Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.15 @ 23:36:40 Player: zeramoth Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (1047) 1047 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 3734 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 684/700 Matter 94/300 Energy 56/160 System Corruption 2% Temperature Cool (32) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (5) ------ Large Storage Unit Improved Terrain Scanner Advanced Targeting Computer > --- WEAPON (3) ------- Lightning Gun Lightning Gun Lightning Gun > --- INVENTORY (10) --- Light Ion Engine Improved Ion Engine Medium Storage Unit Large Storage Unit Sensor Array Lightning Gun Lightning Gun Lightning Gun High-powered Shotgun Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Advanced Targeting Computer Light Armor Plating > --- WEAPON ----------- Gatling Laser Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Medium Storage Unit Large Storage Unit Sensor Array Gatling Laser High-powered Shotgun Flak Cannon Flak Cannon Flak Cannon [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Flak Cannon Energy Gun Lightning Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 3 | . . . . 2 1 Weapon 1 | . . . . . 1 Parts Attached 40 | . 2 . 13 19 6 Power 4 | . . . 2 2 . Engine 3 | . . . 2 1 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 13 | . . . 6 7 . Treads 13 | . . . 6 7 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | . 1 . 3 4 1 Device 3 | . 1 . . 1 1 Storage 2 | . . . 2 . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 3 | . . . 1 2 . Artifact . | . . . . . . Weapon 14 | . 1 . 2 6 5 Energy Gun 8 | . 1 . . 4 3 Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon 6 | . . . 2 2 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 6 | . . . . 3 3 Power . | . . . . . . Propulsion 3 | . . . . 1 2 Utility 3 | . . . . 2 1 Weapon . | . . . . . . Highest Loss Streak 3 | . . . . 2 3 Average Slot Usage (%) 94 | . 94 100 97 92 89 Engine 7 | . 14 14 11 7 . Core 1 | . . . . 1 7 Treads 29 | . . . 36 33 29 Leg 4 | . 28 28 4 . . Device 4 | . 9 14 3 . 6 Storage 9 | . 14 14 11 9 7 Processor 3 | . . . . 5 7 Protection 9 | . . . 7 16 6 Energy Gun 7 | . 14 14 1 4 17 Ballistic Gun 2 | . 14 14 1 . . Ballistic Cannon 11 | . . . 19 13 5 Naked Turns . | . . . . . . Heaviest Build 43 | 9 11 11 38 43 43 Greatest Support 82 | 20 20 20 80 82 82 Greatest Overweight (x) 1 | . . . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 6 6 10 10 10 Average Capacity 9 | 6 6 6 9 10 10 Most Carried 10 | 6 6 6 10 10 10 Average Carried 9 | 6 6 6 9 9 9 Final Capacity 10 | 6 6 6 10 10 10 Final Carried 10 | 6 6 6 10 9 10 Class Distribution -------------------- 47% | Mutant 31% | Scavenger-Mutant 19% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1014 | 200 24 . 222 521 47 Remotely . | . . . . . . Salvage Created 899 | . 35 . 282 535 47 Parts 54 | . . . 13 40 1 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 28 | . 1 . 8 18 1 Guns 7 | . 1 . 1 4 1 Cannons 20 | . . . 7 13 . Classes Destroyed 9 | . 1 . 2 6 . Worker 1 | . . . . 1 . Recycler 2 | . . . . 2 . Operator 1 | . . . . 1 . Watcher 1 | . . . . 1 . Swarmer 8 | . . . . 8 . Grunt 9 | . 1 . 2 6 . Brawler 1 | . . . . 1 . Duelist 2 | . . . 2 . . Sentry 8 | . . . 4 3 1 Best Kill Streak 7 | . 1 . 2 7 1 Combat Bots Only 6 | . 1 . 2 6 1 Max Kills in Single Turn 2 | . 1 . 1 2 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 1974 | . 74 . 179 1338 383 Core 273 | . 26 . 24 207 16 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 . 89 94 62 . Volleys Fired 71 | . 4 . 19 39 9 Largest 3 | . 2 . 2 2 3 Hottest 176 | . 70 . 88 160 176 Shots Fired 149 | . 8 . 38 76 27 Gun 51 | . 8 . 6 16 21 Cannon 98 | . . . 32 60 6 Launcher . | . . . . . . Special . | . . . . . . Kinetic 105 | . 4 . 35 60 6 Thermal 26 | . 4 . 3 16 3 Explosive . | . . . . . . Electromagnetic 18 | . . . . . 18 Robot Hit Streak 20 | . 8 . 20 15 9 Robot Miss Streak 10 | . . . 4 10 1 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 133 | . 8 . 34 68 23 Core Hits 98 | . 2 . 26 62 8 Critical Hits 1 | . 1 . . . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2065 | . 82 . 536 1214 233 Guns 610 | . 82 . 65 308 155 Cannons 1455 | . . . 471 906 78 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1514 | . 32 . 498 906 78 Thermal 495 | . 50 . 38 308 99 Explosive . | . . . . . . Electromagnetic 56 | . . . . . 56 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 2 Average Corruption 2 | . . . . 3 1 Corruption Purged . | . . . . . . Effects 15 | . . . . 14 1 Message Errors 4 | . . . . 3 1 Matter Fused 5 | . . . . 5 . Heat Flow Errors 2 | . . . . 2 . Energy Discharges 1 | . . . . 1 . Targeting Errors 3 | . . . . 3 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 22 | . . . 7 15 . Impact . | . . . . . . Kinetic 21 | . . . 7 14 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 100 | . . . . 100 . Shots 2 | . . . . 2 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 604 | . 