Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.17 @ 01:06:08 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (103) 515 Value Destroyed (3495) 3495 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (3030) 3030 TOTAL SCORE: 13880 Bonus ------- High Alert Combat Kills 30 Win 3000 Cogmind --------- Core Integrity 1501/1600 Matter 290/300 Energy 242/260 System Corruption 2% Temperature Cool (6) Movement Hovering (53) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Fission Core Light Quantum Reactor > --- PROPULSION (5) --- Improved Gravmag System Gyrokinetic Inverter Improved Gyrokinetic Inverter Antigrav Array > --- UTILITY (16) ----- Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Transmission Jammer Advanced Reaction Control System Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON (2) ------- Gravity Flail Enhanced Force Lance > --- INVENTORY (16) --- Micro Fission Core Micro Fission Core Micro Fission Core Light Quantum Reactor Improved Gravmag System Antigrav Array Antigrav Array Improved Terrain Scanner Improved Terrain Scanner Advanced Reaction Control System Heavy Neutron Cannon Gravity Flail Lance Enhanced Force Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Improved Gravmag System Gyrokinetic Inverter Improved Gyrokinetic Inverter Antigrav Array > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Transmission Jammer Advanced Reaction Control System Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON ----------- Gravity Flail Enhanced Force Lance > --- INVENTORY -------- Micro Fission Core Micro Fission Core Micro Fission Core Light Quantum Reactor Improved Gravmag System Antigrav Array Antigrav Array Improved Terrain Scanner Improved Terrain Scanner Advanced Reaction Control System Heavy Neutron Cannon Gravity Flail Lance Enhanced Force Lance [Rating: 132] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Hover Unit Improved Gravmag System Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun High-powered Electrolaser Energy Cannon Heavy Neutron Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Gravity Flail Slashing Weapon Katana Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . 1 . . 1 . 1 . . . Utility 14 | . . 1 2 2 1 1 1 2 2 2 Weapon . | . . . . . . . . . . . Parts Attached 113 | 6 5 9 8 25 3 10 12 16 8 11 Power 11 | 1 . 2 . 1 . 1 . 3 1 2 Engine 5 | 1 . 2 . 1 . . . 1 . . Core 3 | . . . . . . 1 . . 1 1 Reactor 3 | . . . . . . . . 2 . 1 Propulsion 24 | 2 . 4 . 6 1 1 6 2 . 2 Treads 13 | 2 . 4 . 5 1 1 . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 11 | . . . . 1 . . 6 2 . 2 Flight . | . . . . . . . . . . . Utility 46 | 1 3 3 6 7 2 3 3 8 3 7 Device 9 | . 1 . 1 . 1 . . 2 1 3 Storage 8 | 1 2 . 1 1 . 2 . 1 . . Processor 10 | . . 1 2 . . 1 1 2 . 3 Hackware 4 | . . . . 1 . . 1 . 1 1 Protection 15 | . . 2 2 5 1 . 1 3 1 . Artifact . | . . . . . . . . . . . Weapon 32 | 2 2 . 2 11 . 5 3 3 4 . Energy Gun 3 | 1 . . . 1 . 1 . . . . Energy Cannon 2 | . . . . . . . 1 . 1 . Ballistic Gun 13 | 1 2 . 2 6 . 2 . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . . . 1 . 1 . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 7 | . . . . 3 . 1 1 2 . . Slashing Weapon 1 | . . . . . . . 1 . . . Piercing Weapon 3 | . . . . . . . . 1 2 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 2 . . . 1 1 1 Parts Lost 10 | . 1 . . . . . 3 . . 6 Power 1 | . . . . . . . 1 . . . Propulsion 3 | . . . . . . . 1 . . 2 Utility 5 | . . . . . . . 1 . . 4 Weapon 1 | . 1 . . . . . . . . . Highest Loss Streak 5 | . 1 . . . . . 