Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.24 @ 03:54:58 Player: Abyssal Kwi Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (1808) 1808 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5163 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 449/550 Energy 454/600 System Corruption 19% Temperature Cool (200) Movement Core (800) Ox15 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Energy Well Matter Compressor > --- WEAPON (6) ------- Heavy Machine Gun > --- INVENTORY (12) --- Flexi-carbon Leg Large Storage Unit Particle Charger Improved Weapon Shielding Component Analysis Suite Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Matter Compressor Weapon Shielding System Backup Module > --- WEAPON ----------- Shock Rifle Plasma Rifle Flak Gun Heavy Machine Gun Assault Cannon Chainsword > --- INVENTORY -------- Large Storage Unit Energy Well Particle Charger Improved Weapon Shielding Improved Weapon Shielding Component Analysis Suite Shock Rifle Lightning Gun Gatling Laser Coil Gun Heavy Machine Gun Spear [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 . 1 Weapon 4 | . . 2 . 1 1 Parts Attached 88 | 7 6 7 20 13 35 Power 12 | 1 . 1 2 3 5 Engine 7 | 1 . . . 2 4 Core 5 | . . 1 2 1 1 Reactor . | . . . . . . Propulsion 18 | 2 2 2 6 4 2 Treads 1 | . . . 1 . . Leg 15 | 2 2 2 5 2 2 Wheel 2 | . . . . 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 2 2 1 3 2 12 Device 7 | . . . 2 2 3 Storage 8 | 2 2 1 . . 3 Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 6 | . . . . . 6 Artifact . | . . . . . . Weapon 36 | 2 2 3 9 4 16 Energy Gun 12 | 2 1 . 2 1 6 Energy Cannon 1 | . . . . 1 . Ballistic Gun 10 | . 1 2 2 . 5 Ballistic Cannon 3 | . . . 1 . 2 Launcher 3 | . . 1 2 . . Special Weapon 3 | . . . 1 1 1 Impact Weapon 2 | . . . 1 1 . Slashing Weapon 1 | . . . . . 1 Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 48 | . . . 15 2 31 Power 7 | . . . 2 . 5 Propulsion 10 | . . . 5 1 4 Utility 7 | . . . 2 . 5 Weapon 24 | . . . 6 1 17 Highest Loss Streak 11 | . . . 8 1 11 Average Slot Usage (%) 89 | . 99 99 84 98 78 Engine 7 | . 14 6 . 11 7 Core 3 | . . 4 9 2 1 Treads 1 | . . . 2 5 . Leg 16 | . 27 21 21 14 8 Wheel 1 | . . . . 1 3 Device 4 | . . . 5 12 2 Storage 16 | . 28 22 18 8 13 Protection 3 | . . . . . 9 Energy Gun 8 | . 18 8 6 6 6 Ballistic Gun 13 | . 8 33 14 7 7 Ballistic Cannon 3 | . . . . 7 5 Launcher 2 | . . 2 4 7 . Special Weapon 1 | . . . . 5 1 Slashing Weapon 1 | . . . . . 4 Naked Turns . | . . . . . . Heaviest Build 82 | 15 43 66 70 75 82 Greatest Support 40 | 20 20 20 30 20 40 Greatest Overweight (x) 19 | 4 7 4 6 6 19 Average Overweight (x) 2 | 1 1 2 2 2 3 Largest Inventory Capacity 18 | 8 16 18 18 18 18 Average Capacity 14 | 7 15 16 18 12 12 Most Carried 18 | 5 16 18 18 13 12 Average Carried 12 | 2 11 14 16 10 11 Final Capacity 18 | 8 16 18 18 12 12 Final Carried 18 | 3 16 18 13 12 5 Class Distribution -------------------- 25% | Mutant 20% | Gunner 12% | Skirmisher 11% | Scavenger-Executioner 11% | Scavenger-Mutant 7% | Tank 6% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1984 | 270 82 242 332 109 949 Remotely . | . . . . . . Salvage Created 2438 | 173 155 436 456 158 1060 Parts 129 | 11 18 22 16 12 50 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 1 1 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 36 | . 5 9 10 3 9 Melee 5 | . . . 1 . 4 Guns 16 | . 5 6 3 . 2 Cannons 3 | . . . . . 3 AOE 11 | . . 3 5 3 . Classes Destroyed 11 | 3 3 1 1 1 2 Worker 6 | 2 . 2 . 1 1 Builder 5 | . . 1 . 2 2 Tunneler 2 | 2 . . . . . Recycler 4 | 1 . . . . 3 Operator 1 | . . . . . 1 Watcher 5 | . 2 1 . 1 1 Swarmer 6 | . 3 3 . . . Grunt 20 | . 2 6 8 2 2 Sentry 4 | . . . 2 . 2 Hunter 2 | . . . . . 2 Programmer 4 | . . . . 1 3 Best Kill Streak 11 | 3 5 11 3 2 2 Combat Bots Only 4 | . 4 4 3 2 1 Max Kills in Single Turn 2 | 1 2 2 2 2 2 Gunslinging 1 | . 1 . . . . Exploded 2 | . . 2 2 1 . Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 5671 | . 