Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.31 @ 00:22:12 Player: Ty Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (82) 410 Value Destroyed (2167) 2167 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 5114 Bonus ------- High Alert Combat Kills 142 Friendly Fire -105 Cogmind --------- Core Integrity 0/700 Matter 175/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Terrain Scan Processor Improved Salvage Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Targeting Computer Energy Filter Energy Filter ECM Suite ECM Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Advanced Terrain Scan Processor Improved Salvage Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Heavy Ion Cannon Assault Cannon Remote Datajack > --- INVENTORY -------- Light Ion Engine Aluminum Leg VSS Leg Targeting Computer Energy Filter Energy Filter ECM Suite ECM Suite Light EM Pulse Cannon Plasma Cannon Improved Light Cannon Flak Cannon Flak Cannon [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Signal Interpreter Weapon Flak Cannon Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 3 | . . . . 2 1 Weapon 1 | . . . . . 1 Parts Attached 84 | 8 7 3 29 12 25 Power 11 | 1 2 1 4 . 3 Engine 9 | 1 1 1 4 . 2 Core 2 | . 1 . . . 1 Reactor . | . . . . . . Propulsion 36 | 4 2 1 15 6 8 Treads 2 | 2 . . . . . Leg 34 | 2 2 1 15 6 8 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 1 1 2 2 3 Device 1 | . . . . 1 . Storage 2 | 1 . . 1 . . Processor 7 | . 1 1 1 1 3 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 27 | 2 2 . 8 4 11 Energy Gun 7 | 1 2 . 1 2 1 Energy Cannon 4 | . . . 1 . 3 Ballistic Gun 2 | 1 . . 1 . . Ballistic Cannon 11 | . . . 5 2 4 Launcher . | . . . . . . Special Weapon 2 | . . . . . 2 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes . | . . . . . . Parts Lost 29 | . . 2 7 . 20 Power 6 | . . 1 3 . 2 Propulsion 10 | . . . 2 . 8 Utility 3 | . . 1 1 . 1 Weapon 10 | . . . 1 . 9 Highest Loss Streak 17 | . . 1 2 . 17 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 98 99 98 98 98 Engine 8 | . 8 7 10 9 5 Core 1 | . 5 6 . . 1 Leg 36 | . 28 28 43 35 29 Device 1 | . . . . 8 . Storage 11 | . 14 14 13 9 7 Processor 15 | . 12 13 8 18 29 Energy Gun 5 | . 14 14 4 4 . Energy Cannon 1 | . . . . . 5 Ballistic Gun 3 | . 14 14 2 . . Ballistic Cannon 11 | . . . 14 13 14 Peak Build Rating 40 | 6 10 10 22 23 40 Average Rating 19 | 3 7 8 17 21 31 On Entrance 10 | . 6 10 8 18 22 Naked Turns . | . . . . . . Heaviest Build 44 | 13 14 14 37 36 44 Greatest Support 68 | 20 20 20 68 54 54 Greatest Overweight (x) 2 | 2 . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 12 | 6 8 8 13 15 15 Most Carried 15 | 5 8 8 15 15 15 Average Carried 12 | 4 6 7 13 14 14 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 15 | 4 8 8 14 15 5 Class Distribution -------------------- 56% | Scavenger-Mutant 22% | Mutant 21% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1926 | 178 200 50 967 214 317 Remotely . | . . . . . . Salvage Created 2390 | . 257 224 1416 77 416 Parts 150 | . 16 9 91 7 27 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . . 3 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 60 | . 6 5 36 4 9 Guns 26 | . 6 5 12 2 1 Cannons 32 | . . . 22 2 8 AOE 2 | . . . 2 . . Classes Destroyed 11 | . 2 2 5 1 1 Worker 2 | . 1 . 1 . . Builder 4 | . . . 3 . 1 Tunneler 1 | . . . 1 . . Recycler 9 | . . 2 5 . 2 Watcher 6 | . . . 5 1 . Swarmer 18 | . . 3 9 3 3 Grunt 27 | . 6 2 16 . 3 Brawler 1 | . . . 1 . . Sentry 12 | . . . 10 . 2 Hunter 1 | . . . . 1 . Programmer 1 | . . . . . 1 Best Kill Streak 8 | . 2 5 8 2 4 Combat Bots Only 7 | . 2 3 7 2 2 Max Kills in Single Turn 3 | . 1 2 3 1 2 Gunslinging 1 | . . 1 . . . Exploded 2 | . . . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 516 | . 38 36 155 22 265 Missed 154 | . 14 11 45 9 75 Damage Taken 4634 | . 317 229 1271 76 2741 Core 990 | . 63 62 142 22 701 Absorbed by Shields 73 | . . . . 