Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.03.20 @ 01:09:07 Player: Era Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (79) 395 Value Destroyed (2935) 2935 Prototype IDs (22) 440 Alien Tech Used (2) 400 Bonus (3358) 3358 TOTAL SCORE: 14028 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 45 Met Data Miner 300 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1300 Matter 228/300 Energy 78/100 System Corruption 0% Temperature Cool (2) Movement Hovering (80) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Combat Gravmag System > --- UTILITY (13) ----- Advanced Signal Interpreter Core Analyzer Advanced Actuator Array > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Combat Gravmag System Advanced Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Makeshift Hover Unit Antigrav System Combat Gravmag System Improved Antigrav System > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Transport Network Coupler 0b10 Decoder Chip [Generic] Advanced Melee Analysis Suite Reaction Control System Improved Core Shielding Advanced Hacking Suite System Shield > --- WEAPON ----------- Advanced Datajack Spear > --- INVENTORY -------- Micro Fission Core Improved Gravmag System Advanced Weight Redist. System Hardened Light Armor Plating Improved Light Armor Plating Hacking Suite Improved System Backup Module Improved Remote Datajack Spear Makeshift Spear [Rating: 94] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Gravmag System Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Hacking Suite Device Makeshift Sensor Array Storage Large Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Makeshift Sword Energy Gun Backup Laser I Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Makeshift Sword Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Res Qua Slots Evolved 14 | . . 2 2 2 . . . . 2 2 . . 2 2 . Power 1 | . . . . . . . . . 1 . . . . . . Propulsion 2 | . . . . . . . . . 1 . . . 1 . . Utility 11 | . . 2 2 2 . . . . . 2 . . 1 2 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 194 | 5 6 5 20 16 6 3 . 2 18 21 11 7 49 9 16 Power 31 | 1 1 . 1 3 . 1 . . 4 2 5 1 9 1 2 Engine 11 | 1 1 . 1 2 . . . . 2 1 1 1 . . 1 Core 17 | . . . . 1 . 1 . . 2 1 4 . 8 . . Reactor 3 | . . . . . . . . . . . . . 1 1 1 Propulsion 51 | 2 2 1 6 4 1 . . . 6 5 2 . 12 4 6 Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . Hover 28 | . . . . 2 1 . . . 6 5 2 . 7 1 4 Flight 21 | . 2 1 6 2 . . . . . . . . 5 3 2 Utility 76 | 1 1 . 8 7 4 1 . 2 7 9 2 1 23 4 6 Device 29 | . . . 1 3 2 . . 1 1 4 1 1 10 1 4 Storage 5 | 1 . . . . . . . . 1 . . . 1 2 . Processor 14 | . . . 6 . 1 1 . . 2 1 . . 2 . 1 Hackware 8 | . . . . 2 . . . . . 2 . . 2 1 1 Protection 20 | . 1 . 1 2 1 . . 1 3 2 1 . 8 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 36 | 1 2 4 5 2 1 1 . . 1 5 2 5 5 . 2 Energy Gun 3 | 1 . 1 . 1 . . . . . . . . . . . Energy Cannon 1 | . . . 1 . . . . . . . . . . . . Ballistic Gun 5 | . 2 1 2 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 3 | . . 2 1 . . . . . . . . . . . . Special Weapon 5 | . . . . . . . . . 1 3 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . 1 . 1 1 . . . 1 1 1 . . . Piercing Weapon 11 | . . . . . . . . . . 1 . 4 4 . 2 Special Melee Weapon 2 | . . . . 1 . . . . . . . . 1 . . Unidentified Prototypes 6 | . . . 1 . . . . . 1 . . . . 1 3 Parts Lost 69 | . 1 . 1 5 . 1 . . . 5 4 1 30 5 16 Power 16 | . . . 1 2 . . . . . 2 1 1 5 2 2 Propulsion 20 | . . . . 1 . . . . . 1 1 . 11 1 5 Utility 25 | . . . . 1 . . . . . 1 2 . 12 2 7 Weapon 8 | . 1 . . 1 . 1 . . . 1 . . 2 . 2 Highest Loss Streak 12 | . 1 . 1 4 . 