Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.10 @ 22:43:48 Player: jonas Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (46) 230 Value Destroyed (1188) 1188 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 3062 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 0/550 Matter 185/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Compact Wheel Compact Wheel Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Compact Wheel Compact Wheel [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 35 | 5 12 14 4 Power 4 | 1 1 1 1 Engine 4 | 1 1 1 1 Core . | . . . . Reactor . | . . . . Propulsion 17 | 2 5 9 1 Treads 6 | . . 5 1 Leg 2 | . 2 . . Wheel 7 | 2 1 4 . Hover . | . . . . Flight 2 | . 2 . . Utility 6 | . 5 1 . Device . | . . . . Storage 4 | . 4 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 8 | 2 1 3 2 Energy Gun 2 | 1 1 . . Energy Cannon . | . . . . Ballistic Gun 5 | 1 . 2 2 Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 19 | . 2 7 10 Power 4 | . 1 2 1 Propulsion 6 | . . 3 3 Utility 2 | . . . 2 Weapon 7 | . 1 2 4 Highest Loss Streak 10 | . 1 4 10 To Critical Strikes . | . . . . Average Slot Usage (%) 77 | . 88 68 67 Engine 6 | . 6 5 5 Treads 5 | . . 6 19 Leg 7 | . 14 . . Wheel 4 | . 5 5 . Flight 4 | . 6 5 . Storage 12 | . 15 11 9 Processor 9 | . 9 11 7 Protection 2 | . . 2 6 Energy Gun 7 | . 14 2 . Ballistic Gun 12 | . 14 10 11 Launcher 3 | . . 7 7 Naked Turns . | . . . . Heaviest Build 83 | 6 83 29 39 Greatest Support 60 | 20 20 40 60 Greatest Overweight (x) 7 | . 4 3 7 Average Overweight (x) . | . 1 . . Largest Inventory Capacity 25 | 5 25 15 15 Average Capacity 14 | 5 14 15 15 Most Carried 6 | 5 6 4 4 Average Carried 2 | 2 3 1 2 Final Capacity 15 | 5 15 15 15 Final Carried 3 | 3 3 3 2 Class Distribution -------------------- 56% | Mutant 34% | Scavenger-Mutant 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 791 | 254 109 168 260 Remotely . | . . . . Salvage Created 1224 | 45 141 354 684 Parts 93 | . 23 38 32 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 29 | 1 8 8 12 Guns 18 | 1 8 4 5 AOE 10 | . . 4 6 Classes Destroyed 8 | 1 2 2 3 Worker 1 | . . . 1 Builder 6 | . . 5 1 Recycler 3 | . . . 3 Watcher 7 | . 1 3 3 Swarmer 8 | . 8 . . Grunt 16 | 1 . 6 9 Brawler 1 | . . . 1 Sentry 4 | . . 2 2 Best Kill Streak 14 | 1 3 4 14 Combat Bots Only 7 | 1 3 3 7 Max Kills in Single Turn 4 | 1 1 4 2 Gunslinging . | . . . . Exploded 2 | . . 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 285 | 2 91 70 122 Missed 86 | . 26 19 41 Damage Taken 2936 | 22 573 816 1525 Core 902 | 11 105 232 554 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 11 | . 11 . . Core Remaining (%) 63 | 95 53 42 . Volleys Fired 130 | 4 30 59 37 Largest 3 | 2 2 2 3 Hottest 76 | 70 70 60 76 Shots Fired 184 | 8 55 70 51 Gun 165 | 8 55 62 40 Cannon . | . . . . Launcher 19 | . . 8 11 Special . | . . . . Kinetic 131 | 4 29 58 40 Thermal 26 | 4 22 . . Explosive 19 | . . 8 11 Electromagnetic 8 | . 4 4 . Robot Hit Streak 16 | 5 3 16 8 Robot Miss Streak 6 | 2 6 5 3 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 92 | 5 17 39 31 Core Hits 83 | 2 13 27 41 Critical Kills 2 | . 1 . 1 Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 1 1 1 Destroy 2 | . 1 . 1 Corrupt 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2928 | 57 178 1142 1551 Guns 1100 | 57 178 444 421 Cannons . | . . . . Explosions 1828 | . . 698 1130 Melee . | . . . . Ramming . | . . . . Kinetic 938 | 19 96 402 421 Thermal 100 | 38 62 . . Explosive 1828 | . . 698 1130 Electromagnetic 62 | . 20 42 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . 2 . 6 Average Corruption 2 | . 2 . 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 10 | . 9 . 1 Heat Flow Errors 3 | . 3 . . Energy Discharges 1 | . 1 . . Data Loss (minor) 4 | . 3 . 1 Data Loss (major) 1 | . 1 . . Weapon Failures 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 48 | . . . 48 Projectiles . | . . . . Explosions 48 | . . . 48 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 261 | . . 124 137 Shots 7 | . . 3 4 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 304 | 66 304 33 52 Average Temperature 90 | 30 134 11 24 Received Heat Transfer 990 | 12 . 276 702 Effects 2 | . 2 . . Interference 2 | . 2 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | 1 1 . . Heat Transferred 296 | 111 185 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 434 | 20 145 187 434 Initial 78 | . 13 61 78 Average 105 | 2 76 98 235 Maximum Alert Level 2 | . . . 2 Low Security (%) 91 | 100 100 100 49 Level 1 4 | . . . 26 Level 2 3 | . . . 23 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 2 2 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . . 2 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 51 | 1 13 14 23 Peak Tracking Total 7 | 1 4 4 7 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 3 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . 2 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 3 | . 2 1 . Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 6 4 . Successful 8 | . 5 3 . Failed 2 | . 1 1 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 7 | . 3 4 . Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 3 3 . Record 6 | . 3 3 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 1 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1761 | 101 788 585 287 Spaces Moved 851 | 106 384 254 107 Core 36 | 26 . . 10 Treads 190 | . . 93 97 Legs 181 | . 181 . . Wheels 334 | 80 135 119 . Hover . | . . . . Flight 110 | . 68 42 . Fastest Speed 50 | 50 80 100 160 Average Speed 159 | 72 170 170 181 Slowest Speed 400 | 80 400 277 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 20 | 9 33 24 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 134 | . . 53 81 Melee . | . . . . Projectile . | . . . . AOE 134 | . . 53 81 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1083 | 122 468 342 151 Wait 26 | . 26 . . Move 848 | 105 383 253 107 Hop . | . . . . Pick Up 33 | 8 11 11 3 Fast Attach . | . . . . Attach 23 | 5 6 8 4 Detach 1 | . . 1 . Swap 12 | . 6 6 . Drop 10 | . 6 4 . Fire 130 | 4 30 59 37 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 67 | -11/Scrapyard | Discovered new exit (range 8) 102 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Repaired Wheel 303 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 13) 890 | -10/Materials | Entered another Materials area 890 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 987 | -9/Materials | Build established: Scavenger-Mutant 1066 | -9/Materials | Lost 4 parts (1p2n1w) 1364 | -9/Materials | Discovered new exit (range 18) 1430 | -9/Materials | Core integrity fell below 50% 1475 | -9/Materials | Entered another Materials area 1475 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1722 | -8/Materials | Crushed by falling debris 1740 | -8/Materials | Core integrity fell below 50% 1742 | -8/Materials | Destroyed 7 combat bots 1750 | -8/Materials | Core integrity fell below 20% 1762 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- may cause a cave-in, but only if doing so for extended periods. Tunneling a short distance between rooms is safe unless the area was destabilized by an explosion. System corrupted: Component data lost. U-05 Engineer builds a Wall. Hvy. Assault Rifle destroyed. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Critical hit (Burn: +37). U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. G-47 Trooper crushed by falling debris. G-47 Trooper system corrupted by crushing effect. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ???????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# ###????????????????? | | ????????????????????????### ????????????????? | | ????????????????????????# # t###????????????????? | | ????????????????????????# # u# #????????????????? | | ???????????????????????## # %=#######??##????????? | | ???????????????????????# # # ?? +????????? | | ??????????? ?????????# # """" #????????? | | ?????????? ######## # """" #????????? | | ?????????? # """" #????????? | | ?????????? @ ==+% #????????? | | ?????????? ggg%%#% #????????? | | ?????????????###+#### ## # #w#! ?????????? | | ???????????????????????###!*#*# ????????????? | | ????????????????????????# !#!##### ##???????????? | | ????????????????????????#####!#! #???????????? | | ????????????????????????### =% ### ##???????????? | | ????????????????????????# * # #####????????? | | ????????????????????????# # ########## | | ??????????????????# + # | | ??????????????????# # " %" + | | ??????????????????#[ ?# """" # | | ??????????????????###+??# """""" # ########## | | ????????????????????????# ## ### ######? | | ????????????????????????# ## # !!! #? | | ????????????????????????############ # !! #? | | ???????????????????????????????????# + !! #? | | ???????????????????????????????????# # #? | | ???????????????????????????????????# # #? | | ????????????????????????????######## # """ """#? | | ???????????????????????????? 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""""" + #####+####? | | ?????????????????????????# """ # #???# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Let's See Who's Tougher One Hack Too Far Part-time Mechanic Storm Trooper Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed DefenseGammaNukerbomber Manual? 0 Play Time 00:41:42 Cumulative 0.6 hours Start 2024.07.10 @ 09:42:57 End 2024.07.10 @ 22:43:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 1 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8116bf64-ea08-40b5-bfd4-182cdfbfe6f5