Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.03 @ 00:34:31

Player: Xan Kriegor

Result: Core destroyed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (15)       3000
Robots Destroyed (125)     625
Value Destroyed (5204)     5204
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (-27)                -27
              TOTAL SCORE: 12382

 Bonus
-------
Friendly Fire              -27

 Cogmind 
---------
Core Integrity             0/1300
Matter                     7/300
Energy                     74/150
System Corruption          8%
Temperature                Critical (800)
Movement                   Core (1200) Ox23
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
     Micro Antimatter Reactor
>          --- PROPULSION (6) ---
  Enhanced Armored Leg
           Biometal Leg
           Antigrav System
  Improved Antigrav System
  Improved Linear Gravjet
>          --- UTILITY (8) ------
     Large Storage Unit
  Improved Target Analyzer
  Advanced Target Analyzer
  Improved Armor Integrity Analyzer
  Advanced Hacking Suite
           System Restoration Module
>          --- WEAPON (5) -------
           Quantum Rifle
           Quantum Rifle
           Nova Cannon
           Railgun
           Linear Accelerator
>          --- INVENTORY (15) ---
     Light Antimatter Reactor
           Particle Reactor
  Improved Antigrav System
  Advanced Cryofiber Web
           Terrain Scan Processor
           Kinecellerator
           Kinecellerator
           Quantum Rifle
     Heavy Phase Cannon
           Micro-nuke Launcher
           Micro-nuke Launcher

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
     Micro Antimatter Reactor
>          --- PROPULSION -------
           Myomer Leg
           Antigrav System
           Antigrav System
  Improved Antigrav System
  Improved Antigrav System
  Improved Linear Gravjet
>          --- UTILITY ----------
  Advanced Cryofiber Web
  Advanced Heat Sink
     Large Storage Unit
  Improved Target Analyzer
  Advanced Target Analyzer
  Improved Armor Integrity Analyzer
  Advanced Hacking Suite
           System Restoration Module
>          --- WEAPON -----------
           Quantum Rifle
           Quantum Rifle
           Quantum Rifle
           Phase Cannon
           Railgun
>          --- INVENTORY --------
     Light Antimatter Reactor
           Particle Reactor
           Thunder Leg
  Enhanced Armored Leg
           Biometal Leg
           Terrain Scan Processor
           Kinecellerator
           Kinecellerator
     Heavy Armor Plating
           Nova Cannon
           Micro-nuke Launcher
           Micro-nuke Launcher
[Rating: 139]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Thunder Leg
  Leg                      Thunder Leg
  Wheel                    Wheel
  Hover Unit               Gravmag Array
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Storm Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Assault Cannon
  Launcher                 Micro-nuke Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Katana
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res 
Slots Evolved              14   | .   .   .   2   2   2   2   .   .   .   .   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   1   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  6    | .   .   .   .   1   1   1   .   .   .   .   1   1   .   .   1   
  Weapon                   3    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   
Parts Attached             152  | 7   5   5   11  16  17  16  6   3   2   14  14  6   6   5   19  
  Power                    22   | 2   .   .   1   1   3   4   .   1   1   2   1   3   2   .   1   
    Engine                 7    | 2   .   .   .   .   1   1   .   1   .   1   .   .   1   .   .   
    Core                   10   | .   .   .   1   1   2   3   .   .   1   1   1   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   1   
  Propulsion               54   | 2   .   5   8   9   5   4   2   .   .   3   7   .   2   1   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    25   | .   .   2   4   2   1   1   2   .   .   3   6   .   2   1   1   
    Wheel                  16   | 2   .   3   4   4   2   1   .   .   .   .   .   .   .   .   .   