3 . . 5 Average Slot Usage (%) 96 | . 99 99 96 99 99 94 98 96 93 86 Engine 6 | . 14 11 9 7 6 5 5 4 2 . Core 1 | . . . . . . 5 4 . 1 5 Treads 16 | . 28 33 27 23 26 17 1 . . . Hover 6 | . . . . . . . 24 21 17 15 Device 10 | . 13 10 5 7 12 11 9 13 13 13 Storage 11 | . 14 11 10 15 13 11 10 9 8 8 Processor 13 | . . . 16 15 13 17 15 18 17 16 Hackware 4 | . . . . . 6 5 9 9 12 12 Protection 7 | . . 10 9 14 6 4 4 2 7 3 Energy Gun 1 | . 7 . . 2 6 5 . . . . Ballistic Gun 8 | . 20 22 18 11 6 4 . . . . Impact Weapon 1 | . . . . . . . 4 4 4 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 81 | 10 26 34 47 68 74 81 81 74 80 72 Greatest Support 118 | 40 40 60 60 68 88 118 118 75 75 83 Greatest Overweight (x) 1 | . . . . . . 1 . 1 1 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 22 | 6 10 10 16 18 18 22 22 16 16 16 Average Capacity 14 | 5 8 10 10 16 18 18 14 15 16 16 Most Carried 21 | 4 10 10 12 18 17 19 21 16 16 16 Average Carried 13 | 2 7 9 10 15 16 17 14 14 15 14 Final Capacity 22 | 6 10 10 16 18 18 22 14 16 16 16 Final Carried 19 | 4 10 10 12 18 17 19 14 16 16 16 Class Distribution -------------------- 25% | Scavenger-Skirmisher 23% | Hacker-Scout 16% | Hacker-Skirmisher 13% | Mutant 7% | Scavenger-Mutant 5% | Hacker-Ninja 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 2459 | 271 61 336 171 792 89 177 . 187 246 129 Remotely . | . . . . . . . . . . . Salvage Created 4687 | 132 208 657 524 1391 89 499 . 187 315 685 Parts 261 | 14 10 45 27 69 1 11 . 14 22 48 Haulers Intercepted 4 | . 1 2 1 . . . . . . . Recyclers Shooed 4 | . . 1 . 2 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 52 | . 2 10 5 14 1 5 . 2 4 9 Melee 15 | . . . . . . . . 2 4 9 Guns 31 | . 2 10 5 10 1 3 . . . . AOE 6 | . . . . 4 . 2 . . . . Classes Destroyed 14 | 2 3 4 1 3 . . . . 1 . Worker 6 | . . . . 4 . . . 1 . 1 Builder 5 | . . 1 . 4 . . . . . . Tunneler 8 | 4 . . 1 . . . . 2 1 . Hauler 4 | . 1 2 1 . . . . . . . Recycler 11 | 1 . . 1 7 . 2 . . . . Operator 1 | . . 1 . . . . . . . . Watcher 16 | . 2 3 3 1 1 1 . . 1 4 Swarmer 4 | . . . . . . . . . 1 3 Grunt 17 | . 2 5 . 5 1 3 . . 1 . Brawler 2 | . . . . 1 . 1 . . . . Duelist 1 | . . 1 . . . . . . . . Sentry 12 | . . 4 4 3 . 1 . . . . Hunter 3 | . . . 1 2 . . . . . . Programmer 13 | . . . . 3 . . . 2 2 6 Best Kill Streak 11 | 3 1 4 3 11 1 4 . 2 3 2 Combat Bots Only 6 | . 1 3 1 6 1 4 . 2 3 2 Max Kills in Single Turn 2 | 1 1 1 1 2 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . 2 . 1 . . . . Melee 1 | . . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 3537 | . 110 430 299 681 90 271 454 129 445 628 Core 394 | . 22 28 36 63 15 21 53 . 57 99 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 5 | . . . . . . 5 . . . . Core Remaining (%) 95 | 100 91 93 93 91 98 97 95 100 96 93 Volleys Fired 202 | 11 21 37 34 66 8 21 3 . 1 . Largest 2 | 2 2 2 2 2 2 2 1 . 1 . Hottest 110 | 70 73 46 46 98 98 98 110 . 110 . Shots Fired 387 | 22 42 74 67 125 16 37 3 . 1 . Gun 375 | 22 42 74 67 120 16 34 . . . . Cannon 4 | . . . . . . . 3 . 1 . Launcher 8 | . . . . 5 . 3 . . . . Special . | . . . . . . . . . . . Kinetic 302 | 11 26 74 67 98 8 18 . . . . Thermal 77 | 11 16 . . 22 8 16 3 . 1 . Explosive 8 | . . . . 5 . 3 . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 28 | 14 16 22 27 26 18 28 . . . . Robot Miss Streak 4 | 1 2 2 2 4 2 4 . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . 1 . 1 . 1 . . . . Max Gunslinging Chain 1 | . . 1 . 1 . 1 . . . . Shots Hit Robots 368 | 19 32 50 57 110 12 32 5 9 10 32 Core Hits 221 | 9 9 24 21 91 9 36 . 