Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.23 @ 22:09:56 Player: P9H Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (62) 310 Value Destroyed (1617) 1617 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (49) 49 TOTAL SCORE: 6316 Bonus ------- Follower Combat Kills 49 Cogmind --------- Core Integrity 0/1000 Matter 146/300 Energy 100/100 System Corruption 15% Temperature Warm (136) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (5) ------ Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core VTOL Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- VTOL Module Surge Thruster Surge Thruster Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Small Storage Unit Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Shotgun Shotgun Flak Cannon > --- INVENTORY -------- Improved VTOL Module Improved VTOL Module High-capacity Storage Unit Heavy Missile Launcher Greatsword Greatsword [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Wheel Wheel Flight Unit Improved VTOL Module Utility Small Storage Unit Device Advanced ECM Suite Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Weapon Shielding Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Ext Cet Fac Slots Evolved 10 | . . 2 2 . 2 2 . . 2 Power 1 | . . 1 . . . . . . . Propulsion 5 | . . 1 2 . 2 . . . . Utility 3 | . . . . . . 1 . . 2 Weapon 1 | . . . . . . 1 . . . Parts Attached 75 | 5 9 18 4 4 11 5 9 . 10 Power 12 | 1 1 3 . . 4 1 1 . 1 Engine 6 | 1 1 3 . . 1 . . . . Core 6 | . . . . . 3 1 1 . 1 Reactor . | . . . . . . . . . . Propulsion 33 | 2 3 9 4 4 2 1 3 . 5 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 10 | 2 1 2 . . . . 1 . 4 Hover . | . . . . . . . . . . Flight 23 | . 2 7 4 4 2 1 2 . 1 Utility 12 | 1 2 3 . . . 2 2 . 2 Device 2 | . . . . . . . 2 . . Storage 3 | 1 . 2 . . . . . . . Processor 3 | . . 1 . . . 2 . . . Hackware 1 | . 1 . . . . . . . . Protection 3 | . 1 . . . . . . . 2 Artifact . | . . . . . . . . . . Weapon 18 | 1 3 3 . . 5 1 3 . 2 Energy Gun 7 | 1 3 1 . . 1 . . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 6 | . . 2 . . 4 . . . . Ballistic Cannon 2 | . . . . . . 1 . . 1 Launcher 1 | . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . . Corrupted Parts 2 | . 1 . . . . . . . 1 System Corruption 11 | . 1 . . . . . . . 10 Parts Lost 49 | . 2 6 3 2 4 1 16 2 13 Power 8 | . . 2 . 1 1 1 2 . 1 Propulsion 22 | . 1 2 2 1 2 . 7 1 6 Utility 6 | . . . . . . . 2 . 4 Weapon 13 | . 1 2 1 . 1 . 5 1 2 Highest Loss Streak 11 | . 1 4 3 2 3 1 8 2 11 To Critical Strikes . | . . . . . . . . . . Average Backups 6 | 4 7 7 6 6 7 6 4 5 1 Power . | 1 1 . . . . . . . . Propulsion 2 | 1 1 3 3 2 3 2 2 3 . Utility 1 | . 1 1 2 2 2 1 1 2 . Weapon 2 | 1 3 2 . . 2 2 1 . . Tool/Special . | . . . . . . . . . . Unused Backups 18 | . 6 6 . 1 2 2 . . 1 Power . | . . . . . . . . . . Propulsion 7 | . 3 2 . 1 . . . . 1 Utility 5 | . 1 2 . . 2 . . . . Weapon 6 | . 2 2 . . . 2 . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 88 | . 97 98 88 79 92 99 64 49 49 Engine 8 | . 14 20 12 8 4 . . . . Core 3 | . . . . . 6 12 4 6 3 Wheel 8 | . 20 8 . . . . 1 . 11 Flight 26 | . 6 23 42 44 52 45 30 18 6 Device 1 | . . . . . . . 1 13 8 Storage 8 | . 14 11 9 9 7 6 3 . 4 Processor 6 | . . 7 9 9 7 12 11 6 5 Hackware 2 | . 6 3 . . . . . . . Protection 1 | . 6 . . . . . . . 3 Energy Gun 9 | . 27 12 . . . . . . 1 Ballistic Gun 6 | . . 8 16 9 11 13 3 . . Ballistic Cannon 1 | . . . . . . 6 1 . . Peak Build Rating 44 | 5 12 15 16 25 37 44 44 30 35 Average Rating 19 | 4 10 12 14 16 33 42 30 26 23 On Entrance 20 | . 5 12 14 14 25 34 44 30 22 Naked Turns . | . . . . . . . . . . Heaviest Build 58 | 10 15 21 21 15 21 28 28 17 58 Greatest Support 48 | 20 26 36 20 21 28 30 29 15 48 Greatest Overweight (x) 15 | . 4 4 1 . . 