Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.17 @ 23:40:30 Player: Cheeriohz Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (99) 495 Value Destroyed (3760) 3760 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1214) 1214 TOTAL SCORE: 8289 Bonus ------- High Alert Combat Kills 226 Follower Combat Kills 172 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -84 Cogmind --------- Core Integrity 0/550 Matter 145/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Rolling (110) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit Targeting Computer Core Shielding > --- WEAPON (2) ------- Power Maul > --- INVENTORY (24) --- Light Nuclear Core Experimental Sensor Array Advanced Signal Interpreter Kinecellerator Transmission Jammer Improved Medium Armor Plating Improved Shield Generator Relay Coupler [NC] (32) Relay Coupler [NC] (38) Relay Coupler [NC] (26) Relay Coupler [NC] (28) Relay Coupler [ARC] (10) Relay Coupler [Grunt] (27) Relay Coupler [Grunt] (32) Relay Coupler [Grunt] (23) Relay Coupler [Duelist] (28) Relay Coupler [Duelist] (39) Relay Coupler [Sentry] (26) Relay Coupler [Sentry] (23) Relay Coupler [Demolisher] (22) Rocket Launcher Power Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Experimental Sensor Array Medium Armor Plating > --- WEAPON ----------- Beamcaster Light Assault Rifle > --- INVENTORY -------- Improved Ion Engine Wheel Wheel Armored Wheel Targeting Computer Medium Armor Plating Grenade Launcher [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Leg Carbon-fiber Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Improved Propulsion Shielding Weapon High-powered Shotgun Energy Gun Beamcaster Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Slots Evolved 4 | . . . 2 . 2 . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . 2 . 2 . . . Weapon . | . . . . . . . . . Parts Attached 95 | . 7 7 14 17 7 25 12 6 Power 12 | . 2 1 1 4 1 2 1 . Engine 10 | . 2 1 1 3 . 2 1 . Core 2 | . . . . 1 1 . . . Reactor . | . . . . . . . . . Propulsion 13 | . . 3 2 1 . 5 . 2 Treads . | . . . . . . . . . Leg 6 | . . 3 . . . 3 . . Wheel 7 | . . . 2 1 . 2 . 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 30 | . 3 1 7 4 3 8 4 . Device 11 | . . . 2 3 2 3 1 . Storage 6 | . 1 . 1 . . 3 1 . Processor 5 | . . . 3 . 1 1 . . Hackware . | . . . . . . . . . Protection 8 | . 2 1 1 1 . 1 2 . Artifact . | . . . . . . . . . Weapon 40 | . 2 2 4 8 3 10 7 4 Energy Gun 2 | . . 1 . 1 . . . . Energy Cannon 3 | . 2 . . 1 . . . . Ballistic Gun 9 | . . 1 4 4 . . . . Ballistic Cannon 10 | . . . . . 1 4 3 2 Launcher 9 | . . . . . . 4 3 2 Special Weapon . | . . . . . . . . . Impact Weapon 5 | . . . . 2 1 1 1 . Slashing Weapon 2 | . . . . . 1 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 1 3 . . . . Parts Lost 21 | . . 1 1 4 . 10 . 5 Power 4 | . . . . 1 . 2 . 1 Propulsion 4 | . . . . 1 . 1 . 2 Utility 8 | . . . . 1 . 6 . 1 Weapon 5 | . . 1 1 1 . 1 . 1 Highest Loss Streak 4 | . . 1 1 3 . 4 . 3 Average Slot Usage (%) 97 | . 98 96 99 97 96 95 99 89 Engine 9 | . 14 14 11 10 . 4 9 7 Core 1 | . . . . . 8 3 . . Leg 10 | . 28 28 15 . . 5 . . Wheel 11 | . . . 6 21 18 11 18 15 Device 4 | . . . 7 5 18 3 . . Storage 16 | . 14 14 11 11 9 20 27 27 Processor 12 | . . . 14 20 18 14 16 9 Protection 10 | . 12 14 10 6 9 12 10 13 Energy Gun 1 | . 3 6 1 . . . . . Energy Cannon 3 | . 24 14 . . . . . . Ballistic Gun 6 | . . 