Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.08 @ 14:09:46 Player: BionicBot Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (52) 260 Value Destroyed (1578) 1578 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (-32) -32 TOTAL SCORE: 5566 Bonus ------- Friendly Fire -32 Cogmind --------- Core Integrity 0/700 Matter 70/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cesium-ion Thruster Improved Heat Sink Medium Storage Unit Transmission Jammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Makeshift Flight Unit Makeshift Flight Unit Makeshift Flight Unit Makeshift Flight Unit > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Signal Interpreter Advanced Terrain Scan Processor Hacking Suite > --- WEAPON ----------- Shock Bomb Launcher Missile Launcher > --- INVENTORY -------- Flight Unit Flight Unit Improved Heat Sink Transmission Jammer Beam Rifle Heavy Assault Rifle Gauss Rifle Makeshift Sword [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Signal Interpreter Device Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Mace Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . . 2 . . . 2 2 . . Power . | . . . . . . . . . . . Propulsion 3 | . . . . . . . 2 1 . . Utility 3 | . . . 2 . . . . 1 . . Weapon . | . . . . . . . . . . . Parts Attached 71 | 9 4 2 6 3 . 4 13 8 21 1 Power 10 | 2 1 . . 1 . 1 3 1 1 . Engine 6 | 2 . . . 1 . 1 2 . . . Core 4 | . 1 . . . . . 1 1 1 . Reactor . | . . . . . . . . . . . Propulsion 20 | 2 . 1 2 . . 1 3 4 7 . Treads 6 | 2 . 1 2 . . 1 . . . . Leg 1 | . . . . . . . 1 . . . Wheel 2 | . . . . . . . 2 . . . Hover . | . . . . . . . . . . . Flight 11 | . . . . . . . . 4 7 . Utility 14 | 2 1 1 4 1 . . 2 2 1 . Device 4 | 1 . . 1 1 . . 1 . . . Storage 5 | 1 1 . 2 . . . . . 1 . Processor 3 | . . 1 . . . . 1 1 . . Hackware 1 | . . . . . . . . 1 . . Protection 1 | . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 27 | 3 2 . . 1 . 2 5 1 12 1 Energy Gun 5 | 1 . . . . . . 2 . 2 . Energy Cannon 5 | . 2 . . 1 . 1 1 . . . Ballistic Gun 8 | 2 . . . . . . 1 . 4 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 6 | . . . . . . 1 . . 5 . Special Weapon 1 | . . . . . . . 1 . . . Impact Weapon 1 | . . . . . . . . 1 . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . . . . Parts Lost 26 | . . . . 4 . 1 4 2 13 2 Power 6 | . . . . 1 . 1 1 1 2 . Propulsion 9 | . . . . 1 . . 1 1 6 . Utility 3 | . . . . 1 . . 1 . . 1 Weapon 8 | . . . . 1 . . 1 . 5 1 Highest Loss Streak 12 | . . . . 4 . 1 2 1 12 2 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 90 | . 99 100 96 86 88 90 86 79 77 37 Engine 4 | . 5 . . 8 11 8 7 . . . Core 6 | . 8 14 11 2 . . 1 7 4 . Treads 17 | . 28 28 22 13 11 15 17 . . . Flight 3 | . . . . . . . . 25 22 1 Device 10 | . 14 3 4 15 22 22 13 7 3 . Storage 10 | . 14 14 16 11 11 11 9 . 2 . Processor 11 | . . 10 11 11 11 11 13 22 23 23 Protection 1 | . . . 9 1 . . . . . . Energy Gun 2 | . 9 . . . . . 5 1 4 . Energy Cannon 15 | . 8 28 22 22 22 16 6 . . . Ballistic Gun 2 | . 9 . . . . . 5 7 4 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 27 | 15 24 24 27 27 24 24 25 23 27 3 Greatest Support 44 | 40 40 42 44 44 22 42 42 16 36 5 Greatest Overweight (x) 3 | 1 . . . 1 1 1 1 1 3 . Average Overweight (x) . | . . . . . 1 . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 5 8 10 10 10 10 10 10 5 6 5 Most Carried 10 | 2 10 10 10 10 10 10 10 10 8 4 Average Carried 8 | 1 6 9 9 9 10 10 9 4 5 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | 2 10 10 10 10 10 10 10 5 4 4 Class Distribution -------------------- 67% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Matter Collected 1007 | 305 88 15 60 25 . 