1 1 1 15 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 8 20 8 8 8 8 8 5 20 Average Capacity 8 | 7 8 8 8 8 8 8 6 5 16 Most Carried 9 | 5 8 9 7 8 8 8 8 5 4 Average Carried 6 | 4 7 7 6 6 7 7 5 5 1 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 5 8 8 5 8 8 8 5 5 2 Class Distribution -------------------- 59% | Mutant 15% | Gunner 13% | Sprinter 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -8/Storage Sprinter | -7/Factory Gunner | -6/Factory Mutant | -6/Extension Mutant | -6/Cetus Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Ext Cet Fac Matter Collected 1270 | 161 289 323 39 52 108 52 147 . 99 Remotely . | . . . . . . . . . . Salvage Created 1981 | . 544 692 78 111 133 52 273 . 98 Parts 140 | . 27 66 5 6 11 1 14 . 10 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . 2 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Ext Cet Fac Combat Hostiles Destroyed 49 | . 9 21 2 2 5 1 4 . 5 Melee 4 | . . . . . . . 4 . . Guns 36 | . 6 20 2 2 5 1 . . . Cannons 5 | . . . . . . . . . 5 AOE 3 | . 2 1 . . . . . . . Classes Destroyed 11 | . 7 2 1 . 1 . . . . Worker 4 | . . 4 . . . . . . . Builder 2 | . 2 . . . . . . . . Tunneler 2 | . 1 1 . . . . . . . Recycler 2 | . 2 . . . . . . . . Operator 1 | . 1 . . . . . . . . Watcher 2 | . 1 . . . 1 . . . . Swarmer 24 | . 3 13 . . 4 . . . 4 Grunt 13 | . 6 4 1 1 . . 1 . . Duelist 2 | . . . 1 . . . 1 . . Sentry 8 | . . 4 . 1 . 1 2 . . Programmer 2 | . . . . . 1 . . . 1 Best Kill Streak 10 | . 4 10 2 1 5 1 2 . 5 Combat Bots Only 8 | . 3 8 2 1 4 1 2 . 5 Max Kills in Single Turn 2 | . 2 2 1 1 1 1 1 . 2 Gunslinging . | . . . . . . . . . . Exploded 1 | . 1 1 . . . . . . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Ext Cet Fac Hostile Shots Fired 659 | . 23 78 7 32 46 30 251 6 186 Missed 256 | . 7 21 1 12 14 16 125 3 57 Hits 403 | . 16 57 6 20 32 14 126 3 129 Melee 7 | . . . 4 . . . 3 . . Projectile 396 | . 16 57 2 20 32 14 123 3 129 Critical Strikes 7 | . . . 1 . 2 1 . . 3 Part Disruptions 1 | . . . . . . . . . 1 Damage Taken 5825 | . 281 621 164 296 493 123 1589 78 2180 Core 2029 | . 70 205 47 61 77 17 543 . 1009 Absorbed by Shields 15 | . . . . . . . 15 . . Redirected to Shielding 19 | . 19 . . . . . . . . Core Remaining (%) 70 | 100 72 48 . 80 89 . . 34 . Volleys Fired 125 | . 24 44 6 14 18 3 2 . 14 Largest 3 | . 2 2 2 1 2 3 1 . 1 Hottest 90 | . 90 90 46 23 68 83 39 . 81 Shots Fired 212 | . 48 81 10 14 34 9 2 . 14 Gun 196 | . 48 81 10 14 34 6 1 . 2 Cannon 15 | . . . . . . 3 . . 12 Launcher 1 | . . . . . . . 1 . . Special . | . . . . . . . . . . Kinetic 121 | . . 46 10 14 29 9 1 . 12 Thermal 2 | . . . . . . . . . 2 Explosive 1 | . . . . . . . 1 . . Electromagnetic 88 | . 48 35 . . 5 . . . . Robot Hit Streak 20 | . 7 12 8 20 6 3 4 . 10 Robot Miss Streak 5 | . 2 5 2 . 3 3 . . 2 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 6 | . 2 4 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 176 | . 37 62 8 14 28 6 11 . 10 Core Hits 110 | . 24 43 5 4 14 6 7 . 7 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . Critical Strikes 2 | . . . . 1 . . 1 . . Destroy 1 | . . . . 1 . . . . . Sever 1 | . . . . . . . 1 . . Melee Attacks 12 | . . . . . . . 12 . . Impact . | . . . . . . . . . . Slashing 12 | . . . . . . . 12 . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3394 | . 693 946 133 208 397 73 553 . 391 Guns 2272 | . 562 873 133 208 397 40 11 . 48 Cannons 376 | . . . . . . 33 . . 343 Explosions 266 | . 131 73 . . . . 62 . . Melee 480 | . . . . . . . 480 . . Ramming . | . . . . . . . . . . Kinetic 1552 | . . 435 133 208 349 73 11 . 343 Thermal 252 | . 131 73 . . . . . . 48 Explosive 62 | . . . . . . . 62 . . Electromagnetic 1048 | . 562 438 . . 48 . . . . Impact . | . . . . . . . . . . Slashing 480 | . . . . . . . 480 . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . 4 . . . 2 . . . 15 Average Corruption 3 | . 2 . . . 1 . . . 13 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 24 | . 20 . . . . . . . 4 Message Errors 3 | . 2 . . . . . . . 1 Matter Fused 7 | . 7 . . . . . . . . Heat Flow Errors 4 | . 2 . . . . . . . 2 Energy Discharges 2 | . 2 . . . . . . . . Parts Fused 1 | . 1 . . . . . . . . Data Loss (minor) 3 | . 3 . . . . . . . . Data Loss (major) 1 | . 1 . . . . . . . . Alerts 3 | . 2 . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 19 | . 4 . . . . . 15 . . Projectiles . | . . . . . . . . . . Explosions 4 | . 4 . . . . . . . . Melee 15 | . . . . . . . 15 . . Knockbacks 4 | . . . . . . . . . 4 Impact . | . . . . . . . . . . Kinetic 4 | . . . . . . . . . 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 106 | . 86 20 . . . . . . . Shots 3 | . 2 1 . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 446 | . 214 165 4 22 224 446 25 . 274 Average Temperature 74 | . 66 51 4 7 73 142 12 . 161 Received Heat Transfer 885 | . 63 111 18 108 . 30 303 9 243 Effects 7 | . . . . . . 7 . . . Shutdowns 2 | . . . . . . 2 . . . Damage (major) 5 | . . . . . . 5 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 324 | . 150 100 . . . . . . 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 2 1 . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Ext Cet Fac Maximum Alert Level 1 | . . 1 . . . . . . 1 Low Security (%) 95 | 100 100 78 100 100 100 100 100 100 98 Level 1 4 | . . 21 . . . . . . 1 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 382 | . 107 382 152 145 132 59 168 88 206 Initial 152 | . . . 152 55 65 59 . 88 32 Average 46 | . 29 89 142 84 68 8 80 76 29 Influence Increases 2088 | . 304 581 50 170 247 45 428 . 263 Destroy 0b10 Robot/C 1000 | . 180 420 40 40 100 20 100 . 100 Destroy 0b10 Robot/NC 65 | . 35 25 . . 5 . . . . Destroy Leader 244 | . 52 100 10 10 22 10 20 . 20 Allied During Kill 5 | . . . . . . . 5 . . Successful Hack 7 | . . . . . . . 7 . . Disable Machine 30 | . 15 . . . . . . . 15 Destroy Structure 32 | . 7 6 . . . . 11 . 8 Partial Spotted 150 | . . . . 60 45 15 30 . . Lose Combat Pursuer 555 | . 15 30 . 60 75 . 255 . 120 Influence Decreases 1910 | . 304 219 280 157 270 167 270 100 143 Entered New Map 526 | . . . 210 77 80 63 . 70 26 Time Decay 1046 | . 291 159 40 60 150 104 150 10 82 Lost Part 298 | . 13 60 30 20 40 . 80 20 35 Lost Ally 40 | . . . . . . . 40 . . Squads Dispatched 13 | . 2 2 . 1 1 4 1 . 2 Investigation 2 | . . 1 . . . . . . 1 Extermination 2 | . . . . . 1 1 . . . Reinforcement 9 | . 2 1 . 1 . 3 1 . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Ext Cet Fac Distress Signals 8 | . 2 . 1 2 1 . . 1 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 150 | . 20 27 5 18 19 4 29 5 23 Peak Tracking Total 14 | . 5 8 4 10 6 1 10 5 14 Tactical Retreats 17 | . 1 1 . 1 3 . 7 . 4 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Ext Cet Fac Traps Triggered 10 | . 3 1 . . 1 . 4 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Ext Cet Fac Machines Disabled 2 | . 1 . . . . . . . 1 Max in Single Turn 1 | . 1 . . . . . . . 1 Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Ext Cet Fac Machines Accessed 7 | . 1 1 . 1 . 2 1 . 1 Terminals 6 | . 1 1 . 1 . 1 1 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 12 | . 1 2 . 2 . 4 1 . 2 Successful 5 | . 1 . . 1 . 2 1 . . Failed 7 | . . 2 . 1 . 2 . . 2 Catastrophic 3 | . . 1 . . . . . . 2 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 11 | . 1 2 . 2 . 3 1 . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 4 | . 1 . . 1 . 1 1 . . Open Door 3 | . . . . 1 . 1 1 . . Branch Access Points 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . 1 1 . . . . 1 . 1 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Ext Cet Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Ext Cet Fac Total Allies 2 | . . . . . . . 