4 5 13 Critical Hits 6 | . . . . . . . . . 3 3 Critical Kills 4 | . . . . . . . . . 2 2 Critical Parts Destroyed 2 | . . . . . . . . . 1 1 Melee Attacks 151 | . . . . 11 . 1 24 31 23 61 Impact 75 | . . . . 11 . 1 15 13 8 27 Slashing 11 | . . . . . . . 9 2 . . Piercing 65 | . . . . . . . . 16 15 34 Sneak Attacks 7 | . . . . 2 . . . 3 1 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . 3 1 . 4 Damage Inflicted 10265 | 179 431 904 845 2931 310 1226 176 796 704 1763 Guns 5287 | 179 420 888 845 1889 310 756 . . . . Cannons . | . . . . . . . . . . . Explosions 1264 | . . . . 794 . 470 . . . . Melee 3681 | . . . . 242 . . 176 796 704 1763 Ramming 33 | . 11 16 . 6 . . . . . . Kinetic 4060 | 66 282 888 845 1406 162 411 . . . . Thermal 1396 | 113 138 . . 652 148 345 . . . . Explosive 1095 | . . . . 625 . 470 . . . . Electromagnetic . | . . . . . . . . . . . Impact 1087 | . . . . 242 . . 108 64 223 450 Slashing 68 | . . . . . . . 68 . . . Piercing 2526 | . . . . . . . . 732 481 1313 Highest Corruption 7 | . . . . 1 . . 7 1 2 2 Average Corruption 1 | . . . . 1 . . 7 1 1 1 Corruption Purged . | . . . . . . . . . . . Effects 7 | . . . . . . . 1 1 1 4 Message Errors 1 | . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . 1 . 1 Data Loss (minor) 4 | . . . . . . . 1 . 1 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 755 | . . . . 8 . . 18 260 181 288 Projectiles . | . . . . . . . . . . . Explosions 8 | . . . . 8 . . . . . . Melee 747 | . . . . . . . 18 260 181 288 Knockbacks 4 | . . . . . . . . . 1 3 Impact 4 | . . . . . . . . . 1 3 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 102 | . . . . 12 . . . . . 90 Shots 2 | . . . . 1 . . . . . 1 Rammed 7 | . 1 4 . 2 . . . . . . Targets Rammed 7 | . 1 4 . 2 . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 333 | 90 133 7 5 144 135 199 222 . 76 333 Average Temperature 56 | 35 54 2 3 38 54 61 107 . 28 163 Received Heat Transfer 699 | . 87 156 63 195 54 81 9 . 54 . Effects 2 | . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . 1 Siege Activations 2 | . . . . . . 2 . . . . Total Turns 22 | . . . . . . 22 . . . . Longest Duration 13 | . . . . . . 13 . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 7 | . . . . . . . . . 1 6 Impact Corruptions 13 | . . . . . . . . . 6 7 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | 1 . . . 3 1 . . . . . Heat Transferred 2283 | 333 407 . . 803 222 518 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 515 | 25 115 395 282 307 83 106 145 216 424 515 Initial 144 | . 13 10 84 54 37 5 44 51 105 144 Average 129 | 10 45 224 175 92 43 38 67 117 245 287 Maximum Alert Level 2 | . . 1 1 1 . . . 1 2 2 Low Security (%) 75 | 100 100 30 67 88 100 100 100 96 22 31 Level 1 21 | . . 69 32 11 . . . 3 70 49 Level 2 2 | . . . . . . . . . 6 19 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 23 | . . 3 1 7 1 . . 2 5 4 Investigation 7 | . . . . 3 . . . . 2 2 Extermination 7 | . . . . 3 . . . 1 1 2 Reinforcement 8 | . . 3 1 1 . . . 1 2 . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 11 | . . 2 2 2 1 1 1 . 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 129 | . 7 19 8 21 3 7 10 14 23 17 Peak Tracking Total 20 | . 2 3 4 6 2 4 5 4 20 4 Tactical Retreats 16 | . . 1 . . 1 . 3 4 6 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 2 | . . . . . . . . 1 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 4 | . . . 1 2 . . . . . 1 Max in Single Turn 2 | . . . 1 2 . . . . . 1 Garrison Access 3 | . . . . . . . 1 1 . 