86 257 34 137 . Remotely . | . . . . . . . . . . . Salvage Created 1914 | 101 309 6 289 137 . 148 624 34 239 27 Parts 110 | 5 25 1 20 4 . 12 31 . 8 4 Haulers Intercepted 2 | . 1 . . . . . 1 . . . Recyclers Shooed 2 | . . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . 6 4 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 41 | . 5 . 6 6 . 6 8 . 9 1 Guns 16 | . 5 . . . . . 7 . 3 1 Cannons 15 | . . . 6 6 . 2 1 . . . AOE 10 | . . . . . . 4 . . 6 . Classes Destroyed 16 | 2 4 1 1 3 . . 2 1 2 . Worker 1 | . . 1 . . . . . . . . Builder 1 | . . . . . . . 1 . . . Tunneler 2 | 1 . . . . . 1 . . . . Hauler 2 | . 1 . . . . . 1 . . . Recycler 5 | 1 2 . . . . . 2 . . . Operator 1 | . 1 . . . . . . . . . Watcher 1 | . . . . . . . . 1 . . Swarmer 11 | . 3 . . . . 4 . . 3 1 Grunt 14 | . 2 . 3 1 . 1 3 . 4 . Brawler 2 | . . . . 1 . 1 . . . . Duelist 1 | . . . . . . . . . 1 . Sentry 6 | . . . 3 . . . 3 . . . Demolisher 2 | . . . . 2 . . . . . . Specialist 2 | . . . . . . . 2 . . . Programmer 1 | . . . . . . . . . 1 . Assembled 2 | . . . . 2 . . . . . . Best Kill Streak 5 | 2 5 1 2 2 . 4 3 1 4 1 Combat Bots Only 4 | . 4 . 2 2 . 4 3 . 4 1 Max Kills in Single Turn 3 | 1 2 1 1 1 . 3 1 1 2 1 Gunslinging 1 | . 1 . . . . . . . . . Exploded 3 | . . . . . . 3 . . 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Hostile Shots Fired 357 | . 28 2 18 16 . 12 48 11 195 27 Missed 152 | . 11 . 9 1 . 5 14 7 99 6 Damage Taken 3230 | . 217 28 174 587 . 55 587 86 1136 360 Core 1040 | . 34 . . 124 . 12 158 16 451 245 Absorbed by Shields 23 | . . . . . . 23 . . . . Core Remaining (%) 80 | 100 . 86 . . . 66 71 . . . Volleys Fired 130 | 5 17 4 15 15 . 6 41 . 21 6 Largest 2 | 2 2 2 2 2 . 2 2 . 2 1 Hottest 136 | 70 136 136 136 136 . 136 136 . 84 23 Shots Fired 238 | 10 34 8 30 29 . 10 78 . 33 6 Gun 140 | 10 32 . . . . . 72 . 20 6 Cannon 83 | . 2 8 30 29 . 8 6 . . . Launcher 15 | . . . . . . 2 . . 13 . Special . | . . . . . . . . . . . Kinetic 73 | 5 16 . . . . . 36 . 10 6 Thermal 150 | 5 18 8 30 29 . 8 42 . 10 . Explosive 13 | . . . . . . 2 . . 11 . Electromagnetic 2 | . . . . . . . . . 2 . Robot Hit Streak 16 | 6 7 3 5 5 . 5 14 . 16 3 Robot Miss Streak 3 | 3 2 1 2 3 . 1 3 . 3 1 Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 2 | . 1 . . . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . Shots Hit Robots 152 | 6 24 3 15 16 . 5 56 1 21 5 Core Hits 86 | 3 14 1 8 7 . 10 22 . 18 3 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 8 | . 2 . . . . . 3 . 3 . Burn 8 | . 2 . . . . . 3 . 3 . Melee Attacks 21 | . . . . . . . . 18 3 . Impact 18 | . . . . . . . . 18 . . Slashing 3 | . . . . . . . . . 3 . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3781 | 73 311 101 333 328 . 302 1043 56 1129 105 Guns 1544 | 73 281 . . . . . 895 . 224 71 Cannons 971 | . 21 61 329 328 . 109 123 . . . Explosions 1045 | . . . . . . 193 . . 852 . Melee 109 | . . . . . . . . 56 53 . Ramming 112 | . 9 40 4 . . . 25 . . 34 Kinetic 753 | 36 131 . . . . . 402 . 113 71 Thermal 1762 | 37 171 61 329 328 . 109 616 . 111 . Explosive 1029 | . . . . . . 193 . . 836 . Electromagnetic 16 | . . . . . . . . . 16 . Impact 56 | . . . . . . . . 56 . . Slashing 53 | . . . . . . . . . 53 . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . 1 1 1 1 2 1 1 1 Average Corruption 1 | . . . 1 1 1 1 2 1 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 18 | . . . 1 3 2 3 3 2 2 2 Message Errors 4 | . . . . . 1 1 . 1 1 . Matter Fused 5 | . . . . 1 1 2 . . 1 . Heat Flow Errors 4 | . . . . 