Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.04 @ 18:34:35 Player: blelm Result: Destroyed by MAIN.C with Omega Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (342) 1710 Value Destroyed (17814) 17814 Prototype IDs (262) 5240 Alien Tech Used (6) 1200 Bonus (23371) 23371 TOTAL SCORE: 60835 Bonus ------- High Alert Combat Kills 1658 Follower Combat Kills 207 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1632 Pursued by Intercept 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Met Warlord at Command 2000 Friendly Fire -526 Cogmind --------- Core Integrity 0/1600 Matter 176/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Experimental Energy Well (179) Transdimensional Reconstructor Long-range Proton Cannon Enhanced Nova Cannon Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Improved Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Biometal Heavy Treads Experimental Biometal Heavy Treads Centrium Leg > --- UTILITY ---------- Experimental Power Amplifier High-capacity Storage Unit Assembled Biocell Array Advanced Visual Processing Unit Advanced Signal Interpreter Experimental Targeting Computer Advanced Transmission Jammer SHELL Armor System Mapper > --- WEAPON ----------- Long-range Phase Cannon Enhanced Nova Cannon Sigix Broadsword > --- INVENTORY -------- Improved Heavy Siege Treads Experimental Cooling System Experimental Energy Well Experimental Energy Well Zionite Metafield Generator Makeshift Sensor Array Advanced Terrain Scan Processor Improved Armor Integrity Analyzer Zionite Weapon Casing Advanced EM Disruption Field Advanced System Shield Long-range Tractor Beam Transdimensional Reconstructor Subatomic Replicator Heavy Laser Long-range Proton Cannon Potential Cannon Fusion Bomb Launcher [Rating: 241] Favorites ----------- Power Assembled Flux Generator Engine Improved Deuterium Engine Power Core Fission Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Wheel Compact Wheel Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device Makeshift Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware System Mapper Protection Hardened Light Armor Plating Artifact Core Physics Calibrator Weapon Assembled Focal Cannon Energy Gun Zionite Laser-M Energy Cannon Assembled Focal Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . Propulsion 4 | . . . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Utility 9 | . . . 1 . . . 1 2 . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Parts Attached 451 | 3 7 3 39 . 1 . 45 25 11 4 10 65 1 20 3 . 4 5 10 3 2 9 1 12 8 3 2 13 3 13 7 29 48 10 32 Power 23 | . 1 . 4 . . . 1 3 . . . 4 . . . . . . . . . . . . . . . . . . . 4 2 2 2 Engine 10 | . 1 . 3 . . . 1 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Reactor 11 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 4 2 2 1 Propulsion 96 | 2 2 1 13 . 1 . 17 6 . 1 5 17 . 6 . . 1 . . 1 . 5 . . . . . . . . 4 2 4 2 6 Treads 50 | 1 1 . 10 . . . 11 3 . . 2 5 . 1 . . . . . 1 . 1 . . . . . . . . 3 . 3 2 6 Leg 19 | . . . . . . . . . . . . 8 . 3 . . 1 . . . . 4 . . . . . . . . . 2 1 . . Wheel 25 | 1 1 1 3 . 1 . 6 3 . 1 3 3 . 2 . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 221 | 1 2 . 5 . . . 11 7 4 1 3 23 1 11 3 . 2 5 10 2 2 2 1 12 6 3 2 13 3 12 1 18 37 6 12 Device 150 | 1 . . 1 . . . 2 2 2 1 1 9 1 6 2 . . 3 3 1 2 1 1 10 6 3 2 11 2 11 1 15 34 6 10 Storage 8 | . 2 . . . . . 1 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . 2 . . . Processor 7 | . . . . . . . . 1 . . 1 . . . . . . . 1 . . . . . . . . . 1 . . 1 1 . 1 Hackware 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 Protection 51 | . . . 4 . . . 8 2 2 . 1 13 . 5 1 . 2 2 6 1 . 1 . 1 . . . 1 . 1 . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 111 | . 2 2 17 . . . 16 9 7 2 2 21 . 3 . . 1 . . . . 2 . . 2 . . . . 1 2 5 5 . 12 Energy Gun 6 | . . . . . . . 2 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 20 | . . . . . . . 1 . . . . 5 . . . . . . . . . . . . . . . . . . 1 2 4 . 7 Ballistic Gun 38 | . 1 2 11 . . . 8 5 6 1 . 3 . . . . . . . . . . . . . . . . . . . 1 . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Launcher 28 | . . . 1 . . . 3 2 1 1 1 6 . 3 . . 1 . . . . 2 . . 2 . . . . 1 1 . 1 . 2 Special Weapon 7 | . 1 . 5 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . . . . 1 2 . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . . 2 . . . 3 2 . . . 13 . . . . . . . . 1 . . . . . 1 . . 2 . 4 3 . . Parts Lost 57 | . . 3 3 . . . 7 3 . . . 17 . 4 . . 1 . 3 . . . 1 . . . . 2 . . . 1 2 . 10 Power 6 | . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 Propulsion 26 | . . 1 1 . . . 4 2 . . . 10 . 2 . . 1 . 1 . . . . . . . . . . . . . . . 4 Utility 17 | . . . 1 . . . 1 . . . . 5 . 2 . . . . 2 . . . 1 . . . . 2 . . . 1 1 . 1 Weapon 8 | . . 2 . . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 2 Highest Loss Streak 8 | . . 3 2 . . . 3 1 . . . 8 . 3 . . 1 . 1 . . . 1 . . . . 2 . . . 1 1 . 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 100 99 100 100 100 99 98 99 100 100 92 92 90 93 93 90 93 85 84 87 86 87 85 85 85 85 86 89 88 75 76 75 72 63 Engine 3 | . 14 14 10 11 11 11 9 7 7 7 7 5 . . . . . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . 1 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 5 7 10 6 Treads 7 | . 13 14 21 22 22 22 19 15 15 15 15 4 . . . . . . . 2 5 6 . . . . . . . . 6 8 10 11 14 Leg 16 | . . . . . . . . . . . . 20 30 28 33 33 32 33 26 23 22 25 33 30 30 30 30 30 27 27 14 12 6 3 . Wheel 4 | . 14 14 11 11 11 11 15 13 15 15 15 2 . 2 . . . . . . . . . . . . . . . . . . . . . Device 12 | . 14 14 11 11 11 11 9 14 13 15 12 6 15 18 19 20 14 19 16 17 16 15 15 15 15 15 15 14 13 12 8 8 11 9 9 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 9 15 13 13 13 13 13 11 11 11 11 11 10 10 10 10 10 9 9 8 8 8 4 2 Processor 7 | . . . . . . . . 5 7 7 9 11 7 6 6 6 6 6 11 11 11 11 11 10 10 10 10 10 13 13 12 13 8 11 7 Protection 6 | . . . 10 11 11 11 17 15 16 15 15 10 . 1 . . 5 . . . . . . 5 5 5 5 6 9 8 4 4 4 3 2 Energy Cannon 7 | . . . . . . . . . . . . 5 9 12 13 13 9 13 11 10 11 10 11 10 9 10 10 10 12 12 15 10 7 7 4 Ballistic Gun 4 | . 