Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.03 @ 00:34:31 Player: Xan Kriegor Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (125) 625 Value Destroyed (5204) 5204 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-27) -27 TOTAL SCORE: 12382 Bonus ------- Friendly Fire -27 Cogmind --------- Core Integrity 0/1300 Matter 7/300 Energy 74/150 System Corruption 8% Temperature Critical (800) Movement Core (1200) Ox23 Location -3/Research Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (6) --- Enhanced Armored Leg Biometal Leg Antigrav System Improved Antigrav System Improved Linear Gravjet > --- UTILITY (8) ------ Large Storage Unit Improved Target Analyzer Advanced Target Analyzer Improved Armor Integrity Analyzer Advanced Hacking Suite System Restoration Module > --- WEAPON (5) ------- Quantum Rifle Quantum Rifle Nova Cannon Railgun Linear Accelerator > --- INVENTORY (15) --- Light Antimatter Reactor Particle Reactor Improved Antigrav System Advanced Cryofiber Web Terrain Scan Processor Kinecellerator Kinecellerator Quantum Rifle Heavy Phase Cannon Micro-nuke Launcher Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Myomer Leg Antigrav System Antigrav System Improved Antigrav System Improved Antigrav System Improved Linear Gravjet > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Large Storage Unit Improved Target Analyzer Advanced Target Analyzer Improved Armor Integrity Analyzer Advanced Hacking Suite System Restoration Module > --- WEAPON ----------- Quantum Rifle Quantum Rifle Quantum Rifle Phase Cannon Railgun > --- INVENTORY -------- Light Antimatter Reactor Particle Reactor Thunder Leg Enhanced Armored Leg Biometal Leg Terrain Scan Processor Kinecellerator Kinecellerator Heavy Armor Plating Nova Cannon Micro-nuke Launcher Micro-nuke Launcher [Rating: 139] Favorites ----------- Power Light Fission Core Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Thunder Leg Leg Thunder Leg Wheel Wheel Hover Unit Gravmag Array Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun Storm Laser Energy Cannon Phase Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Micro-nuke Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Slots Evolved 14 | . . . 2 2 2 2 . . . . 2 2 . . 2 Power 1 | . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . 2 1 . . . . . . . 1 . . . Utility 6 | . . . . 1 1 1 . . . . 1 1 . . 1 Weapon 3 | . . . . . 1 . . . . . 1 . . . 1 Parts Attached 152 | 7 5 5 11 16 17 16 6 3 2 14 14 6 6 5 19 Power 22 | 2 . . 1 1 3 4 . 1 1 2 1 3 2 . 1 Engine 7 | 2 . . . . 1 1 . 1 . 1 . . 1 . . Core 10 | . . . 1 1 2 3 . . 1 1 1 . . . . Reactor 5 | . . . . . . . . . . . . 3 1 . 1 Propulsion 54 | 2 . 5 8 9 5 4 2 . . 3 7 . 2 1 6 Treads . | . . . . . . . . . . . . . . . . Leg 25 | . . 2 4 2 1 1 2 . . 3 6 . 2 1 1 Wheel 16 | 2 . 3 4 4 2 1 . . . . . . . . . Hover 13 | . . . . 3 2 2 . . . . 1 . . . 5 Flight . | . . . . . . . . . . . . . . . . Utility 41 | 1 3 . . 3 5 6 3 . . 5 4 3 2 1 5 Device 19 | . . . . 1 3 4 2 . . 2 2 . 1 1 3 Storage 3 | 1 2 . . . . . . . . . . . . . . Processor 7 | . 1 . . 1 . 1 . . . 1 1 . 1 . 1 Hackware 1 | . . . . . . . . . . . . 1 . . . Protection 11 | . . . . 1 2 1 1 . . 2 1 2 . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 35 | 2 2 . 2 3 4 2 1 2 1 4 2 . . 3 7 Energy Gun 10 | 1 . . . 1 1 . . . . 2 2 . . 2 1 Energy Cannon 2 | . . . . . . . . . . . . . . . 2 Ballistic Gun 9 | 1 2 . 2 1 1 . . . . 1 . . . . 1 Ballistic Cannon 8 | . . . . 1 2 1 1 1 1 . . . . . 1 Launcher 3 | . . . . . . . . . . 1 . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . 1 . . . . 