1 . . . 3 2 1 12 5 6 Average Slot Usage (%) 90 | . 68 62 85 93 100 98 100 100 99 95 99 99 85 50 33 Engine 4 | . 14 11 9 6 7 4 . . 5 5 . 2 . . . Core 4 | . . . . . . 2 7 7 5 3 9 7 8 2 . Hover 13 | . . . . 4 15 15 15 15 19 16 17 17 12 . 4 Flight 2 | . 18 20 17 10 . . . . . . . . . 8 2 Device 7 | . . . 7 7 8 7 7 7 6 8 7 9 9 2 4 Storage 2 | . 4 . . . . . . . 2 5 5 5 4 1 . Processor 23 | . . . 23 26 29 30 30 30 24 20 23 23 20 19 12 Hackware 11 | . . . . 15 15 15 15 15 13 15 11 11 13 5 3 Protection 5 | . 3 11 8 6 5 7 7 7 4 4 7 6 5 . . Slashing Weapon 5 | . . . 6 7 7 7 15 15 10 5 5 5 . . . Piercing Weapon 2 | . . . . . . . . . . . 5 5 8 4 1 Special Melee Weapon 1 | . . . . 1 7 5 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 50 | 11 11 8 12 19 23 22 18 18 50 50 42 41 41 41 21 Greatest Support 75 | 26 26 8 12 20 22 22 22 22 51 59 56 56 75 41 62 Greatest Overweight (x) 3 | . 3 . 1 . 1 . . . . 2 . . 1 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 4 4 4 4 4 4 4 10 10 10 10 10 10 4 Average Capacity 6 | 5 4 4 4 4 4 4 4 4 6 10 10 10 9 6 4 Most Carried 10 | 3 4 4 4 4 4 4 4 4 10 10 10 10 10 4 4 Average Carried 5 | . 1 4 2 2 3 3 4 3 5 7 9 9 7 3 2 Final Capacity 10 | 6 4 4 4 4 4 4 4 4 10 10 10 10 4 4 4 Final Carried 10 | . 4 4 4 3 4 4 4 4 10 9 8 10 2 3 2 Class Distribution -------------------- 57% | Hacker-Scout 15% | Hacker-Mutant 9% | Hacker-Ninja 6% | Hacker-Assassin 5% | Scavenger-Mutant 3% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Assassin | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Data Miner Hacker-Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Ninja | -4/Factory Hacker-Sprinter | -3/Research Hacker-Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Res Qua Matter Collected 1981 | 224 85 . 345 201 66 30 . . 210 90 199 68 375 65 23 Remotely 274 | . . . 274 . . . . . . . . . . . . Salvage Created 3429 | . 75 . 563 251 21 121 . . 448 207 219 132 1196 196 . Parts 201 | . 14 . 28 16 . 10 . . 27 17 8 4 69 8 . Haulers Intercepted 8 | . . . 4 . . . . . 3 . . . 1 . . Recyclers Shooed 2 | . . . 1 . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 9 . 3 . . 5 2 . . . Prevented 4 | . . . . . . . . . . . 4 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Res Qua Combat Hostiles Destroyed 58 | . 6 . 9 4 . 4 . . 3 5 4 3 16 4 . Melee 41 | . . . 1 4 . 4 . . 3 5 4 3 16 1 . Guns 5 | . 5 . . . . . . . . . . . . . . AOE 12 | . 1 . 8 . . . . . . . . . . 3 . Classes Destroyed 10 | . 1 . 6 3 . . . . . . . . . . . Worker 2 | . . . . 1 . . . . . . . . 1 . . Builder 2 | . . . 1 . . . . . . . . . 1 . . Hauler 8 | . . . 4 . . . . . 3 . . . 1 . . Recycler 3 | . . . 2 . . . . . . . . . 1 . . Watcher 6 | . . . 3 1 . . . . 1 1 . . . . . Swarmer 23 | . 6 . 4 . . 3 . . . 4 1 1 4 . . Grunt 13 | . . . 3 1 . 1 . . . . 1 2 1 4 . Sentry 9 | . . . . 2 . . . . . 1 1 . 5 . . Hunter 3 | . . . 2 . . . . . . . . . 1 . . Programmer 10 | . . . . 1 . . . . 3 . 1 . 5 . . Decomposer 1 | . . . . . 1 . . . . . . . . . . Best Kill Streak 12 | . 3 . 12 2 . 3 . . 1 4 3 2 4 3 . Combat Bots Only 8 | . 3 . 8 1 . 3 . . 1 4 3 2 4 3 . Max Kills in Single Turn 3 | . 1 . 3 1 1 1 . . 1 1 1 1 1 2 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . 1 . 3 . . . . . . . . . . 2 . Melee 1 | . . . 1 1 . 1 . . 1 1 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Res Qua Damage Taken 8430 | . 128 11 184 353 16 163 . . 126 1092 549 166 3075 467 2100 Core 2440 | . 26 . 30 62 . 24 . . . 184 77 28 774 118 1117 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 84 | 100 89 100 94 . . . . 87 100 . . 71 32 . . Volleys Fired 42 | . 14 1 14 4 . . . . 