98 . 147 604 318 Average Temperature 121 | . 45 . 51 153 115 Received Heat Transfer 588 | . 42 . 60 450 36 Effects 10 | . . . . 10 . Shutdowns 2 | . . . . 2 . Energy Bleed 1 | . . . . 1 . Interference 3 | . . . . 3 . Matter Decay 2 | . . . . 2 . Short Circuit 1 | . . . . 1 . Damage (major) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 3 | . . . 1 2 . Heat Transferred 1184 | . 148 . 111 700 225 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 470 | . 80 36 234 457 470 Initial 204 | . . 31 13 60 204 Average 218 | . 22 35 116 302 332 Maximum Alert Level 2 | . . . 1 2 2 Low Security (%) 47 | 100 100 100 88 21 . Level 1 33 | . . . 11 50 54 Level 2 19 | . . . . 27 45 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 . . 3 2 Investigation 1 | . . . . . 1 Extermination 1 | . . . . . 1 Reinforcement 4 | . 1 . . 3 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 4 | . . . 1 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 5 . 12 28 3 Peak Tracking Total 9 | . 2 . 4 9 2 Tactical Retreats 2 | . 1 . . 1 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 2 | . . . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 3 | . . . . 3 . Max in Single Turn 3 | . . . . 3 . Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 10 | . . 1 3 3 3 Terminals 8 | . . 1 3 2 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . . 1 Total Hacks 17 | . . 1 3 8 5 Successful 12 | . . 1 2 6 3 Failed 5 | . . . 1 2 2 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 13 | . . . 4 4 5 Terminals 13 | . . 1 3 5 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . . 3 . Garrison Access 1 | . . . . . 1 Terminal Hacks 7 | . . 1 2 2 2 Recall Investigation 1 | . . . . . 1 Recall Reinforcements 1 | . . . . 1 . Zone Layout 5 | . . 1 2 1 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . . 3 . Insert Component 2 | . . . . 2 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . . . 1 1 Terminals 1 | . . . . 1 . Botnet 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Jam 1 | . . . . . 1 Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . . . 2 3 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 2112 | 8 163 78 652 789 422 Spaces Moved 1114 | 7 109 66 323 372 237 Core . | . . . . . . Treads 907 | . . . 298 372 237 Legs 207 | 7 109 66 25 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 120 156 155 Average Speed 151 | 120 120 120 158 158 156 Slowest Speed 162 | 120 120 120 160 162 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 2 19 19 30 30 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 39 | . . . . 39 . Melee . | . . . . . . Projectile . | . . . . . . AOE 39 | . . . . 39 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 1395 | 6 133 65 429 492 270 Wait 124 | . 18 . 52 48 6 Move 1109 | 6 108 65 322 371 237 Hop . | . . . . . . Pick Up 14 | . . . 8 2 4 Fast Attach 20 | . 2 . 6 6 6 Attach 4 | . . . 2 2 . Detach 6 | . . . 3 2 1 Swap 16 | . . . 5 11 . Drop 31 | . 1 . 12 11 7 Fire 71 | . 4 . 19 39 9 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 9 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 15) 172 | -10/Materials | Entered Mines 201 | -10/Mines | Discovered new exit (range 7) 250 | -10/Mines | Entered Materials 250 | -9/Materials | Evolved 2 slots: Propulsion x2 302 | -9/Materials | Build established: Mutant 780 | -9/Materials | Discovered new exit (range 16) 902 | -9/Materials | Entered another Materials area 902 | -8/Materials | Evolved 2 slots: Utility x2 1126 | -8/Materials | Build established: Scavenger-Mutant 1645 | -8/Materials | Discovered new exit (range 12) 1691 | -8/Materials | Entered Factory 1691 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1972 | -7/Factory | Build established: Scavenger-Gunner 2113 | -7/Factory | Self-destructed Last Messages --------------- Recalled investigation squad P42U43O8SO. 02000_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 9L layout... Downloaded map data. 02016_ ALERT: Rogue bot located, Programmers report to Factory Zone 2H. 02025_ Connecting with Terminal... 02050_ K-01 Serf cleans the Nuclear Reactor. 02080_ Lgt. Armor Plating destroyed. 02088_ Critical hit. 02088_ Lgt. Treads destroyed. 02090_ K-01 Serf cleans the Subcomponent Replicator. 02091_ L,BZH<>CNOEFWPXMN3DHDUH=FD 02091_ Subcomponent Replicator disabled. 02095_ K-01 Serf collects debris. 02104_ P-60 Hacker IFF system glitched. 02106_ K-01 Serf collects debris. 02108_ Critical hit. 02108_ Adv. Treads destroyed. 02110_ K-01 Serf collects debris. 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Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronHeatBiocell Manual? 0 Play Time 00:30:56 Cumulative 36.9 hours Start 2021.11.28 @ 22:28:17 End 2021.12.15 @ 23:36:40 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 89 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 41 Achievement% 28 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 706a55c5-08e3-489d-b740-045a25aad8a5