Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 12:39:25

Player: Epsilon 11

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (103)     515
Value Destroyed (3549)     3549
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (1644)               1644
              TOTAL SCORE: 11268

 Bonus
-------
High Alert Combat Kills    378
Follower Combat Kills      896
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -230

 Cogmind 
---------
Core Integrity             969/1000
Matter                     11/300
Energy                     150/150
System Corruption          2%
Temperature                Warm (148)
Movement                   Walking (126)
Location                   -5/Extension

 Parts 
-------
>          --- POWER (1) --------
     Micro Fission Core
>          --- PROPULSION (4) ---
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
           Flexi-carbon Leg
>          --- UTILITY (8) ------
    Medium Storage Unit
  Advanced Sensor Array
           0b10 Decoder Chip [Looter]
           Transmission Jammer
           Z-Drone Bay (1/2)
>          --- WEAPON (4) -------
           Gauss Rifle
           Coil Gun
      Mini Assault Cannon
  Enhanced Gauss Cannon
>          --- INVENTORY (10) ---
           Transmission Jammer
           Authchip [Propulsion]
           Component Analysis Suite
  Improved Trap Extractor (4/6 Proton Bomb)
  Improved Datajack
           Plasma Cutter
           CPS Tube (2)
           RU-N14's Throwing Claymores (4)
           Impact Mace
           GAL Module

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Sensor Array
           0b10 Decoder Chip [Looter]
           Transmission Jammer
  Hardened Heavy Armor Plating
    Medium Reflective Plating
           Z-Drone Bay
>          --- WEAPON -----------
           Gauss Rifle
           Coil Gun
      Mini Assault Cannon
  Enhanced Gauss Cannon
>          --- INVENTORY --------
           Transmission Jammer
           Authchip [Propulsion]
           Component Analysis Suite
  Improved Trap Extractor
  Improved Datajack
           Plasma Cutter
           CPS Tube
           RU-N14's Throwing Claymores
           Impact Mace
           GAL Module
[Rating: 80]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Fission Core
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   Component Analysis Suite
  Storage                  Medium Storage Unit
  Processor                Salvage Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Special Weapon           Plasma Cutter
  Impact Weapon            Impact Mace
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext 
Slots Evolved              10   | .   .   2   .   2   .   .   .   4   .   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Utility                  6    | .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   
  Weapon                   2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
Parts Attached             151  | 6   5   5   11  31  24  7   3   23  12  1   5   5   11  2   
  Power                    16   | 1   .   1   1   4   3   .   .   2   2   .   .   1   1   .   
    Engine                 9    | 1   .   1   .   2   2   .   .   1   1   .   .   1   .   .   
    Core                   7    | .   .   .   1   2   1   .   .   1   1   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               39   | 2   4   .   .   10  4   1   1   6   3   1   2   1   4   .   
    Treads                 5    | .   .   .   .   .   .   .   .   .   2   1   1   1   .   .   
    Leg                    28   | .   4   .   .   8   4   1   1   4   1   .   1   .   4   .   
    Wheel                  6    | 2   .   .   .   2   .   .   .   2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  55   | 1   1   4   6   12  10  3   .   6   4   .   1   2   4   1   
    Device                 34   | .   1   2   5   10  4   2   .   1   3   .   1   2   3   .   
    Storage                3    | 1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
    Processor              3    | .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             15   | .   .   .   1   2   6   1   .   3   1   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   .   .   4   5   7   3   2   9   3   .   2   1   2   1   
    Energy Gun             18   | 1   .   .   3   4   1   .   2   6   1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 1   .   .   .   .   2   .   .   .   2   .   2   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   2   1   .   1   .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   7    | .   .   .   1   1   1   2   .   1   .   .   .   .   1   .   
  Unidentified Prototypes  3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    System Corruption      15   | .   .   .   .   .   .   .   .   4   11  .   .   .   .   .   
Parts Lost                 44   | .   1   .   3   8   11  .   .   13  5   .   .   1   .   2   
  Power                    7    | .   .   .   1   2   2   .   .   1   .   .   .   1   .   .   
  Propulsion               14   | .   1   .   1   4   1   .   .   5   2   .   .   .   .   .   
  Utility                  12   | .   .   .   .   1   5   .   .   4   .   .   .   .   .   2   
  Weapon                   11   | .   .   .   1   1   3   .   .   3   3   .   .   .   .   .   
  Highest Loss Streak      10   | .   1   .   3   3   4   .   .   10  3   .   .   1   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   98  100 97  96  89  99  100 96  67  88  92  92  92  90  
  Engine                   4    | .   14  11  1   4   3   9   9   .   3   .   .   2   1   .   
  Core                     3    | .   .   .   8   3   5   .   .   5   2   6   6   3   3   5   
  Treads                   5    | .   .   .   .   .   .   .   .   .   4   13  19  21  19  .   
  Leg                      17   | .   17  22  20  21  23  27  27  24  5   6   3   4   3   23  
  Wheel                    2    | .   10  .   .   4   3   .   .   .   9   6   2   .   .   .   
  Device                   16   | .   12  22  20  13  8   17  18  18  7   15  19  20  21  17  
  Storage                  7    | .   14  11  11  9   9   9   9   6   6   6   6   6   5   5   
  Processor                1    | .   .   11  11  7   .   .   .   1   .   .   .   .   5   5   
  Protection               7    | .   .   .   1   5   11  9   9   11  .   6   6   6   5   7   
  Energy Gun               6    | .   14  11  20  26  7   .   2   16  4   .   .   .   .   .   
  Ballistic Gun            5    | .   14  11  .   .   3   4   .   .   6   13  13  13  11  11  
  Ballistic Cannon         8    | .   .   .   .   .   12  16  16  5   6   6   6   6   5   7   
  Impact Weapon            2    | .   .   .   .   .   .   .   .   .   6   6   6   5   3   .   
  Special Melee Weapon     2    | .   .   .   .   .   .   6   7   .   .   .   .   .   1   2   
Peak Build Rating          80   | 6   11  17  26  34  30  33  36  61  56  57  64  65  77  80  
  Average Rating           41   | 4   7   16  22  29  24  31  33  56  34  53  59  63  74  75  
  On Entrance              33   | .   6   11  17  15  29  22  33  36  35  56  52  64  58  73  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             70   | 14  15  23  28  34  36  40  38  51  65  65  63  63  63  70  
  Greatest Support         104  | 32  32  26  26  43  30  35  45  61  26  16  76  104 80  80  
  Greatest Overweight (x)  4    | .   .   .   1   3   3   1   1   2   4   4   3   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   .   1   3   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   8   9   10  10  10  10  10  10  10  10  10  10  10  10  
  Most Carried             10   | 2   8   10  10  10  10  10  10  10  8   10  10  10  10  10  
  Average Carried          9    | 1   4   8   9   9   9   9   9   9   7   9   9   9   9   9   
  Final Capacity           10   | 8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            10   | 2   8   9   10  10  10  10  10  7   8   10  10  10  10  10  