25 28 20 11 11 11 16 12 14 14 10 1 . . . . . . . . . . . . . . . . . . . . . . . Naked Turns 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Heaviest Build 187 | 13 49 49 60 58 58 58 71 78 77 77 77 79 87 91 88 88 102 90 133 133 118 133 133 133 133 133 133 133 145 162 175 175 154 187 187 Greatest Support 255 | 20 26 16 26 10 16 16 80 60 40 32 32 104 104 120 120 120 120 116 60 96 96 166 166 166 166 166 166 166 166 166 166 155 240 235 255 Greatest Overweight (x) 5 | . 3 4 5 5 5 3 5 4 2 2 2 4 . 3 1 . . . 2 1 1 1 . . . . . . . . 1 1 1 . . Average Overweight (x) 1 | . 2 3 4 5 4 3 2 2 1 2 2 1 . . . . . . 1 1 1 . . . . . . . . . 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 6 16 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 18 20 20 20 19 19 20 20 20 20 20 20 20 20 20 Average Carried 19 | 5 9 14 18 20 19 20 19 19 19 20 19 19 19 19 19 19 19 19 19 18 18 18 20 18 18 19 19 19 19 19 19 19 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 16 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 19 18 18 20 20 19 19 19 20 18 20 20 19 20 20 20 5 Class Distribution -------------------- 46% | Golem 19% | Mutant 17% | Scavenger-Mutant 6% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Golem | -7/Deep Caves Golem | -6/Proximity Caves Golem | -6/Factory Golem | -6/Lower Caves Golem | -6/Lower Caves Golem | -6/Data Miner Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Mutant | -5/Warlord Golem | -4/Proximity Caves Golem | -4/Factory Golem | -4/Upper Caves Golem | -4/Upper Caves Golem | -4/Zhirov Golem | -3/Proximity Caves Golem | -3/Research Golem | -3/Testing Skirmisher | -2/Research Assassin | -2/Quarantine Hacker-Assassin | -2/Section 7 Generator-Assassin | -1/Access Generator-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Matter Collected 8096 | 246 149 131 653 40 . 204 1192 460 382 93 78 1206 30 467 40 . . 195 149 25 25 281 15 105 203 40 . 150 30 144 48 350 681 60 224 Remotely 73 | . . . . . . . . . . . . 73 . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17663 | 113 236 291 739 . . 154 1810 917 268 99 . 1372 159 953 131 65 60 175 522 . . 660 154 468 470 78 . 481 275 590 48 1290 2844 201 2040 Parts 788 | 3 29 19 46 . . 8 76 45 12 2 . 40 2 54 7 . . 8 16 . . 21 5 33 20 2 . 18 21 36 4 52 135 6 68 Haulers Intercepted 6 | . 1 . 1 . . . 2 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 17 | . . . 2 . . . 4 5 . . . . . 2 . . . . . . . . . 1 . . . . . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 150 | . . . . . . . . . 12 4 8 . . . 7 . . 8 . . . 70 5 . 16 2 . 18 . . . . . . . Prevented 14 | . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 316 | . 9 9 11 . . 6 29 11 8 3 . 52 . 23 2 . 3 3 8 . . 15 2 6 13 1 . 7 3 7 . 16 34 2 33 Melee 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . Guns 66 | . 9 9 11 . . . 22 8 4 . . 3 . . . . . . . . . . . . . . . . . . . . . . . Cannons 124 | . . . . . . . . . . . . 1 . 11 2 . . 3 8 . . 6 2 5 3 1 . 7 3 7 . 14 25 2 24 AOE 112 | . . . . . . 6 7 3 4 3 . 43 . 12 . . 3 . . . . 8 . 1 10 . . . . . . . 5 . 7 Classes Destroyed 23 | 2 3 1 2 . . . 1 1 2 . . 4 . 2 1 . . . . . . 2 . . . . . . . 1 . . 1 . . Worker 10 | . . . . . . . . 3 . . . . . 3 . . . . . . . . . . . . . . . . . . 4 . . Builder 9 | . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . 2 . . 1 1 . Tunneler 4 | 2 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . 1 . 1 . . . 2 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycler 15 | 1 . . 2 . . . 4 6 . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Mechanic 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Watcher 18 | . 1 . 1 . . . 3 . . . . . . 2 . . . . . . . . . . . . . . 2 . 1 3 4 . 1 Swarmer 61 | . 9 3 . . . 3 . 4 3 . . . . 17 . . . . . . . 2 . . 11 . . . . . . . . . 9 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Grunt 84 | . . 6 5 . . 3 22 5 1 3 . . . 4 . . . . 4 . . 6 . . 1 . . 5 . 1 . 4 8 . 6 Brawler 8 | . . . . . . . 1 . 2 . . . . . . . . . . . . 4 . . . . . . . . . . 1 . . Duelist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Protector 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 29 | . . . 6 . . . 6 2 1 . . . . 1 . . . . 2 . . . . 3 1 1 . . . . . . 4 1 1 Hunter 18 | . . . . . . . . . . . . . . . 2 . . 2 . . . . 2 1 . . . 2 . 4 . . . 1 4 Programmer 40 | . . . . . . . . . . . . . . 1 . . . 1 2 . . 1 . 2 . . . . 3 2 . 7 13 . 8 S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Grunt 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . Combat Programmer 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . 2 Z-Light 8 | . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . Tinkerer 2 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Assembled 39 | . . . . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . . . . . . Golem 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 37 | 2 6 3 5 . . 3 10 7 7 3 . 37 . 5 2 . 3 2 5 . . 6 2 3 5 1 . 3 3 2 1 4 10 3 12 Combat Bots Only 35 | . 6 3 2 . . 3 7 5 7 3 . 35 . 5 2 . 3 2 4 . . 6 2 2 5 1 . 3 2 2 . 4 9 1 11 Max Kills in Single Turn 10 | 1 1 1 1 . . 3 3 2 3 3 . 10 1 2 1 . 1 1 2 . . 4 1 2 4 1 . 1 1 1 1 1 3 1 4 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 10 | . . . . . . 3 2 1 3 3 . 10 . 2 . . 1 . . . . 3 . 1 4 . . . . . . . 3 . 4 Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Damage Taken 30648 | . 231 411 633 . . 154 1818 669 389 53 . 2898 . 1451 54 . 420 257 548 . . 274 556 291 360 38 . 647 86 556 . 2262 4456 400 10736 Core 2928 | . 87 46 46 . . 33 116 24 78 19 . 206 . 171 14 . . 60 39 . . 13 71 24 51 . . 34 . 14 . 33 46 28 1675 Absorbed by Shields 2518 | . . . . . . . . . . . . . . . . . . . . . . . . 107 92 14 . 100 31 184 . 598 1021 . 371 Reduced by Siege Mode 1355 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151 368 53 783 Redirected to Shielding 74 | . . . . . . . . . . . . 74 . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 6894 | . 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1105 2246 403 3116 Core Remaining (%) 79 | 100 . 46 . . . 80 78 . . . . . 53 . . . . 71 . . . . 87 . . . . 90 . 98 . . 94 . . Volleys Fired 1385 | 8 41 28 64 . . 11 115 41 21 3 1 66 8 88 3 8 13 18 45 7 16 43 50 35 52 17 . 36 31 48 19 75 135 24 215 Largest 3 | 2 2 2 2 . . 1 2 2 2 1 1 2 2 2 2 2 1 2 2 2 2 2 2 2 2 2 . 2 3 3 3 3 2 2 2 Hottest 225 | 40 100 40 100 . . 30 100 56 56 33 28 73 50 50 50 50 43 50 50 50 50 50 50 50 50 50 . 50 75 75 75 145 225 225 225 Shots Fired 2198 | 16 71 56 112 . . 11 218 75 39 3 1 87 11 105 6 16 13 37 70 15 31 52 90 49 83 34 . 