    Hover                  13   | .   .   .   .   3   2   2   .   .   .   .   1   .   .   .   5   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  41   | 1   3   .   .   3   5   6   3   .   .   5   4   3   2   1   5   
    Device                 19   | .   .   .   .   1   3   4   2   .   .   2   2   .   1   1   3   
    Storage                3    | 1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   1   .   .   1   .   1   .   .   .   1   1   .   1   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             11   | .   .   .   .   1   2   1   1   .   .   2   1   2   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   2   .   2   3   4   2   1   2   1   4   2   .   .   3   7   
    Energy Gun             10   | 1   .   .   .   1   1   .   .   .   .   2   2   .   .   2   1   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Gun          9    | 1   2   .   2   1   1   .   .   .   .   1   .   .   .   .   1   
    Ballistic Cannon       8    | .   .   .   .   1   2   1   1   1   1   .   .   .   .   .   1   
    Launcher               3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Lost                 76   | .   .   2   5   9   9   8   1   1   .   15  3   .   5   6   12  
  Power                    11   | .   .   .   1   1   1   1   .   .   .   3   .   .   2   1   1   
  Propulsion               32   | .   .   2   2   6   5   3   .   1   .   3   1   .   .   3   6   
  Utility                  21   | .   .   .   .   2   1   2   1   .   .   5   2   .   3   2   3   
  Weapon                   12   | .   .   .   2   .   2   2   .   .   .   4   .   .   .   .   2   
  Highest Loss Streak      6    | .   .   2   4   4   3   4   1   1   .   6   2   .   5   6   4   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Average Backups            12   | 3   7   12  12  12  14  13  11  12  12  8   14  14  14  14  9   
  Power                    1    | .   1   2   2   1   1   .   1   1   .   .   2   2   2   .   1   
  Propulsion               1    | 2   4   2   1   1   .   .   2   2   .   .   1   2   2   2   2   
  Utility                  4    | .   .   3   5   2   4   5   6   6   6   4   5   4   3   4   3   
  Weapon                   4    | .   1   3   4   6   8   6   2   3   4   3   5   5   6   7   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             27   | .   1   5   .   6   3   4   .   .   .   .   2   1   1   .   4   
  Power                    3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   
  Propulsion               5    | .   .   3   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Utility                  4    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Weapon                   14   | .   1   .   .   5   1   4   .   .   .   .   .   1   1   .   1   
  Tool/Special             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   96  99  98  88  88  83  81  80  84  79  79  77  76  72  92  
  Engine                   3    | .   14  14  1   .   2   5   .   4   6   3   5   2   1   2   .   
  Core                     5    | .   .   .   9   9   4   6   13  7   6   5   5   2   .   2   3   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   5   8   5   4   
  Leg                      14   | .   .   11  16  3   3   .   15  13  13  17  23  26  26  23  9   
  Wheel                    6    | .   28  15  26  25  22  4   .   .   .   .   .   .   .   .   .   
  Hover                    3    | .   .   .   .   6   .   13  .   .   4   1   .   .   .   .   16  
  Device                   8    | .   .   .   .   5   11  13  13  13  13  11  6   5   6   7   11  
  Storage                  6    | .   14  14  11  9   7   6   6   6   6   6   5   5   5   5   4   
  Processor                9    | .   11  14  11  9   7   6   6   6   6   9   16  15  12  10  13  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   4   
  Protection               3    | .   .   .   .   2   3   5   5   6   6   4   3   4   5   2   .   
  Energy Gun               3    | .   8   .   .   5   2   5   .   .   .   1   5   5   5   5   11  
  Ballistic Gun            5    | .   18  28  21  11  9   5   .   .   .   1   1   .   .   .   3   
  Ballistic Cannon         4    | .   .   .   .   .   9   5   13  12  6   4   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   6   6   6   6   1   .   .   .   .   
Peak Build Rating          139  | 6   10  11  15  21  34  63  65  61  72  72  95  102 112 112 139 
  Average Rating           62   | 3   8   10  14  15  29  51  57  58  67  57  89  100 102 98  129 
  On Entrance              51   | .   6   10  11  14  21  34  58  61  60  72  66  93  102 112 98  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             91   | 13  29  29  31  34  51  60  58  59  59  61  65  73  71  71  91  
  Greatest Support         126  | 20  20  20  43  64  80  47  71  71  56  89  106 106 126 126 88  
  Greatest Overweight (x)  7    | .   1   2   3   5   7   2   1   1   1   1   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 8   10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          13   | 4   8   12  12  12  14  13  13  14  14  11  14  14  14  13  9   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 6   10  15  14  15  15  14  14  15  15  14  15  15  15  12  11  

 Class Distribution 
--------------------
 28% | Mutant
 26% | Scavenger-Gunner
 16% | Gunner
 16% | Gladiator
 11% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
        Gladiator | -6/Zion
           Mutant | -5/Proximity Caves
           Gunner | -5/Factory
 Scavenger-Gunner | -4/Factory
           Gunner | -4/Upper Caves
           Gunner | -4/Upper Caves
 Scavenger-Gunner | -3/Research

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  
-----------                Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res 
Matter Collected           3751 | 196 .   255 381 290 683 177 150 197 151 646 190 50  117 20  248 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            5771 | .   .   255 532 739 580 226 66  112 .   930 812 81  784 130 524 
  Parts                    267  | .   .   21  35  33  32  11  3   7   .   31  45  4   21  3   21  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      47   | .   .   .   .   .   .   .   3   5   .   25  .   .   14  .   .   
