Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.15 @ 21:45:49 Player: aperiodic Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (29) 145 Value Destroyed (753) 753 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (-854) -854 TOTAL SCORE: 3864 Bonus ------- Friendly Fire -854 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Advanced Terrain Scan Processor System Shield > --- WEAPON (2) ------- Spear > --- INVENTORY (4) ---- Decoy Drone Bay (16/16) Neutron Cannon YI-UF0's Doublenader Peak State ------------ > --- POWER ------------ Backup Power I > --- PROPULSION ------- VTOL Module Cesium-ion Thruster > --- UTILITY ---------- Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON ----------- Improved Datajack Spear > --- INVENTORY -------- Advanced Terrain Scanner Decoy Drone Bay YI-UF0's Doublenader [Rating: 39] Favorites ----------- Power Backup Power I Engine Backup Power I Power Core Light Nuclear Core Propulsion VTOL Module Treads Light Treads Leg Carbon-fiber Leg Hover Unit Backup Propulsion I Flight Unit VTOL Module Utility System Shield Device Advanced Terrain Scanner Storage Compact Battery Processor Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Spear Energy Gun Backup Laser I Ballistic Gun Light Assault Rifle Launcher YI-UF0's Doublenader Special Weapon Mining Laser Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . . . 2 2 . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 6 | . . . 2 . . . 2 2 . . Weapon . | . . . . . . . . . . . Parts Attached 65 | 2 7 5 6 15 . 3 9 14 1 3 Power 2 | . . . . 2 . . . . . . Engine 1 | . . . . 1 . . . . . . Core 1 | . . . . 1 . . . . . . Reactor . | . . . . . . . . . . . Propulsion 14 | . 1 . 2 4 . . 2 5 . . Treads 1 | . . . . 1 . . . . . . Leg 3 | . . . . 3 . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 10 | . 1 . 2 . . . 2 5 . . Utility 27 | . 1 2 3 4 . 2 6 6 1 2 Device 8 | . 1 2 . . . . . 3 1 1 Storage 1 | . . . . . . . 1 . . . Processor 9 | . . . 3 2 . 1 1 2 . . Hackware 6 | . . . . . . 1 3 1 . 1 Protection 3 | . . . . 2 . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 22 | 2 5 3 1 5 . 1 1 3 . 1 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 13 | 2 5 1 1 3 . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . . Special Weapon 2 | . . 1 . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 4 | . . . . 1 . 1 1 1 . . Special Melee Weapon 2 | . . . . . . . . 2 . . Unidentified Prototypes 3 | . . 2 . . . . . . . 1 Parts Lost 23 | . 1 2 2 . . . 2 6 . 10 Power 3 | . 1 . . . . . 1 . . 1 Propulsion 6 | . . 1 . . . . . 3 . 2 Utility 8 | . . . . . . . . 1 . 7 Weapon 6 | . . 1 2 . . . 1 2 . . Highest Loss Streak 5 | . 1 2 2 . . . 1 3 . 5 Average Slot Usage (%) 74 | . 34 48 64 98 100 51 73 83 92 71 Engine 3 | . 4 . 4 7 . . 3 4 7 3 Core 1 | . . . . 3 11 . . . . . Leg 4 | . . . . 15 22 . . . . . Flight 7 | . 1 5 18 3 . . 7 13 15 7 Device 6 | . 13 14 11 1 . . . 9 7 5 Processor 17 | . . . 24 33 33 33 20 11 23 17 Hackware 12 | . . . . . . 7 20 28 30 29 Protection 2 | . . . . 9 11 . 3 . . . Ballistic Gun 7 | . 15 19 4 11 22 4 . . . . Special Weapon 1 | . . 8 1 1 . . . . . . Piercing Weapon 4 | . . . . 8 . 6 6 6 7 7 Special Melee Weapon 1 | . . . . . . . . 5 . . Naked Turns 2 | . 2 . . . . . . . . . Heaviest Build 19 | 3 4 4 5 19 19 3 7 7 4 4 Greatest Support 25 | 3 4 4 5 25 25 3 12 12 11 5 Greatest Overweight (x) 1 | . . 1 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 1 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | . 2 3 3 3 4 4 4 3 3 4 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 3 3 4 4 4 4 4 4 4 4 Class Distribution -------------------- 58% | Mutant 20% | Hacker-Scout 18% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Scout | -7/Waste Hacker-Scout | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Matter Collected 933 | 206 13 156 . 