Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 16:53:04 Player: Gilvian Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (56) 280 Value Destroyed (1669) 1669 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (925) 925 TOTAL SCORE: 6414 Bonus ------- Follower Combat Kills 343 Met Imprinter 300 Was Imprinted 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 36/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Authchip [Propulsion] > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Treads Peak State ------------ > --- POWER ------------ Deuterium Engine Fission Core Light Fission Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer Heavy Armor Plating Authchip [Propulsion] > --- WEAPON ----------- Assault Rifle Light Assault Rifle High-powered Shotgun Heavy Battle Rifle > --- INVENTORY -------- VSS Leg VSS Leg Improved Light Armor Plating Welding Torch CR-A16's Pointy Stick [Rating: 39] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Trap Extractor Storage Small Storage Unit Processor Terrain Scan Processor Hackware Authchip [Propulsion] Protection Heavy Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Special Weapon Welding Torch Impact Weapon Heavy Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Slots Evolved 8 | . . 2 . . . 6 . Power 2 | . . . . . . 2 . Propulsion 1 | . . . . . . 1 . Utility 3 | . . 2 . . . 1 . Weapon 2 | . . . . . . 2 . Parts Attached 58 | 6 5 29 . 1 1 10 6 Power 9 | 1 2 4 . . . 2 . Engine 7 | 1 2 4 . . . . . Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 15 | 2 . 9 . . . 2 2 Treads 8 | 2 . 5 . . . 1 . Leg 5 | . . 2 . . . 1 2 Wheel 1 | . . 1 . . . . . Hover . | . . . . . . . . Flight 1 | . . 1 . . . . . Utility 17 | 1 1 9 . 1 . 4 1 Device 3 | . . 1 . . . 2 . Storage 8 | 1 1 5 . . . 1 . Processor 3 | . . 2 . . . 1 . Hackware 1 | . . . . 1 . . . Protection 2 | . . 1 . . . . 1 Artifact . | . . . . . . . . Weapon 17 | 2 2 7 . . 1 2 3 Energy Gun 2 | . . 2 . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 11 | 2 2 4 . . 1 2 . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 2 | . . 1 . . . . 1 Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Corrupted Parts 2 | . . 1 . . . . 1 System Corruption 4 | . . 2 . . . . 2 Parts Lost 34 | . 1 12 . . . 6 15 Power 7 | . 1 3 . . . 2 1 Propulsion 10 | . . 5 . . . . 5 Utility 6 | . . . . . . 1 5 Weapon 11 | . . 4 . . . 3 4 Highest Loss Streak 8 | . 1 3 . . . 5 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 86 | . 97 83 88 88 88 90 30 Engine 9 | . 12 8 11 11 11 5 . Core 2 | . . . . . . 10 . Treads 19 | . 28 13 22 22 22 19 . Device 3 | . . 7 . . . 5 4 Storage 13 | . 27 15 11 11 11 6 6 Processor 7 | . . 12 11 9 . 6 . Hackware 3 | . . . . 1 11 6 6 Protection 5 | . . 1 11 11 11 2 . Energy Gun 1 | . . 4 . . . . . Ballistic Gun 21 | . 27 16 22 22 22 24 1 Naked Turns . | . . . . . . . . Heaviest Build 94 | 10 19 94 32 32 34 56 24 Greatest Support 66 | 40 40 40 40 40 40 66 66 Greatest Overweight (x) 6 | . . 6 . . . . 4 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 25 | 8 8 25 8 8 8 10 10 Average Capacity 8 | 7 8 7 8 8 8 8 9 Most Carried 8 | 4 3 8 4 8 7 6 6 Average Carried 4 | . 1 3 4 6 7 4 4 Final Capacity 10 | 8 8 8 8 8 8 10 5 Final Carried 7 | . 2 4 4 7 7 6 1 Class Distribution -------------------- 75% | Mutant 17% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Matter Collected 1499 | 218 243 602 114 39 48 157 78 Remotely . | . . . . . . . . Salvage Created 2190 | . 397 1266 132 . . 168 227 Parts 116 | . 21 76 8 . . 7 4 Haulers Intercepted 3 | . . 3 . . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . . 2 2 . 3 Prevented 5 | . . . . . 2 . 3 Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Combat Hostiles Destroyed 46 | . 11 25 3 . . 3 4 Melee 1 | . . . . . . . 1 Guns 41 | . 11 24 3 . . 3 . Classes Destroyed 12 | . 3 5 1 . . 2 1 Worker 2 | . . 2 . . . . . Builder 1 | . . 1 . . . . . Hauler 3 | . . 3 . . . . . Recycler 1 | . . 1 . . . . . Operator 1 | . . . . . . 1 . Watcher 2 | . 1 1 . . . . . Swarmer 7 | . 3 4 . . . . . Grunt 30 | . 