1 . . 2 . . 1 Data Loss (minor) 1 | . . . 1 . . . . . . . Data Loss (major) 1 | . . . . . . . 1 . . . Alerts 2 | . . . . . . . . 1 . 1 Weapon Failures 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 59 | . . . . 16 . . . 21 22 . Projectiles 16 | . . . . 16 . . . . . . Explosions 22 | . . . . . . . . . 22 . Melee 21 | . . . . . . . . 21 . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 131 | . . . . . . . 6 . 109 16 Shots 4 | . . . . . . . . . 4 . Rammed 20 | . 2 3 2 . . . 5 . . 8 Targets Rammed 21 | . 2 4 2 . . . 5 . . 8 Kicked . | . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . Highest Temperature 333 | 18 81 171 333 332 . 48 247 . 7 168 Average Temperature 86 | 9 23 85 114 154 . 23 53 . 3 100 Received Heat Transfer 645 | . 72 9 54 . . 18 180 36 276 . Effects 3 | . . . 3 . . . . . . . Interference 3 | . . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . . . 3 . . Impact Corruptions 1 | . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . . . . . 4 . 1 . Heat Transferred 4329 | 111 629 111 592 592 . 185 1628 . 481 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Peak Influence 312 | 10 213 15 242 65 . 161 173 312 . . Initial 62 | . 6 4 5 39 . . 62 60 . . Average 69 | 3 112 4 93 36 . 123 80 158 . . Maximum Alert Level 1 | . 1 . 1 . . . . 1 . . Low Security (%) 91 | 100 56 100 93 100 . 100 100 72 . . Level 1 8 | . 43 . 6 . . . . 27 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . . 1 1 . . . 1 2 . . Investigation 3 | . . 1 1 . . . . 1 . . Extermination 1 | . . . . . . . . 1 . . Reinforcement 1 | . . . . . . . 1 . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Distress Signals 3 | . 2 . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 71 | . 10 2 15 5 . 5 10 10 11 3 Peak Tracking Total 7 | . 7 2 4 3 . 4 4 5 4 3 Tactical Retreats 5 | . 1 . . . . 1 . 2 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Traps Triggered 5 | . 1 . 2 . . . 1 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Machines Disabled 4 | . . . 3 1 . . . . . . Max in Single Turn 1 | . . . 1 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Machines Accessed 21 | . 4 1 6 . 1 . 2 7 . . Terminals 19 | . 4 . 6 . . . 2 7 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 65 | . 18 1 15 . 1 . 6 24 . . Successful 34 | . 11 1 7 . 1 . 1 13 . . Failed 31 | . 7 . 8 . . . 5 11 . . Catastrophic 8 | . . . 4 . . . 1 3 . . Database Lockouts . | . . . . . . . . . . . Manual 40 | . 12 . 8 . . . 3 17 . . Terminals 63 | . 18 . 15 . . . 6 24 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 22 | . 5 1 6 . 1 . 1 8 . . Record 4 | . . . . . 1 . . 3 . . Robot Analysis 3 | . 1 . 2 . . . . . . . Prototype ID Bank 7 | . 2 . 3 . . . 1 1 . . Open Door 1 | . . 1 . . . . . . . . Branch Access Points 3 | . 1 . 1 . . . . 1 . . Emergency Access Points 1 | . . . . . . . . 1 . . Locate Traps 1 | . . . . . . . . 1 . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 12 | . 6 . 1 . . . . 5 . . Terminals 12 | . 6 . 1 . . . . 5 . . Assimilate 4 | . 3 . . . . . . 1 . . Botnet 8 | . 3 . 1 . . . . 4 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 3 . 5 . . . 2 7 . . Full Trace Events 1 | . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Total Allies 1 | . 1 . . . . . . . . . Largest Group 1 | . 1 . . . . . . . . . Highest-Rated Group 10 | . 10 . . . . . . . . . Highest-Rated Ally 10 | . 10 . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Robot Analysis Total 3 | . 1 . 2 . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Turns Passed 4826 | 95 515 886 658 676 354 346 544 269 384 99 Spaces Moved 3499 | 45 265 542 397 358 158 169 280 578 626 81 Core 58 | 5 . . . . . . . . 