270 . 48 13 187 10 30 Remotely . | . . . . . . . . . . . Salvage Created 1035 | . . 125 . 387 . 33 13 367 . 110 Parts 72 | . . 4 . 22 . 4 1 36 . 5 Haulers Intercepted 1 | . . . . . . . . . . 1 Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 17 | . . 1 . 9 . . . 6 . 1 Melee 14 | . . . . 7 . . . 6 . 1 Guns 3 | . . 1 . 2 . . . . . . Classes Destroyed 9 | . . 2 . 1 . . 1 4 . 1 Worker 3 | . . . . . . . . 2 . 1 Tunneler 3 | . . 1 . . . 2 . . . . Hauler 1 | . . . . . . . . . . 1 Operator 1 | . . . . . . . 1 . . . Watcher 4 | . . . . . . . . 4 . . Swarmer 4 | . . . . . . . . 4 . . Grunt 11 | . . . . 9 . . . 1 . 1 Sentry 1 | . . . . . . . . 1 . . Assembled 1 | . . 1 . . . . . . . . Best Kill Streak 3 | . . 1 . 3 . 1 1 2 . 2 Combat Bots Only 3 | . . 1 . 3 . . . 2 . 1 Max Kills in Single Turn 1 | . . 1 . 1 . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . 1 . . . 1 . 1 Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Damage Taken 2193 | . 96 104 188 364 . 96 181 374 . 790 Core 1006 | . 51 . 49 71 . 30 92 163 . 550 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 81 | 100 . 79 . . . 62 83 . . . Volleys Fired 45 | . 2 24 6 6 . 7 . . . . Largest 2 | . 1 2 1 2 . 1 . . . . Hottest 120 | . 20 120 25 53 . 25 . . . . Shots Fired 59 | . 2 34 6 10 . 7 . . . . Gun 47 | . 2 22 6 10 . 7 . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special 12 | . . 12 . . . . . . . . Kinetic 47 | . 2 22 6 10 . 7 . . . . Thermal 12 | . . 12 . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 10 | . 1 10 2 6 . 1 . . . . Robot Miss Streak 6 | . 1 1 2 2 . 6 . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 67 | . 1 16 3 17 . 4 3 14 . 9 Core Hits 39 | . 1 9 . 11 . 2 1 12 . 3 Critical Hits 2 | . . . . 1 . . . 1 . . Critical Kills 1 | . . . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . Melee Attacks 85 | . . . . 14 . 3 5 46 . 17 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 82 | . . . . 14 . 3 5 43 . 17 Sneak Attacks 9 | . . . . . . 2 1 4 . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2110 | . 6 223 63 517 . 238 178 502 . 383 Guns 453 | . 6 175 63 173 . 36 . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 1609 | . . . . 344 . 202 178 502 . 383 Ramming . | . . . . . . . . . . . Kinetic 453 | . 6 175 63 173 . 36 . . . . Thermal 48 | . . 48 . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 1609 | . . . . 344 . 202 178 502 . 383 Highest Corruption 4 | . . . 1 1 1 1 . 1 1 4 Average Corruption 1 | . . . 1 1 1 1 . 1 1 1 Corruption Purged . | . . . . . . . . . . . Effects 11 | . . . . 3 2 . . 2 1 3 Message Errors 3 | . . . . 1 1 . . 1 . . Heat Flow Errors 2 | . . . . . . . . . . 2 Energy Discharges 4 | . . . . 2 1 . . . . 1 Data Loss (minor) 2 | . . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 90 | . . . . . . 58 4 . . 28 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 90 | . . . . . . 58 4 . . 28 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 78 | . . . 2 49 . . . . . 78 Average Temperature 26 | . . . 1 28 . . . . . 42 Received Heat Transfer 689 | . 45 6 105 204 . 45 54 54 . 176 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 100 | . . 100 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Peak Influence 358 | . 170 146 230 304 . 70 269 358 89 196 Initial 89 | . . 66 . 89 . . 27 79 89 62 Average 132 | . 46 84 109 169 . 39 131 241 89 86 Maximum Alert Level 1 | . . . 1 1 . . 1 1 . . Low Security (%) 75 | 100 100 100 85 70 . 100 77 19 100 100 Level 1 24 | . . . 14 29 . . 