Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.30 @ 00:17:57 Player: jumpy Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (157) 785 Value Destroyed (5887) 5887 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (968) 968 TOTAL SCORE: 13220 Bonus ------- High Alert Combat Kills 165 Follower Combat Kills 743 Entered Garrisons 400 Acquired ECA 300 Friendly Fire -640 Cogmind --------- Core Integrity 752/1000 Matter 21/300 Energy 15/100 System Corruption 21% Temperature Cool (51) Movement Treading (320) Ox2 Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Light Treads Flexi-carbon Leg > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON (3) ------- Long-range Proton Cannon Gauss Cannon Mini Assault Cannon > --- INVENTORY (20) --- Micro Nuclear Core Light Angular Momentum Engine Improved Cooling System Encrypted Comm Array Weapon Cycler Layered Light Armor Plating Layered Light Armor Plating Improved Field Recycling Unit (0) Improved Light Cannon Mini Assault Cannon RU-N14's Throwing Claymores RU-N14's Throwing Claymores RU-N14's Throwing Claymores RU-N14's Throwing Claymores Great Maul Axe CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Improved Ion Engine Angular Momentum Engine > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Core Analyzer Layered Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Long-range Proton Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Light Treads Improved Cooling System Encrypted Comm Array Core Analyzer Weapon Cycler Layered Light Armor Plating Layered Light Armor Plating Improved Field Recycling Unit Long-range Proton Cannon Improved Light Cannon Gauss Cannon RU-N14's Throwing Claymores RU-N14's Throwing Claymores RU-N14's Throwing Claymores RU-N14's Throwing Claymores Great Maul Axe CR-A16's Pointy Stick [Rating: 77] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Utility Advanced Targeting Computer Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Small Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Fac Gar Slots Evolved 10 | . . 2 . . . 4 . . . . . . 2 2 . Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . . . . . . . . . Utility 6 | . . 1 . . . 2 . . . . . . 2 1 . Weapon 1 | . . . . . . 1 . . . . . . . . . Parts Attached 92 | 7 6 14 5 5 . 13 3 8 1 2 1 6 9 6 6 Power 16 | 1 1 4 1 . . 2 1 1 1 . . 1 2 1 . Engine 12 | 1 1 3 1 . . 1 . . 1 . . 1 2 1 . Core 3 | . . 1 . . . 1 . 1 . . . . . . . Reactor 1 | . . . . . . . 1 . . . . . . . . Propulsion 34 | 2 1 7 3 5 . 3 2 . . 1 . 4 4 . 2 Treads 11 | . . 2 1 . . . 2 . . 1 . 4 . . 1 Leg 19 | 2 1 5 2 5 . 3 . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . 4 . . Flight . | . . . . . . . . . . . . . . . . Utility 22 | 2 1 2 . . . 5 . 3 . 1 . . 3 3 2 Device 3 | 1 . . . . . 1 . . . . . . . 1 . Storage 3 | 1 1 . . . . . . 1 . . . . . . . Processor 8 | . . 2 . . . 1 . 1 . 1 . . 1 1 1 Hackware 2 | . . . . . . . . . . . . . 2 . . Protection 6 | . . . . . . 3 . 1 . . . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 20 | 2 3 1 1 . . 3 . 4 . . 1 1 . 2 2 Energy Gun 1 | 1 . . . . . . . . . . . . . . . Energy Cannon 7 | . 1 . 1 . . 1 . 1 . . . . . 2 1 Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . Ballistic Cannon 9 | . 2 1 . . . 2 . 2 . . . 1 . . 1 Launcher 1 | . . . . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . . . . 2 . . . . . . . Corrupted Parts 1 | . . . . . . . . . . . . . . 1 . System Corruption 6 | . . . . . . . . . . . . . . 6 . Parts Lost 30 | . . 2 . . . 1 . 1 . 4 . 4 5 2 11 Power 4 | . . . . . . . . . . 1 . . 1 . 2 Propulsion 10 | . . 1 . . . 1 . . . 1 . 2 3 . 