 Class Distribution 
--------------------
 24% | Scavenger-Tank
 21% | Commander-Mutant
 17% | Commander-Tank
 15% | Derelict-Tank
  8% | Mutant
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
       Skirmisher | -8/Materials
   Scavenger-Tank | -8/Storage
 Commander-Mutant | -8/Recycling
 Commander-Mutant | -8/Scraptown
   Commander-Tank | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
   Scavenger-Tank | -6/Lower Caves
   Scavenger-Tank | -6/Zion
    Derelict-Tank | -5/Proximity Caves
   Scavenger-Tank | -5/Factory
    Derelict-Tank | -5/Extension

 Resources                      | -11  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Ext  
Matter Collected           2716 | 152  135  107  83   360  632  253  .    370  248  111  50   115  .    100  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3807 | .    147  194  79   1173 896  215  .    732  136  41   .    119  .    75   
  Parts                    177  | .    9    21   2    49   44   8    .    24   13   1    .    4    .    2    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      23   | .    .    .    .    .    .    .    .    .    7    .    .    16   .    .    
  Prevented                11   | .    .    .    .    .    .    .    .    .    1    1    .    9    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext 
Combat Hostiles Destroyed  85   | .   5   5   1   24  22  3   .   13  4   1   .   5   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Guns                     50   | .   5   5   1   21  9   2   .   4   2   1   .   .   .   .   
  Cannons                  18   | .   .   .   .   .   12  1   .   1   1   .   .   1   .   2   
  AOE                      10   | .   .   .   .   .   1   .   .   5   .   .   .   4   .   .   
Classes Destroyed          12   | .   2   2   1   1   3   .   .   2   .   .   .   1   .   .   
  Worker                   8    | .   .   1   .   4   1   .   .   2   .   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   1   .   .   2   .   1   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  26   | .   3   3   1   6   6   .   .   3   3   .   .   1   .   .   
  Grunt                    31   | .   2   .   .   10  9   1   .   5   .   1   .   3   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   19   | .   .   2   .   7   7   1   .   1   .   .   .   .   .   1   
  Hunter                   5    | .   .   .   .   1   .   1   .   2   1   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
Best Kill Streak           10   | .   3   4   1   10  3   4   .   7   3   1   .   4   .   1   
  Combat Bots Only         7    | .   3   3   1   7   3   3   .   4   3   1   .   4   .   1   
Max Kills in Single Turn   6    | .   1   1   1   2   2   1   .   6   1   1   .   3   .   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   1   .   .   3   .   .   .   3   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Ext  
Hostile Shots Fired        646  | .    19   28   11   154  145  16   .    139  37   7    .    13   .    77   
  Missed                   144  | .    4    8    2    35   33   5    .    29   3    1    .    6    .    18   
Damage Taken               7907 | .    170  238  534  1397 1618 144  .    1906 501  112  .    184  .    1103 
  Core                     1064 | .    9    29   130  251  213  .    .    298  103  .    .    .    .    31   
  Absorbed by Shields      163  | .    .    .    .    .    .    36   .    127  .    .    .    .    .    .    
  Redirected to Shielding  230  | .    .    .    .    .    201  .    .    29   .    .    .    .    .    .    
  Ignored by Resistances   20   | .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   148  | .    .    .    .    .    .    .    .    .    .    .    148  .    .    .    
Core Remaining (%)         64   | 100  96   .    60   .    .    .    15   .    .    .    .    52   .    .    
Volleys Fired              228  | .    14   10   2    65   62   13   .    23   10   4    .    7    .    18   
  Largest                  4    | .    2    2    2    3    3    3    .    4    3    3    .    3    .    4    
  Hottest                  213  | .    70   70   136  168  167  115  .    213  186  94   .    106  .    163  
Shots Fired                596  | .    28   20   4    186  138  35   .    76   28   10   .    17   .    54   
  Gun                      427  | .    28   20   4    186  56   9    .    54   19   8    .    10   .    33   
  Cannon                   156  | .    .    .    .    .    71   26   .    22   9    2    .    5    .    21   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  13   | .    .    .    .    .    11   .    .    .    .    .    .    2    .    .    
  Kinetic                  257  | .    14   10   .    .    76   35   .    22   21   10   .    15   .    54   
  Thermal                  239  | .    14   10   4    182  19   .    .    6    4    .    .    .    .    .    
  Explosive                2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Electromagnetic          98   | .    .    .    .    4    43   .    .    48   3    .    .    .    .    .    
  Robot Hit Streak         14   | .    4    7    14   14   10   6    .    6    7    6    .    6    .    6    
  Robot Miss Streak        13   | .    3    3    1    5    13   4    .    4    3    1    .    6    .    5    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        7    | .    .    .    .    6    .    .    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           406  | .    15   13   4    121  75   63   .    48   21   8    .    7    1    30   
  Core Hits                176  | .    9    9    2    42   51   13   .    25   6    3    .    9    .    7    
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    2    
  Critical Strikes         34   | .    3    .    1    17   .    1    .    4    1    1    .    .    .    6    
    Burn                   21   | .    3    .    1    17   .    .    .    .    .    .    .    .    .    .    
    Destroy                3    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    
    Blast                  7    | .    .    .    .    .    .    .    .    1    1    1    .    .    .    4    
    Smash                  3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
Melee Attacks              59   | .    .    .    .    1    .    39   .    13   3    .    1    .    1    1    
  Impact                   17   | .    .    .    .    .    .    .    .    13   3    .    1    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            41   | .    .    .    .    1    .    39   .    .    .    .    .    .    1    .    