33 40 Regen/Repaired (Parts) 52 | . . . . 52 . Core Remaining (%) 77 | 100 . 50 64 96 . Volleys Fired 193 | . 28 24 96 14 31 Largest 3 | . 2 2 2 2 3 Hottest 153 | . 70 85 107 107 153 Shots Fired 399 | . 56 48 189 28 78 Gun 171 | . 56 48 54 9 4 Cannon 225 | . . . 135 19 71 Launcher . | . . . . . . Special 3 | . . . . . 3 Kinetic 265 | . 28 24 144 16 53 Thermal 120 | . 28 24 41 9 18 Explosive . | . . . . . . Electromagnetic 11 | . . . 4 3 4 Robot Hit Streak 16 | . 15 4 16 4 8 Robot Miss Streak 8 | . 3 6 8 5 6 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 261 | . 39 26 126 21 49 Core Hits 198 | . 19 11 115 13 40 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . 3 . 4 . 1 Burn 4 | . 3 . 1 . . Blast 4 | . . . 3 . 1 Melee Attacks 2 | . . . . . 2 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4785 | . 379 326 2497 296 1287 Guns 1547 | . 367 326 675 120 59 Cannons 2936 | . . . 1705 176 1055 Explosions 268 | . . . 103 . 165 Melee . | . . . . . . Ramming 34 | . 12 . 14 . 8 Kinetic 2914 | . 146 104 1785 140 739 Thermal 1556 | . 221 222 639 120 354 Explosive 127 | . . . . . 127 Electromagnetic 154 | . . . 59 36 59 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 24 | . . . 15 2 7 Projectiles 17 | . . . 15 2 . Explosions 7 | . . . . . 7 Melee . | . . . . . . Knockbacks 57 | . . . 32 6 19 Impact . | . . . . . . Kinetic 51 | . . . 29 6 16 Secondary 6 | . . . 3 . 3 Self-Inflicted Damage 165 | . . . 38 . 127 Shots 3 | . . . 1 . 2 Rammed . | . . . . . . Targets Rammed 7 | . 1 . 3 . 3 Kicked 7 | . 1 . 3 . 3 Crushed . | . . . . . . Highest Temperature 242 | . 165 242 187 81 207 Average Temperature 61 | . 67 93 42 25 95 Received Heat Transfer 1316 | . 174 42 456 . 644 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 1 1 3 . . Heat Transferred 3454 | . 853 518 1408 259 416 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 1 . 1 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 696 | . 155 185 696 463 217 Initial 293 | . . 60 . 293 119 Average 229 | . 71 81 338 364 107 Maximum Alert Level 2 | . . . 2 2 1 Low Security (%) 51 | 100 100 100 28 . 73 Level 1 30 | . . . 41 51 26 Level 2 18 | . . . 29 48 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 1 1 2 3 7 Investigation 3 | . . 1 1 . 1 Extermination 2 | . . . . . 2 Reinforcement 5 | . 1 . 1 1 2 Assault 2 | . . . . 1 1 Garrison 2 | . . . . 1 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 1 | . . . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 107 | . 9 5 48 9 36 Peak Tracking Total 18 | . 4 3 7 4 18 Tactical Retreats 6 | . . . 2 2 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 4 | . . . 1 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 3 | . . . 1 . 2 Max in Single Turn 1 | . . . 1 . 1 Garrison Access 2 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 5 | . . 1 3 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Total Hacks 14 | . . 1 6 7 . Successful 13 | . . 1 5 7 . Failed 1 | . . . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 9 | . . . 2 7 . Recycling Units . | . . . . . . Scanalyzers 4 | . . . 4 . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Open Door 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . . 1 7 . Scan Component 5 | . . . 1 4 . Repair 3 | . . . . 3 . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . 4 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . . 2 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . . 3 . Time 96 | . . . . 96 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 3 | . . . . . 3 Non-combat 1 | . . . . . 1 Combat 2 | . . . . . 2 Robot Hacks Applied 4 | . . . . . 4 parse_system 3 | . . . . . 3 no_distress 1 | . . . . . 1 Relay Couplers Released 3 | . . . . 1 2 Machine Destruction 3 | . . . . 