Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.08 @ 00:05:32 Player: Bsuter Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (62) 310 Value Destroyed (1916) 1916 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (249) 249 TOTAL SCORE: 7155 Bonus ------- Aligned with FarCom 300 Friendly Fire -51 Cogmind --------- Core Integrity 623/850 Matter 87/300 Energy 290/290 System Corruption 25% Temperature Cool (6) Movement Walking (90) Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Advanced VSS Leg > --- UTILITY (6) ------ Improved Signal Interpreter Target Analyzer > --- WEAPON (3) ------- Heavy Flak Cannon > --- INVENTORY (5) ---- Transmission Jammer Advanced ECM Suite Improved Spread Laser Greatsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Advanced VSS Leg > --- UTILITY ---------- Lightpack 2.0 Improved Signal Interpreter Target Analyzer Kinecellerator > --- WEAPON ----------- Heavy Flak Cannon Greatsword > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Improved Cooling System Improved Cooling System Medium Storage Unit Large Storage Unit Large Storage Unit Improved Trap Scanner Matter Filter Matter Filter Kinecellerator Kinecellerator Kinecellerator Kinecellerator Transmission Jammer Advanced ECM Suite Core Shielding System Shield High-powered Tractor Beam Particle Gun Improved Spread Laser Improved Spread Laser Light Assault Rifle Flak Gun Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Improved Grenade Launcher Mining Claw Greatsword [Rating: 80] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Lightpack 2.0 Device Kinecellerator Storage Lightpack 2.0 Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved Spread Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 . . . 2 2 2 . . Power 1 | . . . . . . . . . 1 . . Propulsion 2 | . . . 2 . . . . . . . . Utility 4 | . . . . . . . 2 1 1 . . Weapon 1 | . . . . . . . . 1 . . . Parts Attached 89 | . 7 . 23 . . 2 32 13 6 1 5 Power 12 | . 1 . 2 . . . 3 2 3 . 1 Engine 6 | . 1 . 2 . . . . 1 2 . . Core 6 | . . . . . . . 3 1 1 . 1 Reactor . | . . . . . . . . . . . . Propulsion 32 | . . . 12 . . . 17 2 . 1 . Treads 6 | . . . 6 . . . . . . . . Leg 25 | . . . 5 . . . 17 2 . 1 . Wheel 1 | . . . 1 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 17 | . 2 . 3 . . 1 3 4 2 . 2 Device 6 | . . . . . . . 1 3 1 . 1 Storage 2 | . 1 . . . . . 1 . . . . Processor 2 | . . . . . . . . 1 . . 1 Hackware . | . . . . . . . . . . . . Protection 7 | . 1 . 3 . . 1 1 . 1 . . Artifact . | . . . . . . . . . . . . Weapon 28 | . 4 . 6 . . 1 9 5 1 . 2 Energy Gun 4 | . . . . . . . 3 . . . 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 17 | . 4 . 6 . . . 5 2 . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 2 | . . . . . . 1 1 . . . . Special Weapon 1 | . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 2 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . Corrupted Parts 3 | . . . 2 . . . . . . 1 . System Corruption 30 | . . . 20 . . . . . . 10 . Parts Lost 40 | . . . 5 . . . 20 2 1 5 7 Power 6 | . . . 1 . . . 3 . . 1 1 Propulsion 18 | . . . 3 . . . 8 2 1 1 3 Utility 5 | . . . 1 . . . 2 . . . 2 Weapon 11 | . . . . . . . 7 . . 3 1 Highest Loss Streak 11 | . . . 