Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.05 @ 15:07:46

Player: Shin

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (18)       3600
Robots Destroyed (233)     1165
Value Destroyed (9179)     9179
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (2056)               2056
              TOTAL SCORE: 19600

 Bonus
-------
High Alert Combat Kills    1185
Follower Combat Kills      650
Entered Garrisons          200
Aligned with FarCom        300
Met Imprinter              300
Friendly Fire              -579

 Cogmind 
---------
Core Integrity             0/1150
Matter                     8/300
Energy                     62/100
System Corruption          40%
Temperature                Cool (-150)
Movement                   Core (1350) Ox26
Location                   -4/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (9) ------
  Improved Cryofiber Web
           Huge Storage Unit
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (25) ---
           Encrypted Comm Array
  Improved Target Analyzer
           Particle Charger
  Improved Shock Absorption System
           Hardlight Generator
  Improved Force Field
           Component Analysis Suite
  Advanced Field Recycling Unit (0)
           Dispersion Rifle
           PD Laser
           Tri-rail Accelerator
     Heavy Gauss Cannon
           Rocket Array
           Self-destruct Interrupter (15)

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
  Improved Fusion Compressor
>          --- PROPULSION -------
   Armored Medium Treads
   Compact Wheel
           Antigrav System
           Antigrav System
  Improved Gyrokinetic Inverter
>          --- UTILITY ----------
           Huge Storage Unit
  Improved Terrain Scanner
  Advanced Terrain Scan Processor
  Improved Salvage Targeting Computer
  Improved Target Analyzer
           Focal Shield
           Hacking Suite
           System Shield
  Advanced Field Recycling Unit
>          --- WEAPON -----------
           Tri-rail Accelerator
     Heavy Gauss Cannon
>          --- INVENTORY --------
     Micro Fission Core
           Antigrav System
  Improved Cryofiber Web
           Encrypted Comm Array
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
  Improved Target Analyzer
           Particle Charger
  Improved Shock Absorption System
           Hardlight Generator
  Improved Force Field
           Component Analysis Suite
           Dispersion Rifle
           PD Laser
           YOLO Cannon
           Rocket Array
           Phasing Sabre
           CR-A16's Behemoth Slayer
           Self-destruct Interrupter
[Rating: 107]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Antigrav System
Utility                    Huge Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Precision Assault Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Array
  Impact Weapon            Great Maul
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          CR-A16's Behemoth Slayer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Sto Fac Low Zio Pro Fac Fac Upp 
Slots Evolved              12   | .   .   .   2   .   .   .   2   2   .   .   .   2   .   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   2   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             319  | .   9   .   17  4   6   1   15  20  50  3   45  13  31  9   25  36  7   28  
  Power                    31   | .   1   .   3   .   .   .   1   3   4   1   7   3   1   1   .   3   .   3   
    Engine                 17   | .   1   .   2   .   .   .   1   2   3   .   3   3   1   1   .   .   .   .   
    Core                   14   | .   .   .   1   .   .   .   .   1   1   1   4   .   .   .   .   3   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               75   | .   4   .   9   1   1   1   6   7   10  1   8   2   3   1   3   11  1   6   
    Treads                 30   | .   1   .   4   .   .   .   .   .   8   1   7   1   3   .   2   1   1   1   
    Leg                    28   | .   2   .   5   1   1   1   4   7   .   .   .   .   .   1   1   4   .   1   
    Wheel                  11   | .   1   .   .   .   .   .   2   .   2   .   1   1   .   .   .   4   .   .   
    Hover                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  105  | .   2   .   1   1   .   .   1   8   12  1   12  3   22  2   16  11  3   10  
    Device                 69   | .   .   .   1   1   .   .   .   4   8   .   6   3   18  1   11  7   2   7   
    Storage                8    | .   2   .   .   .   .   .   .   1   .   .   1   .   .   1   1   2   .   .   
    Processor              8    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   2   .   3   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
    Protection             17   | .   .   .   .   .   .   .   .   3   4   1   3   .   4   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   108  | .   2   .   4   2   5   .   7   2   24  .   18  5   5   5   6   11  3   9   
    Energy Gun             11   | .   .   .   .   .   .   .   .   .   3   .   1   .   .   1   .   4   .   2   
    Energy Cannon          6    | .   .   .   .   .   1   .   .   2   2   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          39   | .   2   .   3   1   2   .   1   .   7   .   9   3   1   4   4   2   .   .   
    Ballistic Cannon       14   | .   .   .   .   .   1   .   3   .   3   .   1   .   1   .   .   1   2   2   
    Launcher               16   | .   .   .   1   1   .   .   2   .   1   .   5   2   1   .   1   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Slashing Weapon        16   | .   .   .   .   .   .   .   1   .   8   .   1   .   1   .   .   3   1   1   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   2   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   
Parts Lost                 81   | .   1   .   8   1   .   .   .   .   4   1   12  .   6   .   6   22  .   20  
  Power                    13   | .   .   .   .   .   .   .   .   .   2   1   4   .   .   .   1   2   .   3   
  Propulsion               27   | .   .   .   5   1   .   .   .   .   .   .   2   .   3   .   3   6   .   7   
  Utility                  23   | .   .   .   1   .   .   .   .   .   .   .   4   .   2   .   2   6   .   8   
  Weapon                   18   | .   1   .   2   .   .   .   .   .   2   .   2   .   1   .   .   8   .   2   
  Highest Loss Streak      15   | .   1   .   3   1   .   .   .   .   2   1   3   .   6   .   3   12  .   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   98  100 96  99  97  100 99  99  80  80  81  92  87  82  76  67  83  48  
  Engine                   7    | .   14  14  10  .   .   .   6   12  10  7   4   10  13  13  8   .   .   .   