  Prevented                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res 
Combat Hostiles Destroyed  94   | .   .   4   9   9   14  5   1   3   .   17  10  1   11  2   8   
  Melee                    8    | .   .   .   .   .   .   .   .   .   .   7   1   .   .   .   .   
  Guns                     61   | .   .   4   8   9   6   4   .   .   .   3   9   1   11  .   6   
  Cannons                  21   | .   .   .   .   .   8   1   1   3   .   6   .   .   .   .   2   
  AOE                      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          15   | .   .   4   4   .   1   2   .   .   .   3   .   .   1   .   .   
  Worker                   13   | .   .   1   6   .   .   1   .   .   .   .   5   .   .   .   .   
  Builder                  4    | .   .   .   1   .   1   1   .   .   .   .   1   .   .   .   .   
  Tunneler                 3    | .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 7    | .   .   .   1   4   1   .   .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  12   | .   .   .   3   .   4   .   .   .   .   .   3   .   2   .   .   
  Grunt                    37   | .   .   2   4   8   7   1   .   2   .   10  .   .   2   .   1   
  Brawler                  4    | .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   
  Duelist                  4    | .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   18   | .   .   2   2   1   3   2   1   .   .   1   2   1   2   .   1   
  Hunter                   9    | .   .   .   .   .   .   1   .   1   .   .   3   .   .   2   2   
  Programmer               8    | .   .   .   .   .   .   1   .   .   .   1   2   .   .   .   4   
  Decomposer               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           8    | .   .   3   8   4   5   4   1   2   .   4   6   1   7   2   2   
  Combat Bots Only         7    | .   .   3   3   3   5   3   1   2   .   4   3   1   7   2   2   
Max Kills in Single Turn   3    | .   .   1   2   1   1   1   1   1   .   1   3   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Res  
Hostile Shots Fired        983   | .    .    38   23   37   173  132  18   24   .    195  76   2    75   78   112  
  Missed                   288   | .    .    13   3    8    60   39   5    4    .    51   28   .    29   19   29   
  Deflected                25    | .    .    .    .    .    .    .    .    1    .    24   .    .    .    .    .    
  Hits                     695   | .    .    25   20   29   113  93   13   20   .    144  48   2    46   59   83   
    Melee                  13    | .    .    .    .    .    .    .    .    .    .    8    .    .    5    .    .    
    Projectile             682   | .    .    25   20   29   113  93   13   20   .    136  48   2    41   59   83   
  Critical Strikes         30    | .    .    .    1    1    1    4    .    2    .    9    3    .    2    .    7    
  Part Disruptions         1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Damage Taken               12449 | .    .    344  335  570  1165 1485 90   338  .    2541 764  51   972  864  2930 
  Core                     2546  | .    .    43   60   67   185  148  17   71   .    374  149  .    99   19   1314 
  Absorbed by Shields      221   | .    .    .    .    .    .    .    .    .    .    .    .    .    18   203  .    
  Regen/Repaired (Parts)   31    | .    .    .    .    .    .    .    .    .    31   .    .    .    .    .    .    
Core Remaining (%)         78    | 100  .    82   85   87   73   .    .    .    .    28   85   .    .    89   .    