2 . . . . Corrupted Parts 1 | . . . . . . . . . . . . . . 1 . System Corruption 1 | . . . . . . . . . . . . . . 1 . Parts Lost 76 | . . 2 5 9 9 8 1 1 . 15 3 . 5 6 12 Power 11 | . . . 1 1 1 1 . . . 3 . . 2 1 1 Propulsion 32 | . . 2 2 6 5 3 . 1 . 3 1 . . 3 6 Utility 21 | . . . . 2 1 2 1 . . 5 2 . 3 2 3 Weapon 12 | . . . 2 . 2 2 . . . 4 . . . . 2 Highest Loss Streak 6 | . . 2 4 4 3 4 1 1 . 6 2 . 5 6 4 To Critical Strikes 1 | . . . . . . . . . . 1 . . . . . Average Backups 12 | 3 7 12 12 12 14 13 11 12 12 8 14 14 14 14 9 Power 1 | . 1 2 2 1 1 . 1 1 . . 2 2 2 . 1 Propulsion 1 | 2 4 2 1 1 . . 2 2 . . 1 2 2 2 2 Utility 4 | . . 3 5 2 4 5 6 6 6 4 5 4 3 4 3 Weapon 4 | . 1 3 4 6 8 6 2 3 4 3 5 5 6 7 2 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 27 | . 1 5 . 6 3 4 . . . . 2 1 1 . 4 Power 3 | . . . . 1 1 . . . . . . . . . 1 Propulsion 5 | . . 3 . . . . . . . . 2 . . . . Utility 4 | . . 1 . . 1 . . . . . . . . . 2 Weapon 14 | . 1 . . 5 1 4 . . . . . 1 1 . 1 Tool/Special 1 | . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 96 99 98 88 88 83 81 80 84 79 79 77 76 72 92 Engine 3 | . 14 14 1 . 2 5 . 4 6 3 5 2 1 2 . Core 5 | . . . 9 9 4 6 13 7 6 5 5 2 . 2 3 Reactor 1 | . . . . . . . . . . . . 5 8 5 4 Leg 14 | . . 11 16 3 3 . 15 13 13 17 23 26 26 23 9 Wheel 6 | . 28 15 26 25 22 4 . . . . . . . . . Hover 3 | . . . . 6 . 13 . . 4 1 . . . . 16 Device 8 | . . . . 5 11 13 13 13 13 11 6 5 6 7 11 Storage 6 | . 14 14 11 9 7 6 6 6 6 6 5 5 5 5 4 Processor 9 | . 11 14 11 9 7 6 6 6 6 9 16 15 12 10 13 Hackware 1 | . . . . . . . . . . . . 5 5 5 4 Protection 3 | . . . . 2 3 5 5 6 6 4 3 4 5 2 . Energy Gun 3 | . 8 . . 5 2 5 . . . 1 5 5 5 5 11 Ballistic Gun 5 | . 18 28 21 11 9 5 . . . 1 1 . . . 3 Ballistic Cannon 4 | . . . . . 9 5 13 12 6 4 . . . . . Slashing Weapon 2 | . . . . . . . 6 6 6 6 1 . . . . Peak Build Rating 139 | 6 10 11 15 21 34 63 65 61 72 72 95 102 112 112 139 Average Rating 62 | 3 8 10 14 15 29 51 57 58 67 57 89 100 102 98 129 On Entrance 51 | . 6 10 11 14 21 34 58 61 60 72 66 93 102 112 98 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 91 | 13 29 29 31 34 51 60 58 59 59 61 65 73 71 71 91 Greatest Support 126 | 20 20 20 43 64 80 47 71 71 56 89 106 106 126 126 88 Greatest Overweight (x) 7 | . 1 2 3 5 7 2 1 1 1 1 . . . . 2 Average Overweight (x) . | . . 1 . . . 1 . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 4 8 12 12 12 14 13 13 14 14 11 14 14 14 13 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 10 15 14 15 15 14 14 15 15 14 15 15 15 12 11 Class Distribution -------------------- 28% | Mutant 26% | Scavenger-Gunner 16% | Gunner 16% | Gladiator 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Gladiator | -6/Zion Mutant | -5/Proximity Caves Gunner | -5/Factory Scavenger-Gunner | -4/Factory Gunner | -4/Upper Caves Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Matter Collected 3751 | 196 . 255 381 290 683 177 150 197 151 646 190 50 117 20 248 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5771 | . . 255 532 739 580 226 66 112 . 930 812 81 784 130 524 Parts 267 | . . 21 35 33 32 11 3 7 . 31 45 4 21 3 21 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . 1 . 2 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . 3 5 . 25 . . 14 . . Prevented 7 | . . . . . . . . . . . . . 4 3 . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Combat Hostiles Destroyed 94 | . . 4 9 9 14 5 1 3 . 17 10 1 11 2 8 Melee 8 | . . . . . . . . . . 7 1 . . . . Guns 61 | . . 4 8 9 6 4 . . . 3 9 1 11 . 6 Cannons 21 | . . . . . 8 1 1 3 . 6 . . . . 2 AOE 1 | . . . 1 . . . . . . . . . . . . Classes Destroyed 15 | . . 4 4 . 1 2 . . . 3 . . 