Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.15 @ 23:36:40

Player: zeramoth

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (33)      165
Value Destroyed (1047)     1047
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (22)                 22
              TOTAL SCORE: 3734

 Bonus
-------
High Alert Combat Kills    22

 Cogmind 
---------
Core Integrity             684/700
Matter                     94/300
Energy                     56/160
System Corruption          2%
Temperature                Cool (32)
Movement                   Treading (160)
Location                   -7/Factory

 Parts 
-------
>              --- POWER (1) --------
         Light Nuclear Core
>              --- PROPULSION (4) ---
         Light Treads
         Light Treads
>              --- UTILITY (5) ------
         Large Storage Unit
      Improved Terrain Scanner
      Advanced Targeting Computer
>              --- WEAPON (3) -------
               Lightning Gun
               Lightning Gun
               Lightning Gun
>              --- INVENTORY (10) ---
         Light Ion Engine
      Improved Ion Engine
        Medium Storage Unit
         Large Storage Unit
               Sensor Array
               Lightning Gun
               Lightning Gun
               Lightning Gun
  High-powered Shotgun
               Shock Bomb Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
         Light Treads
         Light Treads
         Light Treads
      Advanced Treads
>              --- UTILITY ----------
         Large Storage Unit
      Improved Terrain Scanner
      Advanced Targeting Computer
         Light Armor Plating
>              --- WEAPON -----------
               Gatling Laser
      Advanced Assault Cannon
      Advanced Assault Cannon
>              --- INVENTORY --------
         Light Ion Engine
      Improved Ion Engine
        Medium Storage Unit
         Large Storage Unit
               Sensor Array
               Gatling Laser
  High-powered Shotgun
               Flak Cannon
               Flak Cannon
               Flak Cannon
[Rating: 30]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Lightning Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  3    | .   .   .   .   2   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             40   | .   2   .   13  19  6   
  Power                    4    | .   .   .   2   2   .   
    Engine                 3    | .   .   .   2   1   .   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | .   .   .   6   7   .   
    Treads                 13   | .   .   .   6   7   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  9    | .   1   .   3   4   1   
    Device                 3    | .   1   .   .   1   1   
    Storage                2    | .   .   .   2   .   .   
    Processor              1    | .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   1   2   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | .   1   .   2   6   5   
    Energy Gun             8    | .   1   .   .   4   3   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       6    | .   .   .   2   2   2   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 6    | .   .   .   .   3   3   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   1   2   
  Utility                  3    | .   .   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   .   2   3   
Average Slot Usage (%)     94   | .   94  100 97  92  89  
  Engine                   7    | .   14  14  11  7   .   
  Core                     1    | .   .   .   .   1   7   
  Treads                   29   | .   .   .   36  33  29  
  Leg                      4    | .   28  28  4   .   .   
  Device                   4    | .   9   14  3   .   6   
  Storage                  9    | .   14  14  11  9   7   
  Processor                3    | .   .   .   .   5   7   
  Protection               9    | .   .   .   7   16  6   
  Energy Gun               7    | .   14  14  1   4   17  
  Ballistic Gun            2    | .   14  14  1   .   .   
  Ballistic Cannon         11   | .   .   .   19  13  5   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             43   | 9   11  11  38  43  43  
  Greatest Support         82   | 20  20  20  80  82  82  
  Greatest Overweight (x)  1    | .   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   6   6   10  10  10  
  Average Capacity         9    | 6   6   6   9   10  10  
  Most Carried             10   | 6   6   6   10  10  10  
  Average Carried          9    | 6   6   6   9   9   9   
  Final Capacity           10   | 6   6   6   10  10  10  
  Final Carried            10   | 6   6   6   10  9   10  