  Core                     3    | .   .   .   .   11  11  11  2   2   3   6   8   2   .   .   .   3   10  5   
  Treads                   8    | .   10  14  24  .   .   .   .   .   13  11  19  20  15  6   7   2   7   1   
  Leg                      12   | .   6   .   15  43  44  44  36  35  3   .   .   .   .   2   5   7   10  1   
  Wheel                    4    | .   10  14  3   .   .   .   9   2   2   7   3   5   6   6   3   4   5   1   
  Device                   10   | .   .   .   .   11  11  11  9   14  13  13  10  6   13  19  12  8   12  7   
  Storage                  11   | .   26  28  18  11  11  11  9   6   7   7   12  13  13  13  7   7   5   5   
  Processor                4    | .   .   .   .   .   .   .   8   7   7   7   1   .   .   .   3   9   15  14  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   3   6   4   .   5   5   8   2   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   14  4   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            10   | .   27  28  21  21  12  11  8   .   1   7   10  19  16  12  18  2   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   6   11  8   .   1   .   2   .   1   3   .   .   3   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             138  | 11  92  92  92  91  93  93  99  129 126 111 119 122 128 122 123 107 120 138 
  Greatest Support         170  | 20  20  10  80  40  40  45  57  89  150 150 170 62  28  28  50  40  57  34  
  Greatest Overweight (x)  33   | .   9   9   2   2   2   2   6   7   9   1   5   4   4   4   6   32  6   33  
  Average Overweight (x)   3    | .   6   9   1   2   2   2   2   1   2   .   1   2   4   4   4   5   3   14  
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 8   20  25  25  25  25  25  25  24  25  25  25  25  25  25  25  24  25  25  
  Most Carried             25   | 6   15  18  22  20  24  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          22   | 6   11  16  18  18  22  24  24  24  24  24  24  24  24  24  24  17  23  20  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 6   15  18  17  20  23  25  25  25  25  25  25  25  22  25  25  21  25  17  

 Class Distribution 
--------------------
 38% | Scavenger-Mutant
 35% | Mutant
  9% | Skirmisher
  7% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
     Scavenger-Mutant | -8/Materials
               Mutant | -7/Factory
     Scavenger-Mutant | -7/Garrison
     Scavenger-Mutant | -7/Factory
     Scavenger-Mutant | -7/Storage
 Scavenger-Skirmisher | -6/Factory
           Skirmisher | -6/Lower Caves
               Mutant | -6/Zion
           Skirmisher | -5/Proximity Caves
               Mutant | -5/Factory
             Assassin | -4/Factory
               Mutant | -4/Upper Caves

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -4   -4   
-----------                Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Sto  Fac  Low  Zio  Pro  Fac  Fac  Upp  
Matter Collected           6962  | 200  400  57   506  117  .    109  278  304  901  118  1628 205  755  39   599  343  83   320  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10623 | .    538  75   912  101  .    96   317  941  2429 204  2229 551  760  .    531  565  57   317  
  Parts                    468   | .    27   3    59   9    .    5    29   35   71   8    99   32   21   .    23   28   3    16   
Haulers Intercepted        12    | .    1    .    2    .    .    .    .    3    1    .    4    1    .    .    .    .    .    .    
Recyclers Shooed           5     | .    1    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Retrieved Matter         313   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    313  
Parts Self-Destructed      55    | .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    22   .    .    15   
  Prevented                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Sto Fac Low Zio Pro Fac Fac Upp 
Combat Hostiles Destroyed  178  | .   9   1   17  4   .   1   12  9   30  4   39  13  9   .   11  10  2   7   
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   
  Guns                     87   | .   9   1   15  2   .   .   4   .   10  4   17  8   7   .   7   3   .   .   
  Cannons                  40   | .   .   .   .   .   .   1   2   8   16  .   8   .   .   .   .   1   2   2   
  AOE                      42   | .   .   .   2   2   .   .   6   .   2   .   14  5   2   .   3   4   .   2   
Classes Destroyed          17   | .   3   1   3   .   .   1   1   2   .   1   4   .   .   .   1   .   .   .   
  Worker                   12   | .   .   .   .   .   .   .   .   .   .   .   10  2   .   .   .   .   .   .   
  Builder                  7    | .   .   .   .   .   .   .   .   .   .   1   4   1   .   .   .   1   .   .   
  Hauler                   12   | .   1   .   2   .   .   .   .   3   1   .   4   1   .   .   .   .   .   .   
  Recycler                 13   | .   1   .   1   .   .   1   .   5   .   .   4   .   .   .   .   1   .   .   
  Mechanic                 3    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   
  Drone                    4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   
  Watcher                  6    | .   .   .   2   .   .   .   2   .   .   .   1   .   .   .   .   1   .   .   
  Swarmer                  33   | .   .   1   .   2   .   .   7   .   9   .   4   6   .   .   .   4   .   .   
  Grunt                    74   | .   9   1   13  2   .   .   2   2   8   2   15  5   3   .   7   2   .   3   
  Brawler                  10   | .   .   .   .   .   .   .   .   1   .   1   6   .   .   .   1   .   .   1   
  Duelist                  4    | .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   25   | .   .   .   3   .   .   .   3   .   10  .   7   .   2   .   .   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   .   1   .   1   1   .   .   .   2   .   .   2   .   .   
  Programmer               22   | .   .   .   .   .   .   .   .   5   2   1   3   2   2   .   .   2   2   3   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           16   | .   4   1   5   2   .   1   5   3   3   2   16  8   4   .   5   5   2   2   
  Combat Bots Only         7    | .   3   1   5   2   .   1   4   3   3   2   7   5   4   .   5   4   2   2   
Max Kills in Single Turn   7    | .   1   1   2   1   .   1   3   1   1   1   7   6   2   .   3   4   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   2   1   .   .   3   .   1   .   4   3   2   .   3   3   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -4   -4   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Sto  Fac  Low  Zio  Pro  Fac  Fac  Upp  
Damage Taken               18112 | .    503  32   1427 247  .    46   237  589  3121 421  2902 414  846  .    1081 2741 204  3301 
  Core                     2892  | .    129  32   185  34   .    .    6    45   395  31   180  16   56   .    110  523  .    1150 
  Absorbed by Shields      309   | .    .    .    .    .    .    .    .    .    .    .    .    .    172  .    92   45   .    .    
