Plasma Cutter | -4/Extension | Z-intel

 Robot Schematics 
------------------
None

 Fabricated
------------
 Arm. Wheel | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TargetDispersionGenerator
  Manual?         0
Play Time         02:22:54
  Cumulative      108.8 hours
  Start           2021.04.21 @ 08:07:13
  End             2021.04.21 @ 13:35:40
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          62
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 1e790b4b-9b38-4277-b608-963925067488