Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.10 @ 18:13:10 Player: Runagate Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (318) 1590 Value Destroyed (13672) 13672 Prototype IDs (5) 100 Alien Tech Used (2) 400 Bonus (5656) 5656 TOTAL SCORE: 28718 Bonus ------- High Alert Combat Kills 1180 Follower Combat Kills 276 Entered Garrisons 200 Entered DSFs 1000 Win 3000 Cogmind --------- Core Integrity 460/1600 Matter 222/300 Energy 87/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Small Battery (100) Nova Cannon Improved Grenade Launcher Enhanced Force Lance Peak State ------------ > --- POWER ------------ Particle Reactor Graviton Reactor Graviton Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Small Battery Energy Well Advanced Sensor Array Advanced Targeting Computer Advanced Target Analyzer Quantum Capacitor Graphene Brace > --- WEAPON ----------- Enhanced Quantum Rifle Nova Cannon Enhanced Nova Cannon Heavy Gauss Cannon > --- INVENTORY -------- Graviton Reactor Graviton Reactor Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Cooling System Structural Scanner Authchip [R/NC] Long-range Tractor Beam Nova Cannon Nova Cannon Heavy Gauss Cannon Improved Grenade Launcher Enhanced Force Lance [Rating: 174] Favorites ----------- Power Particle Reactor Engine Cooled Ion Engine Power Core Reinforced Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Centrium Leg Wheel Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Authchip [Weapon] Protection Hardened Light Armor Plating Artifact Phase Armor Weapon Nova Cannon Energy Gun Beam Rifle Energy Cannon Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Fac DSF Res Qua Res Acc Slots Evolved 18 | . . 2 2 2 . 2 2 . 2 . 2 . 2 2 Power 2 | . . . . . . 1 . . . . 1 . . . Propulsion 4 | . . 1 1 . . . 1 . . . 1 . . . Utility 10 | . . 1 . 2 . 1 1 . 2 . . . 2 1 Weapon 2 | . . . 1 . . . . . . . . . . 1 Parts Attached 198 | 7 12 22 25 . 13 12 15 8 2 8 31 8 13 22 Power 28 | 1 1 4 . . 1 3 3 . . 1 5 3 1 5 Engine 9 | 1 . 4 . . 1 3 . . . . . . . . Core 5 | . 1 . . . . . 3 . . 1 . . . . Reactor 14 | . . . . . . . . . . . 5 3 1 5 Propulsion 54 | 2 1 7 12 . 2 1 6 5 . 2 7 1 1 7 Treads 47 | 2 1 7 12 . 2 1 6 5 . 2 7 1 1 . Leg 5 | . . . . . . . . . . . . . . 5 Wheel 2 | . . . . . . . . . . . . . . 2 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 73 | 2 5 5 4 . 9 4 4 2 1 1 17 4 9 6 Device 39 | 1 2 3 1 . 2 3 . 1 1 1 13 2 5 4 Storage 9 | 1 2 1 . . . . 1 . . . . 1 1 2 Processor 3 | . . . . . . . 1 . . . 1 . 1 . Hackware 1 | . . . . . . 1 . . . . . . . . Protection 20 | . 1 1 3 . 7 . 2 1 . . 3 . 2 . Artifact 1 | . . . . . . . . . . . . 1 . . Weapon 43 | 2 5 6 9 . 1 4 2 1 1 4 2 . 2 4 Energy Gun 12 | . 3 6 1 . . . . . . . . . . 2 Energy Cannon 19 | . . . 5 . 1 2 . 1 1 4 2 . 1 2 Ballistic Gun 7 | 2 1 . 2 . . 1 1 . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . 1 . Launcher 2 | . . . 1 . . . 1 . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 2 . . . . . . . . 3 1 . Corrupted Parts 2 | . . . . . . . . . . . . . . 2 System Corruption 6 | . . . . . . . . . . . . . . 6 Parts Lost 57 | . . 3 1 . 1 1 3 3 . 3 10 1 9 22 Power 8 | . . 2 . . . 1 . . . . . . 1 4 Propulsion 15 | . . 1 . . 1 . 2 1 . . 2 . 2 6 Utility 21 | . . . 1 . . . . . . 2 5 1 6 6 Weapon 13 | . . . . . . . 1 2 . 1 3 . . 6 Highest Loss Streak 9 | . . 1 1 . 1 1 1 3 . 2 5 1 9 6 To Critical Strikes 3 | . . . . . . . . . . . . . . 3 Average Backups 16 | 2 9 17 19 20 19 19 19 19 19 17 17 16 15 14 Power 1 | . 1 1 2 2 1 . . 1 2 2 1 1 2 1 Propulsion 1 | . . 2 3 3 3 2 . 2 3 3 2 2 1 . Utility 7 | . 4 6 7 8 9 8 7 8 8 6 7 10 7 7 Weapon 5 | 1 3 7 7 7 6 7 9 6 5 4 4 2 3 5 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 34 | . . 6 2 . 1 . . . . 4 6 4 7 4 Power 4 | . . 1 . . . . . . . 2 1 . . . Propulsion 2 | . . 1 . . . . . . . . . . 1 . Utility 16 | . . . 1 . 1 . . . . 1 3 2 6 2 Weapon 8 | . . 4 1 . . . . . . 1 . . . 2 Tool/Special 4 | . . . . . . . . . . . 