Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 12:39:25 Player: Epsilon 11 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (103) 515 Value Destroyed (3549) 3549 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1644) 1644 TOTAL SCORE: 11268 Bonus ------- High Alert Combat Kills 378 Follower Combat Kills 896 Met Imprinter 300 Was Imprinted 300 Friendly Fire -230 Cogmind --------- Core Integrity 969/1000 Matter 11/300 Energy 150/150 System Corruption 2% Temperature Warm (148) Movement Walking (126) Location -5/Extension Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY (8) ------ Medium Storage Unit Advanced Sensor Array 0b10 Decoder Chip [Looter] Transmission Jammer Z-Drone Bay (1/2) > --- WEAPON (4) ------- Gauss Rifle Coil Gun Mini Assault Cannon Enhanced Gauss Cannon > --- INVENTORY (10) --- Transmission Jammer Authchip [Propulsion] Component Analysis Suite Improved Trap Extractor (4/6 Proton Bomb) Improved Datajack Plasma Cutter CPS Tube (2) RU-N14's Throwing Claymores (4) Impact Mace GAL Module Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array 0b10 Decoder Chip [Looter] Transmission Jammer Hardened Heavy Armor Plating Medium Reflective Plating Z-Drone Bay > --- WEAPON ----------- Gauss Rifle Coil Gun Mini Assault Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Transmission Jammer Authchip [Propulsion] Component Analysis Suite Improved Trap Extractor Improved Datajack Plasma Cutter CPS Tube RU-N14's Throwing Claymores Impact Mace GAL Module [Rating: 80] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Component Analysis Suite Storage Medium Storage Unit Processor Salvage Targeting Computer Protection Hardened Light Armor Plating Weapon Mini Assault Cannon Energy Gun Improved Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Special Weapon Plasma Cutter Impact Weapon Impact Mace Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Slots Evolved 10 | . . 2 . 2 . . . 4 . . . . 2 . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . 1 . . . . . . Utility 6 | . . 2 . . . . . 2 . . . . 2 . Weapon 2 | . . . . 1 . . . 1 . . . . . . Parts Attached 151 | 6 5 5 11 31 24 7 3 23 12 1 5 5 11 2 Power 16 | 1 . 1 1 4 3 . . 2 2 . . 1 1 . Engine 9 | 1 . 1 . 2 2 . . 1 1 . . 1 . . Core 7 | . . . 1 2 1 . . 1 1 . . . 1 . Reactor . | . . . . . . . . . . . . . . . Propulsion 39 | 2 4 . . 10 4 1 1 6 3 1 2 1 4 . Treads 5 | . . . . . . . . . 2 1 1 1 . . Leg 28 | . 4 . . 8 4 1 1 4 1 . 1 . 4 . Wheel 6 | 2 . . . 2 . . . 2 . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 55 | 1 1 4 6 12 10 3 . 6 4 . 1 2 4 1 Device 34 | . 1 2 5 10 4 2 . 1 3 . 1 2 3 . Storage 3 | 1 . 1 . . . . . 1 . . . . . . Processor 3 | . . 1 . . . . . 1 . . . . 1 . Hackware . | . . . . . . . . . . . . . . . Protection 15 | . . . 1 2 6 1 . 3 1 . . . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 41 | 2 . . 4 5 7 3 2 9 3 . 2 1 2 1 Energy Gun 18 | 1 . . 3 4 1 . 2 6 1 . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 7 | 1 . . . . 2 . . . 2 . 2 . . . Ballistic Cannon 5 | . . . . . 2 1 . 1 . . . . . 1 Launcher . | . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . 1 . . . . . . 1 . . Impact Weapon 2 | . . . . . . . . 1 . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 7 | . . . 1 1 1 2 . 1 . . . . 1 . Unidentified Prototypes 3 | . . . . . 2 . . 1 . . . . . . Corrupted Parts 2 | . . . . . . . . 1 1 . . . . . System Corruption 15 | . . . . . . . . 4 11 . . . . . Parts Lost 44 | . 1 . 3 8 11 . . 13 5 . . 1 . 2 Power 7 | . . . 1 2 2 . . 1 . . . 1 . . Propulsion 14 | . 1 . 1 4 1 . . 5 2 . . . . . Utility 12 | . . . . 1 5 . . 4 . . . . . 2 Weapon 11 | . . . 1 1 3 . . 3 3 . . . . . Highest Loss Streak 10 | . 1 . 3 3 4 . . 10 3 . . 1 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 98 100 97 96 89 99 100 96 67 88 92 92 92 90 Engine 4 | . 14 11 1 4 3 9 9 . 3 . . 2 1 . Core 3 | . . . 8 3 5 . . 5 2 6 6 3 3 5 Treads 5 | . . . . . . . . . 4 13 19 21 19 . Leg 17 | . 17 22 20 21 23 27 27 24 5 6 3 4 3 23 Wheel 2 | . 10 . . 4 3 . . . 9 6 2 . . . Device 16 | . 12 22 20 13 8 17 18 18 7 15 19 20 21 17 Storage 7 | . 14 11 11 9 9 9 9 6 6 6 6 6 5 5 Processor 1 | . . 11 11 7 . . . 1 . . . . 5 5 Protection 7 | . . . 1 5 11 9 9 11 . 6 6 6 5 7 Energy Gun 6 | . 14 11 20 26 7 . 2 16 4 . . . . . Ballistic Gun 5 | . 14 11 . . 3 4 . . 6 13 13 13 11 11 Ballistic Cannon 8 | . . . . . 12 16 16 5 6 6 6 6 5 7 Impact Weapon 2 | . . . . . . . . . 6 6 6 5 3 . Special Melee Weapon 2 | . . . . . . 6 7 . . . . . 1 2 Peak Build Rating 80 | 6 11 17 26 34 30 33 36 61 56 57 64 65 77 80 Average Rating 41 | 4 7 16 22 29 24 31 33 56 34 53 59 63 74 75 On Entrance 33 | . 6 11 17 15 29 22 33 36 35 56 52 64 58 73 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 70 | 14 15 23 28 34 36 40 38 51 65 65 63 63 63 70 Greatest Support 104 | 32 32 26 26 43 30 35 45 61 26 16 76 104 80 80 Greatest Overweight (x) 4 | . . . 1 3 3 1 1 2 4 4 3 . 1 1 Average Overweight (x) . | . . . . . 1 . . . 1 3 . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 2 8 10 10 10 10 10 10 10 8 10 10 10 10 10 Average Carried 9 | 1 4 8 9 9 9 9 9 9 7 9 9 9 9 9 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 2 8 9 10 10 10 10 10 7 8 10 10 10 10 10 Class Distribution -------------------- 24% | Scavenger-Tank 21% | Commander-Mutant 17% | Commander-Tank 15% | Derelict-Tank 8% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Tank | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Commander-Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Derelict-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Derelict-Tank | -5/Extension Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Matter Collected 2716 | 152 135 107 83 360 632 253 . 370 248 111 50 115 . 100 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3807 | . 147 194 79 1173 896 215 . 732 136 41 . 119 . 75 Parts 177 | . 9 21 2 49 44 8 . 24 13 1 . 4 . 2 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . 7 . . 16 . . Prevented 11 | . . . . . . . . . 1 1 . 9 . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Combat Hostiles Destroyed 85 | . 5 5 1 24 22 3 . 13 4 1 . 5 . 2 Melee 1 | . . . . . . . . . 1 . . . . . Guns 50 | . 5 5 1 21 9 2 . 4 2 1 . . . . Cannons 18 | . . . . . 12 1 . 1 1 . . 1 . 2 AOE 10 | . . . . . 1 . . 5 . . . 4 . . Classes Destroyed 12 | . 2 2 1 1 3 . . 2 . . . 1 . . Worker 8 | . . 1 . 4 1 . . 2 . . . . . . Builder 3 | . . . . . 2 . . 1 . . . . . . Recycler 4 | . . . 