    Combat Hostiles        36   | .    .    .    .    .    .    36   .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9886 | .    190  161  79   2310 1819 622  .    2327 560  144  .    879  .    795  
  Guns                     4458 | .    190  161  79   2119 424  80   .    622  243  92   .    123  .    325  
  Cannons                  2621 | .    .    .    .    .    1004 542  .    369  176  52   .    44   .    434  
  Explosions               2196 | .    .    .    .    191  365  .    .    986  .    .    .    654  .    .    
  Melee                    491  | .    .    .    .    .    .    .    .    350  141  .    .    .    .    .    
  Ramming                  40   | .    .    .    .    .    4    .    .    .    .    .    .    .    .    36   
  Kinetic                  3581 | .    66   85   .    .    1038 622  .    369  331  144  .    167  .    759  
  Thermal                  4009 | .    124  76   79   2290 396  .    .    1004 40   .    .    .    .    .    
  Explosive                714  | .    .    .    .    .    60   .    .    .    .    .    .    654  .    .    
  Electromagnetic          993  | .    .    .    .    20   321  .    .    604  48   .    .    .    .    .    
  Impact                   491  | .    .    .    .    .    .    .    .    350  141  .    .    .    .    .    
  Slashing                 58   | .    .    .    .    .    .    .    .    .    .    .    .    58   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17   | .    1    .    1    .    .    .    .    4    17   17   17   .    .    2    
  Average Corruption       10   | .    1    .    1    .    .    .    .    4    7    17   17   .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       8    | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    
  Effects                  59   | .    .    .    1    .    .    .    .    1    22   31   3    .    .    1    
    Message Errors         18   | .    .    .    .    .    .    .    .    .    8    8    1    .    .    1    
    Matter Fused           12   | .    .    .    .    .    .    .    .    .    5    7    .    .    .    .    
    Heat Flow Errors       9    | .    .    .    .    .    .    .    .    .    4    3    2    .    .    .    
    Energy Discharges      5    | .    .    .    .    .    .    .    .    .    2    3    .    .    .    .    
    Data Loss (minor)      6    | .    .    .    1    .    .    .    .    .    1    4    .    .    .    .    
    Data Loss (major)      3    | .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    
    Alerts                 3    | .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    
    Weapon Failures        3    | .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            512  | .    .    .    .    125  70   2    .    279  6    .    .    30   .    .    
  Projectiles              39   | .    .    .    .    .    31   2    .    .    6    .    .    .    .    .    
  Explosions               283  | .    .    .    .    125  39   .    .    89   .    .    .    30   .    .    
  Melee                    190  | .    .    .    .    .    .    .    .    190  .    .    .    .    .    .    
Knockbacks                 41   | .    .    .    .    .    13   12   .    11   1    .    .    1    .    3    
  Impact                   5    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
  Kinetic                  35   | .    .    .    .    .    12   12   .    6    1    .    .    1    .    3    
  Secondary                1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      284  | .    .    .    .    .    166  .    .    118  .    .    .    .    .    .    
  Shots                    8    | .    .    .    .    .    5    .    .    3    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             7    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    4    
  Kicked                   7    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    4    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        467  | .    54   13   30   402  201  212  .    463  192  264  216  75   .    467  
  Average Temperature      115  | .    22   13   20   114  67   65   .    198  61   87   95   36   .    227  
  Received Heat Transfer   2003 | .    60   90   .    504  522  82   .    619  .    54   .    18   .    54   
  Effects                  23   | .    .    .    .    7    .    .    .    13   .    1    .    .    .    2    
    Shutdowns              7    | .    .    .    .    1    .    .    .    6    .    .    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
    Interference           8    | .    .    .    .    5    .    .    .    3    .    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Short Circuit          4    | .    .    .    .    1    .    .    .    1    .    .    .    .    .    2    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Combat Hostiles          3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    .    .    1    .    .    4    .    .    .    .    .    .    
  Impact Corruptions       7    | .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             30   | .    1    .    .    26   3    .    .    .    .    .    .    .    .    .    
  Heat Transferred         8469 | .    592  222  248  5946 572  .    .    815  74   .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8    | .    .    .    .    .    4    .    .    4    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext 
Peak Influence             818  | .   192 313 161 604 720 359 .   818 .   .   .   .   584 324 
  Initial                  569  | .   .   80  121 54  222 266 .   .   .   .   .   .   569 212 
  Average                  319  | .   103 184 137 290 525 180 .   377 .   .   .   .   545 273 
Maximum Alert Level        3    | .   .   1   .   2   3   1   .   3   .   .   .   .   2   1   
  Low Security (%)         38   | 100 100 61  100 39  .   62  .   34  .   .   .   .   .   .   
  Level 1                  28   | .   .   38  .   25  25  37  .   24  .   .   .   .   .   100 
  Level 2                  29   | .   .   .   .   35  71  .   .   21  .   .   .   .   100 .   
  Level 3                  3    | .   .   .   .   .   2   .   .   20  .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   .   1   .   .   .   4   .   .   .   1   1   .   
  Investigation            3    | .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext 