72 52 107 25 134 242 46 219 Gun 590 | 16 60 56 96 . . 4 206 72 36 . 1 43 . . . . . . . . . . . . . . . . . . . . . . . Cannon 1475 | . . . . . . . . . . . . 16 11 92 6 16 1 37 70 15 31 41 90 49 75 34 . 72 52 107 25 134 238 46 217 Launcher 102 | . . . . . . 7 8 3 3 3 . 28 . 13 . . 12 . . . . 11 . . 8 . . . . . . . 4 . 2 Special 31 | . 11 . 16 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 589 | 16 60 56 96 . . 4 206 72 36 . 1 42 . . . . . . . . . . . . . . . . . . . . . . . Thermal 1438 | . 11 . 16 . . . 4 . . . . 1 11 92 6 16 1 37 70 15 31 41 90 49 75 34 . 72 52 107 25 134 238 46 164 Explosive 102 | . . . . . . 7 8 3 3 3 . 28 . 13 . . 12 . . . . 11 . . 8 . . . . . . . 4 . 2 Electromagnetic 69 | . . . . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . 53 Robot Hit Streak 31 | 5 6 9 14 . . 2 22 23 17 5 . 11 7 14 2 5 6 4 26 . . 5 9 17 10 9 . 30 15 8 1 23 31 14 24 Robot Miss Streak 6 | 1 3 3 2 . . 2 3 3 6 . . 2 1 2 1 . 2 1 . . . 1 2 1 1 . . 2 1 2 1 5 3 . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . . 2 . . . . 5 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Capacitor 202 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202 Shots Hit Robots 1172 | 12 31 38 74 . . 4 162 56 28 1 . 72 6 54 3 3 6 4 25 . . 18 11 19 16 4 . 28 18 44 1 74 168 12 180 Core Hits 755 | 6 17 22 28 . . 12 87 52 26 8 . 132 2 36 3 1 22 3 11 . . 42 4 12 14 2 . 13 7 13 1 28 68 5 78 Critical Kills 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . Critical Parts Destroyed 5 | . . . . . . . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 12 | . . . . . . . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . 1 4 . 2 Meltdown 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . Destroy 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Smash 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 82 | . . . . . . . 1 5 . . 11 42 . . . . . . . . . . . . . . . . . . . 4 12 2 5 Impact 59 | . . . . . . . 1 5 . . 11 42 . . . . . . . . . . . . . . . . . . . . . . . Slashing 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 12 2 5 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 57427 | 89 338 342 946 . . 644 3217 1327 965 336 . 6259 240 4022 133 145 1464 196 1402 . . 2586 527 1379 1461 186 . 1415 1092 2203 45 4256 9708 644 9860 Guns 6310 | 89 335 338 946 . . 17 2444 942 554 . . 645 . . . . . . . . . . . . . . . . . . . . . . . Cannons 33199 | . . . . . . . . . . . . 193 240 2042 133 145 45 196 1369 . . 860 527 1034 663 186 . 1415 1003 2203 45 4094 7780 644 8382 Explosions 14964 | . . . . . . 611 761 372 404 336 . 3790 . 1943 . . 1419 . . . . 1726 . 322 798 . . . 89 . . . 915 . 1478 Melee 2691 | . . . . . . . . . . . . 1631 . . . . . . . . . . . . . . . . . . . 162 898 . . Ramming 263 | . 3 4 . . . 16 12 13 7 . . . . 37 . . . . 33 . . . . 23 . . . . . . . . 115 . . Kinetic 6310 | 89 335 338 946 . . 17 2444 942 554 . . 645 . . . . . . . . . . . . . . . . . . . . . . . Thermal 32194 | . . . . . . . . . . . . . 240 2042 133 145 45 196 1369 . . 860 527 1034 663 186 . 1415 1003 2203 45 4094 7780 644 7570 Explosive 14325 | . . . . . . 611 761 372 404 336 . 3790 . 1943 . . 1419 . . . . 1726 . 322 798 . . . 89 . . . 915 . 839 Electromagnetic 1644 | . . . . . . . . . . . . 193 . . . . . . . . . . . . . . . . . . . . . . 1451 Impact 1631 | . . . . . . . . . . . . 1631 . . . . . . . . . . . . . . . . . . . . . . . Slashing 1060 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162 898 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . . . . . . . . . . . 2 2 2 2 2 . . . . . . 3 5 . 8 10 . . Average Corruption 4 | . . . . . . . . . . . . . . . . . . 1 1 2 2 2 . . . . . . 2 3 . 6 9 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 18 Effects 124 | . . . . . . . . . . . . . . . . . . 3 . 13 14 2 . . . . . . 5 16 . 10 61 . . Message Errors 32 | . . . . . . . . . . . . . . . . . . . . 6 3 1 . . . . . . 1 3 . 3 15 . . Matter Fused 26 | . . . . . . . . . . . . . . . . . . 1 . . 2 1 . . . . . . . 6 . 3 13 . . Heat Flow Errors 15 | . . . . . . . . . . . . . . . . . . . . 4 2 . . . . . . . 1 2 . 2 4 . . Energy Discharges 14 | . . . . . . . . . . . . . . . . . . 1 . 1 2 . . . . . . . 1 1 . 1 7 . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Data Loss (minor) 18 | . . . . . . . . . . . . . . . . . . . . 1 3 . . . . . . . . 2 . 1 11 . . Data Loss (major) 7 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 1 . . 3 . . Misfires 3 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 . . . . . . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Weapon Failures 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2937 | . . . . . . 4 . 10 2 . . 786 68 458 . . . 18 51 . . 17 21 39 136 . . 64 146 112 . 234 547 43 181 Projectiles 1437 | . . . . . . . . . . . . . 68 233 . . . 18 51 . . 17 21 . 79 . . 64 146 112 . 234 206 43 145 Explosions 531 | . . . . . . 4 . 10 . . . 163 . 225 . . . . . . . . . 36 57 . . . . . . . . . 36 Melee 969 | . . . . . . . . . 2 . . 623 . . . . . . . . . . . 3 . . . . . . . . 341 . . Knockbacks 17 | . . . . . . . . . . . . 14 . . . . . . . . . . . 1 . . . . . . . . 2 . . Impact 17 | . . . . . . . . . . . . 14 . . . . . . . . . . . 1 . . . . . . . . 2 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 329 | . . . . . . 58 . . 55 . . . . 41 . . . . . . . . . 99 7 . . . . . . . . . 69 Shots 12 | . . . . . . 2 . . 3 . . . . 1 . . . . . . . . . 1 1 . . . . . . . . . 4 Rammed 12 | . 2 2 . . . 1 2 3 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Targets Rammed 23 | . 2 2 1 . . 1 2 3 1 . . . . 4 . . . . 2 . . . . 1 . . . . . . . . 4 . . Kicked 9 | . . . . . . . . . . . . . . 4 . . . . 2 . . . . 1 . . . . . . . . 2 . . Crushed 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Highest Temperature 366 | . 160 27 79 . . 15 231 16 228 23 . 120 6 9 . . 234 . . 240 231 30 . . . . . . 176 235 . 191 297 168 366 Average Temperature 70 | . 82 9 22 . . 8 65 8 82 13 . 34 4 9 . . 129 . . 115 89 19 . . . . . . 106 100 . 47 74 58 115 Received Heat Transfer 3931 | . . 201 315 . . 45 909 216 54 27 . 645 . 183 . . . . 232 . . 78 . 12 12 6 . 97 . 26 . 82 451 . 