22 80 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 14 | . . . 3 1 . . 3 3 . 4 Investigation 5 | . . . 1 1 . . 1 . . 2 Extermination 3 | . . . . . . . . 2 . 1 Reinforcement 6 | . . . 2 . . . 2 1 . 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Distress Signals 8 | . 2 . 2 . . . 2 1 . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 139 | . 8 7 22 23 . 7 23 22 . 27 Peak Tracking Total 10 | . 6 4 10 7 . 4 10 9 . 8 Tactical Retreats 30 | . 3 2 4 3 . 1 5 3 . 9 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Traps Triggered 5 | . 1 . . . . . 1 1 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Disabled 1 | . . . 1 . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Accessed 34 | . 4 1 4 1 2 . 7 12 . 3 Terminals 24 | . 3 . 3 . . . 6 9 . 3 Fabricators . | . . . . . . . . . . . Repair Stations 4 | . 1 . 1 . . . 1 1 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . Total Hacks 131 | . 13 1 14 1 2 . 32 54 . 14 Successful 80 | . 8 1 6 1 2 . 22 33 . 7 Failed 50 | . 5 . 8 . . . 9 21 . 7 Catastrophic 5 | . 1 . 1 . . . . 3 . . Database Lockouts 1 | . . . . . . . 1 . . . Manual 76 | . 7 . 8 . . . 24 34 . 3 Terminals 111 | . 10 . 10 . . . 29 48 . 14 Fabricators . | . . . . . . . . . . . Repair Stations 13 | . 3 . 4 . . . 3 3 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 . . Terminal Hacks 36 | . 3 1 2 1 2 . 9 14 . 4 Record 3 | . . . . . 2 . . . . 1 Part Schematic 4 | . . . . . . . 1 3 . . Robot Analysis 2 | . 1 . . . . . 1 . . . Prototype ID Bank 6 | . 1 . . . . . 2 2 . 1 Open Door 2 | . . 1 . 1 . . . . . . Branch Access Points 1 | . . . . . . . . . . 1 Emergency Access Points 1 | . . . . . . . . . . 1 Machine Index 1 | . . . . . . . . 1 . . Terminal Index 4 | . 1 . 1 . . . 1 1 . . Repair Station Index 2 | . . . . . . . 1 1 . . Locate Traps 2 | . . . . . . . . 2 . . Recall Investigation 1 | . . . . . . . 1 . . . Zone Layout 7 | . . . 1 . . . 2 4 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 8 | . 1 . 1 . . . 3 3 . . Scan Component 2 | . . . . . . . 1 1 . . Repair 2 | . . . . . . . 1 1 . . Refit 4 | . 1 . 1 . . . 1 1 . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 2 . . Seal Access 2 | . . . . . . . . 2 . . Unauthorized Hacks 34 | . 4 . 3 . . . 10 14 . 3 Terminals 34 | . 4 . 3 . . . 10 14 . 3 Track 13 | . 1 . 2 . . . 4 5 . 1 Assimilate 2 | . . . . . . . 1 1 . . Botnet 12 | . 2 . 1 . . . 2 6 . 1 Disrupt 4 | . 1 . . . . . 2 . . 1 Operators 3 | . . . . . . . 1 2 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 24 | . 4 . 4 . . . 4 9 . 3 Full Trace Events 3 | . . . 2 . . . . . . 1 Feedback Events 1 | . . . 1 . . . . . . . Corruption 1 | . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 1 3 . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 1 . . Time 88 | . . . . . . . 44 44 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 2 . . Non-combat 2 | . . . . . . . . 2 . . Combat . | . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . 2 . . find_chute 2 | . . . . . . . . 2 . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Total Allies 3 | . . . . 1 . . 1 1 . . Largest Group 1 | . . . . 1 . . 1 1 . . Highest-Rated Group 31 | . . . . 31 . . 10 26 . . Highest-Rated Ally 31 | . . . . 31 . . 10 26 . . Total Orders 1 | . . 1 . . . . . . . . RETURN 1 | . . 1 . . . . . . . . Ally Attacks 7 | . . . . 7 . . . . . . Total Damage 84 | . . . . 84 . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total 2 | . 1 . . . . . 1 . . . Derelict Logs Recovered 4 | . . 1 . 3 . . . . . . Drone Launches 1 | . . 1 . . . . . . . . Drone Recoveries 1 | . . 1 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Turns Passed 4659 | 20 387 564 218 897 307 202 453 835 80 696 Spaces Moved 6359 | 32 429 698 387 886 256 345 621 1531 194 980 Core 1458 | 32 345 225 50 . . 