2 7 . . . . . Largest 2 | . 2 1 2 1 . . . . 1 1 . . . . . Hottest 60 | . 40 30 60 30 . . . . 30 20 . . . . . Shots Fired 54 | . 24 1 16 4 . . . . 2 7 . . . . . Gun 30 | . 24 . 6 . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 15 | . . 1 10 4 . . . . . . . . . . . Special 9 | . . . . . . . . . 2 7 . . . . . Kinetic 21 | . 20 . 1 . . . . . . . . . . . . Thermal 12 | . . . 5 . . . . . . 7 . . . . . Explosive 15 | . . 1 10 4 . . . . . . . . . . . Electromagnetic 4 | . 4 . . . . . . . . . . . . . . Robot Hit Streak 15 | . 5 . 10 12 . . . . 14 15 . . . . . Robot Miss Streak 3 | . 3 . 1 . . . . . . 2 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 207 | . 16 . 31 17 3 7 . . 15 29 12 4 67 4 2 Core Hits 121 | . 7 . 28 10 1 4 . . 7 8 5 4 33 12 2 Critical Hits 6 | . . . 1 . . . . . . . 1 1 3 . . Critical Kills 2 | . . . . . . . . . . . . 1 1 . . Critical Parts Destroyed 4 | . . . 1 . . . . . . . 1 . 2 . . Melee Attacks 200 | . . . 22 18 3 7 . . 16 32 13 5 75 7 2 Impact . | . . . . . . . . . . . . . . . . Slashing 94 | . . . 22 18 1 7 . . 16 28 2 . . . . Piercing 102 | . . . . . . . . . . 4 11 5 73 7 2 Sneak Attacks 21 | . . . 3 2 2 . . . 3 1 2 . 7 . 1 Combat Hostiles 2 | . . . . . . . . . . . 2 . . . . Follow-up Attacks 11 | . . . . . . . . . . 3 2 . 6 . . Damage Inflicted 9545 | . 153 . 1992 759 109 271 . . 752 1164 534 138 2552 1000 121 Guns 170 | . 132 . 38 . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 1961 | . 21 . 1022 92 . . . . . . . . . 826 . Melee 7349 | . . . 932 667 109 271 . . 752 1101 534 138 2552 174 119 Ramming 2 | . . . . . . . . . . . . . . . 2 Kinetic 89 | . 89 . . . . . . . . . . . . . . Thermal 122 | . 21 . 38 . . . . . . 63 . . . . . Explosive 1940 | . . . 1022 92 . . . . . . . . . 826 . Electromagnetic 43 | . 43 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 3833 | . . . 932 667 109 271 . . 752 951 151 . . . . Piercing 3516 | . . . . . . . . . . 150 383 138 2552 174 119 Highest Corruption 4 | . . . 1 2 2 . . . 1 . . . 4 . . Average Corruption 1 | . . . 1 1 1 . . . 1 . . . 2 . . Corruption Purged 3 | . . . . . 2 . . . 1 . . . . . . Effects 12 | . . . . . 3 . . . . . . . 9 . . Message Errors 1 | . . . . . . . . . . . . . 1 . . Heat Flow Errors 2 | . . . . . 1 . . . . . . . 1 . . Energy Discharges 2 | . . . . . 1 . . . . . . . 1 . . Data Loss (minor) 4 | . . . . . 1 . . . . . . . 3 . . Targeting Errors 3 | . . . . . . . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 846 | . . . 117 165 . 14 . . 50 163 17 . 129 149 42 Projectiles . | . . . . . . . . . . . . . . . . Explosions 265 | . . . 22 94 . . . . . . . . . 149 . Melee 581 | . . . 95 71 . 14 . . 50 163 17 . 129 . 42 Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 293 | . . . 32 153 . . . . . . . . . 107 1 Shots 6 | . . . 2 3 . . . . . . . . . 1 . Rammed 1 | . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 230 | . 8 . 12 11 230 . . . 11 10 . . 137 4 . Average Temperature 28 | . 4 . 5 7 119 . . . 11 10 . . 17 4 . Received Heat Transfer 831 | . . 9 36 90 . 45 . . . 63 162 27 222 111 66 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 . . . . . Heat Transferred 346 | . 50 . 148 . . . . . . 148 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Res Qua Peak Influence 585 | . 192 277 585 371 . . . . 93 293 . . 255 400 226 Initial 196 | . . 69 99 150 . . . . . 34 . . 11 97 196 Average 117 | . 109 172 475 216 . . . . 22 113 . . 83 188 138 Maximum Alert Level 2 | . . 1 2 1 . . . . . 1 . . 1 2 1 Low Security (%) 83 | 100 100 77 5 64 . . . . 100 72 . . 96 66 82 Level 1 11 | . . 22 16 35 . . . . . 27 . . 3 30 17 Level 2 5 | . . . 