1 . . 2 . 1 . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . Watcher 1 | . . . . . 1 . . . . . . . . . Swarmer 26 | . 3 3 1 6 6 . . 3 3 . . 1 . . Grunt 31 | . 2 . . 10 9 1 . 5 . 1 . 3 . . Brawler 2 | . . . . . . . . 2 . . . . . . Duelist 1 | . . . . . . . . . . . . 1 . . Sentry 19 | . . 2 . 7 7 1 . 1 . . . . . 1 Hunter 5 | . . . . 1 . 1 . 2 1 . . . . . Programmer 2 | . . . . . . . . 1 . . . . . 1 Best Kill Streak 10 | . 3 4 1 10 3 4 . 7 3 1 . 4 . 1 Combat Bots Only 7 | . 3 3 1 7 3 3 . 4 3 1 . 4 . 1 Max Kills in Single Turn 6 | . 1 1 1 2 2 1 . 6 1 1 . 3 . 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . Exploded 3 | . . . . . 1 . . 3 . . . 3 . . Melee 1 | . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Hostile Shots Fired 646 | . 19 28 11 154 145 16 . 139 37 7 . 13 . 77 Missed 144 | . 4 8 2 35 33 5 . 29 3 1 . 6 . 18 Damage Taken 7907 | . 170 238 534 1397 1618 144 . 1906 501 112 . 184 . 1103 Core 1064 | . 9 29 130 251 213 . . 298 103 . . . . 31 Absorbed by Shields 163 | . . . . . . 36 . 127 . . . . . . Redirected to Shielding 230 | . . . . . 201 . . 29 . . . . . . Ignored by Resistances 20 | . . . . 20 . . . . . . . . . . Regen/Repaired (Parts) 148 | . . . . . . . . . . . 148 . . . Core Remaining (%) 64 | 100 96 . 60 . . . 15 . . . . 52 . . Volleys Fired 228 | . 14 10 2 65 62 13 . 23 10 4 . 7 . 18 Largest 4 | . 2 2 2 3 3 3 . 4 3 3 . 3 . 4 Hottest 213 | . 70 70 136 168 167 115 . 213 186 94 . 106 . 163 Shots Fired 596 | . 28 20 4 186 138 35 . 76 28 10 . 17 . 54 Gun 427 | . 28 20 4 186 56 9 . 54 19 8 . 10 . 33 Cannon 156 | . . . . . 71 26 . 22 9 2 . 5 . 21 Launcher . | . . . . . . . . . . . . . . . Special 13 | . . . . . 11 . . . . . . 2 . . Kinetic 257 | . 14 10 . . 76 35 . 22 21 10 . 15 . 54 Thermal 239 | . 14 10 4 182 19 . . 6 4 . . . . . Explosive 2 | . . . . . . . . . . . . 2 . . Electromagnetic 98 | . . . . 4 43 . . 48 3 . . . . . Robot Hit Streak 14 | . 4 7 14 14 10 6 . 6 7 6 . 6 . 6 Robot Miss Streak 13 | . 3 3 1 5 13 4 . 4 3 1 . 6 . 5 Penetration Max 1 | . . . . . . . . . . . . 1 . . Secondary Targets 7 | . . . . 6 . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . 1 . . . . . Shots Hit Robots 406 | . 15 13 4 121 75 63 . 48 21 8 . 7 1 30 Core Hits 176 | . 9 9 2 42 51 13 . 25 6 3 . 9 . 7 Critical Kills 1 | . . . . . . 1 . . . . . . . . Critical Parts Destroyed 5 | . . . . . . . . 3 . . . . . 2 Critical Strikes 34 | . 3 . 1 17 . 1 . 4 1 1 . . . 6 Burn 21 | . 3 . 1 17 . . . . . . . . . . Destroy 3 | . . . . . . 1 . . . . . . . 2 Blast 7 | . . . . . . . . 1 1 1 . . . 4 Smash 3 | . . . . . . . . 3 . . . . . . Melee Attacks 59 | . . . . 1 . 39 . 13 3 . 1 . 1 1 Impact 17 | . . . . . . . . 13 3 . 1 . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 41 | . . . . 1 . 39 . . . . . . 1 . Combat Hostiles 36 | . . . . . . 36 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 9886 | . 190 161 79 2310 1819 622 . 2327 560 144 . 879 . 795 Guns 4458 | . 190 161 79 2119 424 80 . 622 243 92 . 123 . 325 Cannons 2621 | . . . . . 1004 542 . 369 176 52 . 44 . 434 Explosions 2196 | . . . . 191 365 . . 986 . . . 654 . . Melee 491 | . . . . . . . . 350 141 . . . . . Ramming 40 | . . . . . 4 . . . . . . . . 36 Kinetic 3581 | . 