345 155 4 . 302 Treads . | . . . . . . . . . . . Legs 805 | . . . . 549 256 . . . . . Wheels . | . . . . . . . . . . . Hover 180 | . . . . . . . 180 . . . Flight 3916 | . 84 473 337 337 . . 286 1527 194 678 Fastest Speed 37 | 50 40 40 40 40 120 50 37 37 37 40 Average Speed 54 | 50 48 59 43 89 120 50 51 38 39 43 Slowest Speed 120 | 50 50 100 100 120 120 50 76 50 40 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 30 | . . 6 8 1 . . 2 12 . 1 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 54 | 3 40 91 38 99 64 71 54 29 94 20 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . 2 . 1 . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched 3 | . . . . 2 . 1 . . . . Spaces Dug 30 | . . . . 1 . . 2 20 . 7 Terrain Destroyed 30 | . . . . 1 . . 2 20 . 7 Melee 30 | . . . . 1 . . 2 20 . 7 Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Total 7295 | 35 609 787 423 959 255 365 742 1697 196 1227 Wait 713 | . 161 61 25 25 . . 104 111 . 226 Move 6296 | 31 428 686 370 883 255 344 617 1511 193 978 Hop 24 | . . 5 8 1 . . 1 8 . 1 Pick Up 19 | 2 6 1 6 1 . 1 . 1 1 . Fast Attach 41 | . 1 2 1 10 . 2 9 13 . 3 Attach 15 | 2 5 1 5 . . . . 1 1 . Detach 5 | . 2 2 . . . . . 1 . . Swap 9 | . 1 2 . 5 . 1 . . . . Drop 43 | . 3 3 2 14 . 7 6 5 1 2 Fire 45 | . 2 24 6 6 . 7 . . . . Melee 85 | . . . . 14 . 3 5 46 . 17 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min / [Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 21 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 8) 408 | -10/Materials | Entered Mines 431 | -10/Mines | Learned location of Storage (-9) 446 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 460 | -10/Mines | Destroyed YI-UF0 463 | -10/Mines | Found Prototype Launcher 465 | -10/Mines | Learned location of Zion (-6) 540 | -10/Mines | Found the Drone Emporium 543 | -10/Mines | Found Prototype Device 543 | -10/Mines | Identified Decoy Drone Bay 548 | -10/Mines | Identified YI-UF0's Doublenader 584 | -10/Mines | Discovered new exit (range 7) 627 | -10/Mines | Excavation squad dispatched 627 | -10/Mines | A large section of the Mines collapsed 972 | -10/Mines | Entered Materials 972 | -9/Materials | Evolved 2 slots: Utility x2 993 | -9/Materials | Discovered new exit (range 16) 1188 | -9/Materials | Discovered new exit (range 5) 1190 | -9/Materials | Entered Mines 1193 | -9/Mines | Learned Materials stockpile data 1196 | -9/Mines | Discovered new exit (range 16) 1202 | -9/Mines | Met a Derelict shopkeep closing up shop 1238 | -9/Mines | Learned location of 1 exit from Materials 1253 | -9/Mines | Received a Mining Laser from a helpful Derelict 1321 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1587 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1893 | -9/Mines | Discovered new exit (range 8) 2082 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2082 | -9/Mines | Discovered new exit (range 5) 2087 | -9/Mines | Entered Exiles 2087 | -9/Exiles | Found Exiles lab abandoned 2380 | -9/Exiles | Discovered new exit (range 14) 2394 | -9/Exiles | Entered Mines 2594 | -8/Mines | Discovered new exit (range 5) 2596 | -8/Mines | Entered Materials 2596 | -8/Materials | Evolved 2 slots: Utility x2 2597 | -8/Materials | Identified exit to Factory 2712 | -8/Materials | Discovered exit to Factory (range 11) 2742 | -8/Materials | Repaired Spear? 