  Reduced by Siege Mode    75    | .    .    .    .    .    .    .    .    .    .    .    75   .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   1012  | .    .    .    .    .    .    .    .    187  .    360  .    174  .    .    .    291  .    .    
Core Remaining (%)         58    | 100  .    35   .    .    .    45   98   .    .    .    7    .    .    .    78   47   .    .    
Volleys Fired              568   | .    43   2    66   10   .    6    29   42   105  20   118  21   23   .    29   41   6    7    
  Largest                  3     | .    2    2    2    2    .    2    2    2    2    2    2    3    3    .    3    3    2    2    
  Hottest                  192   | .    40   40   40   40   .    62   62   130  130  108  128  84   84   .    86   192  121  121  
Shots Fired                1168  | .    87   6    130  17   .    12   53   84   202  40   228  59   65   .    85   77   11   12   
  Gun                      789   | .    87   6    128  14   .    6    26   .    53   40   171  57   64   .    84   53   .    .    
  Cannon                   351   | .    .    .    .    .    .    6    24   84   144  .    50   .    .    .    .    22   11   10   
  Launcher                 28    | .    .    .    2    3    .    .    3    .    5    .    7    2    1    .    1    2    .    2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  874   | .    87   6    128  14   .    12   50   .    55   20   214  57   64   .    84   63   11   9    
  Thermal                  266   | .    .    .    .    .    .    .    .    84   142  20   7    .    .    .    .    12   .    1    
  Explosive                28    | .    .    .    2    3    .    .    3    .    5    .    7    2    1    .    1    2    .    2    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         29    | .    7    6    15   5    .    5    16   17   21   20   19   20   29   .    17   7    6    11   
  Robot Miss Streak        8     | .    3    1    3    3    .    2    3    2    4    3    7    3    2    .    8    5    2    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    
  Secondary Targets        7     | .    1    .    .    .    .    .    .    .    .    .    1    2    3    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    
  Autonomous               8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    
Shots Hit Robots           919   | .    56   3    92   9    .    7    37   62   208  34   178  48   61   .    48   53   8    15   
  Core Hits                538   | .    26   3    49   9    .    4    22   19   89   24   150  39   25   .    30   27   3    19   
  Critical Kills           4     | .    2    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    .    1    .    .    .    2    .    2    .    .    .    .    .    
  Critical Strikes         38    | .    2    1    .    .    .    .    2    .    15   1    11   .    2    .    .    2    1    1    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Destroy                9     | .    2    1    .    .    .    .    1    .    .    1    2    .    2    .    .    .    .    .    
    Blast                  14    | .    .    .    .    .    .    .    1    .    3    .    9    .    .    .    .    .    1    .    
    Sever                  14    | .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    2    .    1    
Melee Attacks              142   | .    .    .    .    .    .    .    1    .    85   .    1    .    5    .    4    28   8    10   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 133   | .    .    .    .    .    .    .    1    .    85   .    .    .    5    .    .    28   8    6    
  Piercing                 9     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    .    .    4    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           28686 | .    567  57   1303 244  .    88   1097 1827 7715 905  7413 1712 1669 .    1203 1639 313  934  
  Guns                     10449 | .    567  57   1141 112  .    42   271  .    912  905  2940 954  1095 .    872  581  .    .    
  Cannons                  6834  | .    .    .    .    .    .    46   334  1827 2764 .    1041 .    .    .    .    286  313  223  
  Explosions               6810  | .    .    .    160  132  .    .    492  .    605  .    3432 758  205  .    260  285  .    481  
  Melee                    4590  | .    .    .    .    .    .    .    .    .    3434 .    .    .    369  .    71   487  .    229  
  Ramming                  3     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  11973 | .    567  57   1141 112  .    88   605  .    977  381  3838 954  1095 .    872  750  313  223  
  Thermal                  5310  | .    .    .    .    .    .    .    .    1827 2699 524  143  .    .    .    .    117  .    .    
  Explosive                6810  | .    .    .    160  132  .    .    492  .    605  .    3432 758  205  .    260  285  .    481  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4380  | .    .    .    .    .    .    .    .    .    3434 .    .    .    369  .    .    487  .    90   
  Piercing                 210   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    71   .    .    139  
Highest Corruption         40    | .    1    1    .    .    .    .    1    1    2    6    20   .    1    1    .    1    5    40   
  Average Corruption       9     | .    1    1    .    .    .    .    1    1    1    2    16   .    1    1    .    1    4    30   
  Corruption Purged        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  296   | .    6    7    .    .    .    .    .    17   42   11   99   .    2    2    .    1    4    105  
    Message Errors         75    | .    .    1    .    .    .    .    .    4    10   4    24   .    1    .    .    .    1    30   
    Matter Fused           62    | .    1    2    .    .    .    .    .    3    9    2    22   .    1    2    .    .    2    18   
    Heat Flow Errors       38    | .    1    .    .    .    .    .    .    2    4    .    14   .    .    .    .    .    .    17   
    Energy Discharges      33    | .    1    1    .    .    .    .    .    4    3    1    10   .    .    .    .    1    1    11   
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    
    Parts Fused            4     | .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    1    
    Data Loss (minor)      42    | .    1    1    .    .    .    .    .    2    8    3    10   .    .    .    .    .    .    17   
    Data Loss (major)      18    | .    1    .    .    .    .    .    .    .    2    .    6    .    .    .    .    .    .    9    
    Misfires               11    | .    1    2    .    .    .    .    .    .    3    .    4    .    .    .    .    .    .    1    
    Alerts                 4     | .    .    .    .    .    .    .    .    1    2    1    .    .    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            551   | .    .    .    .    28   .    .    22   82   69   .    142  .    172  .    .    21   .    15   
  Projectiles              172   | .    .    .    .    .    .    .    13   82   62   .    .    .    .    .    .    .    .    15   
  Explosions               179   | .    .    .    .    28   .    .    9    .    .    .    142  .    .    .    .    .    .    .    