3 20 13 5 . . . Ballistic Cannon 3 | . . . . . 3 8 8 6 Impact Weapon 3 | . . . . 7 3 4 8 9 Naked Turns . | . . . . . . . . . Heaviest Build 88 | 11 28 30 33 35 41 83 88 88 Greatest Support 30 | 20 20 30 30 22 22 25 24 24 Greatest Overweight (x) 6 | . 1 1 1 3 1 4 3 6 Average Overweight (x) 1 | . . . . 1 1 2 3 3 Largest Inventory Capacity 24 | 6 8 8 10 10 10 24 24 24 Average Capacity 13 | 6 6 8 8 10 10 18 24 24 Most Carried 24 | 5 8 8 10 10 10 24 24 24 Average Carried 12 | 5 6 7 8 9 9 14 23 23 Final Capacity 24 | 6 8 8 10 10 10 24 24 24 Final Carried 24 | 4 8 8 9 10 10 24 24 22 Class Distribution -------------------- 47% | Scavenger-Mutant 47% | Mutant 5% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Matter Collected 2223 | 184 86 70 403 579 . 594 174 133 Remotely . | . . . . . . . . . Salvage Created 3510 | . 326 293 606 975 . 927 214 169 Parts 194 | . 15 19 38 51 . 30 25 16 Haulers Intercepted 7 | . 1 . 1 5 . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Combat Hostiles Destroyed 87 | . 6 7 14 20 . 19 12 9 Melee 4 | . . . . . . 4 . . Guns 36 | . . 2 14 20 . . . . Cannons 23 | . 5 4 . . . 5 5 4 AOE 20 | . . . . . . 8 7 5 Classes Destroyed 11 | . 2 3 1 3 . 2 . . Worker 2 | . . 1 . . . . 1 . Builder 1 | . . . . 1 . . . . Hauler 7 | . 1 . 1 5 . . . . Watcher 2 | . . . 1 . . . 1 . Swarmer 20 | . . 3 . 1 . 4 8 4 Grunt 40 | . 6 2 9 7 . 11 . 5 Brawler 2 | . . . . 2 . . . . Duelist 1 | . . . . . . 1 . . Protector 1 | . . . . 1 . . . . Sentry 21 | . . 2 5 9 . 1 4 . Hunter 2 | . . . . . . 2 . . Best Kill Streak 5 | . 2 4 3 5 . 4 3 4 Combat Bots Only 5 | . 2 3 3 5 . 4 3 4 Max Kills in Single Turn 3 | . 1 2 1 2 . 3 2 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . 3 2 3 Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Damage Taken 4703 | . 219 264 584 856 . 1726 317 737 Core 980 | . 54 33 93 239 . 389 5 167 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 60 | 100 . 65 . 17 . . . . Volleys Fired 228 | . 19 16 39 79 1 37 20 17 Largest 2 | . 2 2 2 2 1 1 1 1 Hottest 112 | . 112 112 95 50 25 48 44 44 Shots Fired 322 | . 37 24 77 107 1 39 20 17 Gun 195 | . 4 6 77 107 1 . . . Cannon 107 | . 33 18 . . . 28 13 15 Launcher 20 | . . . . . . 11 7 2 Special . | . . . . . . . . . Kinetic 234 | . . . 70 107 1 28 13 15 Thermal 17 | . 4 6 7 . . . . . Explosive 20 | . . . . . . 11 7 2 Electromagnetic 51 | . 33 18 . . . . . . Robot Hit Streak 22 | . 10 8 22 9 . 11 11 11 Robot Miss Streak 6 | . 2 2 6 4 . 3 4 4 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 305 | . 23 17 54 98 . 78 19 16 Core Hits 188 | . 8 10 28 48 . 45 23 26 Critical Hits 4 | . . . . . . 4 . . Critical Kills 3 | . . . . . . 3 . . Critical Parts Destroyed 1 | . . . . . . 1 . . Melee Attacks 101 | . . . . 10 5 74 11 1 Impact 73 | . . . . 10 4 47 11 1 Slashing 28 | . . . . . 1 27 . . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . 2 . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9132 | . 586 354 1102 1731 . 3553 1097 709 Guns 2718 | . . 86 1102 1530 . . . . Cannons 1933 | . 586 268 . . . 471 296 312 Explosions 2076 | . . . . . . 1032 689 355 Melee 2405 | . . . . 201 . 2050 112 42 Ramming . | . . . . . . . . . Kinetic 3603 | . . . 994 1530 . 471 296 312 Thermal 194 | . . 86 108 . . . . . Explosive 2076 | . . . . . . 1032 689 355 Electromagnetic 854 | . 586 268 . . . . . . Impact 2079 | . . . . 201 . 