Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.16 @ 08:01:02

Player: Peace

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (35)      175
Value Destroyed (931)      931
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 9826

 Bonus
-------
Follower Combat Kills      300
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     273/300
Energy                     170/170
System Corruption          19%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -1/Command

 Parts 
-------
>          --- POWER (2) --------
     Micro Fission Core
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (16) -----
           Core Analyzer
  Advanced Armor Integrity Analyzer
           Hacking Suite
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
           Rocket Launcher
  Advanced Datajack
           Power Sword

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
               Quantum Reactor
>              --- PROPULSION -------
        Cooled Field Propulsion Drive
               Field Propulsion Array
               Q-thruster
>              --- UTILITY ----------
  Experimental Energy Well
               Inertial Stasis Machine
               Triangulator
      Advanced Melee Analysis Suite
               Core Analyzer
      Advanced Armor Integrity Analyzer
      Improved Stasis Canceller
      Advanced ECM Suite
  Experimental Power Shielding
               Hacking Suite
               Hacking Suite
      Improved System Shield
      Advanced System Shield
  Experimental Reclamation Unit
>              --- WEAPON -----------
  Experimental Stasis Projector
               Longsword +1
>              --- INVENTORY --------
      Advanced ECM Suite
               Rocket Launcher
      Advanced Datajack
               Power Sword
[Rating: 147]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Fusion Reactor
Propulsion                 Xenon Bombardment Thruster
  Leg                      Aluminum Leg
  Hover Unit               Antigrav System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Advanced ECM Suite
  Device                   Advanced ECM Suite
  Storage                  Experimental Energy Well
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Longsword +1
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Experimental Stasis Projector
  Impact Weapon            Hammer
  Slashing Weapon          Longsword +1
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Res Res Acc Com 
Slots Evolved              18   | .   .   2   .   .   .   2   2   2   2   2   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Utility                  14   | .   .   1   .   .   .   1   2   2   1   2   .   .   2   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             96   | .   3   4   3   1   .   5   11  8   12  11  2   .   8   18  2   8   
  Power                    14   | .   2   .   1   .   .   2   1   .   4   1   1   .   .   1   .   1   
    Engine                 6    | .   2   .   1   .   .   2   .   .   1   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   1   
    Reactor                4    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   1   .   .   
  Propulsion               21   | .   .   4   .   .   .   1   3   1   1   1   1   .   1   4   .   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
    Flight                 18   | .   .   4   .   .   .   1   3   1   1   .   1   .   1   4   .   2   
  Utility                  50   | .   1   .   .   .   .   2   7   5   4   8   .   .   7   12  1   3   
    Device                 27   | .   .   .   .   .   .   1   2   4   4   2   .   .   5   5   1   3   
    Storage                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Processor              12   | .   .   .   .   .   .   .   4   1   .   5   .   .   .   2   .   .   
    Hackware               6    | .   .   .   .   .   .   1   .   .   .   1   .   .   2   2   .   .   
    Protection             3    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   11   | .   .   .   2   1   .   .   .   2   3   1   .   .   .   1   1   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   1   .   1   .   .   .   .   3   1   .   .   1   6   1   1   
Parts Lost                 38   | .   .   2   .   .   .   .   .   .   7   .   1   3   .   4   1   20  
  Power                    3    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Propulsion               12   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   7   
  Utility                  21   | .   .   .   .   .   .   .   .   .   3   .   1   3   .   2   1   11  
  Weapon                   2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      13   | .   .   2   .   .   .   .   .   .   4   .   1   2   .   3   1   13  
Average Slot Usage (%)     79   | .   92  73  66  66  59  66  77  90  81  70  84  73  70  79  81  68  
  Engine                   2    | .   14  9   11  11  11  18  8   6   1   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   .   .   5   6   4   5   5   5   4   4   4   3   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   3   3   5   5   4   4   4   2   
  Leg                      1    | .   28  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   2   5   5   4   .   .   1   
  Flight                   12   | .   .   26  22  22  22  27  23  20  13  5   6   10  10  11  12  10  
  Device                   19   | .   .   .   .   .   .   3   10  19  30  23  24  21  22  23  21  13  
  Storage                  1    | .   14  11  11  11  11  5   .   .   .   .   .   .   .   .   4   4   
  Processor                15   | .   .   .   .   .   .   .   14  23  12  23  26  19  14  13  12  11  
  Hackware                 5    | .   .   .   .   .   .   3   4   .   .   .   5   1   3   14  16  14  
  Protection               2    | .   7   11  11  11  4   .   1   6   4   .   .   .   .   1   4   3   
  Energy Gun               1    | .   28  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          4    | .   .   .   .   6   11  9   7   5   4   5   5   5   4   4   4   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             41   | 11  14  14  14  13  13  17  18  22  30  27  27  24  36  41  41  41  
  Greatest Support         66   | 20  20  20  18  12  12  18  27  24  40  44  45  45  56  66  46  46  
  Greatest Overweight (x)  5    | .   .   2   .   1   1   .   .   .   1   1   .   .   .   1   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   6   6   6   6   6   6   4   4   4   4   4   4   4   10  4   4   
  Average Capacity         4    | 6   6   6   6   6   6   5   4   4   4   4   4   4   4   4   4   4   
  Most Carried             6    | 6   6   6   5   6   6   6   4   4   4   4   4   3   4   4   4   4   
  Average Carried          3    | 6   5   6   4   5   6   3   3   3   3   2   3   3   3   3   4   3   
  Final Capacity           6    | 6   6   6   6   6   6   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            6    | 6   6   6   5   6   6   2   4   4   3   3   3   3   4   4   4   3   

