Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 16:53:04

Player: Gilvian

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (56)      280
Value Destroyed (1669)     1669
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (925)                925
              TOTAL SCORE: 6414

 Bonus
-------
Follower Combat Kills      343
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     36/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>       --- POWER (3) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (5) ------
        Authchip [Propulsion]
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (5) ----
  Light Treads

 Peak State 
------------
>              --- POWER ------------
               Deuterium Engine
               Fission Core
         Light Fission Core
>              --- PROPULSION -------
         Light Treads
         Light Treads
         Light Treads
>              --- UTILITY ----------
         Small Storage Unit
      Improved Targeting Computer
         Heavy Armor Plating
               Authchip [Propulsion]
>              --- WEAPON -----------
               Assault Rifle
         Light Assault Rifle
  High-powered Shotgun
         Heavy Battle Rifle
>              --- INVENTORY --------
               VSS Leg
               VSS Leg
      Improved Light Armor Plating
               Welding Torch
               CR-A16's Pointy Stick
[Rating: 39]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      VSS Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Trap Extractor
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Authchip [Propulsion]
  Protection               Heavy Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Assault Rifle
  Special Weapon           Welding Torch
  Impact Weapon            Heavy Hammer
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Slots Evolved              8    | .   .   2   .   .   .   6   .   
  Power                    2    | .   .   .   .   .   .   2   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   
  Utility                  3    | .   .   2   .   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   .   2   .   
Parts Attached             58   | 6   5   29  .   1   1   10  6   
  Power                    9    | 1   2   4   .   .   .   2   .   
    Engine                 7    | 1   2   4   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   .   9   .   .   .   2   2   
    Treads                 8    | 2   .   5   .   .   .   1   .   
    Leg                    5    | .   .   2   .   .   .   1   2   
    Wheel                  1    | .   .   1   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   .   .   .   
  Utility                  17   | 1   1   9   .   1   .   4   1   
    Device                 3    | .   .   1   .   .   .   2   .   
    Storage                8    | 1   1   5   .   .   .   1   .   
    Processor              3    | .   .   2   .   .   .   1   .   
    Hackware               1    | .   .   .   .   1   .   .   .   
    Protection             2    | .   .   1   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   17   | 2   2   7   .   .   1   2   3   
    Energy Gun             2    | .   .   2   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 2   2   4   .   .   1   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   1   .   .   .   .   1   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   .   
  Corrupted Parts          2    | .   .   1   .   .   .   .   1   
    System Corruption      4    | .   .   2   .   .   .   .   2   
Parts Lost                 34   | .   1   12  .   .   .   6   15  
  Power                    7    | .   1   3   .   .   .   2   1   
  Propulsion               10   | .   .   5   .   .   .   .   5   
  Utility                  6    | .   .   .   .   .   .   1   5   
  Weapon                   11   | .   .   4   .   .   .   3   4   
  Highest Loss Streak      8    | .   1   3   .   .   .   5   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   97  83  88  88  88  90  30  
  Engine                   9    | .   12  8   11  11  11  5   .   
  Core                     2    | .   .   .   .   .   .   10  .   
  Treads                   19   | .   28  13  22  22  22  19  .   
  Device                   3    | .   .   7   .   .   .   5   4   
  Storage                  13   | .   27  15  11  11  11  6   6   
  Processor                7    | .   .   12  11  9   .   6   .   
  Hackware                 3    | .   .   .   .   1   11  6   6   
  Protection               5    | .   .   1   11  11  11  2   .   
  Energy Gun               1    | .   .   4   .   .   .   .   .   
  Ballistic Gun            21   | .   27  16  22  22  22  24  1   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             94   | 10  19  94  32  32  34  56  24  
  Greatest Support         66   | 40  40  40  40  40  40  66  66  
  Greatest Overweight (x)  6    | .   .   6   .   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   
Largest Inventory Capacity 25   | 8   8   25  8   8   8   10  10  
  Average Capacity         8    | 7   8   7   8   8   8   8   9   
  Most Carried             8    | 4   3   8   4   8   7   6   6   
  Average Carried          4    | .   1   3   4   6   7   4   4   
  Final Capacity           10   | 8   8   8   8   8   8   10  5   
  Final Carried            7    | .   2   4   4   7   7   6   1   

 Class Distribution 
--------------------
 75% | Mutant
 17% | Scavenger-Gunner
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory
           Mutant | -6/Lower Caves