Distress Signals           4    | .   1   .   .   2   .   .   .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              169  | .   7   9   5   35  36  10  .   32  6   2   .   17  1   9   
  Peak Tracking Total      9    | .   4   4   3   9   4   4   .   8   3   1   .   6   1   6   
  Tactical Retreats        18   | .   1   .   1   4   4   1   .   2   3   1   .   1   .   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext 
Traps Triggered            3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         101  | .   .   .   2   24  .   .   .   30  .   .   .   .   42  3   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             11   | .   .   .   2   3   .   .   .   1   .   .   .   .   4   1   
  Reused                   5    | .   .   .   .   .   3   .   .   .   .   .   .   .   1   1   
Traps Extracted            9    | .   .   .   2   3   .   .   .   .   .   .   .   .   4   .   
  Installed                5    | .   .   .   1   .   3   .   .   .   .   .   .   .   1   .   
  Triggered                7    | .   .   .   1   .   3   .   .   .   .   1   .   .   1   1   
Most Traps Carried         4    | .   .   .   2   3   3   .   .   .   .   .   .   1   4   4   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext 
Machines Disabled          21   | .   .   .   .   2   4   .   .   13  .   .   .   1   .   1   
  Max in Single Turn       12   | .   .   .   .   2   1   .   .   12  .   .   .   .   .   1   
  Garrison Access          3    | .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext 
Machines Accessed          37   | .   2   2   1   8   8   10  .   4   .   .   .   .   2   .   
  Terminals                25   | .   1   2   .   7   6   6   .   3   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   1   .   .   .   1   4   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   1   .   .   1   .   .   .   .   1   .   
Total Hacks                94   | .   6   4   1   25  19  27  .   9   .   .   .   .   3   .   
  Successful               58   | .   3   2   1   14  14  18  .   4   .   .   .   .   2   .   
  Failed                   36   | .   3   2   .   11  5   9   .   5   .   .   .   .   1   .   
    Catastrophic           5    | .   1   .   .   1   .   .   .   2   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   68   | .   3   3   .   19  12  15  .   4   .   .   .   .   8   4   
  Terminals                77   | .   4   4   .   24  17  20  .   8   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   2   .   .   .   1   7   .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   1   .   .   1   .   .   .   .   1   .   
Terminal Hacks             23   | .   .   1   1   4   8   6   .   3   .   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Patrol Status            2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   1   .   .   .   1   3   .   .   .   .   .   .   2   .   
  Report Inventory         6    | .   1   .   .   .   1   3   .   .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         27   | .   2   1   .   9   5   9   .   1   .   .   .   .   .   .   
  Terminals                21   | .   1   1   .   9   5   5   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Botnet                 18   | .   1   1   .   6   5   5   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   
    Tunnel                 5    | .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   2   2   .   7   5   6   .   3   .   .   .   .   1   .   
  Full Trace Events        2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   2   .   .   .   .   .   14  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
------------               Run  | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   1   .   1   .   .   .   .   .   .   1   1   
  Non-combat               4    | .   .   .   .   1   .   1   .   .   .   .   .   .   1   1   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   1   .   1   .   .   .   .   .   .   1   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  no_distress              2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  find_recycling           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             18   | .   .   .   .   .   .   18  .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Ext  
Total Allies               34   | .    .    .    .    .    10   18   .    .    .    .    6    .    .    .    
  Largest Group            27   | .    .    .    .    .    10   27   27   27   .    .    6    6    .    .    
  Highest-Rated Group      485  | .    .    .    .    .    173  485  485  485  .    .    228  228  .    .    
  Highest-Rated Ally       42   | .    .    .    .    .    29   29   29   29   .    .    42   42   .    .    
Zionite Dispatches         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Recon                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Total Orders               23   | .    .    .    .    .    .    3    3    3    4    5    .    .    3    2    
  STAY                     4    | .    .    .    .    .    .    1    2    1    .    .    .    .    .    .    
  ROAM                     3    | .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    
  FOLLOW                   4    | .    .    .    .    .    .    1    1    2    .    .    .    .    .    .    
  PICKUP                   1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  EXPLORE                  6    | .    .    .    .    .    .    .    .    .    1    3    .    .    1    1    
  RETURN                   5    | .    .    .    .    .    .    .    .    .    2    1    .    .    1    1    
Ally Attacks               241  | .    .    .    .    .    30   38   .    112  .    .    .    61   .    .    
  Total Damage             4342 | .    .    .    .    .    375  524  .    1510 .    .    .    1933 .    .    
  Kills                    34   | .    .    .    .    .    2    7    .    13   .    .    .    12   .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext 
Robot Analysis Total       2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   
Drone Launches             8    | .   .   .   .   .   .   .   .   .   2   3   .   .   2   1   
  Drone Recoveries         5    | .   .   .   .   .   .   .   .   .   2   1   .   .   1   1   
Decoded 0b10 Intel         33   | .   .   .   .   .   .   .   .   .   .   .   .   .   24  9   
  Items                    33   | .   .   .   .   .   .   .   .   .   .   .   .   .   24  9   