 Class Distribution 
--------------------
 35% | Infiltrator-Mutant
 17% | Mutant
 15% | Hacker-Sprinter
 12% | Hacker-Mutant
 11% | Sprinter
  8% | Infiltrator-Ninja

 Dominant Class 
----------------
             Mutant | -10/Materials
           Sprinter | -9/Materials
           Sprinter | -9/Mines
             Mutant | -9/Exiles
           Sprinter | -8/Mines
           Sprinter | -8/Materials
           Sprinter | -7/Factory
             Mutant | -6/Factory
  Infiltrator-Ninja | -5/Factory
 Infiltrator-Mutant | -4/Factory
 Infiltrator-Mutant | -4/Extension
 Infiltrator-Mutant | -4/Cetus
 Infiltrator-Mutant | -3/Research
    Hacker-Sprinter | -2/Research
    Hacker-Sprinter | -1/Access
    Hacker-Sprinter | -1/Command

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  -1  
-----------                Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Res Res Acc Com 
Matter Collected           1068 | 200 30  40  .   .   40  20  90  141 96  89  65  .   30  66  .   161 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1344 | .   178 60  .   .   71  35  223 167 147 190 126 .   36  36  .   75  
  Parts                    78   | .   9   4   .   .   9   2   17  9   7   6   4   .   5   4   .   2   
Haulers Intercepted        4    | .   .   1   .   .   .   .   1   1   1   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Res Res Acc Com 
Combat Hostiles Destroyed  14   | .   3   .   .   .   .   .   2   3   4   .   1   .   .   .   .   1   
  Melee                    4    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   1   
  Guns                     3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      7    | .   .   .   .   .   .   .   .   3   4   .   .   .   .   .   .   .   
Classes Destroyed          10   | .   4   1   .   .   2   1   1   .   .   .   1   .   .   .   .   .   
  Worker                   2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   1   .   .   .   .   1   1   1   .   .   .   .   .   .   .   
  Recycler                 2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  10   | .   .   .   .   .   .   1   3   1   .   1   1   .   1   1   .   1   
  Swarmer                  9    | .   2   .   .   .   .   .   .   3   4   .   .   .   .   .   .   .   
  Grunt                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   
Best Kill Streak           5    | .   2   1   .   .   2   1   2   3   5   2   1   .   1   1   .   1   
  Combat Bots Only         4    | .   2   .   .   .   .   .   1   3   4   .   1   .   .   .   .   1   
Max Kills in Single Turn   3    | .   1   1   .   .   1   1   1   3   3   1   1   .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -4   -4   -3   -2   -1   -1   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Ext  Cet  Res  Res  Acc  Com  
Damage Taken               4610 | .    134  133  .    .    .    .    16   191  415  .    141  183  .    343  203  2851 
  Core                     1943 | .    26   44   .    .    .    .    .    38   100  .    54   70   .    .    18   1593 
  Absorbed by Shields      17   | .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    
Core Remaining (%)         95   | 100  89   .    .    .    89   100  100  95   90   .    .    89   100  100  .    .    
Volleys Fired              15   | .    7    6    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
  Largest                  2    | .    2    1    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
  Hottest                  80   | .    80   40   .    .    .    .    .    33   33   .    .    .    .    .    .    .    
Shots Fired                22   | .    14   6    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
  Gun                      20   | .    14   6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 2    | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2    | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
  Electromagnetic          20   | .    14   6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         3    | .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        3    | .    1    3    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           52   | .    8    3    .    .    4    1    14   10   1    2    3    .    1    2    .    3    
  Core Hits                40   | .    6    2    .    .    3    1    7    6    6    2    2    .    2    1    .    2    
  Critical Hits            3    | .    .    .    .    .    .    .    1    .    .    .    1    .    1    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
Melee Attacks              457  | .    .    .    .    .    4    1    41   61   120  14   34   23   12   80   4    63   