78 . . . . . . . . . . 3 . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 17 | . . . . 2 . . . . 4 3 . . 5 1 2 Investigation 1 | . . . . . . . . . . . . . . 1 . Extermination 6 | . . . . 1 . . . . 3 . . . 2 . . Reinforcement 8 | . . . . . . . . . 1 2 . . 3 . 2 Assault 1 | . . . . 1 . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Res Qua Distress Signals 7 | . 1 1 1 . . . . . . . . . 1 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 207 | . 8 9 16 11 1 7 . . 9 32 15 7 48 16 28 Peak Tracking Total 14 | . 3 5 4 6 1 3 . . 2 6 11 4 13 10 14 Tactical Retreats 37 | . 1 3 1 . . 4 . . . 9 4 . 8 3 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Res Qua Traps Triggered 11 | . 1 1 . 1 . . . . 3 3 . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . 1 . 1 . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Res Qua Machines Disabled 10 | . . 1 3 4 . . . . . . . . . 2 . Max in Single Turn 2 | . . 1 1 2 . . . . . . . . . 1 . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Res Qua Machines Accessed 57 | . 5 3 4 4 2 . 4 . 12 5 . 4 8 3 3 Terminals 26 | . 4 2 2 2 . . . . 5 3 . 1 3 2 2 Fabricators 5 | . . . . . . . . . 2 1 . . 2 . . Repair Stations 7 | . 1 1 1 . . . . . 1 1 . . 2 . . Recycling Units 4 | . . . . 1 . . . . 2 . . . 1 . . Scanalyzers 3 | . . . 1 1 . . . . 1 . . . . . . Garrison Access 3 | . . . . . . . . . 1 . . . . 1 1 Total Hacks 169 | . 17 10 14 9 3 . 27 . 26 11 . 11 30 4 7 Successful 129 | . 11 7 10 6 3 . 27 . 22 9 . 11 19 1 3 Failed 40 | . 6 3 4 3 . . . . 4 2 . . 11 3 4 Catastrophic 4 | . 1 . . . . . . . . . . . . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 12 | . 1 . . . . . . . 5 1 . 1 1 1 2 Terminals 78 | . 15 6 8 6 . . . . 13 7 . 1 15 2 5 Fabricators 12 | . . . . . . . . . 3 2 . . 7 . . Repair Stations 21 | . 2 4 3 . . . . . 3 2 . . 7 . . Recycling Units 5 | . . . . 1 . . . . 3 . . . 1 . . Scanalyzers 7 | . . . 3 2 . . . . 2 . . . . . . Garrison Access 6 | . . . . . . . . . 2 . . . . 2 2 Terminal Hacks 89 | . 10 3 5 3 3 . 27 . 9 4 . 11 10 1 3 Record 34 | . . . 3 . 2 . 11 . . . . 9 5 1 3 Part Schematic 9 | . . . . . . . 8 . 1 . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . Robot Analysis 2 | . . . . 1 . . . . 1 . . . . . . Prototype ID Bank 5 | . . 1 . . . . 3 . . 1 . . . . . Open Door 3 | . . . . . 1 . . . . . . 2 . . . Level Access Points 1 | . . . . . . . . . . 1 . . . . . Branch Access Points 5 | . 1 . . 1 . . . . 1 1 . . 1 . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . Machine Index 1 | . . 1 . . . . . . . . . . . . . Alert Level 5 | . 2 . 1 . . . . . 2 . . . . . . Unreport Threat 1 | . . . . . . . . . . 1 . . . . . Locate Traps 3 | . 1 . . . . . . . 2 . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . Transport Status 2 | . . 1 1 . . . . . . . . . . . . Investigation Status 2 | . . . . . . . . . . . . . 2 . . Extermination Status 1 | . . . . . . . . . . . . . 1 . . Recall Investigation 1 | . . . . . . . . . . . . . 1 . . Hauler Manifests 2 | . 1 . . . . . . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . 1 . . . . . . Fabricator Hacks 6 | . . . . . . . . . 2 2 . . 2 . . Load Schematic 2 | . . . . . . . . . 1 1 . . . . . Build 4 | . . . . . . . . . 1 1 . . 2 . . Repair Station Hacks 16 | . 1 4 2 . . . . . 2 2 . . 5 . . Scan Component 8 | . . 2 1 . . . . . 1 1 . . 3 . . Repair 7 | . . 2 1 . . . . . 1 1 . . 2 . . Refit 1 | . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . 1 . . . . 2 . . . 1 . . Report Inventory 3 | . . . . 1 . . . . 1 . . . 1 . . Retrieve Components 1 | . . . . . . . . . 1 . . . . . . Scanalyzer 7 | . . . 3 2 . . . . 