1 . . Worker 13 | . . 1 6 . . 1 . . . . 5 . . . . Builder 4 | . . . 1 . 1 1 . . . . 1 . . . . Tunneler 3 | . . 2 1 . . . . . . . . . . . . Recycler 7 | . . . 1 4 1 . . . . . 1 . . . . Operator 1 | . . . . . 1 . . . . . . . . . . Watcher 3 | . . . 2 . . . . . . . . . . . 1 Swarmer 12 | . . . 3 . 4 . . . . . 3 . 2 . . Grunt 37 | . . 2 4 8 7 1 . 2 . 10 . . 2 . 1 Brawler 4 | . . . . . . . . . . 1 . . 3 . . Duelist 4 | . . . . . . . . . . 3 . . 1 . . Protector 1 | . . . . . . . . . . 1 . . . . . Sentry 18 | . . 2 2 1 3 2 1 . . 1 2 1 2 . 1 Hunter 9 | . . . . . . 1 . 1 . . 3 . . 2 2 Programmer 8 | . . . . . . 1 . . . 1 2 . . . 4 Decomposer 1 | . . . . . . . 1 . . . . . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . Best Kill Streak 8 | . . 3 8 4 5 4 1 2 . 4 6 1 7 2 2 Combat Bots Only 7 | . . 3 3 3 5 3 1 2 . 4 3 1 7 2 2 Max Kills in Single Turn 3 | . . 1 2 1 1 1 1 1 . 1 3 1 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Hostile Shots Fired 983 | . . 38 23 37 173 132 18 24 . 195 76 2 75 78 112 Missed 288 | . . 13 3 8 60 39 5 4 . 51 28 . 29 19 29 Deflected 25 | . . . . . . . . 1 . 24 . . . . . Hits 695 | . . 25 20 29 113 93 13 20 . 144 48 2 46 59 83 Melee 13 | . . . . . . . . . . 8 . . 5 . . Projectile 682 | . . 25 20 29 113 93 13 20 . 136 48 2 41 59 83 Critical Strikes 30 | . . . 1 1 1 4 . 2 . 9 3 . 2 . 7 Part Disruptions 1 | . . . . . 1 . . . . . . . . . . Damage Taken 12449 | . . 344 335 570 1165 1485 90 338 . 2541 764 51 972 864 2930 Core 2546 | . . 43 60 67 185 148 17 71 . 374 149 . 99 19 1314 Absorbed by Shields 221 | . . . . . . . . . . . . . 18 203 . Regen/Repaired (Parts) 31 | . . . . . . . . . 31 . . . . . . Core Remaining (%) 78 | 100 . 82 85 87 73 . . . . 28 85 . . 89 . Volleys Fired 266 | . . 17 34 34 42 19 1 8 . 40 16 1 17 2 35 Largest 5 | . . 2 2 2 3 3 2 2 . 2 3 1 1 1 5 Hottest 416 | . . 46 46 81 145 145 74 74 . 106 250 250 250 250 416 Shots Fired 574 | . . 34 67 65 123 54 3 16 . 53 20 1 17 3 118 Gun 420 | . . 34 67 65 64 36 . . . 18 20 1 17 3 95 Cannon 149 | . . . . . 59 18 3 16 . 34 . . . . 19 Launcher 5 | . . . . . . . . . . 1 . . . . 4 Special . | . . . . . . . . . . . . . . . . Kinetic 378 | . . 34 67 37 112 34 3 16 . 41 2 . . . 32 Thermal 191 | . . . . 28 11 20 . . . 11 18 1 17 3 82 Explosive 5 | . . . . . . . . . . 1 . . . . 4 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 16 | . . 7 7 10 16 11 7 11 . 12 11 5 11 3 7 Robot Miss Streak 20 | . . 4 6 3 4 6 . 2 . 3 20 1 13 5 12 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . . . . . Shots Hit Robots 441 | . . 20 44 50 89 41 3 12 . 78 24 1 16 4 59 Core Hits 294 | . . 14 29 27 46 27 3 7 . 40 34 4 34 5 24 Critical Kills 2 | . . . . 2 . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . . . . 1 2 Critical Strikes 23 | . . . . 2 3 . . . . 14 1 . . 1 2 Burn 4 | . . . . . . . . . . 4 . . . . . Destroy 4 | . . . . 2 . . . . . . . . . . 2 Blast 4 | . . . . . 3 . . . . 1 . . . . . Smash 1 | . . . . . . . . . . . . . . 1 . Sever 3 | . . . . . . . . . . 2 1 . . . . Impale 7 | . . . . . . . . . . 7 . . . . . Melee Attacks 56 | . . . . . . . 1 1 . 46 6 . . 2 . Impact 2 | . . . . . . . . . . . . . . 2 . Slashing 24 | . . . . . . . 1 1 . 16 6 . . . . Piercing 30 | . . . . . . . . . . 30 . . . . . Sneak Attacks 2 | . . . . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . 3 . . . . . Martial Strikes 20 | . . . . . . . 1 1 . 18 . . . . . Damage Inflicted 12941 | . . 292 780 744 1780 1046 83 294 . 2087 1515 118 1455 304 2443 Guns 8258 | . . 292 606 744 850 751 . . . 259 1203 118 1455 202 1778 Cannons 2604 | . . . . . 930 295 56 294 . 775 . . . . 