Volleys Fired              266   | .    .    17   34   34   42   19   1    8    .    40   16   1    17   2    35   
  Largest                  5     | .    .    2    2    2    3    3    2    2    .    2    3    1    1    1    5    
  Hottest                  416   | .    .    46   46   81   145  145  74   74   .    106  250  250  250  250  416  
Shots Fired                574   | .    .    34   67   65   123  54   3    16   .    53   20   1    17   3    118  
  Gun                      420   | .    .    34   67   65   64   36   .    .    .    18   20   1    17   3    95   
  Cannon                   149   | .    .    .    .    .    59   18   3    16   .    34   .    .    .    .    19   
  Launcher                 5     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  378   | .    .    34   67   37   112  34   3    16   .    41   2    .    .    .    32   
  Thermal                  191   | .    .    .    .    28   11   20   .    .    .    11   18   1    17   3    82   
  Explosive                5     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16    | .    .    7    7    10   16   11   7    11   .    12   11   5    11   3    7    
  Robot Miss Streak        20    | .    .    4    6    3    4    6    .    2    .    3    20   1    13   5    12   
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           441   | .    .    20   44   50   89   41   3    12   .    78   24   1    16   4    59   
  Core Hits                294   | .    .    14   29   27   46   27   3    7    .    40   34   4    34   5    24   
  Critical Kills           2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
  Critical Strikes         23    | .    .    .    .    2    3    .    .    .    .    14   1    .    .    1    2    
    Burn                   4     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
    Destroy                4     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    2    
    Blast                  4     | .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    
    Impale                 7     | .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    
Melee Attacks              56    | .    .    .    .    .    .    .    1    1    .    46   6    .    .    2    .    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Slashing                 24    | .    .    .    .    .    .    .    1    1    .    16   6    .    .    .    .    
  Piercing                 30    | .    .    .    .    .    .    .    .    .    .    30   .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Martial Strikes          20    | .    .    .    .    .    .    .    1    1    .    18   .    .    .    .    .    
Damage Inflicted           12941 | .    .    292  780  744  1780 1046 83   294  .    2087 1515 118  1455 304  2443 
  Guns                     8258  | .    .    292  606  744  850  751  .    .    .    259  1203 118  1455 202  1778 
  Cannons                  2604  | .    .    .    .    .    930  295  56   294  .    775  .    .    .    .    254  
  Explosions               637   | .    .    .    174  .    .    .    .    .    .    52   .    .    .    .    411  
  Melee                    1394  | .    .    .    .    .    .    .    27   .    .    1001 264  .    .    102  .    
  Ramming                  48    | .    .    .    .    .    .    .    .    .    .    .    48   .    .    .    .    
  Kinetic                  5265  | .    .    292  606  423  1560 580  56   294  .    873  44   .    .    .    537  
  Thermal                  5597  | .    .    .    .    321  220  466  .    .    .    161  1159 118  1455 202  1495 
  Explosive                637   | .    .    .    174  .    .    .    .    .    .    52   .    .    .    .    411  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   102   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    102  .    
  Slashing                 654   | .    .    .    .    .    .    .    27   .    .    363  264  .    .    .    .    
  Piercing                 638   | .    .    .    .    .    .    .    .    .    .    638  .    .    .    .    .    
Highest Corruption         8     | .    .    .    2    .    .    5    5    .    .    6    1    .    3    4    8    
  Average Corruption       3     | .    .    .    2    .    .    2    4    .    .    4    1    .    3    3    1    
  Corruption Purged        6     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    1    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  62    | .    .    .    .    .    .    11   9    .    .    28   2    .    9    1    2    
    Message Errors         15    | .    .    .    .    .    .    2    5    .    .    4    .    .    4    .    .    
    Matter Fused           15    | .    .    .    .    .    .    3    1    .    .    8    1    .    1    .    1    
    Heat Flow Errors       7     | .    .    .    .    .    .    1    2    .    .    3    .    .    1    .    .    
    Energy Discharges      6     | .    .    .    .    .    .    1    .    .    .    4    1    .    .    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    .    .    2    .    .    2    .    .    
    Data Loss (major)      4     | .    .    .    .    .    .    1    .    .    .    2    .    .    1    .    .    
    Misfires               5     | .    .    .    .    .    .    1    1    .    .    1    .    .    .    1    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            245   | .    .    .    47   .    12   24   .    3    .    36   36   .    .    73   14   
  Projectiles              51    | .    .    .    .    .    12   24   .    3    .    12   .    .    .    .    .    
  Explosions               61    | .    .    .    47   .    .    .    .    .    .    .    .    .    .    .    14   
  Melee                    133   | .    .    .    .    .    .    .    .    .    .    24   36   .    .    73   .    