2 . . . 11 1 1 5 5 To Critical Strikes 1 | . . . . . . . 1 . . . . Average Backups 21 | . 7 9 9 9 8 8 18 34 36 37 32 Power 2 | . 1 2 1 1 1 1 1 3 4 5 3 Propulsion 3 | . 2 1 . . . . 5 5 5 5 2 Utility 7 | . . 1 1 1 . 1 3 14 17 18 16 Weapon 8 | . 2 4 6 7 6 6 7 11 10 9 10 Tool/Special . | . . . . . . . . . . . . Unused Backups 44 | . 8 . 5 . 2 . 4 3 3 . 19 Power 5 | . 2 . 1 . . . 1 1 . . . Propulsion . | . . . . . . . . . . . . Utility 18 | . 2 . . . 1 . 1 . 2 . 12 Weapon 20 | . 4 . 3 . 1 . 2 2 1 . 7 Tool/Special 1 | . . . 1 . . . . . . . . Average Slot Usage (%) 80 | . 95 100 89 100 100 100 69 79 81 36 72 Engine 7 | . 14 14 11 11 11 11 4 6 5 2 6 Core 2 | . . . . . . . 3 . 6 2 5 Treads 3 | . . . 16 . . . . . . . . Leg 27 | . 28 28 17 44 44 44 32 29 21 7 19 Device 3 | . . . . . . . 1 8 7 2 5 Storage 8 | . 14 14 11 11 11 11 9 7 6 6 6 Processor 2 | . . . . . . . . 4 6 6 12 Protection 4 | . 9 14 9 11 11 11 2 . 4 1 . Energy Gun 1 | . 5 . . . . . 1 2 . . 1 Ballistic Gun 16 | . 22 28 22 22 22 22 14 13 19 4 7 Peak Build Rating 80 | . 7 7 18 12 14 16 53 71 77 75 80 Average Rating 42 | . 6 7 11 12 12 14 44 65 74 53 75 On Entrance 27 | 6 6 7 7 12 12 14 16 53 66 75 51 Avg Prop Armor Cover (%) 4 | . . . 4 . . . . 5 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 38 | 11 20 20 24 24 24 27 24 28 33 31 38 Greatest Support 65 | 20 20 20 60 40 40 40 52 65 60 50 48 Greatest Overweight (x) 6 | . . . 6 . . . 3 . . 1 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 40 | . 10 10 10 10 10 10 40 40 40 40 40 Average Capacity 28 | . 8 10 10 10 10 10 39 40 40 40 39 Most Carried 40 | . 9 9 10 9 10 10 30 40 40 40 38 Average Carried 22 | . 7 9 9 9 9 10 18 36 38 39 34 Final Capacity 40 | 8 10 10 10 10 10 10 40 40 40 40 5 Final Carried 39 | 6 9 9 9 9 10 10 28 39 39 39 5 Class Distribution -------------------- 33% | Hauler-Mutant 26% | Hauler-Skirmisher 23% | Scavenger-Mutant 13% | Mutant 3% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -6/Factory Hauler-Mutant | -6/Waste Hauler-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Matter Collected 2212 | 200 32 . 531 . . 34 835 426 69 . 85 Remotely . | . . . . . . . . . . . . Salvage Created 2084 | . 55 . 690 . . 44 929 212 69 . 85 Parts 155 | . 7 . 55 . . 9 52 22 3 . 7 Haulers Intercepted 1 | . . . . . . . 1 . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 52 | . 3 . 18 . . 4 20 4 1 . 2 Melee 1 | . . . . . . . . . . . 1 Guns 44 | . 3 . 18 . . . 18 4 1 . . Cannons 1 | . . . . . . . . . . . 1 AOE 6 | . . . . . . 4 2 . . . . Classes Destroyed 12 | . 1 . 4 . . 1 5 1 . . . Worker 3 | . . . . . . . 2 1 . . . Builder 2 | . . . 1 . . . 1 . . . . Tunneler 2 | . . . . . . 1 . . . . 1 Hauler 1 | . . . . . . . 1 . . . . Recycler 1 | . . . . . . . 1 . . . . Watcher 1 | . . . 1 . . . . . . . . Swarmer 17 | . 3 . 7 . . 4 3 . . . . Grunt 18 | . . . 5 . . . 10 1 . . 2 Duelist 1 | . . . . . . . 1 . . . . Sentry 12 | . . . 6 . . . 4 1 1 . . Hunter 2 | . . . . . . . 2 . . . . Programmer 2 | . . . . . . . . 2 . . . Best Kill Streak 6 | . 3 . 6 . . 5 6 2 1 . 1 Combat Bots Only 6 | . 3 . 6 . . 4 3 2 1 . 1 Max Kills in Single Turn 2 | . 1 . 2 . . 2 2 1 1 . 1 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 2 | . . . . . . 