2 . . . . . . Insert Component 3 | . . . 1 1 . . . . 1 . . . . . . Analyze 4 | . . . 2 1 . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . Coupler Status 1 | . . . . . . . . . 1 . . . . . . Unauthorized Hacks 6 | . . . . . . . . . 4 1 . . 1 . . Terminals 4 | . . . . . . . . . 2 1 . . 1 . . Track 1 | . . . . . . . . . . 1 . . . . . Assimilate 2 | . . . . . . . . . 2 . . . . . . Botnet 1 | . . . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . . Mechanics 1 | . . . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Watchers 1 | . . . . . . . . . 1 . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 37 | . 4 2 3 3 . . . . 9 4 . . 7 2 3 Full Trace Events 2 | . . . 1 . . . . . . . . . . 1 . Feedback Events 1 | . . . 1 . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . 1 1 . . 8 . 2 . . . . . . Parts Built 7 | . . . . . . . . . 2 1 . . 4 . . Matter 1009 | . . . . . . . . . 234 285 . . 490 . . Time 211 | . . . . . . . . . 58 50 . . 103 . . Total Part Build Rating 49 | . . . . . . . . . 14 5 . . 30 . . Parts Repaired 7 | . . 2 1 . . . . . 1 1 . . 2 . . Time 210 | . . 52 26 . . . . . 38 44 . . 50 . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . . . . . . . 8 . . . . . . Parts Scanalyzed 3 | . . . 1 1 . . . . 1 . . . . . . Part Schematics Acquired 3 | . . . 1 1 . . . . 1 . . . . . . Parts Damaged 2 | . . . 1 1 . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . 1 . . . 2 . . . 1 . . Non-combat 4 | . . . . . 1 . . . 2 . . . 1 . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . 1 . . . 2 . . . 2 . . parse_system 1 | . . . . . 1 . . . . . . . . . . no_distress 3 | . . . . . . . . . 2 . . . 1 . . find_fabricator 1 | . . . . . . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Res Qua Total Allies 10 | . . . . . . . . . 2 . 2 . . . 6 Largest Group 6 | . . . . . . . . . 2 . 2 . . . 6 Highest-Rated Group 80 | . . . . . . . . . 52 . 59 . . . 80 Highest-Rated Ally 30 | . . . . . . . . . 26 . 30 . . . 14 Total Orders 7 | . . . . . . . . . 2 . 5 . . . . STAY 2 | . . . . . . . . . 2 . . . . . . ROAM 3 | . . . . . . . . . . . 3 . . . . FOLLOW 2 | . . . . . . . . . . . 2 . . . . Ally Attacks 20 | . . . . . . . . . . . 5 . . . 15 Total Damage 315 | . . . . . . . . . . . 97 . . . 218 Kills 1 | . . . . . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Res Qua Robot Analysis Total 2 | . . . . 1 . . . . 1 . . . . . . Derelict Logs Recovered 5 | . . . . . 1 . . 1 . . 2 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 35 | . . . . . . . . . . . . . 28 5 2 Traps 8 | . . . . . . . . . . . . . 6 1 1 Emergency Access 3 | . . . . . . . . . . . . . 2 . 1 Items 20 | . . . . . . . . . . . . . 18 2 . Patrols 1 | . . . . . . . . . . . . . . 1 . Guards 3 | . . . . . . . . . . . . . 2 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Res Qua Turns Passed 9293 | 46 212 138 425 564 862 785 50 350 1943 725 778 421 1377 200 417 Spaces Moved 10616 | 44 322 205 631 749 753 623 89 593 1656 902 1202 570 1331 378 568 Core 247 | 9 3 . . . . . . . . . . . 1 . 234 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 86 | 35 51 . . . . . . . . . . . . . . Hover 8220 | . . . . 247 753 623 89 593 1656 902 1202 570 1275 17 293 Flight 2063 | . 268 205 631 502 . . . . . . . . 55 361 41 Fastest Speed 30 | 50 37 37 32 34 56 56 56 56 48 48 48 58 31 30 30 Average Speed 53 | 81 46 37 35 42 84 56 56 56 52 48 49 58 63 33 57 Slowest Speed 200 | 90 200 37 109 56 120 56 56 56 56 150 58 58 150 60 150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . 2 2 . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 47 | 4 49 25 49 15 87 58 76 79 37 29 92 61 33 10 52 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 4 | . . . . . 1 . 1 . . . . 2 . . . Known Exits Taken 11 | . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . Scrap Searched 20 | . . . . . 9 2 . 2 . . 4 3 . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 197 | . 4 . 85 68 . . . . . . . . . 40 . Melee . | . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . AOE 197 | . 4 . 85 68 . . . . . . . . . 40 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Res Qua Total 13910 | 53 364 264 785 968 975 1051 88 610 2722 1142 1369 652 1766 443 658 Wait 2630 | . 9 52 69 159 199 415 . 12 992 166 122 66 287 36 46 Move 10593 | 43 321 204 626 744 752 622 88 592 1655 901 1201 569 1330 377 568 Hop 4 | . . . 2 2 . . . . . . . . . . . Pick Up 145 | 5 9 . 15 14 7 1 . 2 19 14 9 3 23 8 16 Fast Attach 42 | . 1 5 9 2 2 3 . . 8 . 1 2 7 1 1 Attach 111 | 5 5 . 9 14 2 . . . 4 15 6 . 26 8 17 Detach 6 | . . . . 1 . . . . 1 . . . 1 1 2 Swap 43 | . . . 2 . 2 . . 2 6 6 4 5 16 . . Drop 101 | . 5 2 17 10 8 3 . 2 19 4 7 2 12 5 5 Fire 42 | . 14 1 14 4 . . . . 2 7 . . . . . Melee 184 | . . . 22 18 3 7 . . 16 29 11 5 64 7 2 Ram 1 | . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 8 | . . . . . . . . . . . 8 . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -5/Factory (discovered 6 exits: Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 5 exits: *Res x3 / Upp x2) -3/Research -3/Quarantine History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 47 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Identified exit to Mines 206 | -10/Materials | Discovered new exit (range 16) 256 | -10/Materials | Discovered new exit (range 3) 259 | -10/Materials | Entered another Materials area 259 | -9/Materials | Evolved 2 slots: Utility x2 336 | -9/Materials | Repaired Flight Unit 363 | -9/Materials | Repaired Lgt. Assault Rifle 390 | -9/Materials | Discovered new exit (range 5) 397 | -9/Materials | Entered another Materials area 397 | -8/Materials | Evolved 2 slots: Utility x2 461 | -8/Materials | Destroyed 8 combat bots 744 | -8/Materials | Build established: Scavenger-Mutant 750 | -8/Materials | Repaired Lgt. Armor Plating 759 | -8/Materials | Discovered new exit (range 18) 822 | -8/Materials | Entered Factory 822 | -7/Factory | Evolved 2 slots: Utility x2 831 | -7/Factory | Identified exit to Lower Caves 1131 | -7/Factory | Discovered new exit (range 19) 1198 | -7/Factory | Lost 4 parts (1p1n1u1w) 1318 | -7/Factory | Identified exit to Factory 1386 | -7/Factory | Entered Lower Caves 1447 | -7/Lower Caves | Build established: Hacker-Mutant 1492 | -7/Lower Caves | Identified exit to Lower Caves 1498 | -7/Lower Caves | Encountered a Warlord checkpoint 1843 | -7/Lower Caves | Build established: Hacker-Assassin 2248 | -7/Lower Caves | Entered another Lower Caves area 2443 | -7/Lower Caves | Build established: Hacker-Scout 3027 | -7/Lower Caves | Discovered new exit (range 9) 3032 | -7/Lower Caves | Identified exit to Data Miner 3033 | -7/Lower Caves | Entered Data Miner 3033 | -7/Data Miner | Discovered new exit (range 6) 3037 | -7/Data Miner | Identified exit to Proximity Caves 3042 | -7/Data Miner | Met Data Miner 3060 | -7/Data Miner | Learned location of Section 7 (-2) 3060 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3069 | -7/Data Miner | Received God Mode back door access code from Data Miner 3083 | -7/Data Miner | Entered Proximity Caves 3321 | -6/Proximity Caves | Discovered exit to Factory (range 15) 3347 | -6/Proximity Caves | Learned Factory stockpile data 3433 | -6/Proximity Caves | Entered