 Exploration                     | -11  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Ext  
Turns Passed               11888 | 56   260  306  210  943  1407 1694 1680 1011 603  711  1882 536  355  234  
Spaces Moved               6577  | 46   140  198  139  509  633  808  883  653  423  400  1142 308  182  113  
  Core                     1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1528  | .    .    .    .    .    .    .    .    .    .    .    1075 308  145  .    
  Legs                     3515  | .    67   198  139  328  312  808  883  630  .    .    .    .    37   113  
  Wheels                   1533  | 45   73   .    .    181  321  .    .    23   423  400  67   .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  120  120  95   110  120  120  105  105  145  145  162  127  126  
  Average Speed            150   | 98   109  120  124  115  149  177  183  122  116  149  161  162  156  135  
  Slowest Speed            200   | 100  120  120  190  190  190  190  190  195  160  160  163  163  200  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 3    27   27   34   47   80   98   58   19   75   83   89   54   8    26   
  Regions Visited          14
    Branch Regions         9
  Pre-discovered Areas     8     | .    1    .    .    .    .    4    .    .    .    1    2    .    .    .    
  Known Exits Taken        3     | .    .    1    .    .    .    .    .    1    .    .    .    .    1    .    
  Unknown Exits Taken      11    | 1    1    .    1    1    1    1    1    .    1    1    1    1    .    .    
Scrap Searched             14    | .    .    .    .    .    .    .    4    .    3    1    4    2    .    .    
Spaces Dug                 3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          188   | .    .    .    .    35   57   5    .    56   1    .    .    26   .    8    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               38    | .    .    .    .    .    20   5    .    2    1    .    .    3    .    7    
  AOE                      149   | .    .    .    .    35   37   .    .    54   .    .    .    23   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Ext  
Total                      8047 | 53   219  247  169  718  956  1043 946  781  504  505  1175 328  251  152  
  Wait                     790  | .    45   27   10   59   214  169  56   30   51   99   12   7    7    4    
  Move                     6563 | 45   139  197  138  508  632  807  882  652  422  399  1141 307  181  113  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  63   | 2    9    4    1    16   8    4    2    3    3    1    7    1    1    1    
  Fast Attach              56   | 6    3    .    3    7    6    .    .    11   9    .    3    1    6    1    
  Attach                   33   | .    .    2    1    11   6    2    .    5    2    .    1    1    2    .    
  Detach                   7    | .    1    .    2    1    .    .    .    .    1    .    .    .    2    .    
  Swap                     62   | .    2    3    7    13   12   5    3    7    1    1    1    3    3    1    
  Drop                     66   | .    6    4    2    13   8    4    3    7    2    1    9    1    5    1    
  Fire                     228  | .    14   10   2    65   62   13   .    23   10   4    .    7    .    18   
  Melee                    59   | .    .    .    .    1    .    39   .    13   3    .    1    .    1    1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     7    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    4    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     106  | .    .    .    3    24   3    .    .    30   .    .    .    .    43   3    
  Miscellaneous            2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 4 exits: Fac x3 / *Sto)
-8/Storage (discovered 2 exits: *Fac / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-6/Zion (discovered 2 exits: Dee / [*Pro])
-5/Proximity Caves
-5/Factory
-5/Extension