2 2 . . Average Slot Usage (%) 92 | . 99 99 99 84 98 99 99 99 93 89 82 84 81 75 Engine 4 | . 11 7 8 7 7 12 6 . . . . . . . Core 2 | . 2 3 . . . . 4 11 10 10 6 . . . Reactor 3 | . . . . . . . . . . . 6 14 12 10 Treads 23 | . 27 32 35 30 29 26 28 28 26 17 13 14 12 4 Device 19 | . 13 10 8 7 14 27 24 23 23 27 26 26 22 23 Storage 8 | . 14 11 9 7 7 6 5 5 5 5 4 6 9 10 Processor 2 | . . . . . . . 2 5 5 5 4 6 5 7 Protection 5 | . . 10 9 7 14 5 6 5 7 7 3 . 4 . Energy Gun 5 | . 12 22 5 . . . . . . . . . . 4 Energy Cannon 9 | . . . 12 15 23 15 14 12 12 12 13 14 10 6 Ballistic Gun 3 | . 11 . 9 7 . 2 2 3 3 2 . . . . Peak Build Rating 174 | 7 14 21 26 26 39 54 69 75 82 122 154 165 168 174 Average Rating 74 | 5 9 18 24 26 36 46 60 72 77 107 138 152 156 140 On Entrance 65 | . 7 13 20 26 26 37 50 68 74 81 122 150 157 157 Avg Prop Armor Cover (%) 5 | . . . . . . . . . . 5 . . . 6 Naked Turns 62 | . . . . . . . . . . . . . . 62 Heaviest Build 169 | 13 33 61 70 69 81 90 112 115 123 134 157 157 169 153 Greatest Support 220 | 40 40 66 83 80 80 80 128 130 130 167 220 200 200 190 Greatest Overweight (x) 12 | . . . . . 1 1 1 . . 1 1 . 1 12 Average Overweight (x) . | . . . . . . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 11 17 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 4 15 20 20 20 20 20 20 20 20 20 20 20 20 17 Average Carried 17 | 2 9 17 19 20 19 19 19 19 19 19 19 19 17 14 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 14 20 20 20 20 20 20 20 18 20 19 20 16 5 Class Distribution -------------------- 52% | Scavenger-Tank 25% | Mutant 10% | Scavenger-Gunner 5% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/DSF Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Garrison Scavenger-Tank | -4/Factory Scavenger-Tank | -4/DSF Scavenger-Tank | -3/Research Scavenger-Tank | -3/Quarantine Scavenger-Tank | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Fac DSF Res Qua Res Acc Matter Collected 4759 | 289 271 360 951 . 152 283 403 290 . 180 584 270 484 242 Remotely . | . . . . . . . . . . . . . . . Salvage Created 15872 | 114 565 1110 2272 . 726 366 1024 692 . 849 3402 1407 1455 1890 Parts 729 | 7 31 71 116 . 35 22 35 27 . 29 163 60 53 80 Haulers Intercepted 13 | . 2 3 5 . . . 1 . . . 1 1 . . Recyclers Shooed 13 | . 2 1 3 . . 2 . . . . 1 3 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Fac DSF Res Qua Res Acc Combat Hostiles Destroyed 235 | . 9 26 42 . 15 8 19 10 . 11 35 16 23 21 Guns 62 | . 9 26 20 . . 3 . 2 . 1 . . . 1 Cannons 139 | . . . 19 . 14 5 6 7 . 7 30 16 22 13 AOE 10 | . . . 1 . . . 9 . . . . . . . Classes Destroyed 19 | 2 6 3 4 . 2 1 . 1 . . . . . . Worker 22 | . 2 4 6 . . 1 1 . . . 5 2 . 1 Builder 7 | . . . 2 . . . 1 . . . 2 . . 2 Tunneler 5 | 2 1 . 1 . . . . . . . 1 . . . Hauler 13 | . 2 3 5 . . . 1 . . . 1 1 . . Recycler 18 | 1 1 3 3 . . 1 . . . . 4 1 1 3 Mechanic 1 | . . 1 . . . . . . . . . . . . Operator 6 | . 1 1 1 . . . 1 . . . 1 . 1 . Watcher 11 | . 2 2 3 . . . 2 . . . 1 . 1 . Swarmer 57 | . 3 13 10 . 4 7 5 . . 5 . . 6 4 Grunt 77 | . 6 3 19 . 7 . 10 5 . 4 9 8 6 . Brawler 3 | . . 1 . . . . 2 . . . . . . . Duelist 2 | . . . 1 . . . . 1 . . . . . . Protector 1 | . . . 1 . . . . . . . . . . . Sentry 29 | . . 9 9 . . . 2 3 . . 3 . 2 1 Specialist 7 | . . . . . 3 . . . . 1 2 1 . . Hunter 17 | . . . 2 . . . . . . . 8 2 . 5 Programmer 38 | . . . . . . 1 . . . . 12 5 9 11 Heavy 2 | . . . . . 1 . . . . 1 . . . . Behemoth 2 | . . . . . . . . 1 . . 1 . . . Best Kill Streak 11 | 1 3 6 5 . 5 5 8 3 . 5 9 3 11 6 Combat Bots Only 11 | . 2 4 4 . 5 4 7 3 . 5 6 3 11 5 Max Kills in Single Turn 5 | 1 1 2 2 . 1 2 5 1 . 1 2 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 5 | . . . 1 . . . 5 . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Fac DSF Res Qua Res Acc Hostile Shots Fired 1746 | . 69 107 152 . 115 65 62 85 . 78 355 128 236 294 Missed 440 | . 16 28 46 . 21 20 20 29 . 19 75 32 43 91 Hits 1306 | . 53 79 106 . 94 45 42 56 . 