66 85 . . 1038 622 . 369 331 144 . 167 . 759 Thermal 4009 | . 124 76 79 2290 396 . . 1004 40 . . . . . Explosive 714 | . . . . . 60 . . . . . . 654 . . Electromagnetic 993 | . . . . 20 321 . . 604 48 . . . . . Impact 491 | . . . . . . . . 350 141 . . . . . Slashing 58 | . . . . . . . . . . . . 58 . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 17 | . 1 . 1 . . . . 4 17 17 17 . . 2 Average Corruption 10 | . 1 . 1 . . . . 4 7 17 17 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . 8 . . . . . . Effects 59 | . . . 1 . . . . 1 22 31 3 . . 1 Message Errors 18 | . . . . . . . . . 8 8 1 . . 1 Matter Fused 12 | . . . . . . . . . 5 7 . . . . Heat Flow Errors 9 | . . . . . . . . . 4 3 2 . . . Energy Discharges 5 | . . . . . . . . . 2 3 . . . . Data Loss (minor) 6 | . . . 1 . . . . . 1 4 . . . . Data Loss (major) 3 | . . . . . . . . . 1 2 . . . . Alerts 3 | . . . . . . . . 1 . 2 . . . . Weapon Failures 3 | . . . . . . . . . 1 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 512 | . . . . 125 70 2 . 279 6 . . 30 . . Projectiles 39 | . . . . . 31 2 . . 6 . . . . . Explosions 283 | . . . . 125 39 . . 89 . . . 30 . . Melee 190 | . . . . . . . . 190 . . . . . . Knockbacks 41 | . . . . . 13 12 . 11 1 . . 1 . 3 Impact 5 | . . . . . . . . 5 . . . . . . Kinetic 35 | . . . . . 12 12 . 6 1 . . 1 . 3 Secondary 1 | . . . . . 1 . . . . . . . . . Self-Inflicted Damage 284 | . . . . . 166 . . 118 . . . . . . Shots 8 | . . . . . 5 . . 3 . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 7 | . . . . . 3 . . . . . . . . 4 Kicked 7 | . . . . . 3 . . . . . . . . 4 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 467 | . 54 13 30 402 201 212 . 463 192 264 216 75 . 467 Average Temperature 115 | . 22 13 20 114 67 65 . 198 61 87 95 36 . 227 Received Heat Transfer 2003 | . 60 90 . 504 522 82 . 619 . 54 . 18 . 54 Effects 23 | . . . . 7 . . . 13 . 1 . . . 2 Shutdowns 7 | . . . . 1 . . . 6 . . . . . . Energy Bleed 2 | . . . . . . . . 1 . 1 . . . . Interference 8 | . . . . 5 . . . 3 . . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . . Short Circuit 4 | . . . . 1 . . . 1 . . . . . 2 Damage (minor) 1 | . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 3 . . . . . . Combat Hostiles 3 | . . . . . . . . 3 . . . . . . Parts Fried 5 | . . . . . 1 . . 4 . . . . . . Impact Corruptions 7 | . . . . . . . . 7 . . . . . . Robots Melted 3 | . . . . 3 . . . . . . . . . . Combat Hostiles 3 | . . . . 3 . . . . . . . . . . Parts Melted 30 | . 1 . . 26 3 . . . . . . . . . Heat Transferred 8469 | . 592 222 248 5946 572 . . 815 74 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . 4 . . 4 . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Peak Influence 818 | . 192 313 161 604 720 359 . 818 . . . . 584 324 Initial 569 | . . 80 121 54 222 266 . . . . . . 569 212 Average 319 | . 103 184 137 290 525 180 . 377 . . . . 545 273 Maximum Alert Level 3 | . . 1 . 2 3 1 . 3 . . . . 2 1 Low Security (%) 38 | 100 100 61 100 39 . 62 . 34 . . . . . . Level 1 28 | . . 38 . 25 25 37 . 24 . . . . . 100 Level 2 29 | . . . . 35 71 . . 21 . . . . 100 . Level 3 3 | . . . . . 2 . . 20 . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 8 | . 1 . . 1 . . . 4 . . . 