2 Utility 11 | . . . . . . . . 1 . 1 . 1 1 1 6 Weapon 5 | . . 1 . . . . . . . 1 . 1 . 1 1 Highest Loss Streak 5 | . . 1 . . . 1 . 1 . 4 . 3 2 2 5 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 12 | 3 7 9 10 10 10 9 9 10 15 14 18 19 16 19 18 Power 1 | . 1 1 1 1 1 1 1 . 1 1 1 1 1 2 2 Propulsion 1 | 1 1 1 1 1 1 1 1 1 3 2 2 1 . 1 . Utility 4 | . 2 2 3 3 3 2 3 3 5 6 7 7 5 5 5 Weapon 5 | . 2 3 4 5 5 4 4 4 5 4 6 8 8 10 9 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 27 | . 2 3 . . . 1 2 5 . . 1 . 1 . 12 Power 4 | . 1 1 . . . 1 1 . . . . . . . . Propulsion 3 | . 1 . . . . . 1 . . . . . 1 . . Utility 7 | . . . . . . . . 1 . . 1 . . . 5 Weapon 12 | . . 2 . . . . . 4 . . . . . . 6 Tool/Special 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 100 99 100 100 100 91 87 83 84 83 84 84 87 90 65 Engine 4 | . 14 10 11 11 11 1 2 . 5 . . 2 6 7 6 Core 2 | . . . . . . 5 . 2 2 6 7 4 . . . Treads 8 | . . . 16 . . . 10 15 15 15 15 18 10 . 4 Leg 11 | . 28 32 16 33 33 25 8 . . . . . . . . Device 4 | . 14 11 11 11 11 7 7 2 . . . . . 1 1 Storage 8 | . 14 11 11 11 11 7 7 7 7 7 7 7 6 5 5 Processor 16 | . . 10 11 11 11 9 15 19 23 23 23 23 23 26 19 Protection 4 | . . . . . . 10 7 7 7 7 7 4 . 3 4 Energy Cannon 7 | . 9 11 11 11 11 11 7 7 7 6 6 4 . 4 4 Ballistic Cannon 13 | . 17 11 11 11 11 9 15 14 15 15 15 17 20 11 11 Peak Build Rating 77 | 7 11 16 17 17 17 37 55 64 64 64 66 66 68 77 77 Average Rating 43 | 5 10 14 16 17 17 28 48 60 63 61 64 55 54 71 47 On Entrance 38 | . 7 11 16 17 17 17 37 55 62 64 63 66 42 65 77 Avg Prop Armor Cover (%) 6 | . . . 5 . . . . . . . . . 13 . 8 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 88 | 12 26 27 27 27 27 43 49 79 71 71 68 68 65 85 88 Greatest Support 140 | 20 20 40 60 30 30 58 140 140 140 140 140 140 80 40 40 Greatest Overweight (x) 6 | . 1 2 2 . . 1 . . . . . 1 6 2 4 Average Overweight (x) . | . . . . . . . . . . . . . . 1 3 Largest Inventory Capacity 20 | 8 10 10 10 10 10 10 10 20 20 20 20 20 20 20 20 Average Capacity 15 | 7 8 10 10 10 10 10 10 18 20 20 20 20 20 20 20 Most Carried 20 | 6 9 10 10 10 10 10 10 15 17 17 20 20 18 20 20 Average Carried 13 | 3 7 9 10 10 10 9 9 11 16 14 18 19 16 19 18 Final Capacity 20 | 8 10 10 10 10 10 10 10 20 20 20 20 20 20 20 20 Final Carried 20 | 6 9 10 10 10 10 10 10 15 17 15 20 18 18 20 17 Class Distribution -------------------- 50% | Gunner 21% | Scavenger-Mutant 12% | Scavenger-Tank 9% | Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Gunner | -5/Factory Gunner | -5/Garrison Resources | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Fac Gar Matter Collected 3212 | 298 157 417 51 311 32 123 114 487 130 212 20 406 73 104 277 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4839 | 124 269 1015 249 644 248 159 . 723 167 229 . 214 145 352 301 Parts 300 | 8 12 81 12 38 12 3 . 46 3 21 . 13 18 19 14 Haulers Intercepted 8 | . 1 2 1 . . . . 3 . . . . . 1 . Recyclers Shooed 3 | . . . . . . . . 2 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . . 3 19 . 15 . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Fac Gar Combat Hostiles Destroyed 120 | . 5 27 5 16 2 3 . 13 4 9 . 12 9 5 10 Cannons 114 | . 5 27 5 16 2 3 . 10 4 9 . 12 9 3 9 AOE 4 | . . . . . . . . 3 . . . . . 1 . Classes Destroyed 19 | 2 4 6 . . . . . 2 1 1 . 3 . . . Worker 6 | . . . . . . . . 4 . . . . . 2 . Builder 4 | . . 1 . . . . . 2 . . . . . 1 . Tunneler 2 | 2 . . . . . . . . . . . . . . . Hauler 8 | . 1 2 1 . . . . 3 . . . . . 1 . Recycler 5 | 1 1 . . . 2 . . 1 . . . . . . . Mechanic 2 | . . 1 . . . . . 1 . . . . . . . Operator 2 | . 1 . . . . . . 