1 Energy Cycler 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 39 | . 6 1 2 9 1 . 6 5 3 6 Terminals 31 | . 6 1 2 7 1 . 3 3 3 5 Fabricators 4 | . . . . 1 . . 2 1 . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 1 . 1 Total Hacks 126 | . 23 2 6 18 3 . 16 14 16 28 Successful 70 | . 12 2 6 7 2 . 15 7 9 10 Failed 56 | . 11 . . 11 1 . 1 7 7 18 Catastrophic 4 | . . . . 2 . . . . . 2 Database Lockouts . | . . . . . . . . . . . Manual 73 | . 17 2 5 9 3 . 10 6 11 10 Terminals 107 | . 23 2 6 14 3 . 8 9 16 26 Fabricators 10 | . . . . 2 . . 7 1 . . Repair Stations 2 | . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 7 | . . . . . . . 1 4 . 2 Terminal Hacks 33 | . 10 1 3 1 1 . 3 3 6 5 Record 4 | . . . . . . . . 1 3 . Part Schematic 2 | . 1 . 1 . . . . . . . Robot Analysis 5 | . 3 . 1 . . . 1 . . . Prototype ID Bank 5 | . 3 . . . . . . 1 1 . Open Door 1 | . . . . . . . 1 . . . Level Access Points 3 | . . . . . . . . 1 1 1 Branch Access Points 1 | . 1 . . . . . . . . . Terminal Index 8 | . 1 1 1 1 1 . 1 . 1 1 Alert Level 1 | . . . . . . . . . . 1 Unreport Threat 2 | . . . . . . . . . . 2 Hauler Manifests 1 | . 1 . . . . . . . . . Fabricator Hacks 7 | . . . . 2 . . 4 1 . . Network Status 1 | . . . . . . . 1 . . . Load Schematic 1 | . . . . 1 . . . . . . Build 5 | . . . . 1 . . 3 1 . . Repair Station Hacks 2 | . . . . 2 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 1 . 1 Seal Access 3 | . . . . . . . 1 1 . 1 Unauthorized Hacks 25 | . 2 1 3 2 1 . 7 2 3 4 Terminals 22 | . 2 1 3 2 1 . 4 2 3 4 Track 2 | . . . . . . . 1 . 1 . Assimilate 1 | . . . . . . . 1 . . . Botnet 15 | . 2 1 2 2 1 . 1 1 2 3 Operators 4 | . . . 1 . . . 1 1 . 1 Fabricators 3 | . . . . . . . 3 . . . Prioritize 1 | . . . . . . . 1 . . . Siphon 1 | . . . . . . . 1 . . . Haulers 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 34 | . 6 1 2 8 1 . 4 4 3 5 Full Trace Events 7 | . . . . 3 . . . . 2 2 Feedback Events 2 | . . . . 1 . . . . 1 . Corruption 2 | . . . . 1 . . . . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . . . . . . Parts Built 6 | . . . . 1 . . 4 1 . . Matter 1052 | . . . . 102 . . 672 278 . . Time 360 | . . . . 25 . . 266 69 . . Total Part Build Rating 44 | . . . . 1 . . 34 9 . . Parts Repaired 1 | . . . . 1 . . . . . . Time 44 | . . . . 44 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 1 | . . . . . . . 1 . . . Largest Group 1 | . . . . . . . 1 . . . Highest-Rated Group 10 | . . . . . . . 10 . . . Highest-Rated Ally 10 | . . . . . . . 10 . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 5 | . 3 . 1 . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 7164 | 122 517 610 625 1864 511 530 542 634 436 773 Spaces Moved 5816 | 59 273 292 312 960 302 272 805 867 594 1080 Core 15 | 15 . . . . . . . . . . Treads 2480 | 44 273 292 312 960 302 272 25 . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 3321 | . . . . . . . 780 867 594 1080 Flight . | . . . . . . . . . . . Fastest Speed 44 | 50 160 160 160 160 160 160 44 44 53 53 Average Speed 97 | 132 160 160 160 160 160 160 47 56 53 53 Slowest Speed 180 | 160 160 160 160 160 160 180 160 96 98 53 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . Exploration Rate (%) 23 | 4 50 35 31 34 11 11 16 27 14 30 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 63 | . . . . 5 . 1 17 14 10 16 Terrain Destroyed 151 | . . . . 66 . 15 17 14 10 29 Melee 59 | . . . . 5 . 1 14 14 9 16 Projectile 4 | . . . . . . . 3 . 1 . AOE 88 | . . . . 61 . 14 . . . 13 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 6663 | 82 313 364 374 1142 314 328 927 969 670 1180 Wait 243 | . 