Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.12 @ 22:56:09 Player: beter Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (136) 680 Value Destroyed (4926) 4926 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (970) 970 TOTAL SCORE: 9716 Bonus ------- High Alert Combat Kills 881 Follower Combat Kills 130 Friendly Fire -41 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 97/100 System Corruption 21% Temperature Cool (6) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Heat Sink > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Armored Leg Phase Shifter Phase Cannon Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved VSS Leg > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Layered Light Armor Plating Force Field > --- WEAPON ----------- Heavy Laser Cooled Particle Cannon Heavy Plasma Cannon Autogun Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Armored Leg Improved Medium Armor Plating Heavy Laser Gatling Laser Rocket Array [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Enhanced Optical Array Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Array Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . . 1 1 Utility 2 | . . 1 1 . . Weapon 3 | . . 1 1 1 . Parts Attached 128 | 6 14 12 26 36 34 Power 15 | 1 1 1 2 4 6 Engine 8 | 1 1 . . 3 3 Core 7 | . . 1 2 1 3 Reactor . | . . . . . . Propulsion 29 | 2 7 2 6 5 7 Treads 8 | . 2 2 4 . . Leg 19 | . 5 . 2 5 7 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 1 1 2 6 7 5 Device 8 | . 1 1 2 2 2 Storage 2 | 1 . . . 1 . Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 10 | . . 1 4 3 2 Artifact . | . . . . . . Weapon 62 | 2 5 7 12 20 16 Energy Gun 20 | 1 2 4 3 6 4 Energy Cannon 14 | . . . 5 5 4 Ballistic Gun 21 | 1 3 3 3 6 5 Ballistic Cannon . | . . . . . . Launcher 7 | . . . 1 3 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . 1 . 1 2 1 Parts Lost 36 | . . 1 . 10 25 Power 5 | . . . . . 5 Propulsion 10 | . . . . 3 7 Utility 5 | . . . . 1 4 Weapon 16 | . . 1 . 6 9 Highest Loss Streak 10 | . . 1 . 3 10 To Critical Strikes 2 | . . . . . 2 Average Slot Usage (%) 92 | . 92 97 92 98 86 Engine 3 | . 14 3 . 3 5 Core 5 | . . 7 8 3 4 Treads 6 | . 10 22 15 . . Leg 14 | . 14 . 2 22 23 Device 8 | . 8 13 9 8 4 Storage 7 | . 14 11 9 7 5 Processor 2 | . . . . 5 2 Protection 8 | . . 7 11 7 8 Energy Gun 9 | . 11 11 7 9 8 Energy Cannon 3 | . . . 4 4 2 Ballistic Gun 19 | . 15 21 23 19 15 Launcher 1 | . . . . 2 1 Naked Turns . | . . . . . . Heaviest Build 64 | 14 22 26 44 55 64 Greatest Support 71 | 26 40 40 40 56 71 Greatest Overweight (x) 3 | . . . 1 1 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 Average Capacity 8 | 6 8 8 8 8 9 Most Carried 10 | 6 8 8 8 9 10 Average Carried 7 | 3 7 7 7 7 7 Final Capacity 10 | 8 8 8 8 10 5 Final Carried 8 | 6 8 8 8 8 5 Class Distribution -------------------- 78% | Scavenger-Tank 9% | Mutant 8% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 3194 | 260 38 273 717 816 1090 Remotely . | . . . . . . Salvage Created 5139 | . 38 550 1673 1202 1676 Parts 283 | . 2 49 90 58 84 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 106 | . 1 14 28 32 31 Guns 63 | . 1 14 18 10 20 Cannons 18 | . . . 7 6 5 AOE 22 | . . . 3 15 4 Classes Destroyed 15 | . 1 3 7 4 . Worker 10 | . . . 2 4 4 Builder 7 | . . . 3 . 4 Tunneler 1 | . . . 1 . . Recycler 4 | . . . 2 1 1 Mechanic 1 | . . . . 1 . Watcher 7 | . . . 3 1 3 Swarmer 32 | . . 4 4 14 10 Grunt 38 | . 1 5 12 7 13 Brawler 9 | . . 1 2 3 3 Duelist 1 | . . . . 1 . Protector 2 | . . . . 2 . Sentry 15 | . . 4 7 3 1 Specialist 2 | . . . 2 . . Hunter 3 | . . . 1 . 2 Programmer 4 | . . . . 2 2 Best Kill Streak 17 | . 1 9 17 8 8 Combat Bots Only 9 | . 1 9 6 5 5 Max Kills in Single Turn 4 | . 1 2 4 4 4 Gunslinging 1 | . . 1 1 . . Exploded 3 | . . . 1 3 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 661 | . 9 57 90 197 308 Missed 171 | . 