59 280 96 193 203 Melee 1 | . . 1 . . . . . . . . . . . . Projectile 1305 | . 53 78 106 . 94 45 42 56 . 59 280 96 193 203 Critical Strikes 46 | . 1 . 4 . . 1 2 1 . . 15 2 11 9 Actively Blocked 32 | . . . . . . 1 2 1 . . 15 2 11 . Part Disruptions 4 | . . . . . . . . . . . 1 1 2 . Damage Taken 23722 | . 589 952 1511 . 1804 681 1024 1247 . 1342 5313 909 3877 4473 Core 3074 | . 101 141 83 . 235 78 80 120 . 134 434 60 468 1140 Absorbed by Shields 2197 | . . . . . . . . 37 . . 296 966 898 . Reduced by Siege Mode 1039 | . . . . . . . . . . 17 578 74 329 41 Regen/Repaired (Parts) 365 | . 37 135 193 . . . . . . . . . . . Core Remaining (%) 71 | 100 59 64 84 . 66 90 . 80 . 88 . 62 67 28 Volleys Fired 782 | 18 84 85 113 . 30 14 35 46 . 25 95 42 54 141 Largest 4 | 2 2 2 3 . 3 3 3 3 . 3 3 3 3 4 Hottest 349 | 40 120 130 166 . 211 188 226 226 . 339 339 339 339 349 Shots Fired 1853 | 36 162 167 336 . 90 36 104 138 . 74 286 123 157 144 Gun 609 | 36 154 167 182 . . 10 6 35 . 13 . . . 6 Cannon 1224 | . . . 151 . 90 26 89 103 . 61 286 123 157 138 Launcher 12 | . . . 3 . . . 9 . . . . . . . Special 8 | . 8 . . . . . . . . . . . . . Kinetic 330 | 36 84 . 113 . . 10 6 35 . 13 . . 32 1 Thermal 1472 | . 78 167 212 . 90 26 89 103 . 61 286 123 125 112 Explosive 12 | . . . 3 . . . 9 . . . . . . . Electromagnetic 39 | . . . 8 . . . . . . . . . . 31 Robot Hit Streak 44 | 9 13 14 23 . 14 9 18 44 . 20 40 25 17 12 Robot Miss Streak 12 | 4 6 12 6 . 3 4 3 3 . 1 3 4 5 4 Penetration Max 1 | . . . . . . 1 . . . . . . 1 . Secondary Targets 7 | . 1 6 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . Capacitor 136 | . . . . . . . . . . . . . . 136 Shots Hit Robots 1154 | 24 87 128 202 . 50 22 71 95 . 48 177 73 99 78 Core Hits 556 | 7 32 131 98 . 24 10 38 28 . 19 73 33 39 24 Critical Kills 19 | . . . 2 . 1 . 2 1 . 3 4 1 1 4 Critical Parts Destroyed 2 | . . . . . . . . 1 . 1 . . . . Critical Strikes 39 | . . 7 5 . 1 . 2 2 . 4 4 1 6 7 Burn 10 | . . 7 3 . . . . . . . . . . . Meltdown 19 | . . . 2 . 1 . 2 1 . 3 4 1 1 4 Destroy 2 | . . . . . . . . 1 . 1 . . . . Blast 5 | . . . . . . . . . . . . . 5 . Corrupt 3 | . . . . . . . . . . . . . . 3 Melee Attacks 2 | . . . . . . 2 . . . . . . . . Impact 2 | . . . . . . 2 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 35783 | 200 1217 1872 4603 . 1186 728 2897 2251 . 1531 8012 3152 4397 3737 Guns 5625 | 200 1135 1836 1441 . . 197 62 446 . 214 . . . 94 Cannons 27627 | . . . 2516 . 1179 468 1651 1805 . 1317 7720 3030 4351 3590 Explosions 1709 | . 70 . 461 . . . 1178 . . . . . . . Melee 63 | . . . . . . 63 . . . . . . . . Ramming 759 | . 12 36 185 . 7 . 6 . . . 292 122 46 53 Kinetic 3374 | 200 279 . 927 . . 197 62 446 . 214 . . 1049 . Thermal 29128 | . 856 1836 2842 . 1179 468 1651 1805 . 1317 7720 3030 3302 3122 Explosive 1709 | . 70 . 461 . . . 1178 . . . . . . . Electromagnetic 750 | . . . 188 . . . . . . . . . . 562 Impact 63 | . . . . . . 63 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 28 | . . 1 . . . 2 . . . . 22 28 25 20 Average Corruption 10 | . . 1 . . . 2 . . . . 7 23 14 10 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 178 | . . 5 . . . 6 . . . . 43 51 32 41 Message Errors 36 | . . . . . . 2 . . . . 11 12 6 5 Matter Fused 45 | . . 2 . . . 2 . . . . 10 11 11 9 Heat Flow Errors 17 | . . . . . . 1 . . . . 6 4 3 3 Energy Discharges 21 | . . 1 . . . . . . . . 3 5 3 9 Parts Rejected 3 | . . . . . . . . . . . . 1 1 1 Parts Fused 2 | . . . . . . . . . . . . 1 . 1 Data Loss (minor) 23 | . . 1 . . . 1 . . . . 5 9 2 5 Data Loss (major) 9 | . . . . . . . . . . . 2 3 1 3 Misfires 7 | . . 1 . . . . . . . . 4 . 1 1 Alerts 1 | . . . . . . . . . . . 1 . . . Misdirections 4 | . . . . . . . . . . . 1 2 . 1 Weapon Failures 10 | . . . . . . . . . . . . 3 4 3 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1148 | . . 15 29 . . 33 185 . . 15 226 110 293 242 Projectiles 882 | . . . 15 . . 10 28 . . 15 214 78 280 242 Explosions 172 | . . 15 . . . . 