165 454 1183 302 3567 Core 1235 | . 34 48 246 45 862 Absorbed by Shields 160 | . . . 160 . . Core Remaining (%) 84 | 100 86 88 55 93 . Volleys Fired 154 | 34 15 24 21 9 51 Largest 5 | 2 2 4 4 5 5 Hottest 245 | 80 80 114 113 162 245 Shots Fired 400 | 43 30 91 58 38 140 Gun 323 | 43 30 81 47 18 104 Cannon 41 | . . . . 9 32 Launcher 30 | . . 10 11 9 . Special 6 | . . . . 2 4 Kinetic 217 | . 14 72 33 18 80 Thermal 80 | 43 2 . . 2 33 Explosive 13 | . . . 4 9 . Electromagnetic 90 | . 14 19 21 9 27 Robot Hit Streak 9 | 5 5 6 7 6 9 Robot Miss Streak 13 | 5 3 6 4 6 13 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 1 1 . 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 253 | 24 19 49 49 23 89 Core Hits 114 | 6 9 22 25 12 40 Critical Hits 3 | . . . . . 3 Critical Kills 3 | . . . . . 3 Critical Parts Destroyed . | . . . . . . Melee Attacks 40 | . . . 19 3 18 Impact 22 | . . . 19 3 . Slashing 11 | . . . . . 11 Piercing 7 | . . . . . 7 Sneak Attacks 5 | . . . . 3 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4929 | 263 197 906 1178 598 1787 Guns 2474 | 263 197 607 370 79 958 Cannons 296 | . . . . 77 219 Explosions 1101 | . . 299 504 298 . Melee 1027 | . . . 304 144 579 Ramming . | . . . . . . Kinetic 1512 | . 75 495 214 118 610 Thermal 712 | 263 . 38 124 . 287 Explosive 574 | . . . 276 298 . Electromagnetic 1104 | . 122 373 260 38 311 Impact 448 | . . . 304 144 . Slashing 453 | . . . . . 453 Piercing 126 | . . . . . 126 Highest Corruption 19 | . 2 . . . 19 Average Corruption 9 | . 2 . . . 9 Corruption Purged . | . . . . . . Effects 27 | . . . . . 27 Message Errors 6 | . . . . . 6 Matter Fused 3 | . . . . . 3 Heat Flow Errors 5 | . . . . . 5 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Targeting Errors 7 | . . . . . 7 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 313 | . . . 65 90 158 Projectiles . | . . . . . . Explosions 96 | . . . 36 60 . Melee 217 | . . . 29 30 158 Knockbacks 5 | . . . 2 3 . Impact 3 | . . . 2 1 . Kinetic 2 | . . . . 2 . Secondary . | . . . . . . Self-Inflicted Damage 315 | . . 106 92 117 . Shots 12 | . . 6 2 4 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 498 | 72 42 295 256 211 498 Average Temperature 107 | 28 15 80 79 77 156 Received Heat Transfer 1480 | . 30 180 544 45 681 Effects 11 | . . . . . 11 Shutdowns 5 | . . . . . 5 Energy Bleed 1 | . . . . . 1 Interference 3 | . . . . . 3 Short Circuit 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 8 | . . . 1 4 3 Impact Corruptions 5 | . . . 3 2 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | 1 . 1 . . 1 Heat Transferred 1461 | 600 . 100 100 . 661 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 2 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 347 | 25 191 347 266 221 107 Initial 146 | . 16 . 146 120 . Average 71 | 8 56 89 134 98 32 Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 93 | 100 100 78 87 93 100 Level 1 6 | . . 21 12 6 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . . 2 3 3 6 Investigation . | . . . . . . Extermination 5 | . . . . 2 3 Reinforcement 7 | . . 2 3 1 1 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Construction Impeded 3 | . . . 2 1 . Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 5 | . 1 3 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 8 22 16 6 22 Peak Tracking Total 9 | . 5 6 4 2 9 Tactical Retreats 7 | . . 2 3 . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 7 | . 1 . . . 6 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 12 | . . 3 5 1 3 Max in Single Turn 4 | . . 2 4 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 18 | . 6 5 2 3 2 Terminals 11 | . 5 3 2 1 . Fabricators 1 | . . . . . 1 Repair Stations 4 | . 1 1 . 2 . Recycling Units 2 | . . 1 . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 51 | . 21 13 5 9 3 Successful 31 | . 12 11 2 5 1 Failed 20 | . 9 2 3 4 2 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 31 | . 14 10 5 2 . Fabricators 1 | . . . . . 