2 1 . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Hostile Shots Fired 538 | . 24 . 110 . . 31 243 66 27 8 29 Missed 137 | . 7 . 25 . . 16 51 22 5 . 11 Hits 401 | . 17 . 85 . . 15 192 44 22 8 18 Melee 9 | . . . . . . . 1 . . 8 . Projectile 392 | . 17 . 85 . . 15 191 44 22 . 18 Critical Strikes 24 | . . . 2 . . 1 16 1 . 3 1 Part Disruptions 2 | . . . 1 . . . . 1 . . . Damage Taken 5618 | . 142 . 1052 . . 129 2684 488 172 375 576 Core 880 | . 48 . 142 . . 15 413 35 5 143 79 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 71 | 100 . 80 . . . 60 24 95 . . . Volleys Fired 241 | . 15 . 63 . . 5 121 26 5 . 6 Largest 3 | . 2 . 2 . . 2 2 3 3 . 3 Hottest 195 | . 80 . 43 . . 53 128 195 65 . 92 Shots Fired 480 | . 30 1 122 . 1 10 212 76 13 . 15 Gun 466 | . 30 1 122 . 1 8 209 74 13 . 8 Cannon 7 | . . . . . . . . . . . 7 Launcher 5 | . . . . . . 2 3 . . . . Special 2 | . . . . . . . . 2 . . . Kinetic 421 | . 2 1 122 . 1 8 187 72 13 . 15 Thermal 41 | . 15 . . . . . 22 4 . . . Explosive 5 | . . . . . . 2 3 . . . . Electromagnetic 13 | . 13 . . . . . . . . . . Robot Hit Streak 20 | . 2 . 13 . 2 1 20 8 8 . 4 Robot Miss Streak 10 | . 6 . 4 . . 6 8 3 2 . 10 Penetration Max . | . . . . . . . . . . . . Secondary Targets 7 | . . . 3 . . . 3 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 1 . . . Shots Hit Robots 306 | . 8 . 75 . 1 1 154 47 9 . 11 Core Hits 149 | . 3 . 34 . 1 5 67 26 4 . 9 Critical Kills 1 | . . . . . . . . 1 . . . Critical Parts Destroyed 2 | . . . 1 . . . 1 . . . . Critical Strikes 3 | . . . 1 . . . 1 1 . . . Destroy 3 | . . . 1 . . . 1 1 . . . Melee Attacks 12 | . . . . . . . . 7 2 . 3 Impact . | . . . . . . . . . . . . Slashing 12 | . . . . . . . . 7 2 . 3 Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4291 | . 89 . 937 . 17 199 2048 618 111 9 263 Guns 3442 | . 89 . 937 . 17 37 1704 475 111 . 72 Cannons 117 | . . . . . . . . . . . 117 Explosions 534 | . . . . . . 158 340 36 . . . Melee 147 | . . . . . . . . 90 . . 57 Ramming 51 | . . . . . . 4 4 17 . 9 17 Kinetic 3280 | . 10 . 937 . 17 37 1504 475 111 . 189 Thermal 235 | . 35 . . . . . 200 . . . . Explosive 498 | . . . . . . 158 340 . . . . Electromagnetic 80 | . 44 . . . . . . 36 . . . Impact . | . . . . . . . . . . . . Slashing 147 | . . . . . . . . 90 . . 57 Piercing . | . . . . . . . . . . . . Highest Corruption 25 | . 2 2 22 22 22 22 . 4 . 25 25 Average Corruption 15 | . 2 2 21 22 22 22 . 2 . 9 25 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 102 | . 2 1 36 4 14 11 . 15 . 5 14 Message Errors 19 | . 2 . 4 . 2 4 . 1 . 1 5 Matter Fused 23 | . . . 7 1 4 2 . 5 . 1 3 Heat Flow Errors 13 | . . . 5 . 2 2 . 2 . . 2 Energy Discharges 14 | . . . 4 1 2 2 . 4 . . 1 Data Loss (minor) 14 | . . . 7 1 1 1 . 3 . 1 . Data Loss (major) 3 | . . . 2 . 1 . . . . . . Misfires 5 | . . 1 2 . 1 . . . . . 1 Alerts 2 | . . . . 1 1 . . . . . . Misdirections 2 | . . . . . . . . . . 2 . Weapon Failures 7 | . . . 5 . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 40 | . . . 2 . . . 38 . . . . Projectiles . | . . . . . . . . . . . . Explosions 40 | . . . 2 . . . 38 . . . . Melee . | . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 274 | . . . 