1 . . . . . . . Watcher 4 | . 2 1 . . . . . 1 . . . . . . . Swarmer 42 | . . 7 . 2 . . . 7 . 4 . 6 8 3 5 Grunt 36 | . 5 11 3 5 . 3 . 3 2 4 . . . . . Brawler 3 | . . 1 . 1 . . . . . . . . . . 1 Duelist 3 | . . 1 . . . . . . 1 . . . . . 1 Protector 2 | . . . . . . . . . . . . 2 . . . Sentry 22 | . . 7 2 8 2 . . 1 . . . 1 1 . . Demolisher 2 | . . . . . . . . . . . . 2 . . . Hunter 6 | . . . . . . . . . 1 . . . . 2 3 Programmer 2 | . . . . . . . . 2 . . . . . . . Behemoth 1 | . . . . . . . . . . . . 1 . . . Thief 1 | . . . . . . . . . . 1 . . . . . Wasp 2 | . . . . . . . . 2 . . . . . . . Savage 2 | . . . . . . . . 2 . . . . . . . Best Kill Streak 8 | 3 5 6 3 4 3 1 . 8 3 4 . 5 4 8 6 Combat Bots Only 6 | . 2 5 3 4 2 1 . 3 3 4 . 5 4 5 6 Max Kills in Single Turn 3 | 1 1 2 2 1 1 1 . 3 1 1 . 2 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . . . . . 1 . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Fac Gar Hostile Shots Fired 588 | . 39 75 14 32 4 36 . 94 15 36 . 60 48 40 95 Missed 172 | . 8 17 5 18 1 8 . 32 3 7 . 20 21 10 22 Hits 416 | . 31 58 9 14 3 28 . 62 12 29 . 40 27 30 73 Melee 5 | . . . . . . . . . 2 . . . . . 3 Projectile 411 | . 31 58 9 14 3 28 . 62 10 29 . 40 27 30 70 AOE 14 | . . . . . . 1 . 3 . . . 10 . . . Critical Strikes 12 | . . 1 2 . . 3 . 1 . 1 . . . 2 2 Damage Taken 6542 | . 399 687 156 211 38 542 . 878 217 457 . 876 420 569 1092 Core 709 | . 21 103 13 72 14 34 . 39 15 29 . 33 88 93 155 Absorbed by Shields 188 | . . . . . . . . . . . . . . . 188 Regen/Repaired (Parts) 85 | . . . . . . . 85 . . . . . . . . Core Remaining (%) 81 | 100 91 . . . 49 . . . . . . 78 89 . . Volleys Fired 296 | 13 20 62 9 38 7 11 1 35 8 11 . 27 13 15 26 Largest 3 | 2 2 2 2 2 2 3 3 3 3 3 . 3 3 3 3 Hottest 188 | 60 101 101 101 101 101 188 141 123 110 110 . 120 120 161 161 Shots Fired 667 | 26 40 123 18 76 14 27 3 93 24 29 . 78 39 23 54 Gun 28 | 26 2 . . . . . . . . . . . . . . Cannon 632 | . 38 123 18 76 14 27 3 86 24 29 . 78 39 23 54 Launcher 7 | . . . . . . . . 7 . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 419 | 13 32 61 9 38 7 11 2 56 16 22 . 61 39 8 44 Thermal 216 | 13 8 62 9 38 7 16 1 30 8 7 . 17 . . . Explosive 7 | . . . . . . . . 7 . . . . . . . Electromagnetic 25 | . . . . . . . . . . . . . . 15 10 Robot Hit Streak 18 | 4 9 18 8 9 4 7 5 12 10 14 . 14 7 7 13 Robot Miss Streak 6 | 3 2 4 1 4 1 6 . 3 1 1 . 4 2 3 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 398 | 14 26 75 12 37 9 15 3 54 15 20 . 52 19 12 35 Core Hits 208 | 4 12 34 6 17 4 6 . 41 8 13 . 23 11 10 19 Critical Kills 1 | . . . . . . . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 13 | . . 4 1 . . . . 4 . . . 1 . 2 1 Meltdown 1 | . . . . . . . . 1 . . . . . . . Blast 11 | . . 4 1 . . . . 3 . . . 1 . 1 1 Corrupt 1 | . . . . . . . . . . . . . . 1 . Melee Attacks 1 | . . . . . . . . . . . 1 . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . 1 . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 11037 | 188 544 1644 276 763 192 371 76 2427 388 533 . 1534 537 760 804 Guns 198 | 188 10 . . . . . . . . . . . . . . Cannons 9631 | . 534 1644 276 763 192 364 76 1574 388 533 . 1534 533 416 804 Explosions 1148 | . . . . . . . . 804 . . . . . 344 . Melee . | . . . . . . . . . . . . . . . . Ramming 60 | . . . . . . 7 . 49 . . . . 4 . . Kinetic 5976 | 113 442 757 91 352 109 212 55 830 201 375 . 1253 533 27 626 Thermal 3286 | 75 102 887 185 411 83 152 21 744 187 158 . 281 . . . Explosive 1092 | . . . . . . . . 804 . . . . . 288 . Electromagnetic 623 | . . . . . . . . . . . . . . 445 178 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . . 2 2 2 2 2 2 . . 6 21 Average Corruption 4 | . . . . . . 1 2 2 2 2 2 . . 6 19 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 72 | . . . . . . 3 5 19 7 10 1 . . 3 24 Message Errors 18 | . . . . . . . . 7 3 2 . . . 1 5 Matter Fused 21 | . . . . . . 1 1 6 . 4 . . . . 9 Heat Flow Errors 11 | . . . . . . 1 1 2 2 1 . . . 1 3 Energy Discharges 4 | . . . . . . . 1 . 1 1 . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 13 | . . . . . . 1 2 3 . 2 1 . . 1 3 Data Loss (major) 1 | . . . . . . . . . 1 . . . . . . Misfires 1 | . . . . . . . . 1 . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . . 1 Overload Shots 1 | . . . . . . . . 1 . . . . . . . Overflow Damage 187 | . . 16 . . . . 16 97 . . . 13 2 38 5 Projectiles 115 | . . 16 . . . . 16 55 . . . 13 2 8 5 Explosions 72 | . . . . . . . . 42 . . . . . 30 . Melee . | . . . . . . . . . . . . . . . . Knockbacks 39 | . 3 4 . . 2 3 . 4 7 3 . 2 4 . 7 Impact . | . . . . . . . . . . . . . . . . Kinetic 35 | . 3 4 . . 2 3 . 3 6 3 . 2 3 . 6 Secondary 4 | . . . . . . . . 1 1 . . . 1 . 1 Self-Inflicted Damage 42 | . . . . . . . . . . . . . 2 40 . Shots 2 | . . . . . . . . . . . . . . 2 . Rammed 4 | . . . . . . . . 3 . . . . 1 . . Targets Rammed 6 | . . . . . . 1 . 4 . . . . 1 . . Kicked 1 | . . . . . . 1 . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . . . . . Highest Temperature 439 | . 138 305 135 179 108 439 83 144 242 264 . 185 96 428 263 Average Temperature 88 | . 41 90 56 55 41 210 39 43 94 92 . 68 36 192 110 Received Heat Transfer 1227 | . 72 261 105 66 9 288 . 144 54 144 . 12 12 . 60 Effects 7 | . . 1 . . . 3 . . . . . . . 1 2 Shutdowns 1 | . . . . . . 1 . . . . . . . . . Energy Bleed 3 | . . 1 . . . 1 . . . . . . . 1 . Interference 2 | . . . . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . 2 1 Combat Hostiles 2 | . . . . . . . . . . . . . . 1 1 Parts Fried 5 | . . . . . . . . . . . . . . 4 1 Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 5 | . . 1 . 2 . . . 1 1 . . . . . . Heat Transferred 5264 | 175 185 1591 333 740 148 285 37 975 259 222 . 314 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . 2 . Alert | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Fac Gar Maximum Alert Level 4 | . . 1 1 4 2 1 . 2 . . . . . 1 1 Low Security (%) 42 | 100 100 43 85 10 . 9 100 34 . . . . 100 33 6 Level 1 41 | . . 56 14 11 . 90 . 54 . . . . . 66 93 Level 2 10 | . . . . 43 100 . . 11 . . . . . . . Level 3 3 | . . . . 30 . . . . . . . . . . . Level 4 . | . . . . 4 . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 1146 | 10 64 390 214 1146 588 396 58 434 . . . . 115 273 331 Initial 515 | . . 23 159 132 515 388 58 . . . . . 25 33 156 Average 256 | 1 12 223 163 631 561 300 8 259 . . . . 64 170 284 Influence Increases 4945 | 15 169 766 145 1014 143 258 . 1062 100 180 . 308 219 311 255 Destroy 0b10 Robot/C 2880 | . 100 540 100 560 40 80 . 500 80 160 . 240 180 100 200 Destroy 0b10 Robot/NC 180 | 15 25 25 5 . 10 . . 70 . . . 10 . 20 . Destroy Leader 496 | . 36 136 32 20 . 10 . 120 20 20 . 30 30 12 30 Allied During Kill 346 | . . . . 79 2 2 . 235 . . . 28 . . . Successful Hack 56 | . 7 14 7 14 . . . . . . . . . 14 . Select Force Hacks 120 | . . . . . 90 . . 30 . . . . . . . Disable Machine 255 | . . 15 . 15 . 15 . 75 . . . . . 135 . Anti-Garrison Action 300 | . . . . 300 . . . . . . . . . . . Destroy Structure 117 | . 1 6 1 26 1 1 . 32 . . . . 9 30 10 Advance Influence 150 | . . . . . . 150 . . . . . . . . . Lose Combat Pursuer 45 | . . 30 . . . . . . . . . . . . 15 Influence Decreases 4644 | 15 113 444 319 72 721 658 168 696 390 256 . 