Knockbacks                 24    | .    .    .    .    .    9    1    .    2    .    9    .    .    .    2    1    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kinetic                  21    | .    .    .    .    .    8    1    .    2    .    9    .    .    .    .    1    
  Secondary                1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      257   | .    .    .    108  .    .    .    .    .    .    .    .    .    .    .    149  
  Shots                    3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Kicked                   4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        936   | .    .    10   6    117  176  341  234  13   .    324  128  32   397  84   936  
  Average Temperature      143   | .    .    4    2    35   38   121  104  9    .    107  42   20   132  42   317  
  Received Heat Transfer   2544  | .    .    129  102  270  411  216  24   126  .    937  72   9    136  .    112  
  Effects                  48    | .    .    .    .    .    .    5    .    .    .    .    .    .    3    .    40   
    Shutdowns              15    | .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    12   
    Energy Bleed           3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    
    Interference           12    | .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    8    
    Matter Decay           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Damage (major)         5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Damage (core)          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        9     | .    .    .    .    .    .    .    1    2    .    5    1    .    .    .    .    
  Total Turns              774   | .    .    .    .    .    .    .    15   47   .    699  13   .    .    .    .    
  Longest Duration         424   | .    .    .    .    .    .    .    15   27   .    424  13   .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             20    | .    .    .    .    .    .    1    .    .    .    4    5    1    2    .    7    
  Heat Transferred         9080  | .    .    .    .    814  500  1006 .    .    .    592  1686 175  2150 300  1857 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res 
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 .   .   .   .   100 100 .   .   100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             172  | .   5   50  162 75  155 86  .   .   .   .   160 74  .   .   172 
  Initial                  74   | .   .   .   .   46  .   35  .   .   .   .   28  74  .   .   20  
  Average                  40   | .   .   5   108 34  82  19  .   .   .   .   24  19  .   .   46  
Influence Increases        2905 | .   5   105 379 283 459 168 20  70  .   380 304 32  215 50  435 
  Destroy 0b10 Robot/C     1840 | .   .   80  180 180 280 100 20  60  .   320 200 20  200 40  160 
  Destroy 0b10 Robot/NC    160  | .   .   15  55  20  15  10  .   .   .   5   35  .   .   .   5   
  Destroy Leader           346  | .   .   10  44  30  60  40  .   10  .   40  50  10  .   10  42  
  Successful Hack          59   | .   5   .   .   8   38  .   .   .   .   .   .   .   .   .   8   
  Disable Machine          90   | .   .   .   30  .   15  .   .   .   .   .   .   .   .   .   45  
  Destroy Structure        200  | .   .   .   25  .   6   3   .   .   .   .   4   2   .   .   160 
  Lose Combat Pursuer      210  | .   .   .   45  45  45  15  .   .   .   15  15  .   15  .   15  
Influence Decreases        2762 | .   5   105 268 394 386 241 20  70  .   334 196 186 186 49  322 
  Entered New Map          217  | .   .   .   .   65  .   38  .   .   .   .   18  80  .   6   10  
  Time Decay               1996 | .   5   85  218 239 296 193 20  70  .   228 168 106 136 40  192 
  Lost Part                549  | .   .   20  50  90  90  10  .   .   .   106 10  .   50  3   120 
Squads Dispatched          26   | .   .   .   .   1   10  8   .   .   .   1   4   1   .   .   1   
  Investigation            4    | .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   
  Extermination            7    | .   .   .   .   .   1   2   .   .   .   .   2   1   .   .   1   
  Reinforcement            8    | .   .   .   .   .   3   3   .   .   .   .   2   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res 
Distress Signals           9    | .   .   .   2   .   2   3   .   .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              137  | .   .   7   15  11  29  11  1   3   .   19  13  1   13  2   12  
  Peak Tracking Total      9    | .   .   4   3   4   4   4   1   2   .   5   4   1   9   2   2   
  Tactical Retreats        9    | .   .   .   1   1   1   2   .   .   .   1   1   .   1   .   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res 
Traps Triggered            6    | .   .   .   1   2   .   1   .   .   .   .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res 
Machines Disabled          7    | .   .   .   2   .   1   .   .   .   .   .   .   .   1   .   3   
  Max in Single Turn       2    | .   .   .   2   .   1   .   .   .   .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res 
Machines Accessed          25   | .   3   .   2   3   2   4   .   2   .   .   4   1   1   .   3   