157 . . . . . . . Melee 94 | . . . 14 . . 23 . . . . 12 32 13 . Knockbacks 24 | . . 1 2 . . 1 . . . . 4 1 13 2 Impact 13 | . . 1 2 . . 1 . . . . 4 1 2 2 Kinetic 11 | . . . . . . . . . . . . . 11 . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 335 | . . 69 64 . . . 202 . . . . . . . Shots 6 | . . 1 2 . . . 3 . . . . . . . Rammed 44 | . 1 6 9 . 1 . 2 . . . 13 5 4 3 Targets Rammed 53 | . 1 6 15 . 1 . 2 . . . 16 5 4 3 Kicked . | . . . . . . . . . . . . . . . Crushed 9 | . . . 6 . . . . . . . 3 . . . Highest Temperature 537 | . 320 243 330 . 63 455 353 13 . 96 333 186 537 360 Average Temperature 79 | . 66 39 54 . 21 149 90 6 . 40 111 86 236 86 Received Heat Transfer 2893 | . 246 174 612 . 396 . 297 294 . 177 343 94 233 27 Effects 15 | . . 2 2 . . 1 1 . . . 3 . 5 1 Shutdowns 2 | . . . . . . . 1 . . . . . . 1 Energy Bleed 2 | . . . 1 . . . . . . . . . 1 . Interference 7 | . . 2 . . . . . . . . 3 . 2 . Matter Decay 1 | . . . . . . 1 . . . . . . . . Short Circuit 2 | . . . 1 . . . . . . . . . 1 . Damage (core) 1 | . . . . . . . . . . . . . 1 . Siege Activations 34 | . . . . . . . . . . 1 14 8 7 4 Total Turns 574 | . . . . . . . . . . 13 297 91 148 25 Longest Duration 95 | . . . . . . . . . . 13 46 32 95 10 Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . . 1 1 1 4 Combat Hostiles 4 | . . . . . . . . . . . . . . 4 Parts Fried 16 | . . . 2 . . . . . . . 4 3 3 4 Impact Corruptions 8 | . . . 2 . . 1 . . . . 2 2 1 . Robots Melted 27 | . . . 2 . 1 . 5 1 . 5 6 1 1 5 Combat Hostiles 20 | . . . 2 . 1 . 4 1 . 3 5 . 1 3 Parts Melted 97 | . 2 5 12 . 3 1 6 5 . 11 27 2 6 17 Heat Transferred 36080 | . 1961 3804 5201 . 1961 757 2780 2980 . 1762 6919 2701 2812 2442 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Fac DSF Res Qua Res Acc Maximum Alert Level 3 | . . 1 3 2 2 1 1 3 1 2 3 2 2 1 Low Security (%) 36 | 100 100 53 14 . . 44 75 3 . . 21 . . 49 Level 1 41 | . . 46 58 . 26 55 24 13 100 54 38 60 60 50 Level 2 19 | . . . 18 100 73 . . 61 . 45 36 40 39 . Level 3 2 | . . . 8 . . . . 21 . . 3 . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . 1 . . . . 1 . . . . Peak Influence 972 | 5 108 361 972 452 639 355 275 726 380 515 774 584 564 361 Initial 440 | . . 18 146 440 309 335 67 179 380 259 289 432 311 311 Average 284 | . 30 173 388 441 471 219 131 555 375 398 370 408 378 211 Influence Increases 8179 | 15 380 891 1504 12 340 205 600 617 . 286 1215 560 738 816 Destroy 0b10 Robot/C 4860 | . 180 520 820 . 300 160 380 380 . 220 700 320 460 420 Destroy 0b10 Robot/NC 435 | 15 45 70 110 . . 10 30 . . 15 75 20 15 30 Destroy Leader 1026 | . 48 170 216 . 40 30 64 40 . 20 174 42 92 90 Allied During Kill 36 | . . . . . . . . 36 . . . . . . Successful Hack 134 | . 30 34 10 12 . . . 21 . . . . . 27 Disable Machine 390 | . 45 45 45 . . . 30 15 . . 60 75 30 45 Anti-Garrison Action 250 | . . . 150 . . . . 100 . . . . . . Destroy Structure 688 | . 17 37 48 . . 5 96 10 . 16 146 58 141 114 Partial Spotted 105 | . . 15 15 . . . . . . . 15 15 . 45 Lose Combat Pursuer 255 | . 15 . 90 . . . . 15 . 15 45 30 . 45 Influence Decreases 7818 | 15 336 586 885 538 143 706 481 148 356 141 962 774 773 974 Entered New Map 2813 | . . 26 203 528 133 304 71 78 346 111 226 336 243 208 Time Decay 4405 | 15 336 540 672 10 . 392 380 . 10 . 636 428 440 546 Lost Part 560 | . . 20 10 . 10 10 30 30 . 30 100 10 90 220 Lost Ally 40 | . . . . . . . . 40 . . . . . . Squads Dispatched 51 | . 1 3 11 1 2 1 5 . . 1 9 3 8 6 Investigation 6 | . 1 1 2 1 . . 1 . . . . . . . Extermination 16 | . . . . . . 1 1 . . . 5 2 3 4 Reinforcement 19 | . . 2 5 . 2 . 1 . . 1 3 1 2 2 Assault 3 | . . . 3 . . . . . . . . . . . Garrison 7 | . . . 1 . . . 2 . . . 1 . 3 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 1 1 Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Fac DSF Res Qua Res Acc Distress Signals 14 | . 2 1 2 . . . 1 . . . 3 . 1 4 Communications Jammed 56 | . . . . . . . . . . . 