2 . . Largest Group 2 | . . . . . . . 2 . . Highest-Rated Group 70 | . . . . . . . 70 . . Highest-Rated Ally 39 | . . . . . . . 39 . . Total Orders . | . . . . . . . . . . Ally Attacks 8 | . . . . . . . 8 . . Total Damage 66 | . . . . . . . 66 . . Kills 1 | . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Ext Cet Fac Active Infowar (turns) 3 | . . . . . . . 3 . . ECM 3 | . . . . . . . 3 . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Ext Cet Fac Turns Passed 4378 | 628 970 822 80 129 301 622 495 29 302 Spaces Moved 4161 | 105 764 416 107 251 738 816 680 55 229 Core 73 | 18 1 . . . . . . . 54 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 1038 | 87 658 108 . . . . 10 . 175 Hover . | . . . . . . . . . . Flight 3050 | . 105 308 107 251 738 816 670 55 . Fastest Speed 17 | 50 80 34 27 23 17 17 20 32 50 Average Speed 63 | 74 89 106 42 25 21 68 49 52 108 Slowest Speed 800 | 80 280 365 108 27 26 81 102 99 800 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 7 | . . . . 3 2 . 2 . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 13 97 45 8 42 25 13 72 23 9 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 . 1 1 1 . Unknown Exits Taken 3 | 1 1 . . . 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 36 | . 6 6 . . . . 20 . 4 Melee . | . . . . . . . . . . Projectile 4 | . . . . . . . . . 4 AOE 32 | . 6 6 . . . . 20 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Ext Cet Fac Total 5657 | 653 1006 717 131 300 847 871 808 54 270 Wait 1093 | 535 179 200 14 22 69 37 34 . 3 Move 4138 | 104 763 415 106 244 733 815 675 54 229 Hop 7 | . . . . 3 2 . 2 . . Pick Up 75 | 9 15 19 . 8 6 4 5 . 9 Fast Attach 21 | 1 5 4 . . 6 2 3 . . Attach 49 | 4 4 9 4 4 3 4 6 . 11 Detach 1 | . . . 1 . . . . . . Swap 15 | . 2 8 . 1 3 1 . . . Drop 52 | . 14 18 . 4 7 5 . . 4 Fire 125 | . 24 44 6 14 18 3 2 . 14 Melee 12 | . . . . . . . 12 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 69 | . . . . . . . 69 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 629 | -11/Scrapyard | Entered Materials 630 | -10/Materials | Build established: Mutant 1010 | -10/Materials | Discovered new exit (range 16) 1146 | -10/Materials | Identified exit to Mines 1334 | -10/Materials | Discovered new exit (range 10) 1409 | -10/Materials | Discovered new exit (range 16) 1599 | -10/Materials | Entered another Materials area 1599 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 2282 | -9/Materials | Destroyed 8 combat bots 2289 | -9/Materials | Lost 4 parts (1p2n1w) 2329 | -9/Materials | Discovered new exit (range 12) 2349 | -9/Materials | Core integrity fell below 50% 2420 | -9/Materials | Identified exit to Materials 2421 | -9/Materials | Entered another Materials area 2421 | -8/Materials | Evolved 2 slots: Propulsion x2 2423 | -8/Materials | Discovered new exit (range 15) 2448 | -8/Materials | Identified exit to Storage 2501 | -8/Materials | Entered Storage 2519 | -8/Storage | Lost 3 parts (2n1w) 2628 | -8/Storage | Discovered new exit (range 9) 2630 | -8/Storage | Identified exit to Factory 2630 | -8/Storage | Entered Factory 2630 | -7/Factory | Evolved 2 slots: Propulsion x2 2834 | -7/Factory | Lost 3 parts (1p1n1w) 2908 | -7/Factory | Build established: Sprinter 2926 | -7/Factory | Discovered new exit (range 12) 2931 | -7/Factory | Entered another Factory area 2931 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2955 | -6/Factory | Spotted B-75 Beast 3549 | -6/Factory | Discovered new exit (range 6) 3552 | -6/Factory | Identified exit to Extension 3553 | -6/Factory | Entered Extension 3585 | -6/Extension | Build established: Gunner 3682 | -6/Extension | Spotted B-75 Beast 3690 | -6/Extension | Spotted B-75 Beast 3732 | -6/Extension | Lost 