Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.29 @ 22:49:59

Player: Mr Goldstein

Result: Destroyed self with Rocket Launcher

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (3)       15
Value Destroyed (81)       81
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (834)                834
              TOTAL SCORE: 3630

 Bonus
-------
Pacifist                   834

 Cogmind 
---------
Core Integrity             0/700
Matter                     269/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -7/Lower Caves

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (5) ---
        (None)
>   --- UTILITY (5) ------
        (None)
>   --- WEAPON (2) -------
    Rocket Launcher
>   --- INVENTORY (5) ----
    Greatsword

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Xenon Bombardment Thruster
>          --- UTILITY ----------
               (None)
>          --- WEAPON -----------
  Improved Datajack
  Improved Datajack
>          --- INVENTORY --------
               (None)
[Rating: 10]

 Favorites 
-----------
Power                      None
Propulsion                 Xenon Bombardment Thruster
  Flight Unit              Xenon Bombardment Thruster
Utility                    None
Weapon                     Improved Datajack
  Launcher                 Rocket Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Low Low 
Slots Evolved              6    | .   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   1   1   .   .   
  Utility                  3    | .   .   1   1   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             5    | .   .   .   .   4   .   1   
  Power                    .    | .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   4    | .   .   .   .   3   .   1   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   2   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 2    | .   .   .   .   1   1   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   
  Highest Loss Streak      1    | .   .   .   .   1   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     2    | .   .   .   .   7   .   .   
  Special Melee Weapon     1    | .   .   .   .   4   .   .   
Naked Turns                425  | .   33  66  43  72  119 92  
Heaviest Build             5    | .   .   .   .   5   1   4   
  Greatest Support         6    | 3   3   3   3   6   3   3   
  Greatest Overweight (x)  1    | .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   
  Most Carried             3    | .   .   .   .   1   1   3   
  Average Carried          .    | .   .   .   .   .   1   2   
  Final Capacity           5    | 5   5   5   5   5   5   5   
  Final Carried            2    | .   .   .   .   1   1   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -7/Lower Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -7  
-----------                Run  | Jun Mat Mat Mat Fac Low Low 
Matter Collected           257  | 200 .   .   .   57  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            25   | .   .   .   .   25  .   .   
  Parts                    2    | .   .   .   .   2   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Low Low 
Combat Hostiles Destroyed  3    | .   .   .   .   3   .   .   
  AOE                      3    | .   .   .   .   3   .   .   
Classes Destroyed          1    | .   .   .   .   1   .   .   
  Swarmer                  3    | .   .   .   .   3   .   .   
Best Kill Streak           3    | .   .   .   .   3   .   .   
  Combat Bots Only         3    | .   .   .   .   3   .   .   
Max Kills in Single Turn   2    | .   .   .   .   2   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Jun Mat Mat Mat Fac Low Low 
Damage Taken               1583 | .   49  284 388 518 206 138 
  Core                     1430 | .   49  284 388 458 176 75  
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         59   | 100 80  29  29  .   .   .   
Volleys Fired              3    | .   .   .   .   2   .   1   
  Largest                  1    | .   .   .   .   1   .   1   
  Hottest                  33   | .   .   .   .   33  .   33  
Shots Fired                3    | .   .   .   .   2   .   1   
  Gun                      .    | .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 3    | .   .   .   .   2   .   1   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                3    | .   .   .   .   2   .   1   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         1    | .   .   .   .   1   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   
Shots Hit Robots           1    | .   .   .   .   1   .   .   
  Core Hits                7    | .   .   1   .   6   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           285  | .   .   26  .   209 .   50  
  Guns                     .    | .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               259  | .   .   .   .   209 .   50  
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  26   | .   .   26  .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                259  | .   .   .   .   209 .   50  
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         3    | .   .   2   .   2   3   3   
  Average Corruption       2    | .   .   2   .   2   2   3   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
  Effects                  4    | .   .   .   .   1   1   2   
    Matter Fused           1    | .   .   .   .   .   1   .   
    Data Loss (minor)      2    | .   .   .   .   1   .   1   
    Data Loss (major)      1    | .   .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            4    | .   .   .   .   .   .   4   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               4    | .   .   .   .   .   .   4   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      61   | .   .   12  .   .   .   49  
  Shots                    1    | .   .   .   .   .   .   1   
  Rammed                   4    | .   .   4   .   .   .   .   
Targets Rammed             4    | .   .   4   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        .    | .   .   .   .   .   .   .   
  Average Temperature      .    | .   .   .   .   .   .   .   
  Received Heat Transfer   195  | .   6   87  .   90  12  .   
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      1    | .   .   .   .   1   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Low Low 
Peak Influence             413  | .   60  190 109 413 .   .   
  Initial                  79   | .   .   25  79  49  .   .   
  Average                  122  | .   11  83  88  181 .   .   
Maximum Alert Level        2    | .   .   .   .   2   .   .   
  Low Security (%)         80   | 100 100 100 100 60  .   .   
  Level 1                  17   | .   .   .   .   35  .   .   
  Level 2                  2    | .   .   .   .   4   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   3   1   3   .   .   
  Investigation            4    | .   1   2   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   1   1   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Jun Mat Mat Mat Fac Low Low 
Distress Signals           1    | .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              53   | .   6   17  5   19  2   4   
  Peak Tracking Total      14   | .   6   14  5   7   2   3   
  Tactical Retreats        8    | .   .   2   1   3   1   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Low Low 
Traps Triggered            2    | .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Jun Mat Mat Mat Fac Low Low 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       2    | .   .   .   .   2   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Jun Mat Mat Mat Fac Low Low 
Machines Accessed          5    | .   1   .   .   3   1   .   
  Terminals                3    | .   .   .   .   2   1   .   
  Fabricators              1    | .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                7    | .   1   .   .   5   1   .   
  Successful               4    | .   1   .   .   2   1   .   
  Failed                   3    | .   .   .   .   3   .   .   
    Catastrophic           1    | .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   6    | .   1   .   .   5   .   .   
  Terminals                5    | .   .   .   .   4   1   .   
  Fabricators              1    | .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   .   1   1   .   
  Record                   1    | .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   
    Overload               1    | .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Jun Mat Mat Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Jun Mat Mat Mat Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  
-------------              Run  | Jun Mat Mat Mat Fac Low Low 
Turns Passed               524  | 12  33  66  43  153 120 97  
Spaces Moved               1001 | 24  66  123 86  280 239 183 
  Core                     936  | 24  66  123 86  215 239 183 
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   65   | .   .   .   .   65  .   .   
  Fastest Speed            40   | 50  50  50  50  40  50  50  
  Average Speed            49   | 50  50  50  50  47  50  50  
  Slowest Speed            100  | 50  50  50  50  50  50  100 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       21   | 3   16  27  18  10  52  24  
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .   1   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   .   1   .   
Scrap Searched             1    | .   .   .   .   .   1   .   
Spaces Dug                 7    | .   .   .   .   4   .   3   
Terrain Destroyed          8    | .   .   .   .   5   .   3   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      8    | .   .   .   .   5   .   3   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Jun Mat Mat Mat Fac Low Low 
Total                      1020 | 23  65  126 85  295 238 188 
  Wait                     10   | .   .   .   .   8   .   2   
  Move                     995  | 23  65  122 85  279 238 183 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  1    | .   .   .   .   .   .   1   
  Fast Attach              4    | .   .   .   .   4   .   .   
  Attach                   1    | .   .   .   .   .   .   1   
  Detach                   1    | .   .   .   .   1   .   .   
  Swap                     .    | .   .   .   .   .   .   .   
  Drop                     1    | .   .   .   .   1   .   .   
  Fire                     3    | .   .   .   .   2   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      4    | .   .   4   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    5 | -11/Junkyard   | Discovered new exit (range 15)
   13 | -11/Junkyard   | Entered Materials
   45 | -10/Materials  | Discovered new exit (range 4)
   46 | -10/Materials  | Entered another Materials area
   46 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
   95 | -9/Materials   | Core integrity fell below 50%
  104 | -9/Materials   | Discovered new exit (range 15)
  112 | -9/Materials   | Entered another Materials area
  112 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  139 | -8/Materials   | Core integrity fell below 50%
  153 | -8/Materials   | Discovered new exit (range 5)
  155 | -8/Materials   | Entered Factory
  155 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  288 | -7/Factory     | Identified exit to Lower Caves
  292 | -7/Factory     | Core integrity fell below 50%
  308 | -7/Factory     | Entered Lower Caves
  311 | -7/Lower Caves | Build established: Mutant
  344 | -7/Lower Caves | Spotted B-75 Beast
  350 | -7/Lower Caves | Core integrity fell below 20%
  418 | -7/Lower Caves | Discovered new exit (range 14)
  428 | -7/Lower Caves | Entered another Lower Caves area
  442 | -7/Lower Caves | Learned 4 Factory zone layouts
  525 | -7/Lower Caves | Destroyed self with Rocket Launcher