340 Effects 7 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 4 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Interference 6 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 3 Siege Activations 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 11 2 11 Total Turns 1015 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166 427 50 372 Longest Duration 96 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 85 25 96 Robots Corrupted 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 Parts Fried 11 | . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . 8 Impact Corruptions 25 | . . . . . . . . . 1 . . 23 . . . . . . . . . . . 1 . . . . . . . . . . . Robots Melted 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 4 . . Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 4 . . Parts Melted 23 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . 1 . . . 3 8 . 9 Heat Transferred 17479 | . . . . . . . . . . . . . 150 1150 75 75 25 100 650 . . 424 275 500 325 100 . 700 450 1075 25 2019 5480 555 3326 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Peak Influence 1047 | 15 295 205 244 54 . 278 625 311 . . . . . 538 . . . . 314 . . . . 317 . . . . 231 210 96 291 1047 755 828 Initial 616 | . 9 50 . 54 . . 85 165 . . . . . . . . . . . . . . . . . . . . 27 22 33 . 103 616 373 Average 259 | 10 167 77 97 54 . 181 335 162 . . . . . 266 . . . . 66 . . . . 94 . . . . 75 116 29 140 449 663 640 Maximum Alert Level 3 | . 1 1 1 . . 1 2 1 . . . . . 2 . . . . 1 . . . . 1 . . . . 1 1 . 1 3 3 3 Low Security (%) 52 | 100 60 81 81 100 . 50 15 81 . . . . . 18 . . . . 89 . . . . 92 . . . . 83 91 100 87 18 . . Level 1 22 | . 39 18 18 . . 50 51 18 . . . . . 69 . . . . 10 . . . . 7 . . . . 16 8 . 12 35 . 1 Level 2 17 | . . . . . . . 33 . . . . . . 12 . . . . . . . . . . . . . . . . . . 25 56 71 Level 3 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 43 26 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 63 | . 2 . 1 . . . 4 3 . . . . . 8 . . . . 3 . . . . 2 . . . . 3 1 . 10 8 4 14 Investigation 5 | . 1 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Extermination 19 | . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . 2 1 . 3 3 1 5 Reinforcement 18 | . 1 . . . . . 2 2 . . . . . 3 . . . . 2 . . . . 1 . . . . 1 . . . . . 6 Assault 6 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . 3 Garrison 9 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . 3 . 3 . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Distress Signals 11 | . 1 . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . 1 1 1 2 . 2 Communications Jammed 144 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 36 2 89 Distress Signals 144 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 36 2 89 Times Spotted 472 | . 15 9 15 . . 10 44 12 8 4 . 57 . 34 2 . 4 3 15 . . 47 2 6 12 1 . 15 7 12 1 24 50 3 60 Peak Tracking Total 37 | . 5 3 3 . . 3 5 5 7 4 . 37 . 5 2 . 4 2 6 . . 13 2 2 5 1 . 5 4 2 1 5 5 2 7 Tactical Retreats 23 | . 1 . 2 . . 1 . . . . . 7 . 4 . . . . 2 . . 2 . . . . . 2 . . . 1 . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Traps Triggered 12 | . . . 4 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Disabled 56 | . . . 1 . . 9 2 . 1 . 3 3 . 1 . . . . 1 . . 1 . 1 . . . . 4 8 3 9 7 . 2 Max in Single Turn 4 | . . . 1 . . 4 1 . 1 . 1 1 . 1 . . . . 1 . . 1 . 1 . . . . 1 1 3 1 1 . 1 Garrison Access 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Accessed 63 | . 3 1 4 . 2 1 7 2 . 1 . . . 4 . . 4 1 2 . 1 . . 2 1 . 4 . 3 2 . 3 6 3 6 Terminals 40 | . 1 1 3 . . 1 5 2 . . . . . 2 . . . 1 . . . . . 2 1 . . . 3 2 . 2 5 3 6 Fabricators 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 4 | . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . Total Hacks 153 | . 6 4 9 . 2 3 18 4 . 1 . . . 11 . . 30 1 3 . 1 . . 5 1 . 13 . 5 2 . 6 9 5 14 Successful 105 | . 5 2 5 . 2 2 8 3 . 1 . . . 6 . . 30 1 3 . 1 . . 4 1 . 13 . . 1 . 3 4 3 7 Failed 48 | . 1 2 4 . . 1 10 1 . . . . . 5 . . . . . . . . . 1 . . . . 5 1 . 3 5 2 7 Catastrophic 9 | . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . 1 . 2 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 59 | . 2 4 4 . 1 3 14 1 . . . . . 6 . . . . 1 . . 1 . 4 . . . . 5 . . . 4 . 9 Terminals 87 | . 2 4 8 . . 3 13 4 . . . . . 8 . . . 1 . . . . . 5 1 . . . 5 2 . 4 8 5 14 Fabricators 4 | . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . Repair Stations 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Garrison Access 6 | . . . . . . . 3 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . Terminal Hacks 82 | . 1 2 3 . 2 2 5 3 . 1 . . . 3 . . 30 1 . . 1 . . 2 1 . 13 . . 1 . 1 2 3 5 Record 20 | . . . . . 1 . . . . . . . . . . . 11 1 . . . . . . 1 . 5 . . . . . 1 . . Part Schematic 16 | . . . . . . 1 . . . . . . . . . . 11 . . . . . . . . . 4 . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Robot Analysis 3 | . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . Open Door 8 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . 1 . 1 . 3 1 Branch Access Points 4 | . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Alert Level 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Locate Traps 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . 1 . 1 Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Network Status 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks 16 | . 2 . 2 . . . 3 . . . . . . 2 . . . . 1 . . . . 2 . . . . . . . . 2 . 2 Terminals 9 | . . . 1 . . . 1 . . . . . . 1 . . . . . . . . . 2 . . . . . . . . 2 . 2 Assimilate 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Botnet 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 2 Operators 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Haulers 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 2 . 3 . . 1 6 1 . . . . . 4 . . . . . . . . . 2 . . . . 3 2 . 3 6 . 3 Full Trace Events 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . 4 . . . . . 5 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . . . . . . 1 . . . . 14 . . . . . 11 . . . . . . . . . 4 . . 2 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 4 . . Programmers 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . 2 . . . 2 . . . . . . . . . . . . 3 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total Allies 10 | . . . . . 2 . . . 2 . 2 . . . . . . . . . . 3 . . . . . . . . . . 1 . . Largest Group 4 | . . . . . 2 2 2 . 2 2 4 4 . . . . . . . . . 3 . . . . . . . . . . 1 . . Highest-Rated Group 160 | . . . . . 29 29 29 . 32 32 102 102 . . . . . . . . . 