1724 112 42 Slashing 326 | . . . . . . 326 . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . 1 12 . 6 6 6 Average Corruption 3 | . . . 1 1 . 6 6 6 Corruption Purged . | . . . . . . . . . Effects 66 | . . . . 12 . 29 21 4 Message Errors 18 | . . . . 4 . 7 5 2 Matter Fused 12 | . . . . . . 7 4 1 Heat Flow Errors 6 | . . . . . . 4 2 . Energy Discharges 7 | . . . . 2 . 3 2 . Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . . 5 . Data Loss (major) 2 | . . . . . . 1 1 . Misfires 2 | . . . . . . 2 . . Targeting Errors 11 | . . . . 4 . 5 1 1 Weapon Failures 2 | . . . . 2 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 244 | . 17 . . . . 149 73 5 Projectiles 24 | . 17 . . . . 7 . . Explosions 69 | . . . . . . 16 48 5 Melee 151 | . . . . . . 126 25 . Knockbacks 16 | . . . . . . 7 4 5 Impact . | . . . . . . . . . Kinetic 16 | . . . . . . 7 4 5 Secondary . | . . . . . . . . . Self-Inflicted Damage 160 | . . . . . . 83 45 32 Shots 7 | . . . . . . 5 1 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 294 | . 246 294 30 4 . 219 258 15 Average Temperature 78 | . 84 127 9 2 . 44 84 7 Received Heat Transfer 1617 | . 126 57 189 327 . 477 54 387 Effects 1 | . . 1 . . . . . . Interference 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . 1 1 . . . . . . Combat Hostiles 2 | . 1 1 . . . . . . Parts Fried 11 | . 5 1 . . . 4 1 . Impact Corruptions 7 | . . . . . . 6 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . Heat Transferred 333 | . . 148 185 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Peak Influence 811 | . 227 179 387 371 195 811 603 575 Initial 395 | . . 69 . 130 151 126 395 391 Average 288 | . 97 92 202 196 164 512 475 500 Maximum Alert Level 3 | . 1 . 1 1 . 3 2 2 Low Security (%) 47 | 100 89 100 43 69 100 9 . . Level 1 24 | . 10 . 56 30 . 18 22 18 Level 2 23 | . . . . . . 48 77 81 Level 3 4 | . . . . . . 23 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 5 . 3 6 . . . . Investigation 4 | . 1 . 1 2 . . . . Extermination . | . . . . . . . . . Reinforcement 7 | . 4 . 2 1 . . . . Assault 2 | . . . . 2 . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Distress Signals 6 | . 2 . 1 1 . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 150 | . 22 7 26 31 6 18 24 16 Peak Tracking Total 8 | . 6 3 5 6 5 4 5 8 Tactical Retreats 12 | . 4 . 3 3 . . 1 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Traps Triggered 9 | . . . 2 3 . 3 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Machines Disabled 8 | . 1 . 1 1 . 5 . . Max in Single Turn 1 | . 1 . 1 1 . 1 . . Garrison Relay 3 | . . . . . . 3 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Machines Accessed 25 | . . . 6 8 3 . 8 . Terminals 19 | . . . 4 6 2 . 7 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 1 1 . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 85 | . . . 21 29 7 . 28 . Successful 51 | . . . 15 14 5 . 17 . Failed 34 | . . . 6 15 2 . 11 . Catastrophic 4 | . . . . 4 . . . . Database Lockouts . | . . . . . . . . . Manual 43 | . . . 7 14 4 . 18 . Terminals 70 | . . . 13 25 6 . 26 . Fabricators . | . . . . . . . . . Repair Stations 7 | . . . 4 3 . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 4 | . . . 4 . . . . . Garrison Access 3 | . . . . . 1 . 2 . Terminal Hacks 22 | . . . 4 9 2 . 7 . Prototype ID Bank 4 | . . . 1 1 1 . 1 . Open Door 2 | . . . . 2 . . . . Branch Access Points 1 | . . . . . . . 