 Last Messages 
---------------
00314_ System corrupted: Matter fused (-10).
00333_ NE-55C(k) breaks down the debris.
00366_ Searching scrap...
00366_ Found Mak. ECM Suite.
00366_ Found Plasma Cannon.
00366_ Found 16 Matter.
00370_ Connecting with Outpost Terminal...
>>Query(Status Report THIS)
Pwned by WARLORD E1337.
00376_ YX-O0J(k) breaks down the debris.
00380_ LA-KKN(k) breaks down the debris.
00418_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
00442_ Acquired derelict log, extracted data.
Data stored: Factory zone layouts (x4).
00447_ System corrupted: Substantial component data lost.
00460_ Acquired Greatsword.
00474_ System corrupted: Component data lost.
00525_ Destroyed Autogun.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????##########  |
| ??????????????????????????????????????##           |
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| ??????????????????????????????????????#            |
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| ??????????????????????????????????????##           |
| ???????????????????????????????????????#####       |
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| ??????????????????????????#                  ###   |
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| ???????????????????????????#    ##     #?##        |
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| ??????????????????????????#            ######  ### |
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| ???????????????????????????????????????????? #  ?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CompositeStasisBooster
  Manual?         0
Play Time         00:06:45
  Cumulative      252.9 hours
  Start           2023.05.29 @ 22:44:02
  End             2023.05.29 @ 22:49:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          755
  Rogue           755
  Adventurer      0
  Explorer        0
Win Type          -
  Total           12
  Types           8/0/2/2/0/0/0/0/0
Lore%             87
Gallery%          84
Achievement%      75
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ea7a6cee-db49-44b5-9b1b-1a0d0d13ef6b