  Melee                    200   | .    .    .    .    .    .    .    .    .    7    .    .    .    172  .    .    21   .    .    
Knockbacks                 17    | .    .    .    .    .    .    .    4    .    2    .    3    .    .    .    .    .    6    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  16    | .    .    .    .    .    .    .    3    .    2    .    3    .    .    .    .    .    6    2    
  Secondary                1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      341   | .    .    .    8    .    .    .    13   .    .    .    222  .    .    .    22   63   .    13   
  Shots                    15    | .    .    .    1    .    .    .    1    .    .    .    8    .    .    .    1    3    .    1    
  Rammed                   6     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Targets Rammed             7     | .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kicked                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        415   | .    179  .    19   .    .    .    9    157  262  19   258  138  297  .    415  193  45   392  
  Average Temperature      99    | .    27   .    12   .    .    .    9    46   68   4    82   57   127  .    174  67   24   185  
  Received Heat Transfer   4204  | .    252  .    639  81   .    .    99   207  858  144  642  72   194  .    318  439  .    259  
  Effects                  17    | .    .    .    .    .    .    .    .    .    3    .    .    .    3    .    2    .    .    9    
    Shutdowns              6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    4    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Interference           9     | .    .    .    .    .    .    .    .    .    3    .    .    .    2    .    .    .    .    4    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Total Turns              77    | .    .    .    .    .    .    .    .    .    .    .    77   .    .    .    .    .    .    .    
  Longest Duration         42    | .    .    .    .    .    .    .    .    .    .    .    42   .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    
  Parts Melted             19    | .    .    .    .    .    .    .    .    8    11   .    .    .    .    .    .    .    .    .    
  Heat Transferred         7537  | .    .    .    .    .    .    .    .    2294 3886 859  325  .    .    .    .    173  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -4   -4   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Sto  Fac  Low  Zio  Pro  Fac  Fac  Upp  
Peak Influence             1895 | .    290  81   202  85   .    35   282  118  1895 1124 993  480  .    .    .    930  295  .    
  Initial                  994  | .    .    .    .    20   .    .    .    66   22   994  395  451  .    .    .    900  151  .    
  Average                  351  | .    114  28   86   41   .    20   145  47   801  928  559  317  .    .    .    547  132  .    
Maximum Alert Level        5    | .    1    .    1    .    .    .    1    .    5    4    3    2    .    .    .    3    1    .    
  Low Security (%)         50   | 100  80   100  94   100  .    100  63   100  15   .    .    14   .    .    .    .    80   .    
  Level 1                  14   | .    19   .    5    .    .    .    36   .    3    .    19   52   .    .    .    37   19   .    
  Level 2                  15   | .    .    .    .    .    .    .    .    .    29   .    57   33   .    .    .    24   .    .    
  Level 3                  14   | .    .    .    .    .    .    .    .    .    24   90   22   .    .    .    .    38   .    .    
  Level 4                  2    | .    .    .    .    .    .    .    .    .    14   9    .    .    .    .    .    .    .    .    
  Level 5                  1    | .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          39   | .    3    .    4    .    .    .    1    7    .    5    11   4    .    .    .    3    1    .    
  Investigation            11   | .    1    .    2    .    .    .    .    2    .    3    3    .    .    .    .    .    .    .    
  Extermination            13   | .    .    .    .    .    .    .    .    5    .    1    3    2    .    .    .    1    1    .    
  Reinforcement            11   | .    2    .    2    .    .    .    1    .    .    .    2    2    .    .    .    2    .    .    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Sto Fac Low Zio Pro Fac Fac Upp 
Distress Signals           15   | .   1   .   4   .   .   .   4   .   1   .   4   .   .   .   1   .   .   .   
Communications Jammed      11   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   
  Distress Signals         10   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   
Times Spotted              298  | .   19  6   35  5   .   1   24  11  33  11  63  15  15  .   19  25  5   11  
  Peak Tracking Total      6    | .   3   3   5   3   .   1   5   3   5   5   6   5   5   .   6   5   3   4   
  Tactical Retreats        22   | .   1   .   2   .   .   .   4   .   4   1   .   .   4   .   .   5   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Sto Fac Low Zio Pro Fac Fac Upp 
Traps Triggered            6    | .   1   .   .   .   .   .   .   1   3   .   .   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
Most Traps Carried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Sto Fac Low Zio Pro Fac Fac Upp 
Machines Disabled          23   | .   .   .   .   1   .   .   .   .   4   .   8   1   .   .   .   .   9   .   
  Max in Single Turn       9    | .   .   .   .   1   .   .   .   .   1   .   2   1   .   .   .   .   9   .   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Sto Fac Low Zio Pro Fac Fac Upp 
Machines Accessed          58   | .   4   .   5   .   2   .   6   10  2   4   8   8   2   .   .   3   3   1   
  Terminals                30   | .   3   .   4   .   .   .   4   1   2   2   7   3   .   .   .   2   2   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   1   .   
  Repair Stations          7    | .   .   .   .   .   .   .   .   3   .   1   1   1   .   .   .   1   .   .   
  Recycling Units          5    | .   1   .   .   .   .   .   1   1   .   1   .   1   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   1   .   .   .   1   2   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Total Hacks                177  | .   7   .   17  .   15  .   31  31  6   12  19  16  7   .   .   9   6   1   
  Successful               99   | .   1   .   4   .   15  .   21  21  1   6   7   10  7   .   .   4   1   1   
  Failed                   78   | .   6   .   13  .   .   .   10  10  5   6   12  6   .   .   .   5   5   .   