268 190 156 178 Entered New Map 1665 | . . 33 219 72 631 330 110 . 136 15 . . 15 36 68 Time Decay 2474 | 15 113 391 100 . 90 318 58 466 254 201 . 238 130 100 . Lost Part 285 | . . 20 . . . 10 . 10 . 40 . 30 45 20 110 Lost Ally 220 | . . . . . . . . 220 . . . . . . . Squads Dispatched 12 | . 2 1 . . . 1 . 7 . . . . 1 . . Investigation 4 | . 1 . . . . 1 . 2 . . . . . . . Extermination 3 | . . . . . . . . 2 . . . . 1 . . Reinforcement 5 | . 1 1 . . . . . 3 . . . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Fac Gar Distress Signals 12 | . . 1 . . . . . 2 . . . 9 . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 173 | . 12 34 6 24 2 6 . 32 4 9 . 14 12 5 13 Peak Tracking Total 6 | . 4 6 3 5 2 2 . 4 3 4 . 6 5 3 5 Tactical Retreats 3 | . . 2 . . . . . . . . . . . . 1 Traps | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Fac Gar Traps Triggered 15 | . 2 . 1 3 . 4 . . . . . . 1 2 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Fac Gar Machines Disabled 22 | . . 1 . 6 . 1 . 5 . . . . . 9 . Max in Single Turn 3 | . . 1 . 1 . 1 . 1 . . . . . 3 . Garrison Relay 5 | . . . . 5 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Fac Gar Machines Accessed 26 | . 2 4 3 4 4 1 . 3 . . . . 2 3 . Terminals 14 | . 2 3 2 4 1 . . . . . . . . 2 . Fabricators 3 | . . . . . . . . 1 . . . . 2 . . Repair Stations 2 | . . . . . . 1 . 1 . . . . . . . Recycling Units 4 | . . . . . 3 . . 1 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . . . . . 1 . Total Hacks 53 | . 4 16 6 8 5 1 . 6 . . . . 4 3 . Successful 25 | . 1 9 3 2 3 . . 4 . . . . 1 2 . Failed 27 | . 3 6 3 6 2 1 . 2 . . . . 3 1 . Catastrophic 6 | . . 1 . 1 1 . . 1 . . . . 1 1 . Database Lockouts 1 | . . 1 . . . . . . . . . . . . . Manual 14 | . 3 6 . . 4 . . 1 . . . . . . . Terminals 32 | . 4 14 3 8 1 . . . . . . . . 2 . Fabricators 6 | . . . . . . . . 2 . . . . 4 . . Repair Stations 4 | . . . . . . 1 . 3 . . . . . . . Recycling Units 5 | . . . . . 4 . . 1 . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . . Garrison Access 4 | . . . 3 . . . . . . . . . . 1 . Terminal Hacks 13 | . 1 7 2 2 . . . . . . . . . 1 . Record 2 | . . 2 . . . . . . . . . . . . . Part Schematic 1 | . . 1 . . . . . . . . . . . . . Robot Schematic 1 | . 1 . . . . . . . . . . . . . . Open Door 3 | . . . 2 1 . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 2 . . . . 1 . . Load Schematic 2 | . . . . . . . . 1 . . . . 1 . . Build 1 | . . . . . . . . 1 . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 1 | . . 1 . . . . . . . . . . . . . Retrieve Study 1 | . . 1 . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . . . . . 1 . Unlock Access 2 | . . . 1 . . . . . . . . . . 1 . Unauthorized Hacks 5 | . . 1 . . 3 . . 1 . . . . . . . Terminals 1 | . . 1 . . . . . . . . . . . . . Disrupt 1 | . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . 3 . . 1 . . . . . . . Tunnel 4 | . . . . . 3 . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 16 | . 2 3 . 3 1 1 . 2 . . . . 2 2 . Full Trace Events 2 | . . . . 1 . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . 1 . . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . 1 . . . . . . . . 14 . . . . Parts Built 1 | . . . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 51 | . . . . . . . . 51 . . . . . . . Total Part Build Rating 1 | . . . . . . . . 1 . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 22 | . . . . 22 . . . . . . . . . . . Machine Destruction 22 | . . . . 22 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Fac Gar Total Allies 25 | . . . . 2 . . 20 . . . 3 . . . . Largest Group 20 | . . . . 