1 . Emergency Access Points 2 | . . . 1 . . . 1 . Fabricator Index 1 | . . . . 1 . . . . Garrison Index 1 | . . . . . . . 1 . Unreport Threat 2 | . . . . 1 . . 1 . Locate Traps 5 | . . . 1 1 1 . 2 . Hauler Manifests 2 | . . . 1 1 . . . . Registered Components 1 | . . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . 2 2 . . . . Scan Component 2 | . . . 1 1 . . . . Repair 2 | . . . 1 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks 3 | . . . . . 1 . 2 . Unlock Access 2 | . . . . . 1 . 1 . Coupler Status 1 | . . . . . . . 1 . Unauthorized Hacks 18 | . . . 5 3 2 . 8 . Terminals 18 | . . . 5 3 2 . 8 . Track 3 | . . . 1 1 . . 1 . Assimilate 1 | . . . . . . . 1 . Botnet 14 | . . . 4 2 2 . 6 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . . . 6 6 2 . 6 . Full Trace Events 4 | . . . 2 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 1 1 . . . . Time 69 | . . . 50 19 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 12 | . . . . . . 12 . . Machine Destruction 12 | . . . . . . 12 . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Total Allies 6 | . . 3 . 2 . . 1 . Largest Group 3 | . . 3 3 2 . . 1 . Highest-Rated Group 62 | . . 40 40 62 . . 10 . Highest-Rated Ally 31 | . . 16 16 31 . . 10 . Total Orders 3 | . . . . 3 . . . . EXPLORE 3 | . . . . 3 . . . . Ally Attacks 29 | . . . 15 14 . . . . Total Damage 406 | . . . 186 220 . . . . Kills 8 | . . . 4 4 . . . . Allies Corrupted 1 | . . . . 1 . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . Drone Launches 5 | . . . . 5 . . . . Drone Recoveries 2 | . . . . 2 . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Turns Passed 5852 | 1 448 801 1099 1064 232 1238 799 170 Spaces Moved 3417 | 1 240 534 745 556 123 591 525 102 Core . | . . . . . . . . . Treads . | . . . . . . . . . Legs 1382 | 1 240 534 448 . . 159 . . Wheels 2035 | . . . 297 556 123 432 525 102 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 90 | 120 120 120 90 90 95 95 120 110 Average Speed 118 | 120 144 133 111 90 95 133 120 121 Slowest Speed 210 | 120 150 150 150 110 95 210 120 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 49 | 2 35 98 46 81 21 66 55 37 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 3 | . . 3 . . . . . . Known Exits Taken 4 | . . . 1 1 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug 29 | . . . . 5 5 3 8 8 Terrain Destroyed 95 | . . . . 5 5 17 54 14 Melee 20 | . . . . 5 5 2 8 . Projectile . | . . . . . . . . . AOE 75 | . . . . . . 15 46 14 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Total 4745 | 2 306 599 940 996 230 887 657 128 Wait 741 | . 29 27 120 294 85 110 74 2 Move 3411 | . 239 533 744 555 123 590 525 102 Hop . | . . . . . . . . . Pick Up 56 | . 4 6 10 7 3 21 5 . Fast Attach 36 | . 4 1 6 11 3 8 3 . Attach 20 | . . 1 3 3 3 7 1 2 Detach 16 | . 2 . 2 3 3 4 2 . Swap 39 | . 3 5 5 3 1 10 8 4 Drop 60 | 2 6 10 11 15 3 5 8 . Fire 228 | . 19 16 39 79 1 37 20 17 Melee 101 | . . . . 10 5 74 11 1 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 37 | . . . . 16 . 