    Catastrophic           18   | .   1   .   3   .   .   .   .   3   1   1   4   2   .   .   .   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   50   | .   6   .   7   .   1   .   9   2   .   4   12  4   .   .   .   4   1   .   
  Terminals                80   | .   5   .   12  .   .   .   17  1   6   6   17  7   .   .   .   5   4   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   1   .   .   .   5   .   .   .   .   2   .   
  Repair Stations          22   | .   .   .   .   .   .   .   .   11  .   3   2   2   .   .   .   4   .   .   
  Recycling Units          11   | .   2   .   .   .   .   .   2   3   .   3   .   1   .   .   .   .   .   .   
  Scanalyzers              28   | .   .   .   5   .   .   .   12  10  .   .   .   1   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             46   | .   .   .   1   .   15  .   6   1   1   1   6   5   7   .   .   1   1   1   
  Record                   21   | .   .   .   .   .   14  .   .   .   .   .   .   .   6   .   .   .   1   .   
  Robot Analysis           2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   .   1   .   2   .   1   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   1   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       12   | .   .   .   .   .   .   .   .   6   .   2   .   2   .   .   .   2   .   .   
  Scan Component           7    | .   .   .   .   .   .   .   .   4   .   1   .   1   .   .   .   1   .   .   
  Repair                   5    | .   .   .   .   .   .   .   .   2   .   1   .   1   .   .   .   1   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 21   | .   .   .   1   .   .   .   12  8   .   .   .   .   .   .   .   .   .   .   
  Insert Component         9    | .   .   .   1   .   .   .   5   3   .   .   .   .   .   .   .   .   .   .   
  Analyze                  12   | .   .   .   .   .   .   .   7   5   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   .   .   2   .   .   .   3   2   .   3   1   1   .   .   .   1   .   .   
  Terminals                9    | .   .   .   2   .   .   .   3   .   .   1   1   1   .   .   .   1   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 8    | .   .   .   2   .   .   .   3   .   .   1   1   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   
    Reject                 2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Mask                   2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         49   | .   4   .   5   .   .   .   6   8   1   4   7   8   .   .   .   3   3   .   
  Full Trace Events        12   | .   1   .   2   .   .   .   1   2   .   3   3   .   .   .   .   .   .   .   
  Feedback Events          3    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   
    Corruption             3    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   .   .   5   2   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   .   .   .   .   .   2   .   1   .   1   .   .   .   1   .   .   
  Time                     215  | .   .   .   .   .   .   .   .   149 .   31  .   22  .   .   .   13  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   .   1   .   .   .   5   2   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 7    | .   .   .   .   .   .   .   5   2   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Sto Fac Low Zio Pro Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    13   | .   .   .   .   .   .   .   .   .   10  .   3   .   .   .   .   .   .   .   
  Machine Destruction      10   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -4   -4   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Sto  Fac  Low  Zio  Pro  Fac  Fac  Upp  
Total Allies               18   | .    .    3    .    .    .    .    .    .    4    .    10   .    .    .    .    1    .    .    
  Largest Group            10   | .    .    3    2    .    .    .    .    .    2    1    10   .    .    .    .    1    .    .    
  Highest-Rated Group      173  | .    .    40   24   .    .    .    .    .    59   39   173  .    .    .    .    10   .    .    
  Highest-Rated Ally       39   | .    .    16   16   .    .    .    .    .    39   39   29   .    .    .    .    10   .    .    
Total Orders               12   | .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    
  EXPLORE                  11   | .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Ally Attacks               159  | .    .    11   32   .    .    .    .    .    4    12   100  .    .    .    .    .    .    .    
  Total Damage             1966 | .    .    99   330  .    .    .    .    .    62   171  1304 .    .    .    .    .    .    .    
  Kills                    26   | .    .    5    4    .    .    .    .    .    2    4    11   .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Sto Fac Low Zio Pro Fac Fac Upp 
Robot Analysis Total       2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   2   .   3   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
Drone Launches             17   | .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   .   .   .   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -4   -4   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Sto  Fac  Low  Zio  Pro  Fac  Fac  Upp  
Turns Passed               28008 | 5    846  1179 1670 1145 1411 570  1202 2308 3050 1086 2105 1375 1595 2104 1212 1576 796  2773 
Spaces Moved               11177 | 5    363  542  511  423  535  200  495  1012 1279 529  859  620  903  1298 425  458  349  371  
  Core                     142   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    130  
  Treads                   2614  | .    .    .    339  .    .    .    .    .    728  529  590  264  .    .    35   8    114  7    
  Legs                     2883  | 5    103  .    172  423  535  200  307  892  101  .    .    .    .    .    73   55   .    17   
  Wheels                   5437  | .    260  542  .    .    .    .    188  120  450  .    269  356  903  1298 317  320  235  179  
  Hover                    101   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   .    38   
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  215  240  260  260  260  175  122  160  160  145  160  160  160  145  140  175  190  
  Average Speed            216   | 120  187  215  263  260  260  260  187  193  181  187  175  191  160  160  242  254  212  703  
  Slowest Speed            1700  | 120  215  215  320  260  260  260  540  205  240  240  560  235  160  160  540  1650 410  1700 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 2    51   86   43   82   89   39   30   25   67   8    77   15   79   84   51   5    10   30   
  Regions Visited          18
    Branch Regions         9
  Pre-discovered Areas     3     | .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    1    .    .    .    1    .    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      14    | 1    1    1    1    .    1    1    1    .    .    1    1    .    1    1    1    1    1    .    
Scrap Searched             13    | .    .    .    .    1    .    .    .    .    .    .    .    .    4    4    4    .    .    .    
