Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.07.04 @ 19:12:48

Player: W-ALTER

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (32)      160
Value Destroyed (767)      767
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (52)                 52
              TOTAL SCORE: 2859

 Bonus
-------
High Alert Combat Kills    19
Follower Combat Kills      33

 Cogmind 
---------
Core Integrity             0/550
Matter                     232/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
  Advanced Signal Interpreter
           Propulsion Shielding
  Improved Utility Shielding
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
  Advanced Terrain Scanner
  Hardened Medium Armor Plating
           Spread Laser
           Autogun

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
          Small Storage Unit
       Improved Sensor Array
       Advanced Signal Interpreter
                Propulsion Shielding
       Improved Utility Shielding
                System Shield
>               --- WEAPON -----------
                Shotgun
>               --- INVENTORY --------
  High-capacity Battery
                Structural Scanner
       Advanced Terrain Scanner
          Light Armor Plating
                Spread Laser
                Autogun
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   .   2   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             31   | 6   2   12  6   5   
  Power                    5    | 1   .   .   3   1   
    Engine                 5    | 1   .   .   3   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   .   2   2   .   
    Treads                 1    | .   .   1   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  4    | 2   .   .   2   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   
  Utility                  12   | 1   2   6   .   3   
    Device                 4    | .   1   2   .   1   
    Storage                1    | 1   .   .   .   .   
    Processor              2    | .   .   2   .   .   
    Hackware               1    | .   .   1   .   .   
    Protection             4    | .   1   1   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 2   .   4   1   1   
    Energy Gun             2    | 2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | .   .   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   2   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 15   | .   .   4   3   8   
  Power                    3    | .   .   .   1   2   
  Propulsion               4    | .   .   2   .   2   
  Utility                  3    | .   .   .   .   3   
  Weapon                   5    | .   .   2   2   1   
  Highest Loss Streak      8    | .   .   3   1   8   
Average Slot Usage (%)     88   | .   99  90  86  73  
  Engine                   10   | .   14  11  10  6   
  Treads                   2    | .   .   3   3   .   
  Wheel                    15   | .   28  10  14  11  
  Device                   12   | .   7   19  11  9   
  Storage                  11   | .   14  11  11  6   
  Processor                8    | .   .   9   11  9   
  Hackware                 6    | .   .   2   11  9   
  Protection               2    | .   5   1   .   18  
  Energy Gun               5    | .   28  3   .   .   
  Ballistic Gun            4    | .   .   5   5   4   
  Launcher                 4    | .   .   5   6   .   
  Impact Weapon            2    | .   .   6   1   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             18   | 12  15  17  17  18  
  Greatest Support         32   | 32  32  32  20  20  
  Greatest Overweight (x)  5    | 1   .   5   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   6   
  Average Capacity         5    | 5   6   6   6   5   
  Most Carried             6    | 4   5   6   6   6   
  Average Carried          5    | .   2   5   6   5   
  Final Capacity           6    | 6   6   6   6   4   
  Final Carried            6    | .   5   6   6   4   

 Class Distribution 
--------------------
 76% | Mutant
  8% | Assassin
  7% | Skirmisher
  6% | Scavenger-Mutant