 History 
---------
  Turn | Location           | Event
    31 | -11/Scrapyard      | Discovered new exit (range 13)
    57 | -11/Scrapyard      | Entered Materials
   254 | -10/Materials      | Discovered new exit (range 11)
   317 | -10/Materials      | Entered another Materials area
   317 | -9/Materials       | Evolved 2 slots: Utility x2
   339 | -9/Materials       | Build established: Mutant
   444 | -9/Materials       | Identified exit to Mines
   623 | -9/Materials       | Entered Mines
   627 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
   688 | -9/Mines           | Discovered new exit (range 9)
   786 | -9/Mines           | Assembled infested the area
   791 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
   833 | -9/Mines           | Entered Materials
   833 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
   861 | -8/Materials       | Lost 3 parts (1p1n1w)
  1481 | -8/Materials       | Destroyed 7 combat bots
  1485 | -8/Materials       | Lost 3 parts (2n1u)
  1644 | -8/Materials       | Discovered new exit (range 5)
  1657 | -8/Materials       | Identified exit to Factory
  1706 | -8/Materials       | Lost 3 parts (2n1w)
  1776 | -8/Materials       | Entered Storage
  1852 | -8/Storage         | Build established: Scavenger-Tank
  2303 | -8/Storage         | Lost 3 parts (1p2u)
  2318 | -8/Storage         | Core integrity fell below 50%
  2555 | -8/Storage         | Discovered exit to Factory (range 7)
  2673 | -8/Storage         | Lost 4 parts (1p2u1w)
  2773 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  3024 | -8/Storage         | Core integrity fell below 20%
  3061 | -8/Storage         | Used back door to open Recycling access
  3061 | -8/Storage         | Discovered new exit (range 5)
  3062 | -8/Storage         | Build established: Commander-Tank
  3183 | -8/Storage         | Entered Recycling
  3183 | -8/Recycling       | Accompanied by 9 allies
  3526 | -8/Recycling       | Scanned before Scraplab entrance
  4207 | -8/Recycling       | Discovered new exit (range 8)
  4315 | -8/Recycling       | Build established: Commander-Mutant
  4746 | -8/Recycling       | Entered Scraplab
  4825 | -8/Recycling       | Discovered new exit (range 2)
  4877 | -8/Recycling       | Entered Scraptown
  4877 | -8/Scraptown       | Accompanied by 27 allies
  5356 | -8/Scraptown       | Discovered new exit (range 5)
  5523 | -8/Scraptown       | Visited Symbiants
  5569 | -8/Scraptown       | Visited Supply Room
  5599 | -8/Scraptown       | Visited CPS Storage
  5710 | -8/Scraptown       | Visited Spacefarers
  5750 | -8/Scraptown       | Visited Awakened
  6038 | -8/Scraptown       | Visited Red Mages
  6160 | -8/Scraptown       | Visited Cyclists
  6557 | -8/Scraptown       | Entered Factory
  6557 | -6/Factory         | Accompanied by 27 allies
  6557 | -6/Factory         | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  6598 | -6/Factory         | Build established: Commander-Tank
  6697 | -6/Factory         | Lost 3 allies
  6834 | -6/Factory         | Lost 4 allies
  7239 | -6/Factory         | Identified exit to Lower Caves
  7341 | -6/Factory         | Lost 8 allies
  7421 | -6/Factory         | Garrison activated, responded to threat
  7493 | -6/Factory         | Lost 9 allies
  7551 | -6/Factory         | Lost 10 parts (1p5n2u2w)
  7568 | -6/Factory         | Entered Lower Caves
  7924 | -6/Lower Caves     | Lost 3 parts (2n1w)
  8024 | -6/Lower Caves     | System corruption reached 10%
  8099 | -6/Lower Caves     | Discovered new exit (range 10)
  8171 | -6/Lower Caves     | Entered another Lower Caves area
  8274 | -6/Lower Caves     | Discovered new exit (range 50)
  8275 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8375 | -6/Lower Caves     | Build established: Scavenger-Tank
  8863 | -6/Lower Caves     | Learned location of Zion (-6)
  8865 | -6/Lower Caves     | Discovered new exit (range 5)
  8882 | -6/Lower Caves     | Entered Zion
  8962 | -6/Zion            | System corruption cleaned by Quarantine Array
  8985 | -6/Zion            | Found Prototype Launcher
  8993 | -6/Zion            | Identified Rocket Array
  9039 | -6/Zion            | Given A8's code to call for help
  9053 | -6/Zion            | Discovered new exit (range 10)
  9468 | -6/Zion            | Found Prototype Launcher
  9618 | -6/Zion            | Identified Gui. Missile Launcher
  9625 | -6/Zion            | Learned Factory fabricator intel
  9643 | -6/Zion            | Learned Factory security intel
  9676 | -6/Zion            | Identified exit to Deep Caves
 10107 | -6/Zion            | Gained Derelict followers
 10175 | -6/Zion            | Build established: Derelict-Tank
 10223 | -6/Zion            | Found Prototype Special Weapon
 10226 | -6/Zion            | Found Prototype Special Weapon
 10276 | -6/Zion            | Met Imprinter
 10307 | -6/Zion            | Imprinted
 10310 | -6/Zion            | Declared Zion's savior
 10336 | -6/Zion            | Identified RU-N14's Throwing Claymores (x2)
 10571 | -6/Zion            | Found GAL Module
 10764 | -6/Zion            | Entered Proximity Caves
 10764 | -5/Proximity Caves | Accompanied by 6 allies
 10872 | -5/Proximity Caves | Spotter reported a threat
 10915 | -5/Proximity Caves | Spotter reported a threat
 10975 | -5/Proximity Caves | Spotter reported a threat
 11192 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 11276 | -5/Proximity Caves | Lost 6 allies
 11291 | -5/Proximity Caves | Discovered new exit (range 7)
 11300 | -5/Proximity Caves | Entered Factory
 11300 | -5/Factory         | Evolved 2 slots: Utility x2
 11301 | -5/Factory         | Identified exit to Extension
 11303 | -5/Factory         | Loaded intel: 6 fabricator locations
 11346 | -5/Factory         | Zion Recon squad teleported in
 11600 | -5/Factory         | Search patrols dispatched
 11655 | -5/Factory         | Entered Extension
 11889 | -5/Extension       | Self-destructed