Spaces Dug                 44    | .    .    .    .    .    .    .    1    3    2    .    .    .    .    .    .    15   8    15   
Terrain Destroyed          496   | .    .    .    12   12   .    .    34   10   29   .    127  21   30   .    29   83   55   54   
  Melee                    26    | .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    15   8    .    
  Projectile               67    | .    .    .    .    .    .    .    3    10   4    .    22   .    1    .    .    12   6    9    
  AOE                      403   | .    .    .    12   12   .    .    30   .    23   .    105  21   29   .    29   56   41   45   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -4   -4   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Sto  Fac  Low  Zio  Pro  Fac  Fac  Upp  
Total                      13642 | 4    452  551  703  451  557  239  716  1282 1676 580  1214 756  984  1327 539  768  382  461  
  Wait                     1031  | .    14   4    88   9    .    29   152  163  99   23   142  89   14   1    32   152  1    19   
  Move                     11155 | 4    362  541  510  422  534  199  494  1011 1274 528  858  619  902  1297 424  457  348  371  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  214   | .    16   3    15   5    6    3    10   30   22   3    18   7    4    8    13   34   10   7    
  Fast Attach              46    | .    1    .    .    .    .    .    2    2    2    2    19   4    1    4    2    1    1    5    
  Attach                   116   | .    2    .    12   1    3    .    1    2    15   .    10   2    6    .    10   33   5    14   
  Detach                   11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    7    1    2    
  Swap                     157   | .    6    .    5    3    3    1    12   16   33   1    16   7    24   5    13   2    1    9    
  Drop                     153   | .    8    .    5    1    4    1    15   16   25   3    26   7    5    10   11   3    1    12   
  Fire                     568   | .    43   2    66   10   .    6    29   42   105  20   118  21   23   .    29   41   6    7    
  Melee                    142   | .    .    .    .    .    .    .    1    .    85   .    1    .    5    .    4    28   8    10   
  Ram                      5     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kick                     1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    
  Rewire                   27    | .    .    .    .    .    7    .    .    .    8    .    .    .    .    2    .    10   .    .    
  Trap                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Miscellaneous            6     | .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Sto / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Storage (discovered 2 exits: *Fac / Rec)
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves (discovered 2 exits: [*Low] / [*Zio])
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / Upp x2)
-4/Factory
-4/Upper Caves

 History 
---------
  Turn | Location           | Event
     1 | -11/Junkyard       | Discovered new exit (range 1)
     6 | -11/Junkyard       | Entered Materials
   325 | -10/Materials      | Build established: Mutant
   327 | -10/Materials      | Discovered new exit (range 16)
   376 | -10/Materials      | Core integrity fell below 50%
   798 | -10/Materials      | Discovered new exit (range 15)
   852 | -10/Materials      | Entered Mines
   944 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1000 | -10/Mines          | Learned Materials non-interactive machine intel
  1000 | -10/Mines          | Discovered new exit (range 9)
  1202 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1206 | -10/Mines          | Found Prototype Device
  2031 | -10/Mines          | Entered Materials
  2031 | -9/Materials       | Accompanied by 2 allies
  2031 | -9/Materials       | Evolved 2 slots: Propulsion x2
  2032 | -9/Materials       | Loaded intel: 32 non-interactive machine locations
  2065 | -9/Materials       | Identified Exp. Sensor Array
  2656 | -9/Materials       | Lost 3 parts (1n2w)
  2824 | -9/Materials       | Discovered new exit (range 6)
  3150 | -9/Materials       | Build established: Scavenger-Mutant
  3221 | -9/Materials       | Lost 3 parts (2n1u)
  3645 | -9/Materials       | Discovered new exit (range 15)
  3701 | -9/Materials       | Entered Mines
  3702 | -9/Mines           | Met a Derelict bent on vengeance
  3776 | -9/Mines           | Core integrity fell below 50%
  3948 | -9/Mines           | Identified exit to Exiles
  4610 | -9/Mines           | Learned Materials garrison access intel
  4633 | -9/Mines           | Learned Materials terminal intel
  4636 | -9/Mines           | Discovered new exit (range 6)
  4827 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  4846 | -9/Mines           | Entered Exiles
  4927 | -9/Exiles          | Met 8R-AWN
  4971 | -9/Exiles          | Met EX-HEX
  5114 | -9/Exiles          | Met EX-BIN
  5153 | -9/Exiles          | Aligned with FarCom system
  5155 | -9/Exiles          | Given EX-Vault access code
  5238 | -9/Exiles          | Opened EX-Vault
  5291 | -9/Exiles          | Found YOLO Cannon
  5355 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  5531 | -9/Exiles          | Learned location of Zion (-6)
  5565 | -9/Exiles          | Met EX-DEC
  5732 | -9/Exiles          | Visited The Gauntlet
  6231 | -9/Exiles          | Discovered new exit (range 12)
  6257 | -9/Exiles          | Left Exiles lab with YOLO Cannon
  6257 | -9/Exiles          | Entered Mines
  6788 | -8/Mines           | Discovered new exit (range 12)
  6827 | -8/Mines           | Entered Materials
  6827 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  6828 | -8/Materials       | Loaded intel: 12 terminal locations
  6829 | -8/Materials       | Loaded intel: 1 garrison access location
  7919 | -8/Materials       | Discovered new exit (range 16)
  8029 | -8/Materials       | Entered Factory
  8029 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  8291 | -7/Factory         | Repaired Broken Exp. Sensor Array
  8703 | -7/Factory         | Discovered new exit (range 6)
  9368 | -7/Factory         | Discovered new exit (range 10)
  9468 | -7/Factory         | Build established: Mutant
  9609 | -7/Factory         | Repaired Huge Storage Unit
 10335 | -7/Factory         | Identified exit to Garrison
 10337 | -7/Factory         | Entered Garrison
 10492 | -7/Garrison        | Triggered checkpoint
 10702 | -7/Garrison        | Garrison Relay disabled
 10718 | -7/Garrison        | Triggered checkpoint
 10821 | -7/Garrison        | Triggered checkpoint
 11198 | -7/Garrison        | Discovered new exit (range 12)
 11260 | -7/Garrison        | Triggered checkpoint
 11424 | -7/Garrison        | Triggered checkpoint
 11517 | -7/Garrison        | Discovered new exit (range 9)
 11530 | -7/Garrison        | Triggered checkpoint
 11585 | -7/Garrison        | Triggered checkpoint
 11805 | -7/Garrison        | Discovered new exit (range 15)
 12048 | -7/Garrison        | Triggered checkpoint
 12149 | -7/Garrison        | Build established: Scavenger-Mutant
 12224 | -7/Garrison        | Garrison Relay disabled
 12325 | -7/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 12684 | -7/Garrison        | Triggered checkpoint
 12695 | -7/Garrison        | Core integrity fell below 50%
 12858 | -7/Garrison        | Garrison Relay disabled
 13025 | -7/Garrison        | Rescued a captive Derelict
 13025 | -7/Garrison        | Rescued a captive Derelict
 13144 | -7/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 13387 | -7/Garrison        | Entered Factory
 13387 | -7/Factory         | Accompanied by 1 ally
 13743 | -7/Factory         | Repaired Imp. Heavy Treads?