  Terminals                16   | .   2   .   2   3   1   4   .   .   .   .   2   .   .   .   2   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                48   | .   8   .   2   7   4   5   .   8   .   .   4   5   1   .   4   
  Successful               25   | .   3   .   .   3   2   .   .   8   .   .   1   5   1   .   2   
  Failed                   23   | .   5   .   2   4   2   5   .   .   .   .   3   .   .   .   2   
    Catastrophic           13   | .   2   .   2   2   1   4   .   .   .   .   1   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   4   .   2   4   1   4   .   .   .   .   .   .   .   .   2   
  Terminals                26   | .   5   .   2   7   2   5   .   .   .   .   2   .   .   .   3   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          4    | .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             15   | .   1   .   .   3   1   .   .   8   .   .   .   .   1   .   1   
  Record                   8    | .   .   .   .   1   .   .   .   7   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              3    | .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Report Inventory         2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   1   
  Insert Component         3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
  Analyze                  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   2   .   2   3   2   3   .   .   .   .   3   .   .   .   3   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   27   | .   .   .   .   .   27  .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res 
Total Allies               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      18   | .   .   .   .   .   18  .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       9    | .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  COLLECT                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res 
Active Infowar (turns)     617  | .   .   .   .   .   381 213 .   .   .   .   9   .   .   1   13  
  Sensors                  130  | .   .   .   .   .   .   130 .   .   .   .   .   .   .   .   .   
  Traps                    464  | .   .   .   .   .   381 83  .   .   .   .   .   .   .   .   .   
  Cloaking                 23   | .   .   .   .   .   .   .   .   .   .   .   9   .   .   1   13  
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   .   .   .   .   1   1   1   .   .   3   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Res  
Turns Passed               9973 | 62   144  562  505  536  731  730  527  826  977  1271 829  368  1156 97   652  
Spaces Moved               6453 | 51   156  404  399  352  448  507  360  457  680  532  568  283  854  42   360  
  Core                     5    | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4030 | .    .    108  80   9    .    .    354  457  680  532  568  283  854  42   63   
  Wheels                   1755 | 46   156  296  319  342  446  150  .    .    .    .    .    .    .    .    .    
  Hover                    663  | .    .    .    .    1    2    357  6    .    .    .    .    .    .    .    297  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   95   80   80   100  101  106  120  120  116  116  120  120  120  114  
  Average Speed            127  | 77   83   120  91   95   104  117  139  173  140  196  117  120  120  120  126  
  Slowest Speed            490  | 80   95   190  190  360  490  170  240  380  190  380  234  120  120  120  185  
  Overloaded Moves         206  | .    .    .    .    .    .    .    1    9    .    196  .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 4    30   62   34   20   11   15   51   62   68   78   16   9    81   7    7    
  Regions Visited          15
    Branch Regions         7
  Pre-discovered Areas     7    | .    .    2    .    .    .    .    .    1    3    .    .    .    1    .    .    
  Known Exits Taken        5    | .    1    1    1    .    .    .    .    .    .    .    1    .    .    1    .    
  Unknown Exits Taken      10   | 1    .    .    .    1    1    1    1    1    1    1    .    1    1    .    .    
Scrap Searched             12   | .    .    .    .    .    .    .    1    4    3    2    .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          185  | .    .    .    27   .    .    2    .    .    .    12   .    .    .    .    144  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               15   | .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    12   
  AOE                      170  | .    .    .    27   .    .    .    .    .    .    11   .    .    .    .    132  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res 
Total                      7563 | 72  171 448 474 494 630 601 384 473 706 638 679 310 935 81  467 
  Wait                     358  | 3   .   3   11  64  96  24  11  1   9   4   34  6   46  21  25  
  Move                     6438 | 50  155 403 398 351 447 506 359 456 679 531 567 282 853 41  360 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  167  | 12  6   12  12  20  12  16  4   2   6   17  16  5   8   4   15  
  Fast Attach              21   | .   2   2   .   1   4   3   .   .   .   .   5   3   1   .   .   