1 14 25 64 67 Damage Taken 7963 | . 86 532 995 2233 4117 Core 1374 | . 11 63 180 267 853 Absorbed by Shields 399 | . . . . 129 270 Regen/Repaired (Parts) 115 | . . . 33 . 82 Core Remaining (%) 81 | 100 95 84 67 61 . Volleys Fired 208 | . 6 23 46 51 82 Largest 5 | . 2 3 4 5 5 Hottest 290 | . 70 102 159 278 290 Shots Fired 705 | . 12 69 178 210 236 Gun 616 | . 12 69 156 173 206 Cannon 72 | . . . 21 23 28 Launcher 17 | . . . 1 14 2 Special . | . . . . . . Kinetic 443 | . 6 46 128 123 140 Thermal 168 | . 6 4 29 35 94 Explosive 17 | . . . 1 14 2 Electromagnetic 77 | . . 19 20 38 . Robot Hit Streak 21 | . 7 17 21 7 16 Robot Miss Streak 12 | . 2 7 4 12 7 Penetration Max . | . . . . . . Secondary Targets 10 | . . 2 4 1 3 Max Gunslinging Chain 2 | . . 1 2 1 1 Shots Hit Robots 430 | . 9 53 89 120 159 Core Hits 332 | . 3 28 61 126 114 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 5 | . . . 2 2 1 Burn 2 | . . . . 2 . Meltdown 1 | . . . . . 1 Destroy 2 | . . . 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11790 | . 118 783 2214 4227 4448 Guns 6954 | . 118 783 1425 1913 2715 Cannons 1345 | . . . 372 408 565 Explosions 3486 | . . . 412 1906 1168 Melee . | . . . . . . Ramming 5 | . . . 5 . . Kinetic 4334 | . 68 495 999 1152 1620 Thermal 3650 | . 50 57 679 698 2166 Explosive 2480 | . . . 193 1625 662 Electromagnetic 1321 | . . 231 338 752 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 21 | . . 4 . 1 21 Average Corruption 10 | . . 1 . 1 19 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . . . . 2 9 Message Errors 4 | . . . . 1 3 Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 1 | . . . . . 1 Parts Rejected 2 | . . . . . 2 Data Loss (major) 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 214 | . . . 13 73 128 Projectiles . | . . . . . . Explosions 214 | . . . 13 73 128 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 811 | . . . 34 505 272 Shots 25 | . . . 1 19 5 Rammed 2 | . . . 2 . . Targets Rammed 2 | . . . 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 454 | . 84 111 81 363 454 Average Temperature 112 | . 46 32 20 61 164 Received Heat Transfer 1993 | . 48 216 405 518 806 Effects 20 | . . . . 1 19 Shutdowns 7 | . . . . 1 6 Energy Bleed 4 | . . . . . 4 Interference 3 | . . . . . 3 Matter Decay 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Damage (minor) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . . 1 2 Combat Hostiles 3 | . . . . 1 2 Parts Melted 6 | . . 1 . 1 4 Heat Transferred 5997 | . 148 148 1040 1220 3441 Parts Sabotaged 4 | . . . . . 4 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . 2 2 . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 962 | . 69 383 546 898 962 Initial 409 | . . 28 32 57 409 Average 404 | . 38 203 230 515 607 Maximum Alert Level 3 | . . 1 2 3 3 Low Security (%) 30 | 100 100 37 56 18 . Level 1 21 | . . 62 10 21 24 Level 2 27 | . . . 32 27 35 Level 3 20 | . . . . 32 40 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 21 | . 1 . 4 7 9 Investigation 5 | . 1 . 3 . 1 Extermination 4 | . . . . 2 2 Reinforcement 5 | . . . 1 2 2 Assault 5 | . . . . 2 3 Garrison 2 | . . . . 1 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . 1 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 8 | . . 2 3 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 160 | . 3 18 40 43 56 Peak Tracking Total 10 | . 2 10 7 6 7 Tactical Retreats 4 | . 1 . . . 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 9 | . . 3 3 2 1 Indirectly 1 | . . . . 1 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 17 | . . . 4 8 5 Max in Single Turn 4 | . . . 1 2 4 Garrison Access 2 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 26 | . 4 1 9 7 5 Terminals 15 | . 2 1 6 2 4 Fabricators 3 | . . . . 3 . Repair Stations 4 | . 1 . 1 1 1 Recycling Units 2 | . 1 . . 1 . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Total Hacks 67 | . 