 Resources                      | -11  -10  -9   -9   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Low  
Matter Collected           1499 | 218  243  602  114  39   48   157  78   
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2190 | .    397  1266 132  .    .    168  227  
  Parts                    116  | .    21   76   8    .    .    7    4    
Haulers Intercepted        3    | .    .    3    .    .    .    .    .    
Recyclers Shooed           1    | .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      7    | .    .    .    .    2    2    .    3    
  Prevented                5    | .    .    .    .    .    2    .    3    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Combat Hostiles Destroyed  46   | .   11  25  3   .   .   3   4   
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     41   | .   11  24  3   .   .   3   .   
Classes Destroyed          12   | .   3   5   1   .   .   2   1   
  Worker                   2    | .   .   2   .   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   
  Hauler                   3    | .   .   3   .   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   
  Watcher                  2    | .   1   1   .   .   .   .   .   
  Swarmer                  7    | .   3   4   .   .   .   .   .   
  Grunt                    30   | .   8   16  2   .   .   2   2   
  Brawler                  1    | .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Sentry                   6    | .   .   5   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   .   1   .   
Best Kill Streak           6    | .   6   5   3   .   .   3   3   
  Combat Bots Only         4    | .   4   4   3   .   .   3   4   
Max Kills in Single Turn   2    | .   1   2   1   .   .   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Low  
Hostile Shots Fired        642  | .    85   177  10   .    27   121  222  
  Missed                   216  | .    26   53   7    .    10   37   83   
Damage Taken               5014 | .    645  1441 34   .    126  1049 1719 
  Core                     1252 | .    138  240  .    .    11   125  738  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   125  | .    .    125  .    .    .    .    .    
Core Remaining (%)         60   | 100  44   .    .    .    37   .    .    
Volleys Fired              188  | .    45   106  7    .    3    23   4    
  Largest                  3    | .    2    2    2    .    2    3    1    
  Hottest                  76   | .    40   76   40   .    53   73   20   
Shots Fired                350  | .    90   177  14   .    6    59   4    
  Gun                      349  | .    90   177  14   .    6    59   3    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  1    | .    .    .    .    .    .    .    1    
  Kinetic                  309  | .    90   137  14   .    6    59   3    
  Thermal                  31   | .    .    30   .    .    .    .    1    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          10   | .    .    10   .    .    .    .    .    
  Robot Hit Streak         14   | .    10   14   3    .    1    10   1    
  Robot Miss Streak        7    | .    4    7    3    .    3    4    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    3    2    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    .    
Shots Hit Robots           231  | .    56   114  7    .    2    41   11   
  Core Hits                98   | .    20   51   6    .    1    18   2    
  Critical Kills           1    | .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    2    .    .    .    .    .    .    
  Critical Strikes         3    | .    2    1    .    .    .    .    .    
    Destroy                3    | .    2    1    .    .    .    .    .    
Melee Attacks              19   | .    .    .    .    .    .    .    19   
  Impact                   16   | .    .    .    .    .    .    .    16   
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 3    | .    .    .    .    .    .    .    3    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3267 | .    604  1569 75   .    46   590  383  
  Guns                     2878 | .    604  1568 75   .    46   575  10   
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    373  | .    .    .    .    .    .    .    373  
  Ramming                  16   | .    .    1    .    .    .    15   .    
  Kinetic                  2425 | .    604  1115 75   .    46   575  10   
  Thermal                  357  | .    .    357  .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          96   | .    .    96   .    .    .    .    .    
  Impact                   373  | .    .    .    .    .    .    .    373  
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    2    2    2    2    2    4    
  Average Corruption       2    | .    .    2    2    2    2    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  36   | .    .    14   1    9    9    1    2    
    Message Errors         5    | .    .    2    .    .    2    1    .    
    Matter Fused           13   | .    .    4    1    4    3    .    1    
    Heat Flow Errors       4    | .    .    3    .    .    1    .    .    
    Energy Discharges      4    | .    .    .    .    1    2    .    1    
    Parts Fused            1    | .    .    1    .    .    .    .    .    
    Data Loss (minor)      6    | .    .    3    .    2    1    .    .    
    Data Loss (major)      1    | .    .    1    .    .    .    .    .    
    Alerts                 2    | .    .    .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            29   | .    .    .    .    .    .    .    29   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    29   | .    .    .    .    .    .    .    29   
Knockbacks                 3    | .    .    .    .    .    .    .    3    
  Impact                   3    | .    .    .    .    .    .    .    3    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    1    .    .    .    3    .    
Targets Rammed             4    | .    .    1    .    .    .    3    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        370  | .    18   370  20   .    147  135  27   
  Average Temperature      75   | .    7    121  8    .    45   55   14   
  Received Heat Transfer   1497 | .    306  609  18   .    24   153  387  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    .    3    
  Impact Corruptions       3    | .    .    .    .    .    .    .    3    
Robots Melted              1    | .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    .    