160 . . . . . . . . . . 10 . . Highest-Rated Ally 68 | . . . . . 21 21 21 . 16 16 39 39 . . . . . . . . . 68 . . . . . . . . . . 10 . . Total Orders 4 | . . . . . . . . . . . 2 . . . . . . . . . . 2 . . . . . . . . . . . . . STAY 3 | . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 70 | . . . . . . 17 8 . 3 5 . 24 . . . . . . . . . 13 . . . . . . . . . . . . . Total Damage 1286 | . . . . . . 327 210 . 60 77 . 122 . . . . . . . . . 490 . . . . . . . . . . . . . Kills 6 | . . . . . . 3 . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 131 | . . 2 . . . 1 . . . . . . . . . . 128 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . . . . . . 1 1 2 . 2 . 1 1 . 2 . 2 . . 1 . 1 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Turns Passed 37615 | 75 511 848 1223 347 693 788 1612 854 1353 532 1416 3586 810 1077 1142 801 698 900 761 1191 1208 1343 1496 463 1440 977 181 1052 503 810 1169 1308 1658 521 2268 Spaces Moved 18629 | 30 229 529 540 223 419 527 784 492 1037 391 1047 1743 472 557 508 595 216 568 256 446 603 714 403 236 789 624 145 567 340 421 201 476 597 256 648 Core 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Treads 1501 | . . . . . . . 37 5 1 . . 36 . . . . . . . . . . . . . . . . . . . 24 520 256 622 Legs 10350 | 10 . . . . . . . . . . . 1183 472 524 508 595 216 568 256 446 603 714 403 236 789 624 145 567 340 421 201 452 77 . . Wheels 6752 | 20 229 529 540 223 419 527 747 487 1036 391 1047 524 . 33 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 100 100 140 120 155 145 145 120 120 120 120 130 115 132 130 130 130 130 132 180 180 180 120 114 120 120 120 120 120 120 120 176 152 146 153 50 Average Speed 140 | 106 129 141 153 155 151 145 130 131 120 129 130 153 132 141 132 130 130 132 180 182 184 162 119 120 120 120 120 120 120 120 176 178 153 153 150 Slowest Speed 400 | 120 145 145 155 155 155 145 165 240 240 130 130 400 132 260 180 130 132 132 210 185 185 185 120 120 120 120 120 120 120 120 176 237 176 156 157 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 3 38 94 50 41 88 95 49 11 93 49 86 86 63 25 75 82 82 73 11 72 67 84 63 12 75 72 60 65 14 46 10 65 25 9 33 Regions Visited 35 Branch Regions 25 Pre-discovered Areas 34 | . 1 2 1 . 1 . 1 . . . 1 . . . . . 23 . . 1 . . . . . . 3 . . . . . . . . Known Exits Taken 21 | . . . 1 . . . . 1 . . 1 . . 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 14 | 1 1 1 . 1 1 1 1 . 1 1 . 1 1 . . 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 30 | . . 1 . 1 . 1 . . . 1 3 . 3 . 3 4 . 1 . 3 3 . 1 . 3 2 . . . . . . . . . Spaces Dug 477 | . 3 . 8 . . . 13 13 18 7 2 2 3 42 . 8 . 18 26 8 19 13 38 22 31 20 . 20 25 13 14 16 29 24 22 Terrain Destroyed 1400 | . 9 . 13 . . 43 61 28 25 24 2 45 5 106 3 13 67 33 41 15 30 143 79 58 175 30 . 44 39 34 18 39 119 31 28 Melee 20 | . . . . . . . 1 5 . . 2 1 . . . . . . . . . . . . . . . . . . . 1 4 2 4 Projectile 687 | . 9 . 13 . . . 3 . . . . 1 5 44 3 13 . 33 41 15 30 16 79 25 61 30 . 44 27 34 18 38 58 29 18 AOE 693 | . . . . . . 43 57 23 25 24 . 43 . 62 . . 67 . . . . 127 . 33 114 . . . 12 . . . 57 . 6 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total 27843 | 60 350 579 800 224 477 539 1164 618 1101 413 1088 2523 648 745 973 608 617 680 482 810 669 840 1327 362 1194 816 152 860 394 643 998 797 1055 335 1902 Wait 6698 | 16 60 14 110 2 2 1 180 17 12 9 16 540 166 37 453 2 381 87 163 352 44 23 870 74 341 173 . 245 9 138 755 172 229 28 977 Move 18594 | 29 228 528 539 222 418 526 783 491 1036 390 1046 1742 471 556 507 594 215 567 255 445 602 713 402 235 788 623 144 566 339 420 200 475 596 255 648 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 188 | 2 10 3 23 . 4 . 13 10 4 3 1 23 . 16 2 2 . 1 2 . 1 5 . 3 . . 2 . 7 9 3 12 12 7 8 Fast Attach 100 | 1 . . 12 . . . 11 6 . 1 1 26 . 3 . . . . . 1 2 3 . . . . 2 . . 2 4 5 10 3 7 Attach 91 | 2 . 3 6 . . . 9 2 4 . . 19 . 7 . . 1 . 3 1 . 1 . 1 . . . 1 1 1 2 8 6 2 11 Detach 78 | . . . . . . . . 1 . . 1 7 1 8 3 . 4 . 3 3 1 3 4 1 2 . 1 . 1 5 8 8 4 1 8 Swap 266 | . 7 . 21 . 1 . 25 18 7 3 9 20 1 10 3 . 3 5 7 1 1 5 1 11 8 3 1 12 2 10 1 17 34 5 14 Drop 214 | 2 2 1 24 . 4 . 25 14 2 4 2 38 1 16 2 2 . . 2 . 2 7 . 1 . . 2 . 4 10 6 11 13 8 9 Fire 1385 | 8 41 28 64 . . 11 115 41 21 3 1 66 8 88 3 8 13 18 45 7 16 43 50 35 52 17 . 36 31 48 19 75 135 24 215 Melee 82 | . . . . . . . 1 5 . . 11 42 . . . . . . . . . . . . . . . . . . . 4 12 2 5 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 9 | . . . . . . . . . . . . . . 4 . . . . 2 . . . . 1 . . . . . . . . 2 . . Crush 14 | . 2 2 1 . . 1 2 3 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . Escape Stasis 20 | . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . 10 . . . Rewire 104 | . . . . . 48 . . . 14 . . . . . . . . 2 . . . 37 . . 3 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 3) 76 | -11/Scrapyard | Entered Materials 333 | -10/Materials | Build established: Mutant 363 | -10/Materials | Repaired Mining Laser 390 | -10/Materials | Discovered new exit (range 14) 587 | -10/Materials | Entered Mines 678 | -10/Mines | Discovered new exit (range 14) 781 | -10/Mines | Learned location of Storage (-9) 818 | -10/Mines | Core integrity fell below 50% 839 | -10/Mines | Discovered new exit (range 6) 861 | -10/Mines | Lost 3 parts (1n2w) 1001 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1435 | -10/Mines | Entered Materials 1435 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1772 | -9/Materials | Discovered new exit (range 3) 1876 | -9/Materials | Build established: Scavenger-Mutant 2189 | -9/Materials | Discovered new exit (range 16) 2350 | -9/Materials | Discovered new exit (range 8) 2398 | -9/Materials | Discovered new exit (range 6) 2570 | -9/Materials | Identified exit to Mines 2570 | -9/Materials | Identified exit to Storage 2658 | -9/Materials | Entered Mines 2722 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2724 | -9/Mines | Discovered new exit (range 5) 2784 | -9/Mines | Discovered new exit (range 7) 2811 | -9/Mines | Build established: Mutant 2886 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3005 | -9/Mines | Entered Exiles 3005 | -9/Exiles | Found Exiles lab destroyed 3029 | -9/Exiles | Discovered new exit (range 15) 3208 | -9/Exiles | Opened EX-Vault 3219 | -9/Exiles | Found 0b10 Alert Chip 3317 | -9/Exiles | Learned location of