  Impact                   1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Slashing                 456  | .    .    .    .    .    4    1    41   61   119  14   34   23   12   80   4    63   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8    | .    .    .    .    .    3    .    2    2    .    1    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3789 | .    155  39   .    .    443  55   1005 923  444  230  186  .    58   109  .    142  
  Guns                     162  | .    123  39   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               556  | .    32   .    .    .    .    .    .    134  390  .    .    .    .    .    .    .    
  Melee                    3068 | .    .    .    .    .    443  55   1005 789  54   230  186  .    58   109  .    139  
  Ramming                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  32   | .    32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                524  | .    .    .    .    .    .    .    .    134  390  .    .    .    .    .    .    .    
  Electromagnetic          162  | .    123  39   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3068 | .    .    .    .    .    443  55   1005 789  54   230  186  .    58   109  .    139  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19   | .    .    .    .    .    .    .    .    .    13   .    .    11   .    1    .    19   
  Average Corruption       5    | .    .    .    .    .    .    .    .    .    5    .    .    9    .    1    .    14   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  44   | .    .    .    .    .    .    .    .    .    22   .    .    4    .    1    .    17   
    Message Errors         7    | .    .    .    .    .    .    .    .    .    4    .    .    1    .    1    .    1    
    Matter Fused           8    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    5    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    
    Energy Discharges      6    | .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          4    | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    2    
    Targeting Errors       10   | .    .    .    .    .    .    .    .    .    4    .    .    1    .    .    .    5    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            532  | .    12   .    .    .    146  .    198  172  4    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               12   | .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    520  | .    .    .    .    .    146  .    198  172  4    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      202  | .    40   .    .    .    .    .    .    41   120  .    .    .    .    .    .    1    
  Shots                    4    | .    1    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        251  | .    84   3    .    .    .    .    .    .    212  .    .    .    .    .    .    251  
  Average Temperature      64   | .    36   3    .    .    .    .    .    .    88   .    .    .    .    .    .    113  
  Received Heat Transfer   127  | .    .    27   .    .    .    .    .    12   .    .    34   .    .    18   18   18   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         50   | .    50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Res Res Acc Com 
Peak Influence             564  | .   104 80  23  .   15  27  160 108 231 114 289 138 98  344 175 564 
  Initial                  128  | .   .   43  23  .   .   5   11  .   52  7   8   96  78  .   128 112 
  Average                  116  | .   36  52  23  .   7   22  59  48  94  44  166 122 76  168 156 258 
Maximum Alert Level        2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   2   
  Low Security (%)         75   | 100 100 100 100 .   100 100 100 100 81  100 57  100 100 52  100 16  
  Level 1                  23   | .   .   .   .   .   .   .   .   .   18  .   42  .   .   47  .   82  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   .   .   .   .   .   3   3   1   2   4   .   .   3   .   2   
  Investigation            4    | .   .   .   .   .   .   .   .   1   .   .   2   .   .   1   .   .   
  Extermination            7    | .   .   .   .   .   .   .   1   1   1   1   .   .   .   2   .   1   
  Reinforcement            7    | .   .   .   .   .   .   .   2   1   .   1   2   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  -1  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Res Res Acc Com 
Distress Signals           23   | .   1   .   .   .   .   .   1   1   .   3   3   1   .   2   .   11  
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              287  | .   8   9   .   .   .   1   14  9   8   5   23  2   2   24  3   179 
  Peak Tracking Total      164  | .   4   10  .   .   .   1   3   3   4   5   4   5   1   8   3   164 
  Tactical Retreats        39   | .   .   .   .   .   .   .   1   3   2   1   11  1   .   9   1   10  