21 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 15) 450 | -10/Materials | Entered Mines 485 | -10/Mines | Discovered new exit (range 7) 796 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 799 | -10/Mines | Found Prototype Device 836 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1072 | -10/Mines | Learned location of Storage (-9) 1084 | -10/Mines | Learned location of Zion (-6) 1119 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1163 | -10/Mines | Build established: Scavenger-Mutant 1189 | -10/Mines | Discovered new exit (range 11) 1251 | -10/Mines | Entered Materials 1251 | -9/Materials | Accompanied by 3 allies 1251 | -9/Materials | Evolved 2 slots: Utility x2 1251 | -9/Materials | Identified Exp. Sensor Array 1753 | -9/Materials | Discovered new exit (range 2) 1902 | -9/Materials | Identified exit to Storage 1936 | -9/Materials | Discovered new exit (range 3) 1938 | -9/Materials | Identified exit to Materials 2279 | -9/Materials | Repaired Broken Exp. Sensor Array? 2299 | -9/Materials | Build established: Mutant 2350 | -9/Materials | Entered Storage 3076 | -9/Storage | Core integrity fell below 50% 3168 | -9/Storage | Repaired Hpw. Shotgun? 3250 | -9/Storage | Discovered exit to Materials (range 16) 3260 | -9/Storage | Garrison activated, responded to threat 3286 | -9/Storage | Met a pair of Derelict thieves 3352 | -9/Storage | Lost 3 parts (1p1n1u) 3358 | -9/Storage | Core integrity fell below 20% 3375 | -9/Storage | System corruption reached 10% 3414 | -9/Storage | Entered Materials 3414 | -8/Materials | Evolved 2 slots: Utility x2 3646 | -8/Materials | Identified exit to Garrison 3646 | -8/Materials | Entered Garrison 3728 | -8/Garrison | Triggered checkpoint 3814 | -8/Garrison | Lost 4 parts (1n3u) 3848 | -8/Garrison | Garrison Relay disabled 3934 | -8/Garrison | Triggered checkpoint 4010 | -8/Garrison | Triggered checkpoint 4104 | -8/Garrison | Discovered new exit (range 12) 4122 | -8/Garrison | Identified exit to Materials 4190 | -8/Garrison | Triggered checkpoint 4192 | -8/Garrison | Crushed by falling debris 4194 | -8/Garrison | Core integrity fell below 50% 4230 | -8/Garrison | Lost 3 parts (1p1u1w) 4244 | -8/Garrison | Build established: Scavenger-Mutant 4351 | -8/Garrison | Discovered exit to Materials (range 10) 4372 | -8/Garrison | Installed Relay Interface Framework 4403 | -8/Garrison | Triggered checkpoint 4436 | -8/Garrison | Garrison Relay disabled 4731 | -8/Garrison | Discovered exit to Materials (range 8) 4761 | -8/Garrison | Triggered checkpoint 4844 | -8/Garrison | Garrison Relay disabled 4884 | -8/Garrison | Entered Materials 5151 | -8/Materials | Discovered new exit (range 9) 5582 | -8/Materials | Discovered new exit (range 4) 5683 | -8/Materials | Identified exit to Garrison 5683 | -8/Materials | Entered Garrison 5732 | -8/Garrison | Spotted B-75 Beast 5732 | -8/Garrison | Spotted B-75 Beast 5772 | -8/Garrison | Core integrity fell below 20% 5798 | -8/Garrison | Triggered checkpoint 5838 | -8/Garrison | Build established: Hauler-Mutant 5853 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05751_ An alarm sounds. Garrison Door activated. 05764_ G-47 Trooper destroyed. 05769_ Imp. Medium Armor Plating destroyed. 05772_ Arm. Wheel destroyed. 05774_ G-47 Trooper knocked back. 05776_ Acquired 33 matter. 05781_ The unstable cave ceiling collapses. 05785_ G-47 Trooper knocked back. 05795_ G-47 Trooper destroyed. 05802_ Acquired 22 matter. 05805_ G-47 Trooper destroyed. 05806_ Acquired 39 matter. 05807_ Acquired 24 matter. 05811_ System corrupted: Matter fused (-10). 05816_ Arm. Wheel destroyed. 05820_ Flak Cannon destroyed. 05825_ Imp. Ion Engine destroyed. 05832_ RRL,Y&VQWKZS6A46P5Q