 Class Distribution 
--------------------
 47% | Mutant
 31% | Scavenger-Mutant
 19% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  
-----------                Run  | Scr Mat Min Mat Mat Fac 
Matter Collected           1014 | 200 24  .   222 521 47  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            899  | .   35  .   282 535 47  
  Parts                    54   | .   .   .   13  40  1   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  28   | .   1   .   8   18  1   
  Guns                     7    | .   1   .   1   4   1   
  Cannons                  20   | .   .   .   7   13  .   
Classes Destroyed          9    | .   1   .   2   6   .   
  Worker                   1    | .   .   .   .   1   .   
  Recycler                 2    | .   .   .   .   2   .   
  Operator                 1    | .   .   .   .   1   .   
  Watcher                  1    | .   .   .   .   1   .   
  Swarmer                  8    | .   .   .   .   8   .   
  Grunt                    9    | .   1   .   2   6   .   
  Brawler                  1    | .   .   .   .   1   .   
  Duelist                  2    | .   .   .   2   .   .   
  Sentry                   8    | .   .   .   4   3   1   
Best Kill Streak           7    | .   1   .   2   7   1   
  Combat Bots Only         6    | .   1   .   2   6   1   
Max Kills in Single Turn   2    | .   1   .   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  
Damage Taken               1974 | .    74   .    179  1338 383  
  Core                     273  | .    26   .    24   207  16   
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         86   | 100  .    89   94   62   .    
Volleys Fired              71   | .    4    .    19   39   9    
  Largest                  3    | .    2    .    2    2    3    
  Hottest                  176  | .    70   .    88   160  176  
Shots Fired                149  | .    8    .    38   76   27   
  Gun                      51   | .    8    .    6    16   21   
  Cannon                   98   | .    .    .    32   60   6    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  105  | .    4    .    35   60   6    
  Thermal                  26   | .    4    .    3    16   3    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          18   | .    .    .    .    .    18   
  Robot Hit Streak         20   | .    8    .    20   15   9    
  Robot Miss Streak        10   | .    .    .    4    10   1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    
Shots Hit Robots           133  | .    8    .    34   68   23   
  Core Hits                98   | .    2    .    26   62   8    
  Critical Hits            1    | .    1    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2065 | .    82   .    536  1214 233  
  Guns                     610  | .    82   .    65   308  155  
  Cannons                  1455 | .    .    .    471  906  78   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1514 | .    32   .    498  906  78   
  Thermal                  495  | .    50   .    38   308  99   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          56   | .    .    .    .    .    56   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    2    
  Average Corruption       2    | .    .    .    .    3    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  15   | .    .    .    .    14   1    
    Message Errors         4    | .    .    .    .    3    1    
    Matter Fused           5    | .    .    .    .    5    .    
    Heat Flow Errors       2    | .    .    .    .    2    .    
    Energy Discharges      1    | .    .    .    .    1    .    
    Targeting Errors       3    | .    .    .    .    3    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 22   | .    .    .    7    15   .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  21   | .    .    .    7    14   .    
  Secondary                1    | .    .    .    .    1    .    
Self-Inflicted Damage      100  | .    .    .    .    100  .    
  Shots                    2    | .    .    .    .    2    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        604  | .    98   .    147  604  318  
  Average Temperature      121  | .    45   .    51   153  115  
  Received Heat Transfer   588  | .    42   .    60   450  36   
  Effects                  10   | .    .    .    .    10   .    
    Shutdowns              2    | .    .    .    .    2    .    
    Energy Bleed           1    | .    .    .    .    1    .    
    Interference           3    | .    .    .    .    3    .    
    Matter Decay           2    | .    .    .    .    2    .    
    Short Circuit          1    | .    .    .    .    1    .    
    Damage (major)         1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    1    .    
  Parts Melted             3    | .    .    .    1    2    .    
  Heat Transferred         1184 | .    148  .    111  700  225  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Peak Influence             470  | .   80  36  234 457 470 
  Initial                  204  | .   .   31  13  60  204 
  Average                  218  | .   22  35  116 302 332 
Maximum Alert Level        2    | .   .   .   1   2   2   
  Low Security (%)         47   | 100 100 100 88  21  .   
  Level 1                  33   | .   .   .   11  50  54  
  Level 2                  19   | .   .   .   .   27  45  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   .   3   2   
  Investigation            1    | .   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            4    | .   1   .   .   3   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Distress Signals           4    | .   .   .   1   3   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              48   | .   5   .   12  28  3   
  Peak Tracking Total      9    | .   2   .   4   9   2   
  Tactical Retreats        2    | .   1   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Traps Triggered            2    | .   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac 
Machines Disabled          3    | .   .   .   .   3   .   
  Max in Single Turn       3    | .   .   .   .   3   .   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Machines Accessed          10   | .   .   1   3   3   3   
  Terminals                8    | .   .   1   3   2   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                17   | .   .   1   3   8   5   
  Successful               12   | .   .   1   2   6   3   
  Failed                   5    | .   .   .   1   2   2   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   13   | .   .   .   4   4   5   
  Terminals                13   | .   .   1   3   5   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   3   .   
  Garrison Access          1    | .   .   .   .   .   1   
Terminal Hacks             7    | .   .   1   2   2   2   
  Recall Investigation     1    | .   .   .   .   .   1   
  Recall Reinforcements    1    | .   .   .   .   1   .   
  Zone Layout              5    | .   .   1   2   1   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   3   .   
  Insert Component         2    | .   .   .   .   2   .   
  Analyze                  1    | .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   1   1   
  Terminals                1    | .   .   .   .   1   .   
    Botnet                 1    | .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
    Jam                    1    | .   .   .   .   .   1   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   2   3   2   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   
  Parts Damaged            1    | .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  
-------------              Run  | Scr Mat Min Mat Mat Fac 
Turns Passed               2112 | 8   163 78  652 789 422 
Spaces Moved               1114 | 7   109 66  323 372 237 
  Core                     .    | .   .   .   .   .   .   
  Treads                   907  | .   .   .   298 372 237 
  Legs                     207  | 7   109 66  25  .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            120  | 120 120 120 120 156 155 
  Average Speed            151  | 120 120 120 158 158 156 
  Slowest Speed            162  | 120 120 120 160 162 160 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       17   | 2   19  19  30  30  6   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          39   | .   .   .   .   39  .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      39   | .   .   .   .   39  .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Total                      1395 | 6   133 65  429 492 270 
  Wait                     124  | .   18  .   52  48  6   
  Move                     1109 | 6   108 65  322 371 237 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  14   | .   .   .   8   2   4   
  Fast Attach              20   | .   2   .   6   6   6   
  Attach                   4    | .   .   .   2   2   .   
  Detach                   6    | .   .   .   3   2   1   
  Swap                     16   | .   .   .   5   11  .   
  Drop                     31   | .   1   .   12  11  7   
  Fire                     71   | .   4   .   19  39  9   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
    9 | -11/Scrapyard | Entered Materials
  138 | -10/Materials | Discovered new exit (range 15)
  172 | -10/Materials | Entered Mines
  201 | -10/Mines     | Discovered new exit (range 7)
  250 | -10/Mines     | Entered Materials
  250 | -9/Materials  | Evolved 2 slots: Propulsion x2
  302 | -9/Materials  | Build established: Mutant
  780 | -9/Materials  | Discovered new exit (range 16)
  902 | -9/Materials  | Entered another Materials area
  902 | -8/Materials  | Evolved 2 slots: Utility x2
 1126 | -8/Materials  | Build established: Scavenger-Mutant
 1645 | -8/Materials  | Discovered new exit (range 12)
 1691 | -8/Materials  | Entered Factory
 1691 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1972 | -7/Factory    | Build established: Scavenger-Gunner
 2113 | -7/Factory    | Self-destructed