2 1 8 35 . 10 75 43 40 29 Move 5804 | 58 272 291 311 959 301 271 803 866 593 1079 Hop . | . . . . . . . . . . . Pick Up 87 | 7 8 9 6 24 1 8 6 10 3 5 Fast Attach 25 | 3 2 2 3 2 . 1 . 4 2 6 Attach 44 | 3 1 3 1 6 3 4 10 7 2 4 Detach 8 | . . 1 . . 1 1 2 1 . 2 Swap 44 | . 2 4 4 17 . 5 2 5 4 1 Drop 73 | . 4 12 7 20 . 6 7 11 5 1 Fire 202 | 11 21 37 34 66 8 21 3 . 1 . Melee 125 | . . . . 11 . 1 18 22 20 53 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 7 | . 1 4 . 2 . . . . . . Escape Stasis 1 | . . . . . . . 1 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory (discovered 3 exits: *Res x2 / *Ext) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 520 | -10/Materials | Identified exit to Mines 618 | -10/Materials | Discovered new exit (range 8) 640 | -10/Materials | Entered another Materials area 640 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 907 | -9/Materials | Discovered new exit (range 16) 1159 | -9/Materials | Discovered new exit (range 16) 1249 | -9/Materials | Identified exit to Materials 1250 | -9/Materials | Entered another Materials area 1250 | -8/Materials | Evolved 2 slots: Utility x2 1298 | -8/Materials | Build established: Scavenger-Mutant 1570 | -8/Materials | Discovered new exit (range 14) 1693 | -8/Materials | Identified exit to Factory 1788 | -8/Materials | Build established: Scavenger-Skirmisher 1875 | -8/Materials | Entered Factory 1875 | -7/Factory | Evolved 2 slots: Utility x2 1947 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 2568 | -7/Factory | Repaired Gravmag System 3681 | -7/Factory | Discovered new exit (range 7) 3689 | -7/Factory | Identified exit to Factory 3739 | -7/Factory | Entered another Factory area 3739 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3896 | -6/Factory | Build established: Hacker-Skirmisher 4047 | -6/Factory | Discovered new exit (range 6) 4055 | -6/Factory | Identified exit to Factory 4154 | -6/Factory | Discovered new exit (range 17) 4200 | -6/Factory | Garrison activated, responded to threat 4250 | -6/Factory | Entered another Factory area 4250 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4763 | -5/Factory | Discovered new exit (range 3) 4767 | -5/Factory | Identified exit to Factory 4780 | -5/Factory | Entered another Factory area 4780 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5002 | -4/Factory | Fabricated Adv. Reaction Control System (x1) 5073 | -4/Factory | Fabricated Adv. Reaction Control System (x1) 5094 | -4/Factory | Fabricated Adv. Recalibrator (x2) 5115 | -4/Factory | Build established: Hacker-Scout 5198 | -4/Factory | Discovered new exit (range 6) 5200 | -4/Factory | Identified exit to Extension 5256 | -4/Factory | Discovered new exit (range 15) 5311 | -4/Factory | Crushed by falling debris 5317 | -4/Factory | Discovered new exit (range 14) 5321 | -4/Factory | Identified exit to Research 5322 | -4/Factory | Entered Research 5322 | -3/Research | Evolved 2 slots: Utility x2 5342 | -3/Research | Lost 3 parts (1p1n1u) 5498 | -3/Research | Found Enh. Force Lance 5813 | -3/Research | Identified exit to Research 5915 | -3/Research | Fabricated Adv. Reaction Control System (x1) 5954 | -3/Research | Found Enh. Force Lance 5956 | -3/Research | Entered another Research area 5956 | -2/Research | Evolved 2 slots: Utility x2 6159 | -2/Research | Identified exit to Access 6369 | -2/Research | Spotted B-90 Cyclops 6392 | -2/Research | Entered Access 6392 | -1/Access | Evolved 2 slots: Utility x2 6461 | -1/Access | Found Prototype Processor 6461 | -1/Access | Identified Exp. Targeting Computer 6646 | -1/Access | Spotted B-99 Colossus 6715 | -1/Access | Lost 5 parts (2n3u) 6772 | -1/Access | Energy Cycler disabled 6922 | -1/Access | Identified exit to Surface 7052 | -1/Access | Build established: Hacker-Ninja 7165 | *** | Escaped! Last Messages --------------- 06970_ U-05 Engineer builds a Wall. 06971_ Acquired Mic. Fission Core. 06974_ Acquired Adv. Target Analyzer. 