56 . . . Distress Signals 56 | . . . . . . . . . . . 56 . . . Times Spotted 344 | . 15 42 65 . 15 8 24 19 . 12 56 23 29 36 Peak Tracking Total 11 | . 3 5 8 . 5 4 6 6 . 5 5 4 9 11 Tactical Retreats 12 | . 1 . 5 . . . . 1 . 1 1 1 . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Fac DSF Res Qua Res Acc Traps Triggered 8 | . 1 2 1 . . . 1 1 . . 1 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Fac DSF Res Qua Res Acc Machines Disabled 29 | . 3 3 4 . 1 . 2 2 . . 4 5 2 3 Max in Single Turn 2 | . 2 2 1 . 1 . 2 1 . . 1 1 1 1 Garrison Access 2 | . . . 1 . . . . . . . . . 1 . Garrison Relay 1 | . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Fac DSF Res Qua Res Acc Machines Accessed 37 | . 7 7 5 2 . 1 2 3 1 . 5 . 2 2 Terminals 25 | . 6 6 2 1 . . . 3 1 . 5 . . 1 Fabricators 1 | . . . . . . 1 . . . . . . . . Repair Stations 5 | . 1 1 2 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access 5 | . . . . . . . 2 . . . . . 2 1 Total Hacks 86 | . 25 22 14 4 . 2 2 5 2 . 5 . 2 3 Successful 55 | . 18 15 12 2 . 2 1 2 1 . . . 1 1 Failed 31 | . 7 7 2 2 . . 1 3 1 . 5 . 1 2 Catastrophic 8 | . . . 1 . . . 1 2 . . 3 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 46 | . 21 18 3 . . . . . . . 4 . . . Terminals 59 | . 23 18 3 1 . . . 5 2 . 5 . . 2 Fabricators 2 | . . . . . . 2 . . . . . . . . Repair Stations 18 | . 2 4 9 3 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . Garrison Access 5 | . . . . . . . 2 . . . . . 2 1 Terminal Hacks 9 | . 3 1 . 1 . . . 2 1 . . . . 1 Open Door 2 | . . . . . . . . 1 . . . . . 1 Open DSF 2 | . . . . 1 . . . . 1 . . . . . Terminal Index 2 | . 1 1 . . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . Repair Station Hacks 15 | . 2 4 8 1 . . . . . . . . . . Scan Component 8 | . 1 2 4 1 . . . . . . . . . . Repair 7 | . 1 2 4 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks 25 | . 13 10 2 . . . . . . . . . . . Terminals 25 | . 13 10 2 . . . . . . . . . . . Assimilate 4 | . 4 . . . . . . . . . . . . . Botnet 7 | . 3 3 1 . . . . . . . . . . . Operators 3 | . 1 2 . . . . . . . . . . . . Skim 11 | . 5 5 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 31 | . 6 6 5 2 . . 2 3 . . 4 . 1 2 Full Trace Events 3 | . . . 1 1 . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . Parts Built 1 | . . . . . . 1 . . . . . . . . Authchips 1 | . . . . . . 1 . . . . . . . . Time 99 | . . . . . . 99 . . . . . . . . Total Part Build Rating 2 | . . . . . . 2 . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired 7 | . 1 2 4 . . . . . . . . . . . Time 219 | . 26 64 129 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Fac DSF Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . 1 . . . . 3 . . . . . . Machine Destruction 4 | . . . 1 . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Fac DSF Res Qua Res Acc Total Allies 2 | . . . . . . . . 2 . . . . . . Largest Group 2 | . . . . . . . . 2 . . . . . . Highest-Rated Group 67 | . . . . . . . . 67 . . . . . . Highest-Rated Ally 38 | . . . . . . . . 38 . . . . . . Initial Warlord ECA Mod 19 | . . . . . . 9 8 8 10 10 19 19 18 17 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 23 | . . . . . . . . 23 . . . . . . Total Damage 676 | . . . . . . . . 676 . . . . . . Kills 9 | . . . . . . . . 9 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Fac DSF Res Qua Res Acc Active Infowar (turns) 9081 | 77 890 474 617 . . 787 832 343 35 96 2241 786 409 1494 Sensors 1469 | . . . . . . . . . . . . . . 1469 Terrain 92 | . . . . . . 92 . . . . . . . . Structural 3422 | . . . . . . . . . . . 937 786 409 1290 Seismic 4743 | 77 890 474 617 . . 769 832 343 35 96 610 . . . Jamming 1996 | . . . . . . . . . . . 1996 . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Fac DSF Res Qua Res Acc Turns Passed 16224 | 153 1754 2222 2607 28 358 933 941 919 35 317 2246 1045 1098 1568 Spaces Moved 7280 | 60 804 1109 1184 18 137 370 464 423 20 129 962 492 481 627 Core 129 | 4 . . . . . . . . . . . . . 