  Parts Melted             2    | .    .    2    .    .    .    .    .    
  Heat Transferred         777  | .    .    777  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Peak Influence             372  | .   238 372 214 .   .   248 .   
  Initial                  144  | .   .   40  144 .   .   21  .   
  Average                  165  | .   82  208 198 .   .   146 .   
Maximum Alert Level        1    | .   1   1   1   .   .   1   .   
  Low Security (%)         62   | 100 97  44  25  .   .   81  .   
  Level 1                  37   | .   2   55  75  .   .   18  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   5   5   .   .   .   4   .   
  Investigation            8    | .   3   4   .   .   .   1   .   
  Extermination            3    | .   .   .   .   .   .   3   .   
  Reinforcement            3    | .   2   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Distress Signals           3    | .   1   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              86   | .   14  41  3   .   3   17  8   
  Peak Tracking Total      6    | .   3   6   3   .   2   4   4   
  Tactical Retreats        4    | .   .   1   .   .   .   3   .   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Traps Triggered            2    | .   2   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   2   .   1   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Machines Disabled          1    | .   .   .   .   .   .   1   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Machines Accessed          12   | .   3   6   .   .   .   3   .   
  Terminals                6    | .   1   4   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   
  Recycling Units          3    | .   2   1   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                42   | .   12  24  .   .   .   6   .   
  Successful               30   | .   9   18  .   .   .   3   .   
  Failed                   12   | .   3   6   .   .   .   3   .   
    Catastrophic           4    | .   .   2   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                18   | .   5   12  .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   8   .   .   .   .   .   
  Recycling Units          11   | .   7   4   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   5   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             13   | .   2   10  .   .   .   1   .   
  Record                   4    | .   1   3   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   3   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   
  Investigation Status     1    | .   .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   1   1   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   5   .   .   .   .   .   
  Scan Component           3    | .   .   3   .   .   .   .   .   
  Repair                   2    | .   .   2   .   .   .   .   .   
Recycling Unit Hacks       10   | .   7   3   .   .   .   .   .   
  Recycle Component        1    | .   1   .   .   .   .   .   .   
  Process                  4    | .   3   1   .   .   .   .   .   
  Report Inventory         3    | .   2   1   .   .   .   .   .   
  Retrieve Matter          2    | .   1   1   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   3   6   .   .   .   3   .   
  Full Trace Events        8    | .   2   5   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   .   .   .   
  Time                     52   | .   .   52  .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   .   .   
  Recycled Matter          77   | .   70  7   .   .   .   .   .   
  Retrieved Matter         25   | .   18  7   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Total Allies               8    | .   .   .   .   8   .   .   .   
  Largest Group            8    | .   .   .   .   8   8   8   .   
  Highest-Rated Group      257  | .   .   .   .   257 257 257 .   
  Highest-Rated Ally       41   | .   .   .   .   41  41  41  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               52   | .   .   .   .   .   7   45  .   
  Total Damage             1050 | .   .   .   .   .   177 873 .   
  Kills                    14   | .   .   .   .   .   3   11  .   
Allies Corrupted           2    | .   .   .   .   .   .   2   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Low  
Turns Passed               5224 | 70   541  1551 312  903  714  1018 115  
Spaces Moved               2783 | 47   242  709  182  559  437  577  30   
  Core                     68   | 15   .    40   .    .    .    .    13   
  Treads                   2633 | 32   242  602  182  559  437  577  2    
  Legs                     55   | .    .    40   .    .    .    .    15   
  Wheels                   27   | .    .    27   .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  90   160  160  160  160  50   
  Average Speed            160  | 124  160  164  160  160  160  160  149  
  Slowest Speed            350  | 160  160  350  160  160  160  160  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 4    50   57   48   72   54   13   4    
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    
Scrap Searched             3    | .    .    .    .    3    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    .    1    
Terrain Destroyed          1    | .    .    .    .    .    .    .    1    
  Melee                    1    | .    .    .    .    .    .    .    1    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Total                      3194 | 58  317 925 190 567 446 628 63  
  Wait                     63   | .   15  31  2   4   6   2   3   
  Move                     2776 | 46  241 708 181 558 436 576 30  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  61   | 6   8   32  .   4   .   10  1   
  Fast Attach              .    | .   .   .   .   .   .   .   .   
  Attach                   50   | 6   4   25  .   .   .   9   6   
  Detach                   3    | .   .   2   .   .   .   1   .   
  Swap                     9    | .   1   5   .   1   1   1   .   
  Drop                     21   | .   3   15  .   .   .   3   .   
  Fire                     188  | .   45  106 7   .   3   23  4   
  Melee                    19   | .   .   .   .   .   .   .   19  
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    4    | .   .   1   .   .   .   3   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 4 exits: [Mat] / [*Min] / [*Sto x2])
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Lower Caves