8 parts (2p3n3w) 3832 | -6/Extension | Rescued a captive Derelict 3833 | -6/Extension | Rescued a captive Derelict 3835 | -6/Extension | Lost 6 parts (3n1u2w) 3923 | -6/Extension | Core integrity fell below 50% 3968 | -6/Extension | Discovered new exit (range 16) 3968 | -6/Extension | Discovered new exit (range 16) 3972 | -6/Extension | Identified exit to Cetus 3976 | -6/Extension | Identified exit to Factory 4048 | -6/Extension | Entered Cetus 4061 | -6/Cetus | Spotted Cetus Guard 4062 | -6/Cetus | Spotted Cetus Guard 4063 | -6/Cetus | Spotted Cetus Guard 4064 | -6/Cetus | Spotted Cetus Guard 4072 | -6/Cetus | Discovered exit to Factory (range 15) 4077 | -6/Cetus | Entered Factory 4077 | -5/Factory | Evolved 2 slots: Utility x2 4268 | -5/Factory | Noticed a derelict Sapper rigging charges 4276 | -5/Factory | Build established: Mutant 4293 | -5/Factory | System corruption reached 10% 4315 | -5/Factory | Core integrity fell below 50% 4325 | -5/Factory | Core integrity fell below 20% 4345 | -5/Factory | Lost 11 parts (1p5n4u1w) 4379 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Core. 04365_ U-05 Engineer builds a Wall. 04366_ R-10 Processor collects VTOL Module. 04366_ K-01 Serf collects debris. 04367_ G-50 Soldier knocked back. 04368_ R-10 Processor collects Arm. Medium Treads. 04369_ System corrupted: Heat flow error (+290). 04369_ Slug penetrates Subcomponent Replicator. 04370_ U-05 Engineer builds a Wall. 04371_ R-10 Processor collects Lgt. Nuclear Core. 04371_ G-50 Soldier knocked back. 04373_ Slug penetrates G-50 Soldier. 04373_ G-50 Soldier knocked back. 04373_ R-10 Processor collects Autogun. 04374_ U-05 Engineer builds a Wall. 04374_ Mass Driver destroyed. 04377_ K-01 Serf collects debris. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????##############????????????????????? | | ???????????????#! #????????????????????? | | ???????????????# """ #????????????????????? | | ????????????? ?# """"" #????????????????????? | | ????????? # """"" #????????????????????? | | ?????????# # %% #????????????????????? | | ?????????# # "" g #????????????????????? | | ?????????# # """ %gg #????????????????????? | | ?????????# # "" RgR #????????????????????? | | ?????????+ # % #????????????????????? | | ?????????# # % % #????????????????????? | | ?????????# # k @ #????????????????????? | | ?????????# # R #????????????????????? | | ?????????# ###+#######+###???????????????????? | | ?????????# % #???????????????????? | | ?????????# #???????????????????? | | ?????????# +???????????????????? | | ?????????+ #???????????????????? | | ?????????# #???????????????????? | | ?????????# ######### #???????????????????? | | ########## #???????? #???????????????????? | | #????????? #???????????????????? | | #?????????? #???????????????????? | | #??????????? ??????????????????? | | #???????????? ?????????????????? | | #??????????????"??????????????????? | | #####+#####+####?????????????????????????????????? | | ???? ??????????????????????????????????????????? | | ?? ??????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ? #?????????????????????????????????????????? | | ?? #?????????????????????????????????????????? | | ? #?????????????????????????????????????????? | | ? #?????????????????????????????????????????? | | #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 24 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 66 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Can't Catch Me Challenges ------------ None Game ------ Seed ProcessingSpikedOptics Manual? 0 Play Time 00:51:17 Cumulative 43.7 hours Start 2025.07.23 @ 21:10:30 End 2025.07.23 @ 22:09:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 28 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a21b8343-4236-4367-a3cc-1a356bc071e5