 Dominant Class 
----------------
   Mutant | -10/Materials
 Assassin | -9/Materials
   Mutant | -9/Mines
   Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           784  | 206 74  73  293 138 
  Remotely                 50   | .   .   .   .   50  
Salvage Created            750  | .   117 334 233 66  
  Parts                    53   | .   10  28  13  2   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  22   | .   2   12  6   2   
  Guns                     10   | .   2   5   1   2   
  AOE                      12   | .   .   7   5   .   
Classes Destroyed          11   | .   2   6   2   1   
  Worker                   3    | .   .   2   1   .   
  Builder                  3    | .   1   1   1   .   
  Tunneler                 1    | .   .   .   1   .   
  Recycler                 2    | .   .   1   1   .   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  5    | .   .   4   .   1   
  Grunt                    9    | .   2   4   3   .   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   4    | .   .   3   1   .   
  Hunter                   1    | .   .   .   .   1   
  Assembled                2    | .   .   .   2   .   
Best Kill Streak           6    | .   2   6   4   2   
  Combat Bots Only         5    | .   2   5   2   2   
Max Kills in Single Turn   3    | .   1   3   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   2   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               2044 | .    125  656  256  1007 
  Core                     874  | .    47   227  44   556  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         71   | 100  81   .    32   .    
Volleys Fired              68   | .    11   25   20   12   
  Largest                  2    | .    2    2    2    1    
  Hottest                  90   | .    90   90   56   23   
Shots Fired                92   | .    22   34   24   12   
  Gun                      59   | .    22   16   9    12   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 33   | .    .    18   15   .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  33   | .    .    12   9    12   
  Thermal                  26   | .    22   4    .    .    
  Explosive                33   | .    .    18   15   .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         8    | .    8    8    5    6    
  Robot Miss Streak        5    | .    3    5    2    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           57   | .    13   20   15   9    
  Core Hits                57   | .    7    25   17   8    
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              2    | .    .    2    .    .    
  Impact                   2    | .    .    2    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1859 | .    156  917  627  159  
  Guns                     527  | .    156  124  103  144  
  Cannons                  .    | .    .    .    .    .    
  Explosions               1290 | .    .    782  508  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  42   | .    .    11   16   15   
  Kinetic                  348  | .    .    101  103  144  
  Thermal                  179  | .    156  23   .    .    
  Explosive                1290 | .    .    782  508  .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    1    
  Average Corruption       1    | .    .    .    2    1    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  1    | .    .    .    1    .    
    Message Errors         1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      121  | .    .    109  8    4    
  Shots                    3    | .    .    3    .    .    
  Rammed                   13   | .    .    1    2    10   
Targets Rammed             13   | .    .    1    2    10   
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        342  | .    342  21   12   1    
  Average Temperature      99   | .    145  10   4    1    
  Received Heat Transfer   483  | .    72   126  78   207  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         471  | .    409  62   .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             546  | .   105 546 154 50  
  Initial                  79   | .   .   44  79  .   
  Average                  107  | .   29  286 59  13  
Maximum Alert Level        2    | .   .   2   .   .   
  Low Security (%)         84   | 100 100 39  100 100 
  Level 1                  6    | .   .   25  .   .   
  Level 2                  9    | .   .   35  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   .   3   .   2   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   3   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           4    | .   1   2   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              49   | .   5   21  10  13  
  Peak Tracking Total      9    | .   3   7   3   9   
  Tactical Retreats        2    | .   .   1   .   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          7    | .   .   5   2   .   
  Max in Single Turn       1    | .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          7    | .   3   4   .   .   
  Terminals                6    | .   3   3   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                28   | .   7   21  .   .   
  Successful               19   | .   6   13  .   .   
  Failed                   8    | .   1   7   .   .   
    Catastrophic           1    | .   .   1   .   .   
  Database Lockouts        1    | .   .   1   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                26   | .   7   19  .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             17   | .   6   11  .   .   