2 2 1 20 20 . . 3 3 . . . Highest-Rated Group 469 | . . . . 78 73 34 469 469 . . 99 99 . . . Highest-Rated Ally 51 | . . . . 39 39 34 35 35 . . 51 51 . . . Initial Warlord ECA Mod 7 | . . . . . 7 5 5 5 5 5 5 4 4 3 3 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 164 | . . . . 50 5 5 . 94 . . . 10 . . . Total Damage 2444 | . . . . 693 74 68 . 1410 . . . 199 . . . Kills 30 | . . . . 12 1 1 . 14 . . . 2 . . . Allies Corrupted 1 | . . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Fac Gar Active Infowar (turns) 4462 | 47 568 958 204 800 180 710 439 556 . . . . . . . Seismic 4462 | 47 568 958 204 800 180 710 439 556 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . 2 1 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Fac Gar Turns Passed 9459 | 129 568 958 204 800 180 710 439 1367 550 734 1243 585 273 209 510 Spaces Moved 5256 | 66 265 555 111 540 106 441 267 727 325 426 766 276 151 119 115 Core 9 | 9 . . . . . . . . . . . . . . . Treads 2912 | . . 5 66 . . . 182 727 325 426 766 276 55 . 84 Legs 2099 | 57 265 550 45 540 106 441 85 . . . . . . . 10 Wheels . | . . . . . . . . . . . . . . . . Hover 236 | . . . . . . . . . . . . . 96 119 21 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 122 160 160 160 160 160 98 98 148 Average Speed 153 | 110 184 122 146 120 120 144 147 160 160 160 160 177 139 115 363 Slowest Speed 480 | 120 190 260 260 120 120 190 160 160 160 160 160 240 400 148 480 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 47 45 26 77 25 10 79 24 54 53 80 50 6 4 19 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 8 | . . . . . 3 . . 1 2 . 2 . . . . Known Exits Taken 4 | . . 1 1 . . . . . . . . . 1 1 . Unknown Exits Taken 8 | 1 1 . . . 1 . . 1 1 1 1 1 . . . Scrap Searched 10 | . . . . . . . . . 1 4 2 3 . . . Spaces Dug 3 | . . . . . . . . . . . . . 3 . . Terrain Destroyed 61 | . 1 2 1 . . . . 23 5 5 . 2 8 14 . Melee . | . . . . . . . . . . . . . . . . Projectile 31 | . 1 2 1 . . . . 7 5 5 . 2 8 . . AOE 30 | . . . . . . . . 16 . . . . . 14 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Fac Gar Total 6052 | 92 306 716 132 619 145 489 310 859 337 453 781 308 181 168 156 Wait 258 | 1 8 63 1 17 33 14 23 66 2 6 6 . 4 12 2 Move 5242 | 65 264 554 110 539 105 441 266 726 324 425 765 275 150 118 115 Hop . | . . . . . . . . . . . . . . . . Pick Up 52 | 6 4 7 1 . . 3 1 11 2 4 6 . 3 4 . Fast Attach 26 | 7 . 1 . . . 4 2 . . . . 2 4 3 3 Attach 22 | . . 3 . . . 2 . 2 . 4 . 3 3 2 3 Detach . | . . . . . . . . . . . . . . . . Swap 60 | . 6 15 8 5 . 7 1 7 1 3 2 1 2 1 1 Drop 47 | . 4 11 3 5 . 6 6 8 . . 1 . 1 . 2 Fire 296 | 13 20 62 9 38 7 11 1 35 8 11 . 27 13 15 26 Melee 1 | . . . . . . . . . . . 1 . . . . Ram 1 | . . . . . . . . . . . . . 1 . . Kick 1 | . . . . . . 1 . . . . . . . . . Crush 4 | . . . . . . . . 4 . . . . . . . Escape Stasis 32 | . . . . 15 . . . . . . . . . 13 4 Rewire 10 | . . . . . . . 10 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 130 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 5) 645 | -10/Materials | Discovered new exit (range 16) 654 | -10/Materials | Discovered new exit (range 10) 698 | -10/Materials | Entered another Materials area 698 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1186 | -9/Materials | Build established: Scavenger-Mutant 1257 | -9/Materials | Central database locked down 1600 | -9/Materials | Identified exit to Mines 1600 | -9/Materials | Identified exit to Storage 1656 | -9/Materials | Entered Storage 1859 | -9/Storage | Identified exit to Garrison 1860 | -9/Storage | Entered Garrison 1898 | -9/Garrison | Triggered