11 3 33 11 9 Successful 35 | . 6 2 17 6 4 Failed 32 | . 5 1 16 5 5 Catastrophic 7 | . . . 4 . 3 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 41 | . 7 3 23 3 5 Fabricators 3 | . . . . 3 . Repair Stations 10 | . 1 . 3 2 4 Recycling Units 6 | . 3 . . 3 . Scanalyzers 7 | . . . 7 . . Garrison Access . | . . . . . . Terminal Hacks 19 | . 3 2 11 1 2 Record 7 | . 3 . 3 . 1 Prototype ID Bank 1 | . . . 1 . . Open DSF 2 | . . . . 1 1 Branch Access Points 1 | . . . 1 . . Alert Level 2 | . . 1 1 . . Unreport Threat 4 | . . 1 3 . . Recall Investigation 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Fabricator Hacks 2 | . . . . 2 . Network Status 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 5 | . . . 2 1 2 Scan Component 3 | . . . 1 1 1 Repair 2 | . . . 1 . 1 Recycling Unit Hacks 5 | . 3 . . 2 . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 2 | . 1 . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer 4 | . . . 4 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 23 | . 3 1 9 6 4 Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 28 | . . . . 28 . Total Part Build Rating 8 | . . . . 8 . Parts Repaired 2 | . . . 1 . 1 Time 82 | . . . 38 . 44 Parts Recycled . | . . . . . . Recycled Matter 205 | . 205 . . . . Retrieved Matter 205 | . 205 . . . . Retrieved Components 2 | . . . . 2 . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 2 1 Machine Destruction 3 | . . . . 2 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 1 | . . . . 1 . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 . Highest-Rated Group 93 | . . . . 93 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 36 | . . . . 36 . Total Damage 483 | . . . . 483 . Kills 5 | . . . . 5 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5181 | 64 249 445 1509 1317 1597 Spaces Moved 2724 | 55 150 190 620 751 958 Core 22 | 9 . . . . 13 Treads 683 | . 47 190 446 . . Legs 1941 | . 71 . 174 751 945 Wheels 78 | 46 32 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 160 120 120 50 Average Speed 129 | 83 126 160 151 121 118 Slowest Speed 240 | 90 160 160 240 195 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 25 26 64 20 25 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 256 | . . . 28 142 86 Melee . | . . . . . . Projectile 11 | . . . 6 . 5 AOE 245 | . . . 22 142 81 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3903 | 70 201 281 1084 1022 1245 Wait 698 | 4 5 40 355 149 145 Move 2719 | 54 149 189 619 750 958 Hop . | . . . . . . Pick Up 69 | 6 13 7 12 17 14 Fast Attach 54 | 6 4 5 10 15 14 Attach 41 | . 6 5 3 13 14 Detach 1 | . . . . 1 . Swap 33 | . 4 2 13 8 6 Drop 78 | . 14 10 24 18 12 Fire 208 | . 6 23 46 51 82 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . 2 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 314 | -10/Materials | Entered another Materials area 314 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 481 | -9/Materials | Destroyed 9 combat bots 746 | -9/Materials | Discovered new exit (range 5) 759 | -9/Materials | Entered another Materials area 759 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 853 | -8/Materials | Build established: Scavenger-Tank 1667 | -8/Materials | Repaired Lgt. Nuclear Core 2259 | -8/Materials | Discovered new exit (range 9) 2268 | -8/Materials | Entered Factory 2268 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2885 | -7/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 2998 | -7/Factory | Allied Derelicts emerged from ambush trap array 3068 | -7/Factory | First assault squad dispatched 3168 | -7/Factory | Found Prototype Launcher 3168 | -7/Factory | Identified Rocket Array 3255 | -7/Factory | Lost 3 parts (1n2w) 3575 | -7/Factory | Discovered new exit (range 9) 3585 | -7/Factory | Entered another Factory area 3585 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4491 | -6/Factory | Garrison activated, responded to threat 4718 | -6/Factory | Core integrity fell below 50% 4764 | -6/Factory | Lost 10 parts (3p2n2u3w) 4919 | -6/Factory | Repaired Gatling Laser 4985 | -6/Factory | First assault squad dispatched 5034 | -6/Factory | System corruption reached 10% 5056 | -6/Factory | Core integrity fell below 20% 5086 | -6/Factory | Lost 9 parts (2p3n1u3w) 5182 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 05093_ G-50 Soldier unfolds itself. 