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Res Res Acc Com 
Traps Triggered            9    | .   .   .   .   .   .   .   1   2   .   1   1   .   .   2   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  -1  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Res Res Acc Com 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   2   .   1   .   .   .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  -1  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Res Res Acc Com 
Machines Accessed          34   | .   3   .   .   .   .   .   7   4   3   3   4   .   2   3   3   2   
  Terminals                28   | .   3   .   .   .   .   .   4   4   2   3   4   .   1   2   3   2   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   2   .   1   .   .   .   1   1   .   .   
Total Hacks                75   | .   11  .   .   .   .   .   16  7   5   4   12  .   3   6   6   5   
  Successful               40   | .   7   .   .   .   .   .   10  2   4   1   6   .   1   2   3   4   
  Failed                   35   | .   4   .   .   .   .   .   6   5   1   3   6   .   2   4   3   1   
    Catastrophic           6    | .   .   .   .   .   .   .   2   1   .   1   .   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   3   .   .   1   .   .   4   1   2   4   .   .   1   1   .   1   
  Terminals                65   | .   11  .   .   .   .   .   10  7   4   4   12  .   1   5   6   5   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   4   .   1   .   .   .   2   1   .   .   
Terminal Hacks             30   | .   6   .   .   .   .   .   5   2   3   .   6   .   .   1   3   4   
  Record                   6    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   2   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   3   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             6    | .   1   .   .   .   .   .   2   1   1   .   .   .   .   .   .   1   
  Maintenance Status       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   2   .   1   .   .   .   1   1   .   .   
  Seal Access              5    | .   .   .   .   .   .   .   2   .   1   .   .   .   1   1   .   .   
Unauthorized Hacks         3    | .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Terminals                3    | .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
    Assimilate             3    | .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   1   .   .   .   .   .   5   3   1   2   3   .   1   2   .   1   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Matter                 153  | .   .   .   .   .   .   .   153 .   .   .   .   .   .   .   .   .   
    Time                   27   | .   .   .   .   .   .   .   27  .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  -1  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -4   -4   -3   -2   -1   -1   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Ext  Cet  Res  Res  Acc  Com  
Total Allies               6    | .    1    .    .    .    .    .    1    .    .    .    4    .    .    .    .    .    
  Largest Group            2    | .    1    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    
  Highest-Rated Group      202  | .    10   .    .    .    .    .    9    .    .    .    202  .    .    .    .    .    
  Highest-Rated Ally       156  | .    10   .    .    .    .    .    9    .    .    .    156  .    .    .    .    .    
Total Orders               3    | .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  EXPLORE                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
Ally Attacks               47   | .    .    .    .    .    .    .    .    .    .    .    47   .    .    .    .    .    
  Total Damage             1449 | .    .    .    .    .    .    .    .    .    .    .    1449 .    .    .    .    .    
  Kills                    9    | .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Res Res Acc Com 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -4   -4   -3   -2   -1   -1   