13 40 Treads 2064 | 40 265 542 397 358 158 169 135 . . . Legs . | . . . . . . . . . . . Wheels 145 | . . . . . . . 145 . . . Hover . | . . . . . . . . . . . Flight 1232 | . . . . . . . . 578 613 41 Fastest Speed 31 | 50 160 152 145 145 225 145 90 31 34 35 Average Speed 115 | 150 160 158 145 173 225 185 121 32 39 42 Slowest Speed 225 | 160 160 160 152 225 225 225 152 111 200 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . 2 1 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 4 33 99 44 93 50 40 24 17 85 7 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . . 1 . . . 1 . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 7 | . . 1 . 3 . 1 . . 2 . Spaces Dug 15 | . . 2 . . . . . 9 4 . Terrain Destroyed 107 | . . 2 . . . 12 . 9 84 . Melee 9 | . . . . . . . . 9 . . Projectile 2 | . . 2 . . . . . . . . AOE 96 | . . . . . . 12 . . 84 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Total 3978 | 58 322 558 447 384 157 189 380 625 718 140 Wait 163 | . 19 2 18 7 . 11 12 12 39 43 Move 3483 | 44 264 541 396 357 157 168 279 573 623 81 Hop 3 | . . . . . . . . 2 1 . Pick Up 32 | . 10 2 3 2 . . 7 3 5 . Fast Attach 29 | 7 2 . 4 1 . 2 7 2 4 . Attach 16 | . . . . 2 . . 2 5 6 1 Detach 3 | . . . . . . . . 1 1 1 Swap 26 | 2 2 2 2 . . 2 4 1 11 . Drop 39 | . 6 3 7 . . . 11 8 4 . Fire 130 | 5 17 4 15 15 . 6 41 . 21 6 Melee 21 | . . . . . . . . 18 3 . Ram 10 | . . . . . . . 2 . . 8 Kick . | . . . . . . . . . . . Crush 11 | . 2 4 2 . . . 3 . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 12 | . . . . . . . 12 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 611 | -10/Materials | Entered Mines 612 | -10/Mines | Learned location of Storage (-8) 842 | -10/Mines | Discovered new exit (range 3) 847 | -10/Mines | Identified exit to Subcaves 925 | -10/Mines | Discovered new exit (range 8) 931 | -10/Mines | Identified exit to Materials 990 | -10/Mines | Found a hidden stash of uninstalled traps 1080 | -10/Mines | Discovered exit to Materials (range 15) 1217 | -10/Mines | Learned Materials security intel 1220 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1355 | -10/Mines | Met a Derelict shopkeep closing up shop 1441 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1497 | -10/Mines | Entered Materials 1497 | -9/Materials | Evolved 2 slots: Utility x2 1810 | -9/Materials | Discovered new exit (range 15) 1828 | -9/Materials | Identified exit to Materials 1955 | -9/Materials | Identified exit to Mines 2155 | -9/Materials | Entered Mines 2175 | -9/Mines | Assembled infested the area 2196 | -9/Mines | Build established: Scavenger-Mutant 2333 | -9/Mines | Lost 4 parts (1p1n1u1w) 2384 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2405 | -9/Mines | Discovered exit to Materials (range 6) 2579 | -9/Mines | Build established: Mutant 2687 | -9/Mines | Discovered exit to Materials (range 12) 2822 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2822 | -9/Mines | Discovered new exit (range 5) 2829 | -9/Mines | Identified exit to Exiles 2831 | -9/Mines | Entered Exiles 2874 | -9/Exiles | Discovered new exit (range 15) 2901 | -9/Exiles | Identified exit to Mines 2953 | -9/Exiles | Met 8R-AWN 2989 | -9/Exiles | Met EX-HEX 3079 | -9/Exiles | Met EX-DEC 3095 | -9/Exiles | Learned location of Zion (-7) 3158 | -9/Exiles | Discovered exit to Mines (range 14) 3185 | -9/Exiles | Entered Mines 3522 | -8/Mines | Discovered exit to Materials (range 6) 3531 | -8/Mines | Entered Materials 3531 | -8/Materials | Evolved 2 slots: Propulsion x2 3739 | -8/Materials | Build established: Scavenger-Mutant 3848 | -8/Materials | Discovered new exit (range 20) 3905 | -8/Materials | Identified exit to Storage 4021 | -8/Materials | Discovered new exit (range 14) 4074 | -8/Materials | Identified exit to Factory 4075 | -8/Materials | Entered Factory 4075 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4170 | -7/Factory | Discovered new exit (range 8) 4172 | -7/Factory | Identified exit to Factory 4270 | -7/Factory | Identified exit to Lower Caves 4344 | -7/Factory | Entered Lower Caves 4612 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4662 | -7/Lower Caves | Core integrity fell below 50% 4700 | -7/Lower Caves | Lost 12 parts (1p6n5w) 4726 | -7/Lower Caves | Discovered new exit (range 7) 4728 | -7/Lower Caves | Identified exit to Lower Caves 4728 | -7/Lower Caves | Entered another Lower Caves area 4817 | -7/Lower Caves | Core integrity fell below 20% 4827 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04726_ EXIT=FOUND 04728_ EXIT=IDENTIFIED: LOWER CAVES LOCATION=LOWER CAVES GOAL=ESCAPE 04768_ System corrupted: Heat flow error (+202). 04792_ System corrupted: IFF burst signal emitted. 04815_ S-27 Virus destroyed. 04818_ Hvy. Assault Rifle destroyed. 04819_ Slammed into S-27 Virus. 04820_ Hacking Suite destroyed. 04820_ Slammed into S-27 Virus. 04821_ Adv. Terrain Scan Processor broken. 04821_ Destabilizing: Short circuit. 04822_ Lgt. Nuclear Core fries itself beyond repair. 04822_ Slammed into S-27 Virus. 04823_ VTOL Module fries itself beyond repair. 04823_ Slammed into S-27 Virus. 04824_ Autogun fries itself beyond repair. 04824_ Slammed into S-27 Virus. 04826_ Destabilizing: Core damaged (-28). Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#############???????????????????????? | | ?????????????# ##??????????????????????? | | ?????????????# ##??###????????????????? | | ?????????????## ### ##???????????????? | | ?????????????## #???????????????? | | ????????????## ## @ #???????????????? | | ????????????# ###s s ##??????????????? | | ????????????## ###?# % #??????????????? | | ?????????????## #???#### #??????????????? | | ??????????????## #??????## #??????????????? | | ???????????????# ##??????# ## #??????????????? | | ???????????????# #??????# #?? #??????????????? | | ???????????????# #??????# #???#??????????????? | | ???????????????## #????? #????????????????? | | ????????????????#####??? #????????????????? | | ???????????????????????# ####????????????????? | | ?????????????????????? #???????????????????? | | ????????????????????? #???????????????????? | | ???????????????????# #???????????????????? | | ?????????????????? #???????????????????? | | ????????????????? #???????????????????? | | ??????????????? ### ???????????????????? | | ??????????????# ##???# ???????????????????? | | ??????????????#??????# ???????????????????? | | ?????????????????????## ???????????????????? | | ??????????????????????## ???????????????????? | | ??????????????????????? # ???????????????????? | | ??????????????????????? ## ???????????????????? | | ??????????????????????? ?? ???????????????????? | | ?????????????????????? ?? ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 150 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed LegSniperInverter Manual? 0 Play Time 00:52:49 Cumulative 53.8 hours Start 2024.05.08 @ 13:06:59 End 2024.05.08 @ 14:09:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 34 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05087ad7-f399-4a3c-af22-ff5708fa37e8