05093_ L-41 Fighter unfolds itself. 05094_ K-01 Serf collects debris. 05106_ U-05 Engineer destroyed. 05107_ K-01 Serf collects debris. 05110_ 9Y/X 217A8CZTSM6:0C 05120_ R-10 Processor collects Terrain Scan Processor. 05127_ YFBPAI74HI/& J>RD6U%EI 05132_ Gatling Laser destroyed. 05132_ Critical hit (Burn: +50). 05144_ System corrupted: Flexi-carbon Leg rejected. 05161_ System corrupted: Substantial component data lost. 05162_ Imp. Carbon-fiber Leg destroyed. 05162_ Critical hit (Burn: +37). 05166_ R-10 Processor collects Flexi-carbon Leg. 05170_ K-01 Serf cleans the Power Conduit. 05176_ System corrupted: Heat flow error (+178). 05179_ K-01 Serf cleans the Power Conduit. 05179_ Dropped Med. Storage Unit. Map ----- +----------------------------------------------------+ | ???????# % % ????????????????????????? | | ???????# ???????????????????????? | | ######?# ^ ????????????????????????? | | ?#^ "" !! ###+#????????????????????????? | | # """ !/ #????????????????????????????? | | # "F ^ #????????????????????????????? | | + """ #????????????????????????????? | | "" """ # "" #????????????????????????????? | | "" """ # #????????????????????????????? | | ?" """?# #????????????????????????????? | | ? ?######## #????????????????????????????? | | ?############## #????????????????????????????? | | ?????# # #????????????????????????????? | | ?????#""" / #????????????????????????????? | | ?????#""" # #????????????????????????????? | | ?????#""" # #????????????????????????????? | | ?????# ?# ##???????????????????????????? | | ?????#""" ?# # ? ??????????????????????? | | ?????#""" ??# # """""""""?!#? #????????????? | | ??????""" ??# = # ## #????????????? | | ?????? !???# + """"""""" # ????????????? | | ?????######???# # uk Au/ ??????????????? | | ????????####### # """"""""" #???????????????? | | ??????"""""" !# # #???????????????? | | ??????"""""" # #R""""""""" #???????????????? | | ????# """""" # # @ #???????????????? | | ????# """""" # + " " = #???????????????? | | ????# + # ""G"" #???????????????? | | ????# # i gg gl Y #???????????????? | | ????# ! # ########## ###???????????????? | | ????#= + #?????????##?????????????????? | | ????#############+#######????????????????????????? | | ???????????# [#????????????????????????? | | ???????????# #????????????????????????? | | ???????????# #????????????????????????? | | ???????????# """ / #????????????????????????? | | ???????????# """ #????????????????????????? | | ???????????# """ #????????????????????????? | | ???????????# !!#????????????????????????? | | ???????????# """ !!#????????????????????????? | | ???????????# ?"" #????????????????????????? | | ???????????# ???? #????????????????????????? | | ???????????# ???? #????????????????????????? | | ???????????# ????? #????????????????????????? | | ???????????##???????#####????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 26 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Minigun | -8/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Carbon-fiber Leg | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortableThunderGenerator Manual? 0 Play Time 01:20:04 Cumulative 17.5 hours Start 2024.03.12 @ 12:06:35 End 2024.03.12 @ 22:56:09 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 27 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 60x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 002c8a37-2f56-41d7-8db0-b6e72e8f6727