06992_ R-10 Processor collects Prototype Energy Gun. 06995_ R-10 Processor collects Imp. Antigrav System. 06997_ P-80 Master destroyed. 07000_ Acquired 10 matter. 07001_ Acquired Mic. Fission Core. 07012_ K-01 Serf cleans the Signal Shield. 07031_ Sneak attack on K-01 Serf. 07031_ K-01 Serf destroyed. 07041_ #SX>BSA<:0KH=NMYABBX|#4WXXBX=SXD 07042_ ALERT: Rogue bot located, Programmers report to Access Zone 8U. 07078_ Gravity Flail follow-up attack on P-80 Master. 07081_ P-80 Master suffers critical hit. 07081_ Destroyed Mic. Fission Core. 07084_ P-80 Master destroyed. 07110_ Acquired Hacking Suite. 07146_ Connecting with Terminal... 07148_ The Access Shell folds into the floor. 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BB ##?#?##????????????? | | # """ ####### ?????? #?#????#???????????? | | # """ ##?##?#?""""?""?"??#???#????????????? | | # " ###??##"""?""??""?##??#?????????????? | | # #####??"?"??"""?"?????#??#??????????? | | # =###??##""""""""""#???##?????#???????? | | #####"##########?### #???##?#???????????? | | #??#####?##?#?#?#?## #?#?????????? ?????? | | ########?#######???# ##??##?##??????????? | | ## ########?#?# "" #?#####?????#??????? | | ## ###??####?## "@ #????#?#?#?????????? | | ## #?#######?## #??????#?#?????????? | | ## ###########; ##??#??##??????????? | | ## # ### #?##? ?? ??????????? | | ## # ### ####?? ????????????? | | ## #* ## #???"?? ??????????? | | ## # " ###"" ###????????????????? | | ## # """ ###"" #??# ?""?? ????????? | | ## # """ #?#"" ##????"??? ????????? | | ## # " ###T #??# ??????????????? | | ## # ###"" #??? ? ???????????? | | #???? # #?#"" ##???? ??? ????????? | | #######+####+#+#####"" ###?#?????#????????? | | ????????? | | ???????? | | +###+##+###### ###################+#+###????????? | | ??? ? ?? ## ####??#?###?#??#? ???????????????? | | ?? ?? ? ?## ##???????#??#???? ???????????????? | | ??# ""?" ? ?# #?####??#???????#??????"?????????? | | ?# ""??? ?# #???#???##??###?? ???????????????? | | ??# "" ?"??## ##???? ????? ??????????????? | | "?# ???# ##?? ? ???????? ???????????????? | | ??# ?? ?# ?? ?? ???? ????# ???????????????? | | ? # ????# ????? ??? ??#??? ? ? ??????????? | | ??########?#?# ?? ? ? ? ?????#????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 38 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 70 Melee Accuracy 8 Target Analysis 8 Recoil Reduction 4 Offensive Hacking 30 Defensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Adv. Reaction Control System | x1 | -4/Factory | Preloaded Adv. Reaction Control System | x1 | -4/Factory | Preloaded Adv. Recalibrator | x2 | -4/Factory | Preloaded Adv. Reaction Control System | x1 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveGravmagAnalyzer Manual? 0 Play Time 02:06:19 Cumulative 138.2 hours Start 2021.08.16 @ 17:03:41 End 2021.08.17 @ 01:06:08 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 56 Rogue 4 Adventurer 50 Explorer 2 Win Type 0 Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 57 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0dae5ba1-31ad-4496-804a-559bb6e8e7b1