 14187 | -7/Factory         | First assault squad dispatched
 14368 | -7/Factory         | Discovered new exit (range 8)
 14473 | -7/Factory         | Entered Storage
 14474 | -7/Storage         | Identified exit to Recycling
 14804 | -7/Storage         | System corruption reached 10%
 14845 | -7/Storage         | Lost 3 parts (1p1u1w)
 15052 | -7/Storage         | Lost 3 parts (1p2u)
 15676 | -7/Storage         | Found Prototype Launcher
 15677 | -7/Storage         | Identified Rocket Array
 15695 | -7/Storage         | Core integrity fell below 20%
 15707 | -7/Storage         | Found Rocket Array
 16073 | -7/Storage         | First assault squad dispatched
 16134 | -7/Storage         | Destroyed 7 combat bots
 16162 | -7/Storage         | Lost 3 parts (2n1w)
 16236 | -7/Storage         | Assisted by bots powering up and referring to "LRC-V3"
 16304 | -7/Storage         | Found Rocket Array
 16307 | -7/Storage         | Found Rocket Array
 16538 | -7/Storage         | Discovered new exit (range 9)
 16578 | -7/Storage         | Entered Factory
 16578 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 16897 | -6/Factory         | Build established: Scavenger-Skirmisher
 17245 | -6/Factory         | Repaired Arm. Huge Wheel
 17927 | -6/Factory         | Discovered new exit (range 15)
 17935 | -6/Factory         | Identified exit to Lower Caves
 17935 | -6/Factory         | Identified exit to Extension
 17953 | -6/Factory         | Entered Lower Caves
 17959 | -6/Lower Caves     | Met a Warlord Commander
 17960 | -6/Lower Caves     | Learned location of Warlord (-5)
 17965 | -6/Lower Caves     | Found Unknown Device
 18001 | -6/Lower Caves     | Identified Encrypted Comm Array
 18119 | -6/Lower Caves     | Build established: Skirmisher
 18481 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 18734 | -6/Lower Caves     | Build established: Scavenger-Tank
 19139 | -6/Lower Caves     | Build established: Scavenger-Skirmisher
 19221 | -6/Lower Caves     | Lost 6 parts (3n2u1w)
 19229 | -6/Lower Caves     | Learned Armory stockpile data
 19229 | -6/Lower Caves     | Learned Factory garrison access intel
 19229 | -6/Lower Caves     | Learned Factory emergency access door positions
 19377 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 19439 | -6/Lower Caves     | Discovered new exit (range 12)
 19510 | -6/Lower Caves     | Build established: Mutant
 19548 | -6/Lower Caves     | Entered Zion
 19765 | -6/Zion            | System corruption cleaned by Quarantine Array
 19810 | -6/Zion            | Discovered new exit (range 12)
 20055 | -6/Zion            | Learned Factory emergency access door positions
 20653 | -6/Zion            | Found CR-A16's Pointy Stick
 20670 | -6/Zion            | Given the Hacking Drone Bay
 20670 | -6/Zion            | Found Prototype Device
 20726 | -6/Zion            | Learned Factory trap positions
 20977 | -6/Zion            | Build established: Skirmisher
 21262 | -6/Zion            | Rebuked by Imprinter
 21652 | -6/Zion            | Entered Proximity Caves
 21754 | -5/Proximity Caves | Spotter reported a threat
 21817 | -5/Proximity Caves | Spotter reported a threat
 21875 | -5/Proximity Caves | Spotter reported a threat
 21879 | -5/Proximity Caves | Learned Factory emergency access door positions
 21963 | -5/Proximity Caves | Spotter reported a threat
 22043 | -5/Proximity Caves | Spotted B-75 Beast
 22053 | -5/Proximity Caves | Spotter reported a threat
 22058 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
 22067 | -5/Proximity Caves | Destroyed B-75 Beast
 22093 | -5/Proximity Caves | Lost 3 parts (1p2u)
 22159 | -5/Proximity Caves | Spotter reported a threat
 22226 | -5/Proximity Caves | Spotter reported a threat
 22289 | -5/Proximity Caves | Spotter reported a threat
 22342 | -5/Proximity Caves | Spotter reported a threat
 22409 | -5/Proximity Caves | Lost 3 parts (3n)
 22507 | -5/Proximity Caves | Spotter reported a threat
 22736 | -5/Proximity Caves | Discovered new exit (range 17)
 22860 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 22864 | -5/Proximity Caves | Entered Factory
 22864 | -5/Factory         | Evolved 2 slots: Utility x2
 22865 | -5/Factory         | Loaded intel: 79 trap records
 22867 | -5/Factory         | Loaded intel: 4 garrison access locations
 23022 | -5/Factory         | Lost 7 parts (1p2n1u3w)
 23083 | -5/Factory         | Lost 3 parts (1u2w)
 23164 | -5/Factory         | Search patrols dispatched
 23397 | -5/Factory         | Identified exit to Upper Caves
 23447 | -5/Factory         | Repaired Huge Storage Unit
 23464 | -5/Factory         | Search patrols dispatched
 23557 | -5/Factory         | Build established: Scavenger-Assassin
 23764 | -5/Factory         | Search patrols dispatched
 23874 | -5/Factory         | Core integrity fell below 50%
 23888 | -5/Factory         | Lost 12 parts (1p4n4u3w)
 24394 | -5/Factory         | Discovered new exit (range 5)
 24440 | -5/Factory         | Entered another Factory area
 24440 | -4/Factory         | Evolved 2 slots: Utility x2
 24993 | -4/Factory         | Discovered new exit (range 16)
 25236 | -4/Factory         | Entered Upper Caves
 25314 | -4/Upper Caves     | Build established: Hacker-Skirmisher
 25899 | -4/Upper Caves     | System corruption reached 10%
 25926 | -4/Upper Caves     | System corruption reached 30%
 25977 | -4/Upper Caves     | Lost 15 parts (2p5n7u1w)
 25991 | -4/Upper Caves     | Core integrity fell below 50%
 26131 | -4/Upper Caves     | Lost 3 parts (2n1w)
 26159 | -4/Upper Caves     | Build established: Mutant
 27950 | -4/Upper Caves     | Core integrity fell below 20%
 28009 | -4/Upper Caves     | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
27944_ System corrupted: Energy discharge (-30).