-------------              Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Ext  Cet  Res  Res  Acc  Com  
Turns Passed               7586  | 5    378  66   23   174  83   54   821  694  897  513  1324 96   441  1269 220  528  
Spaces Moved               11814 | 5    276  117  60   326  157  135  1613 1214 1067 723  1873 134  495  2424 464  731  
  Core                     33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     289   | 5    276  8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    166   | .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    146  
  Flight                   11326 | .    .    109  60   326  157  135  1613 1214 1067 703  1873 134  495  2424 464  552  
  Fastest Speed            29    | 120  120  29   29   32   32   29   29   37   34   40   37   37   34   32   32   32   
  Average Speed            38    | 120  120  37   31   53   47   29   30   37   36   42   39   37   36   34   32   39   
  Slowest Speed            300   | 120  120  195  32   102  102  29   37   37   120  120  40   37   37   117  32   300  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            89    | .    .    5    .    .    .    .    7    4    1    9    34   .    1    21   3    4    
  Cave-ins Triggered       9     | .    .    .    .    .    .    .    .    1    4    .    .    2    .    .    .    2    
Exploration Rate (%)       31    | 2    48   20   18   61   47   16   46   39   29   19   80   21   22   46   12   17   
  Regions Visited          16
    Branch Regions         6
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      16    | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 420   | .    .    .    .    .    .    .    25   60   117  12   31   23   10   78   4    60   
Terrain Destroyed          463   | .    3    .    .    .    .    .    25   60   157  12   31   23   10   78   4    60   
  Melee                    411   | .    .    .    .    .    .    .    25   51   117  12   31   23   10   78   4    60   
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      52    | .    3    .    .    .    .    .    .    9    40   .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -4   -4   -3   -2   -1   -1   
---------                  Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Ext  Cet  Res  Res  Acc  Com  
Total                      14248 | 4    310  126  64   327  161  149  1891 1390 1446 905  2389 156  740  2762 527  901  
  Wait                     1823  | .    19   1    .    .    .    .    200  71   237  162  504  .    221  250  59   99   
  Move                     11627 | 4    275  107  59   325  156  134  1598 1205 1060 705  1813 131  492  2383 457  723  
  Hop                      74    | .    .    4    .    .    .    .    7    3    1    8    25   .    1    19   3    3    
  Pick Up                  13    | .    2    .    .    .    .    3    5    .    1    .    .    .    1    1    .    .    
  Fast Attach              76    | .    2    4    .    1    .    2    9    5    7    10   1    .    8    18   2    7    
  Attach                   10    | .    .    .    3    .    .    2    .    1    2    1    .    .    .    .    .    1    
  Detach                   18    | .    .    .    2    1    .    .    3    2    4    4    .    .    1    1    .    .    
  Swap                     10    | .    1    .    .    .    .    1    2    2    3    .    1    .    .    .    .    .    
  Drop                     52    | .    4    4    .    .    1    6    8    2    6    1    1    .    4    10   2    3    
  Fire                     15    | .    7    6    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
  Melee                    457   | .    .    .    .    .    4    1    41   61   120  14   34   23   12   80   4    63   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            72    | .    .    .    .    .    .    .    18   37   4    .    10   2    .    .    .    1    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Extension (discovered 2 exits: *Res / [*Cet])
-4/Cetus
-3/Research
-2/Research
-1/Access
-1/Command