1 1 . Investigation 3 | . 1 . . 1 . . . 1 . . . . . . Extermination . | . . . . . . . . . . . . . . . Reinforcement 1 | . . . . . . . . 1 . . . . . . Assault 2 | . . . . . . . . . . . . 1 1 . Garrison 2 | . . . . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Distress Signals 4 | . 1 . . 2 . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 169 | . 7 9 5 35 36 10 . 32 6 2 . 17 1 9 Peak Tracking Total 9 | . 4 4 3 9 4 4 . 8 3 1 . 6 1 6 Tactical Retreats 18 | . 1 . 1 4 4 1 . 2 3 1 . 1 . . Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Traps Triggered 3 | . 1 . 1 . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 101 | . . . 2 24 . . . 30 . . . . 42 3 Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 11 | . . . 2 3 . . . 1 . . . . 4 1 Reused 5 | . . . . . 3 . . . . . . . 1 1 Traps Extracted 9 | . . . 2 3 . . . . . . . . 4 . Installed 5 | . . . 1 . 3 . . . . . . . 1 . Triggered 7 | . . . 1 . 3 . . . . 1 . . 1 1 Most Traps Carried 4 | . . . 2 3 3 . . . . . . 1 4 4 Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Machines Disabled 21 | . . . . 2 4 . . 13 . . . 1 . 1 Max in Single Turn 12 | . . . . 2 1 . . 12 . . . . . 1 Garrison Access 3 | . . . . 1 . . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Machines Accessed 37 | . 2 2 1 8 8 10 . 4 . . . . 2 . Terminals 25 | . 1 2 . 7 6 6 . 3 . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 7 | . 1 . . . 1 4 . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 1 . . 1 . . . . 1 . Total Hacks 94 | . 6 4 1 25 19 27 . 9 . . . . 3 . Successful 58 | . 3 2 1 14 14 18 . 4 . . . . 2 . Failed 36 | . 3 2 . 11 5 9 . 5 . . . . 1 . Catastrophic 5 | . 1 . . 1 . . . 2 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 68 | . 3 3 . 19 12 15 . 4 . . . . 8 4 Terminals 77 | . 4 4 . 24 17 20 . 8 . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 12 | . 2 . . . 1 7 . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 1 . . 1 . . . . 1 . Terminal Hacks 23 | . . 1 1 4 8 6 . 3 . . . . . . Part Schematic 2 | . . . . . 2 . . . . . . . . . Robot Analysis 2 | . . . . . . 2 . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Open Door 2 | . . . 1 . 1 . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . Branch Access Points 2 | . . 1 . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . Recycling Unit Index 1 | . . . . . . 1 . . . . . . . . Alert Level 2 | . . . . 1 . 1 . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . Maintenance Status 1 | . . . . . . . . 1 . . . . . . Patrol Status 2 | . . . . 1 . . . 1 . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . Zone Layout 2 | . . . . . 1 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . 1 . . . 1 3 . . . . . . 2 . Report Inventory 6 | . 1 . . . 1 3 . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . Unauthorized Hacks 27 | . 2 1 . 9 5 9 . 1 . . . . . . Terminals 21 | . 1 1 . 9 5 5 . . . . . . . . Assimilate 2 | . . . . 2 . . . . . . . . . . Botnet 18 | . 1 1 . 6 5 5 . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . . 4 . . . . . . . . Tunnel 5 | . 1 . . . . 4 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . Jam 1 | . . . . . . . . 1 . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 26 | . 2 2 . 7 5 6 . 