checkpoint 1939 | -9/Garrison | Rescued a captive Derelict 1940 | -9/Garrison | Rescued a captive Derelict 1954 | -9/Garrison | Garrison Relay disabled 2094 | -9/Garrison | Triggered checkpoint 2110 | -9/Garrison | Garrison Relay disabled 2208 | -9/Garrison | Discovered new exit (range 14) 2292 | -9/Garrison | Triggered checkpoint 2372 | -9/Garrison | Discovered new exit (range 10) 2412 | -9/Garrison | Triggered checkpoint 2464 | -9/Garrison | Triggered checkpoint 2534 | -9/Garrison | Triggered checkpoint 2563 | -9/Garrison | Garrison Relay disabled 2589 | -9/Garrison | Discovered new exit (range 14) 2624 | -9/Garrison | Garrison Relay disabled 2660 | -9/Garrison | Entered Recycling 2660 | -9/Recycling | Accompanied by 2 allies 2691 | -9/Recycling | Core integrity fell below 50% 2791 | -9/Recycling | Discovered new exit (range 15) 2840 | -9/Recycling | Entered Factory 2840 | -7/Factory | Accompanied by 1 ally 2840 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3316 | -7/Factory | Build established: Scavenger-Tank 3550 | -7/Factory | Sucked down chute 3550 | -7/Factory | Entered Waste 3551 | -7/Waste | Joined by Warlord forces that had cleared the area 3640 | -7/Waste | Discovered new exit (range 16) 3989 | -7/Waste | Entered Factory 3989 | -7/Factory | Accompanied by 20 allies 4125 | -7/Factory | Discovered new exit (range 7) 4253 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 4294 | -7/Factory | Lost 13 allies 4831 | -7/Factory | Build established: Gunner 5356 | -7/Factory | Entered Lower Caves 5374 | -7/Lower Caves | Met a Warlord Commander 5375 | -7/Lower Caves | Learned location of Warlord (-4) 5376 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 5382 | -7/Lower Caves | Found Encrypted Comm Array 5875 | -7/Lower Caves | Encountered a Warlord checkpoint 5895 | -7/Lower Caves | Discovered new exit (range 7) 5906 | -7/Lower Caves | Entered another Lower Caves area 5993 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 6609 | -7/Lower Caves | Discovered new exit (range 8) 6627 | -7/Lower Caves | Learned 8 Factory zone layouts 6640 | -7/Lower Caves | Entered Zion 6743 | -7/Zion | System corruption cleaned by Quarantine Array 7102 | -7/Zion | Found Prototype Special Weapon 7105 | -7/Zion | Found Prototype Special Weapon 7107 | -7/Zion | Found Prototype Special Weapon 7110 | -7/Zion | Found Prototype Special Weapon 7184 | -7/Zion | Learned location of Quarantine (-2) 7357 | -7/Zion | Received a hallucinogenic algorithm 7448 | -7/Zion | Given A8's code to call for help 7536 | -7/Zion | Gained Derelict followers 7798 | -7/Zion | Learned Factory emergency access door positions 7816 | -7/Zion | Discovered new exit (range 12) 7847 | -7/Zion | Found CR-A16's Pointy Stick 7883 | -7/Zion | Entered Proximity Caves 7883 | -6/Proximity Caves | Accompanied by 3 allies 8138 | -6/Proximity Caves | Learned 8 Factory zone layouts 8147 | -6/Proximity Caves | Spotted B-75 Beast 8165 | -6/Proximity Caves | Destroyed B-75 Beast 8315 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 8440 | -6/Proximity Caves | Discovered new exit (range 10) 8441 | -6/Proximity Caves | Lost 3 allies 8468 | -6/Proximity Caves | Entered Factory 8468 | -6/Factory | Evolved 2 slots: Utility x2 8469 | -6/Factory | Identified exit to Factory 8720 | -6/Factory | Discovered exit to Factory (range 6) 8741 | -6/Factory | Entered another Factory area 8741 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8948 | -5/Factory | Identified exit to Garrison 8950 | -5/Factory | Entered Garrison 8978 | -5/Garrison | Triggered checkpoint 8992 | -5/Garrison | System corruption reached 10% 9028 | -5/Garrison | Lost 5 parts (2n3u) 9146 | -5/Garrison | Lost 3 parts (1p2u) 9208 | -5/Garrison | Spotted B-75 Beast 9460 | -5/Garrison | Self-destructed Last Messages --------------- 09395_ System corrupted: Heat flow error (+143). 