  Attach                   123  | 6   1   2   12  13  10  13  6   .   1   19  6   1   6   7   20  
  Detach                   9    | .   .   .   .   .   2   1   1   .   .   1   .   .   .   .   4   
  Swap                     46   | 1   2   1   1   2   7   3   1   3   3   1   7   5   1   .   8   
  Drop                     99   | .   5   8   6   9   10  16  1   3   8   1   18  7   3   4   .   
  Fire                     266  | .   .   17  34  34  42  19  1   8   .   40  16  1   17  2   35  
  Melee                    32   | .   .   .   .   .   .   .   .   .   .   24  6   .   .   2   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory (discovered 2 exits: Res / *Upp)
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 1 exit: Res)

 History 
---------
 Turn | Location           | Event
    5 | -11/Scrapyard      | Discovered new exit (range 16)
   63 | -11/Scrapyard      | Entered Materials
  163 | -10/Materials      | Discovered new exit (range 16)
  206 | -10/Materials      | Identified exit to Mines
  207 | -10/Materials      | Entered Mines
  208 | -10/Mines          | Learned location of Storage (-8)
  277 | -10/Mines          | Learned location of Zion (-6)
  303 | -10/Mines          | Build established: Mutant
  765 | -10/Mines          | Discovered new exit (range 5)
  768 | -10/Mines          | Identified exit to Materials
  769 | -10/Mines          | Entered Materials
  769 | -9/Materials       | Evolved 2 slots: Propulsion x2
  906 | -9/Materials       | Lost 4 parts (1p2n1w)
 1149 | -9/Materials       | Discovered new exit (range 15)
 1191 | -9/Materials       | Build established: Scavenger-Mutant
 1273 | -9/Materials       | Identified exit to Materials
 1274 | -9/Materials       | Entered another Materials area
 1274 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1521 | -8/Materials       | Lost 4 parts (3n1u)
 1528 | -8/Materials       | Identified exit to Storage
 1669 | -8/Materials       | Lost 3 parts (3n)
 1783 | -8/Materials       | Met 7R-MNS
 1802 | -8/Materials       | Discovered new exit (range 5)
 1810 | -8/Materials       | Entered Factory
 1810 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 1811 | -7/Factory         | Caught up to 7R-MNS
 1977 | -7/Factory         | Garrison activated, responded to threat
 2092 | -7/Factory         | Lost 3 parts (2n1w)
 2114 | -7/Factory         | Build established: Scavenger-Gunner
 2232 | -7/Factory         | Lost 3 parts (1n1u1w)
 2299 | -7/Factory         | Garrison activated, responded to threat
 2434 | -7/Factory         | Fabricated R-06 Scavenger (x2)
 2527 | -7/Factory         | Discovered new exit (range 4)
 2541 | -7/Factory         | Entered another Factory area
 2541 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 2542 | -6/Factory         | Caught up to 7R-MNS
 2661 | -6/Factory         | Attacked by 7R-MNS
 2737 | -6/Factory         | Lost 4 parts (1p2n1u)
 3225 | -6/Factory         | Discovered new exit (range 15)
 3271 | -6/Factory         | Entered Lower Caves
 3311 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 3519 | -6/Lower Caves     | Build established: Mutant
 3601 | -6/Lower Caves     | Entered a destroyed Warlord outpost
 3771 | -6/Lower Caves     | Discovered new exit (range 11)
 3773 | -6/Lower Caves     | Encountered a Warlord checkpoint
 3798 | -6/Lower Caves     | Entered another Lower Caves area
 3952 | -6/Lower Caves     | Learned Factory stockpile data
 4324 | -6/Lower Caves     | Entered an active Warlord outpost
 4359 | -6/Lower Caves     | Learned location of 1 exit from Factory
 4359 | -6/Lower Caves     | Learned location of 1 exit from Research
 4359 | -6/Lower Caves     | Learned 8 Research zone layouts
 4359 | -6/Lower Caves     | Learned Armory trap positions
 4601 | -6/Lower Caves     | Discovered new exit (range 15)
 4624 | -6/Lower Caves     | Entered Zion
 4717 | -6/Zion            | Learned location of Warlord (-4)
 4871 | -6/Zion            | Build established: Gladiator
 4911 | -6/Zion            | Found Prototype Energy Gun
 5112 | -6/Zion            | Given A8's code to call for help
 5585 | -6/Zion            | Discovered new exit (range 9)
 5601 | -6/Zion            | Entered Proximity Caves