2749 | -8/Materials | Central database locked down 2824 | -8/Materials | Discovered exit to Factory (range 16) 3049 | -8/Materials | Entered Factory 3049 | -7/Factory | Evolved 2 slots: Utility x2 3088 | -7/Factory | Build established: Hacker-Mutant 3229 | -7/Factory | Lost 3 parts (2n1u) 3326 | -7/Factory | Discovered new exit (range 8) 3379 | -7/Factory | Repaired Spear 3857 | -7/Factory | Build established: Hacker-Scout 3884 | -7/Factory | Sucked down chute 3884 | -7/Factory | Entered Waste 3884 | -7/Waste | The area was eerily silent 3960 | -7/Waste | Discovered new exit (range 11) 3963 | -7/Waste | Identified exit to Factory 3964 | -7/Waste | Entered Factory 4120 | -7/Factory | Discovered new exit (range 19) 4121 | -7/Factory | Assembled infested ambush trap array 4509 | -7/Factory | Identified exit to Lower Caves 4514 | -7/Factory | Core integrity fell below 50% 4552 | -7/Factory | Lost 5 parts (1n4u) 4603 | -7/Factory | Core integrity fell below 20% 4638 | -7/Factory | Lost 3 parts (3u) 4660 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04586_ Identified Enh. Autogun. 04587_ Dropped Enh. Autogun. 04588_ Acquired 10 matter. 04589_ Acquired Weight Redist. System. 04591_ System corrupted: Heat flow error (+112). 04591_ Acquired 10 matter. 04594_ G-47 Trooper destroyed. 04596_ System Shield destroyed. 04604_ Weight Redist. System destroyed. 04604_ R-06 Scavenger collects Enh. Autogun. 04607_ Enh. Optical Array destroyed. 04607_ R-06 Scavenger collects Faulty Enh. Autogun. 04611_ R-06 Scavenger collects Lgt. Treads. 04614_ R-06 Scavenger collects Enh. Autogun. 04616_ Triggered Alarm Trap. 04616_ An alarm sounds. 04616_ ALERT: Alarm triggered, dispatching investigation squad. 04616_ R-06 Scavenger collects Med. Storage Unit. 04637_ Sneak attack on K-01 Serf. 04637_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ??????????????????# #????????????????? #?????? | | ??????????????????# #????????????????? #?????? | | ??????????????????# #????????????????? +?????? | | ??????????????????# #????????????????# #?????? | | ???????????##+##### ################## #?????? | | ?????????# %/= # #?????? | | ?????????# ########### # #?????? | | ????????????????????????# " " # #??#### | | ????????????????????????# " " # # | | ????????????????????????# " " # + """? | | ????????????????????????# = " " + #?????? | | ????????????????????????# " " # #?????? | | ????????????????????????# " " + #?????? | | ????????????????????????# "" "" " " # #?????? | | ????????????????????????# ""S"" " " # #?????? | | ????????????????????????# """" " " # #?????? | | ????????????????????????# # #?????? | | ????????????????????????############## #?????? | | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????# ####### | | ????????????# #+###################### | | ????????????# p | | ????????????+ | | ????????????# @ | | ?????????????????##################### | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? """ """ """? | | ????????????????????????????????????? """ ""? "??? | | ????????????????????????????????????? ??? "??????? | | ????????????????????????????????????? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 62 Targeting Accuracy 15 Armor Integrity Analysis 33 Salvage Targeting 1 Offensive Hacking 30 Defensive Hacking 30 Item Schematics ----------------- Med. Storage Unit | -8/Materials | Hacked Adv. ECM Suite | -7/Factory | Hacked Lgt. Assault Rifle | -7/Factory | Hacked Hcp. Storage Unit | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblySupercompositeMatrix Manual? 0 Play Time 01:33:42 Cumulative 317.3 hours Start 2021.02.15 @ 20:07:48 End 2021.02.15 @ 21:45:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 106 Adventurer 4 Explorer 0 Win Type - Total 6 Types 3/1/2/0/0/0/0/0/0 Lore% 73 Gallery% 78 Achievement% 63 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5264e8b-a756-4026-90f4-1c94da00ff21