09397_ Field strength at 40. 09398_ Field strength at 10. 09399_ Stasis field depleted. 09399_ Triggered Stasis Trap. 09399_ A bubble of rippling energy engulfs the area. 09399_ Field strength at 70. 09403_ Field strength at 40. 09404_ Field strength at 10. 09405_ Stasis field depleted. 09405_ Acquired 30 matter. 09417_ Acquired Flexi-carbon Leg. 09427_ System corrupted: Matter fused (-7). 09444_ System corrupted: Matter fused (-10). 09447_ Imp. Ion Engine destroyed. 09447_ Knocked back. 09447_ Lrn. Proton Cannon destroyed. 09452_ Acquired 17 matter. 09456_ Imp. Medium Armor Plating destroyed. Garrison Door activated. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????###????????????????????????????????????? | | ????????? #????????????????????????????????????? | | ????##### ##### #????????????????????????????? | | ????# #???????????????????????????? | | ????#== #???????????????????????????? | | ????#=!###############???????????????????????????? | | ????#= #??????????# #???????????????????????????? | | ????#=/#??????????# #???????????????????????????? | | #####* #############"#######?????????????????????? | | %= ^^ #?????????????????????? | | % #?????????????????????? | | [% ^ [ #?????????????????????? | | ######"################# #?????????????????????? | | ?????# #???????????# #?# #?????????????????????? | | ?????# #???????????# #?# @ #?????????????????????? | | ?????# ##??????????# #?# #?????????????????????? | | ?????# %############ #?# #?????????????????????? | | ?????#[[ [! #?#% #?????????????????????? | | ?????############### #?# BB#""""###?????????????? | | ???????????????????# ### BB #??????????? | | ???????????????????# ; % g ??????????? | | ???????????????????##### ??????????? | | ???????????????????????# ## ## #??????????? | | ???????????????????????# #? #???????????????? | | ??????????????????????? ??????????????? | | ??????????????????????? ?????????????? | | ??????????????????????? ????????????? | | ??????????????????????? "??????????? | | ???????????????????????# ## ## ???????????? | | ???????????????????????# ?? #? ???????????? | | ???????????????????????# ??? ???????????????? | | ???????????????????????# ???? ??????????????? | | ???????????????????????# ???? ????????????????? | | ????????????????????????# ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 24 Core Analysis 9 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Remote Datajack | -7/Zion | Archive Jamming Amplifier | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Energy Well | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Flak Gun | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Greatsword | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked C-17 Slicer | -7/Zion | Archive M-28 Smith | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Repaired ---------- Nothing Studied --------- Imp. Light Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointyExpertFirepult Manual? 0 Play Time 00:47:07 Cumulative 288.7 hours Start 2025.11.29 @ 23:27:42 End 2025.11.30 @ 00:17:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 617 Rogue 617 Adventurer 0 Explorer 0 Win Type - Total 20 Types 14/0/4/1/1/0/0/0/0/0 Lore% 80 Gallery% 72 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 80441e03-d418-4b71-b205-61786fdd47d8