Factory 3433 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3637 | -6/Factory | Repaired Lgt. Nuclear Core 4150 | -6/Factory | Identified exit to Lower Caves 4150 | -6/Factory | Identified exit to Extension 5079 | -6/Factory | Fabricated Imp. Linear Gravjet (x2) 5336 | -6/Factory | Discovered new exit (range 14) 5376 | -6/Factory | Identified exit to Factory 5376 | -6/Factory | Entered another Factory area 5376 | -5/Factory | Evolved 2 slots: Utility x2 5436 | -5/Factory | Repaired Remote Datajack 5550 | -5/Factory | Identified exit to Upper Caves 5550 | -5/Factory | Identified exit to Factory 5904 | -5/Factory | Build established: Hacker-Mutant 5958 | -5/Factory | Lost 3 parts (1p1n1w) 6069 | -5/Factory | Fabricated Exp. Sensor Array (x1) 6094 | -5/Factory | Garrison activated, responded to threat 6101 | -5/Factory | Entered Upper Caves 6134 | -5/Upper Caves | Learned Factory interactive machine intel 6135 | -5/Upper Caves | Learned location of 2 exits from Factory 6233 | -5/Upper Caves | Build established: Hacker-Scout 6449 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6462 | -5/Upper Caves | Encountered a Warlord checkpoint 6475 | -5/Upper Caves | Ambushed by wild Derelicts 6731 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6875 | -5/Upper Caves | Discovered new exit (range 6) 6878 | -5/Upper Caves | Identified exit to Upper Caves 6879 | -5/Upper Caves | Entered another Upper Caves area 7187 | -5/Upper Caves | Learned Extension trap positions 7187 | -5/Upper Caves | Learned Armory trap positions 7187 | -5/Upper Caves | Learned Factory security intel 7187 | -5/Upper Caves | Learned Factory terminal intel 7300 | -5/Upper Caves | Entered Factory 7300 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7301 | -4/Factory | Identified exit to Research 7303 | -4/Factory | Loaded intel: 46 interactive machine locations 7304 | -4/Factory | Loaded intel: 20 terminal locations 7659 | -4/Factory | Identified exit to Upper Caves 7672 | -4/Factory | Build established: Hacker-Ninja 7991 | -4/Factory | Discovered exit to Research (range 20) 8042 | -4/Factory | Fabricated Quantum Capacitor? 8278 | -4/Factory | Repaired Mic. Fission Core 8302 | -4/Factory | Repaired Lrn. Sensor Array 8444 | -4/Factory | Spotted B-86 Titan 8503 | -4/Factory | Lost 12 parts (1p4n5u2w) 8600 | -4/Factory | Fabricated Cmb. Antigrav System? 8630 | -4/Factory | Core integrity fell below 50% 8677 | -4/Factory | Entered Research 8677 | -3/Research | Evolved 2 slots: Utility x2 8679 | -3/Research | Build established: Hacker-Mutant 8689 | -3/Research | Lost 8 parts (2p3n3u) 8747 | -3/Research | Incoming investigation squad redirected 8825 | -3/Research | Discovered new exit (range 11) 8828 | -3/Research | Identified exit to Quarantine 8839 | -3/Research | Lost 5 parts (2p1n2u) 8877 | -3/Research | Entered Quarantine 8954 | -3/Quarantine | Found Alien Artifact 8954 | -3/Quarantine | Identified Transdimensional Reconstructor 8954 | -3/Quarantine | Warped through subspace 8981 | -3/Quarantine | Lost 3 parts (2n1u) 9029 | -3/Quarantine | Found Alien Artifact 9030 | -3/Quarantine | Identified Core Reset Matrix 9030 | -3/Quarantine | Used Core Reset Matrix 9034 | -3/Quarantine | Detected hypermatrix surge 9034 | -3/Quarantine | Sensed 10 artifacts in vicinity 9037 | -3/Quarantine | Core integrity fell below 50% 9050 | -3/Quarantine | Found Unknown Device 9051 | -3/Quarantine | Identified Quantum Capacitor 9073 | -3/Quarantine | Lost 6 parts (1p1n3u1w) 9133 | -3/Quarantine | Emitted hypermatrix ping 9138 | -3/Quarantine | Assembled emerged from beneath the floor 9181 | -3/Quarantine | Found Unknown Piercing Weapon 9182 | -3/Quarantine | Identified Enh. Force Lance 9199 | -3/Quarantine | Core integrity fell below 20% 9228 | -3/Quarantine | Lost 5 parts (2n3u) 9294 | -3/Quarantine | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- that landed in 2243. 