254 Explosions 637 | . . . 174 . . . . . . 52 . . . . 411 Melee 1394 | . . . . . . . 27 . . 1001 264 . . 102 . Ramming 48 | . . . . . . . . . . . 48 . . . . Kinetic 5265 | . . 292 606 423 1560 580 56 294 . 873 44 . . . 537 Thermal 5597 | . . . . 321 220 466 . . . 161 1159 118 1455 202 1495 Explosive 637 | . . . 174 . . . . . . 52 . . . . 411 Electromagnetic . | . . . . . . . . . . . . . . . . Impact 102 | . . . . . . . . . . . . . . 102 . Slashing 654 | . . . . . . . 27 . . 363 264 . . . . Piercing 638 | . . . . . . . . . . 638 . . . . . Highest Corruption 8 | . . . 2 . . 5 5 . . 6 1 . 3 4 8 Average Corruption 3 | . . . 2 . . 2 4 . . 4 1 . 3 3 1 Corruption Purged 6 | . . . . . . . 5 . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 62 | . . . . . . 11 9 . . 28 2 . 9 1 2 Message Errors 15 | . . . . . . 2 5 . . 4 . . 4 . . Matter Fused 15 | . . . . . . 3 1 . . 8 1 . 1 . 1 Heat Flow Errors 7 | . . . . . . 1 2 . . 3 . . 1 . . Energy Discharges 6 | . . . . . . 1 . . . 4 1 . . . . Parts Rejected 2 | . . . . . . . . . . 2 . . . . . Parts Fused 2 | . . . . . . 1 . . . 1 . . . . . Data Loss (minor) 4 | . . . . . . . . . . 2 . . 2 . . Data Loss (major) 4 | . . . . . . 1 . . . 2 . . 1 . . Misfires 5 | . . . . . . 1 1 . . 1 . . . 1 1 Alerts 1 | . . . . . . . . . . 1 . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 245 | . . . 47 . 12 24 . 3 . 36 36 . . 73 14 Projectiles 51 | . . . . . 12 24 . 3 . 12 . . . . . Explosions 61 | . . . 47 . . . . . . . . . . . 14 Melee 133 | . . . . . . . . . . 24 36 . . 73 . Knockbacks 24 | . . . . . 9 1 . 2 . 9 . . . 2 1 Impact 2 | . . . . . . . . . . . . . . 2 . Kinetic 21 | . . . . . 8 1 . 2 . 9 . . . . 1 Secondary 1 | . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 257 | . . . 108 . . . . . . . . . . . 149 Shots 3 | . . . 1 . . . . . . . . . . . 2 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 4 | . . . . . . . . . . . 4 . . . . Kicked 4 | . . . . . . . . . . . 4 . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 936 | . . 10 6 117 176 341 234 13 . 324 128 32 397 84 936 Average Temperature 143 | . . 4 2 35 38 121 104 9 . 107 42 20 132 42 317 Received Heat Transfer 2544 | . . 129 102 270 411 216 24 126 . 937 72 9 136 . 112 Effects 48 | . . . . . . 5 . . . . . . 3 . 40 Shutdowns 15 | . . . . . . 1 . . . . . . 2 . 12 Energy Bleed 3 | . . . . . . 1 . . . . . . . . 2 Interference 12 | . . . . . . 3 . . . . . . 1 . 8 Matter Decay 3 | . . . . . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . . . . . . 1 Damage (minor) 3 | . . . . . . . . . . . . . . . 3 Damage (major) 5 | . . . . . . . . . . . . . . . 5 Damage (core) 6 | . . . . . . . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations 9 | . . . . . . . 1 2 . 5 1 . . . . Total Turns 774 | . . . . . . . 15 47 . 699 13 . . . . Longest Duration 424 | . . . . . . . 15 27 . 424 13 . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . 2 . Parts Fried 2 | . . . . . . . . . . . . . . 2 . Impact Corruptions 2 | . . . . . . . . . . . . . . 2 . Robots Melted 1 | . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . Parts Melted 20 | . . . . . . 1 . . . 4 5 1 2 . 7 Heat Transferred 9080 | . . . . 814 500 1006 . . . 592 1686 175 2150 300 1857 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Maximum Alert Level . | . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . . . 100 100 . . 100 Level 1 . | . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 172 | . 5 50 162 75 155 86 . . . . 160 74 . . 172 Initial 74 | . . . . 46 . 35 . . . . 28 74 . . 20 Average 40 | . . 5 108 34 82 19 . . . . 24 19 . . 46 Influence Increases 2905 | . 