 Last Messages 
---------------
  Recalled investigation squad P42U43O8SO.
02000_ Connecting with Terminal...
>>Layout(Zone)
Retrieving Zone 9L layout...
  Downloaded map data.
02016_ ALERT: Rogue bot located, Programmers report to Factory Zone 2H.
02025_ Connecting with Terminal...
02050_ K-01 Serf cleans the Nuclear Reactor.
02080_ Lgt. Armor Plating destroyed.
02088_ Critical hit.
02088_ Lgt. Treads destroyed.
02090_ K-01 Serf cleans the Subcomponent Replicator.
02091_ L,BZH<>CNOEFWPXMN3DHDUH=FD
02091_ Subcomponent Replicator disabled.
02095_ K-01 Serf collects debris.
02104_ P-60 Hacker IFF system glitched.
02106_ K-01 Serf collects debris.
02108_ Critical hit.
02108_ Adv. Treads destroyed.
02110_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             300
Weapon Shielding           66
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           4

 Item Schematics 
-----------------
 Arm. Treads | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ElectronHeatBiocell
  Manual?         0
Play Time         00:30:56
  Cumulative      36.9 hours
  Start           2021.11.28 @ 22:28:17
  End             2021.12.15 @ 23:36:40
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          90
  Rogue           89
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          41
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x56
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 706a55c5-08e3-489d-b740-045a25aad8a5