27958_ Dropped Dirty Bomb Trap.
27959_ System corrupted: Heat flow error (+163).
27959_ Installed Dirty Bomb Trap.
27962_ S-27 Virus triggered Dirty Bomb Trap.
27962_ An explosion rips through the floor.
27962_ S-27 Virus destroyed. <x3>
27962_ S-27 Virus misfires. <x2>
27975_ System corrupted: CR-A16's Behemoth Slayer rejected.
27975_ S-27 Virus misfires. <x2>
27977_ Corrupted Autogun self-destruct mechanism malfunctions.
27977_ Dropped YOLO Cannon.
27977_ Slammed into S-27 Virus.
27982_ S-27 Virus misfires.
27991_ System corrupted: Matter fused (-3).
27991_ Slammed into S-27 Virus.
27995_ S-27 Virus misfires.
28004_ Slammed into S-27 Virus.
28005_ S-27 Virus misfires.
28006_ System corrupted: Energy discharge (-37).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????? #????????????????????????? |
| ???????????????????????  ????????????????????????? |
| ???????????????????????? ###?????????????????????? |
| ????????????????????????    ?????????????????????? |
| ????????????????????????    ?????????????????????? |
| ????????????????????????    ?????????????????????? |
| ????????????????????????   #?????????????????????? |
| ????????????????????????#  #?????????????????????? |
| ????????????????????????#  #?????????????????????? |
| ????????????????????????# $#?????????????????????? |
| ????????????????????????#  #???????#?????????????? |
| ???????????????????????##  #?????? #?????????? ??? |
| ???????????????????##??#;  ###???  #?????????????# |
| ???????????????????# ###;  ; #??  ######???????##? |
| ???????????????????#    ; /; #?        #??????#?## |
| ???????????????????##     ];##         #??????"??  |
| ????????????????????#   s@      #??????????? ?"""" |
| ???????????????????"## [% %%  ###???????????? """  |
| ???????????????????"       ;;;#?????????  ?????    |
| ???????????????????";;     ####???????????????"""  |
| ???????????????????#;      ## ##????????   ?? """" |
| ???????????????????##;;        #????????#???  """  |
| ????????????????????# ;        #?????????#??       |
| ????????????????????#  ;       #????????#?#?###    |
| ????????????????????## ;       ######????#?#?      |
| ?????????????????????###            #????###       |
| ?????????????????????##             #???????   ? # |
| ????????????????????##         ###  #?????#?   ### |
| ????????????????????#        #####  ##????######## |
| ????????????????????##      ####     #??#??####### |
| ?????????????????????##    ####      #??####?#?### |
| ??????????????????????#    #?#       ####  ######  |
| ??????????????????????##   #?#                 ##  |
| ???????????????????????##  ###                 #   |
| ????????????????????????#   ##    ##               |
| ???????????????????????#    ##    #?#          #   |
| ???????????????????????##  ###    #?#              |
| ????????????????????????####      #?#              |
| ???????????????????????????#    ###?#              |
| ???????????????????????????# ####???#              |
| ???????????????????????????# #??????#    #####     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           80
Coolant Potential          65
Energy Generation          45
Energy Capacity            470
Matter Stores              500
Matter Capacity            500
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              12
Base Temperature (-)       150
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         5
Melee Accuracy             18
Target Analysis            6
Core Analysis              6
Recoil Reduction           5
Salvage Targeting          2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
           Rocket Launcher | -8/Materials | Scanalyzed
               Gauss Rifle | -8/Materials | Scanalyzed
            Imp. Heat Sink | -8/Materials | Scanalyzed
           Hcp. Matter Pod | -8/Materials | Scanalyzed
 Hrd. Medium Armor Plating | -8/Materials | Scanalyzed
             Weapon Cycler | -7/Factory   | Scanalyzed
          Particle Charger | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IntegrityFusionKit
  Manual?         0
Play Time         03:59:03
  Cumulative      110.5 hours
  Start           2023.03.05 @ 11:02:29
  End             2023.03.05 @ 15:07:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          83
  Rogue           83
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          61
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          1
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 62928da0-10d1-45eb-9923-3b0868a193d1