5 105 379 283 459 168 20 70 . 380 304 32 215 50 435 Destroy 0b10 Robot/C 1840 | . . 80 180 180 280 100 20 60 . 320 200 20 200 40 160 Destroy 0b10 Robot/NC 160 | . . 15 55 20 15 10 . . . 5 35 . . . 5 Destroy Leader 346 | . . 10 44 30 60 40 . 10 . 40 50 10 . 10 42 Successful Hack 59 | . 5 . . 8 38 . . . . . . . . . 8 Disable Machine 90 | . . . 30 . 15 . . . . . . . . . 45 Destroy Structure 200 | . . . 25 . 6 3 . . . . 4 2 . . 160 Lose Combat Pursuer 210 | . . . 45 45 45 15 . . . 15 15 . 15 . 15 Influence Decreases 2762 | . 5 105 268 394 386 241 20 70 . 334 196 186 186 49 322 Entered New Map 217 | . . . . 65 . 38 . . . . 18 80 . 6 10 Time Decay 1996 | . 5 85 218 239 296 193 20 70 . 228 168 106 136 40 192 Lost Part 549 | . . 20 50 90 90 10 . . . 106 10 . 50 3 120 Squads Dispatched 26 | . . . . 1 10 8 . . . 1 4 1 . . 1 Investigation 4 | . . . . 1 . 3 . . . . . . . . . Extermination 7 | . . . . . 1 2 . . . . 2 1 . . 1 Reinforcement 8 | . . . . . 3 3 . . . . 2 . . . . Assault 1 | . . . . . . . . . . 1 . . . . . Garrison 6 | . . . . . 6 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . 2 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Distress Signals 9 | . . . 2 . 2 3 . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 137 | . . 7 15 11 29 11 1 3 . 19 13 1 13 2 12 Peak Tracking Total 9 | . . 4 3 4 4 4 1 2 . 5 4 1 9 2 2 Tactical Retreats 9 | . . . 1 1 1 2 . . . 1 1 . 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Traps Triggered 6 | . . . 1 2 . 1 . . . . 1 1 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Machines Disabled 7 | . . . 2 . 1 . . . . . . . 1 . 3 Max in Single Turn 2 | . . . 2 . 1 . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Machines Accessed 25 | . 3 . 2 3 2 4 . 2 . . 4 1 1 . 3 Terminals 16 | . 2 . 2 3 1 4 . . . . 2 . . . 2 Fabricators 1 | . . . . . 1 . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . Recycling Units 2 | . 1 . . . . . . . . . 1 . . . . Scanalyzers 2 | . . . . . . . . . . . . 1 . . 1 Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 48 | . 8 . 2 7 4 5 . 8 . . 4 5 1 . 4 Successful 25 | . 3 . . 3 2 . . 8 . . 1 5 1 . 2 Failed 23 | . 5 . 2 4 2 5 . . . . 3 . . . 2 Catastrophic 13 | . 2 . 2 2 1 4 . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 17 | . 4 . 2 4 1 4 . . . . . . . . 2 Terminals 26 | . 5 . 2 7 2 5 . . . . 2 . . . 3 Fabricators 2 | . . . . . 2 . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . Recycling Units 4 | . 3 . . . . . . . . . 1 . . . . Scanalyzers 6 | . . . . . . . . . . . . 5 . . 1 Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 15 | . 1 . . 3 1 . . 8 . . . . 1 . 1 Record 8 | . . . . 1 . . . 7 . . . . . . . Open Door 2 | . . . . . . . . 1 . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . 1 Zone Layout 3 | . 1 . . 1 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . . . . . 1 . . . . Report Inventory 2 | . 1 . . . . . . . . . 1 . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . . . . . 5 . . 1 Insert Component 3 | . . . . . . . . . . . . 2 . . 1 Analyze 3 | . . . . . . . . . . . . 3 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 18 | . 2 . 2 3 2 3 . . . . 3 . . . 3 Full Trace Events 1 | . . . . . . 1 . . . . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 27 | . . . . . 27 . . . . . . . . . . Total Robot Build Rating 2 | . . . . . 2 . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . 2 . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . . . . . . . . 2 . . . Parts Damaged 1 | . . . . . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Total Allies 2 | . . . . . 