3 . . . . 1 . Full Trace Events 2 | . . . . 1 . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . 2 . . . . . 14 . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . . . . . . 4 . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . 1 . 1 . . . . . . 1 1 Non-combat 4 | . . . . 1 . 1 . . . . . . 1 1 Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . 1 . 1 . . . . . . 1 1 parse_system 1 | . . . . . . . . . . . . . . 1 no_distress 2 | . . . . 1 . . . . . . . . 1 . find_recycling 1 | . . . . . . 1 . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 18 | . . . . . . 18 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Total Allies 34 | . . . . . 10 18 . . . . 6 . . . Largest Group 27 | . . . . . 10 27 27 27 . . 6 6 . . Highest-Rated Group 485 | . . . . . 173 485 485 485 . . 228 228 . . Highest-Rated Ally 42 | . . . . . 29 29 29 29 . . 42 42 . . Zionite Dispatches 1 | . . . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . . . 1 . Total Orders 23 | . . . . . . 3 3 3 4 5 . . 3 2 STAY 4 | . . . . . . 1 2 1 . . . . . . ROAM 3 | . . . . . . . . . 1 1 . . 1 . FOLLOW 4 | . . . . . . 1 1 2 . . . . . . PICKUP 1 | . . . . . . 1 . . . . . . . . EXPLORE 6 | . . . . . . . . . 1 3 . . 1 1 RETURN 5 | . . . . . . . . . 2 1 . . 1 1 Ally Attacks 241 | . . . . . 30 38 . 112 . . . 61 . . Total Damage 4342 | . . . . . 375 524 . 1510 . . . 1933 . . Kills 34 | . . . . . 2 7 . 13 . . . 12 . . Allies Corrupted 2 | . . . . . . . . 1 . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Robot Analysis Total 2 | . . . . . . 2 . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . 1 3 . . . Drone Launches 8 | . . . . . . . . . 2 3 . . 2 1 Drone Recoveries 5 | . . . . . . . . . 2 1 . . 1 1 Decoded 0b10 Intel 33 | . . . . . . . . . . . . . 24 9 Items 33 | . . . . . . . . . . . . . 24 9 Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Turns Passed 11888 | 56 260 306 210 943 1407 1694 1680 1011 603 711 1882 536 355 234 Spaces Moved 6577 | 46 140 198 139 509 633 808 883 653 423 400 1142 308 182 113 Core 1 | 1 . . . . . . . . . . . . . . Treads 1528 | . . . . . . . . . . . 1075 308 145 . Legs 3515 | . 67 198 139 328 312 808 883 630 . . . . 37 113 Wheels 1533 | 45 73 . . 181 321 . . 23 423 400 67 . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 120 120 95 110 120 120 105 105 145 145 162 127 126 Average Speed 150 | 98 109 120 124 115 149 177 183 122 116 149 161 162 156 135 Slowest Speed 200 | 100 120 120 190 190 190 190 190 195 160 160 163 163 200 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 3 27 27 34 47 80 98 58 19 75 83 89 54 8 26 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 8 | . 1 . . . . 4 . . . 1 2 . . . Known Exits Taken 3 | . . 1 . . . . . 1 . . . . 1 . Unknown Exits Taken 11 | 1 1 . 1 1 1 1 1 . 1 1 1 1 . . Scrap Searched 14 | . . . . . . . 4 . 3 1 4 2 . . Spaces Dug 3 | . . . . . 3 . . . . . . . . . Terrain Destroyed 188 | . . . . 35 57 5 . 56 1 . . 26 . 8 Melee . | . . . . . . . . . . . . . . . Projectile 38 | . . . . . 20 5 . 2 1 . . 3 . 7 AOE 149 | . . . . 35 37 . . 54 . . . 23 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Total 8047 | 53 219 247 169 718 956 1043 946 781 504 505 1175 328 251 152 Wait 790 | . 