1 Repair Stations 16 | . 7 2 . 7 . Recycling Units 3 | . . 1 . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 18 | . 7 8 2 1 . Record 5 | . 2 3 . . . Alert Level 6 | . 3 2 . 1 . Locate Traps 2 | . . 1 1 . . Maintenance Status 1 | . . . 1 . . Transport Status 2 | . 1 1 . . . Investigation Status 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 11 | . 5 2 . 4 . Scan Component 6 | . 2 1 . 3 . Repair 4 | . 2 1 . 1 . Refit 1 | . 1 . . . . Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 6 4 2 3 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 2 1 . 1 . Time 97 | . 52 26 . 19 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 4536 | 241 479 769 742 818 1487 Spaces Moved 1874 | 100 234 332 296 356 556 Core 55 | 44 . . . . 11 Treads . | . . . . . . Legs 1792 | 56 229 332 296 334 545 Wheels 22 | . . . . 22 . Hover 5 | . 5 . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 180 180 110 150 Average Speed 197 | 148 172 188 196 203 220 Slowest Speed 1000 | 250 650 240 300 300 1000 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 7 41 32 21 9 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 149 | . . 27 66 53 3 Melee . | . . . . . . Projectile 5 | . . . . 2 3 AOE 144 | . . 27 66 51 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2350 | 150 282 420 388 424 686 Wait 89 | . 4 43 13 19 10 Move 1869 | 99 233 331 295 355 556 Hop . | . . . . . . Pick Up 77 | 10 19 9 14 12 13 Fast Attach 15 | . . . 2 4 9 Attach 57 | 7 3 3 17 6 21 Detach 4 | . . . 2 . 2 Swap 16 | . 3 4 1 3 5 Drop 29 | . 5 6 4 13 1 Fire 154 | 34 15 24 21 9 51 Melee 40 | . . . 19 3 18 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 14) 242 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 492 | -10/Materials | Discovered new exit (range 8) 610 | -10/Materials | Repaired Lgt. Ion Engine 636 | -10/Materials | Repaired Aluminum Leg 702 | -10/Materials | Discovered new exit (range 11) 721 | -10/Materials | Entered another Materials area 721 | -9/Materials | Evolved 2 slots: Weapon x2 1011 | -9/Materials | Build established: Gunner 1035 | -9/Materials | Repaired Aluminum Leg 1463 | -9/Materials | Discovered new exit (range 14) 1490 | -9/Materials | Entered another Materials area 1490 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1815 | -8/Materials | Lost 8 parts (1p3n1u3w) 2201 | -8/Materials | Discovered new exit (range 14) 2232 | -8/Materials | Lost 3 parts (1p2w) 2232 | -8/Materials | Entered Factory 2232 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2410 | -7/Factory | Repaired Lgt. Nuclear Core 2681 | -7/Factory | Build established: Skirmisher 3042 | -7/Factory | Discovered new exit (range 5) 3050 | -7/Factory | Entered another Factory area 3050 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3519 | -6/Factory | Lost 6 parts (2n1u3w) 3790 | -6/Factory | Build established: Scavenger-Mutant 4017 | -6/Factory | Lost 4 parts (2p1n1w) 4272 | -6/Factory | System corruption reached 10% 4400 | -6/Factory | Garrison activated, responded to threat 4493 | -6/Factory | Core integrity fell below 50% 4498 | -6/Factory | Lost 11 parts (2p1n2u6w) 4513 | -6/Factory | Core integrity fell below 20% 4537 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- K-01 Serf collects debris. System corrupted: Heat flow error (+184). K-01 Serf collects debris. System corrupted: Shock Rifle failed to cycle. System corrupted: Coil Gun targeting data glitched. System corrupted: Hvy. Machine Gun targeting data glitched. K-01 Serf collects debris. Shock Rifle destroyed. Spear destroyed. G-50 Soldier destroyed. Switching to secondary target: G-50 Soldier. K-01 Serf destroyed. K-01 Serf collects debris. Imp. Weapon Shielding destroyed. Gatling Laser destroyed. R-10 Processor collects Carbon-fiber Leg. K-01 Serf collects debris. Lightning Gun destroyed. Coil Gun destroyed. R-10 Processor collects Imp. Hover Unit. 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