2 . . . . . . . . . . Largest Group 2 | . . . . . 2 . . . . . . . . . . Highest-Rated Group 18 | . . . . . 18 . . . . . . . . . . Highest-Rated Ally 9 | . . . . . 9 . . . . . . . . . . Total Orders 1 | . . . . . 1 . . . . . . . . . . COLLECT 1 | . . . . . 1 . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Active Infowar (turns) 617 | . . . . . 381 213 . . . . 9 . . 1 13 Sensors 130 | . . . . . . 130 . . . . . . . . . Traps 464 | . . . . . 381 83 . . . . . . . . . Cloaking 23 | . . . . . . . . . . . 9 . . 1 13 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . 1 1 1 . . 3 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Turns Passed 9973 | 62 144 562 505 536 731 730 527 826 977 1271 829 368 1156 97 652 Spaces Moved 6453 | 51 156 404 399 352 448 507 360 457 680 532 568 283 854 42 360 Core 5 | 5 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs 4030 | . . 108 80 9 . . 354 457 680 532 568 283 854 42 63 Wheels 1755 | 46 156 296 319 342 446 150 . . . . . . . . . Hover 663 | . . . . 1 2 357 6 . . . . . . . 297 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 80 80 100 101 106 120 120 116 116 120 120 120 114 Average Speed 127 | 77 83 120 91 95 104 117 139 173 140 196 117 120 120 120 126 Slowest Speed 490 | 80 95 190 190 360 490 170 240 380 190 380 234 120 120 120 185 Overloaded Moves 206 | . . . . . . . 1 9 . 196 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 30 62 34 20 11 15 51 62 68 78 16 9 81 7 7 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 7 | . . 2 . . . . . 1 3 . . . 1 . . Known Exits Taken 5 | . 1 1 1 . . . . . . . 1 . . 1 . Unknown Exits Taken 10 | 1 . . . 1 1 1 1 1 1 1 . 1 1 . . Scrap Searched 12 | . . . . . . . 1 4 3 2 . . 2 . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 185 | . . . 27 . . 2 . . . 12 . . . . 144 Melee . | . . . . . . . . . . . . . . . . Projectile 15 | . . . . . . 2 . . . 1 . . . . 12 AOE 170 | . . . 27 . . . . . . 11 . . . . 132 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Total 7563 | 72 171 448 474 494 630 601 384 473 706 638 679 310 935 81 467 Wait 358 | 3 . 3 11 64 96 24 11 1 9 4 34 6 46 21 25 Move 6438 | 50 155 403 398 351 447 506 359 456 679 531 567 282 853 41 360 Hop . | . . . . . . . . . . . . . . . . Pick Up 167 | 12 6 12 12 20 12 16 4 2 6 17 16 5 8 4 15 Fast Attach 21 | . 2 2 . 1 4 3 . . . . 5 3 1 . . Attach 123 | 6 1 2 12 13 10 13 6 . 1 19 6 1 6 7 20 Detach 9 | . . . . . 2 1 1 . . 1 . . . . 4 Swap 46 | 1 2 1 1 2 7 3 1 3 3 1 7 5 1 . 8 Drop 99 | . 5 8 6 9 10 16 1 3 8 1 18 7 3 4 . Fire 266 | . . 17 34 34 42 19 1 8 . 40 16 1 17 2 35 Melee 32 | . . . . . . . . . . 24 6 . . 2 . Ram . | . . . . . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . 4 . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves -3/Research (discovered 1 exit: Res) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 16) 206 | -10/Materials | Identified exit to Mines 207 | -10/Materials | Entered Mines 208 | -10/Mines | Learned location of Storage (-8) 277 | -10/Mines | Learned location of Zion (-6) 303 | -10/Mines | Build established: Mutant 765 | -10/Mines | Discovered new exit (range 5) 768 | -10/Mines | Identified exit to Materials 769 | -10/Mines | Entered Materials 769 | -9/Materials | Evolved 2 slots: Propulsion x2 906 | -9/Materials | Lost 4 parts (1p2n1w) 1149 | -9/Materials | Discovered new exit (range 15) 1191 | -9/Materials | Build established: Scavenger-Mutant 1273 | -9/Materials | Identified exit to Materials 1274 | -9/Materials | Entered another Materials area 1274 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1521 | -8/Materials | Lost 4 parts (3n1u) 1528 | -8/Materials | Identified exit to Storage 1669 | -8/Materials | Lost 3 parts (3n) 1783 | -8/Materials | Met 7R-MNS 1802 | -8/Materials | Discovered new exit (range 5) 1810 | -8/Materials | Entered Factory 1810 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1811 | -7/Factory | Caught up to 7R-MNS 1977 | -7/Factory | Garrison activated, responded to threat 2092 | -7/Factory | Lost 3 parts (2n1w) 2114 | -7/Factory | Build established: Scavenger-Gunner 2232 | -7/Factory | Lost 3 parts (1n1u1w) 2299 | -7/Factory | Garrison activated, responded to threat 2434 | -7/Factory | Fabricated R-06 Scavenger (x2) 2527 | -7/Factory | Discovered new exit (range 4) 2541 | -7/Factory | Entered another Factory area 2541 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2542 | -6/Factory | Caught up to 7R-MNS 2661 | -6/Factory | Attacked by 7R-MNS 2737 | -6/Factory | Lost 4 parts (1p2n1u) 3225 | -6/Factory | Discovered new exit (range 15) 3271 | -6/Factory | Entered Lower Caves 3311 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3519 | -6/Lower Caves | Build established: Mutant 3601 | -6/Lower Caves | Entered a destroyed Warlord outpost 3771 | -6/Lower Caves | Discovered new exit (range 11) 3773 | -6/Lower Caves | Encountered a Warlord checkpoint 3798 | -6/Lower Caves | Entered another Lower Caves area 3952 | -6/Lower Caves | Learned Factory stockpile data 4324 | -6/Lower Caves | Entered an active Warlord outpost 4359 | -6/Lower Caves | Learned location of 1 exit from Factory 4359 | -6/Lower Caves | Learned location of 1 exit from Research 4359 | -6/Lower Caves | Learned 8 Research zone layouts 4359 | -6/Lower Caves | Learned Armory trap positions 4601 | -6/Lower Caves | Discovered new exit (range 15) 4624 | -6/Lower Caves | Entered Zion 4717 | -6/Zion | Learned location of Warlord (-4) 4871 | -6/Zion | Build established: Gladiator 4911 | -6/Zion | Found Prototype Energy Gun 5112 | -6/Zion | Given A8's code to call for help 5585 | -6/Zion | Discovered new exit (range 9) 5601 | -6/Zion | Entered Proximity Caves 5777 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5990 | -5/Proximity Caves | Core integrity fell below 50% 6014 | -5/Proximity Caves | Lost 5 parts (1p1n2u1w) 6312 | -5/Proximity Caves | Lost 6 parts (2p1n2u1w) 6488 | -5/Proximity Caves | Build established: Mutant 6859 | -5/Proximity Caves | Learned location of 1 exit from Factory 6870 | -5/Proximity Caves | Discovered new exit (range 3) 6872 | -5/Proximity Caves | Entered Factory 6872 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6873 | -5/Factory | Identified exit to Factory 7049 | -5/Factory | Identified Storm Laser 7345 | -5/Factory | Build established: Gunner 7701 | -5/Factory | Entered another Factory area 7701 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7702 | -4/Factory | Identified exit to Research 8051 | -4/Factory | Discovered new exit (range 15) 8069 | -4/Factory | Entered Upper Caves 8182 | -4/Upper Caves | Learned Research emergency access door positions 8547 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 8725 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8767 | -4/Upper Caves | Learned location of Armory (-3) 8776 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 8839 | -4/Upper Caves | Destroyed 7 combat bots 8858 | -4/Upper Caves | Lost 5 parts (2p3u) 8870 | -4/Upper Caves | Learned Research stockpile data 9212 | -4/Upper Caves | Discovered new exit (range 10) 9225 | -4/Upper Caves | Entered another Upper Caves area 9234 | -4/Upper Caves | Discovered exit to Research (range 13) 9309 | -4/Upper Caves | Lost 