45 27 10 59 214 169 56 30 51 99 12 7 7 4 Move 6563 | 45 139 197 138 508 632 807 882 652 422 399 1141 307 181 113 Hop . | . . . . . . . . . . . . . . . Pick Up 63 | 2 9 4 1 16 8 4 2 3 3 1 7 1 1 1 Fast Attach 56 | 6 3 . 3 7 6 . . 11 9 . 3 1 6 1 Attach 33 | . . 2 1 11 6 2 . 5 2 . 1 1 2 . Detach 7 | . 1 . 2 1 . . . . 1 . . . 2 . Swap 62 | . 2 3 7 13 12 5 3 7 1 1 1 3 3 1 Drop 66 | . 6 4 2 13 8 4 3 7 2 1 9 1 5 1 Fire 228 | . 14 10 2 65 62 13 . 23 10 4 . 7 . 18 Melee 59 | . . . . 1 . 39 . 13 3 . 1 . 1 1 Ram . | . . . . . . . . . . . . . . . Kick 7 | . . . . . 3 . . . . . . . . 4 Crush . | . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . 5 Rewire . | . . . . . . . . . . . . . . . Trap 106 | . . . 3 24 3 . . 30 . . . . 43 3 Miscellaneous 2 | . . . . . 2 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory -5/Extension History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 13) 57 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 11) 317 | -10/Materials | Entered another Materials area 317 | -9/Materials | Evolved 2 slots: Utility x2 339 | -9/Materials | Build established: Mutant 444 | -9/Materials | Identified exit to Mines 623 | -9/Materials | Entered Mines 627 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 688 | -9/Mines | Discovered new exit (range 9) 786 | -9/Mines | Assembled infested the area 791 | -9/Mines | Assisted by a Guerilla fighting off Assembled 833 | -9/Mines | Entered Materials 833 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 861 | -8/Materials | Lost 3 parts (1p1n1w) 1481 | -8/Materials | Destroyed 7 combat bots 1485 | -8/Materials | Lost 3 parts (2n1u) 1644 | -8/Materials | Discovered new exit (range 5) 1657 | -8/Materials | Identified exit to Factory 1706 | -8/Materials | Lost 3 parts (2n1w) 1776 | -8/Materials | Entered Storage 1852 | -8/Storage | Build established: Scavenger-Tank 2303 | -8/Storage | Lost 3 parts (1p2u) 2318 | -8/Storage | Core integrity fell below 50% 2555 | -8/Storage | Discovered exit to Factory (range 7) 2673 | -8/Storage | Lost 4 parts (1p2u1w) 2773 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3024 | -8/Storage | Core integrity fell below 20% 3061 | -8/Storage | Used back door to open Recycling access 3061 | -8/Storage | Discovered new exit (range 5) 3062 | -8/Storage | Build established: Commander-Tank 3183 | -8/Storage | Entered Recycling 3183 | -8/Recycling | Accompanied by 9 allies 3526 | -8/Recycling | Scanned before Scraplab entrance 4207 | -8/Recycling | Discovered new exit (range 8) 4315 | -8/Recycling | Build established: Commander-Mutant 4746 | -8/Recycling | Entered Scraplab 4825 | -8/Recycling | Discovered new exit (range 2) 4877 | -8/Recycling | Entered Scraptown 4877 | -8/Scraptown | Accompanied by 27 allies 5356 | -8/Scraptown | Discovered new exit (range 5) 5523 | -8/Scraptown | Visited Symbiants 5569 | -8/Scraptown | Visited Supply Room 5599 | -8/Scraptown | Visited CPS Storage 5710 | -8/Scraptown | Visited Spacefarers 5750 | -8/Scraptown | Visited Awakened 6038 | -8/Scraptown | Visited Red Mages 6160 | -8/Scraptown | Visited Cyclists 6557 | -8/Scraptown | Entered Factory 6557 | -6/Factory | Accompanied by 27 allies 6557 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 