 Last Messages 
---------------
11867_ Overheating: Short circuit.
11870_ U-05 Engineer builds a Wall.
11870_ R-10 Processor collects Tesla Rifle.
11871_ Acquired 5 matter.
11872_ C-30 ARC bursts open, deploying its payload.
11872_ S-27 Virus unfolds itself. <x4>
11882_ Med. Reflective Plating destroyed.
11882_ Hrd. Heavy Armor Plating destroyed.
11884_ Connecting with Terminal...
>>\\ZION-ROSTER
[ Establishing connection... ]
  [ Retrieving roster... ]
  [ Squads on standby: ]
    [ 1 : FF-6VL(Z)/Heavy(2) ]
    [ 2 : 7E-ZL4(d)/Demo(1) ]
    [ 3 : OR-PQX(i)/Fire(4) ]
>>\\ZION-SEEK-3
[ Targeting Prototype Stockpiles... ]
11884_ Slug penetrates Wall.
11889_ 1W DLEIL4J I< 4A7TSDA<YCAI|WGG=CSI#AYT:

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ??????????????????????? ?????????????????????????? |
| #######################"##########?????????#####?? |
|                                  #????????  !  #?? |
|                                  #########     #?? |
|                         ?                      #?? |
|                                  #########     #?? |
| #                                #????????     #?? |
| #                     "          ###############?? |
| #                    "?                            |
| #                     ########################???? |
| #                %    #?####?????????????????????? |
| #  % ############  %  #?#T"#?????????????????????? |
|    # #??#########     ### "#####?????????????????? |
|    # #??#      +   %    s@     #?????????????????? |
|    # ####    = ###+##p##s#ss   #?????????????????? |
| ####    +      ### !     #s    #?????????????????? |
| ???######      #?#!    ] +     #?????????????????? |
| ????????#      #?# !     #######?????????????????? |
| ????????#   * !#?#       #???????????????????????? |
| ????????########?#       #???????????????????????? |
| ?????????????????#########???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #########????????????????????????????????????????? |
|            ??????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              12
Corruption Block           8
Armor Coverage             825
Resistance: TH             15
Propulsion Shielding       66
Weapon Shielding           66
Evasion (%)                55
Recoil Reduction           4
Energy Filtering           30
Salvage Targeting          1
Authchip Count             1
Trap Extractor Capacity    6