1 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 4324 | 63 351 533 1880 487 1010 Spaces Moved 2691 | 46 197 340 1159 302 647 Core 19 | 19 . . . . . Treads 3 | 3 . . . . . Legs 2669 | 24 197 340 1159 302 647 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 112 Average Speed 121 | 102 120 120 124 122 118 Slowest Speed 187 | 160 120 120 130 125 187 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 4 30 64 86 32 21 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 26 | . . . 5 1 20 Melee . | . . . . . . Projectile 7 | . . . 3 1 3 AOE 19 | . . . 2 . 17 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 3377 | 58 263 421 1411 389 835 Wait 303 | . 15 53 82 50 103 Move 2686 | 45 196 339 1158 301 647 Hop . | . . . . . . Pick Up 63 | 5 9 2 25 10 12 Fast Attach 12 | 5 . . 4 2 1 Attach 31 | 1 1 2 7 5 15 Detach . | . . . . . . Swap 41 | 2 6 1 18 5 9 Drop 39 | . 7 . 18 2 12 Fire 193 | . 28 24 96 14 31 Melee 2 | . . . . . 2 Ram . | . . . . . . Kick 7 | . 1 . 3 . 3 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 12) 308 | -10/Materials | Build established: Mutant 415 | -10/Materials | Entered Mines 465 | -10/Mines | Met a Derelict shopkeep closing up shop 646 | -10/Mines | Discovered new exit (range 3) 660 | -10/Mines | Build established: Scavenger-Mutant 661 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 798 | -10/Mines | Found a hidden stash of uninstalled traps 806 | -10/Mines | Learned location of Mines (-8) 948 | -10/Mines | Entered Materials 948 | -9/Materials | Evolved 2 slots: Propulsion x2 1600 | -9/Materials | Build established: Mutant 1646 | -9/Materials | Discovered new exit (range 16) 1761 | -9/Materials | Discovered new exit (range 16) 1992 | -9/Materials | Build established: Scavenger-Mutant 2088 | -9/Materials | Discovered new exit (range 12) 2357 | -9/Materials | Destroyed 7 combat bots 2421 | -9/Materials | Discovered new exit (range 5) 2679 | -9/Materials | Identified exit to Materials 2828 | -9/Materials | Entered another Materials area 2828 | -8/Materials | Evolved 2 slots: Utility x2 2894 | -8/Materials | Garrison activated, responded to threat 2922 | -8/Materials | Repaired Lgt. EM Pulse Cannon 2922 | -8/Materials | Repaired Titanium Leg 2948 | -8/Materials | Repaired Aluminum Leg 3199 | -8/Materials | Discovered new exit (range 11) 3219 | -8/Materials | Met 7R-MNS 3249 | -8/Materials | Discovered new exit (range 13) 3314 | -8/Materials | Identified exit to Factory 3315 | -8/Materials | Entered Factory 3315 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3316 | -7/Factory | Caught up to 7R-MNS 3870 | -7/Factory | Build established: Scavenger-Gunner 4140 | -7/Factory | Garrison activated, responded to threat 4155 | -7/Factory | Attacked by 7R-MNS 4206 | -7/Factory | Cargo convoy interrupted 4232 | -7/Factory | 7R-MNS lamented failing the tripod run 4275 | -7/Factory | Core integrity fell below 50% 4322 | -7/Factory | Core integrity fell below 20% 4325 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 04301_ Jacked G-47 Trooper... >>parse_system Reading system data... 04309_ Signal Interpreter destroyed. 04309_ Lgt. EM Pulse Cannon destroyed. 04310_ Slug penetrates Wall. 04310_ VSS Leg destroyed. 04311_ Aluminum Leg destroyed. 04315_ Titanium Leg destroyed. 04315_ Slug penetrates G-47 Trooper. 04316_ Slug penetrates Wall. 04316_ Plasma Cannon destroyed. 04317_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 04318_ Lgt. Ion Engine destroyed. 04318_ Slug penetrates P-60 Hacker. 04319_ Slug penetrates Wall. 04321_ Remote Datajack destroyed. 04322_ Slug penetrates Wall. 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"???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Salvage Targeting 2 Item Schematics ----------------- Titanium Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club More Dakka Please Challenges ------------ None Game ------ Seed CoilChainGenerator Manual? 0 Play Time 01:08:16 Cumulative 5.9 hours Start 2024.12.30 @ 22:54:00 End 2024.12.31 @ 00:22:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c63dc328-6fb7-4554-8779-4830d8fdd0b9