125 Treads 7036 | 56 804 1109 1184 18 137 370 464 423 20 129 962 492 481 387 Legs 39 | . . . . . . . . . . . . . . 39 Wheels 76 | . . . . . . . . . . . . . . 76 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 165 162 164 164 145 145 153 153 50 Average Speed 164 | 152 160 160 160 160 166 213 165 164 164 149 153 153 161 195 Slowest Speed 330 | 160 160 160 160 160 240 245 242 164 164 237 225 153 237 330 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 6 96 94 75 . 87 8 17 46 1 91 32 41 18 18 Regions Visited 14 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . . . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 . . 1 . 1 . . . . . Unknown Exits Taken 5 | 1 . . . . . 1 . . . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 68 | . 12 . . . . 2 . . . . 31 . 6 17 Terrain Destroyed 371 | . 16 43 46 . . 4 51 6 . 9 77 31 47 41 Melee 1 | . . . . . . 1 . . . . . . . . Projectile 242 | . 8 . 13 . . 3 7 6 . 9 77 31 47 41 AOE 128 | . 8 43 33 . . . 44 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Fac DSF Res Qua Res Acc Total 10093 | 89 1104 1398 1644 17 202 477 555 548 22 206 1512 692 677 950 Wait 1359 | 1 184 114 256 . 6 65 15 36 . 8 319 116 96 143 Move 7263 | 59 803 1108 1183 17 136 369 463 420 19 128 961 491 480 626 Hop . | . . . . . . . . . . . . . . . Pick Up 111 | 4 8 22 7 . 2 3 3 6 . 10 27 7 11 1 Fast Attach 60 | 7 1 5 5 . 1 1 1 . . 3 9 8 5 14 Attach 55 | . . 3 3 . 2 3 5 3 2 2 11 2 7 12 Detach 10 | . . . 1 . . . . . . 3 2 1 . 3 Swap 227 | . 18 28 41 . 13 18 22 12 1 9 40 6 12 7 Drop 156 | . 5 27 20 . 11 2 9 10 . 18 32 14 8 . Fire 782 | 18 84 85 113 . 30 14 35 46 . 25 95 42 54 141 Melee 2 | . . . . . . 2 . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 53 | . 1 6 15 . 1 . 2 . . . 16 5 4 3 Escape Stasis 1 | . . . . . . . . 1 . . . . . . Rewire 14 | . . . . . . . . 14 . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory (discovered 2 exits: *Fac / Gar) -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory -4/DSF -3/Research -3/Quarantine -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 154 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 539 | -10/Materials | Discovered new exit (range 7) 879 | -10/Materials | Identified exit to Mines 950 | -10/Materials | Learned Storage security intel 972 | -10/Materials | Discovered new exit (range 10) 1011 | -10/Materials | Identified exit to Materials 1062 | -10/Materials | Identified exit to Subcaves 1167 | -10/Materials | Learned location of 1 exit from Recycling 1217 | -10/Materials | Learned 2 Storage zone layouts 1275 | -10/Materials | Repaired Lgt. Treads 1277 | -10/Materials | Learned location of Recycling (-7) 1908 | -10/Materials | Entered another Materials area 1908 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1909 | -9/Materials | Identified exit to Mines 2277 | -9/Materials | Discovered new exit (range 5) 2698 | -9/Materials | Discovered new exit (range 12) 2763 | -9/Materials | Discovered exit to Mines (range 14) 3036 | -9/Materials | Identified exit to Materials 3036 | -9/Materials | Learned location of 1 exit from Materials 3049 | -9/Materials | Learned Materials stockpile data 3474 | -9/Materials | Repaired Cooling System 3507 | -9/Materials | Repaired Hrd. Light Armor Plating 4130 | -9/Materials | Entered another Materials area 4130 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4131 | -8/Materials | Identified exit to Factory 4457 | -8/Materials | Garrison activated, responded to threat 4719 | -8/Materials | Build established: Scavenger-Tank 5067 | -8/Materials | Repaired Cld. Ion Engine 5659 | -8/Materials | Repaired Seismic Detector 5803 | -8/Materials | Repaired Lgt. Treads 5831 | -8/Materials | Repaired Lgt. Treads 6530 | -8/Materials | First assault squad dispatched 6737 | -8/Materials | Entered Factory 6737 | -7/Factory | Evolved 2 slots: Utility x2 6765 | -7/Factory | Identified exit to DSF 6765 | -7/Factory | Entered DSF 6797 | -7/DSF | Additional