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    6 | -11/Scrapyard | Entered Materials
  245 | -10/Materials | Identified exit to Mines
  304 | -10/Materials | Build established: Mutant
  336 | -10/Materials | Discovered new exit (range 16)
  384 | -10/Materials | Entered another Materials area
  384 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  445 | -9/Materials  | Discovered new exit (range 10)
  450 | -9/Materials  | Entered Mines
  471 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  472 | -9/Mines      | Discovered new exit (range 5)
  473 | -9/Mines      | Entered Exiles
  481 | -9/Exiles     | Met 8R-AWN
  487 | -9/Exiles     | Met EX-HEX
  504 | -9/Exiles     | Met EX-BIN
  511 | -9/Exiles     | Aligned with FarCom system
  511 | -9/Exiles     | Given EX-Vault access code
  545 | -9/Exiles     | Opened EX-Vault
  546 | -9/Exiles     | Found Prototype Slashing Weapon
  546 | -9/Exiles     | Identified Longsword +1
  571 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  586 | -9/Exiles     | Exiles lab attacked by MAIN.C
  634 | -9/Exiles     | Discovered new exit (range 14)
  647 | -9/Exiles     | Left Exiles lab with Longsword +1
  647 | -9/Exiles     | Entered Mines
  729 | -8/Mines      | Discovered new exit (range 6)
  730 | -8/Mines      | Entered Materials
  730 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  777 | -8/Materials  | Discovered new exit (range 16)
  784 | -8/Materials  | Entered Factory
  784 | -7/Factory    | Evolved 2 slots: Utility x2
  994 | -7/Factory    | Build established: Sprinter
 1065 | -7/Factory    | Fabricated T-07 Excavator (x1)
 1603 | -7/Factory    | Discovered new exit (range 6)
 1605 | -7/Factory    | Entered another Factory area
 1605 | -6/Factory    | Evolved 2 slots: Utility x2
 1734 | -6/Factory    | Build established: Mutant
 2026 | -6/Factory    | Crushed by falling debris
 2294 | -6/Factory    | Discovered new exit (range 16)
 2299 | -6/Factory    | Entered another Factory area
 2299 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2488 | -5/Factory    | Crushed by falling debris
 2502 | -5/Factory    | Build established: Infiltrator-Mutant
 2502 | -5/Factory    | Crushed by falling debris
 2836 | -5/Factory    | Build established: Infiltrator-Ninja
 3146 | -5/Factory    | Crushed by falling debris
 3167 | -5/Factory    | Crushed by falling debris
 3168 | -5/Factory    | System corruption reached 10%
 3176 | -5/Factory    | Discovered new exit (range 14)
 3196 | -5/Factory    | Entered another Factory area
 3196 | -4/Factory    | Evolved 2 slots: Utility x2
 3198 | -4/Factory    | Lost 4 parts (1n3u)
 3446 | -4/Factory    | Build established: Infiltrator-Mutant
 3549 | -4/Factory    | Assembled infested ambush trap array
 3702 | -4/Factory    | Discovered new exit (range 16)
 3709 | -4/Factory    | Entered Extension
 3740 | -4/Extension  | Spotted B-86 Titan
 3787 | -4/Extension  | Rescued a captive Derelict
 3787 | -4/Extension  | Rescued a captive Derelict
 3939 | -4/Extension  | Rescued A7
 4288 | -4/Extension  | Extracted ID and sensor layout for unrecognized location from A7's data core
 4536 | -4/Extension  | Rescued a captive Derelict
 5031 | -4/Extension  | Discovered new exit (range 10)
 5031 | -4/Extension  | Discovered new exit (range 6)
 5033 | -4/Extension  | Entered Cetus
 5039 | -4/Cetus      | Spotted Cetus Guard
 5039 | -4/Cetus      | Spotted Cetus Guard
 5056 | -4/Cetus      | Crushed by falling debris
 5089 | -4/Cetus      | Crushed by falling debris
 5090 | -4/Cetus      | System corruption reached 10%
 5105 | -4/Cetus      | Discovered new exit (range 16)
 5129 | -4/Cetus      | Entered Research
 5129 | -3/Research   | Evolved 2 slots: Utility x2