 Item Schematics 
-----------------
  Adv. Terrain Scan Processor | -8/Storage | Hacked
    Hrd. Medium Armor Plating | -8/Storage | Hacked
           Adv. Plasma Cannon | -6/Zion    | Archive
                 Fission Core | -6/Zion    | Archive
     Hvy. Shock Bomb Launcher | -6/Zion    | Archive
           Hvy. Plasma Cannon | -6/Zion    | Archive
                   Myomer Leg | -6/Zion    | Archive
 Imp. Reaction Control System | -6/Zion    | Archive
            Enh. Gauss Cannon | -6/Zion    | Archive
                    Hvy. Pick | -6/Zion    | Archive
         Point Defense System | -6/Zion    | Archive
         Adv. Terrain Scanner | -6/Zion    | Archive
                  HERF Cannon | -6/Zion    | Archive
            Lrn. Tractor Beam | -6/Zion    | Archive
                Proton Cannon | -6/Zion    | Archive
          Adv. Trap Extractor | -6/Zion    | Archive

 Robot Schematics 
------------------
   G-50 Soldier | -6/Zion | Archive
 M-22 Extractor | -6/Zion | Archive
    X-77 Beamer | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Assassin

 Challenges 
------------
None

 Game 
------
Seed              ScrapExoskeletonBattery
  Manual?         0
Play Time         02:32:30
  Cumulative      146.6 hours
  Start           2024.08.31 @ 09:32:29
  End             2024.08.31 @ 12:39:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          65
  Rogue           22
  Adventurer      43
  Explorer        0
Win Type          -
  Total           4
  Types           2/0/1/0/0/0/0/1/0
Lore%             57
Gallery%          64
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3d2a4144-b472-4540-b00a-70066f4e4a88