86 . . . 138 41 . 9 . Shots 7 | . . . 2 . . . 3 2 . . . Rammed . | . . . . . . . . . . . . Targets Rammed 5 | . . . . . . 1 1 . . . 3 Kicked 5 | . . . . . . 1 1 . . . 3 Crushed . | . . . . . . . . . . . . Highest Temperature 389 | . 234 . 280 . 228 283 358 217 134 . 389 Average Temperature 96 | . 128 . 126 . 101 86 54 43 66 . 184 Received Heat Transfer 1689 | . . . 333 . . . 1062 75 48 . 171 Effects 4 | . 1 . . . . . 2 . . . 1 Energy Bleed 2 | . 1 . . . . . . . . . 1 Interference 1 | . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 519 | . 75 . . . . . 444 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | . 100 100 100 100 . 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 189 | . 50 . 189 48 . 102 101 90 30 . 20 Initial 48 | . . . . 48 . . 16 32 11 . . Average 36 | . 11 . 119 34 . 40 26 13 2 . 1 Influence Increases 1576 | . 70 . 546 . . 102 595 180 37 . 46 Destroy 0b10 Robot/C 1040 | . 60 . 360 . . 80 400 80 20 . 40 Destroy 0b10 Robot/NC 50 | . . . 10 . . 5 25 5 . . 5 Destroy Leader 274 | . 10 . 102 . . 10 112 30 10 . . Successful Hack 18 | . . . 13 . . . . . 5 . . Disable Machine 90 | . . . 30 . . . . 60 . . . Destroy Structure 29 | . . . 1 . . 7 13 5 2 . 1 Lose Combat Pursuer 75 | . . . 30 . . . 45 . . . . Influence Decreases 1576 | . 70 . 420 108 18 60 566 227 61 . 46 Entered New Map 174 | . . . . 78 18 . 26 39 13 . . Time Decay 1221 | . 70 . 370 30 . 60 429 178 48 . 36 Lost Part 181 | . . . 50 . . . 111 10 . . 10 Squads Dispatched 11 | . . . 2 . . . 3 3 2 . 1 Investigation 3 | . . . 1 . . . 2 . . . . Extermination 3 | . . . . . . . . 2 1 . . Reinforcement 4 | . . . 1 . . . 1 1 1 . . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Distress Signals 5 | . . . 3 . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 89 | . 8 . 30 . . 3 24 8 2 6 8 Peak Tracking Total 6 | . 3 . 6 . . 4 4 2 1 6 3 Tactical Retreats 3 | . . . 1 . . . 1 . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Traps Triggered 7 | . 1 . 1 . . . 2 1 2 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Machines Disabled 6 | . . . 2 . . . . 4 . . . Max in Single Turn 4 | . . . 2 . . . . 4 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Machines Accessed 7 | . 1 . 2 . 1 . 1 . 1 . 1 Terminals 6 | . 1 . 2 . . . 1 . 1 . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 15 | . 2 . 6 . 1 . 3 . 1 . 2 Successful 5 | . 1 . 2 . 1 . . . 1 . . Failed 10 | . 1 . 4 . . . 3 . . . 2 Catastrophic 1 | . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 13 | . . . 6 . 1 . 3 . 1 . 2 Terminals 14 | . 2 . 6 . . . 3 . 1 . 2 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 3 | . 1 . 1 . 1 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 2 | . . . 1 . . . . . 1 . . Terminals 2 | . . . 1 . . . . . 1 . . Botnet 2 | . . . 1 . . . . . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 5 | . 1 . 1 . . . 1 . 1 . 1 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Active Infowar (turns) 284 | . . . . . . . 261 23 . . . Sensors 261 | . . . . . . . 261 . . . . Jamming 12 | . . . . . . . . 12 . . . ECM 11 | . . . . . . . . 11 . . . Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Turns Passed 5324 | . 