09247_ K-01 Serf cleans the Vacuum Chamber. 09259_ Drone sends a signal. 09274_ Acquired Prototype Reactor. 09275_ Identified Hvy. Antimatter Reactor. 09275_ Adv. Signal Interpreter permanently disabled. 09275_ Malfunction: Power surge. 09276_ Dropped Faulty Hvy. Antimatter Reactor. 09277_ Discarded Broken Adv. Signal Interpreter. 09279_ Acquired Unknown Processor. 09280_ Identified Core Analyzer. 09284_ Slug penetrates Door. 09284_ Slug penetrates G-67 Veteran. 09285_ Drone sends a signal. 09285_ Slug penetrates G-67 Veteran. 09287_ H-77 Assassin retrieves Drone. 09287_ Penetrated by Slug. 09287_ Slug penetrates Wall. 09287_ Penetrated by Slug. 09291_ Slug penetrates H-77 Assassin. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????###########??????????? | | ?????????????????????????#### T #??????????? | | ?????????????????????????#""" #??????????? | | ?????????????????????????#""" * #??????????? | | ?????????????????????????#"S #??????????? | | ?????????????????????????#""" """ """ #??????????? | | ?????????????????????????# "" """ """ #??????????? | | ??????????????????????##??### """ """ #??????????? | | ??????????????????????#T"???# #??????????? | | ????????????????#;##### "########;#####??????????? | | ?????????? @ ####??????????? | | ?????????? g #??????????? | | ?????????? h #??????????? | | ??????????? ######" ######### #??????????? | | ???????????????????#"?????????# #??????????? | | ???????????????????#??????????# #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# ########???? | | ??????????????????????????????# ??? | | ??????????????????????????????# ??? | | ??????????????????????????????# ??? | | ??????????????????????????????# ??? | | ??????????????????????????????# ??? | | ??????????????????????????????# """ """ """ "???? | | ??????????????????????????????# """ """ ""??????? | | ???????????????##########?????# """ """ """?????? | | ???????????????# ####### ??? | | ???????????????# " + ??? | | ???????????????# T " ##########+########+?????? | | ???????????????# """ #??????????""????????????? | | ???????????????# """!" #???????????"R"??????????? | | ???????????????# """ #?????????????"??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Coolant Potential 65 Energy Generation 34 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Evasion (%) 70 Targeting Accuracy 6 Melee Accuracy 8 Core Analysis 6 Offensive Hacking 34 Defensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Linear Gravjet | x2 | -6/Factory | Preloaded Exp. Sensor Array | x1 | -5/Factory Quantum Capacitor | x2 | -4/Factory | Preloaded Cmb. Antigrav System | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Transdimensional Reconstructor Core Reset Matrix Achievements -------------- Alien Roots Alien Tech Dangerous Findings Deadly Force Knowing Is Half The Battle Slippery One Subspace Traveler The Oracle Troublemaker True Hacker Use The Force Challenges ------------ None Game ------ Seed RefineryBarrageMinigun Manual? 0 Play Time 03:18:46 Cumulative 38.9 hours Start 2021.03.19 @ 18:01:13 End 2021.03.20 @ 01:09:07 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 38 Rogue 32 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 41 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 165918fa-90e8-4900-a48c-7e1fc32321fb