 History 
---------
 Turn | Location           | Event
   12 | -11/Scrapyard      | Discovered new exit (range 16)
   71 | -11/Scrapyard      | Entered Materials
  254 | -10/Materials      | Discovered new exit (range 14)
  354 | -10/Materials      | Build established: Mutant
  494 | -10/Materials      | Discovered new exit (range 5)
  570 | -10/Materials      | Core integrity fell below 50%
  612 | -10/Materials      | Entered another Materials area
  612 | -9/Materials       | Evolved 2 slots: Utility x2
  703 | -9/Materials       | Lost 3 parts (2n1w)
  824 | -9/Materials       | Discovered new exit (range 5)
 1243 | -9/Materials       | Discovered new exit (range 11)
 1266 | -9/Materials       | Discovered new exit (range 19)
 1660 | -9/Materials       | Core integrity fell below 50%
 1675 | -9/Materials       | Repaired Assault Rifle
 1701 | -9/Materials       | Repaired Sml. Storage Unit
 1868 | -9/Materials       | Lost 3 parts (1p2n)
 1939 | -9/Materials       | Discovered new exit (range 6)
 2163 | -9/Materials       | Entered Mines
 2426 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2475 | -9/Mines           | Entered Zion
 2548 | -7/Zion            | Found CR-A16's Pointy Stick
 2629 | -7/Zion            | Given A8's code to call for help
 2654 | -7/Zion            | Discovered new exit (range 15)
 2702 | -7/Zion            | Gained Derelict followers
 2838 | -7/Zion            | Learned location of Data Miner (-6)
 3062 | -7/Zion            | Imprinted
 3064 | -7/Zion            | Declared Zion's savior
 3378 | -7/Zion            | Entered Proximity Caves
 3378 | -6/Proximity Caves | Accompanied by 8 allies
 3439 | -6/Proximity Caves | Learned location of 1 exit from Factory
 4038 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4070 | -6/Proximity Caves | Discovered new exit (range 15)
 4092 | -6/Proximity Caves | Entered Factory
 4092 | -6/Factory         | Accompanied by 8 allies
 4092 | -6/Factory         | Evolved 6 slots: Power x2, Propulsion x1, Utility x1, Weapon x2
 4093 | -6/Factory         | Identified exit to Lower Caves
 4094 | -6/Factory         | Identified exit to Factory
 4153 | -6/Factory         | Discovered exit to Factory (range 5)
 4464 | -6/Factory         | Build established: Scavenger-Gunner
 4569 | -6/Factory         | Lost 3 allies
 5020 | -6/Factory         | Lost 3 allies
 5107 | -6/Factory         | Lost 5 parts (2p3w)
 5110 | -6/Factory         | Entered Lower Caves
 5123 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 5156 | -6/Lower Caves     | Core integrity fell below 50%
 5186 | -6/Lower Caves     | Lost 8 parts (1p3n3u1w)
 5207 | -6/Lower Caves     | Core integrity fell below 20%
 5225 | -6/Lower Caves     | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
  crushing effect.
05170_ System corrupted: Energy discharge (-13).
05170_ Y-54 Guardian system terminally
  corrupted.
05191_ Critical hit (Destroy).
05192_ Acquired Corrupted Carbon-fiber Leg.
05193_ Integrated Corrupted Carbon-fiber Leg
  (+2).
05193_ Complication: Energy sink damages
  Corrupted Carbon-fiber Leg (-35).
05195_ System corrupted: Matter fused (-7).
05197_ Imp. Light Armor Plating destroyed.
05205_ Acquired 42 matter.
05206_ Carbon-fiber Leg destroyed.
05216_ Hvy. Hammer destroyed.
05216_ VSS Leg destroyed.
05218_ CR-A16's Pointy Stick destroyed.
05222_ Welding Torch destroyed.
05224_ Med. Storage Unit destroyed.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????????????# ?????# s %   ##??????????????? |
| ??????????????????#  #####    %   #??????????????? |
| ?????????????????##  #   @  s     #??????????????? |
| ?????????????????#      %        ##??????????????? |
| ?????????????????#     s;#%    ###???????????????? |
| ?????????????#         ####   ##?????????????????? |
| ?????????????#        ##??#####??????????????????? |
| ?????????????#       #???????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          40
Energy Capacity            545
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
Additional Mass Support    6
Armor Coverage             600
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           3
Authchip Count             1
Trap Extractor Capacity    4

 Item Schematics 
-----------------
 Welding Torch | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
I'm Back, Baby!
Made in Tau Ceti IV
Part-time Mechanic
Shopping List
The More The Merrier
The One
Tourist

 Challenges 
------------
None

 Game 
------
Seed              AntigravClaymoresGravjet
  Manual?         0
Play Time         00:52:30
  Cumulative      2.1 hours
  Start           2024.04.01 @ 15:53:18
  End             2024.04.01 @ 16:53:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          6
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7d0c43be-9c98-47ad-a353-955923f21e8b