357 47 997 72 269 203 1191 1089 601 196 302 Spaces Moved 3229 | 1 241 40 497 61 221 136 581 666 431 172 182 Core 116 | . . . 5 . . . 1 . . 110 . Treads 255 | . . . 255 . . . . . . . . Legs 2827 | 1 241 40 206 61 221 136 580 666 431 62 182 Wheels 31 | . . . 31 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 90 | 120 120 120 115 120 120 120 110 120 125 90 110 Average Speed 124 | 120 120 120 144 120 120 120 117 120 125 112 130 Slowest Speed 350 | 120 120 120 350 120 120 120 200 125 126 200 270 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 2 49 14 43 26 61 32 36 21 13 88 4 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 9 | . . . . . . . . 6 2 . 1 Terrain Destroyed 39 | . . . . . . 12 18 6 2 . 1 Melee 9 | . . . . . . . . 6 2 . 1 Projectile . | . . . . . . . . . . . . AOE 30 | . . . . . . 12 18 . . . . Terrain Rammed 2 | . . . . . . . . 1 . 1 . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Total 4088 | . 283 39 663 60 226 166 879 890 480 174 228 Wait 359 | . 4 . 51 . . 21 111 143 18 . 11 Move 3219 | . 240 39 496 60 220 135 580 665 431 171 182 Hop . | . . . . . . . . . . . . Pick Up 52 | . 7 . 5 . 2 . 15 13 4 1 5 Fast Attach 38 | . 2 . 8 . . . 14 10 3 . 1 Attach 40 | . . . 4 . . . 12 9 3 1 11 Detach 21 | . 1 . . . . . 5 10 2 . 3 Swap 53 | . 5 . 15 . 1 3 18 4 4 . 3 Drop 42 | . 9 . 21 . 3 1 2 2 4 . . Fire 241 | . 15 . 63 . . 5 121 26 5 . 6 Melee 12 | . . . . . . . . 7 2 . 3 Ram 2 | . . . . . . . . 1 . 1 . Kick 5 | . . . . . . 1 1 . . . 3 Crush . | . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . 4 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 7) 274 | -10/Materials | Discovered new exit (range 10) 331 | -10/Materials | Build established: Mutant 358 | -10/Materials | Entered Mines 374 | -10/Mines | Met a Derelict bent on vengeance 388 | -10/Mines | Discovered new exit (range 15) 405 | -10/Mines | Entered Materials 405 | -9/Materials | Evolved 2 slots: Propulsion x2 709 | -9/Materials | System corruption reached 10% 726 | -9/Materials | Discovered new exit (range 3) 977 | -9/Materials | Discovered new exit (range 8) 1010 | -9/Materials | Build established: Scavenger-Mutant 1126 | -9/Materials | Identified exit to Mines 1402 | -9/Materials | Entered Mines 1458 | -9/Mines | Learned Materials garrison access intel 1467 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1468 | -9/Mines | Discovered new exit (range 5) 1474 | -9/Mines | Entered Exiles 1504 | -9/Exiles | Met 8R-AWN 1524 | -9/Exiles | Met EX-HEX 1564 | -9/Exiles | Met EX-BIN 1580 | -9/Exiles | Aligned with FarCom system 1581 | -9/Exiles | Given EX-Vault access code 1610 | -9/Exiles | Opened EX-Vault 1623 | -9/Exiles | Found Lightpack 2.0 1653 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1685 | -9/Exiles | Met EX-DEC 1733 | -9/Exiles | Discovered new exit (range 11) 1743 | -9/Exiles | Left Exiles lab with Lightpack 2.0 1743 | -9/Exiles | Entered Mines 1938 | -8/Mines | Discovered new exit (range 8) 1946 | -8/Mines | Entered Materials 1946 | -8/Materials | Evolved 2 slots: Utility x2 1947 | -8/Materials | Loaded intel: 1 garrison access location 2263 | -8/Materials | Build established: Hauler-Mutant 2627 | -8/Materials | Lost 