patrols routed to DSF 6958 | -7/DSF | Discovered new exit (range 16) 7000 | -7/DSF | Sterilization system engaged 7020 | -7/DSF | Ambient heat levels rising (+10) 7035 | -7/DSF | Ambient heat levels rising (+10) 7050 | -7/DSF | Ambient heat levels rising (+10) 7065 | -7/DSF | Ambient heat levels rising (+10) 7080 | -7/DSF | Ambient heat levels rising (+10) 7095 | -7/DSF | Ambient heat levels rising (+10) 7110 | -7/DSF | Ambient heat levels rising (+10) 7123 | -7/DSF | Entered Factory 7123 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7552 | -6/Factory | Fabricated Adv. Beam Cannon (x1) 7886 | -6/Factory | Discovered new exit (range 16) 8056 | -6/Factory | Entered another Factory area 8056 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8469 | -5/Factory | Destroyed 7 combat bots 8651 | -5/Factory | Garrison activated, responded to threat 8814 | -5/Factory | Discovered new exit (range 7) 8880 | -5/Factory | Garrison activated, responded to threat 8992 | -5/Factory | Identified exit to Garrison 8997 | -5/Factory | Entered Garrison 9188 | -5/Garrison | Spotted B-75 Beast 9219 | -5/Garrison | Destroyed B-75 Beast 9235 | -5/Garrison | Lost 3 parts (1n2w) 9357 | -5/Garrison | Triggered checkpoint 9424 | -5/Garrison | Garrison Relay disabled 9540 | -5/Garrison | Discovered new exit (range 12) 9717 | -5/Garrison | Discovered new exit (range 52) 9717 | -5/Garrison | Discovered new exit (range 35) 9717 | -5/Garrison | Discovered new exit (range 19) 9768 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9916 | -5/Garrison | Entered Factory 9916 | -4/Factory | Evolved 2 slots: Utility x2 9933 | -4/Factory | Identified exit to DSF 9951 | -4/Factory | Entered DSF 10003 | -4/DSF | Additional patrols routed to DSF 10128 | -4/DSF | Sterilization system engaged 10148 | -4/DSF | Ambient heat levels rising (+10) 10163 | -4/DSF | Ambient heat levels rising (+10) 10178 | -4/DSF | Ambient heat levels rising (+10) 10193 | -4/DSF | Ambient heat levels rising (+10) 10208 | -4/DSF | Ambient heat levels rising (+10) 10223 | -4/DSF | Ambient heat levels rising (+10) 10238 | -4/DSF | Ambient heat levels rising (+10) 10246 | -4/DSF | Discovered new exit (range 15) 10253 | -4/DSF | Ambient heat levels rising (+10) 10268 | -4/DSF | Ambient heat levels rising (+10) 10268 | -4/DSF | Entered Research 10268 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 11024 | -3/Research | Lost 3 parts (3u) 12191 | -3/Research | Build established: Infiltrator-Tank 12407 | -3/Research | System corruption reached 10% 12410 | -3/Research | Spotted B-90 Cyclops 12433 | -3/Research | Destroyed B-90 Cyclops 12437 | -3/Research | Garrison activated, responded to threat 12461 | -3/Research | Lost 5 parts (1n1u3w) 12462 | -3/Research | Discovered new exit (range 16) 12491 | -3/Research | Build established: Tank 12514 | -3/Research | Entered Quarantine 12587 | -3/Quarantine | Found Alien Artifact 12587 | -3/Quarantine | Identified Terrabomb 12587 | -3/Quarantine | Used Terrabomb 12603 | -3/Quarantine | Spotted Alpha 7 12794 | -3/Quarantine | Build established: Scavenger-Tank 12823 | -3/Quarantine | Found Alien Artifact 12823 | -3/Quarantine | Identified Phase Armor 13498 | -3/Quarantine | Discovered new exit (range 10) 13559 | -3/Quarantine | Entered Research 13559 | -2/Research | Evolved 2 slots: Utility x2 13572 | -2/Research | Found Prototype Device 13572 | -2/Research | Identified Exp. Thermal Shield 14178 | -2/Research | Garrison activated, responded to threat 14185 | -2/Research | System corruption reached 10% 14285 | -2/Research | Lost 9 parts (1p2n6u) 14290 | -2/Research | Destroyed 11 combat bots 14448 | -2/Research | Found Quantum Capacitor 14607 | -2/Research | Build established: Scavenger-Gunner 14629 | -2/Research | Discovered new exit (range 15) 14657 | -2/Research | Entered Access 14657 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 15360 | -1/Access | System corruption reached 10% 15950 | -1/Access | Lost 6 parts (3n2u1w) 16084 | -1/Access | Lost 5 parts (1p1n2u1w) 16160 | -1/Access | Lost 3 parts (1p1u1w) 16163 | -1/Access | Released all parts (18) 16173 | -1/Access | Core integrity fell below 50% 16183 | -1/Access | Spotted B-99 Colossus 16223 | -1/Access | Discovered new exit (range 6) 16225 | *** | Escaped! Last Messages --------------- 16177_ Penetrated by Slug. 16181_ K-01 Serf collects debris. 