Zion (-7) 3678 | -9/Exiles | Discovered new exit (range 14) 3698 | -9/Exiles | Entered Mines 3698 | -8/Mines | Accompanied by 2 allies 3984 | -8/Mines | Discovered new exit (range 10) 4048 | -8/Mines | Discovered new exit (range 13) 4486 | -8/Mines | Entered Materials 4486 | -8/Materials | Accompanied by 2 allies 4486 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4656 | -8/Materials | Lost 3 parts (2n1u) 4675 | -8/Materials | Destroyed 7 combat bots 4768 | -8/Materials | Build established: Scavenger-Mutant 5088 | -8/Materials | Build established: Mutant 5368 | -8/Materials | Discovered new exit (range 4) 5796 | -8/Materials | Build established: Scavenger-Mutant 6098 | -8/Materials | Entered Factory 6098 | -7/Factory | Evolved 2 slots: Utility x2 6132 | -7/Factory | Identified exit to Lower Caves 6952 | -7/Factory | Entered Lower Caves 6955 | -7/Lower Caves | Flak Gun stolen by Master Thief 6962 | -7/Lower Caves | Cooling System stolen by Master Thief 7106 | -7/Lower Caves | Learned Factory emergency access door positions 7152 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7222 | -7/Lower Caves | Destroyed 7 combat bots 7502 | -7/Lower Caves | Encountered a Warlord checkpoint 7594 | -7/Lower Caves | Discovered new exit (range 8) 8305 | -7/Lower Caves | Entered another Lower Caves area 8305 | -7/Lower Caves | Accompanied by 2 allies 8328 | -7/Lower Caves | Discovered new exit (range 16) 8438 | -7/Lower Caves | Encountered a Warlord checkpoint 8756 | -7/Lower Caves | Discovered new exit (range 9) 8786 | -7/Lower Caves | Learned location of 1 exit from Lower Caves 8837 | -7/Lower Caves | Entered Zion 8837 | -7/Zion | Accompanied by 2 allies 8915 | -7/Zion | Discovered new exit (range 12) 9019 | -7/Zion | Gained Derelict followers 9635 | -7/Zion | Identified exit to Deep Caves 9640 | -7/Zion | Learned Factory stockpile data 9682 | -7/Zion | Learned location of Data Miner (-6) 10242 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 10253 | -7/Zion | Entered Deep Caves 10253 | -7/Deep Caves | Accompanied by 4 allies 10404 | -7/Deep Caves | Attacked by Z-Imprinter 10450 | -7/Deep Caves | Destroyed Z-Imprinter 10506 | -7/Deep Caves | Lost 8 parts (5n2u1w) 10510 | -7/Deep Caves | Found Prototype Protection 10510 | -7/Deep Caves | Identified Zio. Weapon Casing 10513 | -7/Deep Caves | Found Zio. Weapon Casing 10549 | -7/Deep Caves | Found Prototype Device 10549 | -7/Deep Caves | Identified Zio. Metafield Generator 10877 | -7/Deep Caves | Z-Facility disabled 11024 | -7/Deep Caves | Lost 3 parts (2n1u) 11056 | -7/Deep Caves | Found Prototype Protection 11056 | -7/Deep Caves | Identified Zio. Heavy Carapace 11064 | -7/Deep Caves | Found Zio. Heavy Carapace 11150 | -7/Deep Caves | Found Zio. Weapon Casing 11552 | -7/Deep Caves | Build established: Mutant 11821 | -7/Deep Caves | Spotted as-91733 11869 | -7/Deep Caves | Destroyed as-91733 11874 | -7/Deep Caves | Found Corrupted GOLEM Unit 11934 | -7/Deep Caves | Spotted as-17340 11939 | -7/Deep Caves | Triggered Deep Caves wall 11939 | -7/Deep Caves | Spotted AS-34960 11939 | -7/Deep Caves | Spotted AS-58839 11959 | -7/Deep Caves | Destroyed AS-34960 11965 | -7/Deep Caves | Destroyed AS-58839 11972 | -7/Deep Caves | Destroyed 35 combat bots 12006 | -7/Deep Caves | Lost 3 parts (2n1u) 12048 | -7/Deep Caves | Exposed GOLEM chamber 12069 | -7/Deep Caves | Found GOLEM Unit 12105 | -7/Deep Caves | Found GOLEM Unit 12150 | -7/Deep Caves | Found GOLEM Unit 12485 | -7/Deep Caves | Build established: Golem 13310 | -7/Deep Caves | Discovered new exit (range 6) 13839 | -7/Deep Caves | Entered Proximity Caves 14073 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 14343 | -6/Proximity Caves | Learned Factory garrison access intel 14385 | -6/Proximity Caves | Learned Factory terminal intel 14610 | -6/Proximity Caves | Discovered new exit (range 14) 14649 | -6/Proximity Caves | Entered Factory 14649 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14652 | -6/Factory | Loaded intel: 26 terminal locations 14653 | -6/Factory | Loaded intel: 4 garrison access locations 14709 | -6/Factory | Garrison activated, responded to threat 14851 | -6/Factory | Identified exit to Lower Caves 14952 | -6/Factory | Discovered new exit (range 16) 15099 | -6/Factory | Lost 3 parts (2n1u) 15699 | -6/Factory | First assault squad dispatched 15726 | -6/Factory | Entered Lower Caves 15727 | -6/Lower Caves | Identified exit to Lower Caves 15943 | -6/Lower Caves | Learned Factory terminal intel 16030 | -6/Lower Caves | Encountered a Warlord checkpoint 16822 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 16868 | -6/Lower Caves | Entered another Lower Caves area 16871 | -6/Lower Caves | Discovered new exit (range 17) 17519 | -6/Lower Caves | Discovered new exit (range 7) 17542 | -6/Lower Caves | Learned Factory terminal intel 17669 | -6/Lower Caves | Entered Data Miner 17669 | -6/Data Miner | Discovered new exit (range 6) 17689 | -6/Data Miner | Met Data Miner 17719 | -6/Data Miner | Learned location of Section 7 (-2) 17719 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 17738 | -6/Data Miner | Received God Mode back door access code from Data Miner 17935 | -6/Data Miner | Interfaced with the Data Conduit 18367 | -6/Data Miner | Entered Proximity Caves 18687 | -5/Proximity Caves | Learned Factory stockpile data 18825 | -5/Proximity Caves | Learned 4 Factory zone layouts 19009 | -5/Proximity Caves | Discovered new exit (range 18) 19267 | -5/Proximity Caves | Entered Factory 19267 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 19268 | -5/Factory | Identified exit to Factory 19268 | -5/Factory | Identified exit to Upper Caves 19268 | -5/Factory | Identified exit to Extension 19270 | -5/Factory | Loaded intel: 232 machine locations 19271 | -5/Factory | Loaded intel: 28 terminal locations 19890 | -5/Factory | Discovered exit to Factory (range 19) 20028 | -5/Factory | Entered Upper Caves 21080 | -5/Upper Caves | Discovered new exit (range 9) 21216 | -5/Upper Caves | Identified exit to Upper Caves 21219 | -5/Upper Caves | Entered another Upper Caves area 21220 | -5/Upper Caves | Encountered a Warlord checkpoint 21220 | -5/Upper Caves | Identified exit to Warlord 21345 | -5/Upper Caves | Discovered exit to Factory (range 3) 22239 | -5/Upper