 5489 | -3/Research   | Discovered new exit (range 3)
 5570 | -3/Research   | Entered another Research area
 5570 | -2/Research   | Evolved 2 slots: Utility x2
 5680 | -2/Research   | Lost 3 parts (2n1u)
 5772 | -2/Research   | Build established: Hacker-Mutant
 6426 | -2/Research   | Found Unknown Piercing Weapon
 6426 | -2/Research   | Identified Enh. Force Lance
 6630 | -2/Research   | Build established: Hacker-Sprinter
 6713 | -2/Research   | Found Prototype Processor
 6713 | -2/Research   | Identified Spectral Analyzer
 6837 | -2/Research   | Discovered new exit (range 8)
 6839 | -2/Research   | Entered Access
 6839 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 7057 | -1/Access     | Discovered new exit (range 7)
 7059 | -1/Access     | Entered Command
 7086 | -1/Command    | Disengaged cave seal
 7086 | -1/Command    | Wild derelicts emerged from the dark tunnel
 7094 | -1/Command    | Found Prototype Device
 7094 | -1/Command    | Identified Exp. Thermal Defense Suite
 7276 | -1/Command    | Spotted B-99 Colossus
 7363 | -1/Command    | Crushed by falling debris
 7363 | -1/Command    | System corruption reached 10%
 7420 | -1/Command    | Crushed by falling debris
 7424 | -1/Command    | Lost 6 parts (1n5u)
 7565 | -1/Command    | Core integrity fell below 50%
 7575 | -1/Command    | Core integrity fell below 20%
 7587 | -1/Command    | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
07565_ G-73 Enforcer suffers critical hit.
07565_ Acquired Xenon Bombardment Thruster.
07567_ Xenon Bombardment Thruster destroyed.
07568_ P-80 Master resets G-73 Enforcer, system corruption cleaned.
07569_ RZ-D3X(M) destroyed.
07569_ Slammed into S-43 Plague.
07571_ Penetrated by Slug. <x2>
07571_ Slug penetrates S-43 Plague.
07572_ P-80 Master resets S-43 Plague, system corruption cleaned.
07576_ Penetrated by Slug.
07578_ System corrupted: Matter fused (-8).
07578_ Drone sends a signal.
07579_ Penetrated by Slug. <x2>
07579_ Acquired Imp. Antigrav System.
07582_ Acquired Mic. Fission Core.
07582_ Slug penetrates Quantum Router.
07585_ Imp. Antigrav System destroyed.
07585_ Exp. Energy Well destroyed.
07585_ Slug penetrates Wall.
07586_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????????????##   """"    #??????#  #    |
| ??????????????###??????#;    ""     #??????#  +    |
| ?????????????## ##?????##           ########  #    |
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| ???????????## ##       ##           #      #  #"## |
| ??????????##p###       ##           ;      #  #    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          38
Energy Capacity            1420
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               3
Cloak Strength             2
Additional Mass Support    28
Power Shielding            90
Propulsion Shielding       66
Weapon Shielding           33
Reclamation Efficiency     25
Evasion (%)                73
Melee Accuracy             14
Core Analysis              6
Armor Integrity Analysis   66
Stasis Canceling           2
Offensive Hacking          20
Defensive Hacking          26

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 T-07 Excavator | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Cya!
Deadly Force
Denied?

 Challenges 
------------
None

 Game 
------
Seed              NetworkArchitectApparatus
  Manual?         0
Play Time         03:25:48
  Cumulative      56.1 hours
  Start           2021.10.16 @ 04:25:54
  End             2021.10.16 @ 08:01:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          68
  Rogue           68
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          48
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 32a325c9-08d3-4ded-ab79-09be52cdaf48