16182_ Penetrated by Slug. 16182_ Slug penetrates Wall. 16183_ Penetrated by Slug. 16183_ Slug penetrates Wall. 16183_ Penetrated by Slug. 16183_ Slug penetrates Wall. 16189_ R 5,MSATD8EKHIW6U RT JHP 16207_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 3M. 16211_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 16219_ System corrupted: Energy discharge (-29). 16221_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 16223_ The Access Shell folds into the floor. 16223_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????######????????????????????????????????????? | | ???????# #############################????????? | | ???????# #????????? | | ???????# " #????????? | | ???????# ######### ""###???????????????? | | ???????## ##???????# ""#?????????????????? | | ????????# #????????# ""#?????????????????? | | ????????# ########?# T#?????????????????? | | ????????+ # #?# ""#?????????????????? | | ????????# # #?# ""#?????????????????? | | ????????# # ### ""##????????????????? | | ????????# # ## #????????????????? | | ????????# # ### ##????????????????? | | ????????# # #?# #?????????????????? | | ????????# # #?# #?????????????????? | | ????????# + #?# #?????????????????? | | ????????# # #?# @" #?????????????????? | | ????????# # #?# "" #?????????????????? | | ????????# # #?# #?????????????????? | | ????????# # #?# #?????????????????? | | ????????# # #?# #?????????????????? | | ????????# # #?#""""""""""#?????????????????? | | ????????# ########??????????????????????????????? | | ????????# #?????????????????????????????????????? | | ????????# #?????????????????????????????????????? | | ????????# #??????#????? ??????????????????????? | | ????????# #???? #????? ? ??????????????????? | | ????????# #?? #????? #?????????????????? | | ????????# # #????? ??????????????????? | | ????????# + #????? ???????????????????? | | ?##+##### # #????? ???????????????????? | | ## #?? #????? ?????? ?????????????? | | #???? #????# ###### ??????????????? | | ## [ #??????#????# ??????????????? | | ?# #???????????# ???????????????? | | ?# #???????????# ????????????????? | | ?# #???????????# ?????????????????? | | ## #???????????# [ """"??????????????????? | | ############# """""?????????????????? | | """""?????????????????? | | #####+########## ####### """"" #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 218 Coolant Potential 200 Energy Generation 77 Energy Capacity 1280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 1650 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 6 Authchip Count 1 Item Schematics ----------------- Adv. Beam Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Beam Cannon | x1 | -6/Factory | Authchip Repaired ---------- Lgt. Treads | 73% | -10/Materials Cooling System | 16% | -9/Materials Hrd. Light Armor Plating | 48% | -9/Materials Cld. Ion Engine | 13% | -8/Materials Seismic Detector | 15% | -8/Materials Lgt. Treads | 69% | -8/Materials Lgt. Treads | 72% | -8/Materials Studied --------- None Alien Tech Used ----------------- Terrabomb Phase Armor Achievements -------------- Hot Goods Challenges ------------ None Game ------ Seed CouplerElectronDetector Manual? 0 Play Time 01:49:11 Cumulative 258.5 hours Start 2025.11.10 @ 16:20:16 End 2025.11.10 @ 18:13:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 389 Rogue 387 Adventurer 0 Explorer 2 Win Type 0 Total 6 Types 4/0/1/1/0/0/0/0/0/0 Lore% 55 Gallery% 64 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8866bf2-7efe-46bc-aa8d-b4050cf2dfe8