6598 | -6/Factory | Build established: Commander-Tank 6697 | -6/Factory | Lost 3 allies 6834 | -6/Factory | Lost 4 allies 7239 | -6/Factory | Identified exit to Lower Caves 7341 | -6/Factory | Lost 8 allies 7421 | -6/Factory | Garrison activated, responded to threat 7493 | -6/Factory | Lost 9 allies 7551 | -6/Factory | Lost 10 parts (1p5n2u2w) 7568 | -6/Factory | Entered Lower Caves 7924 | -6/Lower Caves | Lost 3 parts (2n1w) 8024 | -6/Lower Caves | System corruption reached 10% 8099 | -6/Lower Caves | Discovered new exit (range 10) 8171 | -6/Lower Caves | Entered another Lower Caves area 8274 | -6/Lower Caves | Discovered new exit (range 50) 8275 | -6/Lower Caves | Encountered a Warlord checkpoint 8375 | -6/Lower Caves | Build established: Scavenger-Tank 8863 | -6/Lower Caves | Learned location of Zion (-6) 8865 | -6/Lower Caves | Discovered new exit (range 5) 8882 | -6/Lower Caves | Entered Zion 8962 | -6/Zion | System corruption cleaned by Quarantine Array 8985 | -6/Zion | Found Prototype Launcher 8993 | -6/Zion | Identified Rocket Array 9039 | -6/Zion | Given A8's code to call for help 9053 | -6/Zion | Discovered new exit (range 10) 9468 | -6/Zion | Found Prototype Launcher 9618 | -6/Zion | Identified Gui. Missile Launcher 9625 | -6/Zion | Learned Factory fabricator intel 9643 | -6/Zion | Learned Factory security intel 9676 | -6/Zion | Identified exit to Deep Caves 10107 | -6/Zion | Gained Derelict followers 10175 | -6/Zion | Build established: Derelict-Tank 10223 | -6/Zion | Found Prototype Special Weapon 10226 | -6/Zion | Found Prototype Special Weapon 10276 | -6/Zion | Met Imprinter 10307 | -6/Zion | Imprinted 10310 | -6/Zion | Declared Zion's savior 10336 | -6/Zion | Identified RU-N14's Throwing Claymores (x2) 10571 | -6/Zion | Found GAL Module 10764 | -6/Zion | Entered Proximity Caves 10764 | -5/Proximity Caves | Accompanied by 6 allies 10872 | -5/Proximity Caves | Spotter reported a threat 10915 | -5/Proximity Caves | Spotter reported a threat 10975 | -5/Proximity Caves | Spotter reported a threat 11192 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11276 | -5/Proximity Caves | Lost 6 allies 11291 | -5/Proximity Caves | Discovered new exit (range 7) 11300 | -5/Proximity Caves | Entered Factory 11300 | -5/Factory | Evolved 2 slots: Utility x2 11301 | -5/Factory | Identified exit to Extension 11303 | -5/Factory | Loaded intel: 6 fabricator locations 11346 | -5/Factory | Zion Recon squad teleported in 11600 | -5/Factory | Search patrols dispatched 11655 | -5/Factory | Entered Extension 11889 | -5/Extension | Self-destructed Last Messages --------------- 11867_ Overheating: Short circuit. 11870_ U-05 Engineer builds a Wall. 11870_ R-10 Processor collects Tesla Rifle. 11871_ Acquired 5 matter. 11872_ C-30 ARC bursts open, deploying its payload. 11872_ S-27 Virus unfolds itself. 11882_ Med. Reflective Plating destroyed. 11882_ Hrd. Heavy Armor Plating destroyed. 11884_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : FF-6VL(Z)/Heavy(2) ] [ 2 : 7E-ZL4(d)/Demo(1) ] [ 3 : OR-PQX(i)/Fire(4) ] >>\\ZION-SEEK-3 [ Targeting Prototype Stockpiles... ] 11884_ Slug penetrates Wall. 11889_ 1W DLEIL4J I< 4A7TSDA