Caves | Found Alien Artifact 22239 | -5/Upper Caves | Identified Core Expander 22239 | -5/Upper Caves | Installed Core Expander, added new Propulsion slot 22427 | -5/Upper Caves | Entered Warlord 22476 | -5/Warlord | Discovered new exit (range 15) 22549 | -5/Warlord | Build established: Mutant 22607 | -5/Warlord | System corruption cleaned by Quarantine Array 23285 | -5/Warlord | Met Warlord 23310 | -5/Warlord | Warlord's base attacked by MAIN.C 23316 | -5/Warlord | Opened Warlord's prototype stash 23328 | -5/Warlord | Found Prototype Hackware 23350 | -5/Warlord | Found Vortex Chain Reactor 23378 | -5/Warlord | Identified System Mapper 23637 | -5/Warlord | Spotted Striker 23653 | -5/Warlord | Build established: Golem 23660 | -5/Warlord | Warlord forces counterattacked 23711 | -5/Warlord | Spotted Striker 23713 | -5/Warlord | Spotted Executioner 23727 | -5/Warlord | P-70 Sage assimilated allied 7L-77E(b) 23768 | -5/Warlord | Identified exit to Proximity Caves 23770 | -5/Warlord | Entered Proximity Caves 24509 | -4/Proximity Caves | Discovered exit to Factory (range 6) 24546 | -4/Proximity Caves | Learned Research terminal intel 25266 | -4/Proximity Caves | Entered Factory 25266 | -4/Factory | Evolved 2 slots: Utility x2 25267 | -4/Factory | Loaded intel: 258 machine locations 25268 | -4/Factory | Loaded intel: 25 terminal locations 25405 | -4/Factory | Found Quantum Capacitor 25551 | -4/Factory | Identified exit to Upper Caves 25729 | -4/Factory | Entered Upper Caves 25762 | -4/Upper Caves | Learned Research terminal intel 25803 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 27042 | -4/Upper Caves | Discovered new exit (range 20) 27143 | -4/Upper Caves | Identified exit to Upper Caves 27169 | -4/Upper Caves | Entered another Upper Caves area 27243 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 27396 | -4/Upper Caves | Discovered new exit (range 4) 28022 | -4/Upper Caves | Discovered new exit (range 12) 28144 | -4/Upper Caves | Identified exit to Zhirov 28146 | -4/Upper Caves | Entered Zhirov 28146 | -4/Zhirov | Discovered new exit (range 3) 28168 | -4/Zhirov | Met Zhirov 28202 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 28223 | -4/Zhirov | Found Alien Artifact 28223 | -4/Zhirov | Identified Integrated Dissipator 28223 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 28240 | -4/Zhirov | Found Alien Artifact 28325 | -4/Zhirov | Identified exit to Proximity Caves 28327 | -4/Zhirov | Entered Proximity Caves 29346 | -3/Proximity Caves | Discovered new exit (range 17) 29377 | -3/Proximity Caves | Identified exit to Research 29379 | -3/Proximity Caves | Entered Research 29379 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 29380 | -3/Research | Identified exit to Testing 29381 | -3/Research | Loaded intel: 112 machine locations 29382 | -3/Research | Loaded intel: 23 terminal locations 29505 | -3/Research | Found Gamma Bomb Array 29725 | -3/Research | Found Fusion Bomb Launcher 29882 | -3/Research | Entered Testing 29883 | -3/Testing | Loaded intel: 59 machine locations 30073 | -3/Testing | Found Prototype Energy Cannon 30261 | -3/Testing | Discovered new exit (range 18) 30537 | -3/Testing | Found Prototype Protection 30537 | -3/Testing | Identified SHELL Armor 30580 | -3/Testing | Identified exit to Research 30617 | -3/Testing | Found Prototype Launcher 30617 | -3/Testing | Identified Z-bomb Delivery System 30692 | -3/Testing | Entered Research 30692 | -2/Research | Warlord forces began assault on 0b10 30692 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 30693 | -2/Research | Loaded intel: 104 machine locations 30694 | -2/Research | Loaded intel: 26 terminal locations 30802 | -2/Research | Research machine network offline 31093 | -2/Research | Borebot progress halted 31094 | -2/Research | Discovered new exit (range 7) 31105 | -2/Research | Identified exit to Quarantine 31403 | -2/Research | Build established: Skirmisher 31861 | -2/Research | Entered Quarantine 31862 | -2/Quarantine | Loaded intel: 67 machine locations 31868 | -2/Quarantine | Garrison activated, responded to threat 32066 | -2/Quarantine | Found Alien Artifact 32109 | -2/Quarantine | Identified Core Reset Matrix 32109 | -2/Quarantine | Identified Transdimensional Reconstructor 32211 | -2/Quarantine | Identified Potential Cannon 32213 | -2/Quarantine | Found Alien Slashing Weapon 32213 | -2/Quarantine | Identified Sigix Broadsword 32467 | -2/Quarantine | Found Alien Artifact 32467 | -2/Quarantine | Identified Subatomic Replicator 32476 | -2/Quarantine | Cryocooling Duct disabled 32491 | -2/Quarantine | Ambient heat levels rising (+20) 32491 | -2/Quarantine | Non-combat units ordered to evacuate 32508 | -2/Quarantine | Discovered new exit (range 19) 32550 | -2/Quarantine | Found Adv. EM Disruption Field 32708 | -2/Quarantine | Intercept squad dispatched 32719 | -2/Quarantine | Spotted Tracker 32719 | -2/Quarantine | Spotted Tracker 32735 | -2/Quarantine | Destroyed Tracker 32739 | -2/Quarantine | Spotted Combat Programmer 32742 | -2/Quarantine | Destroyed Tracker 32756 | -2/Quarantine | Spotted Combat Programmer 32771 | -2/Quarantine | Destroyed Combat Programmer 32783 | -2/Quarantine | Destroyed Combat Programmer 32798 | -2/Quarantine | Found Exp. Targeting Computer 32803 | -2/Quarantine | Found Exp. Phase Shifter 32952 | -2/Quarantine | Spotted Alpha 7 33040 | -2/Quarantine | Spotted Fortress 33162 | -2/Quarantine | Discovered new exit (range 5) 33167 | -2/Quarantine | Identified exit to Section 7 33169 | -2/Quarantine | Entered Section 7 33170 | -2/Section 7 | Loaded intel: 128 machine locations 33371 | -2/Section 7 | Spotted S7 Guard 33427 | -2/Section 7 | Destroyed S7 Guard 33587 | -2/Section 7 | Spotted S7 Guard 33651 | -2/Section 7 | Destroyed S7 Guard 33729 | -2/Section 7 | System corruption reached 10% 33815 | -2/Section 7 | Found Alien Artifact 33878 | -2/Section 7 | Identified Core Membrane 33878 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 33879 | -2/Section 7 | Found Alien Artifact 33879 | -2/Section 7 | Identified Core Physics Calibrator 33944 | -2/Section 7 | Intercept squad dispatched 33956 | -2/Section 7 | Spotted Tracker 33957 | -2/Section 7 | Spotted Tracker 33966 | -2/Section 7 | Destroyed Tracker 33976 | -2/Section 7 | Spotted Combat Programmer 