4 parts (1p1n2w) 2724 | -8/Materials | Discovered new exit (range 13) 2903 | -8/Materials | Core integrity fell below 50% 2957 | -8/Materials | Lost 11 parts (1p5n1u4w) 3067 | -8/Materials | Discovered new exit (range 6) 3137 | -8/Materials | Entered Factory 3137 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3661 | -7/Factory | Discovered new exit (range 13) 3677 | -7/Factory | Identified exit to Lower Caves 4050 | -7/Factory | Build established: Hauler-Skirmisher 4152 | -7/Factory | Discovered new exit (range 15) 4225 | -7/Factory | Identified exit to Factory 4226 | -7/Factory | Entered another Factory area 4226 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4827 | -6/Factory | Sucked down chute 4827 | -6/Factory | Entered Waste 4838 | -6/Waste | Spotted C-40 Crusher 4840 | -6/Waste | Spotted C-40 Crusher 4842 | -6/Waste | EMP discharged 4853 | -6/Waste | Spotted C-40 Crusher 4877 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4880 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4883 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4894 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4910 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4925 | -6/Waste | Lost 5 parts (1p1n3w) 4928 | -6/Waste | Spotted C-40 Crusher 4929 | -6/Waste | Spotted C-40 Crusher 4932 | -6/Waste | Spotted C-40 Crusher 4942 | -6/Waste | EMP discharged 4942 | -6/Waste | System corruption reached 10% 5005 | -6/Waste | Discovered new exit (range 13) 5023 | -6/Waste | Entered Factory 5192 | -6/Factory | Garrison activated, responded to threat 5325 | -6/Factory | Self-destructed Last Messages --------------- 05242_ System corrupted: FCS attempts to trigger Hvy. Flak Cannon. 05242_ System corrupted: Hvy. Flak Cannon misfires. 05258_ Acquired 20 matter. 05265_ System corrupted: Matter fused (-6). 05292_ MU1YJF<|RVY#Z1XZB,A/GWN 05306_ Aluminum Leg destroyed. 05309_ System corrupted: Matter fused (-9). 05310_ Mic. Nuclear Core destroyed. 05314_ U-05 Engineer builds a Wall. 05316_ G-50 Soldier destroyed. 05321_ Acquired 51 matter. 05324_ Fusion Modulator explodes. 05324_ Lightpack 2.0 destroyed. 05324_ Kinecellerator destroyed. 05324_ G-50 Soldier destroyed. 05324_ Terminal disabled. 05324_ Greatsword destroyed. 05324_ U-05 Engineer builds a Wall. 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""" | | ??????????????????????????????????????# | | ??????????????????????????????????????# ]] | | ??????????????????????????????????????# ]] | | ??????????????????????????????????????# | | ??????????????????????????????????????# ! | | ??????????????????????????????????????# | | ??????????????????????????????????????############ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 225 Core Shielding 20 Evasion (%) 55 Target Analysis 5 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Packrat Challenges ------------ None Game ------ Seed MassAnalysisDeck Manual? 0 Play Time 00:46:32 Cumulative 32.4 hours Start 2026.09.06 @ 17:58:40 End 2026.09.08 @ 00:05:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 1 Fullscreen 2 Font 36/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d6a776f1-3d5e-4586-9b91-34e2d8764ce0