 5777 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 5990 | -5/Proximity Caves | Core integrity fell below 50%
 6014 | -5/Proximity Caves | Lost 5 parts (1p1n2u1w)
 6312 | -5/Proximity Caves | Lost 6 parts (2p1n2u1w)
 6488 | -5/Proximity Caves | Build established: Mutant
 6859 | -5/Proximity Caves | Learned location of 1 exit from Factory
 6870 | -5/Proximity Caves | Discovered new exit (range 3)
 6872 | -5/Proximity Caves | Entered Factory
 6872 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 6873 | -5/Factory         | Identified exit to Factory
 7049 | -5/Factory         | Identified Storm Laser
 7345 | -5/Factory         | Build established: Gunner
 7701 | -5/Factory         | Entered another Factory area
 7701 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 7702 | -4/Factory         | Identified exit to Research
 8051 | -4/Factory         | Discovered new exit (range 15)
 8069 | -4/Factory         | Entered Upper Caves
 8182 | -4/Upper Caves     | Learned Research emergency access door positions
 8547 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 8725 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 8767 | -4/Upper Caves     | Learned location of Armory (-3)
 8776 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 8839 | -4/Upper Caves     | Destroyed 7 combat bots
 8858 | -4/Upper Caves     | Lost 5 parts (2p3u)
 8870 | -4/Upper Caves     | Learned Research stockpile data
 9212 | -4/Upper Caves     | Discovered new exit (range 10)
 9225 | -4/Upper Caves     | Entered another Upper Caves area
 9234 | -4/Upper Caves     | Discovered exit to Research (range 13)
 9309 | -4/Upper Caves     | Lost 6 parts (1p3n2u)
 9322 | -4/Upper Caves     | Entered Research
 9322 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 9323 | -3/Research        | Identified exit to Research
 9617 | -3/Research        | Build established: Scavenger-Gunner
 9922 | -3/Research        | Lost 3 parts (3n)
 9957 | -3/Research        | Core integrity fell below 50%
 9974 | -3/Research        | Core integrity fell below 20%
 9975 | -3/Research        | Core destroyed

 Last Messages 
---------------
09960_ System Restoration Module temporarily disabled. <x2>
09960_ Imp. Target Analyzer temporarily disabled.
09961_ Power failure, Mic. Fission Core shutdown.
09961_ R-10 Processor collects Adv. Heat Sink.
09962_ Acquired Imp. Antigrav System.
09963_ Slug penetrates P-80 Master.
09963_ Slug penetrates Wall.
09964_ R-10 Processor collects Adv. Target Analyzer.
09965_ Hvy. Armor Plating destroyed.
09966_ Overheating: Core damaged (-247).
09968_ Mic. Fission Core destroyed.
09968_ R-10 Processor collects Sml. Battery.
09969_ Destroyed Imp. Antigrav System.
09969_ Destroyed Sml. Battery.
09969_ P-80 Master destroyed.
09970_ Power failure, Mic. Antimatter Reactor shutdown.
09971_ Overheating: Matter decay (-4).
09971_ R-10 Processor collects Gamma Rifle.
09974_ Overheating: Core damaged (-169).
09975_ Overheating: Core damaged (-221).

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????########???????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Energy Generation          38
Energy Capacity            330
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Cloak Strength             3
Base Temperature (-)       200
Armor Coverage             600
Evasion (%)                70
Targeting Accuracy         8
Melee Accuracy             5
Target Analysis            11
Armor Integrity Analysis   40
Kinecelleration            30
Offensive Hacking          14

 Item Schematics 
-----------------
 Antigrav System | -4/Factory | Scanalyzed
     Power Sword | -4/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 R-06 Scavenger | x2 | -7/Factory | Preloaded

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I'm Back, Baby!
Leap Before You Look

 Challenges 
------------
None

 Game 
------
Seed              PiercingLauncherClaymores
  Manual?         0
Play Time         02:08:38
  Cumulative      22.8 hours
  Start           2025.06.02 @ 22:19:51
  End             2025.06.03 @ 00:34:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          22
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f7cfcffe-6c8d-45f6-94e9-394f205d531b