6 parts (1p3n2u) 9322 | -4/Upper Caves | Entered Research 9322 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9323 | -3/Research | Identified exit to Research 9617 | -3/Research | Build established: Scavenger-Gunner 9922 | -3/Research | Lost 3 parts (3n) 9957 | -3/Research | Core integrity fell below 50% 9974 | -3/Research | Core integrity fell below 20% 9975 | -3/Research | Core destroyed Last Messages --------------- 09960_ System Restoration Module temporarily disabled. <x2> 09960_ Imp. Target Analyzer temporarily disabled. 09961_ Power failure, Mic. Fission Core shutdown. 09961_ R-10 Processor collects Adv. Heat Sink. 09962_ Acquired Imp. Antigrav System. 09963_ Slug penetrates P-80 Master. 09963_ Slug penetrates Wall. 09964_ R-10 Processor collects Adv. Target Analyzer. 09965_ Hvy. Armor Plating destroyed. 09966_ Overheating: Core damaged (-247). 09968_ Mic. Fission Core destroyed. 09968_ R-10 Processor collects Sml. Battery. 09969_ Destroyed Imp. Antigrav System. 09969_ Destroyed Sml. Battery. 09969_ P-80 Master destroyed. 09970_ Power failure, Mic. Antimatter Reactor shutdown. 09971_ Overheating: Matter decay (-4). 09971_ R-10 Processor collects Gamma Rifle. 09974_ Overheating: Core damaged (-169). 09975_ Overheating: Core damaged (-221). Map ----- +----------------------------------------------------+ | " ### # #?????????? ????????????? | | T ! # #?????????? ????????????? | | #### ### ##### #?????????? ????????????? | | #??# # ##### ########### ????????????? | | +####?## ]!!# # ## ????????????? | | #??## # ]!!# # ^ ## ????????????? | | #???####""" ]! # # """" ## ????????????? | | #??????#""" # # """" ##/######???+??? | | #??????#"S # # """" ## #??????? | | #??????#""" [ # # """" ## #?????+? | | #??????# "" # # " ## #??????? | | #####??????# [ " + ## #??????? | | ???????????# # # ???????? | | ???????????########## #+### # ?????????! | | ?????????????? ! ?# ?????????? | | ??????????????? ?# # ?????????? | | ???????????????" # # ?????????? | | ????????????????" # # # ??#?#???? | | ????????????????"" ; ? # #???? | | ?????????????????? # # # #????? | | ??????????????????? ; #?????? | | ????????????????????# % # # ???????? | | ????????????????????# # # ### ##???????? | | ????????????????????#!% ### ## #???????? | | ?????????????????#### ! R;######### #???????? | | ?????????????????# ; % *@ + #???????? | | ?????????????????#### # #???????? | | ????????????????????# # #???????? | | ????????????????????# + #???????? | | ????????????????????#############+########???????? | | ??????????????????????????????# #???????????? | | ??????????????????????????????# #???????????? | | ??????????????????????????????# #???????????? | | ??????????????????????????????# #???????????? | | ??????????????????????????????# #???????????? | | ??????????????????????????????# #???????????? | | ??????????????????????????????########???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 38 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Base Temperature (-) 200 Armor Coverage 600 Evasion (%) 70 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 11 Armor Integrity Analysis 40 Kinecelleration 30 Offensive Hacking 14 Item Schematics ----------------- Antigrav System | -4/Factory | Scanalyzed Power Sword | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Leap Before You Look Challenges ------------ None Game ------ Seed PiercingLauncherClaymores Manual? 0 Play Time 02:08:38 Cumulative 22.8 hours Start 2025.06.02 @ 22:19:51 End 2025.06.03 @ 00:34:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7cfcffe-6c8d-45f6-94e9-394f205d531b