8 16 2 . . 2 2 Brawler 1 | . . . 1 . . . . Duelist 1 | . . . . . . . 1 Sentry 6 | . . 5 . . . . 1 Programmer 1 | . . . . . . 1 . Best Kill Streak 6 | . 6 5 3 . . 3 3 Combat Bots Only 4 | . 4 4 3 . . 3 4 Max Kills in Single Turn 2 | . 1 2 1 . . 1 1 Gunslinging 1 | . . 1 . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Hostile Shots Fired 642 | . 85 177 10 . 27 121 222 Missed 216 | . 26 53 7 . 10 37 83 Damage Taken 5014 | . 645 1441 34 . 126 1049 1719 Core 1252 | . 138 240 . . 11 125 738 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 125 | . . 125 . . . . . Core Remaining (%) 60 | 100 44 . . . 37 . . Volleys Fired 188 | . 45 106 7 . 3 23 4 Largest 3 | . 2 2 2 . 2 3 1 Hottest 76 | . 40 76 40 . 53 73 20 Shots Fired 350 | . 90 177 14 . 6 59 4 Gun 349 | . 90 177 14 . 6 59 3 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special 1 | . . . . . . . 1 Kinetic 309 | . 90 137 14 . 6 59 3 Thermal 31 | . . 30 . . . . 1 Explosive . | . . . . . . . . Electromagnetic 10 | . . 10 . . . . . Robot Hit Streak 14 | . 10 14 3 . 1 10 1 Robot Miss Streak 7 | . 4 7 3 . 3 4 2 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 3 2 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 231 | . 56 114 7 . 2 41 11 Core Hits 98 | . 20 51 6 . 1 18 2 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 2 | . 2 . . . . . . Critical Strikes 3 | . 2 1 . . . . . Destroy 3 | . 2 1 . . . . . Melee Attacks 19 | . . . . . . . 19 Impact 16 | . . . . . . . 16 Slashing . | . . . . . . . . Piercing 3 | . . . . . . . 3 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3267 | . 604 1569 75 . 46 590 383 Guns 2878 | . 604 1568 75 . 46 575 10 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 373 | . . . . . . . 373 Ramming 16 | . . 1 . . . 15 . Kinetic 2425 | . 604 1115 75 . 46 575 10 Thermal 357 | . . 357 . . . . . Explosive . | . . . . . . . . Electromagnetic 96 | . . 96 . . . . . Impact 373 | . . . . . . . 373 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . 2 2 2 2 2 4 Average Corruption 2 | . . 2 2 2 2 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 36 | . . 14 1 9 9 1 2 Message Errors 5 | . . 2 . . 2 1 . Matter Fused 13 | . . 4 1 4 3 . 1 Heat Flow Errors 4 | . . 3 . . 1 . . Energy Discharges 4 | . . . . 1 2 . 1 Parts Fused 1 | . . 1 . . . . . Data Loss (minor) 6 | . . 3 . 2 1 . . Data Loss (major) 1 | . . 1 . . . . . Alerts 2 | . . . . 2 . . . Overload Shots . | . . . . . . . . Overflow Damage 29 | . . . . . . . 29 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 29 | . . . . . . . 29 Knockbacks 3 | . . . . . . . 3 Impact 3 | . . . . . . . 3 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 4 | . . 1 . . . 3 . Targets Rammed 4 | . . 1 . . . 3 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 370 | . 18 370 20 . 147 135 27 Average Temperature 75 | . 7 121 8 . 45 55 14 Received Heat Transfer 1497 | . 306 609 18 . 24 153 387 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . . . 3 Impact Corruptions 3 | . . . . . . . 3 Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 2 | . . 2 . . . . . Heat Transferred 777 | . . 777 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Peak Influence 372 | . 238 372 214 . . 248 . Initial 144 | . . 40 144 . . 21 . Average 165 | . 82 208 198 . . 146 . Maximum Alert Level 1 | . 1 1 1 . . 1 . Low Security (%) 62 | 100 97 44 25 . . 81 . Level 1 37 | . 2 55 75 . . 18 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 5 5 . . . 4 . Investigation 8 | . 3 4 . . . 1 . Extermination 3 | . . . . . . 3 . Reinforcement 3 | . 2 1 . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Distress Signals 3 | . 1 2 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 86 | . 14 41 3 . 3 17 8 Peak Tracking Total 6 | . 3 6 3 . 2 4 4 Tactical Retreats 4 | . . 1 . . . 3 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Traps Triggered 2 | . 2 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . . 2 . 1 Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Machines Disabled 1 | . . . . . . 1 . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Machines Accessed 12 | . 3 6 . . . 3 . Terminals 6 | . 1 4 . . . 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 3 | . 2 1 . . . . . Scanalyzers 2 | . . . . . . 2 . Garrison Access . | . . . . . . . . Total Hacks 42 | . 12 24 . . . 6 . Successful 30 | . 9 18 . . . 3 . Failed 12 | . 3 6 . . . 3 . Catastrophic 4 | . . 2 . . . 2 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 18 | . 5 12 . . . 1 . Fabricators . | . . . . . . . . Repair Stations 8 | . . 8 . . . . . Recycling Units 11 | . 7 4 . . . . . Scanalyzers 5 | . . . . . . 5 . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 2 10 . . . 1 . Record 4 | . 1 3 . . . . . Prototype ID Bank 3 | . . 3 . . . . . Open DSF 1 | . . . . . . 1 . Dispatch Records 1 | . . 1 . . . . . Investigation Status 1 | . . 1 . . . . . Hauler Manifests 2 | . 1 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . 5 . . . . . Scan Component 3 | . . 3 . . . . . Repair 2 | . . 2 . . . . . Recycling Unit Hacks 10 | . 7 3 . . . . . Recycle Component 1 | . 1 . . . . . . Process 4 | . 3 1 . . . . . Report Inventory 3 | . 2 1 . . . . . Retrieve Matter 2 | . 1 1 . . . . . Scanalyzer 2 | . . . . . . 2 . Insert Component 1 | . . . . . . 1 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 3 6 . . . 3 . Full Trace Events 8 | . 2 5 . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 2 . . . . . Time 52 | . . 52 . . . . . Parts Recycled 1 | . 1 . . . . . . Recycled Matter 77 | . 70 7 . . . . . Retrieved Matter 25 | . 18 7 . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Total Allies 8 | . . . . 8 . . . Largest Group 8 | . . . . 8 8 8 . Highest-Rated Group 257 | . . . . 257 257 257 . Highest-Rated Ally 41 | . . . . 41 41 41 . Total Orders . | . . . . . . . . Ally Attacks 52 | . . . . . 7 45 . Total Damage 1050 | . . . . . 177 873 . Kills 14 | . . . . . 3 11 . Allies Corrupted 2 | . . . . . . 2 . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Turns Passed 5224 | 70 541 1551 312 903 714 1018 115 Spaces Moved 2783 | 47 242 709 182 559 437 577 30 Core 68 | 15 . 40 . . . . 13 Treads 2633 | 32 242 602 182 559 437 577 2 Legs 55 | . . 40 . . . . 15 Wheels 27 | . . 27 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 90 160 160 160 160 50 Average Speed 160 | 124 160 164 160 160 160 160 149 Slowest Speed 350 | 160 160 350 160 160 160 160 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 4 50 57 48 72 54 13 4 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 3 | . . . . 3 . . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 1 | . . . . . . . 1 Melee 1 | . . . . . . . 1 Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Total 3194 | 58 317 925 190 567 446 628 63 Wait 63 | . 15 31 2 4 6 2 3 Move 2776 | 46 241 708 181 558 436 576 30 Hop . | . . . . . . . . Pick Up 61 | 6 8 32 . 4 . 10 1 Fast Attach . | . . . . . . . . Attach 50 | 6 4 25 . . . 9 6 Detach 3 | . . 2 . . . 1 . Swap 9 | . 1 5 . 1 1 1 . Drop 21 | . 3 15 . . . 3 . Fire 188 | . 45 106 7 . 3 23 4 Melee 19 | . . . . . . . 19 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 4 | . . 1 . . . 3 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: [Mat] / [*Min] / [*Sto x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 14) 354 | -10/Materials | Build established: Mutant 494 | -10/Materials | Discovered new exit (range 5) 570 | -10/Materials | Core integrity fell below 50% 612 | -10/Materials | Entered another Materials area 612 | -9/Materials | Evolved 2 slots: Utility x2 703 | -9/Materials | Lost 3 parts (2n1w) 824 | -9/Materials | Discovered new exit (range 5) 1243 | -9/Materials | Discovered new exit (range 11) 1266 | -9/Materials | Discovered new exit (range 19) 1660 | -9/Materials | Core integrity fell below 50% 1675 | -9/Materials | Repaired Assault Rifle 1701 | -9/Materials | Repaired Sml. Storage Unit 1868 | -9/Materials | Lost 3 parts (1p2n) 1939 | -9/Materials | Discovered new exit (range 6) 2163 | -9/Materials | Entered Mines 2426 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2475 | -9/Mines | Entered Zion 2548 | -7/Zion | Found CR-A16's Pointy Stick 2629 | -7/Zion | Given A8's code to call for help 2654 | -7/Zion | Discovered new exit (range 15) 2702 | -7/Zion | Gained Derelict followers 2838 | -7/Zion | Learned location of Data Miner (-6) 3062 | -7/Zion | Imprinted 3064 | -7/Zion | Declared Zion's savior 3378 | -7/Zion | Entered Proximity Caves 3378 | -6/Proximity Caves | Accompanied by 8 allies 3439 | -6/Proximity Caves | Learned location of 1 exit from Factory 4038 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4070 | -6/Proximity Caves | Discovered new exit (range 15) 4092 | -6/Proximity Caves | Entered Factory 4092 | -6/Factory | Accompanied by 8 allies 4092 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x1, Weapon x2 4093 | -6/Factory | Identified exit to Lower Caves 4094 | -6/Factory | Identified exit to Factory 4153 | -6/Factory | Discovered exit to Factory (range 5) 4464 | -6/Factory | Build established: Scavenger-Gunner 4569 | -6/Factory | Lost 3 allies 5020 | -6/Factory | Lost 3 allies 5107 | -6/Factory | Lost 5 parts (2p3w) 5110 | -6/Factory | Entered Lower Caves 5123 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5156 | -6/Lower Caves | Core integrity fell below 50% 5186 | -6/Lower Caves | Lost 8 parts (1p3n3u1w) 5207 | -6/Lower Caves | Core integrity fell below 20% 5225 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- crushing effect. 05170_ System corrupted: Energy discharge (-13). 05170_ Y-54 Guardian system terminally corrupted. 05191_ Critical hit (Destroy). 05192_ Acquired Corrupted Carbon-fiber Leg. 05193_ Integrated Corrupted Carbon-fiber Leg (+2). 05193_ Complication: Energy sink damages Corrupted Carbon-fiber Leg (-35). 05195_ System corrupted: Matter fused (-7). 05197_ Imp. Light Armor Plating destroyed. 05205_ Acquired 42 matter. 05206_ Carbon-fiber Leg destroyed. 05216_ Hvy. Hammer destroyed. 05216_ VSS Leg destroyed. 05218_ CR-A16's Pointy Stick destroyed. 05222_ Welding Torch destroyed. 05224_ Med. Storage Unit destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? #???# ?????????????? | | ????????????????????????????? ### ?????????????? | | ????????????????????????????? ??????????????? | | ????????????????????????????? ??????????????? | | ????????????????????????????? ???????????????? | | ????????????????????????????? ???????????????? | | ????????????????????????????? ????????????????? | | ????????????????????????????? ????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ????????????????????????????## ###??????????????? | | ????????????????????????????# ##?????????????? | | ????????????????????????????# #?????????????? | | ???????????????????????????## #??????????????? | | ??????????????????????????## ###??????????????? | | ??????????????????#??????## s ##???????????????? | | ??????????????????# ?????# s % ##??????????????? | | ??????????????????# ##### % #??????????????? | | ?????????????????## # @ s #??????????????? | | ?????????????????# % ##??????????????? | | ?????????????????# s;#% ###???????????????? | | ?????????????# #### ##?????????????????? | | ?????????????# ##??#####??????????????????? | | ?????????????# #???????????????????????????? | | ?????????????# ????????????????????????????? | | ?????????????# ?????????????????????????????? | | ?????????????# ?????????????????????????????? | | ?????????????# ??????????????????????????????? | | ?????????????######??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 40 Energy Capacity 545 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Authchip Count 1 Trap Extractor Capacity 4 Item Schematics ----------------- Welding Torch | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I'm Back, Baby! Made in Tau Ceti IV Part-time Mechanic Shopping List The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed AntigravClaymoresGravjet Manual? 0 Play Time 00:52:30 Cumulative 2.1 hours Start 2024.04.01 @ 15:53:18 End 2024.04.01 @ 16:53:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d0c43be-9c98-47ad-a353-955923f21e8b