33977 | -2/Section 7 | Spotted Combat Programmer 33982 | -2/Section 7 | Destroyed Tracker 34005 | -2/Section 7 | Destroyed Combat Programmer 34038 | -2/Section 7 | Destroyed Combat Programmer 34419 | -2/Section 7 | First assault squad dispatched 34684 | -2/Section 7 | Found Integrated Dissipator 34684 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 34708 | -2/Section 7 | Build established: Hacker-Assassin 34804 | -2/Section 7 | Discovered new exit (range 16) 34808 | -2/Section 7 | Destroyed 9 combat bots 34825 | -2/Section 7 | Identified exit to Access 34827 | -2/Section 7 | Entered Access 34827 | -1/Access | Evolved 2 slots: Power x2 34828 | -1/Access | Loaded intel: 101 machine locations 35039 | -1/Access | Found Quantum Capacitor 35305 | -1/Access | Build established: Generator-Assassin 35339 | -1/Access | Discovered new exit (range 7) 35347 | -1/Access | Identified exit to Command 35348 | -1/Access | Entered Command 35349 | -1/Command | Loaded intel: 57 machine locations 35508 | -1/Command | Destroyed 11 combat bots 35652 | -1/Command | Build established: Generator-Mutant 35708 | -1/Command | Disengaged cave seal 35708 | -1/Command | Welcomed Warlord to Command 35842 | -1/Command | Spotted B-99 Colossus 35874 | -1/Command | Found Prototype Ballistic Gun 35894 | -1/Command | First assault squad dispatched 35905 | -1/Command | Disengaged cave seal 35905 | -1/Command | Derelicts emerged from the dark tunnel 36399 | -1/Command | Warlord commented on Warlord statues 36405 | -1/Command | Spotted M Guard 36406 | -1/Command | Spotted M Guard 36407 | -1/Command | Spotted Combat Programmer 36408 | -1/Command | Spotted Combat Programmer 36420 | -1/Command | Destroyed Combat Programmer 36442 | -1/Command | Destroyed Combat Programmer 36457 | -1/Command | Destroyed M Guard 36457 | -1/Command | All MAIN.C guards destroyed 37444 | -1/Command | Warlord shut down involuntarily 37460 | -1/Command | Met MAIN.C 37466 | -1/Command | 0b10 Conduit disabled 37533 | -1/Command | Destroyed MAIN.C Shell 37535 | -1/Command | MAIN.C activated Command garrisons 37563 | -1/Command | Released all parts (13) 37588 | -1/Command | Core integrity fell below 50% 37610 | -1/Command | Lost 6 parts (1p3n2w) 37611 | -1/Command | Core integrity fell below 20% 37616 | -1/Command | Destroyed by MAIN.C with Omega Cannon Last Messages --------------- 37563_ Released Exp. Cooling System. 37563_ Released Biometal Heavy Treads. 37563_ Released Imp. Armor Integrity Analyzer. 37563_ Released Potential Cannon. 37563_ Acquired Imp. Heavy Siege Treads. 37565_ Acquired 27 matter. 37566_ Acquired Biometal Heavy Treads. 37569_ Imp. Heavy Siege Treads destroyed. 37569_ Knocked back. 37570_ Acquired Biometal Medium Treads. 37573_ Biometal Medium Treads blasted off. 37573_ Knocked back. 37575_ Acquired 4 matter. 37576_ Knocked back. 37579_ Biometal Heavy Treads destroyed. 37579_ Critical hit (Blast). 37584_ Core Membrane filtered system corruption (1). 37603_ Acquired 4 matter. 37607_ P-80 Master knocked back. 37609_ Core Membrane filtered system corruption (1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????##############? | | ???????????????????????????""""""" """" #? | | ???????????????????????????""????? "" #? | | ???????????????????????????""""" "" ## | | ???????????????????????????""""""""""" / | | ???????????????????????????" " """ | | ???????????????""??????????"" """" ]! !% | | ??????????????""""????????#"" """""" !! !## | | ??????????????""""????????# " """"" !!!!!#? | | ???????????????""?????????# " "" ]!!%#? | | ??????????????????????????# " " !!"#? | | ??????????????????????????#"""""""" M % *"#? | | ??????????????????????????#"" %p = ""#? | | ??????????????????????????# %" % """#? | | ??????????????????????????# " " #? | | ??????????????????????????# % " " #? | | ????????????????????????""" " " " """" " #? | | ????????????????????????""%% """ " " """" #? | | ????????????????????????"@" % " " " " #? | | ????????????????????????### """""""""" " #? | | ??????????????????????????# " """ " """"""""#? | | ??????????????????????????# """ " " " #? | | ??????????????????????????####################???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????""?????????????????????????????????????????? | | ??????T??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????""""?????????????????????????????????????? | | ????????""""?????????????????????????????????????? | | ????????""""?????????????????????????????????????? | | ????????""""?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????T???????????????????? | | ??????????????????"T??????"""????????????????????? | | ??????????????????""??????"""????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Energy Generation 142 Energy Capacity 2200 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 19 Terrain Scan Density 10 Jamming Range 16 Power Amplification 80 Corruption Block 20 Armor Coverage 1800 Resistance: KI 30 Resistance: TH 15 Resistance: EX 15 Resistance: EM 50 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 12 Armor Integrity Analysis 40 Recoil Reduction 7 Salvage Targeting 4 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Huge Storage Unit | -8/Mines | Hacked Energy Filter | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Gravmag System | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Matter Filter | -7/Zion | Archive Beamcaster | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Microactuators | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Coil Gun | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Hvy. Gatling Laser | -3/Testing | Archive Exp. Sensor Array | -3/Testing | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive I-36 Angel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Dissipator Sigix Broadsword Subatomic Replicator Core Membrane Core Physics Calibrator Achievements -------------- None Challenges ------------ None Game ------ Seed MiningPrecisionWeb Manual? 0 Play Time 07:28:01 Cumulative 476.1 hours Start 2022.03.30 @ 19:40:59 End 2022.04.04 @ 18:34:35 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 260 Rogue 260 Adventurer 0 Explorer 0 Win Type - Total 22 Types 1/5/4/1/1/1/7/1/1 Lore% 89 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d52005b-49b1-4595-b437-cfd8a5edec6f