  Record                   6    | .   .   6   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   
  Dispatch Records         2    | .   2   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   
  Registered Prototypes    1    | .   .   1   .   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   2   .   .   
  Report Inventory         1    | .   .   1   .   .   
  Retrieve Matter          1    | .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   .   4   .   .   
  Full Trace Events        1    | .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               3    | .   .   .   3   .   
  Largest Group            3    | .   .   .   3   .   
  Highest-Rated Group      40   | .   .   .   40  .   
  Highest-Rated Ally       16   | .   .   .   16  .   
Total Orders               1    | .   .   .   1   .   
  ROAM                     1    | .   .   .   1   .   
Ally Attacks               3    | .   .   .   3   .   
  Total Damage             32   | .   .   .   32  .   
  Kills                    1    | .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               1631 | 53  248 419 791 120 
Spaces Moved               1106 | 53  192 272 509 80  
  Core                     29   | 24  .   2   .   3   
  Treads                   231  | .   .   83  148 .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   844  | 29  192 185 361 77  
  Hover                    .    | .   .   .   .   .   
  Flight                   2    | .   .   2   .   .   
  Fastest Speed            50   | 50  100 100 80  80  
  Average Speed            104  | 79  100 121 103 82  
  Slowest Speed            300  | 100 100 300 160 150 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       35   | 4   37  34  86  17  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        2    | .   .   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 35   | .   .   .   35  .   
Terrain Destroyed          222  | .   .   83  139 .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      222  | .   .   83  139 .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      1479 | 62  226 326 746 119 
  Wait                     227  | .   15  .   206 6   
  Move                     1102 | 52  191 271 508 80  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  21   | 4   6   7   .   4   
  Fast Attach              16   | 2   .   5   6   3   
  Attach                   15   | 4   2   7   .   2   
  Detach                   3    | .   1   2   .   .   
  Swap                     .    | .   .   .   .   .   
  Drop                     12   | .   .   6   4   2   
  Fire                     68   | .   11  25  20  12  
  Melee                    2    | .   .   2   .   .   
  Ram                      13   | .   .   1   2   10  
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: Mat / *Min)
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   54 | -11/Scrapyard | Entered Materials
  299 | -10/Materials | Discovered new exit (range 4)
  302 | -10/Materials | Entered another Materials area
  302 | -9/Materials  | Evolved 2 slots: Utility x2
  324 | -9/Materials  | Build established: Mutant
  523 | -9/Materials  | Lost 3 parts (1n2w)
  575 | -9/Materials  | Core integrity fell below 50%
  633 | -9/Materials  | Central database locked down
  655 | -9/Materials  | Discovered new exit (range 14)
  655 | -9/Materials  | Identified exit to Mines
  721 | -9/Materials  | Entered Mines
  794 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  869 | -9/Mines      | Learned 2 Materials zone layouts
 1060 | -9/Mines      | Assembled infested the area
 1293 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1302 | -9/Mines      | Learned location of Storage (-8)
 1302 | -9/Mines      | Discovered new exit (range 9)
 1309 | -9/Mines      | Identified exit to Materials
 1512 | -9/Mines      | Entered Materials
 1512 | -8/Materials  | Evolved 2 slots: Utility x2
 1600 | -8/Materials  | Garrison activated, responded to threat
 1624 | -8/Materials  | Core integrity fell below 50%
 1629 | -8/Materials  | Core integrity fell below 20%
 1632 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01618_ R-06 Scavenger collects Com. Wheel.
01618_ Slammed into S-10 Pest.
01620_ K-01 Serf collects debris.
01620_ Slammed into S-10 Pest.
01620_ Imp. Sensor Array permanently disabled.
01620_ Destabilizing: Short circuit.
01620_ Tractor Beam destroyed.
01621_ Slammed into S-10 Pest.
01623_ Slammed into G-47 Trooper.
01623_ R-06 Scavenger collects Assault Rifle.
01624_ Broken Imp. Sensor Array destroyed.
01624_ Slammed into G-47 Trooper.
01624_ Destabilizing: System corrupted (+1).
01624_ K-01 Serf collects debris.
01625_ Lgt. Ion Engine destroyed.
01625_ Slammed into G-47 Trooper.
01626_ Slammed into S-10 Pest.
01629_ K-01 Serf collects debris.
01630_ Slammed into G-47 Trooper. <x2>
01632_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ?????#  #???#                          ??????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       33
Utility Shielding          66
Evasion (%)                50
Recoil Reduction           1
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Spy
I Survived The Infestation
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              FlightStructuralProtection
  Manual?         0
Play Time         00:23:02
  Cumulative      5.7 hours
  Start           2021.07.04 @ 18:52:21
  End             2021.07.04 @ 19:12:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          10
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: a48f16f9-8acc-49fa-b521-83ee29f69faa